#blender scripting
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I wrote another script! Mirroring UVs takes a 4-5 clicks depending on how to you do it, so I condensed those clicks down to one operator. This time, I did not use ChatGPT; now that I understand the basic format, the digital hallucinations take more time to correct than they're worth. Now I need to figure out how I can combine scripts into one convenient add-on.
HOT TIP: you can enable Python Tooltips in preferences and this will reveal the python path of any action in Blender. Turning on Developer Extras lets you copy those python paths, among other things. It makes this kind of scripting way easier!
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spicybeefu · 1 year ago
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What if Pokemon & Animal crossing had a crossover game?! #6 Made in Blender with ACNL Assets. outfit design #1 is by @anipeitz and the kimono is from ACNH + this artist on pixiv: https://www.pixiv.net/en/artworks/43898960
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shiftingwitholive · 4 days ago
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Yes, i’m super excited to see my s/o and my friends in my esc dr.
however can i be bothered to practice my performance and stuff all day? Absolutely not.
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oppitfs · 11 months ago
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Okay, now I'm thinking of a florist itfs au where Mamagumi had a flower shop and when she died, Toji decided to take over the business so he could keep his beloved wife's memory alive. He also remarried Tsumiki's mother because he thought Megumi needed some family structure, even though he didn't love this other woman. But Miki's mother left, which left Toji with two kids and a business to take care of.
Then Meg and Tsumiki grow up and take care of the flower shop with Toji.
Then one day Yuji, who was from Sendai and came to live in Tokyo with UncKuna (who is a surgeon because in my head it makes sense), meets Megs and is so enchanted that he makes the flower shop his favorite place while he adapts to the busy life of the capital.
Oh, and Gojo is Megs and Tsumiki's meddling godfather who is in the story because Toji needs to yell at someone other than his childrens.
Junpei and Yuji are online best friends who finally met, and Nobara is the gossip queen who will smile mischievously at Megumi whenever Yuji shows up.
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scaviogifs · 11 months ago
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#0049 - Venomoth
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321sluggie · 6 months ago
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What the fuck is going on
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canadianlucifer · 10 months ago
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i think my current philosophy is to just. make the fandom things you wanna see in the world. you wish more people made certain things? be the person who makes those things
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phoenixiancrystallist · 7 months ago
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Month 11, day 12
(╯°□°)╯ SCROLL!!!
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miasudare · 5 months ago
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So recently, I started learning unity and blender. I have a big imagination (or so I've heard) and it's been a dream of mine to make games since middle school.
And, I guess I'm starting now. Even with baby steps, it's a start.
Now, am I gonna be making an awesome game on my first try? No, not really. Am I gonna be able to make all the assets, coding, sounds, script and so on all alone? Hopefully, because I literally don't know anyone around who'd help me. But am I happy because I got the little capsule thingie to move and jump? Yes, yes I am. I'm excited and I don't care if it took me an hour to do the simple instructions on a 20 min video.
I just wanted to share this :D
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mira0000000-blog · 9 months ago
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Touched blender again yey
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dogesterone · 2 years ago
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my code works! :D
but also my code doesn't work :(
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aidenwaites · 1 year ago
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The copy I bought of ltroi arrived !!
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fantasiac · 1 year ago
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gonna make a pitch for my Ivory Fangame
its gonna be on youtube, it will explain my ideas and show some more concept art, will probably take weeks to make so don't expect it soon, but I'm super pumped for this project :D
it will show nearly all the ideas I made in that massive post, but you guys would actually be able to read it lol, there was way too many words in that post, don't worry, this one will have pictures :D
this is also the reason i started to make that model, bc I want to make some crappy animations to show my stuff easier
(there was a joke here, but i removed it bc it wasn't really funny)
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... I made a Blender addon.
I like using a mirrored skin modifier with a level 2 subdivision as the block out for my sculpting. If a character is simple enough, sometimes I can get by without retopologizing. Suffice to say, I find myself adding those three modifiers over and over and over. Below are two recent of examples of how I use them:
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My addon (which is really just a simple script) adds a object consisting of a single vertex with mirror, skin, and subD modifiers already applied and toggles Xray mode. There's just one catch: I made it with help from ChatGTP.
(musings on AI below the cut)
I have very mixed feelings on AI; as a creator, it's infuriating that decades of work was stolen and used to replace its creators. As someone who works in tech, I know it's an invaluable tool and here to stay. I know very little about Python scripting--my coding is about as sophisticated as playing Twinkle, Twinkle Little Star on the piano--and ChatGPT 3.5 was able to get me an outline that was almost workable. What I asked was a very basic set of steps, and the model failed as soon as I tried to inject logic. Sometimes we don't notice when AIs do things like throw in some extra fingers or an errant limb, but code requires precision. ChatGPT only had a tenuous grasp on the intricacies of Blender's API, and I don't have the python experience to figure out where it was going wrong. If I wanted to complete my short laundry list of functionalities, I would need at least a beginner overview of Python (and a stack overflow account, lol). As it stands, ChatGPT made 60% of this.
So far I have only dabbled with whatever model of ChatGPT I could access for free. It was mostly useful to me as a digital rubber duck. This experience makes me both curious and trepidatious about the cutting edge models and whatever comes next. I also feel squicked out having used it for anything creative :/
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shwoo · 1 year ago
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I've been fighting Windows' API trying to make a simple program before tomorrow night because I volunteered to do a trivia thing for my family, and I thought it would help with organising the questions and scores. I already have the questions, so it's not a huge problem if it's not finished in time.
I just wanted some form controls, like buttons and stuff, but I'm not that familiar with doing that in Visual Studio with C++. And the information on Microsoft's site is extensive, but... convenient (missing a lot of important information). I learned Win32 programming about a year ago, so I might have also forgotten something important that wasn't mentioned in the documentation I'm using at the moment.
And I could not get a control defined in the code to show up. I didn't want to use the resources for a lot of reasons, even once I figured out how to bypass the kind of stripped down visual editor, but I also couldn't seem to program a button in directly and have it appear in the window when I ran the program. It seemed to be created fine, but I couldn't see it anywhere.
I finally found some example code on Stack Overflow or somewhere, and the reason the button wasn't showing up was because... I hadn't specified the WS_VISIBLE flag when I created it. (WS stands for Window Style. Win32 has a very broad definition of a window that includes buttons) Apparently it's programmed in a way that assumes that an object invisible until you tell it that it's not? I would've done it the other way around.
I had to sit there for a few seconds after I added it in and the button finally showed up. At least it's progress?
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