#blender viewport
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leoreadss · 5 months ago
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A book is floating
A new blender scene. Here's a wip
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greyette · 1 year ago
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Blender Viewport screenshots!
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Totally Spies-inspired living room with armory under the pink wall. Blenderkit was super helpful with the set dressing. Would try to make it messier/lived in for next time... There is no real reason for the table shot, I just wanted to put an aespa album in there lol!
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gubbles-owo · 2 years ago
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someone plz tell me to get off my ass and finish texturing low poly manticore already
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i keep getting distragcted with N64 libdragon dev instead gomen
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hydrossity-zone · 8 months ago
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poor boy. he never had a mother to teach him how to dress
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tricoufamily · 1 year ago
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render heads in blender 4.x look at the cycles viewport denoiser this took like 3 seconds!!!! i know some of you are still using blender 2.8 like. it's time
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rugnar-stengo · 1 year ago
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I've discovered the existence of this trend in making where you make a comparison between different the pre-rendered animation and the final render... so why not make one myself? I've completely made up this landscape by myself, although I've looked up to different tutorials like the ones on particles and geometry nodes. In particular, I've been making different attempts at making a planet. Let me know in the comments what you think about it and where to improve!
CREDITS: -Song: Glimpsing Infinity by Asher Fulero
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phoenixiancrystallist · 10 months ago
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Month 7, day 11
Woo, doin' stuff!
I already did this tutorial, it's the pre-sword learn the baby basics of Blender tutorial, but I'm mostly running through it to get my settings back to where I had them. And also because knocking over pillars is fun :D
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phylaxery · 1 year ago
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No way in hell am I going to get even half of what I planned for this jam but I can say that I am at least getting some halfway decent practice. Day 11/18, sections 2/12
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cyberth0t · 2 years ago
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BEHOLD! MY DOLLHOUSES
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reddline-underscore · 2 years ago
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The other great part of the new 3D model is how easy it makes creating shitposts
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ohplasticheart · 7 months ago
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why is blender crashing on me
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ozymoron · 1 year ago
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got bored and tried out that sculpting thing from that thing i reblogged with like resources for artists and fuck it was so hard and agonizing to use so i went into blender and tried again and i think it turned out better
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dont mind the eyes on the second one i barely know how to use blender idk how the fuck to fix that lmaoo but i cant stop fucking laughing cause i said in discord the first one looks like they ate a really sour lemon but are trying to hide it and its only hitting me now how accurate and funny that is holy fuck
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melita-m · 15 days ago
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“The Foxhole Court”
I can’t believe I set an alarm for 3am to buy the rainbow crate special editions and didn’t realise until after I had checked out that I spent $90 on shipping.
This is a mixture of 3D and 2D, I modelled the bus and stadium in blender but the trees, grass, and clouds I drew in clip studio paint and imported as image planes placed in front of the camera.
Viewport Render
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waitresscat · 2 years ago
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made a fellow
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tacko3d · 2 years ago
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THE DAZZLING WARRIOR!
Dazzle!
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Wherever evil lies, we are there to shine!
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pharmasrightarm · 4 months ago
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Hello hello!! I just wanna start off by saying how GORGEOUS your art is! Truly inspiring. I was wondering what your process was? Again, your art is truly impressive
Thank you!! Oh man, it was a saga and you've opened a can of worms because my favorite thing to ramble about outside of sad gay space robots is our unholy overlord Photoshop (warning for length)
Hatching workflow: step 1: have too many Doré artbooks The refined process is thumbnail > cleaner sketch > black-and-white base OR 3D render > cut out whites > clean up edges > mask out each building/section > hatching lines with the upcoming layer setup
One:
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And another:
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Below is the layer setup I use for hatching! First I separated each element into its own folder, with its own mask—
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Then used this structure in each folder— I just want the hatching lines to appear black when on lit areas, and white on shadowed areas (as opposed to having to draw part of a line in white and another part in black). So, after separating the lit and shadowed sides, I copied the "Light" layer, clipped it on top of a folder of hatching lines, and inverted its layer mask.
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(*I draw on layer masks because it's easier to recolor lines + toggle between drawing and erasing with the "X" shortcut (I have fore- and background colors set to black and white for layer masks))
Sometimes I do a pass of grayscale values and overlay that layer on top as a reference while hatching.
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I've two main brushes: one choppier and one smoother and tapered at the ends (for thin lines, 2px-3px). Really thin horiz/vert lines are just the Pencil at 1px.
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Black-and-white workflow with 3D:
Tbh at first I only intended to make that one lurking Drift illustration. But I cower from 3D like it’ll kill me, so I turned it into a 3D assignment. First I used that "separate ways" piece to make myself model at low stakes (I just made items from the comic backgrounds and jammed them together), then I modeled the Dead End wide shot and got the final lurking Drift comp from that.
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1. Drew enough detail to model (>see the 5th image in this post)
2. Used fSpy to generate a Blender camera that matched my perspective
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3. Shoved together the barest essentials of the clinic set in Blender (setting the 5th image in this post as a background image in Viewport)
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4. Rendered at hi-res twice: once with lighting, once with Freestyle outlines.
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5. Changed clinic design in the close-up, so I went back to revise the wide shot.
In conclusion, my hobby is wrangling Photoshop to minutely speed up the extremely tedious and niche thing I can't stop myself from doing If anyone's got a faster way to do any of this, tell me!!
here's a gif for funsies because I get 1 more image on this post
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