#blender-asks
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endvertex · 8 days ago
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Are there any psx blender tutorials that you would recommend or for you was it more of a "I just learned how to model via blender might as well make something low poly"?
Oh yeah, I actually did a lot of research on how to do PSX-style stuff. Because outside the models themselves, there's some hardware limitations unique to PS1 that give it that specific look. Some good videos on that are: https://www.youtube.com/watch?v=BvfrewlWrss and https://www.youtube.com/watch?v=cUiyph17F3A . If you want to get into the very technical/mathematical aspects of it - Acerola just did one here: https://www.youtube.com/watch?v=y84bG19sg6U
The modeling was easier since I'm used to doing higher poly stuff, so it was just a matter of doing less. Tbh, my model and texture resolutions are higher than PS1, but I chose to play with that.
To learn how to model using limits they would have had in the PS1 era, you can reference actual PS1 models here: https://www.models-resource.com/playstation/ - You can download a bunch, bring them into Blender, and check out the poly count/texture sizes.
Reviewing assets someone else made is a good way of learning. An artist I really like who also makes tutorials on low-poly modeling and texturing is Stark Crafts on Youtube. Here's a good one where he goes through how to turn yourself into a low-poly character: https://www.youtube.com/watch?v=D47_JIAcGIM He also has some free assets you can download and learn from here: https://starkcrafts.itch.io/
Another low poly artist I really like who has a bunch of models viewable on Sketchfab is Elbolillo - https://sketchfab.com/3d-models/6twelve-8c2c49cab08e402d8681434a4ade4ed0. I've purchased so many of his assets, and he makes a lot for free too - https://elbolilloduro.itch.io/ - definitely recommend supporting him if you can.
For texturing, there's a shader for Substance Painter that I really like called pixel8r2 - you can get it here https://actiondawg.itch.io/pixel8r2 - really speeds up the process. But if you can't afford that or don't have Substance, this is a good tutorial that does it with paint.NET which is free - https://www.youtube.com/watch?v=nHqLn8AsN5k .
Outside of modeling and texturing, there are other aspects that give something the psx "look" - for instance vertex snapping/wobbling, affline mapping (warping of the texture itself), etc. The videos I linked in the first paragraph would go over what those things are. When I started I used this really good asset pack from Drips to dupe those things in Blender - you can buy that here - https://superhivemarket.com/products/dripspsxefx---lofi-playstation-1-effects That creator also has a channel with a tutorial on how to do the affline mapping in Blender with geo nodes here - https://www.youtube.com/watch?v=TtkkBz1ryIE
Finally, this is a (silent) tutorial from a fantastic artist who shows you how to model/texture/composite a PS1-style scene in Blender - https://www.youtube.com/watch?v=sNgSiLOIW70 - that one is really beginner-friendly, and she shows some free add-ons for things like vertex snapping. She sells a guide on it here - https://buymeacoffee.com/dreamyrobot/e/271588
Hope this helps! :)
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000bun · 10 months ago
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moctor · 1 year ago
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smugpilled jugmaxxer
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b y e b y e
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too-many-rooks · 4 months ago
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Jack Lowden as Adam Roebuck, in 'The Tunnel' (2013). I
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pharmasrightarm · 5 months ago
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Hello hello!! I just wanna start off by saying how GORGEOUS your art is! Truly inspiring. I was wondering what your process was? Again, your art is truly impressive
Thank you!! Oh man, it was a saga and you've opened a can of worms because my favorite thing to ramble about outside of sad gay space robots is our unholy overlord Photoshop (warning for length)
Hatching workflow: step 1: have too many Doré artbooks The refined process is thumbnail > cleaner sketch > black-and-white base OR 3D render > cut out whites > clean up edges > mask out each building/section > hatching lines with the upcoming layer setup
One:
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And another:
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Below is the layer setup I use for hatching! First I separated each element into its own folder, with its own mask—
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Then used this structure in each folder— I just want the hatching lines to appear black when on lit areas, and white on shadowed areas (as opposed to having to draw part of a line in white and another part in black). So, after separating the lit and shadowed sides, I copied the "Light" layer, clipped it on top of a folder of hatching lines, and inverted its layer mask.
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(*I draw on layer masks because it's easier to recolor lines + toggle between drawing and erasing with the "X" shortcut (I have fore- and background colors set to black and white for layer masks))
Sometimes I do a pass of grayscale values and overlay that layer on top as a reference while hatching.
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I've two main brushes: one choppier and one smoother and tapered at the ends (for thin lines, 2px-3px). Really thin horiz/vert lines are just the Pencil at 1px.
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Black-and-white workflow with 3D:
Tbh at first I only intended to make that one lurking Drift illustration. But I cower from 3D like it’ll kill me, so I turned it into a 3D assignment. First I used that "separate ways" piece to make myself model at low stakes (I just made items from the comic backgrounds and jammed them together), then I modeled the Dead End wide shot and got the final lurking Drift comp from that.
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1. Drew enough detail to model (>see the 5th image in this post)
2. Used fSpy to generate a Blender camera that matched my perspective
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3. Shoved together the barest essentials of the clinic set in Blender (setting the 5th image in this post as a background image in Viewport)
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4. Rendered at hi-res twice: once with lighting, once with Freestyle outlines.
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5. Changed clinic design in the close-up, so I went back to revise the wide shot.
In conclusion, my hobby is wrangling Photoshop to minutely speed up the extremely tedious and niche thing I can't stop myself from doing If anyone's got a faster way to do any of this, tell me!!
here's a gif for funsies because I get 1 more image on this post
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simswoon · 2 months ago
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previous // next // beginning
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buttercatrho · 6 months ago
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[New word]
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cikie came up with the idea of a button pusher thing kind of like those buttons some dogs are trained to use, then we rambled about it, then i got fixated horrayyyy
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also some pictures of other things i did designing this thing because i spent too much time on them to not share them publicly
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artepti · 4 months ago
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Showcase of a free, downloadable 3D Mac-aroni model I made :D (Made in Blender 3.5.1)
Disclaimer: This model is a fan-made creation inspired by Lego Monkie Kid. It is not affiliated with, endorsed by, or associated with The Lego Group/Flying Bark Productions/ WildBrain Studios. All trademarks and copyrights related to Lego Monkie Kid are the property of their respective owners.
This model is provided for personal and non-commercial use only. Redistribution, sale, or use in commercial projects is strictly prohibited. Please respect the original creators and their work.
If you are the copyright owner and believe this model infringes upon your rights, please contact me (through Tumblr DMs), and I will promptly address the matter. (The blurred background used is not mine but property of the Lego Monkie Kid Franchise.)
Download it here!
So this was a fun challenge! It's something a little bit different than what I normally post/do, but it's a great way to expand my skills! :] On a side note, I'm very much an amateur when it comes to Blender/3D Art, just as a heads up if anything doesn't work as it should!
Music Credits: First Song - LEGO Monkie Kid Theme (From "LEGO Monkie Kid") (Cover) by CyYu Second Song - Impress Your Creators by Tub Ring
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startheskelaton · 3 months ago
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Hey, my friend is super shy, but they absolutely ADORE Sparkplug so they've been busy with something (WIP) :
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Big fan BTW and love Sparkplug!
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WAAAAAAGGGGGGG!!! THATS SO COOL!!!!!
I took like… one 3D modeling class in college and it was the worst experience of my life so I’m impressed with what you got there
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solradguy · 2 months ago
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No one ever talks about how Sol's sword turns into this thing when he installs. Or how it has a Tree of Life on it
I need someone to ask Daisuke Ishiwatari about his library and how he got inspired to put some of the wildest theology and metaphysics deepcuts you can imagine in the equally wildest places in Guilty Gear, and why like... No one has really brought them up (AFAIK) in the 25 whatever years GG's been around for
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c-e-n-t-i · 1 year ago
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Me when I'm being tormented by my evil demon who is doing tiktok dances as I scream in agony
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lowpolyparrot · 1 year ago
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🌈[INTRODUCTION POST]🌈
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>>> Who am I?
Hi I'm BunBun! I'm an amateur 3D artist and animator who focuses on a low-poly and colorful style, but I also make traditional paintings for fun sometimes! My pronouns are he/him, it/its and they/them.
I also accept donations, my ko-fi page is: https://ko-fi.com/lowpolyparrot
>>> COMMISSION INFO!
2D: https://forms.gle/Rgst9EQRGCTZegyt8
3D: https://forms.gle/swujvBEovPTqqW6j6
>>> Some facts about me:
My fursona is a plush bunny and their name is RGBun
My favorite color is magenta
My favorite bands/musical artists are King Crimson, King Gizzard and The Lizard Wizard, Mort Garson and Windows96
I mostly listen to prog rock, art rock, old electronic music and vaporwave
I'm also a software engineering student and I really like computers
My fursona is a plushie and their name is RGBun!
>>> Q&A
What program do you use?
Blender for pretty much everything except painting textures, I use Krita and Aseprite for that.
Do you take commissions?
Yes! Check my commission info!!
Can I use one of your pictures for edits/my website/projects/etc?
YEAH!!!!
How long have you been making 3D art?
Since the Spring of 2020, so around 5 years
Can you give me some tutorials please?
I started with the Blender Guru Donut tutorial and I recommend people start with that.
Low-poly ones? 👉👈
The Sickly Wizard is probably my favorite blender youtuber and has a playlist on the ps1 retro style which is what I started with after the donut tutorial. He also has a face rigging tutorial I really liked and it is what most of my face rigs are based on.
Stark Crafts has also a lot of good tutorials too
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mixierupperc20 · 7 months ago
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Can we all just come together as a community and just make it cannon that Frankie smokes? I've seen like three art pieces where this is the case, and I'm just like, yeeeah...
My head Canon version of Frankie is that he wears photochromic glasses and Puff Smoke. Why take care of an organ you don't have ( don't smoke kids)
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Fluff it, I have the 3D models (all of them) l can do whatever send me request
No backgrounds included
Here's a render without the glasses
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kcamberart · 1 year ago
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Klang | Hataya
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0x4468c7a6a728 · 1 year ago
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do not crush!!!!!!! pet gently...
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melrosing · 22 days ago
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Have you heard that George fancasts Cary Elwes as Jaime?
yeah lol and I think at the right age he would've been a shout. also it kind of confirms my own mental image of jaime which isn't literally just cary elwes ofc but definitely much closer to that than like. a hemsworth or something.
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