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#botw one with commentary is a Little different
lordsooga · 2 years
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Ayy let’s go! I managed to finish this in time for the last day of Linktober: Free Day!
Koh and Sooga are spending some time together playing switch. I ran a poll on twitter to decide which game they should be playing but then ended up making them all anyway (ID under the cut)
[ID: The first image shows Master Kohga and Sooga lounging on their bed in the Yiga hideout. Yiga banners, bananas, pillows, and Sooga’s sword are scattered throughout the room. Kohga’s lying on his stomach, frowning in concentration at his switch, kicking his legs behind him. Sooga lounged on his elbow next to him, holding up a corner of his sheet mask to watch Kohga play.
The rest of the images show four pairs of two gifs. It shows various games being play on the switch. The first of each pair shows Kohga’s chibi head in the corner, providing commentary and the second shows an identical gif without.
The first of the gifs shows a chibi version of Master Kohga on the screen of the switch. He jumps up and spins around, saying “Master Koga!!! Now prepare yourself!” Kohga in the corner comments “Now that’s a man.
The next pair of gifs shows a redraw of a cutscene from Super Monkey Ball 2 as bananas are being sucked into the air and into Dr. Badboon’s blimp. Kohga commentates that “Maybe I should try that.”
The next pair show a redrawn screen shot from Age of Calamity. Sooga’s back faces the screen and Kohga stands behind him with a flicked wrist. Sparkles twinkle around Sooga’s nice ass. Kohga commentates “Lookin’ good, Soogz~” looking smugly down at Sooga’s chibi head in the corner who blushes through his sheet mask and replies “Mast Kohga, please...”
The last pair of gifs show Master Kohga playing Animal Crossing New Horizons. In the foreground is Elvis, a lion villager that is king themed. He looks nervous, sweating. The focus of the shot changed to focus on Kohga’s character standing right behind him. He’s holding an axe, laughing evilly. Kohga in the corner commentates “No monarchy allowed,” looking angry. \endID]
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drsteggy · 5 months
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Can I get some DVD commentary on Uneasy Lies the Chosen of Farore? I know you have been in the process of rewriting the core fic and there are so many parts of it I love, so if you're able to talk about the rewriting aspect, that's a bonus!
I don't really have a specific section, more of a general point for discussion. Maybe less DVD commentary and more Farore interview exclusive!
One of the things I suspected on my first read through was that Twilight Princess really played a big part in furnishing the world. I went in to your fic having only played OOT and BOTW and there were some commonalities (though I think with OOT it might have been more of a general LOZ vibe because I'm not sure if you had played it at that point). Now that I've played TP and think back to Farore, I really feel its influence in the 'dungeon' design and some of the geography.
What parts do you think the games played in terms of influencing your worldbuilding on Farore?
Thanks so much for the ask, my god I love going on about this fic so much.
The rewrite has mostly been trying to bring it up to the level of how I write now vs how I did then. I lean into perfectionism (though I swear I’m much better than I was) and I will tweak things endlessly. There were a few things I felt were a little rough and never got smoothed the way I liked. The entire back half of the fic got pretty much written and published as I went week to week because I hit a spot where I just had to finish it- I knew how it would end, and I wanted to make sure it hit its marks. I wasn’t comfortable without having the safety net I had at the start, but the people who offered to beta at the start slowly shifted priorities and drifted…and man, if I could not keep a beta readers attention, how well I was doing here?
I mean, part of the fic is about imposter syndrome and learning who you are and all that and. Yeah. I half joke that Link is a self insert. I’m not the train wreck he is at the start of the fic by miles- but there are places where he is very much some hard projection. But by the second half of the fic he was getting his shit together, so I figured maybe I should try and follow that example.
So when I was first trying to deal with my Zelda brain rot, which was mostly Breath of the Wild brain rot, I ended up in a community of people who were very much Gamers who liked Zelda games. When I started Farore in its original six chapter form, I’d only played BOTW and the geography/map is 100% the BOTW map. The Zora’s Domain is differently laid out, but I think that’s it. I can show you where I decided specific things were otherwise.
What I learned from this was people who identify as gamers first don’t really gel well with people who identify as Zelda fans first. Like these guys liked to shit all over BOTW Zelda (a 16 year old girl in the game) and go on about how a non male hero should never be a thing and turned me into a defender of the princess (who I’d only experienced as her yelling at me to that point, and I wasn’t really a fan) Eventually I left because they decided to make fun of cosplay photos I shared.
But these guys were obsessed with Twilight Princess. Obsessed!!! In particular, they talked about the Arbiters Grounds constantly. They claimed, more than once, that it was the best dungeon in the series!! And this influenced me as I continued the fic.
I’m a Switch girl, though my Nintendo introduction involved a Wii in 2009- I was recently married and unable to work as I was trying to deal with state level bullshit about a professional license that ultimately kept me sidelined for 3 months. I was going stir crazy and spouse decided I should learn to play MarioKart. I still had this Wii and started to track down older games to play them.
I scored a copy of TP and had already decided the Arbiters Grounds was going to be the desert dungeon in the fic, but I wanted to play through it first. As it turned out, playing TP with a Wiimote was a bad combination for me and I kept slopping into lava before I even properly entered the Goron temple. I ended up watching someone do a let’s play of that dungeon before I wrote it.
Much, much later I learned my Wii could play GameCube games and I did eventually play TP via a GC disk. I remember getting a chill when I finally rocked up on the Arbiters Grounds, and I do not feel that I made that dungeon as scary as maybe I could have- I don’t think I changed a lot in the rewrite because there’s a lot in that chapter that I really love and thought came out well.
I had also played part of Skyward Sword as I was writing (and I feel that after BOTW, this game has the most influence on the fic, particularly over the Link/Zelda relationship) and I knew spiders were sort of a thing in Zelda games and that’s why I made the first dungeon boss sort of a spider (it only has six legs, so it isn’t a spider) I was unaware that there was a classic dungeon boss that had a spider form, so when people were going on about Lady Ghoma in my comments I was very what about that. I was super shocked when I hit that dungeon in TP lol.
I will say TP has some of my favorite dungeons and the most fun bosses. I kind of wish that I knew about Snowpeak Mansion and the City in the Sky as I was writing, but I think my Link would have had a mental breakdown at the very thought of that much hookshot. He probably would have been into making soup, though.
I tried to Easter egg as many games as I could as I wrote- except I decided this was before BOTW- so that game is not mentioned at all aside from the map. I think I did a pretty good job of it, considering I hadn’t played (and had not completed any) many as I was going. I definitely hit Ocarina of Time, Majora’s Mask, Twilight Princess, Skyward Sword, Links Awakening, Wind Waker and the manga from Hyrule Historia. One comment I got on the fic - one that really touched me, too - referenced the Picori and the reader assured my Link that he wasn’t really alone. And like, I literally teared up reading that, because it was something my Link needed to hear but he also probably wasn’t open to hearing it at that moment. And I had no idea what Picori were…and now I’m sort of sad I didn’t think to go back and try and weave them in, but maybe I’ll do so as the edit goes on.
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charlotte-liddel · 1 year
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My apologies, I didn’t mean to come as weird. I saw the thread when someone may imply her as heavy, so that’s the main reason why I wanted to send this ask.
// Mun note on this answer. You're fine there Nonnie. I could tell you were trying to make the joke bit, but I also take my liberties in how Lottie reacts if you address her by default and not the one from the thread if you notice the name difference stuff.
I will often write her as more aggressive with her opinions, but the answer was done in good fun and hitting the fourth wall a bit for it. Just be careful with jokes like that in the future because some aren't as understanding.
This is also a good time for me to reiterate that if you're on anon you gotta make sure you directly name the verse name in question if you're making a commentary bit for a joke. Some of her specific verse versions will have differing ways they react to such comments.
Point and case example is Lottie will be fairly aggressive and point out topics of body positivity, where as the ToTK/BoTW version of her known as Nova would be a little insulted before preparing to chase an anon down with a zonai machine death trap.
Ultimately how I have my character answer is up to me, and Lottie has strong words about weight comments.
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10yrsyart · 3 years
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I found your blog when I found your BOTW comics (fantastic stuff btw) and stayed throughout everything and the funny thing is I wasn’t super big into my faith until a while ago and finding out you are actually a very big Christian was surprising but nice! I’m much more into my faith now but as someone who doubted Jesus as my savior a Lot, and someone who still struggles to comprehend and retain the Bible I was wondering if you had any recs to studying His word better? It just feels hard to get into the habit of reading and understanding His word.
i wasn't super active in my faith until a little while ago, so i know what you mean 😂feels like a lot of catch up..
the first thing i did was read the Bible all the way through as fast as i could. the purpose was to be familiar with the whole outline and have a general idea of what it contains. and that way the Holy Spirit would have an easier time bringing scripture to mind (i have ADHD and Dyslexia but that's no match for Him haha). i use Google sometimes to look up certain meanings of verses. i would recommend a study Bible that has a running commentary, so you could have those insights during your later read throughs. a book that outlines the setting/audience/author/themes of each book is also super helpful.
i also recommend The Bible Project on youtube. it's an animated series of videos discussing storylines and themes and words of the books of the Bible. as a visual learner, it's been very cool and helpful as a guide. i follow the One For Israel Ministry on youtube too. they're Messianic Jews and they have really amazing insightful teaching that look into the Jewish culture, and the relationship between the Old and New Testaments. plus they have a long playlist of testimonies from Jews who became followers of Jesus and they're just wow 👀💙
the best advise i can give is let the Holy Spirit lead you into knowledge and direction. everyone's journey through Bible study is different, but God will honor your desire to learn more and show you how to proceed. consistency is what has helped me keep going.
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scrawnytreedemon · 3 years
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Zelink for the ship bingo? :0 any game!
OH GOD, THIS IS?? Gonna be a doozy. Buckle in.
SkSw:
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WW-PH: Link/Tetra:
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Spirit Tracks(in theory! I haven't seen the game yet, can't speak personally):
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Nearly all other instances:
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RIGHT! getting onto individual analysis,
1, SkSw: By far my favourite of the bunch, and a longtime delight. Whether you construe their relationship as romantic or not, doesn't matter-- They've got such a wonderful arc of trust and unbreakable love. Zelda starts off incredibly worried for Link, constantly fretting and deeply unsure of his abilities. She steps in to defend him, willing to go up against Big Boys like Groose to do so. As the game progresses, however, and Link grows, in strength and in character, Zelda, and everyone else for the matter, put more trust in him-- By the end of the game, they're on equal footing, and, oh god, oh man, I'm gonna crybhfgjfhdgkjdjd--
2, WW-PH: Nothing to say except, tough girl, sweet boy? Phuck yeah!
Jokes aside, Link and Tetra's arc is also one of trust and vulnerability, but from a different angle. Tetra's a hard-as-nails, independent, morally dubious young girl who's landed herself as captain of a ship full of Big Boys, and sees Link as little more than a useful, if rather weak coincidence she can use to her advantage. However, as the pair grow,(really as Link grows and Tetra is thrown out onto the sidelines as her royal heritage is revealed and she's forced to take on a 'princess' role, one that notably feminises her and lightens her skin), again there's that theme of growth of trust! They take down Ganondorf together, build a new Hyrule together, and isn't that just what dreams are made of?
3, Spirit Tracks: Nothing much to say, other than the dynamic looks super sweet, and there's an interesting play with gender and presentation on Zelda's end? Love it to bits, 12/10.
Now... Onto the potatoes of this, I think. Get your gravy.
This... There's going to be more objective analysis and criticism, obviously, but alot of this is also going to be deeply coloured by my own personal experiences of heteronormativity and alienation. This isn't a commentary on anyone else's enjoyment of the dynamic-- I hope I've made that clear --But, just... I guess I should get to it.
Link and Zelda,
Zelink.
As one anon put it, the vanilla icecream of shipping.
Mild, sweet,
And incredibly heteronormative.
The Golden Relationship; the one toted by fans and Nintendo alike as "the ship".
Everything else, anyone else, is a deviation. It slots neatly into the expected hero-damsel dynamic that we've had, since, well, the beginning of time, almost. It's almost as dust of the earth as it gets. The issue for me being... They don't spend time much, really. Link is barely characterised half the time as little more than a slightly lackadaisical vessel for the player, and Zelda is a sort of guiding light; a dignified keeper of the plot, Righteous Guardian of Hyrule--
The culmination of all Hyrule presents itself as: wise, smart, beautiful, dainty but compitent, ready to lead a charge should need be... but rarely unruly. Rarely ever. Always right.
Obviously, it goes without saying how Breath of the Wild's iteration of this duo changes it up immensely. Zelda is a far more flawed, and in her attempt to put on a strong face, a far more emotionally vulnerable character than any of her gentle predecessors could ever hope to be. While this pairing and her character fail to hit that particular sweet spot in me, it's deeply intriguing, and I hope, perhaps vainly, that they'll develop her and her relationship with Link even more in the sequel-- Honestly, when it comes to this? An equality between her and Link is, I think, what would be best. A mutual understanding; vulnerability.
I think that's what puts me off from Zelink, on the whole. Link is bound to her, by destiny, by guidance, ever-performing his knightly duties, and Zelda is bound to him for strength, for protection. There's little emotional substance, half the time, save for small, precious moments, many with another face, because it's a dynamic inherently dependent on the war-- On danger.
It's all impartial, situational. There's nothing personal here.
And if that were it, if this were truly explored from that angle(as it is, to an extent, in BotW), then I think I'd like that-- Especially if it weren't romantic, I feel.
But that's not the vibe we're told to get: not from the fans... not from Nintendo.
Nintendo tends to be largely neutral on certain matters, such as pairings-- Honest to god, for the best, in my opinion-- But Zelink is that one blind spot where that ethos falls away. Here, Nintendo expects us to see it as some grand, destiny-bound romance, I feel,
And the pre-Skyward Sword manga, from what I know, cements this best.
It's why, quite frankly, I don't care for the idea of it being canon. Genuinely.
It undermines what little weight Ganondorf via Demise had on all of this, this horrific cycle of blood, pain and despair, always bracing for the next wave, of the sisyphian climb of this civilisation, and turns it all into a grand goddess' love for a boy bound to her by fate and destiny manifest.
I hate that.
For something like this, something where no one has any choice, where greatness is thrusted upon them, this endless state of being used that Skyward Sword even condemned, to be seen as good.
To get onto personal experience, before this blog, and this "persona," as it were, I used to have an art account where I largely posted TLoZ, frequented by my family. My very Christian, somewhat socially-conservative family. I would perform straightness, in the form of either pushing aside or pursuing M/F romance, because I was extremely uneasy about the types of conversations anything otherwise would arouse.
This was at a time where I wasn't even sure if I was bisexual, let alone divergent in my gender, so I felt a constant pressure to tamp it down and keep it out of the spotlight, relegating my explorations via art to DMs with the friends I'd make.
Here, on Tumblr, where peppy-queerness is the status quo, there's this tendency to gloss over unpleasant things and make them soft; sweet.
I think I've talked enough at length why that alienates me.
So, yeah... I guess, Zelink on a wider scale kinda just, sums up my unease about the often hegemonic status-quo of shipping, and on the whole I'm just kinda eh about it all.
Again, I think it should be very clear that this is not a reflection on my opinions of people who create Zelink content, who are attached to these characters. That sort of weirdly-tribalistic thinking is awful, and only brings about needless conflict-- Early 2000s-2010s kinda shit, y'feel me?
I hope this all made sense, kinda. I've just got... alot of feelings.
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giriduck · 2 years
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One of the most impressive sandbox elements to Breath of the Wild is the granularity of NPC schedule on an hourly day/night cycle.
In towns and stables, each character has like 2-6 states throughout a 24-hour period--with positions they walk to, actions / verbs they perform (sleeping, sweeping, chatting with others, observing nearby activity, etc.), specific dialogue that triggers in those states (sleeptalking, bits of conversation or gossip with others, commentary about what they're currently looking at, surprise over getting caught doing something, etc.)--on their own, unique scripted schedule that is set up in as little as 3 hour chunks.
Given the shear number of NPCs in BotW, this is kind of incredible. I sure hope that Narrative Design had tools they used while setting up the state schedule for each NPC: location, verb / animations, dialogue.
Looking at the bigger picture of orchestrating all these individual schedules across a small population of NPCs, I wonder if they leveraged a debug version of the overland / Hero's Path tech to track the paths of all the NPCs in a town to watch how their schedules played out over the 24-hour period, to verify that no one overlaps in a space (standing or walking to / from their target locations, especially when everyone is walking home for the night, etc.--although everyone has really good collision detection to prevent clipping), or that their locations are always fairly evenly distributed across the area.
The interrelations of schedules is kind of a magic trick. The placement, schedule, dialogue are crafted in a way that feels like a community, but it appears to be an interweaving of individually scripted schedules (like real life, lol). Though the player interacts with NPCs in their variety of states, and can change their states after completing a quest (ex: sad / scared schedule, then you rid the area of monsters, now the NPCs are on their more detailed happy / normal schedule) it doesn't look like the system is built to support dependencies between NPCs (ex: people talk about Keaton and he shows up outside of towns on what might be a random schedule, but we don't see other NPCs states / schedules change while he's in the area). If you see someone referring to another character nearby, both characters are on a predicable, 24-hour loop; it is not one NPC reacting to another NPC on a randomly scheduled appearance / schedule of their own (or, to put it another way, there is no variance between 24-hour chunks).
For towns and encampments associated with a Divine Beast, all of that gets reset and updated to the community’s post-dungeon state, too!
Then you have the traveling NPCs on the roads. They wake up, set out, you can actually find them venturing along the larger tracks, they arrive somewhere in the evening, then go to bed. It's like the town schedule, but across multiple regions.
I haven't followed any of the wandering NPCs from point to point yet. It seems like those who travel to towns bounce back and forth between two locations with special spots for them at each village, and their schedule seems looser (ETA can vary a little) but region-based (some have stopping spots along the way).
For stables, the limiting factor is beds for the residents, the travelers and--of course--the player. It could be that traveling NPCs ride out for the day and come back to the same stable for the night. The script for those in a stable (wake up, set out, etc.) starts at around the same time (kind of fun to watch everyone leave the stable together in the early morning), then they space out on the roads because they travel at different speeds.
It seems like there is a subset of characters you can rescue from monster ambushes who just spawn in that state regardless of time of day. After they're helped, they then go into post-fight state (sitting next to a fire, treasure hunting, run back to the stable, etc.) until you find and need to save them again.
Then there are the randos you find in the wild who are just doing their own thing. Many are just one NPC, who exist in one state, which might unlock a second the player does something for them.
Kass and Pikango are outliers in that they have separate instances at each location where you can reliably find them, and they have their own--often similar--schedules in each place (Kass sleeps at the stable inns and plays during the day, but also plays throughout the night in the wild; Pikango wakes, paints, sleeps, repeat) but the placements vary a bit per location.
There's also Beedle, who as far as I can tell has separate instances at each stable and is scripted to enter / leave the stables by a certain distance every day, but is never beyond line of sight of the stable. So he's always reliably around (waking up, heading out, hanging out, returning, resting, tallying late at night, sleeping) if you need to buy something from him. Unlike a lot of the traveling NPCs, you don't find him in the middle of nowhere (at least, I haven't, but if you did, that's also a separate instance of him). The extra fun thing about Beedle is that he also has unique animations for each location (ex: super hot and dizzy at the Wasteland Stable).
Then everything gets overruled by the weather (which as far as I can tell, is somewhat random with minimum buffer time between weather state changes). Everyone runs inside and there is a separate state / dialogue for that. Once the rain clears, they resume their previously scripted schedule.
Pretty amazing stuff. Narrative and Design did such an incredible job of creating a living world by having so much individualized detail across a huge cast of characters. I say this a lot, but bravo.
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razorblade180 · 4 years
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So I finished Age of Calamity
[spoilers]
Thanks to the beauty of holiday time off I have logged in 40 plus hours into this game and just beaten it, so naturally I’m gonna talk about it a bit. I’ll save the spoiler stuff for a little later though.
The game
This game might be my favorite game of 2020, or at least top three. Not just because of the world, but because everything is over the top! So far I’ve done 131 missions and 90% has the consistent energy of “we are fucking under attack” and it’s almost overwhelming in the best way possible. It really felt like you were on a battlefield field. Your map is just a sea of red and it’s your job to clean it up. What kept me engaged in the fights was all of the character’s different uses runes. I found myself constantly ordering my teammates to face certain enemy types that match best with how they fight.
Originally, I really wanted to be fair and rotate between characters. That didn’t last long. Mipha and Link in my opinion don’t have a single bad move. The bias only got worse whenever the master sword is obtained. Before that, my Link had a spear most of the time but that sword is just handy. Especially with item drop rate and attack range on it. In the end, my strongest characters were Link 74, Mipha 70, Impa 60, and Zelda 60. It’s been awhile since I played the first hyrule warriors so I can’t remember if they had the level up system were you can pay for experience but or definitely came in handy. Combine that with how many guardians were in this game and I quickly found out I needed Link with a shield on a regular bases. I also learned I didn’t forget how to time a vase amount of blocks and dodges.
The amount of characters you get to play quickly became too massive for me to juggle, but they all had their own merits for the most part, though I did find a few of the gimmick characters a bit of a hassle. My opinion on who was viable was constantly changing as I unlocked more combos. Originally, wasn’t the biggest fan of Urbosa. That second and fifth combo modifier changed everything.
The real portion of the game that really kept me wanting to play more was not only the ability to order other people, but seeing them fight along side you. I’m a softie for things like this, but genuinely felt relieved or hyped whenever I was fighting something crazy and I can see Impa rushing over towards me while text from soldiers scream “Just keep pushing!!!!” The AI wasn’t dumb either! There’s plenty of moments that controllable and NPC characters will just go where they’re supposed to, or kill targeted enemies. I remember not wanting to switch over to Link because he had low health, so as I’m running over to him as Mipha to heal him, the madman kills the Lynel. Ran all the way over there to watch him flex. That combined with elemental reactions you can cause in a fight, and the entire spectacle just felt elevated. The feeling of fighting three Lynel’s at once becomes a little less scary when you have a lightning rod and puddles everywhere.
The only negative I found in a gameplay perspective is some of the resource gathering. Gaining the trophy notes for killing a type of enemy isn’t too much of a hassle, but I found getting the materials they drop to be a bit harder, even with increased drop rate statuses. Most of this I find irritating for two reasons. One, specialized enemies show up in relatively small groups in a majority of missions, so getting things from them could be a flop altogether. Number two, a fair amount of these missions take a decent chunk of time if you’re being thorough and killing as much as possible. So grinding is a pain. Fortunately most missions a majority of what you need . If the game wanted chu chu jelly, I knew one of the missions coming up had chu chu as an enemy. You could also keep track of what you needed with material sensor that told you when you had enough.
The story
I’ll be honest, I was upset with this game for a hot second. It was advertised as a prequel to BoTW and while sad, I was truly invested to playing the events that lead to the fall of the champions. What this game didn’t tell you is it’s like most LoZ games, on its own separate part of the timeline. This isn’t the story of they lost. It’s the story of how they win, thanks to the little adorable robot mascot that has the ability to not only show the future, but bring people from the future; the champion’s descendants. At first I was upset with this. Mainly because I’m a little tired of time travel plots and it felt really out of place here. However, time travel gave way more to this game than what I expected this game to have in the first place. It allowed at least six more playable characters that wouldn’t have been possible in the other timeline, and a wellspring of interactions through missions. Every time Mipha was with Sidon, I smiled. Having Urbosa being this super encouraging role model to Riju was so nice since BoTW had expressed just how much those two admired and missed those people. Revali was nice to Teba! They were vibing. Even the soldier commentary on the new champions were a treat. So I got over the time travel issue pretty quick. It made things sad as well when the new generation leaves because they’re going back to a time where they lost it all. There was no great union that took place across hyrule to fight Ganon and their beloved champions failed. I do appreciate that the diverge in the timeline really takes place on the day they’re supposed to die, moments before the final blow. It still lets the player see the definitive moment where good was supposed to lose.
The “new” villain is meh. I wouldn’t really say he stands out. His entire thing is thinking he’s gonna win because he doesn’t realize that he isn’t seeing hyrule’s future. He’s seeing another hyrule’s future. What comes out of his character is cool though because it gives a different, yet same finale boss. I wasn’t expecting to basically fight a giant Ganondorf. Honestly, you can kinda say you fought Demise. At least aesthetically speaking. Or Yuga. This game has also made me care about robot. Something I haven’t done in awhile. A few scenes near the end felt hammy, but also amazingly realistic to how a lot of people would feel when someone breaks your favorite thing. The war was already personal, but now it’s really personal. Quests open up after the game that plays on those emotions too. It’s very clever.
Overall, Age of Calamities story felt like a love letter to everyone who loves this rendition of hyrule and the characters in it. They even another one named Sooga, who just might be my favorite. That man has no choice but to be the brain and muscle of the Yiga. It kinda makes me sad he’s introduced here because you can assume he didn’t make it in the other timeline, so he has no descendents. The amount of serotonin I felt just seeing all of these characters fighting together as the absolutely conquer the battlefield was more than satisfying. Definitely worth the money. I don’t know if they can, but Nintendo might wanna consider some sort of audio patch. The mixing is bad in certain parts. Voice lines get really quiet. Other than that, this game is real solid. I’d give it an 8.5/10
Side note
The music is really good. Especially the Zoe’s demain track. Also, I never noticed frame rate dropping or lag, except on two occasions. Both of these happened to be me pushing the game to its limits. The first is being surrounded by enemies in a small space as Mipha. Creating the water vortex and raining down bombs makes the game wanna cry a little. The second one is a similar case. Sidon’s fifth or sixth combo made the made the game drop frames because it’s incredibly fast, involves timing, makes a vortex, and i was in a small space with tons of enemies. Other than that, not even Urbosa’s or Riju’s lightning made the game freak out from what I noticed. That may have something to do with me never using them in a place where there’s constant rain. That might actually be the cause of the drop in combination of everything else.
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reminiscent-bells · 7 years
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best-ofs, 2017
putting in a break here, this is real long
best book I read: The Handmaid’s Tale, Margaret Atwood
It seems trite to pick this in a year where every Tom, Dick, and Harry was comparing the Trump administration to Atwood’s novel and when Amazon was putting on a big-budget adaptation (which, for the record, I have not seen). The effect that this had on me, though, cannot be understated. Sad, wry, and all-too-familiar in places, this is a masterpiece that deserves to be up there with 1984 and the rest of the great nightmares.
honorable mention: The Thousand Autumns of Jacob de Zoet, David Mitchell
I’m not much of a historical fiction person, but this masterfully wrought story of a Dutch clerk and a Japanese midwife in early-1800s Japan is well worth your time.
best comic: Batman, Volume 1: I Am Gotham, Tom King, Mikel Janin, et al.
King and his collaborators’ work on Batman since DC’s most recent relaunch seems to be on a trajectory to match or even surpass the Grant Morrison era in the pre-New 52 era, a reshuffling of the core cast that will pay huge dividends down the line (if DC actually makes a wise long-term decision for once, which, who knows). Despite his tendency to learn a little too hard on certain stylistic tics, I think King might be the best writer working in superhero comics today.
honorable mention: Detective Comics, Volume 1: Rise of the Batmen, James Tynion IV, Eddy Barrows, et al.
Yes, two Batman titles in one year is a bit of a cheat, but this is so fun that it’s hard to pick something else. Tynion turned up on a panel discussion on the great comics podcast Jay and Miles X-Plain the X-Men where he was introduced as the writer of “DC’s new X-Men title, Detective Comics”, which is exactly what this is - a team of misfits and outcasts cobbled together by a reticent, demanding mentor...who in this case is Batman. This is easy to miss out on with all the fireworks over King’s work, but give it a shot.
best comic (non-2017): MIND MGMT, Volume 2: The Futurist, Matt Kindt
Kindt’s work on the beginning of his psychic-X-Files saga MIND MGMT was good, but the second collection reveals it as a ship-in-a-bottle in the middle of a much weirder, wilder museum - there are few volume 2s that build on the success of the first as much as this one does.
honorable mention: BPRD, Volume 3: Plague of Frogs, Mike Mignola, Guy Davis, et al.
The first few collections of this series, following Hellboy’s teammates after he quits the secret BPRD organization, kind of flounder, but Davis and Mignola really hit their stride here with this sequel to an earlier Hellboy story that grows into a hybridization of Mignola’s earlier work and a Stephen King novel.
best movie: Blade Runner 2049
This also feels like kind of a cheat given my love for the original, but there was simply no other movie that had my gears turning after I walked out of the theater like this one did. The plot elements of this, of course, have been speculated on endlessly since Ridley Scott released the Final Cut of the original film, but My Guy Dennis Villeneuve manages to introduce enough new elements and uncertainty in the mix to keep you guessing - I found myself continually questioning what I really knew about anything that had happened or was happening. It was always going to be impossible to make a movie as good as Blade Runner, but Villeneuve came closer than anyone could dare.
honorable mention: Star Wars: The Last Jedi
I have my misgivings about the Finn and Poe portions of this, which feel like they mishandled the two more than a little, but the Rey/Luke Skywalker storyline is, as a whole, a barn-burner, building on both Rey and Luke’s characters in extremely satisfying ways. It was easy to imagine where they might go from Rey and Luke on the island at the end of The Force Awakens, but I don’t know if I imagined they’d go here, which is what makes this so great.
best album: I See You, The xx
I gave this a pretty casual listen on Spotify when it came out as I was kind of a marginal xx fan - I enjoyed their first album but didn’t really care for Coexist. I was totally blown away and listened to it all the way through several times (this is something I rarely, if ever, do with big pop/pop-ish releases). Virtually every track on here except for the extremely forgettable closer is perfectly performed and produced, from the playful, somewhat taunting “Dangerous” to the self-doubt-as-anthem “On Hold”. Should go down as their best album to date.
honorable mentions: Piety of Ashes, The Flashbulb / Sleep Well, Beast, The National
I couldn’t decide between these two, so here’s a twofer for you. Benn Jordan’s style as The Flashbulb has shifted along a spectrum of sweet spots between acoustic music and electronic music, and he seems to have somehow found the sweetest one yet in Piety of Ashes, which alternates between intimate material you might have expected on Arboreal or Love as a Dark Hallway (”Starlight”, “Goodbye Bastion”) and big, broad electronic pieces that feel like Jordan uncovered something he could always do that was just off-camera (”Hypothesis”, “As Water”).
When I first heard Sleep Well, Beast my comment to a coworker was “I only like some of it now, but I think I’ll like it more as time goes on”. This was a rare example of me actually showing some predictive ability, because this has really grown on me with time (maybe its intent as commentary on life in the Trump world as something to do with this). Highlights are the sad, sweet “Nobody Else Will Be There”, also-sad-and-sweet, but in a different way “Carin at the Liquor Store”, and the driving dark heart of the entire thing, “The System Only Dreams In Total Darkness”, which has been a constant play for me this fall/winter.
best TV show: Twin Peaks/Twin Peaks: The Return
A triumph for David Lynch and Mark Frost in every sense of the word. The era of “prestige TV” feels like a cheap trick by HBO, AMC, et al. to get us to watch the same old stuff with a slightly higher budget after 18 hours(!!!!!) in, around, and beyond (and I mean beyond) Lynch’s little town in the Pacific Northwest. Kyle MacLachlan deserves about 400 awards for his triple (quadruple?) role here.
honorable mention: Mr. Robot
I think Sam Esmail failed to stick the landing again (I wasn’t a fan of season 2), but the earlier parts of this season are maybe the highest highs the show has ever hit - Elliott and Mr. Robot fighting over his body in the bowels of the ECorp fortress from the end of season 2, Darlene struggling to extricate herself from the FBI, and the terrifying-yet-awe-inspiring scene of Angela laying out her plans to Mr. Robot as New York comes back to life at the end of the first episode. This isn’t always the best show, but boy, can it ever be good.
best video game: The Legend of Zelda: Breath of the Wild
This is to video games as Lynch’s third season of Twin Peaks was to television: a throwing of the gauntlet to every competitor to dare and match this. Where other games would put physics puzzles in their own little sandboxes, BOTW applies its physics to just about everything and lets you see how far your tools can take you. Where other games would put everything on the map in perfectly zoomable, filterable control for you, BOTW challenges you to build the map yourself and actually get out there and explore. I’ve gone back to this in the harder Master Mode with the release of the last DLC, and there’s still nothing that can touch this. This is destined to be a touchstone for decades to come.
honorable mentions: The Talos Principle/Batman: The Telltale Series
The Talos Principle is everything I wanted The Witness to be that The Witness wasn’t: thoughtful without being heavy, clever without being impossible (well, mostly not impossible, there are a few of those puzzles I don’t think I could have cracked on my own). The writing is sharp as a tack, featuring a variety of philosophical discussions between your character and a whip-smart AI. A really excellent puzzler.
Batman: The Telltale Series marks yet another appearance of the Batman on this list, but what an appearance! Telltale throws out several sacred cows of the Batman behemoth, but instead of making something malformed and uninteresting, it feels like the freshest Batman has been in ages. I eagerly await every new episode of this, because I never know where they will go next.
best podcast: Important If True
This is yet another “feels like I cheated” entry, but the Idle Thumbs guys’ work on Important If True deserves to be recognized. They could have simply recycled the Robot News segments from Idle Thumbs for this, but instead they went for something much wilder, taking people’s advice on what wishes to ask for from a genie, going through breakdown procedures for old Chuck E. Cheese competitor restaurants, and speculating on a Jessica Fletcher vs. Jaws matchup (as in the shark). The most wildly funny podcast going now. Recommended episodes: “Fight Garbage With Garbage”, “Ghosts ‘n’ Goblins”, “A Wish Upon a Star”
honorable mention: Waypoint Radio
With the Idle Thumbs guys winding down to a monthly schedule (sorta), Vice’s Waypoint staff’s podcast has readily stepped into the hole left behind by the Thumbs for regular doses of industry coverage. It’s great to see Danielle Riendeau and Rob Zacny getting more exposure outside of the Thumbs ecosystem, and Austin Walker, Patrick Klepek, and Danika Harrod are this sort of perfect perpetual motion machine at the heart of everything. Recommended episodes: “The Orange Casket”, “R.I.P. A.I.M.”, “Someone Explain To Me The Alien Alloys Before I F'ing Explode”
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