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#but actually it's the Four Sword one. not because of the dungeon itself but because once you pull that sword you've got four Links to manage
pocketramblr · 11 months
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LoZ, MM, FSA, PH, and ST are all so cool for the "Link isn't using the Master Sword" thing I mean I love the Master Sword but I also think it's really funny for there to be fifteen other Swords That Seal The Darkness floating around Hyrule. I think one Link should try to collect them all.
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soyouareandrewdobson · 7 months
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Nintendo-vember Level 4 (Part 2): Because this one had way too many pictures to make a point...
Continuation of the following post
Okay, so in addition to Dobson's own Link not really looking very familiar to the actual Nnintendo designs, I also decided to do the following. Getting a bit into hair sperging, I pulled out this little chart for hair color.
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Now, to compare it with the Link designs predominant before OoT came out.
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So we got Link from the first Zelda being somewhere between light blond and blond, Zelda 2 Link being dark blond and SNES and Gameboy era Link (who are the same and as such the favorite incarnation of Link gamewise according to Dobson) at Light Blond.
Where could dark brown haired Link come from?
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Oh, right! The Douchebag of Time.
It is just weird to me, that the hair color is something Dobson has taken such a grief with when it comes to Link. Cause in all honesty, I am not certain how such a minor design detail can affect ones enjoyment of the Zelda games that much. Anyway, to the last point
?????
Yeah okay, I admit I am not quite certain what the last panel is even supposed to be about. I think Dobson wants to criticize the fact that now multiple Links exist, instead of the Legend of Zelda series being kinda like Mario. You know, one character all the time fighting the same villain over and over, instead of there being different incarnation of the character (and others such as Zelda and Ganondorf). I should admit, that aside of the OoT/Majora’s Mask Link, I kinda assumed actually till the release of Four Swords/Wind Waker, that the Game Boy and the SNES games followed only one Link. Which even nowadays in the branched timeline continuity they still do
Which btw proves my point from earlier, that it was only post OoT the execs kinda screwed the timeline up in such a manner, we would need the TVA to fix it. Anyway, till Four Swords came out, I thought Link was really just going to be the same hero in all games, just with a different design each depending on whatever console’s technical abilities. Then the multiple incarnatins and timeline thing became the norm and… well, I don’t get what is bad about multiple Links or making it that the games are kinda their own thing/continuity in a certain manner.
For example, I can still play Wind Waker also as something of a solo game if I take the backstory of how Hyrule ended up under the sea just as a backstory on its own, instead of thinking about its context in a bigger narrative. Plus it allows programmers and people in the story development department to kinda go crazy/creative with designs for characters and locations, because they aren’t “bond” to capture the style of a previous game to the point that even slight variations would feel out of place. Like imagine doing Breath of the Wild style Ritos in Wind Waker or adapting the 2D Zelda environment of A Link to the Past without much variety into 3D. Plus I think that if we only followed one Link time and time again, his adventures would pretty much become less special over time, because him fighting Ganon then becomes more of an average Tuesday chore.
So…That was Dobson’s comic venting about what he hates about OoT. And I have to say, a lot of these complains (as I tried to explain here) are arbitrary as hell to me. Dobson essentially complaind about aesthetical choices the game made, that all things considered were kinda necessary for this franchise to make the jump not only into the 3D era of gaming, but also in the storydriven era of gaming itself.
See, I like the Zelda series, but as a fantasy series up to this point, I wouldn’t really call it the most “challenging” game storywise. Defeat an evil pig demon, save the princess, explore dungeons. That was it and kinda is still the base line appeal of those games. But even just compared to some stories we got by comparison for example on the SNES (Breath of the Wild 2, Chrono Trigger, Final Fantasy 6) Zelda was not really that deep. This game may not have even been the first Zelda game with a bit more “depth” to it (Link’s Awakening was that for me with the island being revealed to cease exisisting once the Widfish awoke), but it certainly was one that fleshed the world of Hyrule out a lot and in doing so introduced multiple technical, story relevant and aesthetical aspects to the franchise, that went beyond what A Link to the Past already had done in 1991. And that game in my opinion, while great, mostly just improved on the aesthetical aspects by assuring the game looked better in 16-bits than anything on the 8-bit NES.  
To be fair though, I may also just be a bit biased here, because Ocarina of Time was an important game in my childhood I have very fond memories of. Both in context of the game, but also outside of it. But considering I am not the only one who likes it, I think it is safe to say that it is a good game. Is it the best Zelda game ever? Well, we have Breath of the Wild/Tears of the Kingdom now, so likely no. But it is certainly within the top four Zelda games and will likely stay there even the next few decades. And acting like it is total shit and its fans are “lesser” being for enjoying it, is not just contrarian, it is outright insulting. So in that regard: Fuck you Andy. May Octorocks ejaculate upon you, while the rest of the world finds enjoyment in that game.
And on that note... Happy anniversary to the Ocarina of Time. The best wishes from me for Impa, Ruto, Darunia, the Twinorvas, Ganondorf, Epona, Sheik, Zelda, Link, Navi, Sarina and all the other characters and the people behind Ocarina of Time for giving us one of the best games on the N64 and within one of the most beloved Nintendo game series ever.
May your melody be heard for 25 more years at least.
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FSA: A Funky Puzzle in the Eastern Temple
Most of the puzzles in Four Swords Adventures, at least in the first six levels, play out essentially the same between singleplayer and multiplayer. The way you get to the solution may be a little different, but the solution in the same. There's one instance in level 6: The Eastern Temple, that is absolutely different, and it tripped me up hard. Let's talk about it. Spoilers, obviously.
I'm going to describe the room. You enter from the north, and right away you can talk to a ghost who essentially tells you to get a Moon Pearl. Gotcha. The path bends around and there is a long stretch where huge balls are being thrown at you at such an intensity that it's impossible to pass. After that stretch, the path curves north and there are four switches on the floor to be stepped on, which are right next to a closed door. It's pretty obvious that the goal is to get everyone across. Meanwhile, at the entrance, there are two eye switches that need a bow to activate.
So you get a Moon Pearl from a neighboring room and open up a portal. But wait. The portal is color coded. Only one Link can go through. Not just that, but it's one-way. Once you're in the Dark World, you can only get out by crossing the stretch of balls and going through the one-way exit portal there. Luckily, the balls are much more sparse in the Dark World, making passing the stretch pretty easy.
My friends (we'll call them by their colors) and I were stumped here for a time. It wasn't clicking. I thought maybe that shooting the eyes with a bow would stop the balls, but after back tracking through literally the whole dungeon, we couldn't find the bow. Finally we found ourselves back in this room. The portal set itself to green when we entered. Blue said "see if you can carry me through." So I grabbed him, stepped through the portal, and he got left behind. That's when I saw his shadow.
Mind you, in the previous level (the Village of the Blue Maiden) we were fucking around and found out that you can pick up another Link when you're in the Dark World and they're not. We only found that out because Blue was actively looking for ways to fuck with us.
So here we are in the puzzle room, I see his shadow, he had just told me to carry him... Wait. I picked him up across dimensions, then carried him easily through the ball hall. We all kick ourselves for not seeing it earlier. Especially considering that when we found out you can pick up others across dimensions, one of us said "oh there's definitely going to be a puzzle that uses this." But I carried the rest of them over, we opened the door, and sure enough, the bow was waiting for us on the other side.
First note: This is a devious puzzle and I actually kinda love it. It's tricky, it's clever, and it felt so good to solve.
Second note: This could have been designed much better. Sometimes Zelda dungeons will lock you in a room until you figure out the puzzle, to let you know that you have everything you need to solve it and you wouldn't benefit from back tracking. This very game uses that strategy now and then. This puzzle is not an instance of this.
Blue and I pieced together that the reason they don't lock you in here is probably that you actually do need the Moon Pearl from a different room. But surely they could have built in a check that was like "once portal is opened, lock doors." The difficulty of the puzzle wouldn't be affected at all. I believe it would actually force the players to think hard on the tools they were given.
The other potential design problem is that it is never required before this puzzle to pick up another Link across dimensions. We only found out we could do it because we were fucking around. The puzzle philosophy in most Zelda games tends to be "you figured this one out, try this harder version." But at least in these first six missions, this the only time the particular mechanic is used.
Granted, putting the introduction of the mechanic here increases the "ah-ha!" feeling when you solve it. But combined with not being locked in, it can be a weakness depending on your preference for how puzzle mechanics are introduced and distributed.
This was also the first part of this playthrough that I felt truly stumped. I had only played it the level as an adult once before. That had given me an advantage on other puzzles, but here, my previous experience was worthless. The thing is, to solve it in singleplayer, all you have to do is use the portal, cross the ball hall, get to the switches, and summon the rest of the Links to you. It's so simple, and it's essentially a different puzzle entirely in multiplayer. That's pretty cool.
In conclusion, this is a devious puzzle and I think it could have been executed better, but as it is it's still a super fun one. Good shit, designers, on your 19 year old game. Can't wait to see what else is in store for me and my friends!
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ordon-shield · 1 year
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Interesting Things in the Final TotK Trailer (Part 2)
Part 1 Part 3 Part 4 Part 5
Flying boat! This seems to be, based on other bits of this trailer, in the vortex around Hebra. Possibly a way up to a floating dungeon? It’s got a Viking look to it which seems fun. There also seems to be a couple more hiding in the bottom and upper left.
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This seems to be some form of transportation between sky islands, and potentially confirms some underwater elements, as I can’t imagine this mechanic not coming with a meter for how long Link can stay in it.
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This one is interesting, because we actually know of one, seemingly bottomless, and perfectly circular pit in the ground from BotW — the one at the Yiga Clan hideout. The lasers we see here might be why it seemed bottomless in the original game, no one could get down that far.
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This is probably the centre of the floating orb we’ve glimpsed before and gotten a better look at in this trailer. It also has one of the orbs we glimpsed in the gameplay footage inside — they seem to have multiple smaller orbs inside like a gashapon machine. Link spins the wheel, gets an orb… and then what? Maybe it’s something like spirit orbs or goddess statues in BotW?
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Here we see Link riding in to defend some farmers at Fort Hateno from some monsters. It seems like a simple expansion of saving travellers in BotW, but later parts of the trailer suggest it’s not so simple.
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Next is this quick scene of Link going up a Sheikah-tech elevator, with the design and spool attached to his waist suggesting it’s what happens right after the scene in the second trailer featuring the same technology. Maybe this is the way up to the Sheikah tower replacements, or to a secret lab set up by Purah and Robbie?
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Next we have this person! We’ve seen what appears to be them in a previous trailer, in the form of a mural, but now we’re getting a proper look. Their injured state and the presence of others in the background suggests to me that this is a flashback of sorts, rather than taking place during the game itself. The malice in the air suggests they’ve been fighting Ganon or a being infused with red malice. Interesting features include a closed third eye with four horns above it, and rabbit-like ears.
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A Zonai construct emerging from a wall, this guy looks like he’ll be a boss of some sort, probably defending a specific location. He seems a little like the large construct we glimpsed in the first trailer, but with darker colours. The area around him seems pretty decrepit and overgrown.
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A glimpse at the throne room of Hyrule Castle from before the Calamity. I’m betting on this being a dream/flashback/illusion rather than real, especially with how shocked Link seems to be seeing it, and the sparks of light around it. Maybe there’s still more memories to find? If there are, they’re not necessarily Link’s memories.
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Next we see Zelda standing before what seems to be an altar as something in front of her starts to glow blue. A voice starts to speak to her about Link. The architecture here is definitely Zonai-like, and if Zelda is playable, it might be a location similar to the Springs the Zelda in Skyward Sword had to visit.
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jacscorner · 1 year
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A person walks towards a table. She's clad in a black kimono, with a dark veil over her face; in the shadowy room, only lit by candlelight, her face was completely obscured. She sat at the head of the table, obscured by a tall, wooden screen. Then, she removes her veil and reveals her face to the camera; Erika, the Celadon City Gym Leader! Erika: Hello. And welcome to Heroes Of The Frontier; my Lamentations Of The Flame Princess virtual campaign. I am the Dungeon Master, Master of Ceremonies, and Host: Erika. Thank you all for tuning in. Now, allow me to introduce you to my players and their characters.
Brock: Thank you for having me, Erika. My name is Brock, I'm the Pewter City Gym Leader. And I'll be playing Gortaf Rubyhorn. He is a Dwarf; the 7th son of the Dwarf Lord, Lot Rubyhorn, the Dwarven Lord of the settlement of Neverrock, a mining town. Gortaf's brothers pursued scholarly pursuits; poets, politicians, painters and such. But Gortaf, enraptured by tales of adventure, decided to train and work their body, joining the Iron Patrol when he became an adult.
Erika: Ooh, excellent introduction, Brock. Does Gortaf's brothers have names.
Brock: Yeah, I'll DM you the family details after this session.
Erika: Good, good. 
Misty: Okay, my turn. Hello! I'm Misty! I'm the Cerulean City Gym Leader! My character's name is Dayfang; she is an Elf who lives in Glimmercoat, a town built near the coast of the frontier. She is the oldest of four daughter of two elves; Wolf, a pot artisan, and Sunlight, an infamous adventurer. Dayfang's tribe of Elves once lived deep within the forest in a traditional treetop settlement, but they were in a war with another tribe of Elves. Sunlight chose the enemy tribe and now their clan are refugees within the human dominant town of Glimmercoast. Dayfang, however, is sure her mother had a good reason for this and carries her mother's sword with pride and wants to find her, if she's still alive.
Erika: Ooh, so much drama! I love it~
Sabrina: ...
Erka: Go on, Sabrina. It's your turn.
Sabrina: *clears throat* I am Sabrina of Saffron City. I'm playing Pepper Hedge, Magic-User. She is a fledgeling Mage who lives in Magehelm; she comes from one of the major cities, far away fromt he frontier. Magehelm is not only home to a lot of magical practitioners, but also to the prestigious Marigold Keep. She was an orphan girl, working for a Mage as a maid, but when the Head Master discovered her potential and aptitude for magic, he sponsored her studies. Mages are traditional men, and many of the illumni are not keen on a young woman becoming a Mage, but because she's being sponsored by the ailing Head Master, they can't touch her...yet.
Erika: Ooh, spicy.
Sabrina: That's not...too much, is it.
Erika: No, no, not at all. This is a dark, cruel world. I think that your character is perfect!
Brock: Yeah, it's a great backstory!
Misty: I actually think it's a little tame.
Erika: Now then, the three of you have been summoned to the town of Sunpeak. Each of you received a letter to meet in a tavern; the Red Brick House. How did you all receive the news?
Brock: It was actually my father who got the letter. But my father is too old to make the trip and his duties as a lord keeps him busy. On top of that, he had suffered a serious injury in his leg, making walking difficult for him, so he's unfit for adventure. So I, his son, was given the task. And I eagerly accepted it, in order to bring glory to my town and my father's name.
Misty: I found the letter on my dinner table on night, two months after I had defended my town from an Orc! It was big, ugly, and rampaging through town. It's not the greatest feat, but in these collection of small towns, mostly made up of farming communities, slaying a raging Orc is a big deal and the news spreads like wildfire. As a local hero of sorts, the letter found its way to me and I made my way to Sunpeak.
Sabrina: The...the letter was sent to Marigold Keep itself, no doubt seeking the aid of a more experienced Mage. Many of whom scoffed at the idea of being a 'Rat Catcher'. I was given the assignment to make the trip to Sunpeak; there's no doubt in my mind that my professors expect me to fail and come back in a box.
Erika: Good, good, all good. I think that should be enough for Session 0. These streams will begin properly this Sunday, when we all have more time. So keep an eye out for this campaign, faithful audience. For in Session 1, our heroes will meet properly at the Red Brick House in Sunpeak. Tune in next time to see how the Heroes Of The Frontier...actually meet.
Okay, so, let's break this down a bit.
I mentioned this one before, but I quite like OSRs - Old School RPGs/Old School Renaissance Games (I just prefer RPG). Lamentations of The Flame Princess has a messy origin, but I'd love to play it at some point with actual people. But schedules are tight, but it's fun to make characters and slowly chip away at planning a campaign.
Lately, there's been a rise in AI Videos, where AI voices talk and are implied to be doing some kind of activity. Or, rather, AI President Videos are on the rise, where Obama, Trump, and Biden are doing stupid shit. Sometimes other Presidents are a part of it. My favorite, personally, are all the D&D videos that exist of them...though they do get a little dull at times. Like, they're funny and I love all the different takes there are on this formula, but I just wish that there was more variety. Like, the technology can have many different characters talking, so why is it always the same three, making the same jokes? It's like if The Three Stooges were being done by three different studios, all copying each other.
And, as I'm sure you know, I love Pokemon.
So, there you go: what if a bunch of Pokemon characters played a TTRPG.
Why Lamentations Of The Flame Princess and not just D&D. Well, for one thing, LOTFP is based off of an older edition of D&D. And the reason I like it instead of just making them 5e is because 5e has a very different feel to older, more archaic games. And I think it'd be more interesting - at least, I feel it would. If nothing else, it'd be different.
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sudoscience · 2 years
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I feel like I've done this before, but I feel like ranking all of the Pokémon games I've played.
Legends Arceus
Scarlet (tentatively)
Soul Silver
Sword
Brilliant Diamond
Silver
Red
Let's Go Eevee
Slightly more detailed responses below the cut, in the order in which I actually played them. With the exception of Scarlet, this is also basically in order of how long I spent playing each one, which I guess is pretty analogous to how much I enjoyed them.
Red. I played this when I was, like, 6, and the copy I had couldn't hold a save because the internal battery was dead. I never got very far in it because I literally could not turn off the GBA without losing all my progress. It still makes me nostalgic, though. Love the soundtrack, especially.
Silver. Also played this when I was 6 and also didn't get very far. I liked it, but I remember more about where I was when I played it than I remember about the game itself.
Soul Silver. I loved this game, and I'm still lowkey mad that I can't find my copy. This was the first game where I made it into the hall of fame.
Brilliant Diamond. Somehow, I skipped four generations, including the original Diamond & Pearl, so BD was my first introduction to the Sinnoh region. I feel like if I had played the originals, I probably would've hated BDSP even more, but as it stands, I'm pretty neutral towards them. I beat Cynthia, and then I kinda just didn't care anymore.
Legends Arceus. Amazing. S-tier Pokémon game. Probably the only Pokémon game where I've put in over 100 hours. Definitely the only one where I actually "caught 'em all".
Sword. Meh. Beat Leon, caught Zacian, stopped caring. It was fun starting out, especially since, as I mentioned, I skipped several generations, so a lot of the Pokémon were new to me, even though many of them had actually been introduced in earlier games.
Let's Go Eevee. Eevee's adorableness was not enough to save this game. Maybe I just don't like the Kanto region, but man, I did not care for this game much at all. My biggest complaint is still that it's a first party Nintendo game, and it doesn't support the Pro Controller.
Scarlet. I haven't played it any more since the last post I wrote about it, so you can just go read that to get my thoughts.
I have tried playing a few of the other games (specifically Blue, Leaf Green, Emerald, and Mystery Dungeon: Red Rescue Team) but only on an emulator, and idk what it is, but I've never really been able to get into games when they're being emulated. I'd much rather play them on the original console, but with how expensive used copies of some of these games are, that isn't usually an option. So, like Scarlet, I haven't played them enough to really give them a proper review.
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dmsden · 3 years
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A History Lesson - Looking back at D&D’s history
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Hullo, Gentle Readers. Well, this is the 5th Monday in March, and that means I get to write about anything I want! It’s also my birth month, which means it’s my anniversary of getting into D&D (42 years!), and that has me feeling nostalgic. Coupled with a discussion I had recently with some friends, I thought it would be fun to look back at the various editions of D&D and give you all a bit of history. I’m not going to get into Gygax vs Arneson or any of that. I’m only talking about the published game itself, not its creators or its storied origins.
The original D&D (or OD&D as it’s sometimes called) came in a small box. It had three booklets inside - Men & Magic, Monsters & Treasure, and The Underworld & Wilderness Adventures - along with reference sheets and dice. Each was softcover and roughly the same dimensions as a DVD/BluRay case. The game was pretty rudimentary - for one thing, it assumed you already had a copy of Chainmail, D&D’s direct wargame predecessor. It also recommended you have a game called Outdoor Survival for purposes of traveling through the wilderness. It had only three classes - fighting man, magic-user, and cleric - and nothing about playing other races. It did have the insane charts that 1st edition would ultimately known for, and it was possible to play a pretty fun game of D&D with it, as its popularity would come to show.
The game expanded through similar chapbooks - Greyhawk, Blackmoor, Eldritch Wizardry, Gods Demigods & Heroes, Swords & Spells. With the exception of the last one, each brought new facets to the game - new classes like Thief and Monk, new spells, new threats. It was clear the game was going to need an overhaul, and it got one.
I consider this overhaul to yield the real “1st Edition”, as so much of the game didn’t exist in those original games. The game split into a “Basic” game, just called Dungeons & Dragons and Advanced Dungeons & Dragons.
The basic game was a boxed set that included a rulebook, a full adventure module, and dice...or, well, it was supposed to contain dice. The game was so popular and new in those days that demand for dice outstripped production. My copy of D&D came with a coupon for dice when they became available and a sheet of “chits” - laminated numbers meant to be put into cups (we used Dixie Cups with the name of the die written on it), shaken, and a random number pulled out without looking. It was meant to introduce new players to the game, so it was a trimmed down version. Races were human, elf, dwarf, and halfling, and classes were fighter, cleric, magic-user, and thief. The box only included rules for going up to 3rd level, with the intention that players would then graduate into AD&D. This is where I joined, with the old blue cover box set and In Search of the Unknown, before Keep on the Borderlands even existed.
AD&D was the game in its full glory. Along with the races I mention above, we got half-elves, half-orcs, and gnomes. The four basic classes also had sub-classes, like paladin and ranger for the fighter, druid for the cleric, illusionist for the wizard, and assassin for the thief. There were rules for multi-classing, as well as “Dual-classing”, a sort of multi-class variation for humans only, which, when done in the correct combination, could yield the infamous bard...which didn’t actually yield any bard abilities until around level 13 or so.
This edition had 5 different saving throws for things like “Death Magic”, “Petrification & Polymorph”, “Spells”, and so on. It had the infamous Armor Class system that started at 10 and went down, so that having a -3 AC was very good!  It also had specific attack matricies for each class; you would literally look on a table to determine the number you needed to roll on a D20 based on your class, your level, and your opponent’s armor class. It was fun, but it was very complicated.
It also had some, frankly, shitty rules. There was gender disparity in terms of attributes, which my group totally ignored. Because the game designers wanted humans to be a competitive the game, and because non-humans had so many abilities and could multiclass, non-humans were severely limited in the levels they could achieve in most classes. In fact, some classes, such as monk and paladin, were restricted only to humans.
As the years went on, things got a bit muddled. It probably didn’t help that the rules in Basic D&D and AD&D didn’t perfectly line up. In D&D, the worst armor class was a 9. In AD&D, the worst armor class was a 10. All of this led to an overhaul, but not one considered a separate edition. AD&D mostly got new covers and new books, like the Wilderness Survival Guide and Dungeon Survival Guide, Monster Manual 2, and the Manual of the Planes. It got a number of new settings, too. In addition to the default Greyhawk setting, we got the Forgotten Realms setting for the first time, details of which had been appearing in Dragon Magazine for years, thanks to the prolific Ed Greenwood. We also, eventually, got the whole Dragonlance saga, which yielded the setting of Krynn.
In this new version, Basic D&D broke off into its own game system to some degree. Elf, Dwarf, and Halfling started being treated like classes rather than races, with specific abilities at different levels. Higher level characters could be created using progressive boxes - Expert, Companion, Master, and Immortal, each with its own boxed set and supported by Mystara, a completely different setting that got its own updates over the years. It was odd, because D&D essentially was competing for players with AD&D, and I remember arguments with friends over which version was better (I was firmly in the AD&D camp.)
In 1989, when I was in college, they finally brought forth 2nd edition D&D. This streamlined things a little. Armor Class still went down, but now attack rolls boiled into a single number called To Hit Armor Class 0, or THAC0. It made the whole process of figuring out what you needed to roll a bit less cumbersome, but it was still a bit awkward. The classes got a lot of overhaul, including making Bard its own core class. But what I remember best about 2nd edition was the boom in settings. This was the age of settings, and many beloved ones got started, including Dark Sun, Planescape, Ravenloft, and Spelljammer.
It was also the age of the “Complete Handbooks”. They brought out splatbooks about every class and race in the game, as well as books expanding several concepts for the DM, such as the Arms & Equipment Guide, the Castle Guide, and the Complete Book of Villains. There were also splatbooks about running D&D in historic periods, such as Ancient Rome, among the ancient Celts, or during the time of the Musketeers. The game got new covers for the rule books again, and a bunch of books about options started coming out. It was a boom time for books, but many people complained there was too much.
Without going too deep, TSR ended up in severe financial troubles. They declared bankruptcy, and there was real fear of the game going away. And then Wizards of the Coast (WotC) stepped in. They helped TSR get back onto its feet, and they helped produce some modules specifically engineered to help DM’s bring an end to their campaign...possibly even their whole campaign world...because something big was coming.
That something big was, of course, 3rd edition D&D. The game got majorly streamlined, and many sacred cows ended up as hamburger. AC finally started going up instead of down. Everything was refined to the “D20″ system we’ve been playing ever since. Races could be any class. There were no level or stat limits for anyone. After years of the game being forced into tight little boxes, it really felt like we could breathe. I had stopped playing D&D, but 3rd edition brought me back into the fold. I often say that 3E was made for the players who’d felt constricted and wanted more flexibility.
The trouble with 3E, and its successor 3.5, is that it was still a dense and difficult game for newcomers to get into. It’s been acknowledged that D&D essentially created many of the systems we see and know in other games - experience points, leveling up, hit points, etc. But trying to break into the experience for the first time was difficult. The look of 3E was gorgeous, but I understood that it must seem awfully daunting to someone who’d never played.
4E and its follow-up, Essentials, was an attempt to course correct that. They tried to make this edition incredibly friendly to new DMs, and, frankly, they succeeded. By creating player classes and monsters and magic-items that were all very plug and play, they did a great job of creating a game that someone who had never DMed before could dive into with no experience or mentor and start a game pretty easily. Encounter design was given a lot of ease, and there were promises of a robust online tool system that would help out with many of the more tedious aspects of playing.
There was also a lot of shake up in terms of choices. Suddenly, new classes and races were proliferating like crazy. We got the dragonborn, the tiefling, and the eladrin right in the core book, but we said good-bye to the gnome and half-orc at first. Suddenly the warlock was the new class everyone wanted to try. We got paragon paths and epic destinies that would really shape a character as time went on. The game went very tactical, as well, which some of us loved. The concept of rituals came into the game. Later books like the Player’s Handbook 2 and 3 gave us back gnomes and half-orcs, and also gave us minotaurs, wilden, shardminds, and githzerai. We got new psionic classes, brand new class concepts like the Runeknight and the Seeker...
But there was a tremendous backlash. People felt that, in making the game so very plug and play, they’d taken a ton of choice away from the players. Without the tools (which were never that robust, frankly), it was almost impossible to navigate the massive panoply of options. And, worse, it was harder and harder to develop encounters without those tools. People complained that the game had gone more tactical in order to sell miniatures and battlemats. Given that I have never played the game without miniatures and battlemats (since I started in the days when D&D was still half-wargame), I found this odd, but I also understand my style of play isn’t everyone’s.
The one argument I will never understand is that it didn’t “feel” like D&D, or it was somehow ONLY a tactical game and not a role-playing game any more. Again, given that the original game didn’t even call itself a role-playing game, this felt odd. Personally, I roleplay no matter what game I’m playing. If I’m playing Monopoly, I’m roleplaying, doing voices, and pretending to be something I’m not. I honestly enjoyed 4E, and I know a lot of folks who did, too. A lot of it may simply come down to style of play. But I also enjoyed all the games that came before, including Pathfinder. To paraphrase the YouTube content creator The Dungeon Bastard, “Does your game have dungeons? Does it have dragons? Great. I wanna play.”
As a sidenote, in the months leading up to 4E’s release, a lot of internet videos were released by WotC emphasizing the nature of change and talking about differences in the rules. They also released some preview books showing the direction they were heading. WotC must have anticipated that people were going to find this edition very different indeed. They also cleverly brought in some very funny folks - Scott Kurtz from PVPOnline and Jerry Holkins & Mike Krahulik from Penny Arcade - and got them to play D&D for podcasting purposes. Looking back, this must’ve brought in a lot of listeners who might never have played D&D and given them a reason to try it out.
After its release, WotC clearly noted that missteps had been made, as this edition of the game was losing them players. They began work on what they referred to as D&D Next, and, this time, they did massive amounts of playtesting, some of which I participated in.
I don’t feel like I have to describe 5E to any of you, Dear Readers, as you could go to virtually any store and pick it up. I am a big fan of 5E’s simplicity and elegance, and I suspect this is the edition of D&D we’re going to have for some time to come, especially given its popularity. Given the effect of podcasts like Critical Role (and I might save an article on Critical Role’s importance to D&D until my next Freestyle article), D&D is likely more popular now than it’s ever been, with a much wider and more diverse audience than ever before.
I know I’m painting with broad strokes here, but I hope this was, at least, entertaining, and maybe you learned something, Gentle Readers. Until we next meet, may all your 20s be natural.
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doorbloggr · 3 years
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Sunday 25/9/21 - Media Recommendations #19
Contents:
Twilight Princess (Manga)
Dr Stone (manga/anime)
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Lately, I have had a lot I want to write about on this blog, but lack that activation energy to actually start writing an article. Ideally I will at least word vomit more onto the blog in the coming week or so, because I have the topics in mind, just unsure how to start any of it.
Media Consumption has also slowed to a crawl, but I'm getting back into it. This week I wanna discuss a manga series I've been reading slowly as it has released, and an anime I have long been reading the manga for.
The Legend of Zelda Twilight Princess (Manga)
Akira Himekawa
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Zelda fans have a unique schism between their fans that many other longer running series may not experience. Because most games star a relatively unique cast of characters, a unique spin on the world, gameplay, and even artistic style, what your favourite in the series is will throw you into a hard debate against fans of other games. There's this post i saw somewhere(?) once where it was said your favourite Zelda game is the one that came out when you were 12, presumably because this is the one you experience first, or at least earlier in your Zelda journey, and I can completely relate to that.
The Legend of Zelda Twilight Princess was the first Zelda game I played, and it has been my number 1 or 2 in the series consistently. Compared to the games that came before it, it was darker, had a richer world, and just a grander scope. But today I'm not here to explain the game, I'm here to talk about the manga.
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Akira Himekawa is a pseudonym for a pair of female manga artists that have been writing manga together since the early 90s, and I know them well for their Legend of Zelda adaptations. They have covered most of the main games everyone knows, Ocarina of Time, Majoras Mask, A Link to the Past, and even a couple volumes of Four Swords Adventures. Their most recent work has also been the most long and in depth adaptation, my first Zelda game, Twilight Princess.
Like all of their Zelda adaptations, Akira Himekawa's Twilight Princess follows all the same plot beats as the main games. The order places are visited, the main characters Link encounters, the dungeons and their bosses, but the mangaka add... more to the world. Link has a deeper back story explaining what led to the start of the adventure. What in the games are essentially blank slate NPCs become characters in their own rights with personalities and arcs and motivations. The Twilight Realm, which is essentially just a dungeon in the game, is fleshed out as its entire world, with society, and lore.
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In the game, Link is cool, and a bit of a himbo, but the manga's take on him is so much more interesting. He's a brooding edge lord, with a damaged past. He's a do-gooder, but he's also flawed and suffers from caring too much. Link is a character full of regrets who constantly bounces between "become a hero to prevent the atrocities of the past coming back" and "give up so that you don't make things worse". I understand that the games leave Link as a blank slate so that players can fill in their own ideals, but seeing Link as a fully fleshed character with his own motivations is cool as hell.
The supporting cast is similarly fleshed out compared to the game's take. Zelda, Illia, and Midna have complex motivations and evolving personalities. Midna was already a great character, but the manga truly does not skip out on making her deep and interesting. The "Resistance", for those who've played the game, are all multilayered characters now, all with arcs that are actively explored as they actually go help Link on his adventures, instead of just telling him info and leaving him to it. The dungeons do not take nearly as much plot time as they do in the games, essentially minimal theme building and then boss, but this works better for the format in my opinion.
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If you like high fantasy manga, or are just a Zelda fan, I highly recommend this series. I haven't finished reading it, but Book 9, which I think is the final in the series, has recently been released in English. Obviously playing the game first is a good background, but I think you could 100% enjoy the series without it.
Edit: Finished book 9 and there's definitely at least one more book to go.
Dr Stone (anime/manga)
Inagaki, Boichi; TMS Entertainment
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Ok so must I remember wrong because I thought I recommended this one, but apparently I never talked about Dr Stone before, which is a complete travesty. But now I am both up to date with the manga and most of a season deep into the anime, and I have A LOT to talk about.
As those who have also read my dinosaur blogposts will understand, I am a big science nerd. Biology, palaeontology, space, chemistry, it's all so interesting, and sometimes I struggle to understand how a passion for science is not a universal human experience. I share that in common with the main character of a manga I've been reading for maybe a year now, Dr Stone.
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In Dr Stone, the world of 21st Century humanity is brought crashing to a halt when a bright wave of mysterious light blankets the entire planet, and everywhere on the entire globe, humans have been turned to stone. 3700 years later, a young man who has kept his mind active within the stone forces himself awake and breaks out. Around him, nature has reclaimed the Earth and millennia of human progress has been all but buried.
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Senku is a young man of science, and spent years obsessing over every scientific domain he could comprehend in order to one day travel to space. In this stone world, armed with this wealth of science progress in his mind, Senku begins efforts to restart the scientific age, and free every single person frozen in stone. He starts with a mysterious acid that breaks down the stone. Then he develops tools, machinery, electricity, and eventually, he wants to push humanity back to the space age within his lifetime. Senku may be a know it all, but knowledge only gets you so far. Thanks to the allies he makes, a wealth of expertise will be harnessed to bring his dream to fruition.
Dr Stone is a must read for anyone who enjoys Scifi. Although the rate at which progress is made seems absurd, every single scientific process the kingdom of science works on is real science. Although post apocalyptic themes establish the base for the story and the supernatural force that turned humanity to stone is the main adversary, Dr Stone is a very scientific story based on real Earth and its just... exhilarating!
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The scope of the story begins on the small scale in primitive villages, but the story eventually reaches a global scale. There are adversaries at each step, those who wish to rule the Stone World with might, free of the tyranny science had in our age, and there are also those who wish to use science as its own form of might, but Senku and his allies want to use science for the benefit of everyone. So that one day, all of humanity will be restored, and that eventually, he will get to moon.
I will refrain from speaking any further on story specifics because you really should experience the plot for yourself. So I will end with the presentation itself. The art and format of the manga are beautiful. Character designs are rugged, stylised, and exciting, it's very easy to determine what a character is all about just by their unique appearance.
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In the last week, I have begun watching the anime, as it has been long enough since I started reading that I can experience parts of the plot anew. The anime is very beautifully made, the world is lush and beautiful, and characters move in such a fun and interesting way. I'm watching the English dub, and characters sound exactly like the voices I had for them in my head.
If you have even an inkling of interest in Dr Stone after reading what I've said today, you should definitely experience the story for yourself, 1 billion percent.
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Demon Alya fic snippit
Feel free to do what you want with this. (If you want to put it on your blog or AO3 or something as a related work, I don’t mind).
—- 
This, Juleka thought as she strained at the ropes which bound her tightly inside the bloody pentagram, is really not my day.
“The hour grows nigh!” shouted the loudest (and smelliest) of the five hooded dorks who were standing around the pentagram, one per point, and intermittently chanting while waving cloying incense around. “Soon a powerful demon shall accept our sacrifice and manifest before us, and in exchange for our undying loyalty and our immortal souls, shall grant us vast power over this world!” He spread his hands. “Rejoice, my coven! Rejoice!”
“Rejoice!” repeated the four idiots, as Juleka termed them, to the lead idiot. “Rejoice!”
Juleka thrashed a little but still couldn’t get out, and she growled to herself. If she somehow got out of this, she told herself, she would learn for her mistakes. For instance, the next time Rose had to cancel their date because something came up, Juleka would not browse around online until she found a meet up for people who ‘believed in the occult’ and ‘wanted to explore the horrors lurking beneath the world’s surface with an open mind,’ and even if she found such a group she certainly wouldn’t go to check it out without telling anyone where she was heading. Or at the very least, if she did go, she’d get better at dodging so that if a bunch of creepy robed guys jumped up from their Dungeons and Dragons spellbooks and  tried to seize her again she’d be able to get away.
But that presupposed she’d be able to escape in the first place, and unfortunately, it seemed like the one things these guys were good at was tying people up. She wondered briefly if she could try to get mad enough that Hawkmoth would akumatize her and give her the power to escape (and throw these idiots into the Seine), but she knew that if Hawkmoth was paying attention he’d likely have already sensed her anger and done that. And besides, even if she did get akumatized, wouldn’t the Miraculous Cure put her right back down here when Ladybug finished beating her up and de-akumatizing her?
“We have already laid the incense and slain the goat!” the first guy went on. “And painted the pentagram in the goat’s blood!” Juleka gagged. “Now-”
“Are you sure your Mom is cool with us killing a goat in her backyard?” another of the robed guys suddenly asked. “I mean, it kind of made a mess.”
The leader shook his head. “When we get our demonic powers, we won’t need to worry about messes or moms. We’ll be able to do whatever we want. We could–we could stay out after curfew! Order two desserts at dinner! Make girls hang out with us!”
Juleka wondered if it was possibly to die of sheer secondhand embarrassment.
“Now, the hour is nigh at last!” the shouty guy yelled. “And as for our sacrificial victim: know that your death is not in vain, for with your blood we shall obtain the power to change the world!” He grabbed a knife from within his robes and Juleka’s eyes widened; despite everything she realized that on some level she hadn’t thought these losers would actually do it. “Have you any last words before your soul is sent to the realm of the demons?”
Juleka debated a dozen different responses, but none seemed right–she wasn’t going to beg and plead with these morons, or even threaten them; there was no point and she wouldn’t satisfy them by looking angry or terrified. So she settled on, “You’re holding that knife wrong.”
“What?” The robed guy seemed to have been knocked out of his spiel. “I–no I’m not! The pointy end–”
“If you’re going to sacrifice someone, you grip it differently,” said Juleka in an annoyed tone. “You’re holding it backwards, like you’re going to stab up at someone. For a sacrifice you aim the knife down at the sacrificial altar. And you use a different knife in the first place, one specifically for rituals.”
The other robed guys stared at the leader as he fumbled with his blade. “This is a ritual blade!” he insisted.
“Ritual blades are made of special materials and don’t have serrated edges like that,” Juleka said. “That's… dude, I think that’s a steak knife.”
Everyone froze. “It is not!” the lead guy yelled at last. “It is magic! Look, this sigil on the hilt we could not decipher–”
“That’s the logo of the cutlery store down the street,” Juleka noted. 
All of the other robed guys looked at each other. “How do you know so much about knives?” one asked Juleka.
Because my Mom has one and every so often she insists on telling me about how she dated a coven leader one time and has her ritual dagger to prove it, Juleka thought. It’s the story that comes after the 'I dated a pirate and here’s the scimitar to prove it’ one and before the 'I dated a magician who I think might have had actual fey lineage and here’s some other sword to prove it’ one. 
Juleka loved her mother dearly, but she had to admit that Anarka was… not entirely moored in reality at times. 
“No! She knows nothing!” the leader raved before Juleka could answer. “And besides, I know the knife is real! I bought it on EBay from a genuine wizard; it said so right in his seller profile!” The leader took a breath. “I mean, come on, do you really think I would have spent eight hundred francs on a ritual dagger that was forged in the fires of Hell itself if there was any chance it was just a steak knife?”
“Based on what I know of you,” said Juleka, “I think you’d spent your life savings on a rock if a guy with a mysterious accent told you it could give you magic powers, but would only work once he took all your money and left town so you couldn’t get a refund.”
“She’s got you there, dude,” said another of the robed guys.
The leader roared something inarticulate. Then he slashed down and cut Juleka’s cheek, just enough to draw a trickle of blood that spilled down and touched the pentagram. And then, to Juleka’s amazement, the circle actually began to glow and hiss. “We’re doing it!” gasped the leader. “See? I was right! This works!”
Juleka felt herself growing warm as the pentagram heated up. The blood suddenly ignited and Juleka cringed away from it, but the only place to hide was the pentagon in its center, and the smoke from the burning goat blood was all drifting there despite the absence of a breeze in the dingy basement. She was forced to roll into the pentagon and hide against one of its edges as the smoke coalesced. “Demon, we summon you!” the leader was yelling. “We bid you speak your name! Have we summoned the mighty Asmodeus? The brilliant Mephistopheles? The great Balphagor? The–”
A crack of thunder sounded and the smoked cleared, revealing the shape of a girl a little shorter than Juleka. The figure had horns, red skin, small wings sticking out of her back, and a tail with a spade on the end, but otherwise looked like a regular girl. In fact, she looked like a very familiar girl to Juleka. She had red hair, a beauty mark on her face, glasses, a red-and-white checkered shirt–
Wait.
“Um, Alya?” Juleka managed. “What’s going on?”
The redhead didn’t seem to notice her as she spread her arms and beamed at the robed guys. “You have summoned the demon Alya Cesaire!” she said. “Are you prepared to trade your immortal souls in exchange for great power?”
“Oh yes!” said the robed leader. “And we even prepared a sacrifice for you, oh mighty demon!” He pointed. “You can rip out her heart whenever you want!”
Alya glanced down, then froze. “Juleka?” she said. “Is that you? What are you doing?”
“Being sacrificed by these idiots, apparently.” Juleka briefly wondered if she was going crazy, but this didn’t seem like the kind of thing she’d hallucinate. Somehow, someway, Alya Cesaire had teleported in and at least appeared to be a demon. Maybe this was some weird akuma, or a new miraculous user with a demon theme for some reason (although Juleka personally felt that if anyone got a 'demon’ miraculous it would be LIla Rossi), but whatever was going on, it was really happening. So she’d just have to find some way to deal with it. “Alya, what’s going on? What are you doing?”
“They summoned me–” Then Alya caught herself. “Wait, no no no, you’re not supposed to know about me! Oh no, Nora is going to slaughter me…”
Everyone stared at Alya as she took a few breaths, suddenly looking less like a demonic tempter and more like an unhappy teenager who was about to get grounded. “How do you know these guys?” Alya asked Juleka at last.
“I don’t! They said they were looking at occult stuff, so I came by and they jumped me when I showed up!” Juleka insisted. “I don’t know them!”
Alya stared at her, and Juleka saw a truly frightening look of anger cross the girl’s face for a brief moment before Alya turned back to the cultists. “Did you seriously just try to sacrifice a random stranger to me?“ 
"…yes?” said the leader. “I mean, we’re not going to sacrifice someone we like–”
“It’s not a sacrifice unless you sacrifice someone you like!” said Alya, sounding both angry and exasperated. “The whole point of this is you’re promising to forswear any earthly attachments in order to devote yourself to demonic causes, you idiot! You can’t just kill some random stranger to do that! If it’s not someone close to you, someone where it’d mean something for you to betray them and give them up, there’s no point!”
“So,” said Juleka, “what you’re saying is, if Luka was going to sacrifice me for some reason, you’d be cool with it.”
Alya looked down at her with a hurt expression. “I mean, not you specifically, but…” She caught herself and quickly coughed before turning back to the cultists.  “I can’t accept this sacrifice,” the demon said more loudly. “I–”
“You have to!” crowed the lead cultist. “We summoned you. It’s a bargain, and you can’t leave until you take the sacrifice and give us the powers we want! And if you don’t do what we want we’ll cast spells on you to hurt you!”
“That isn’t how that works!” Alya rolled her eyes. “The only power you have is the power I give you! You can’t use it against me or I’ll just take it back! Devil below, did you put even five minutes of thought into this?" 
"You have to!” repeated the leader. “Or you can’t leave. Look, we don’t care if you take the girl, but give us our powers already!”
The demon and the cultist leader stared at each other for a long time. Finally, Alya said, “And what powers do you want, exactly?”
“All of them!” said one of the other cultists.
“Yeah, you’re going to need more than one sacrifice for that,” Alya snarked. 
“Then we’ll start with just one.” The cultist leader grinned. “I know. The one we discussed earlier. Make girls like us!”
The other cultists nodded. “Yeah, I need a girlfriend,” said one. “Someone who doesn’t care about dumb illogical stuff like 'showering,’ and who doesn’t mind me playing games with my friends all night.”
“Why just one?” The lead cultist rubbed his hands together. “You, demon. Make us irresistible to girls in general. We’re smart; we deserves harems!” He chuckled. “Oh, and we can have them wrestle to see who gets to spend each night with us!”
Alya exchanged astonished and exasperated glances with Juleka. “You can’t be serious,” she said. “You–”
“I read there was this Chinese emperor who had a harem of a thousand girls,” said another cultist. “So many that when he wanted to go on a date he had a donkey take his carriage around the harem quarters and just dated whichever women was closest when the donkey stopped, so the women put out salt and carrots and stuff to make his donkey stop by them. Give us the power to have that many girls!”
Alya shut her eyes for a long moment. “I might be able to do something,” she said at last. Her tone was a bit off and Juleka noted that this was how Alya sounded when she was lying, but the cultists didn’t seem to realize that. Alya went on to say, “But not with me in here and you out there. Step into the pentagram and I can give you power.”
The leader grinned. One of his subordinates said, “Hey, aren’t we supposed to stay outside that thing?”
“It’s fine. The demon knows who’s boss,” said the leader as he entered. (Juleka managed to roll over so she had a good view of the guy; she figured Alya was about to wreck him and wanted to see it when that happened.) “And maybe she’s charmed by me. After all, I did summon her, and it’s not like I’m a bad catch. I speak fluent Klingon and–”
Alya surged forwards as soon as the guy got into the pentagram, then rammed her hand into the guy’s chest. Juleka gasped but no blood leaked out, and then Juleka realized that Alya had somehow phased her hand into his body without harming his physical self. The guy cried out, and then Alya withdrew her hand holding a greenish-brown ball of light about the size of a billiard ball. “I do need to take a soul before I can leave here,” she said. “Fortunately, yours qualifies." 
"That’s my soul?!” gasped the lead cultist. “Hey, give that back! I–”
“Nope. Mine.” Alya grinned, and Juleka’s eyes widened as she saw that the girl had fangs in this form. She then looked at the captured soul thoughtfully and said, “Of course, one soul is fine, but five are better.”
“Five?” said one of the other cultists while the leader just gaped dumbly at his missing soul. “Well, we’re not going in there, so–”
Alya chuckled. “No problem.” She tapped the captured soul and it seemed to glow a little more brightly. “Break this pentagram,” she ordered–and the leader stiffened before mechanically walking over to the pentagram and scuffing out a section of the bloody lines with his foot.
The cultists yelled and began to run. Alya glanced down at Juleka and said, “Be right back,” before blasting after them. Juleka could only watch as Alya’s wings flared and she leapt, hands curled into claws, on top of the slowest fleeing cultist and ripped out his soul too. Then she threw some kind of fireball–Hellfire?–at the stairs, blasting them out and cutting off the cultists’ escapes from the basements, before she jumped at another. 
The battle was over in less than a minute, at which point Alya–now casually juggling five ball-like souls in one hand–ordered the cultists to 'sit down and shut up’ before hurrying back to Juleka and slashing the ropes with her talon-like fingers. “Are you okay?” Alya asked quickly. “Did they hurt you?”
“Not too bad.” Juleka managed. She stood and stretched before backing up a step and looking at her demonic friend. “So. Um…”
Alya hesitated, and then her head dropped. “Yeah,” she said in a voice that actually sounded sad. “I know. You know about me and now you’re scared and you think I’m awful and–”
“Hold on,” said Juleka quickly. “I’m not afraid of…” The word 'monsters’ seemed rude, so Juleka looked for a better one. “…unusual people,” she said at last. And it was true. She didn’t know exactly what Alya’s deal was, but now that her life wasn’t at stake, she wasn’t feeling nearly as scared anymore. Not scared enough to lose faith in a friend, even one with a demonic appearance, anyways. “I mean, you did save me from these guys–thanks for that–and we’re friends, so–”
“We’re still friends?” Alya asked quickly. “Really?”
“Of course, and–agh!” Juleka flinched as Alya rushed to hug her. The girl smelled like sulfur and brimstone, which Juleka decided really shouldn’t have been that surprising. Despite herself, Juleka felt a small smile coming to her mouth as she hugged Alya back. “Yes. We’re still friends. ”
Alya grinned. “You’re the best, Juleka.”
Juleka nodded, then saw something. “Um, Alya?”
“Yes?”
“I think you just dropped one of your souls.” She pointed at the ball of light–this one a brownish-black–which had just fallen out of Alya’s hands and was rolling away towards what looked like a small hole in the floor. “So-”
“Agh!” Alya immediately sprang for the soul. Juleka wasn’t sure what Alya planned to do with it in the end, but she hoped it was something mean. The guy had tried to murder her, after all. “Bad soul! No running away! I need you to make my quota!" 
Juleka couldn’t help but giggle as Alya gave chase. This might not have started out as her day… but her life had been saved, she’d discovered an amazing secret about her friend, and things were starting to look up.
Chapter 2
Juleka had taken a few minutes to rest on the (gross) couch and munch a pudding pop from the cultists’ fridge while Alya fixed the summoning pentagram. "Just need to drop them off,” she had said cheerily. “Be back in a minute.” And then she’d vanished in a puff of smoke and brimstone along with the souls.
“So,” Juleka had said after a little bit. “Are you guys, uh, okay?”
The cultists gave her blank looks that were… well, 'soulless’ was probably how Juleka would describe it. 
“Meh.” Juleka finished her pudding, then looked in the fridge again and grabbed a soda. “You guys deserve it.”
Alya reappeared with a flourish and another blast of sulfur. “Alright!” she chirped to the guys. “Your souls are now safely stored in my demesne Down Below. I'l be in touch with your orders.” She turned to Juleka and seemed to hesitate for a moment before catching herself. “Want to get out of here?”
“Like you wouldn’t believe.” Juleka rose. At the same time, Alya shimmered and then her body took on the form Juleka was familiar with–no horns, no wings, no tail, and skin that was brown and definitely not red. “Let’s go.”
As they left the house, Juleka glanced back at Alya. Her mind was bursting with questions and she barely knew where to start. “So, uh–”
“You weren’t just saying that before, right?” Alya asked suddenly. “About still being friends with me despite, you know…?”
“Of course I wasn’t just saying it.” Juleka paused. “I mean, I wouldn’t want to be friends with someone that went around hurting innocent people, but the only people I saw you hurt were the guys that tried to kill me. And I know you. I can’t imagine you ever hurting an innocent. As long as you’re only going after really bad people like those guys, I don’t care.”
Alya let out a breath. “I’m glad to hear it,” she said, and Juleka thought she sounded sincere. “That's… that means a lot.” She managed a smile. “I’m sure you have questions.”
“More than a few.” Juleka considered, then went for one of the simplest ones. “So when you get someone’s soul, you just order them around? Can you control them directly?”
“Not exactly. It’s not like how Max can program Markov to run certain programs or take specific actions. But when I get someone’s soul I can influence their personality: make them more aggressive, or lazy, or hedonistic, or whatever. We do that to push humans on the paths we want for them. One of the things we can influence is loyalty, so I made those guys loyal to me. There’s limits–I won’t be able to get him to rob a bank or jump off a cliff, because his loyalty won’t be able to override his self-preservation or sanity or whatever–but within reason, now they’ll obey what I say.”
“Hmm.” Juleka paused. “And… just to be clear, you’re an actual demon. Like, this isn’t a really weird akuma or something.”
Alya giggled. “No akuma. No miraculous. Just 100% grade-A demon here. If you have a copy of Dante’s Inferno I can show you the exact circle I was born in.”
“Not necessary,” said Juleka, and the two girls exchanged grins. Then Juleka asked her next question. “So if you’re a demon have you… I don’t know… met the Devil?”
Alya laughed louder. “You’re French; that doesn’t mean you hang out with the Prime Minister,” she said. “I saw the big boss a couple times, including when I got assigned to Paris, but no more than that. Of course, if I do a good job here I could get a promotion.”
“Why are you in Paris specifically?”
“Well…” Alya paused. “Honestly, I got assigned here because I’m junior and the more senior demons filled up the other postings. Not a lot of demons want Paris these days. You can probably guess why.”
Juleka could. “The miraculouses?”
“Right. Historically, some miraculous users were known to go full paladin and strike down tons of demons. So all the demons want jobs in London, or Shanghai, or Abuja, or America–places without miraculous users. I got sent here because they needed someone and I was what was left.” Alya frowned. “But I’m going to do a good job. I’ll impress my superiors and show them all.”
“What exactly is your job?” Juleka thought back. “You mentioned a quota.”
“I just have to bring in so many souls a month,” said Alya. “That’s basically it.”
Juleka nodded. “And I’m guessing you can’t just run around yanking them out of people’s chests whenever you want.”
“Right. I can only 'yank’ the souls of people who make a souls-for-power deal with me, or who are like those cultists and do something evil enough that I can take their soul right away instead of having to wait for them to die–that’s in Dante’s Inferno too, actually, the story about Fra Alberigo–or in a few other circumstances.” Alya waved a hand. “There’s a bunch of rules. So my job is to get people to make a deal or otherwise break one of those rules so I can get their soul.” She smiled. “It’s fun work. Challenging too, since everyone’s different and needs a different strategy to tempt them.”
“What kinds of people do you usually focus on?”
“Well…” Alya’s eyes twinkled. “You know how the news is always wondering why Hawkmoth only akumatizes random people and doesn’t go after professional criminals, people who are already really evil and would work with him willingly?”
Juleka hesitated. “He worked with a criminal one time, when we were in New York.”
“Okay, but just looking at Paris. It’s like he can’t pick criminals. Why do you think that is?”
Juleka got it. “You get to the criminals first. When someone does something so evil it shows they’d probably be willing to work with Hawkmoth, you get their soul and then make them loyal to you and order them not to accept his akumas.”
Alya beamed. “Yep. I get the souls, and Hawkmoth loses a fighter–which means Ladybug is less active and there’s less chance of her discovering me. Win-win.” She paused. “There’s a rumor that a demon was assigned to tempt Hawkmoth and Mayura full-time; get their souls and make them use their miraculousness for Hell instead of whatever their real goals are. But if that’s true, I don’t know who the demon is.”
“Huh. Well, on behalf of Paris–thanks for screwing over Hawkmoth. We appreciate it.”
Alya grinned.
They stopped at the Dupain-Cheng bakery for snacks–Alya bought several pastries, murmuring to Juleka that as a demon she didn’t technically need to eat but she loved the taste of the Dupain-Cheng’s food, while Juleka got some lemon bread and a few Japanese sweets called mochi which she knew Luka liked–and then headed for Alya’s house. Juleka was a little nervous about going into a demon’s lair, but she figured that if there was a giant portal to Hell in the living room or something, Marinette would have noticed during one of her sleepovers at her best friend’s house and mentioned it. “Do you have any cool powers besides the soul thing?” she asked.
“I might,” said Alya in a teasing voice. “Let’s get to my room and I’ll show you.”
Alya let them in and then hurried Juleka into her room. “Is the rest of your family, uh, like you?” Juleka asked as Alya pushed her inside.
“Just Nora. Marelan and Otis couldn’t have kids, and so they made a deal with one of my bosses. In exchange for being able to have Etta and Ella, they’d agree to provide covers for two demons who would be based in Paris. The demon said yes, Marlena and Otis had the twins, and a few years later it was time to make good on their promise, so they took in Nora and I.” Alya shrugged. “It works pretty well. They know they aren’t allowed to interfere in our soul-collecting, but other than that they look after us okay.”
“Is Nora your real sister, or is that part of your cover?” Juleka looked around Alya’s room as Alya shut the door behind them. It certainly didn’t look like the room of a powerful demon who could literally rip out the souls of sinners. But of course Alya didn’t look like such a demon either, at least in her human guise. Looks could be deceiving.
“No, she’s my real sister. And she’s kind of protective of me, which is why it’s probably better if she doesn’t know you know about me.” Alya stretched, then snapped her fingers and dispelled her human glamour. “Ah. Much better.” She stretched again, and Juleka watched in amazement as her wings and tail flared. “Those get so cramped under the glamour.”
Juleka moved a little closer. “Do you mind if I, uh, take a closer look?” Alya gave her a curious look and Juleka blushed. “Sorry, but I find this stuff really cool and–”
“Go right ahead!” Alya beamed and Juleka wondered if she was just happy to have a human friend who thought her true appearance was neat and not scary. Juleka leaned in and marveled at her wings and her waggling tail. “What do you think?”
“I think you’ve got a pretty awesome body,” said Juleka before she realized how that sounded. Alya burst into laughter, Juleka couldn’t help giggling too. “I meant the wings and stuff! Seriously, I’d love to have wings. Flying sounds awesome.”
Alya hesitated, and Juleka blinked. “What, can’t demons fly?”
“We can, but…” Alya blushed, her already-red skin darkening. “It’s kind of embarrassing…”
Juleka got it. “Demons in general can fly, but you specifically can’t.”
“I’ll be able to!” Alya insisted. “My wings just aren’t done growing yet!” Juleka grinned. “I’m serious!” Alya went on.
“Of course you are,” said Juleka neutrally. Alya didn’t seem too put out by the teasing, and Juleka guessed that maybe she was just relieved Juleka was still willing to joke with her instead of freaking out and worrying that Alya would damn her over some tiny slight. “I’m sure you’ll be able to fly. Someday. Far in the future.”
“If you keep teasing me I won’t show you any of my cool demon powers,” Alya sniffed. “And some are really awesome.”
Juleka sat down on the bed. “I’ll be good,” she said, though she was unable to hide her smile. “I saw you throw a fireball at one of those guys–”
“Yeah, I can summon Hellfire!” Alya snapped her fingers and a bright ball of flame, about the size of one of the souls she’d taken from the cultists, appeared in her talon-like hands. (And now that Juleka looked closer, she saw that Alya’s feet were cloven). “This stuff is great. Burns hotter than human flame, and it’s perfect for barbecues. Seriously, meat grilled over this stuff is awesome.”
“Can you possess people?” Juleka asked. “Like in the movies?”
“Some demons can but I’m not good at it.” Alya summoned more balls of fire and began to idly toss them around. “I’m okay at Whispers, though.”
Juleka blinked. “Whispers?" 
"Have you ever been talking to a friend or family member and then heard a little voice in the back of your head saying something like, 'they don’t really mean it when they say they like you, they’re just pitying you, and as soon as they can find someone better they’ll abandon you?’ Things like that?”
“Uh…” Juleka couldn’t deny it. That had been worse before Marinette had fixed her photo curse problem, but she did sometimes have to fight off the fear that Rose and the others were only hanging out with her to show her charity. “Yeah, I guess.”
“Sometimes–not always, but sometimes–that’s a demon. Here’s how mine sounds.” Alya focused on Juleka, and her eyes grew a little redder. And then–
Juleka heard a voice in the back of her head. “Juleka,” it hissed in that familiar tone of cynical wisdom, the voice of a grizzled elder cutting through nonsense and delivering the hardest of truths. “You are a bad person. You must redeem yourself by buying more cookies at the Dupain-Cheng bakery for Alya–”
The goth snickered at that and threw a pillow at Alya, who cheerily ducked and impaled it on her left horn. Then Juleka mimed holding her hands straight out as if she were a zombie and meandered in the direction of the door like she was really about to do it. Alya burst into laughter as she removed the pillow from her horn. “Hey, stop, I wasn’t serious! And I’ve already got cookies. I go to her bakery every day.”
Before Juleka could respond, the door slammed open. “I heard noises, sis,” said Nora as she strode in. “What’s going–”
Her eyes flicked to Alya, still in her demon form, and then Juleka. Her face twisted into rage. “Human!” she hissed as she surged forwards, and by the time she’d grabbed Juleka by her collar and slammed her against a wall her body had shifted into a greenish lizard-like thing with four arms, bright yellow eyes, and a forked tongue. Her new form reminded Juleka of a yuan-ti from that Dungeons and Dragons game the cultists had been playing when she’d walked in on them. “Alya, what are you doing?!” Nora demanded. “We can’t show ourselves to humans! What if she calls a paladin or an angel!”
Juleka choked and struggled to escape, but Nora’s demon form was apparently even stronger than her human one and she couldn’t move. Then Alya was rushing towards them. “No, it’s cool! Some idiot cultists summoned me and tried to kill her, but I dealt with them. And hey–I got five souls, I’m ahead of quota–”
“Don’t change the subject!” Nora yelled. “And don’t take her word for things either! Do you really believe she just happened to be there when the cultists summoned you? What if she’s a paladin trying to get in close so she can banish you?”
Nora, Juleka recalled, was sometimes overprotective of her sister. This was apparently one of those times. “I’m not a paladin,” she managed in a deadpan voice. “Seriously.”
“So you say now, but I’ll make you tell the real truth.” Nora’s grip tightened and Juleka winced. Alya opened her mouth to object, but Nora cut her off. “Sis, you know I’m looking out for you. We can’t have humans knowing who we are. So let’s just lock her in the basement until I get the truth out of her and she also agrees to give up her soul in exchange for letting her out. Then you make her super loyal to you so she never talks. Or we just go the other way and have Marlena and Otis move across town and change our identities so she can’t sell us out.”
Juleka thrashed more. “I’m not going to tell anyone!” she insisted instead. “Alya’s a friend, I wouldn’t sell her out!”
Nora gave Juleka an astonished stare and Alya smiled a little. “She means it, sis.”
“We can’t trust that. And even if she’s serious now, these are long-term covers. What happens if in five years you guys have a falling out?” Nora shook her head. “It’s not safe. There’re rules against this for a reason.”
“Those rules have exceptions,” Alya pointed out.
“Yeah–for humans that form cults to worship us and make us stronger. Is she planning on being the high priestess of the Cult of Alya Cesaire or something?”
Alya hesitated. “Uh… yes,” she said. “That’s what she wants to be.”
Juleka swiveled her head to stare at Alya in surprise, but then Nora shoved her into the wall again and Juleka got it–if they could bluff Nora into believing this, the chances of Nora trying to rip out her soul or something would go way down. “Totally,” Juleka lied. “That’s why I was with the cult. I was like, 'I want to find a demonic overlord to pledge my loyalty to,’ and they seemed onboard with that, but then they tied me up and tried to use me to summon Alya. Once she saved me, of course, she earned my undying love and devotion.”
Despite the situation, Juleka saw Alya visibly stifling giggles as she turned away. But Nora was less familiar with Juleka and couldn’t pick up on her sarcasm. “Really,” she said. “That’s your story.”
“Uh huh. I even practiced chanting for hours.”
Juleka wondered if that last line was too much, but Nora gave her a long look before dropping her and stalking over to her sister. “Don’t go anywhere,” she said. “I’ve got a nose like a bloodhound. I could follow you across the English Channel.” Then she grabbed Alya and dragged her out of the room.
Juleka took advantage of Nora’s absence to take a breath and then try to think through her story in more detail. She didn’t know anything about being the high priestess of a demon cult, but she imagined it couldn’t be too hard–some chanting here, some praising the demon there, maybe lighting candles or setting off fireworks on whatever the demonic equivalent of Christmas was. (Although, she somehow doubted Alya actually wanted those things.) And besides, this was just a blufff for Nora. She wouldn’t have to actually go through with it–
The door banged open again as Nora came back in with Alya behind her. “So,” Nora said. “Juleka, right? Why do you want to lead my sister’s cult? What’s in it for you?”
“Uh–”
“Magic?” Nora snapped her fingers and summoned some Hellfire of her own, though her fireball was much larger, about the size of a basketball. “I mean, that’s possible, but I think it’s best we’re all on the same page. Wouldn’t be good if you wanted something she couldn’t give you.”
Juleka opened her mouth, then hesitated. Magic was awesome and she’d love to have the chance to cast spells, but she wasn’t sure if she should say that. Nora still seemed volatile and Juleka figured there were probably 'wrong’ answers to this question which would be very bad for her.
“Or other kinds of power?” Nora went on. “Gold smelted in the fires of Hell? Demons have plenty of that. Or political power? Maybe a boost to your blog? Are you here because you want Alya to get Nadja Chamack’s soul and then induce her to promote you all over Paris?”
Juleka glanced at Alya for just a moment and noticed how nervous the other demon seemed. But then Nora went on. “Or do you want Alya to smite your enemies? Like Hawkmoth, or that Marinette girl who brought you on as a model and then made you so nervous you got re-akumatized into Reflektdoll?” Nora clenched a fist. “Well?”
“Um.” Juleka paused, having no idea what to say. If she got it wrong she was in real trouble, and…
And so why not just tell the truth?
Juleka gulped. “I, uh… I mean, all that stuff sounds cool but it’s not why I’m here. And honestly, I didn’t go to the cult hoping to meet a demon either. I found out about Alya’s whole, uh, demon thing by accident. But she’s a friend, a really good one, and I’m not going to abandon her. And so if being her 'high priestess’ is the only way I can keep my soul and stay her friend without you, I don’t know, changing covers so I never see her again or wiping my mind or something, that’s what I want to do." 
Nora stared at Juleka with a stunned look, and then her tongue darted out. "I don’t taste any deceit,” she murmured. “I…”
“See?” said Alya, looking relieved. “I told you she’s legit. You can relax.”
The bigger demon struggled for a moment before growling and saying, “Fine. Bind her properly, sis. Don’t screw it up. I’ll check on you later–I’ve almost got Roundhouse Ron’s soul, and if I can get him to throw the match tonight it’ll be as good as mine. But when I’m done I’ll be back.” She stalked out.
Alya ran to Juleka’s side and hugged her. “I’m so sorry,” she said. “I know Nora can be rough–”
“It’s okay. Not your fault.” Juleka returned the hug. “So. Apparently I’m your new high priestess.”
Alya’s skin somehow grew even redder as she blushed again. “We don’t, uh, have to go through with that if you don’t want. I’ll make up some story for Nora.”
But then Alya might get in trouble, Juleka thought. And she’d might never see her friend again if Alya were forced to change covers. “What would it entail?” Juleka asked.
Alya blinked. “Uh… well, there’s a magic spell I’d cast and we’d exchange blood. You’d become bound to me. I’d be able to lend you magic power, and when you 'worshipped’ me I’d get stronger. You’d be responsible for worshipping me on a regular basis, eventually bringing other people into the cult, and helping me to enact my will–that is, capture souls.”
“Any risks?” Juleka asked. “Would I lose my soul?”
“No. I mean, technically I’d be supposed to constantly tempt you into giving it up–that’s the usual reason most demons do things like this, most other demons don’t like humans and only loan them a little power to ensnare people who are too clever to just lose their souls the usual ways–but I wouldn’t do that. Um, if you ran into a paladin or angel they might notice that I’d marked you and want to smite you. It’s not likely unless you’re actively using demonic magic, but it’s a risk, so I get if you don’t want to do it. Like I said, I’ll lie to Nora–”
“I’ll do it,” said Juleka at once.
Alya stared. “Really?”
“Sure. It doesn’t sound too bad, as long as I get to keep my soul. And… and you’re a friend. I don’t want Nora to take you away. And this is sort of my fault anyways for getting captured by those morons. If this is the way to stop you leaving, let’s do it.”
Alya was still for a moment before a genuine grin burst onto her face. “Alright,” she said. “Here we go.”
She got a ritual knife–a real one this time–from her desk and then had Juleka sit cross-legged across from her on her bed while she summoned a ball of Hellfire between them. She murmured several words in what sounded like Latin, then motioned for Juleka to put her hand in the fire. Juleka cautiously did so, but whatever spell Alya had muttered prevented it from burning her. Alya used her knife to cut into her palm, forming a trickle of sizzling blood, before doing the same to Juleka’s hand and then clasping it in the flames.
Juleka gasped. Suddenly she felt as if power were surging into her, power that clutched at her mind and screamed at her to use it to do whatever she wanted, smashing up her enemies and building palaces of molten gold for herself and–
She caught the thoughts and forcibly pushed them away. Then Alya dropped her hand and when Juleka looked at her palm there was a strange sigil instead of a scar. “There!” said Alya. “You’re my high priestess now. It’s official.” She beamed. “I can’t wait to tell Asmodeus. He told me when I started taking soul-catching lessons that I’d never be good enough to start a cult. And here I am, one of the first in my class!”
“Great,” managed Juleka as she uneasily got up. Power was still surging through her and she felt heady. “Woah. That’s a rush. Um, do I need to worry about accidentally setting off fireballs or anything?”
“I haven’t given you any magic yet, just the potential to cast it once I do,” said Alya. “So no.”
“Okay.” Juleka took a breath. “And this worship thing. What does that involve?”
Alya hesitated. “You know, worship,” she said at last. “Spending time being devoted to me. Making me happy. I’ll do the same for you of course–we’re friends–but when you do it to me, I’ll grow stronger and then be able to give you more magic.”
“But specifically,” Juleka pushed. “How do I be 'devoted to you?’ That’s pretty broad.”
 "I don’t know,“ Alya admitted. "I’ve never, uh, actually had a cult before. I didn’t think I’d be strong enough to make one.” She glanced away. “Just… whatever’s traditional, I guess.”
“Ah.” Juleka tilted her head, then smiled wryly. “Well, based on Hollywood movies–which I’m going to assume are totally accurate–I think the tradition here is for me to take you into a drafty catacomb, light some smelly incense, chant in Latin neither of us understand, and talk a lot about how someday the rivers will run red with the blood of your enemies.”
Alya blanched. “Please don’t.”
Juleka’s smile grew. “I could also dress up in stupid clothes and wander around yelling prophecies that the dread lord Alya will slay all who do not bow before her. I could form a 'Satanist’ metal band and yell that everyone who didn’t buy my merchandise with your face on it would burn. I could–”
Alya burst into laughter and threw a pillow at her. “As your new demon queen I hereby order you to not do anything so ridiculous I’d get laughed out of Hell.”
“Or,” said Juleka, still beaming, “Seeing as how you told Nora you’re caught up on your soul quota and don’t have anything to do for awhile, I could rent us a couple movies about exorcists and demons. Then we could watch them together, eat popcorn, do each other’s hair, and laugh about everything the films get wrong. Would that count as being 'devoted to you’ and 'making you happy?’”
“I…” Alya smiled. “I think it would. And seeing as how literally no other cultist I’ve ever heard of would have come up with that–seriously, most of those guys love Latin chants, except they don’t know Latin so they just recite random phrases and usually wind up chanting that their togas got caught in their chariots or something–I think it’s safe to say you are officially a much better high priestess than all those other guys.”
She gave Juleka a hug, which the goth returned. And then she flopped down on her bed while Juleka got the movie set up. And as Juleka did so, she saw a contented look on Alya’s face and grinned.
It was nice to be someone’s friend. Especially a very unusual someone, such as a certain Alya Cesaire.
Chapter 3
Life as the high priestess of the Cult of Alya Cesaire, thought Juleka, was pretty similar to her life before taking on that role. She still went to school, did her homework, played music with Kitty Section, dated Rose, and helped Marinette’s various doomed attempts to win the heart of one Adrien Agreste. But now she was hanging out more with Alya too, and those hang-outs could be… interesting.
This was the case when, a few weeks after becoming high priestess, Juleka noticed that Alya was looking sluggish in school. She caught up with the girl at recess and asked, “What’s wrong? Can you, uh, get sick?”
“Not with human diseases, but there’s some demon ones that are a real bitch.” Alya wrinkled her nose, then sneezed into a tissue with an annoyed grunt. “Ugh.”
“Why don’t you go home?” Juleka asked. “I mean, your 'parents’ are just supposed to be looking after you for your bosses, right? They can’t actually ground you?" 
"They actually can. To 'maintain the cover,’” Alya smiled ruefully. “Wouldn’t look very realistic if I was just going around doing anything I wanted and they ignored it. I mean, I know Chloe’s dad does, but that’s because he’s a total idiot–it still doesn’t look right. But that’s not why I’m staying here.” She gestured at her bookbag, which Juleka saw had a thick notebook sticking out of it. “Today’s the study review session in Mendeleiev’s class, remember? And the test is next week. I can’t miss that.”
Juleka raised an eyebrow. “Seriously?”
“Yeah!” Alya sneezed again. “I mean, this is a long-term cover. I won’t be able to tempt people if I fail out of school and wind up living in an alley behind Marinette’s family’s bakery!”
Juleka gave Alya a long look.
“…and I like this stuff,” Alya admitted. “We don’t really have 'schools’ like this in Hell, just lessons on specific things like tempting people. It's… interesting being in this kind of place.” She gestured at the school around them. “I don’t want to screw it up.”
“Hmm.” Juleka tilted her head, then came to her decision. “Okay. As your high priestess, I’m making an executive decision and sending you home.”
Alya blinked. “I… I don’t think that’s how–”
“I’m supposed to look after you,” said Juleka. “So I’m ordering you to go home. I’ll take detailed notes at the study session and run them over to you once school’s out.”
Now Alya looked stunned. “You’d do that for me?”
“Of course–ack!” Juleka winced as Alya wrapped her in a tight hug. She was confused for a moment–taking notes for others was pretty common, after all–before remembering that Alya was new up here. She wondered if maybe demons didn’t have 'friends’ in Hell, and that was why Alya kept being surprised and overwhelmed whenever Juleka behaved decently towards her. (And now that Juleka thought about it, she could recall Marinette having said similar things about how happy Alya seemed to get over the slightest kindnesses.) “No problem.”
“Thanks.” Alya broke the hug and began to run off. “I’ll be at home then. See you later!”
###
Juleka took copious notes, paying even more attention than she would have if she were only focusing on her own learning, and after school she headed out for Alya’s house. Before she got there, though, she was stopped by Rose. “Juleka!” chirped the short blonde, giving her girlfriend a kiss on the cheek. “Are you doing anything?I got tickets to the new fashion show down on the Champs Elysses and I was wondering if you wanted to go?”
“Wish I could,” said Juleka, taking a moment to hug her girlfriend and lose herself in the girl’s sweet perfume and sweeter personality. “But I’ve got a thing with Alya; she’s sick and I’m bringing her notes to study for next week’s test. Maybe tomorrow?”
“She is?” Rose gasped. “That’s awful. But it’s really nice of you to go help her study. You’re amazing, Juleka.” She gave Juleka another hug. “Tomorrow is fine. See you then!”
Rose ran off and Juleka headed over to the Cesaire house to see her friend. When she knocked on the door, though, it was Nora who opened it. “You,” she grunted. “Right, Alya told me. Come in.”
Juleka let the older demon usher her inside and then tried to go to Alya’s room, but Nora blocked her. “Wait,” Nora said. “My little sis is sick. You’re her high priestess. So here.” She thrust an ancient-looking book into Juleka’s arms, and when Juleka opened it to see tiny, spidery writing, the book let out what sounded like a pained moan. “Use this.”
“…how?” Juleka asked.
Nora glared at her, then flipped the book to a certain chapter. “A spell for healing sick demons,” she said. “Now that you’re her high priestess, only you can cast it on her. So do it. Or else I’ll eat your soul.” She stuck out her tongue, and it briefly flashed back to being forked and scaly before Nora restored her own glamour. “Got it?”
Juleka glanced down at the ingredients for the spell and almost gagged. The first three were goat’s blood, the heart of a lamb whose wool was pure-white, and the frayed end of a hangman’s noose; the rest were similarly baroque. “Got it,” she managed. “Make Alya feel better, check.”
“Good.” Nora finally let Juleka go. “And remember, Juleka: her welfare is your responsibility. If you screw up and my sister gets hurt, or banished, or something worse, I’m taking it out on you.” She clenched a fist and a ball of fire appeared above it. “Just so we understand each other. Now: get out of my way.” She stormed off, presumably–Juleka guessed–to go capture another soul from someone she knew as a boxer. Juleka watched her go and took a breath, then headed into Alya’s room.
“Hey!” Alya was lying on her bed in her demonic form, which now looked a bit blotchy and mottled. The base of Alya’s wings in particular were covered with some kind of splotchy growth, and as Juleka watched Alya tried to scratch them but couldn’t quite reach. “You okay? I mentioned you were coming over and Nora freaked out.”
“I’m fine,” said Juleka as she set down her bag. “Nora just told me to make you feel better. Apparently I’m supposed to… let me see…” She looked at the book. “Sprinkle you with goat’s blood, then puree the prepared heart of a lamb and have you drink it…” She flashed a wry smile. “Do you like your lamb heart prepared any particular way, o mighty demon?”
Alya groaned theatrically. “Agh! Nora’s cures for things are worse than the diseases. Please don’t do any of the goat’s blood or lamb’s heart stuff.” The two laughed. Then Alya reached at her back again but still couldn’t reach the splotches at the bases of her wings. “Stupid demon-rot…”
Juleka paused, then went over to the bed. “Here. Let me get that.” She sat down and began to gently scratch the splotches.
“You don’t need to… oh. Oh, yeah, right there.” Alya let out a sigh of contentment as Juleka massaged the inflamed and splotchy patches of skin on her back. “Oh, you’re awesome.”
Juleka smiled slightly as she continued to work on Alya’s back, as well as a couple of blotchy spots near the base of her horns too. The demon made contented noises, almost purrs, and her tail began to thump on the bed and against Juleka’s legs. “That better?” Juleka asked.
“Like you wouldn’t believe. You’re the best high priestess ever,” sighed Alya. “Way better than that stupid toady Asmodeus got that he never shuts up about.”
Juleka massaged Alya for about fifteen minutes until Alya declared she was feeling a lot better and needed to get to studying. Then they got the books out and began going over Juleka’s notes, with Juleka still giving Alya an occasional scratch or massage on one of her sore spots. 
“Best high priestess ever,” Alya repeated quietly, and Juleka couldn’t help but grin.
###
The next day, Juleka got a text from Alya that she was feeling much better. “I’m practicing with Kitty Section before the fashion show,” Juleka wrote back. “You can come by if you want.”
But by the time Alya had gotten there, practice had been canceled and Juleka was consoling a sobbing Rose. “It’s awful!” Rose was saying. “I can’t believe it happened again!”
“What’s wrong?” said Alya, now wrapped in her human guise, as she climbed onto the Liberty.
“That XY jerk stole our music again.” Juleka growled something inarticulate and hugged Rose more tightly. “And Bob Roth threatened to sue us for slander if we protest.”
“You should tell people anyways,” said Alya at once. “We’ll show him.”
Juleka shook her head. “The last time this happened, Luka got akumatized when he found out. We can’t risk that happening again.” She looked down. “We’ll figure something out, Rose. We can write another song.”
“Maybe…”
Alya hesitated, and then a faint smile crossed her face while Rose’s head was buried in Juleka’s arms. Juleka saw the smile and gave Alya a querying look, but Alya just waved it off. “Well, let me know if you want to go public; I’ll talk about it on the Ladyblog if you do,” she said. “Anyways, I just came by to say I couldn’t hang around for practice after all. Maybe next time. Later!” And she hurried off.
Juleka didn’t think too much about it until an hour later when, as she sat in her cabin with Rose on her lap while they ate ice cream and tried to think of a new song, Luka came in. “Hey, you guys hear? Something’s going down at Bob Roth’s studios.”
The two girls looked at each other and then Juleka opened up her laptop to see a news report. “Fire at a major studio!” Nadja Chamack was saying while Roth’s building burned behind her. “Preliminary reports are that a fire somehow ignited in the server room and destroyed most of the master recordings, including a new piece of music scheduled to debut later today. The fire then spread through the building–oh, Mr. Roth!” Bob Roth and XY had just burst out of the building as firemen ran into it. “Do you have any–”
“GET ME OUT OF HERE!” XY was screaming. “THIS PLACE IS HAUNTED!”
“Monsters!” Roth gasped. “A monster set everything on fire! Aaah!” And the two ran away.
Chamack blinked, then shrugged. “So to recap: a fire at a record studio appears to have driven famous pop musician XY and his manager Bob Roth into temporary states of insanity, as well as destroyed their new release. We’ll keep you informed. Now back to the station.”
“Hey,” said Rose as Nadja’s feed cut off. “If their recording was destroyed–that means they don’t have our music anymore! We can still release it and Roth can’t claim it was his first!”
Juleka smiled to herself. She had a pretty good idea of which 'monster’ had started that fire. “Yeah,” she said. “We can.”
Later, when Juleka was biking home, she happened to come across Alya and braked to stop near her. “Thanks,” she said.
Alya put on an innocent expression. “Who, me?” she said sweetly. “But I would never burn down a record studio! I’m very innocent and gentle.”
Juleka laughed at that, and after a moment Alya followed suit. “Hey, just like you look after me, I’m supposed to look after you,” Alya said. “I’d lose all my cred if I let someone mess with my high priestess. You guys practicing tomorrow?”
“Yep.”
“Well, I’ll be there. Unless Roth tries again.” Alya winked, and Juleka grinned at her once more before biking off.
###
Two days later, Juleka helped Alya capture a soul for the first time.
“Our target is Aurore Beaureal, the wannabe weather girl,” Alya said. Juleka was with her in her bedroom, and Alya was in her natural demon form. Juleka smiled as she Alya’s tail lashing around eagerly while Alya spread out a map over her bed. “She’s a prime target for soul-capturing.”
“She is?” Juleka asked. “Why?”
“Because she wanted to be the weather girl but Mireille bribed the guy running the contest to pick her instead,” Alya said. “All I have to do is tell her and she’ll be so angry she’ll make a deal with me to get revenge–and then I’ll get her soul.”
Juleka shook her head. “Wait, back up. Mireille bribed Cataldi?”
“Of course she did. What, did you think a half million people really voted in a competition for a local news show to pick a weather reporter?” Alya shook her head. “One of my demon powers is… I guess you could call it a 'sin’ sense. I can tell when people are doing corrupt or evil things, and when I saw Mireille that day she was practically glowing red to my eyes. So I knew she’d done something really bad, and after that I made a few guesses as to what it might be, then snuck into Alec Cataldi’s room and recorded him telling one of his goons how he was going on a shopping spree because Mireille had bribed him with so much money.”
It took a moment for Juleka to consider that fully. She didn’t know much about Mireille, although she had indeed found it odd that the weather girl had won the competition by so many votes. “Shouldn’t we be going after Mireille then?”
“I tried.” Alya frowned. “But her soul is… guarded, somehow. I can’t touch it. That usually means she’s pledged herself to another demon. Well, either that or an angel, but if she were with the angels she would have had to admit to what she did to Aurore and she hasn’t done that. So she has a different demon patron, probably the demon that’s preparing to go after Hawkmoth, and I don’t want to mess with that. We’ll take Aurore instead.”
“Why now?” Juleka asked.
“Because Mireille’s contract with the studio is almost up. If she wants to renew it she’ll need to win the next competition, which means she’ll be cheating Aurore out of it again.” Alya rubbed her hands together. “I just need to tell Aurore what’s going on and she’ll be putty in my hands.”
“Oh.” Juleka hesitated. “I’m, um, not really comfortable taking someone’s soul just because they’re mad about being cheated in a competition. I mean, those cultists were one thing because they tried to kill me, but…”
Alya waved a hand. “I’ll get her to agree to some really awful revenge on Mireille. Something damnation-worthy. I’ll make it work.”
Juleka wasn’t fully convinced, and she thought she heard something catching in Alya’s voice. The demon didn’t seem entirely comfortable with this either, and Juleka wondered if Alya was doing this more because she her superiors demanded damnation for even 'minor’ sins like Aurore’s anger, as opposed to Alya being truly convinced Aurore deserved it. “Are you sure?” Juleka asked gently.
“Sure I’m sure! Now come on!” Alya snapped her fingers to summon her glamour. “Aurore posted on her blog that she’ll be visiting the studio today to submit paperwork, and there’s all kinds of back hallways in that place. We’ll just catch her in one of them and get it done.”
She hurried out, and Juleka followed, though with clear unease on her face.
###
Juleka raised an eyebrow as Alya put on a hooded robe after sneaking them into the back hallways of the television studio. “In case she says no, I need to keep my cover,” Alya explained. “Besides, this makes me look more credible.”
“It really doesn’t,” Juleka said.
Alya stuck out her tongue. “Well, maybe not to you, but trust me–when you try to get someone to sell your soul, you can’t do it in jeans and a T-shirt. You need to look the part. Here.” She shoved a robe at Juleka. “I brought you one too.”
Juleka glanced at it, then pointedly dropped it. “What am I supposed to be doing here, anyways?”
“Right now, watch and learn. Eventually I might have you help me with temptations, but for the moment, I just want you to see how awesome I am.” Alya chuckled from beneath her hooded robe. “And–wait, those are her footsteps. Hide!” She pushed Juleka behind a stack of crates and then moved into a shadowy part of the hallway.
Soon enough a disgruntled-looking Aurore came up. “Why won’t they take my papers?” she growled as she glanced over an office map. “Last time was bad enough, but this time it’s like they don’t want me here!”
“They don’t,” intoned Alya in a low voice.
Aurore jumped and then swiveled to point her parasol in the general direction of Alya’s shadows. “Who was that?” she demanded. “I’m–I have an umbrella and I know how to use it!”
Juleka had to work to stifle her giggle.
Alya slipped out of the shadows, and as Juleka watched, Alya’s robe shuddered in an almost inhuman way. Juleka made a note to ask her how she did that. Then Alya spoke again, “I think you know they don’t want you here. Mireille bribed the host last year, and she did it again this year. Your application to compete won’t even be accepted. They’ll have Mireille run against a fake candidate who already agreed to take a dive, and thus she’ll win for sure.” Alya shook her head. ���Such a shame.”
Aurore flushed. “Why should I believe you? You’re just a creepy person in a scary robe!”
“Am I?” Alya held up a phone, her hand briefly shifting into its natural state–red, with talon-like fingers–before blinking back to its human form again. Aurore boggled but didn’t flee–Juleka figured Aurore was trying to tell herself she was just seeing things–and then Alya hit a playback button on the phone. 
“…going to be eating steaks and sushi for a month!” Alec’s voice said. “That Caquet girl paid me so much I can really take it easy for a while!” He laughed. “Maybe I’ll finally get that sports jacket… nah, I’ll wait until Caquet wants to win something else and comes knocking again. Say what you like about her, she’s loaded!”
Aurore flushed a bright crimson. “I knew it. I knew that jerk cheated!” Her fist clenched, and she dropped the papers she’d been carrying. “I worked harder, I was better, I deserved to win! Just because she has money–agh!” She slammed her fist into the wall.
“It’s so unfair,” Alya agreed. “But I could help you get revenge.” She lowered her hood just enough to reveal her horns and red skin. Aurore gasped, but Alya said, “What? In a world with miraculouses and akumas, are you so surprised there are other powers out there?” She waited for Aurore to jerkily shake her head. “So, Aurore. Would you like my help?”
“And what do you want in exchange?” managed Aurore. 
“I think you know.” Alya moved closer to Aurore. “Your soul. But in exchange… revenge on Mireille, perhaps Alec too, the job as weather girl, and so much more.” She spread her hands. “Well?”
Aurore hesitated, and Juleka could tell she was really tempted. But then she shook her head. “No,” she said twice, first hesitantly, then more strongly. “I don’t–just forget it. No way. I’m not the kind of person who would do something like that.”
She turned, but Alya quickly moved around her to face her again. “Not so fast,” she said in a charming tone. “You don’t want to give up your soul; I get it. We can work something else out. In fact… I might be able to lend you a little magic help to get your revenge, just so you can see what I"m offering. No other charge.”
Juleka frowned, but then remembered that Alya had told her there were at least two ways for her to take a soul: either to get someone to explicitly make a deal with her in which they gave it to her, or to convince someone to do something evil enough that Alya could just take the soul without a deal. The first tactic had failed, so now Alya would be trying to get Aurore to agree to some really bad sin and thus allow Alya to get the soul that way.
“Magic?” repeated Aurore.
“Sure.” Alya leaned close. “For instance, if I gave you a certain power you could…” and her speech trailed off as she whispered something, presumably advice on how to use magic to do something really evil, into Aurore’s ear.
But rather than agree, Aurore stiffened and then shoved Alya back. “What? No way. I’d never do that, not even for revenge. I told you, I’m not that kind of person.” She scowled. “You’re terrible, you know that?”
“But–” Alya began.
“Why am I even talking to you? Get out of here before I call Ladybug.” Aurore backed away. “And–”
Then Alya’s phone went off.
Aurore and Alya both stared down at Alya’s pocket, and Juleka winced–Alya had a distinctive ringtone, a theme song from one of those shows following investigative reporters, and everyone knew it because her phone sometimes went off when she was filming Ladyblog stuff. “Uh,” said Alya. “Hang on–”
“Alya?” asked Aurore. “Is that you?”
“No!” Alya insisted as she reached for her phone, but Aurore was faster and swept out her umbrella to fully knock down the demon’s hood. That revealed her head, which–though red and with horns–was still noticeably that of Alya Cesaire. “Alya?” breathed Aurore. “What’s wrong with you?”
“I’m not Alya!” yelped the reporter. “You can’t prove–”
Aurore turned, said, “Stay away from me!” and began to run for the exit.
As soon as she had turned a corner Alya slammed her head against a wall. “Stupid stupid stupid!” she hissed. “I completely botched that!”
“Yeah,” Juleka noted. “You did.”
Alya shot her a mock glare, but it quickly dissolved into fear. “If she tells people I’ll have to move and change identities, assuming I don’t get recalled to Hell and punished, and without her soul I can’t influence her to–”
“Wait.” Juleka thought quickly. “I might be able to set her up so you can take her soul. But then you have to do me a favor.”
Alya blinked. “Sure, anything, but how can you–”
“No time.” Juleka grabbed the office map Aurore had dropped. “Just follow me at a distance. And 'watch and learn.’” She shot a faint smile at Alya, then took off at a run.
Aurore had a head start but no longer had a map, which meant Juleka was able to catch up to the lost girl before Aurore could find her way back into the inhabited parts of the station. She reached the blond’s position just before Aurore would have passed through an exit door, then grabbed a random object–a little ball that someone, probably Manon Chamack, had left lying around–and gently tossed it at Aurore’s head before ducking into an open office.
“Huh?” gasped Aurore as the ball bounced off her. She spun around. “What was that?”
“You are Rain Delay,” called Juleka in her lowest, most imposing voice, “And this is Hawkmoth. I–”
“Oh, come on!” complained Aurore. “What, are all the bad guys trying to tempt me today?”
Juleka smiled. Aurore had been akumatized, but seeing as how it was hard to remember what happened once Hawkmoth touched someone, that didn’t mean she knew what it was supposed to feel like. For all Aurore knew it was a simple 'butterfly bumps into you and turns you evil’ thing. Meaning she’d have no way of knowing Juleka was faking. “Tempt you?” she said. “Oh, no no no. I’m helping you get revenge. No need to thank me, just get me the jewelry, yadda yadda.”
“I’m not–”
“Yes you are,” said Juleka. “You already want to. Your anger is growing. Nobody can resist me.”
Aurore hesitated, and Juleka smiled; she’d figured Aurore correctly. Aurore hadn’t refused Alya’s offers because she was opposed to taking revenge; rather, she just didn’t want to feel like she was the kind of bad person who would agree to a demonic bargain in order to get said revenge. But everyone knew that nobody could resist Hawkmoth, which meant that it wasn’t anyone’s fault for getting akumatized. So all she had to do was convince Aurore that Hawkmoth was making her do something bad, and Aurore–now believing that anything evil she did wasn’t really her fault but just was Hawkmoth’s influence–would go along with it. 
And Aurore finally said, “…yes,” in a tight, angry voice as a cruel smile crawled across her face. “Give me power and I’ll destroy Mireille. I’ll bury her in a storm, I’ll drown her, and Alec, and–”
And then Alya slipped out of the shadows behind Aurore and easily pulled her soul out of her chest.
Aurore flinched and shuddered, then turned–and gaped at Alya holding a ball of blueish-gold light about the size of a billiard ball. “What–”
“Your soul,” said Alya by way of explanation. “Mine now.” She glanced in Juleka’s direction. “Well done, high priestess. Your help was useful.”
“Help?” said Juleka in a joking tone. She came out of the shadows–Alya had Aurore’s soul, so she could ensure Aurore didn’t tell anyone about her identity–and frowned. “Is that what we’re calling 'doing the whole thing?’”
Aurore reached for her soul, but her hand passed through it without making contact. “Give that back!” she insisted.
“Nope. Mine now.” Alya beamed. “I’ll be taking this Down Below and–”
“You can’t!” insisted Aurore. “That wasn’t fair! I’m sorry!”
Alya hesitated and Juleka saw real conflict on her face. The goth coughed. “Hey, Alya, remember that favor you said you’d owe me if I got you her soul?”
“Yeah?”
Aurore turned. “Wait, Juleka Couffaine, right?” she asked. “Why are you helping her do this?!”
“She’s my high priestess,” said Alya.
“She what?!” Aurore sputtered. “You can’t have a high priestess! You’re a demon! You–”
“Aurore,” said Juleka at once. “Hold on a minute. I need to say something to Alya.”
The blond scowled at her but stopped talking, and Juleka turned back to Alya. “My favor is: don’t take her soul down to Hell.”
Alya blinked. “But that’s the only reason I got it. To make my quota.”
“We can look for someone else to fill your quota, a real bad guy. I’ll help you. But don’t take hers down there.” Juleka paused. “She doesn’t deserve it, Alya. You know that.”
“Well… I mean, my bosses–”
“Your bosses want you to take every soul that just barely steps over the line,” Juleka guessed. “Because they’re jerks. But I don’t think you want to do that. Getting rid of really bad people so they can’t hurt others, or work with Hawkmoth, or do things like that is one thing. Aurore’s not like that." 
The two locked gazes for a moment before Alya said, "…maybe… I mean…”
“No maybe about it,” said Juleka. “You know damning her isn’t the right thing to do. Besdies, I’m your high priestess and we made a deal: I’d get you her soul so she couldn’t tell the world that Alya Cesaire is actually a demon temptress running around Paris, and in exchange you’d do something for me. Well, what I want you to do is not damn her.”
Aurore blinked. “Um–”
“But–but then what do I do with her soul?” Alya asked. “I can’t give it back or she’ll be able to talk to people about me!”
“Can’t you just keep it around?” Juleka asked. “In, I don’t know, a desk drawer or something?”
“Hey!” Aurore said. “I–”
“–were going to willingly ally with Hawkmoth,” said Juleka in a deadpan tone. “If you’d been successful you would have stolen the miraculouses and possibly helped Hawkmoth conquer the world. You’re getting off easy, Aurore.”
Aurore blushed a bright red, but then bowed her head. “I’m sorry,” she said. “I just–I worked so hard on the weather competition, and learning that Mireille cheated… but alright, I know I should have tried harder to resist 'Hawkmoth.’ Still, I don’t want Alya to mess with my soul!”
Juleka turned back to Alya. “As long as you don’t try to rewrite her personality, will you having her soul effect her?”
“No. I mean, there might be a few odd issues now and then, but nothing big. I do need to make her loyal so she doesn’t tell–”
Juleka swiveled again. “Aurore, if you tell anyone about Alya or me, she’ll have to move and change identities, and then you won’t be able to get your soul back from her because you won’t be able to find her. So you won’t tell anyone, will you?”
The blond quickly shook her head. 
“Great.” Juleka smiled at both of them. “Then there’s no need for Alya to 'mess with’ Aurore’s soul, about loyalty or anything else. Alya can just hang on to it until… I don’t know… Aurore demonstrates she’s not the type of person to work with Hawkmoth anymore, no matter how mad she gets.” She nodded. I’m glad we worked this out.“
Alya and Aurore both seemed like they wanted to argue, but neither could come up with anything. And that was that.
###
"This is weird,” Aurore said.
They had returned to Alya’s house and Alya had put Aurore’s soul on her dresser, where it lit up the immediate area with a gentle blue and yellow light. Aurore had tried to take it back, or at least poke it, but her hand just passed through it; Alya had explained that only those whom she allowed to touch it could do so now that it was hers. “This is so weird,” Aurore said. “I mean, I’m happy I’m not getting damned, but…”
“Alya will take good care of your soul,” Juleka promised. “I’ll make sure of it. We’ll polish it every week, maybe take it for walks on Fridays.” Alya playfully stuck out her tongue. “And hey, if you want to check in on it maybe you can come over now and then.” When Nora is away, Juleka thought. “We could have you over for girl’s night. Ooh, you could even join my cult.”
Alya brightened. “Yeah! We need more members.”
“…cult?” asked Aurore. “What, like chanting?”
“It’s mostly watching anime, eating ice cream, and telling dumb jokes,” said Juleka. Alya tossed a pillow at her, and she easily dodged it. “But if you really want to chant I can pencil that in somewhere.”
Aurore actually laughed a little at that. “No, that’s okay.” She paused. “Um, does the whole stealing-my-soul thing being… allowed to happen, I guess… mean I’m a really bad person?”
“It means you did a really bad thing,” said Alya. “I wouldn’t be able to take your soul otherwise.”
“But,” Juleka went on, “It doesn’t mean you’re irrevocably bad. That’s just for people who actually do get sent Down Below. You can get better. We’ll help.” She smiled gently. “And also have some fun. For instance: the meeting of the Cult of Alya Cesaire is this Saturday at noon. We’re going to be 'worshipping’ Alya by watching Lord of the Rings–which she somehow hasn’t seen–”
“They don’t have human movies in Hell!” protested Alya. “At least none of the good ones!”
Aurore and Juleka both laughed at that, and then Juleka went on. “We will also be snacking on stuff from the Dupain-Cheng bakery and talking about what to get Principal Damocles for his birthday. And maybe we can fit in some, I don’t know, moral instruction or something. Sound good?”
“Yeah.” Aurore nodded. “I… I guess I’ll see you two then.” And she left.
Alya left out a breath and sagged down on her bed. “Ugh. That was a trainwreck,” she muttered. “I need to get better at tempting.”
“Fortunately, you have your expert high priestess to help,” joked Juleka.
Alya smiled at that. Then she said, “And… thanks. For coming up with the idea of what to do with Aurore. I think–I think you were right. Damning her would have been the wrong move.”
“Of course I"m right.” Juleka sat next to Alya, who leaned on her shoulder. “Happy to help.”
“Yeah… but I still need to get another soul by the end of the week.” Alya pursed her lips. “I–”
Juleka’s phone beeped with an alert. She looked down at it. “Hey, some nutjobs are trying to rob a bank,” she said. “And they’ve taken hostages that they’re threatening to shoot. If you hurry I’ll bet you can get their before Ladybug, steal a few souls from the robbers, and make your quota that way.”
Alya brightened. “Yeah, that’s perfect!” She jumped to her cloven feet. “Thanks again, Juleka! You’re great.”
“I know,” said Juleka as Alya ran out. Then she chuckled and lay back in the bed. Becoming a counselor and spiritual advisor to a demon–and, apparently, at least one newly-soulless girl who needed a little anger management–wasn’t really where she’d seen herself going when the year had begun.
But that didn’t make it not fun.
Chapter 4
It was about one month after Juleka had learned Alya’s secret when things began getting hectic again.
“You know what I think?” Rose asked as she lay on Juleka’s lap, staring at the sky while they finished their lunches. “I think we should do something special tomorrow. We should go to Andre’s ice cream cart, get our favorite flavors, and then ride in one of those boats that goes up and down the Seine.”
“Sounds fun,” said Juleka. She gently stroked Rose’s hair, and the girl grinned and wriggled deeper into Juleka’s lap. “Is tomorrow a special occasion?”
“The most special of all!” said Rose. “Tomorrow is our six-and-a-half month anniversary!" 
Juleka chuckled. "Ah. How could I forget. The most important day in any loving relationship–”
“Don’t make fun of love,” said Rose. “It’s amazing. Like, I love you, so when I look at you my heart starts racing and I feel like the most fortunate girl in the world.” Juleka blushed at that. “And I’m sure you feel the same way, 'cause you’re also in love!”
“Sounds about right,” said Juleka. “Although, at the moment, I’d kind of love to get back to class before Mendeleiev gives us detention…”
Rose checked her watch and made a soft 'eep’ sound. “You’re right!” she said as she scrambled upright. “But let’s cuddle more later. It’s fun.” She grinned at Juleka before rushing back to the school, with Juleka following at a slightly more sedate pace.
Juleka had gotten inside and was heading towards the classroom when she saw Alya approaching. “I think Marinette’s in that room there,” Nino was calling to her from around a corner. “I heard her say Lila wanted to talk to her about something.”
“Thanks!” Alya called back. Then she looked at Juleka. “Hey. Got any plans for this afternoon?”
“Cuddling with Rose,” said Juleka. “And after that… I dunno. We can do something or–”
A yelping noise sounded from the closed room. Jueka and Alya glanced at each other, then quickly looked through a crack in the door. Juleka’s eyes widened as she saw Lila pulling her hand away from Marinette; the hand looked bruised and Marinette was giving LIla an astonished look. “That’s all you’ve got? Poking me in the chest? Whatever. I’m done with you." 
Marinette stalked towards the other door. As soon as she left, Lila’s scowl deepened, and then–
Then her body flashed and took on an appearance similar to that of Alya’s.
They weren’t exactly the same. Lila’s horns, wings, and tail were all larger than Alya’s, and her skin was a deeper red. She also had some tattoos which writhed a little on her body. But they were clearly the same species, and Juleka couldn’t stop herself from gasping. 
"No!” hissed Alya as she covered Juleka’s mouth.
But it was too late. Lila glanced at the door, then waved one claw-like hand at it and whispered something in Latin, and then Juleka felt herself being dragged through the door by an unseen force. Alya was dragged in besides her, and the two were thrown to the ground in front of LIla.
“So,” said Lila. “I guess you two will be my next acquisitions.” She waved a hand and the door shut behind them. “Don’t worry, though. I’m not too hard of a taskmaster. Your souls will be safe and–”
“Hang on!” said Alya as she forced herself to her feet. Her body shimmered and then she was in her natural demonic form too. Juleka scrambled up afterwards. “Our souls aren’t up for grabs. I’m gathering souls for the bosses, same as you. And, uh, Juleka’s the high priestess of my cult.”
Lila blinked and then stared at Juleka. “You. The high priestess. That’s insane. She can’t possibly do the job.”
“I get that a lot,” Juleka drawled. “But it turns out I’m really good at chanting.”
Lila rolled her eyes. “Har har. If your demon shows up at midnight half-dead from fighting a paladin, can you rush out and sacrifice a vestal virgin to restore her strength?”
“No,” said Juleka, “but I can watch anime with her on the weekends. It makes her happy, and it comes up a lot more than the vestal virgin thing.”
Lila boggled, and then Alya stepped between them. “But seriously, I had no idea,” she told Lila. “I mean, you’re always doing charity work with these famous celebrities from all over the world and…” She trailed off for a moment. “…and now that I know who you are, I can see those stories are totally ridiculous and you’ve probably been using demonic magic to make everyone believe them.”
“Exactly. And even if Dupain-Cheng is still too 'pure’ right now for it to work on her, everyone else believes me. It’s the perfect cover.” Lila beamed. “And I’ll get Marinette eventually.”
“Hang on,” said Alya quickly. “That’s–that’s not a good idea. I mean, you just tried to get Marinette’s soul and you failed, right? That girl is damn-near incorruptible. No way would she ever do anything bad enough to be vulnerable to one of us. You’re better off looking elsewhere.”
Juleka gave Alya a querying look. The girl sounded nervous. Evidently Lila picked up at it too, because she leaned back on her cloven hooves, then grinned. “Oh, I get it! You’re actually friends with that little pink rodent!”
Alya scowled. “Marinette is… nice,” she said at last. “We’re allowed to have friends.”
“No, we’re allowed to fake being friends so we can get their souls.” Lila snorted. “As if humans were worthy of friendship. Bunch of self-righteous morons who’ve never really been tested and think they’re better than us. Put any of them with a decent tempter for thirty seconds and they’d sell their souls, their lovers, and their children to satisfy some sick desire. I might be here for Hawkmoth and Mayura, but along the way I’ll get Marinette, Alya. I’ll get anyone I want.”
“Marinette,” said Alya in a slow voice, “Is off limits. So are all my friends in class. Come on, Lila, Paris has millions of people. You can go after any of them.”
“Sure. I could. But I think I’ll go after Marinette and her friends instead.” Lila grinned. “Marinette annoys me. She acts like she’s virtuous, and she’s so… smugly casual about it. Like she doesn’t even have to try at it. Like anyone could be that nice if they wanted.” She shuddered. “Filthy human. And I don’t think she’ll be hard to get at all, Alya. See, first I’ll get the souls of her friends and make them act incredibly cruel to her. Then, when she’s hurt and broken, I’ll corrupt her and take her soul too. Hmm, maybe when I finish here and get back down to Hell I can have her as a personal thrall to trim my hooves and everything.”
Alya opened her mouth, but then Lila began talking again. “Besides, I have my own career to look out for, don’t I? Right now I know of two demons in Paris: you and me. If anything big happens, we’ll share credit, and half-credit’s just not enough for me. But if one of those demons should, say, lose her cover–because all of her friends start telling people she’s a demon, working to expose her, maybe even going crazy and drawing attention to her–she’ll have to leave. Then I’ll be alone, and when I capture Hawkmoth’s and Mayura’s souls–not to mention Ladybug’s and Chat Noir’s, of course–I’ll be promoted for sure. I might even become an archfiend and have a whole legion of lesser demons under my command." 
Juleka stared at Lila as the demon grinned. "Sorry, Alya,” Lila went on. “But that’s how the game is played. If you don’t like the thought of me stealing all your 'friends” souls in front of you and using them to force you out in disgrace, you can leave now, quietly, with your dignity and reputation intact. I’ll be sure to keep you apprised on how my work in corrupting Marinette is going.“ She chuckled, then walked past Alya towards the door. "See you around, partner,” she called, then summoned her human guise around herself and left.
When the other demon was gone, Juleka shut the door and turned to Alya, who was starting to panic. “No no no!” Alya hissed. “This can’t be happening! This isn’t fair! I don’t want Lila to touch them!”
“Can you call your bosses?” Juleka asked.
Alya snorted. “They’ll tell me if I"m not strong enough to fight off Lila I deserve to lose everything to her. Damn it! We have to do something, but her magic felt really strong. I don’t know if I can fight it.”
“I could worship you more,” offered Juleka. 
“One or two worshippers won’t be enough, and even if you post an ad on Craigslist or something and get more recruits we don’t’ have time. Lila will already started corrupting the class more aggressively.” Alya clutched her head. “This is awful.”
Juleka thought for a few moments. “But we do have time, at least a little. Lila just tried to get Marinette’s soul and couldn’t, and in fact, her hand looked pretty messed up from the attempt. Do you know what that means?”
“That something’s blocking her, I’d guess.” Alya shrugged. “Marinette might have angelic backing; she’s pure enough it wouldn’t surprise me… although if she did they would probably have warned her about me by now. Or maybe some other semi-divine force is protecting her, though I have no idea what.”
“Still,” said Juleka. “We just saw she can’t get Marinette’s soul.”
Alya shook her head. “She can’t directly, not yet, but her plan’s a good one. Marinette loves her friends. If Lila gets their souls and warps them so the class is horrible to Marinette, then Marinette could break and become vulnerable.”
“Hmm.” Juleka thought back, and then an idea hit her. “You said you couldn’t get Mireille’s soul because someone already had it.”
“Right.”
“So why don’t we try to get the class’s souls before Lila does? If you have them locked up then Lila can’t loot them.” Juleka tensed as she spoke. She had no idea how she’d go about getting Rose’s soul in particular without it seeming like a betrayal. But if that was the only way to keep her girlfriend safe from Lila, Juleka would do it. 
Alya blinked. “That… that just might work!” she beamed. “Juleka, you’re brilliant!” And she hugged the goth.
“Thanks,” managed Juleka. “I–”
“There’s no time to lose,” said Alya. “We’ll start today. Operation: protect the class from Lila by stealing all their souls first is a go!”
Chapter 5
“Let’s deal with Alix first.”
Juleka leaned against the wall and looked at Alya, who was putting together a corkboard with photos of their classmates. Alya drew a red circle around Alix and then put a ’#1’ next to it. “She’ll be one of the easiest,” Alya went on. “She’s so hot-headed. All we have to do is challenge her to a dare and get her to bet her soul on it, then win!”
“Winning might be tough,” Juleka noted. “Alix is pretty competitive.”
“Fortunately, being a demon, I’m allowed to cheat.” Alya winked. “And that’s what you’re for. You’ll help me rig things so that I can’t help but win. Then her soul will be mine!” She grinned and summoned a small ball of Hellfire, which she began to toss up and down in one hand. “And then I–”
The Hellfire slammed into the ceiling light and blew it out, shrouding both of them in darkness–except for the light emanating from Aurore’s soul, which was quietly glowing on a shelf. Alya shrugged, then picked up the soul and began using it as a flashlight to see the corkboard. Juleka snorted. “I don’t think you’re supposed to use souls like that.”
Alya waved this off. “Now let’s see… ah. I’ve got the perfect way we can trap Alix in a bet she can’t win.”
###
“A race around the city?” Alix’s eyes gleamed. “That sounds awesome! The news station really asked you to help them plan it?”
“They know I go around the city to film Ladybug, so I guess I was the natural choice.” Juleka smiled slightly as Alya tossed her hair back, then gestured at the map she had set down on the cafe table where she had asked Alix to meet her. “I just need to get from checkpoint to checkpoint and then report back if there were any problems with the route–you know, road under construction, 'no pedestrian’ signs, zombie outbreak, things like that. I won’t even need to tell them how long it took, since the checkpoints are set up so that they’ll register when peoples’ phones get near them; that’s how they’ll make sure nobody tries to cheat by skipping a checkpoint, and that’s how they’ll record my time. So it seems really easy, right? But I was thinking, it’d be really boring to do it by myself, so… why not make it a race?” She gestured to her bike. “Me  versus you? You can use your skates, of course.”
Alix cracked her knuckles. “Sounds like a blast. But if we’re racing, we should have stakes. Winner gets the losers’ wheels?”
“Can’t do that.” Alya shook her head. ���Mom will kill me if I lose my bike.”
“Hmph,” said Alix. “Well, we have to bet something, and it should be high stakes. None of this 'winner gets a cookie from Marinette’s bakery’ stuff. Something worth racing around the city for.”
“I agree, but what?” Alya glanced at Juleka. “Any ideas?”
The goth chuckled to herself, then said her lines. “I’m sure you guys’ll probably just bet ten bucks or something,” she said in a dry, slightly smug voice that she’d rehearsed with Alya. “I mean, I’ve seen weirder bets, but mostly just from some pagans I met online.”
“What kinds of bets do they make?” Alix asked.
“Well, I saw one group where they gambled blood,” lied Juleka. “Winner got a pint of blood from the loser.”
Alix wrinkled her nose. “Gross.”
“What? It’s high stakes betting, right?” Juleka smiled slightly. “And that wasn’t even the weirdest one. I saw one bet where the winner got the loser’s soul.”
Alix actually laughed. “Goth much, Juleka? Souls don’t exist.”
“Then you shouldn’t have any problem betting it,” said Alya. “That sounds fun! Winner gets the loser’s soul… and two hundred bucks.”
Alix snorted. “Soul shmoul, but I could use the money. Deal. Count of three?”
“Sure!” Alya beamed. “One, two… three!”
Alix took off at a blast, immediately turning a corner and rushing towards the first checkpoint on Alya’s map–the Eiffel Tower. Alya waited until she was out of sight, then darted into the alley behind the cafe with Juleka. “Perfect!” said Alya as she sketched out a pentagram in chalk on the ground. “Let’s go!”
“And this will still count?” Juleka asked. 
“Of course it will. Alix made the deal: whoever gets to all the checkpoints first and then returns here wins the loser’s soul. Sure, it might not be fair for me to use my demon powers to teleport, but I didn’t explicitly say I was going to use my bike to get around–I just implied it–and besides, like I said, demons get to cheat.” Alya grinned. “It’s part of our style. Now come on; Alix is fast and we’ve got to get going.”
Juleka followed her into the pentagram. “Why am I being teleported too, again?”
“Because if anything goes wrong I’ll need your help to fix things,” Alya said. “And besides, part of being my high priestess is accompanying me on my adventures and giving me support.”
Juleka blinked. “Okay. Rah rah rah, Alya is great, rah rah.”
Alya giggled. “I meant magical support, in case I need it.” She took Juleka’s hand. “Let’s go!”
And then they vanished in a flash of brimstone and sulfur.
###
For a moment, Juleka thought she had the impressions of fire–massive flames higher and hotter than had ever existed on Earth–but they didn’t seem to touch her. And a moment later she was back on the ground, having arrived with Alya in the pentagram they had secretly sketched beforehand in a small janitor’s closet next to the Eiffel Tower.
They then disappeared and reappeared several times in quick succession, all over the city, hitting each checkpoint in succession. Finally they reached the last one, landing in a dingy basement under Montparnasse Tower, and Alya grinned. “Now just to get back to the cafe and wait for her!”
But when she tried to teleport, nothing happened, and Alya frowned. “What’s wrong?” she demanded. “This always worked when I practiced it!”
“Maybe somebody disturbed the pentagram in the alley,” Juleka offered. “So we can’t use it to get back.”
“Agh!” Alya groaned. “Then–then we’ll have to get back the old-fashioned way. But we should still be way ahead of Alix, so–OW!”
Juleka blinked as Alya held up a small ball of Hellfire to illuminate the area, and they both winced as they saw that Alya had stepped into what looked like an animal trap. “Guess they have rats or something down here,” said Juleka as she helped Alya to pry it off.
“Stupid rats,” grunted Alya. “Ow, that really hurts…”
They got the trap off, but when Alya put her foot down she yelped and had to lift it again. “Will you be okay?” Juleka said at once. “Are you–”
“I’m fine. Demons heal fast… but not fast enough to win the race on foot.” Alya grit her teeth and leaned on Juleka. “We have to get as close to the cafe as we can before Alix catches us.’
"Then what?” Juleka asked. “You need to beat Alix, so is there any way I can slow her down while you go ahead?”
Alya nodded. “Yeah. I can… I can lend you some powers. Technically I’m supposed to demand you give me blood and swear more loyalty and so on, but whatever. I’m desperate. Here.”
She grabbed Juleka’s hand, the one that she’d cut to get Juleka into her cult, and chanted a few words in Latin. Juleka gasped as another surge of power flowed into her, this one deeper and more powerful than the first. Her hair stood on end for just a moment and she stumbled away from Alya as the surge faded. “What was that?”
“Just a couple basic powers,” Alya said. “Standard high priestess starter pack: Hellfire summoning, and a few passive spells related to magical strength, toughness, and so on. It should be pretty instinctive.”
Juleka blinked, then focused on her hand–and to her amazement, a surge of energy ran through her and a little flame appeared at her fingertips. “Woah!” she gasped. “That is so cool!”
“Yeah, yeah, demons are awesome, I get it,” said Alya. “Can we focus on the race right now?”
“Right, right. Here.” Juleka got Alya’s arm around her shoulder and began helping her limp back towards the cafe.
###
They almost made it back by the time Alya said, “Okay, Alix just hit Montparnasse. She’ll catch up to us in a couple minutes.”
“How can you–”
“I can sense when people I know go near my pentagrams.” Alya winced. “The cafe’s not that far. You just need to stall her for a couple minutes. But nothing too flashy in public, okay? If someone videotapes you summoning balls of Hellfire–”
Juleka nodded. “I know, I know. You’ll be very upset that they’ll have scooped you before you could get it on the Ladyblog.”
Alya snorted. “And, you know, you could be seen and then hunted down by angels and paladins. But other than that, yes, the blog is the most important thing.”
They got to a corner and Juleka let Alya limp on ahead towards the cafe. Then Juleka ducked into another alley and kept watch, soon seeing Alix furiously skating down the sidewalk. She thought for a moment about what she could do with her powers. Something very subtle, she thought, would probably be best. Something subtle and sneaky and…
Then she shrugged. She had Hellfire now. What was the point of that if she couldn’t have a little fun with it? 
So she focused, summoned up a big ball of Hellfire, and then–from the safety of the alley, where nobody was watching–lobbed it at a fire hydrant in Alix’s path.
The fireball blasted the hydrant to pieces, and jets of water began shooting in all directions. Alix yelped as a water blast hit her and destabilized her. She almost fell, but Juleka darted out from the alley and caught her. Before she wouldn’t have been able to do so, but Alya had given her just a taste of demonic strength and she was easily able to arrest Alix’s fall. “Careful!” she said as she helped Alix slow and then stop. “Are you okay?”
“I’m fine!” said Alix. “Stupid hydrant just exploded!” She quickly shook herself off. “But no worries. I’ll still beat Alya back.”
Juleka stepped out of Alix’s way, but just as the skater began to take off again Juleka fired a very tiny bit of Hellfire down at her skates and melted one of the wheels. Alix tried to roll and almost tripped. “Oh, come on, what now?” she growled as she looked down.
“Looks like a piece of the hydrant may have smashed the wheel,” Juleka offered.
Alix kicked off her skates and shoved then into Juleka’s arms. “Hold these,” she said. “Don’t lose them.” And then she took off at a run.
Juleka frowned, not knowing how to further slow Alix, and began running after her. The girl was fast and even Juleka’s demonic-enhanced energy wasn’t enough to enable the goth to overtake her friend. But she was able to keep pace, just barely, and she chased after Alix as they rounded the final corner–
Just in time to see Alya stagger into the cafe and then turn. “I win!” Alya called as Alix groaned. “Hah!”
“Hmph.” Alix slowly approached Alya. “Only because a fire hydrant blew up.”
Alya glanced at Juleka, who smiled slightly. Alya returned the look with a grin of her own. “Guess you owe me.”
“Yeah, I’ll grab the money from my room and drop it off at your place. Oh yeah, and my 'soul.’” Alix chuckled. “Love to see you collect that, Cesaire.”
###
“You JERKS!”
Alya, now back in her room and in her demonic form, beamed triumphantly as she held Alix’s soul up in the air. Alix jumped for it, but she was so short she couldn’t even reach Alya’s hand. “I thought you said you wanted to see me collect it.”
“I wasn’t being literal!” Alix jumped again. If Alya’s demonic form phased her, she didn’t show it. “Juleka! Make her give it back! It's… it’s my soul!”
“Sorry.” Juleka shrugged. “I"m her high priestess. I’m on her side.” She paused. “Wow, Alix, your soul is really pink and red.”
Alya nodded. “Yeah, it’s kind of cute." 
"My soul is not cute!” Alix wailed. “It’s rough and tough! Like me!”
“No, it’s cute.” Alya poked it, and Alix suddenly stepped back and giggled. Alya blinked. “Wait, are you ticklish?”
“Uh–no! No way!” Alix insisted.
Alya and Juleka exchanged knowing glances, and then Alya began to tickle Alix’s soul, causing the redhead to collapse in hysterical laughter. “Stop!” Alix begged as she laughed wildly. “Stop please!”
“Only if you promise to stop yelling,” Alya said primly. And after a little more tickling, Alix had to give in.
Alya set Alix’s soul next to Aurore’s, and Alix tried to grab it but found she couldn’t touch it. “Seriously, what the Hell?” she demanded. “Look, Alya being a demon from Hell, fine, whatever, but taking my soul–”
“Another demon’s in town,” said Juleka. “Lila Rossi. She’s really good at collecting souls, and she’s coming after the class. We’re trying to get everyone’s souls first so she can’t actually send your souls to Hell.”
Alix hesitated. “Couldn’t you just warn us so we wouldn’t fall for her tricks?”
“Lila could get your soul even if you knew she was coming–I looked up her record after we learned about her, and she’s a validictorian-level tempter,” Alya said. “But don’t worry. As long as your soul’s safe with me, she can’t grab it!” She beamed. “You’re welcome.”
“I… agh.” Alix threw her head back. “What am I supposed to do now?”
Juleka smiled. “You could join the cult. Hang out with other people who’s soul got yeeted out of their bodies by Paris’s best demon.” Alya grinned. “See some really cool powers.” And she summoned a bit of Hellfire, causing Alix’s eyes to widen. “And watch some really, really ridiculous anime.”
“That's… that doesn’t sound like much of a cult,” Alix noted.
“Maybe for a lame demon who just wants to hear people talk about how great she is,” said Alya, “but my cult is very big on having everyone eat snacks and watch fun tv shows.” She paused. “Look, I–I get this is a big deal for you. I wasn’t planning on going after the souls of anyone at Francois Dupont, honest. But there was no other way to keep you safe from Lila. And if you’re in the cult, you can check in on your soul whenever we meet… we can watch out for each other, make sure Lila doesn’t attack…”
Alix slowly nodded. “Okay. I’m in. But I want your word that once Lila is gone you’re giving my soul back.”
“Sure,” said Alya. “I don’t need it for my quota anyways.”
They all looked at each other in silence for a moment before Alix said, “And can my soul at least get a blanket or something? It’s chilly in here.”
“It doesn’t need a blanket. It’s a soul; it can’t catch cold,” protested Alya.
“So? It’s still nippy!”
Juleka grinned and settled back as the two continued to argue. She’d helped protect someone today, she thought. She’d made it so Lila could not damn Alix. She’d done good. Nothing could ruin her mood.
###
Ten minutes after leaving Alya’s, she took a shortcut through an alley to get back to the Liberty, and then she almost bumped right into Lila Rossi.
“I know what you’re doing,” said Lila without preamble. “And it annoys me. I’ll give you one chance. Forswear Alya and take my side. I’ll give you more power and wealth, and–”
Juleka snorted. “Not a chance.”
“Fine.” Lila whistled, and something growled at Juleka from within the shadows. “Then you’ll get eaten by my pet Hellhound. See you never, Juleka.” She vanished in a puff of smoke as a gigantic wolf-like dog, drooling saliva that burned into the alley floor and breathing smoke and flame from its nostrils, approached.
Juleka gulped. Then she threw a blast of Hellfire at it, but it had no effect. Then it leapt at her and she cringed back–
Only for a blur to swoop in and knock it aside. 
Juleka stared as a short girl with blond hair, wings full of white feathers, and an actual halo raised a sword. “Begone, beast!” she roared in a very familiar voice. “And bother not the innocent, lest you taste divine wrath!”
“Uh,” said Juleka. “Um.”
Then the angel–whom Juleka knew very well as Rose Lavillant–turned back. “Juleka!” she said in a slightly nervous voice. “I, um… I have some things to tell you!”
Chapter 6
“Uh,” said Juleka. “Um.”
Her heart was beating very fast, and she quickly clenched her hand–the one that Alya had marked–into a tight fist so Rose couldn’t see her palm. “You’re an, um.”
“Angel,” said Rose. “And–hey! I said stop!” She pointed her sword at the Hellhound, which was still slavering. “The power of–”
The Hellhound leapt at Rose, who sighed, then quickly swung her sword up and decapitated the beast.
Juleka boggled as Rose wiped her sword clean on the alley wall. The Hellhound’s body shuddered, then both its head and the rest of it burst into flames and crumbled to ash. “As I was saying,” Rose said. “I’m an angel. I’ve been sent here to look out for the souls of Paris.”
“…a guardian angel is dating me?” Juleka asked.
And then Rose blushed. “Well, angels are allowed to love!” she said a little too quickly. “We’re not like the other guys. And–and you’re very lovable! I can see souls, and your soul is as bright and lovely as the sun!”
Despite everything, Juleka blushed. “Um.”
“You are! You’re kind, and loyal, and… oh!” Rose swiveled on her foot. “More Hellhounds!” Juleka turned to see four more darting in from the shadows deeper in the alley. “Stay back!”
Juleka cringed against the wall as Rose rushed forwards and dueled the Hellhounds, slashing and thrusting to keep them away. However, the sheer weight of numbers began forcing her back. “Begone!” Rose yelled again, but the Hellhounds didn’t listen. “Uh… begone, I said!”
“I don’t think they’re listening,” said Juleka.
Rose gave her a tiny frowned, then blinked. “Oh, I know! I can make you my paladin. Then I can give you powers to help!”
————
I LOVE IT YES ITS AWESOME
I’d love to see more but no stress, this was just so enjoyable
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changeling-rin · 3 years
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Since we're giving Link's each other's adventures, what about the Four Sword gang? RGBV and Shadow!
Skyward Sword: This poor, poor bird is trying so hard.  But on the bright side, having four autonomous people really makes splitting the job load easy. Meanwhile, Shadow decides to make Ghirahim regret everything.
Minish Cap: Red wears Ezlo.  Because Vio and Blue cannot be allowed near anything that could be perceived as favoritism apparently, and Green is far too busy reining those two in to think about anything else. Meanwhile, Shadow decides to make Vaati regret everything.
Four Swords: Red wields the Four Sword.  Because four Blues was a disaster, four Vios was almost worse, and Green hasn’t even bothered to try because he’s too busy reining those two in. Meanwhile, Shadow decides to make this Vaati regret everything too.  It’s a hobby.
Ocarina of Time: Ganondorf can't take the Spiritual Stones if he has no idea which Link is holding them. Meanwhile, Shadow takes extreme offense with the Water Temple and decides to make Ganondorf regret everything.  Right after he takes care of this tasteless copy.
Majora’s Mask: Green gets the Deku Mask, Red gets the Goron Mask, Vio gets the Zora Mask, and under no circumstances is Blue allowed anywhere near the Bomb Mask ever again. Meanwhile, Shadow decides to make Majora regret everything.  And maybe the Happy Mask Salesman too, anybody who smiles like that has it coming.
Twilight Princess: Yeah, it’s kinda boring waiting for whoever’s turn it is with the Curse Stone to get back from the newest unreachable area, but it’s still better than the time Midna gave all four of them a go at once.   Meanwhile, Shadow decides to make Zant regret everything.  Once he’s done with that, he decides to make Ganondorf regret everything too.  It’s a hobby.
The Legend of Zelda: The only reason they know where they’re going is because Vio is making a map of the country as they go.  Side note, there’s only three swords in this entire kingdom?  Why? Meanwhile, Shadow decides to make Ganon regret everything.  
A Link To The Past: Yeah it’s kinda boring waiting for whoever’s turn it is with the Dark Mirror to get back from the latest dungeon, but on the bright side it’s fostering individual creative thinking...!  Yeah no they’re all really annoyed about it actually. Meanwhile, Shadow decides to make Agahnim regret everything.  Oh, he’s Ganon too?  Perfect, two for the price of one!
Oracle of Ages: Shadow takes offense with possession, apparently.  He’s about to make Veran regret everything, so the others have made the tactical decision to stand back and watch the carnage.
Oracle of Seasons: Red loves Moosh.  That is all. Meanwhile, Shadow discovers Subrosia.  And their bomb supply.  Coincidentally, he’s about to make Onox regret everything.
Link’s Awakening: Shadow takes offense with mental manipulation, apparently.  He’s about to make the Windfish regret everything.
A Link Between Worlds: Well, Ravio didn’t exactly have four bracelets, but he did help Green get the other three out of their paintings when it turned out to be an issue.  Nice guy. Meanwhile, Shadow decides to make Hilda regret everything.  No real reason why, he just feels like she deserves it.
Wind Waker: Red gets the baton, because Blue cannot be trusted with weather patterns and Vio cannot be trusted to not mess with Blue via weather patterns, and Green is too busy reining them in to bother with anything else. Meanwhile, Shadow decides to make Ganondorf regret everything.  With a cannon, preferably.  Tetra’s got just his sort of vibe.
Phantom Hourglass: Vio deals with the Ocean Temple, because Red gets tired, Blue told the building to go screw itself after the first ten floors, and someone has to keep an eye on those two so Green can’t be bothered with it. Meanwhile, Shadow decides to make Bellum regret everything.  He’s a squid, that’s hilarious.
Spirit Tracks: Vio drives the Train, because the lackey trains scare Red, Blue is no longer allowed to drive since he played Cucco with one of said lackey trains, and Green is too busy dealing with that to be bothered with anything else. Meanwhile, Shadow still takes offense with possession.  He’s about to make Malladus regret everything.
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baoshan-sanren · 4 years
Text
Chapter 39
of the wwx emperor au I’m thinking of calling Fuck the Canon: Happy Endings For Everyone
Prologue | Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 Part 1 | Chapter 8 Part 2 | Chapter 9 | Chapter 10 | Chapter 11 | Chapter 12 | Chapter 13 | Chapter 14 | Chapter 15 Part 1 | Chapter 15 Part 2 | Chapter 16 | Chapter 17 | Chapter 18 | Chapter 19 | Chapter 20 | Chapter 21 | Chapter 22 Part 1 | Chapter 22 Part 2 | Chapter 23 | Chapter 24 | Chapter 25 | Chapter 26 | Chapter 27 | Chapter 28 | Chapter 29 | Chapter 30 | Chapter 31 | Chapter 32 | Chapter 33 | Chapter 34 | Chapter 35 | Chapter 36 | Chapter 37 | Chapter 38
The meeting concludes in a way that is more than satisfactory to the Emperor, if not so satisfactory to the rest of the Council.
Jiang FengMian is to retain his title of High Councilor, but only to soften the blow of the abrupt transition of power. A period of five years has been determined as sufficient for this task. Uncle Jiang will use those years to guide his replacement in the court intricacies and details of his responsibilities, which will ensure full transparency in this particular shift of power.  
The choice of the next High Councilor had been the bloodiest battle of the day, one that had drawn the meeting to a standstill for hours. Wei Ying would not budge from his choice however, and once fully aware of his intentions, uncle Jiang had given his firm and unquestionable support. With uncle XingChen’s help, they had wrangled the Council into submission, skillfully enough where Wei Ying had felt guilty, all over again, for nearly causing uncle Jiang to qi deviate that very morning.
Shijie will make an excellent High Councilor. Behind her gentle voice and agreeable manner, there is strength of conviction that the Sect Leaders will find as unyielding as a rocky mountain side. Wei Ying cannot wait to see her turn all that sweet charm and strength of will against Sect Leader Yao, or any of the other men long accustomed to Jiang FengMian’s flexibility. Wei Ying may actually start attending Sect Leader meetings regularly, just for entertainment’s sake.
With the High Councilor being forced into retirement within five years, and the Council itself on the verge of dissolving, the question of the Emperor’s marriage to a Second Young Master of a disgraced Sect is no longer as grave as it would have appeared under less serious circumstances. It was immediately apparent which Sect Leaders had spent their morning in close talks with the Royal Companion. These men, fidgeting and nervous, had voiced their support for the marriage before Wei Ying could even fully voice his intentions.
He had never felt the need to ask A-Sang what particular leverage he has over certain sect leaders, or how he had come to obtain it. A-Sang has always been eerily skilled at ferreting out their secrets and honing in on their weaknesses. The information A-Sang has on them must be significant, because they would not be influenced to withdraw their support, regardless of the pressure from the other Council members.
Wei Ying is allowed to marry anyone he chooses, Lan Zhan included.
It is a good day, and he feels immeasurably happy leaving the council hall, watching the Sect Leaders drift away in a daze, as if physically beaten into submission. He had promised Lan Zhan that he would give him time to speak with his uncle, to speak with his brother, to consult with the Lan Sect Elders. He had promised as much time as Lan Zhan wants or needs. Still, it is a struggle not to immediately seek him out and make the proposal again, properly this time, with all the pomp and ceremony.
He will not. He will be patient. But.
Someone should inform Lan Zhan that the Council has reached a favorable decision. This is not information that Lan Zhan should obtain second-hand, through gossip and idle chatter. Wei Ying will not pressure him, but informing him that the Council had given its unanimous approval would be the proper, respectful thing to do. It is nowhere near the thing Wei Ying actually wants to do, which is to fall to his knees and latch on to Lan Zhan’s ankles and beg him to agree to the marriage now.
Perhaps if he only strolled by the Imperial guest chambers. Casually. And happened to catch the sight of Lan Zhan, perhaps he could--
“Wei WuXian!”
The shout echoes against the high ceiling, rebounding down the hallway with force.
There is only one person who would dare shout his name in the Jade Sword Palace, and that person is currently waiting for him at the South Lakes Pavilion. Also, A-Cheng rarely disrespects him in public, unless Wei Ying has done something truly obnoxious.
He turns to find Jin ZiXuan striding down the hallway, his sword drawn, his face red and furious.
Uh-oh Wei Ying thinks.
He had forgotten all about him.
“Wei WuXian!! How dare you!?”
His voice is nearly obliterated by the sound of blades being drawn all around them, both Imperial Guards and the Jiang Sect forming a wall in front of Wei Ying. Jin GuangShan, who is not the member of the Council, and yet, is always somehow found hovering in the vicinity of every Council meeting, throws himself in front of Jin ZiXuan.
Wei Ying has never before seen Jin GuangShan look visibly terrified; it is not nearly as amusing as he had expected it to be.  
“What are you standing there for?” he snaps at the four disciples following behind Jin ZiXuan, all four clearly distraught, “Grab him.”
Jin ZiXuan wheels on the four disciples, sword at the ready, as if daring them to try.
“Please forgive my son, Your Majesty,” Jin GuangShan exclaims, “He has been ill lately, and speaking nonsense. We have had him confined for his own safety. I will take him back immediately. ZiXuan, your mother must be worried to death! Let us go back.”
Jin ZiXuan is practically vibrating. Wei Ying has never seen the Young Master of the Jin Sect this overwrought; he would not have thought it possible.
The dignified, puffed-up peacock is acting like an absolute madman. It is fascinating to watch. Wei Ying wishes A-Sang was here to see it for himself.
“I demand an account of the Emperor!” the youth shouts, “I demand to know why my betrothal was dissolved! I have the right to know!”
“You have a right to nothing!” Jin GuangShan shouts in his face, his beard quivering in agitation, “It is not on you to question the Emperor! Your Majesty,” he turns to Wei Ying, his smile sickly, “As you can see, he is not well. Please do not listen to anything he says. This illness is a personal matter, one that will be resolved quickly.”
“I am not ill!” Jin ZiXuan shakes off his father’s insistent grip to point his sword at Wei Ying, as if unaware of the three dozen swords that point at him in turn, “I demand an answer!”
Wei Ying does not have an answer, at least not an answer that would satisfy Jin ZiXuan. The dissolution of the engagement was nothing more than a power move in a game he had intended to win at any cost.
Shijie knows that Wei Ying will eventually allow the marriage to take place. He would never deny her happiness for his own gain, even if he cannot possibly comprehend what happiness can be gained from marrying into the Jin Sect.
But Jin ZiXuan does not know that the dissolution of his betrothal is not a permanent measure. And apparently, he feels quite strongly about this, a revelation that is somehow both satisfactory and annoying.
“Your Majesty,” Jiang FengMian says, “I do believe that Jin ZiXuan must be seriously ill. Otherwise, he would never act like this. Please allow Sect Leader Jin to take his son back. We will summon the Head Healer immediately.”
Jin ZiXuan looks as if he may stab the next person who suggests that he is ill.
“Nonsense,” Sect Leader Yao exclaims, just when his opinion is least wanted or needed, “No illness excuses such disrespect. Any man who speaks to the Emperor in this way should be accused of inciting rebellion, and his life be made forfeit.”
Jin GuangShan looks horrified. Jiang FengMain grimaces into his beard.
Wei Ying does not want to laugh, but it is incredibly difficult to keep a straight face. Sect Leader Yao, who would slander his own mother if it gained him favor, accusing someone else of disrespect. A-Sang will be furious he has missed this performance.
“Put him in the dungeons for now,” Wei Ying says, “Let us see if his head cools. Do not hurt him!” he adds quickly, as the Imperial guard advances to seize Jin ZiXuan’s sword.  
Predictably, Jin ZiXuan fights them, and predictably, he loses, although Wei Ying has to admit that the boy’s skills are fairly decent.
“Your Majesty,” uncle Jiang begins, his voice concerned, “the Young Master’s illness--“
“He is not ill,” Wei Ying snorts quietly, so his voice would not carry to Sect Leader Yao, “He is young, stupid, and angry. I identify, but cannot condone such behavior in public.”
“Your Majesty,” Jin GuangShan is kneeling, his face as gray as the stone arch behind him, “I beg leniency for my son. He is truly not well--“
“Sect Leader,” Wei Ying interrupts coldly, “Do not invite me to speak words we may both regret in the future. Your son had drawn his sword with the intent to cause harm to the Emperor. What possible leniency can you seek that I have not already shown?”
Jin GuangShan says nothing else, and his silence is somehow more unsettling than all the falsehoods that so frequently spill out of his mouth. He remains kneeling even as Wei Ying gathers his escort, and continues down the hallway as if nothing of significance had occurred.
“This will cause problems, Your Majesty,” uncle Jiang says softly.
“Then do your job, and ensure that it does not.”
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pinnochiro · 3 years
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pinn reviews - final fantasy xv
a long ramble about final fantasy fifteen that sort of looks like a review, as written by someone who finished the game fifteen minutes ago and needs to get these words out of his head. spoilers inbound.
i'm a pretty big fan of video games. i don't know what my first was, but it was probably either banjo and kazooie or mario kart 64, at my cousin's house when i was very small. i think that video games as a medium are so interesting, since the fact that video games are inherently interactive changes the way that they tell any story. it's a shame that despite loving video games so much, i'm absolutely terrible at them.
i'm absolute dogshit at video games. whenever i boot up something new, i always play on easy mode because. i'm that bad. unfortunately, this means that a lot of video games are simply. impossible for me to beat. that's fine, as at the moment i live with my good friend lizz, who is certifiably Good at Video Games, and so we've been playing video games together for a little bit now. typically this means that she will actually play the majority of the game while i sit with her and watch, but occasionally i'll have a go, but she'll end up with the controller as soon as a boss fight or puzzle or a mechanic i just can't seem to grasp shows up. we recently played through the entirety of the kingdom hearts series together, and this was an absolute blast of a time. i'm glad to say that i adore kingdom hearts now, and it's become one of my hyperfixations, which you might be able to tell from my icon. but we'd finished the kingdom hearts series, and we were left to move onto something else. we'd also played final fantasy 7 remake, so in my wisdom, i suggested that we play another final fantasy game.
we looked through the ff games that were already purchased on our consoles thanks to lizz's uncle, and eventually, we decided that we should play. all of them. however to start, we were going to play final fantasy xv, 15, and work our way backwards through the mainline, single-player games.
i'd heard that xv wasn't very good, but honestly, i was still quite curious. one person who i'd been following on twitter for years was pretty obsessed with the main party members, to the point where i knew their names and what-not even though i didn't have much of an idea what the game itself was about. i remember watching a video by supereyepatchwolf a few years ago about how the game sucked, but i couldn't remember much of the details, and i knew, based on my obsession with kingdom hearts, that xv had started as a different game called final fantasy versus xiiv. i don't know all the details about versus thirteen, but i do know that it was originally helmed by the creator of my beloved kingdom hearts, mr tetsuya nomura, and that after many years, the vast majority of the game was thrown out, nomura wasn't in charge any more, and the whole thing was rewritten and reworked, which sounds like a fairly rough development cycle. but so what, i don't care about gameplay. i want to play the video game with those cute guys that i see fanart of on twitter, and lizz seemed happy enough to play through it with me.
and so we started final fantasy xv. i've been told that since the game was practically dead on arrival, they threw in a bunch of new content and reworked a lot of the early game before i got my hands on it. so my gameplay started with a scene of the four guys fighting some demon dude on fire and they're all old and grotty. whatever, that cutscene ends and we're put into a combat tutorial. that's over and we're on the road in what looks to be central america, pushing a car.
our four leading lads are noctis, the prince of the lucis empire, his best friend prompto, his bodyguard, gladio, and his chef and other things, ignis. i do quite like the main four members of the party in xv. prompto is quite easily my favourite, voiced by robbie daymond of goro akechi fame and with a bunch of fun little animations and quips that make him very likeable. he gets extremely excited at the idea of riding chocobos and has what i considered the best scene of the game, where he and noctis meet on a motel rooftop and discuss prompto's imposter syndrome, since he's only part of noctis' official retinue as his best friend. noctis is a fairly typical main protagonist, he's in love with a woman he hasn't seen in eight years and needs to go marry her or something, i don't care. gladio is a tough macho man with a mullet who wears leather jackets and wields a greatsword, and is apparently only 22, which is at least 10 years younger than i assumed. ignis is a strategist and chef, who takes on the most authoritative role and constantly tells noctis to not drive his car at night. i was not a fan of ignis at the start, but he grew on me, especially with how hard the game hit me with his personal arc. the four boys are off, driving to noctis' wedding in a different country across the desert when their car breaks down. we then run into the first issue of the game.
cindy is a mechanic. she also has her ass and tits out constantly, like your sleazy uncle's shirt with a naked woman was instead semi-alive as a video game person. she fixes your car and acts fairly sexual and it's just like. why do we have to do this. aren't we over overtly sexualised women in video games who have no reason for the way they dress other than the character designer was horny? whatever, i like women as much as the next guy, but cindy's design just. makes me feel so uncomfortable.
anyways you get to do a little driving around with the boys, until you stay the night before catching the boat to your fiance. overnight, you find out that noctis' kingdom has been basically destroyed by an invading empire called niflheim, and practically everyone noctis knows, including his father, are dead. you learn that noctis and his bride to be are also assumed dead, with noctis hearing his own death announcement on the radio. the game has a bunch of added cutscenes that are actually footage from the three-hour-long prequel movie that came out after the game, are extremely hard to follow and honestly i had no idea what i was looking at. anyways, noctis' family is dead, so it's time to do some hunting sidequests.
that brings us to the combat, i suppose. rather than the turn-based or even active turn-based combat that the series is known for, xv opts for more modern action rpg-styled combat. i was, naturally, terrible at this, but i managed to get around it with the fact that. it is almost impossible to die in this video game, provided you have enough items. the game allows you so much time to heal yourself that there's practically no way to have your entire party wipe unless you're doing absolutely terrible, and even then, your party members will probably try and heal you themselves before that happens. lizz tells me that the combat is boring, you just push the same button over and over and then you win. i do appreciate that, for someone like me who is terrible at reading enemy movements, there is a giant button that pops up on screen that tells you when to push the block button, but even then i was prone to fucking it up. whether that's the bad game design or my terrible gaming abilities is up to you to decide. anyways, the game is fairly easy but has annoying combat, your teammates limit breaks will only land about 50% of the time (or never, if you are gladio) and i was still bad at it, so i didn't have all that much fun.
instead of an active levelling system, the game will only tally your character's level ups when you either make camp or visit a hotel. camping is, in my opinion, the only saving grace of this game. each time you make camp, you get to see the characters doing fun little camping activities together and just hanging out, ignis will cook up a new meal in a dramatic fashion and everyone will compliment him and eat it off their coleman's branded plates, it's just very fun. you also get to see what pictures prompto has taken, which is one of my favourite gameplay features. prompto's passion is photography, and while i support him in this wholeheartedly, his picture taking skills are, quite frankly, awful. the game will randomly take shots while you're on the move, which leaves you with a delightful selection of awkward poses, characters hidden behind bushes, pictures taken while someone is half-dead in combat, and snaps where the natural lighting absolutely makes it impossible to tell what's going on. it's hilarious and going through prompto's collection of photos each night is honestly the best part of the game. we managed to wind up with a few shots that, even despite being scripted events, turned out absolutely terrible, and i will cherish those forever.
anyways, since noctis' father and fiance are dead, that leaves him the king of lucis. the only important person to make it out of the capital alive tells you to drive to the middle of nowhere, where he randomly springs on you. hey. go into a bunch of these dungeons and absorb a bunch of swords, this is your destiny as king and how you will defeat the empire. noctis goes, uh, alright i guess, and you're set loose again to wander around for a bit collecting the 'royal arms'. this plot point wasn't explained well but hey, whatever, we're collecting the glowy swords and that's fine.
you're introduced at some point to ardyn, the main antagonist. he's old, kind of groady and wears a fedora. he's a dick to you and talks about his automobeeel. apparently my friend miri thinks he's hot, she is wrong.
i can't remember what happens specifically but you're told that your fiance is still alive and in fantasy venice, and she's talking to the gods on your behalf to borrow their powers. there's a mission where you follow some purple trees that are electric, and you do that i guess. i enjoyed riding the chocobos around, but couldn't care much for the plot at this point. ardyn leads you to a volcano, where you fight a giant lava god. he tries to step on you and i, a denizen of the internet and with an active fear of foot fetishists, was extremely uncomfortable. noctis becomes friends with foot man and a lightning god who lived in those trees, and ardyn steals your car.
very upset by this, noctis and his gang risk everything to sneak into a military base and steal it back. because this is a video game, this works out fine.
there's a little mining city which is all about Girl Power, because all the Women run the Mining Industry like Girl Bosses, and you hang around there for a bit. because all the women are so Empowered, they wear bikinis all the time with overalls over the top. gladio decides he needs to fuck off for a bit, i have no idea what he does since i haven't played the dlc, and then he comes back with another scar. you hang out with his sixteen year old sister, who has a crush on the engaged and 20-year old noctis, and then you drive her to a lighthouse. when she's in your party, she can't really fight, but she gets a pink chocobo and i thought that was very cute. we turned out own chocobo white and lizz named him 'jones' after a mount she has in ffxiv.
eventually, you have a long boat ride over to fantasy venice. this is the part where the game stops being 'fun with a few issues in combat and a rushed and poorly told story.' the open world, which was a main feature with a bunch of little areas to find where noctis can fish, little hunting sidequests and random photo spots where prompto takes touristy photos, is now gone, and it will not return for the entire rest of the game. you can 'go back in time', but the open world was the most enjoyable part of the game, and it kind of really sucks that the main story doesn't let you have any more freedom like that.
after arriving in fantasy venice, you have a talk with fantasy hillary clinton and beg her to let your girlfriend summon a god into the middle of her city. hillary agrees, and you don't get to meet up with your fiance, because even if the game is constantly telling you how much noctis loves her, there is. barely any interactions between the two in the entire game. from what i can tell, they met when noctis was a child and they haven't seen each other in ten years but are still fantasy dog pen-pals. noctis marrying her was supposed to make an alliance or something like that, but her brother has betrayed her to the army. noctis' girlfriend is also an oracle, which means she can heal people, i guess? everyone talks about how important she is and she's constantly telling people that she needs to use her powers to help noctis but she's practically a non-entity.
as can be expected of most female love interests in a game primarily focused on men, noctis' fiance is killed while summoning a god for noctis to befriend. noct gets very mad about this, and turns super saiyan and kills the god back, but his girlfriend is dead and that's super sad you guys. there's a beautiful prerendered cutscene where she says goodbye to noctis but since we barely know her, and we've only been told over and over that they're in love without anything to actually well, show this, it didn't have much of an impact. fantasy venice is destroyed, and ignis is blinded while trying to help calm the giant raging god.
iggy's blindness and how the game makes you account for this and grow to care for him was one of the highlights, in my opinion, as well as crushingly depressing. while i'm not disabled and have no right to say if this was 'good disabled representation' or anything like that, i believe that the game handles it decently enough. the group falls apart as noctis is upset about his girlfriend, gladio is extremely mad that noctis won't care for ignis, and prompto just wants everyone to get along. there's a mission where gladio constantly yells at you passive aggressive things to noctis about how he's a cunt for running, which is obnoxious, but the character arc itself is fairly strong. when you make camp, ignis can't cook anymore, so everyone eats cup noodles in a depressing ass cutscene. ignis remains in your party for the rest of the game despite his disability, and he doesn't magically regain his sight like other fantasy media would do, which at the very least i think is good. i'm not sure what the opinion of actual disabled people is of the character, considering how often disabled characters are either turned into misery porn to make the abled audience be glad that isn't them and if ignis' arc falls into this trap, but i hope that it wasn't handled too poorly, as that would just be another terrible mark in this game's list of bad moves.
the characters eventually make it to the evil empire's capital, which is abandoned and filled with daemons. the characters learn that ardyn is super evil and taught the king of the empire how to turn humans into daemons, which has now happened to the entire city. the 'magitek suits', presumed to be enchanted armour that fights as the empire's infantry, actually house the souls of the human-turned daemons. honestly i like this as a plot point but the game handles it pretty terribly. there could have been more lead up to this, the explanation is pretty lacking, and prompto's Big Plot Twist is. terribly handled. turns out that prompto was born in the empire and was going to be one of those empty soldier daemons, but he was rescued by people belonging to noctis' empire. not that the game tells you that. instead, prompto goes 'turns out i'm one of ... them' and Does Not Elaborate. The game doesn't tell you shit, not about prompto's past, not about how he feels about this, not about how anyone else feels about this either because the other party members just go 'oh that sucks, good thing you're not evil' and the scene ends. robbie daymond tries so hard to sell these terrible, terrible lines, and it almost entirely fails, i'm so sorry prompto. fortunately because i'm a nosy ass, i read prompto's wikia page and knew the plot twist ahead of time, because i don't think i would have even registered it if i didn't.
anyways everyone in the evil empire is dead and ardyn starts talking about how he's immortal and an ancient king of noctis' country but the gods thought he sucked because he's too evil. i missed most of this because the cats got the zoomies and were dashing across the couch right in the middle of his speech so i can't tell you anything else. noctis tries to get a big magic crystal to fight him and instead. gets schlorped inside.
TEN YEARS LATER
yes then ten years actually pass while noctis is asleep. the game shows this by switching the head on noctis' character model to have a beard, but that's it, no changes in animations or whatever. the sky is permanently night and only one human civilisation remains, the rest destroyed by daemons. as a plot point, this ends up feeling. extremely worthless. why was noctis asleep for ten whole goddamn years? so we can wake up and go 'damn it sucks out here'. but it's barely even a like, incentive to fix everything, because you have a long talk with a former child you were friends with where he talks about how humanity is still going fine and everyone's okay and the world has moved on without you. it feels. pointless. when you meet up with your party members, they are exactly as you left them, only with slightly different character models. there is no change in the voice performance, the character's movements or how they talk to show that they've been without you for ten years. they barely mention it. i'm just. so confused as to why they decided that a ten year timeskip was the way to go? since nothing really changes, couldn't you have made it like, two years? one year? six months?? have the characters react a little more? something??? at least if it was only a year or so i wouldn't have to deal with the fact that noctis looks like norman reedus with his shitty facial hair now.
anyways after that there's a bunch of long and boring boss fights. you fight some dead kings for some reason, your party members get a little bit to talk about how cool they are and how much they love noctis, and then you meet up with ardyn. there's another boring boss fight and god this was only a few hours ago but it's already gone from my head. you summon the gods and the old kings to beat the shit out of him after you both go super saiyan again? there's incredible music but it feels barely earned and just kind of eh. anyways, noctis dies, which was the price of using the crystal of light or whatever the fuck. his ghost marries his fiance's ghost finally, and they smile as they look at one of prompto's pictures. you can pick any picture you want to go here, and then the credits roll, showing all of the pictures you saved of prompto's shots. showing me all the pictures at the end is honestly lovely, but it really only served to remind me of how much more fun the game was in the first half. and that's the end, of final fantasy xv.
so what did i think of the story? it's terribly cobbled together and struggles to get you to feel anything and play out all the plot beats. you feel awful for the countless employees who spent years working on the beautiful cutscenes only to have them be in this game, which sucks and the story barely gets through. there were parts that i enjoyed, mostly the thing about the daemons being people, but honestly the rest of it is a mess. it's hard to follow at the best of times and just awkward and terribly written at the worst. the ending is cheap, and it doesn't feel like you've actually accomplished anything. i left that game feeling numb and empty, sad that i'd wasted so much time to end up with such a colossal failure of a conclusion.
i had fun with the game when it was my four little guys running around doing sidequests and camping together. after the midway point of the game, there's none of that, and you're bogged down into a plot that just pushes you from point a to point b and boring overlong bossfight to boring overlong bossfight. the character moments between your party are a lot of fun, but the second you hit fantasy venice, everything is pretty much on rails and you can't do anything except what the game tells you explicitly to do.
should you play this game? no lol. if anything i've mentioned about the story interests you, you'll be better off watching a lore video or reading the wiki. if you do want to play it after all that, just don't proceed after the myrthril refining quest, it's pretty much all downhill from there. will i play the dlc? unlikely, i think lizz and i will just watch a cutscene movie of those.
this game left me feeling empty and numb and not in a fun way. i wanted, so, so hard to like this game, and it all crashed around me in a beautifully overproduced and confusingly written cascade. i love you prompto, but even your cute little freckly face and terrible photography can't save this trainwreck of a game.
tl;dr - final fantasy xv sucks. i hope that 13, our next ff game, will be better.
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junnie133 · 4 years
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dead hand
A spooky one shot I wrote after a weird nightmare. I’m so sorry in advance for making Wind suffer like this, my poor baby ;-; I wanted to write something for halloween and here I am. (no beta)
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The first thing that came to Wind’s mind when he regained consciousness was ‘that hurt like a goddamn motherfucking bitch’. He was sure Sky would scold him harshly for saying that all aloud, but even if he wanted to talk his throat wasn’t cooperating right now, feeling all raspy and dry. He reached for the canteen hanging on his side and tried to get up from the floor, but the pain on his side only let him sit down, resting his back against the nearest wall while he drank copiously. Breathing harshly, he opened his eyes to see where the fuck was he now, growling like a rabbid dog when he realized there was no one else around.
Right. Time’s Hyrule. Switch. A bigass-hand falling from the ceiling. What the fuck.
It must have been some kind of Floormaster or something, it took him away from his friends to some shithole in the middle of nowhere. There was light coming from the top of the room, so yeah, a hole in fact. He was impressed by how many of them were around in Time’s Era, like, sure there were some hidden places in his own world but at least they weren’t near enough to (or inside) a dungeon to stumble into one after a damn switch.
He was really pissed off.
After drinking some more water and adjusting his eyes to the dark, he took some deep breaths and stood up slowly. For how long was he unconscious? He didn’t know, the light from outside was faint and silvery, so it was nighttime, and the memory of the first glance he gave to Time’s world after the switch of Eras before he fell told him they arrived there in the afternoon. He cursed all aloud this time, thinking that maybe if he swore loud enough Sky would actually hear his potty mouth and come to scold him, saving his sorry ass in the process. 
“Where the fuck are you all bunch of damn cunts?!” he screamed at the top of his lungs, but his voice broke at the end, leaving him coughing and wheezing a little. He wasn’t sure if it was because puberty was finally deepening his voice, or thanks to the pain on… well, now he thought of it, all his body.
That was quite a fall. As soon as they got into the dungeon the hand grabbed him, and he couldn’t remember anything since that moment.
He now reached for his Spoils Bag attached to his side, and groaned loudly, not caring about the pain on his chest while he did. It wasn’t there. Fucking great.
This was so frustrating, and yeah, he normally tried to find the bright side to every bad situation, moreover, he could think about some good things right now (he wasn’t dead, hurray), but honestly? He wasn’t in the mood. Moments prior to the switch he was already upset with the others. Was it really that easy to forget half of them were still kids, not only him?. Wind found it rather bothersome that guys like Wild and Four tried so hard to protect him when they both weren’t old enough to be legally allowed to drink themselves (He and Four stole some booze from Warrior’s bag one time, his friend’s eyes glinting cobalt blue. The shorter couldn’t stand a single sip, and Twilight got them before Wind could prove himself as a true pirate). 
He hated Time’s hard glare of disappointment he gave every time one of them behaved somehow ‘un-heroically’ or something, and it wasn’t even directed to him. Yes, it was Wild who came up with the idea of sneaking out the camp to do some shield-surfing on a nearby hill, and yeah, Wild might be slightly older than him, but it was Wind who decided to do it in the end. 
And Wild only nodded and accepted the scolding, like he agreed Wind didn’t have any idea what they were doing. Last night he went to sleep at the skirts of the camp with a frown and the only company of Wolfie.
He has proven himself before, his sword was just as valuable as anyone else’s. This was bullshit.
(Somewhere deep inside him he knew the guys did it because they worried about his behalf, because it angered them how Hylia was such enough of a bitch to throw a child to the jaws of Ganon’s pure malice willingly, to did what she did to Wild) But he was too mad right now.
Detecting movement by the corner of his eye, he looked at the other side of the room. The moonlight was moving little by little, reminding him of the pass of time (what time was it?), and illuminated a spot in the ground that made Wind breathe relieved for a minute.
It was his bag, and not far from it, his sword. 
“Finally” he huffed, starting to move and evaluating his injuries along the way. Nothing broken (he wouldn’t be a Hero of Hyrule if his bones broke so easily, duh), but his right wrist was twisted. He felt bruises all over his torso and legs, and the sharp sting on his side slowly disappearing with time. I didn’t feel like a cut or some internal injury, most like his body was complaining about how little food and water he had had.
His bag hung from a weird-looking white branch, and his senses made him stop suddenly. The bag swung gently like a wind stream was moving it, but the air was still down there. He subtly looked around, searching for rats or any kind of small animal he hadn’t seen before, but there was nothing. He frowned, eyeing his sword, half hidden in the darkness while the tip glinted with the moonlight.
“Huh?” he pretended to hear something in a random side of the hole, looking away but keeping an eye for his things, barely catching the way his bag moved again, from a tiny jerk from the branch itself. 
He frowned and kept staring at his things, taking a deep breath. As quick as he could, he leaped right towards his sword and rolled far from the ‘branch’ holding his bag, his eyes widening when he saw the way it began moving, like an articulated limb.
“Fffffuc- Ack!”
He didn’t have time to even swore in peace as another limb came out from the ground right in front of him. He slashed at it in reflex, but the Phantom Sword didn’t do any damage to it, bouncing against its resistant flesh rather comically. He fell to the ground by the recoil of his attack, grimacing to the pain of his wrist. He needed his bag.
But before he could tore his things from the hold of whatever-the-everloving-fuck that was, another pale limb sprouted from the ground and grabbed his entire head with its hand before Wind could do anything. The Sailor trashed and squirmed, trying to set free. Sharp nails dug into his skin painfully, he couldn’t breath, and by the corner of his eye he saw something big moving near him.
The hand didn’t let him go until he poked its arm harshly with the sharp end of his sword, and once he was out of its reach, he saw it.
A moving bag of flesh and bones, slowly approaching him while facing the sky. It had short arms without hands, there was blood on its skin and when it lowered its face to goddamn bite his head off, he saw an ugly face with no eyes and large, rectangular teeth snapping inches away from his own face.
“Fuck off!” he screamed with a trembling voice, slashing his sword vertically. He managed to cut the monster’s mouth, breaking some teeth and bones in the way.
It screeched loudly before hiding underground again at a frightening speed, forcing Wind to step back. What in the world was that?!
“Damn Time, and we all thought Wild’s Hyrule was bad…” he grumbled under his breath.
He was about to begin searching for the creature to finish it once and for all when another arm grabbed him from behind, obscuring his vision again. He heard the beast’s nauseating sounds again and he noticed the pattern.
“Asshole! You only come out when I can’t fight! Fucking coward!” he enjoyed screaming to his enemies like this; not even in combat Time allowed him to insult monsters. It was almost too satisfying, if it wasn’t because there was a damn corpse about to eat his brain right next to him.
The hand let him go once the monster was near enough to attack, but Wind was too mad, too scared and on alert to let the fucker just kill him like that. He dodged, his body complaining for the rude treatment, screaming in pain when somehow, enemy teeth reached for his twisted wrist and bit down. 
Then Wind did screamed in pain. The monster released his arm momentarily before biting with more force, tearing muscle and breaking bones. Seeing red and with an almost animalistic growl, Wind stabbed it on the head, giving him time to rescue his arm and get away from it and its infinite arms. He was breathing laboriously, watching his flesh torn apart and bleeding. His anger toned down, leaving room only for panic.
‘What if it gets infected? What if the beast reaches me? What if it eats me? I’m gonna die. Where is Time? Where is Warriors? WildTwilightLegendHyruleFourSkyWolfieSomeone…”
A shadow rose in front of him and he gulped hard. What the fuck, Hylia? Wasn’t he good with her? Wasn’t he good enough for her? It was getting hard to breath, the stench of his own fresh blood and the creature’s body odor was too much, the hole was too small, too deep, the walls too near and the exit too far from his reach.
Tetra’s mocking voice made fun of him on his head, Aryll’s fearful whimpers filled his mind. He glared at the monster, getting a hold of himself. He was still trembling when he stood up with the Phantom Sword on his hand.
The Hero of the Winds couldn’t come down so easily.
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subwalls · 3 years
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memory (in all its forms)
/ unfinished & unrevised, basically a “dre gets the memories knocked out of him and is very confusedly on lmanburgs side while his friends bite and scream and shout for him to come back and also the dragon is evil and controlling them that’s why the no end rule is in place” etc
“Surrender,” says the masked man before Wilbur, the black metal of a netherite axe held level with his throat. Flanking him are his—subordinates? Generals? How does Dream handle rankings in his SMP?—friends, each armed with loaded crossbows and drawn swords. 
Wilbur remains calm, but Tommy does not. His young right-hand man bristles from head to toe as he spits, “Never!” The fact that his throat could be split in an instant doesn’t daunt him at all.
He really does need to talk to that boy about deliberately aggravating L’Manburg’s fully decked out enemies when they themselves have nowhere near the same level of armor. That’ll have to be later, though; for now, Wilbur settles for exchanging a look with Niki over their heads and putting a hopefully calming hand on Tommy’s shoulder.
“You’re not getting anything out of us,” Wilbur says firmly. “Even under threat of death, we won’t surrender—we’re not carrying anything we can’t afford to lose.”
Sapnap snorts. “Clearly,” he says, raking a dismissing glance over their visible lack of armor and weapons. “Except Tubbo over there—what’re you looking at, buddy?” An upsettingly familiar gleam edges into his gaze, the same kind of look he usually gives groves of trees before he razes them to the ground. “Why don’t you share what you got with the class?”
Wilbur glances over, puzzled, just in time to see Tubbo tuck a shimmering bottle of something up his sleeve. 
“Nothing!” the boy says, unconvincingly. He glances towards Wilbur. “Just, you know. Drugs. For when we’re really in trouble.”
“On Dream SMP grounds? Oh, you’re really in for it now.” Sapnap tsks at them, but Wilbur barely hears him. 
The way Tubbo said that, the way he’s looking at Wilbur with as though waiting for him to catch on to something… Wilbur’s heart skips a beat with hope. Tubbo had said something about keeping his project with him wherever he went, because it’s usable now. Not perfect, but at least it does something.
They just have to make sure none of their own are within splash radius. 
Wilbur turns a critical eye to their surroundings. He, Tommy, Tubbo, and Niki are cornered against a cliff face by Dream, Sapnap, and George. Four versus three sounds like it should skew in their favor, but they’re hopelessly outarmed. Any show of resistance will be met with immediate death.
Stall. They have to stall, and hope that some glimmer of opportunity shows itself despite this incredibly tight situation. 
“Look,” Wilbur says, keeping his voice level. “Keeping us here isn’t helping your case at all. We might not have anything, but you won’t get anything, either.”
… 
Dream snarls, stomping towards him. “You—”
He doesn’t get a chance to finish; glass shatters against him, splashing potion residue everywhere. As he doubles over, coughing, Tubbo pops out of his hiding spot to shout, “Wilbur, come on!”
Unfortunately, the whole point of this trap is that there’s only one way in and out, which means Dream stands between him and Tubbo. The leader of the SMP isn’t exactly threatening right now, with how he’s slumped against the wall like he can’t keep his balance, but Wilbur’s still nervous to scoot past him. Even fatally nauseous, it’s not that hard to swing an axe. 
“Wh-what was that?” Dream says, much fainter than he’s ever sounded. “I don’t—ow, my head—” He folds to the floor in seconds, curling into a ball and grabbing at his head. The disorientating effect must be insane, because he’s struggling to the point of actually dislodging his own mask.
Wilbur’s pretty sure he even sleeps with the damn thing. For him to be pawing at his head so furiously as to knock it off… 
That can’t be right. Wilbur hesitates, watching the normally infallible Dream shake to pieces on the floor, and can’t help but feel as though something has gone horribly wrong. 
“Wilbur!” Tubbo hisses. “Hurry up!”
“Hold on,” Wilbur says. The potion is supposed to nauseate and poison, not completely knock out, but the way Dream has fallen eerily still on the stone ground makes him think he’s genuinely unconscious right now. Unexpected, yes, but not unwelcome. A whole slew of new possibilities are open to him now, and his fingers itch to get a hold of one. “Where are the others? Are they back safely?”
“Um. Yeah, I think so.”
“Good. Help me with him.”
“With—what?” Tubbo watches in bafflement as Wilbur goes over to Dream and kicks the axe away from his limp hand. “What are you doing?”
“What do you think the people of Dream SMP will think if they can’t find their leader anywhere, but his stuff is still sitting around?” Wilbur can’t access Dream’s inventory, but taking off his shield and armor is a simple enough feat, especially once Tubbo joins him. “They’d think he was killed, right?”
“Yeah. They’d probably check his bed, or spawn.”
“And what if they don’t find him there? If they can’t find him at all?”
“Then… I don’t know, maybe something went wrong?”
“Exactly.” Wilbur grins. “Something went wrong. And without Dream to check for world functionality, they’d have to consider that it’s broken broken—”
“So they’d go to the End to start it over!” Tubbo lights up. “Oh, you’re so wise, Wilbur.”
“Thank you, Tubbo.”
“Should we leave the mask, too? Just to be ominous.”
Wilbur glances to where it’s fallen on the floor, having slipped off its wearer’s head. It’s incredibly well-cared for, despite the number of conflicts it’s seen, but there are a few chips along the edges. “Sure,” he says, “why not? It’s not like Dream is going to need it while he’s in our dungeons.”
Tubbo blinks. “Do we even have dungeons?”
“We have a bunch of random rooms, I’m sure we can turn one of them into a dungeon,” Wilbur says. 
… 
The door creaks open. Everyone looks up as Eret steps out of the interrogation-slash-holding room.
“Uh, Wilbur?” Eret says. “I think we’ve got a problem.” 
… 
“Where are you?”
“I don’t know.”
“Who are you?” 
“Um. ‘Dream’?” He looks uncertain—nothing like the militaristic leader of the Dream SMP has always been. Maybe it’s because he’s younger than expected, without that unnerving mask on. “Eret said my name was Dream.”
“Who is George?”
“I don’t know.”
“And Sapnap?”
“What?” 
“Sapnap.”
Dream blinks owlishly, without a single hint of recognition. “Is that a name?”
… 
Eret snaps his head up. “Wait,” he says, “that stuff wasn’t just invis?”
“Of course not,” Tubbo says. He straightens proudly. “I cooked up a new potion to help us out!”
“Oh,” Eret says. “You said it was a last resort, get-out thing, so I kind of assumed...” 
Tubbo shakes his head. “Nah. I mean, it definitely wasn’t supposed to erase anyone’s memory. It was just supposed to give someone nausea, so we couldn’t be chased. It might’ve been poisonous too? I couldn’t tell if it was just because I was feeling sick from the nausea or if it’s a actually a part of its effects.”
… 
“What did you do to him?” Sapnap snarls, pushing down on Tommy’s blade.
“We didn’t do shit!” Tommy spits back, struggling to throw off Sapnap’s heavy axe. A tinge of fear trickles along his veins, because Dream is just a room away, blissfully unaware of his forgotten past about to come knocking. “He—we just ran away from him!”
Sapnap twists his weapon with is blade catching on Tommy’s sword hilt, nearly knocking it out of Tommy’s hands. Tommy manages to shuffle back before Sapnap can split his head from his shoulders, but he’s far from safe. “Bullshit!” Sapnap says, eyes blazing.
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islandtcgupdates · 3 years
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This is a article I wrote so that everyone can enjoy. Make sure to follow me for more content. Thanks!
Magic the Gathering & Dungeons and Dragons Crossover
The obvious question which has troubled us all up till this point was as to why the Wizards bring about the crossover between their two biggest titles? Well the answer in simpler terms was because both the products were mutually exclusive from the very beginning, with their own gameplay, themes and characters etc. placed in their own sphere. Finally, the crossover we all been waiting for ages is here. Yes, that’s right. The crossover between Dungeons & Dragons and Magic: The Gathering was officially announced by Wizards of the Coast. The crossover features a lot more than just some graphical updates, it layers the theme of D&D over the cherished gameplay offered by Magic.
The announcement was made as part of a livestream meant to celebrate the upcoming Zendikar Rising. The four releases scheduled for 2021 are winter’s Kaldheim, a Viking themed set; spring’s Strixhaven, a set built around an elite multiverse university; Adventures in the Forgotten Realms coming out in the Summer; and a dual set focusing on the werewolves and vampires of Innistrad in fall of 2021
Getting an entire Magic cards set themed across Dungeons & Dragons is a major step on Magic’s end. The upcoming standard set is will be known as Dungeons & Dragons: Adventures In The Forgotten Realms. The crossover is set to be released on July 16, 2021. Magic the Gathering and Dungeons & Dragons are both owned by the popular giant, Hasbro, and this is not the first time in history that the two have had a crossover. A total of two campaigns have yet been released by Dungeons & Dragons in the Magic world – “Mythic Odysseys in Theros,” a set majorly on the Greek myth-themed world; and “Guildmasters Guide to Ravnica,” set based on the steampunk megacity of Ravnica. And although it was never legal to use in regular games, Magic did actually release one card in an unsanctioned set that referenced the popular role playing game: The Sword of Dungeons & Dragons, a ridiculous looking and extremely overpowered artifact.
While several of Magic: The Gathering’s planes have come to Dungeons and Dragons 5E as dedicated sourcebooks but Adventures In The Forgotten Realms is the first Magic: The Gathering set to go the opposite way and bring Forgotten Realm’s setting to the card game. Adventures In The Forgotten Realms will replace the 2021 core set upon its launch and the set will feature the black borders as per Magic: The Gathering’s standard formatting and will be a perfectly legal set in standard play also meaning the set can interact with other mainline Magic sets. Adventures In The Forgotten Realms is one of Dungeons &Dragons' most global settings, and it contains most of the heroic fantasy standbys that Dungeons & Dragons fans have come to expect from the game. This comes with the unfortunate consequence of being considered generic and dull by many Dungeon & Dragons players, especially when compared with more unique worlds like the fanciful, Steampunk setting of Eberron. For Dungeons & Dragons' first ever appearance in Magic, however, it's arguably the most fitting choice.
In Adventures In The Forgotten Realms which is commonly referred to by players and game designers alike as "The Realms", the planet Toril is shared by humans, dwarves, elves, goblins, orcs, and other peoples and creatures. Technologically, the world of the Forgotten Realms resembles the pre-industrial Earth of the 13th or 14th century. However, the presence of magic provides an additional element of power to the societies. There are several nations, states and many independent cities, with loose alliances being formed for defense or conquest. Forgotten Realms centers on Faerûn, a sub-continent in the northern hemisphere of Toril. Furthermore, the idea of earning a bonus based on the type of card you have in your deck is not new to Magic. A card will grant you more attack power for however many Soldier- or Wizard-type cards you have on the battlefield. It’s not hard, then, to imagine a mechanic in which you get a bonus for each type of “party” member card you possess. Brace yourselves for cards like Planeswalker Drizzt—who in my imagination would cost both White and Black mana—and a Gelatinous Cube creature card that is indestructible and immune to spells. We might even see reprints of old Magic cards that are already D&D-themed, like Bag of Holding and Fireball. I’m also interested to see if we’ll get D&D meta-themed cards like “Action Point” or “Roll for Initiative.”
Both the fantasy games are based around strategy and storytelling. As such, it makes sense that the two would cross over from time to time. But up until 2018, the two properties were kept firmly apart. it's impossible to definitively say why this was the case, but there are a number of important factors to consider. At the time of Wizards' acquisition of TSR (the company that made D&D), many fans were concerned over a potential absorbing of D&D by the larger and more popular Magic: The Gathering. Keeping product lines separate could have been a tactic Wizards' executives employed to head off this fear.
Following are the pros and cons of the crossover.
Pros:
• A long awaited and exciting crossover.
• A chance to combine the best of both games.
• An effort to allow Magic: The Gathering to revive itself from the tough times it has been facing.
Cons:
• Fans are generally disappointed in Magic: The Gathering for poor handling of the story in recent expansions.
• Fans are concerned about Magic: The Gathering eventually swallowing up Dungeons & Dragons.
• Some fans expect the crossover to be generic and dull.
As of right now it has not been officially confirmed if we would be getting anymore crossovers between the two titles but that significantly depends on the success of “The Realms”. The crossover is set to have dramatic implications. It could be a potential game changer for both the games by helping them gather a larger audience and maintenance of the already massive fan base or could lead to an overall aura of disappointment among the fans costing the company a lot of die-hard fans.
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skittymon · 3 years
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Finally finished Tales of Eternia!! 
And that makes 11th tales games finished and 15th overall played in some degree (Phantasia, Legendia, Innocence, and DotNW being the ones I havent finished yet).
Once I started again in December I decided that instead of liveblogging I’d make a review at the end instead.
So here we go! I will keep this spoiler free as possible!
I’m pretty scatterbrained but I’ll try to divide this into: combat, story, characters, and other game mechanics.
Combat: So obviously, the combat is above Phantasia and Destiny’s, being made after them. I honestly have grown fond of the 2d linear style format. There’s so many different boss fights in this game that can only work in a 2d field rather than 3d. 
On the flip side, that’s not always a good thing. I count bosses like the wild dog thing in Vesperia, and Fodra Queen of Graces to be among the hardest mandatory boss fights in tales. Welp, Eternia added one to the ranks. Rem (aka Aska the light spirit) is one of the most frustrating boss fights I’ve done. Apart from constantly slowing healing itself, on the field it brings a shiny ball with it. You cannot destoy the orb, it’s there all fight, and if you touch it it hurts you. And of course it blocks the way to Rem. There is a way past it, it moves up and down so you just have to wait until its up to move past. BUT GUESS WHAT THE AI DOESNT DO. So your party will probably either be dying or constantly in pain. AND REM CAN MOVE THE ORD ANYWHERE. Also you cant physically hit Rem while its casting a spell only far away skills. So if you ever play this game just cheese it and spam variations of Sonic Blade.
Of course, on the flip side it’s every easy for you to cheese boss fights and just back them up into a corner unable to move or do anything until they die, so it evens out.
The sprite animations for the artes are gorgeous. Reid moves so fluidly in his artes, he’s honestly my third favorite protag to play as behind Yuri and Ludger because of this. The caster animations are great as well, granted it can become cluttered and hard to see in when artes like blizzard and earth shaker are used. BUT GOD DAMN I CAN WATCH MEREDY USE METEOR ALL DAY IT LOOKS SO COOL.
Nitpicks about the combat system are, Life, the reviving spell Farah has, takes to long to charge, and for Meredy and Keele to use healing artes you have to mix and match who has what craymel (spirit). There might be a guide but I didnt look beyond reddit so Life was the only resurrection spell I had. 
Last nitpick comes from the Aurora Artes. Aurora Artes are skills only Reid can use, but in order to use them you have to have health below 15% and press circle, square, and x at the same time, so it’s very easy to mess up and die. Then to use more Aurora Artes you press the same buttons repeatedly, and after you use them Reid is left with 1 hp. AND the final boss has an automatic kill skill, you have to press the buttons at the right time to activate it and keep everyone alive, or you can cheese it like I did and have Farah hold a reverse doll to revive her after she dies. Did I also mention this skill happens in phase 2 of the fight when the bosses health is less than 20,000 after starting from 300,000? If you fuck up thats like 10mins of redoing.
But to end on a better note for this section, I love the way artes are learned. You have to use certain artes a number of times before you can unlock it (I THINK abyss and vesperia and many others are like this but this is the first time I found it rewarding). I grinded like hell to get the best artes for Reid AND YOU BET IT WAS WORTH IT. Omega Demon Chaos I love you,,,,
Story: Like countless other Tales titles, the conflict comes from two worlds being at odds with each other. However this game does something that none of the other games have done with this story beat. Language barriers! It’s super cool in the first couple of hours theyre just trying to figure out how to talk with Meredy. Of course by the end this point is nearly dropped entirely, everyone else just getting the special ear ring I spent 3 hours to get so the plot can move on.
Like most tales, theres a moment you thought the story would end but BOOM the twist. I wasn’t shocked by it, but that’s because I knew who the final antagonist of the game was prior to playing it, but still it was executed well. 
Something that makes this Tales stand out is how they deal with backstory. So the main fours backstory is vital to the story and their characters but they don’t show it till like 20 hours in. It’s like if Graces you start off in main arc and learn about the childhood arc 2/3 of the way through and went “ohhhh that’s why they were distant with each other.” And other stuff about it but I won’t spoil it.
Overall a good story, though I do feel like I’m missing things either from missing some side quests, or because of no skits.
Characters: The main ones to shine are the four main characters (Reid, Farah, Keele, and Meredy), everyone else literally is either one dungeon and/or optionable. Chat does still feel like a character being the owner of the Van Elita aka means of transportation for half the game. Max and Ras tho rip. ESPECIALLY MAX. Ya know how every tales there’s the mandatory Talk Before The Final Battle? Yea well they all get one except Max. You see him, but he doesnt talk, YET THEY CRAYMELS DO.
Another odd, yet charming, thing is that there’s no big moment of character development for anyone like Luke cutting his hair, Magilou keeping the portal open, or punch in the face like Alvin. They just. Slowly change. And its really weird cause for all of disc 1 Keele is basically an unbearable asshole and he just? Learns to be a better person from everything he sees? There’s no callout or moment of realization, he just slowly learns and it’s super refreshing. 
Reid is probably one of the most relatable protagonists up there with Jude. I’m sure most of you know the “he doesn’t want to do shit lol” persona he has BUT GOD WHY HE’S LIKE THAT BABY I LOVE YOU. Farah’s personality is also explained in the backstory, so for any of you crestoria players that Farah’s backstory is really different like how Emil’s is, but the sentiment of why she’s like that is the same and stem for a similar event.
Meredy’s also great. I thought I’d get annoyed of her and her “You bet!” but god when she says it the last time at the end of the game, I was pretty moved. I wish I knew more about her backstory but I’m pretty sure a certain section of her life info was left to skits and ya know we didn’t get those till Symphonia :)))
As antagonists go, besides the Craymels who are there to test you before you get their power, there’s just two. Main boss and their lackey. The lackey is eh. You see him once at the beginning of the game, then see him destroy a  city, then one last time where you kill him. You do get his backstory and stuff but eh I’m usually not fond of tales mini villains minus Chimerad, God Generals, and Artorius’s lackeys
The main antagonist tho, I really don’t wanna spoil it but it’s hard to talk about why I’m conflicted on it without spoiling. So it’s like Destiny’s final boss but written better in some part and worse in others. So at one point it’s super emotional and pretty powerful with the message eternia wants to send but at the same points its a jrpg where you gotta kill god cause he doesn’t think humans are worth it. 
Oh one more thing thats honestly hilarious, there’s literally SINGLE animated cutscene by Production I.G in this entire game minus the op. 
Other things: the amount of mini games in this game is insane, but the amount you have to do IN JUST THE SECOND DISC to continue the plot is more than any other tales game I can recall. Some of them are fun like the card game, others like the bomb one I want to throw in a fire. 
There’s also so much Destiny pandering in this game. There’s portraits of the characters, you can collect lens, I’m 95% sure the way a certain character is done is because they wanted another Leon, you can SUMMON THE SWORDIAN USERS ARE AS AN ACTUAL SUMMON. While all Phantasia gets is the cameo battle and the Eternal Sword. I mean I didn’t mind cause I’ve finished Destiny and it’s one of my fav tales games but damn it was pretty obvious. 
EXPLORATION IS SO FUN IN THIS GAME. Mainly near the end when you have free reigns. YOU CAN DIVE UNDERWAY AND EXPLORE THE BOTTOM OF THE SEA WHAT OTHER TALES GAME LETS YOU DO THAT??? 
In conclusion: A fun game! I don’t think it was worth 133 dollars tho consider my play file was 35 hours and thats with a good chuck of side quests and ex bosses. Probably in my top 5 combat systems of tales and final villains, but not in terms of story or characters. A really hope it gets remastered soon I’d love for more people to play it.
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