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#but i am still salty
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Art Fight Day 1: Tzatziki by @catbatart
This is my first time joining in art fight, and posting my minis on here! Hoping to keep this rolling throughout the month
My profile can be found here
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yuujiheart · 22 days
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GUYS HEAR ME OUT!!!!!!!
WHAT IF YUUJI CURSED SUKUNA TO LIVE/NOT BE ALONE...
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We can see here how yuji is trying very hard to convince sukuna to accept the deal. He first forced / threatened sukuna into accepting the deal. Which is different from what he did for Gumi, he allowed Gumi to decide for himself and didn't coerce him at all..
This is similar to what happened to yuta and rika. Yuta absolutely refused to let rika die here. He did it unintentionally since you know he was just a child..
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Yuji is trying to do for sukuna what his grandpa did for him. I mean sukuna had no one to save him so Yuji wanted to be that person for him. And in my opinion sukuna was more scared of living than dying in that particular moment ig..
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cinnamin-is-a-star · 7 days
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GO TEAM FUTURE!!!
WE SUCKED!! 🎉🎉🎉🎉🎉🎉🎉🎉🎉💪💪💪💪
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little-the-rat · 9 months
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Average Malevolent episode
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littlefreya · 3 months
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Sorry guys, but Hugh Hammer is a beefy daddy
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scribefindegil · 7 months
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& it's always especially frustrating when people use the "well SOME ace people have sex!" to shoot down sex-repulsed ace headcanons and rep that are explicitly based on a character in the source material saying they don't want to have sex. Like, yeah! Fine! Some ace people like it! But this character doesn't! She said so with her words in the text!
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jeremysknoxes · 3 months
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FUCK aroace erasure
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slutpoppers · 1 month
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Gabumon megadigivolves to Metalgarurumon
Digimon Adventure (1999)
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antiquepearlss · 3 months
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I’m too tired to post an essay but my girl was just a victim of bad writing and a lack of critical thinking from the audience okay I love her.
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half-man-half-lime · 1 year
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Virgin Joseph Fink & Jeffrey Cranor: if we explained why this rock could talk it would suck all the joy and poetry out of everything
Chad Wildbow: the complex and intricate worldbuilding on the nature of others means I can explain why this cigarette is near-sentient in a satisfying and interesting way, and then some magical teens can go interview it in a dream where they're all film noir in a smoky speakeasy overhearing local chatter
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fandom-geek · 10 months
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boys please, you're killing me over here
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tsukihasnolife · 11 months
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Let time pass by
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queerpyracy · 7 months
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i think the thing that most white people are actually looking for when they complain about "not having any culture" is a sense of re-enchantment. and perhaps they look for that sense of enchantment in ways that are exoticizing and should be discouraged and redirected, but i think it's more productive to identify a desire that might be poorly articulated than to reflexively shame the interest itself.
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across-stars · 6 months
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''this is about power, and who is allowed to use it.''
please don't portray the Jedi as oppressive, please don't potray the Jedi as oppressive, please don't...
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muffinlance · 11 months
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"don't use an ad blocker, pay for ad-free!"
says tumblr
on my ad-free account that I paid for
but they showed me clown ads
so now I have an ad blocker
@staff
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eastern-lights · 8 months
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Ok so we all know how amazing Baldur's Gate 3 is. I could talk for hours about everything it did perfectly.
But rn, I want to talk about what I think Dragon Age Inquisition did better. And this is not to judge which game is better overall, but what still makes DAI so special to me despite its flaws.
1. Voiced protagonist
Yeah, starting off controversial. I know some people prefer silent protagonists, but I just find myself wishing we could have a fully voiced Tav, even at the cost of fewer dialogue options. I'm sorry, but Tav's silent indifferent face just always breaks the immersion for me, especially when contrasted with the award-worthy acting and animation of the characters they're speaking with. In DAI (and DA2, although to a lesser degree) your character could be heavily customized, but they were always an actual person who fit in with the rest of the universe and flowed seamlessly with the story.
2. Mystery and dread.
BG3 is full of heavy, scary, traumatizing stuff hidden all over the place (or in plain sight). But it can always be explained in some way. There are dreadful things in Faerûn, but we always know what they are (mostly due to most of them having to have precisely given stats as the result of being based on DnD). We know what happens after death and what we can do to bring people back from it. The closest you get to truly dread-inducing mystery in BG3 is "Do Illithids have souls" and "where do illithids come from" and (at least in Act 1) "who is the Absolute".
In Dragon Age, the whole world is made of existential dread. What happens when you die? Dunno. Is God real? No idea and if He does, He hates you. What is the Blight? Are all darkspawn capable of independent thought? What is lyrium singing about? What happened to the titans? What happens when all of the Old Gods die? And this is just the Big Questions. There's a myriad of small things, small mysteries you encounter that just have no answers. Stuff that reminds me of those creepy Goldshire children forming a pentagram in World of Warcraft. While having an explanation for everything makes for deeper worldbuilding, a world full of mysteries without answers makes for a much scarier and, in some ways, exciting experience.
3. Group dynamic and party banter
I enjoyed the party banter in BG3. Hell, it had some of the funniest lines in game. But it didn't do enough to make the group dynamic feel any less Tav/Durge-centric. You hear the companions exchange banter, but you never get beyond stuff like "Karlach and Shadowheart both enjoy wine" and "Gale enjoys Lae'zel telling him about the Astral plane". The protagonist forms amazingly written relationships with each of the companions, but they never seem to have such a bond with one another. The closest we come to what I'd like to see is Karlach and Wyll's friendship, but even that's kind of shallow, I feel. The companions do comment on the others' personal quest, but it's always one sentence reaction, before going right back to being mostly indifferent. DA2 had the same issue, if to a greater extent (srsly, the companions had the same attitude about one another over the span of 10 years)
The banter in DAI was superb. It told a story. It had arcs. You could watch in real time as Solas and Dorian became friends over their shared magical nerd-dom. You could even take part in it, such as when telling Blackwall to stfu about jousting for a moment, or telling Sera that what you and Solas do in private is none of her business. You could see Dorian and Bull fall in love. You could watch Varric slowly chip away at Solas' worldview until he arguably came closer to changing his plans than Lavellan ever did. The relationships grow over the course of the story and by the time of Solas' betrayal, you're not just sad because he betrayed you, you're sad because he betrayed Varric, Dorian, Bull, Cassandra and everyone else. Because you saw how they cared about him, each in their own way.
There is nothing more heartbreaking than Varric's "Chuckles, what have you done?"
In BG3, the relationships are mostly left to your imagination, which has its perks, but still, the group dynamic feels more like a wheel with Tav at the centre rather than a web.
4. Having limits on the romance options
Let me start by stating what I am not saying: I am not saying that bi and pan people shouldn't be represented. Far from it. But I don't think making the whole group pan is the way to go about it. I can't help but feeling it is, in a way, pandering to players, making every single companion interested in them as long as they have a sufficiently high approval.
Making some companions explicitly bi, pan, gay or straight made for a more real experience. Getting rejected by Sera on the grounds of "We have a lot in common - we both like women" felt disappointing, yes, but also real. This also allowed the writers to make the characters' sexual/romantic preferences a part of their, well, character. We got Dorian's personal quest, which I think is great. Limiting Solas' options to just Lavellan allowed the writers to make it about him realizing that his people are not mere shadows. It allowed them to write the Vallaslin scene. None of this could have been done if he were romanceable to all races.
When you have diversity in romantic attraction among the companions, suddenly the pan and bi characters (in Bull and Josie respectively) feel like their orientation is part of who they are, rather than a game mechanic to prevent players from missing out on content.
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