Probably the Last of my Thoughts
Pikmin 4 Spoilers
Actually, while I previously thought that Dingo either has special solo missions or that he collects things in 100% areas, I think some of his side dialogue actually implies that he might be a "free pass" for dandori challenges or that he might act as a helper in such levels. So what I'm thinking now is that if you keep failing the challenges, then he may offer to either clear them for a cost or he's an AI that gathers items on his own alongside you to make clearing the dandori challenges easier.
If that's the case, then I do hope there's still a great enough incentive to do them yourself. I support "easy-mode" accessibility options as long as there's still incentive to take the challenge on yourself. Either way, if this really is what he does, it seems like the game is going to value "completion" over "challenge" which is giving me Pikmin 3 vibes in a way I'm not certain about.
Also, I didn't realize until my latest run that you collect pieces of Shepherd's diary and logs from her predecessors. They're probably going to be the source of most of the lore, but since half of said lore is gonna be from her point of view, she may turn out to be a well-rounded character the same way Olimar was in the first and second game. Now I just wonder how many people besides me are going to care about it since she's not the player character.
I never really bonded to the Pikmin 3 leaders despite them having personalities, since their main goal (collect fruit) seemed so impersonal despite the urgency of their situation, and the comic relief moments never really landed for me. It's just not funny to me for Charlie to be the butt of every joke when he doesn't seem to really deserve it most of the time. Like, I get the set-up of having the great respected hero be kind of bumbling, but that only really works if you see them in their prime beforehand. So he just starts bumbling and disrespected and ends bumbling and disrespected.
It kinda felt like they were going the same route with Shepherd, with her apparently being an accomplished captain but only being found in compromising situations, but I think her diary is either gonna really help or hurt that. From extra dialogue from the rest of the rescue corps, they all seem to really respect her, and vice versa, and despite her current achievements, she, just like you and everybody else, have been thrust into a challenging situation that you're having to suddenly adapt to. There's probably even more riding on her, since she has a legacy to live up to, so I'm interested to see if that plays into her character at all.
I'll also say that I like hearing the extra dialogue about and from the other guys too. While they do seem like archetypes first, and characters second, the little bit of character I've already gotten has endeared me a little more to them than the aforementioned Pikmin 3 leaders. Maybe it's because their archetypes are already more "extreme" than, "nice plucky boy" and "bitch," so there's already more room to add subtle details about them in the side dialogue. For example, even Collin, who seems to be the generic "nice guy" like Alph, has a relatable backstory about working to fund his education. And there's Dingo, who despite going down Charlie's route of being the tough guy with fantasies of romance at the very least has a reason to have a crush on the captain where Charlie seemed to pursue Brittany just because girl.
I'm not saying any of this deep or innovative characterization, I'm just saying they're more likeable upfront than 3's leaders. It feels like they're actually a group that had some history together, vs. 3 where they were essentially strangers learning and failing to get along without any emotional payoff for that journey. Like, I can imagine these guys around a campfire and telling stories together into the night.
However, that's all on the side and isn't gonna make or break the game either way. You don't play Pikmin for the story or characters, you play Pikmin because the puzzle solving of trying to do everything as efficiently as possible is addictive. Pikmin has never been a social sim, so a good story/characters are just a bonus rather than a necessity. However, I also think that kid of thinking is part of why I find Pikmin 3 so unmemorable. Of course, the game being fun in itself is a great point, but if the game is too easy, and the characters aren't relatable, then I probably won't have any lasting memories of it.
But I'm pretty hopeful for this game.
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I like Toga but DESPISE her writing.
Cause whenever i write her backstory and the first murder, its really difficult to keep it canon complaint.
Toga was made as a yandere in mind before everything so we don't know her hobbies, how she thought of her friends, what exactly her parents did to her - hell we don't even know if the bloodlust is an excuse everyone used to ignore her mental health issues since other characters with blood quirks don't suffer from the same issues!
Toga herself isn't allowed to care for her backstory! We have no clue on how the first murder occured or what led up to it. We have no idea of who she was before and how she would think of herself since we only learn from Curious.
Even when Toga's backstory is focused on, its still made to be about 'love' and other characters and how she feels about them! We don't see Toga beyond her 'love' and i feel like her saying this is her 'normal' is a coppout to avoid adding to her character.
Toga feels like fanservice to me and i hate it. She has an interesting quirk and her backstory could have been about discrimination and how the system failed kids like her. Instead she's a bloodthirsty yandere who wants to be free of the consequences of killing people and her backstory feels added on rather than a part of her character.
If i was writing her, i would either NOT make her a serial killer (seriously, she's a serial killer at 17!) and instead make her an assassian. The first murder is a tragedy from all angles and she feels super guilty but she still runs away as the media and police make it seem like a senseless killing caused by her quirk and not abuse. Someone finds her and manipulates her to kill for them and she develops a twisted form of love for them and instead of her falling in love and being a yandere for Uraraka and Midoriya, its them telling her that she's not in a healthy relationship AND can be more than a murderer (since she harbours guilt for her actions but is convinced this is all she's good for - afterall, that's what everyone has told her throughout her entire life) making their desire to save her make sense. She would be a tragic and still redeemable character then! Not a one-note yandere that seems to be pure fanservice.
Sorry for the long rant, I really like Himiko and i wish her redemption was set up better. She could have been an interesting commentary on how villains target those who society fails and how society perpetuates a self-fuffilling prophecy onto those with villanous quirks. Or hell, mental health issues being placed soley on quirks and every action you do linking back to your quirk thus showing how society is so obsessed with quirks that they overlook the obvious.
I agree with all of this except for liking Tago. I like her concept and the idea of her as a villain, but sadly the manga's writing ruined this for me. She did have potential, though. But I understand liking a character but hating how the writer handles them. (Hell, I could maybe make a list.)
There is an inconsistency in how quirks affect a person. Sometimes the manga says that it’s an offshoot of a personality. Other times it says the power is connected to a personality quirk (like Hizashi is loud, so his quirk is loud). It also plays with how much someone’s quirk affects them. Maybe it depends on the person, but I can't remember if it dived into it or not. I dunno. I’ll have to keep an eye open during my re-read when the manga’s done.
I’m trying to wait till the manga’s done before I dive into Tago’s character. (But when it is, oh boy, am I going to have fun! [No, I won’t, but I digress.]) What I will say is that I’m not impressed so far with her writing.
I don’t mind long asks/rants, btw. I find them informative.
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So I accidentally almost got into an argument on Twitter, and now I'm thinking about bad historical costuming tropes. Specifically, Action Hero Leather Pants.
See, I was light-heartedly pointing out the inaccuracies of the costumes in Black Sails, and someone came out of the woodwork to defend the show. The misunderstanding was that they thought I was dismissing the show just for its costumes, which I wasn't - I was simply pointing out that it can't entirely care about material history (meaning specifically physical objects/culture) if it treats its clothes like that.
But this person was slightly offended on behalf of their show - especially, quote, "And from a fan of OFMD, no less!" Which got me thinking - it's true! I can abide a lot more historical costuming inaccuracy from Our Flag than I can Black Sails or Vikings. And I don't think it's just because one has my blorbos in it. But really, when it comes down to it...
What is the difference between this and this?
Here's the thing. Leather pants in period dramas isn't new. You've got your Vikings, Tudors, Outlander, Pirates of the Caribbean, Once Upon a Time, Will, The Musketeers, even Shakespeare in Love - they love to shove people in leather and call it a day. But where does this come from?
Obviously we have the modern connotations. Modern leather clothes developed in a few subcultures: cowboys drew on Native American clothing. (Allegedly. This is a little beyond my purview, I haven't seen any solid evidence, and it sounds like the kind of fact that people repeat a lot but is based on an assumption. I wouldn't know, though.) Leather was used in some WWI and II uniforms.
But the big boom came in the mid-C20th in motorcycle, punk/goth, and gay subcultures, all intertwined with each other and the above. Motorcyclists wear leather as practical protective gear, and it gets picked up by rock and punk artists as a symbol of counterculture, and transferred to movie designs. It gets wrapped up in gay and kink communities, with even more countercultural and taboo meanings. By the late C20th, leather has entered mainstream fashion, but it still carries those references to goths, punks, BDSM, and motorbike gangs, to James Dean, Marlon Brando, and Mick Jagger. This is whence we get our Spikes and Dave Listers in 1980s/90s media, bad boys and working-class punks.
And some of the above "historical" design choices clearly build on these meanings. William Shakespeare is dressed in a black leather doublet to evoke the swaggering bad boy artist heartthrob, probably down on his luck. So is Kit Marlowe.
But the associations get a little fuzzier after that. Hook, with his eyeliner and jewellery, sure. King Henry, yeah, I see it. It's hideously ahistorical, but sure. But what about Jamie and Will and Ragnar, in their browns and shabby, battle-ready chic? Well, here we get the other strain of Bad Period Drama Leather.
See, designers like to point to history, but it's just not true. Leather armour, especially in the western/European world, is very, very rare, and not just because it decays faster than metal. (Yes, even in ancient Greece/Rome, despite many articles claiming that as the start of the leather armour trend!) It simply wasn't used a lot, because it's frankly useless at defending the body compared to metal. Leather was used as a backing for some splint armour pieces, and for belts, sheathes, and buckles, but it simply wasn't worn like the costumes above. It's heavy, uncomfortable, and hard to repair - it's simply not practical for a garment when you have perfectly comfortable, insulating, and widely available linen, wool, and cotton!
As far as I can see, the real influence on leather in period dramas is fantasy. Fantasy media has proliferated the idea of leather armour as the lightweight choice for rangers, elves, and rogues, a natural, quiet, flexible material, less flashy or restrictive than metal. And it is cheaper for a costume department to make, and easier for an actor to wear on set. It's in Dungeons and Dragons and Lord of the Rings, King Arthur, Runescape, and World of Warcraft.
And I think this is how we get to characters like Ragnar and Vane. This idea of leather as practical gear and light armour, it's fantasy, but it has this lineage, behind which sits cowboy chaps and bomber/flight jackets. It's usually brown compared to the punk bad boy's black, less shiny, and more often piecemeal or decorated. In fact, there's a great distinction between the two Period Leather Modes within the same piece of media: Robin Hood (2006)! Compare the brooding, fascist-coded villain Guy of Gisborne with the shabby, bow-wielding, forest-dwelling Robin:
So, back to the original question: What's the difference between Charles Vane in Black Sails, and Edward Teach in Our Flag Means Death?
Simply put, it's intention. There is nothing intentional about Vane's leather in Black Sails. It's not the only leather in the show, and it only says what all shabby period leather says, relying on the same tropes as fantasy armour: he's a bad boy and a fighter in workaday leather, poor, flexible, and practical. None of these connotations are based in reality or history, and they've been done countless times before. It's boring design, neither historically accurate nor particularly creative, but much the same as all the other shabby chic fighters on our screens. He has a broad lineage in Lord of the Rings and Pirates of the Caribbean and such, but that's it.
In Our Flag, however, the lineage is much, much more intentional. Ed is a direct homage to Mad Max, the costuming in which is both practical (Max is an ex-cop and road warrior), and draws on punk and kink designs to evoke a counterculture gone mad to the point of social breakdown, exploiting the thrill of the taboo to frighten and titillate the audience.
In particular, Ed is styled after Max in the second movie, having lost his family, been badly injured, and watched the world turn into an apocalypse. He's a broken man, withdrawn, violent, and deliberately cutting himself off from others to avoid getting hurt again. The plot of Mad Max 2 is him learning to open up and help others, making himself vulnerable to more loss, but more human in the process.
This ties directly into the themes of Our Flag - it's a deliberate intertext. Ed's emotional journey is also one from isolation and pain to vulnerability, community, and love. Mad Max (intentionally and unintentionally) explores themes of masculinity, violence, and power, while Max has become simplified in the popular imagination as a stoic, badass action hero rather than the more complex character he is, struggling with loss and humanity. Similarly, Our Flag explores masculinity, both textually (Stede is trying to build a less abusive pirate culture) and metatextually (the show champions complex, banal, and tender masculinities, especially when we're used to only seeing pirates in either gritty action movies or childish comedies).
Our Flag also draws on the specific countercultures of motorcycles, rockers, and gay/BDSM culture in its design and themes. Naturally, in such a queer show, one can't help but make the connection between leather pirates and leather daddies, and the design certainly nods at this, with its vests and studs. I always think about this guy, with his flat cap so reminiscient of gay leather fashions.
More overtly, though, Blackbeard and his crew are styled as both violent gangsters and countercultural rockstars. They rove the seas like a bikie gang, free and violent, and are seen as icons, bad boys and celebrities. Other pirates revere Blackbeard and wish they could be on his crew, while civilians are awed by his reputation, desperate for juicy, gory details.
This isn't all of why I like the costuming in Our Flag Means Death (especially season 1). Stede's outfits are by no means accurate, but they're a lot more accurate than most pirate media, and they're bright and colourful, with accurate and delightful silks, lace, velvets, and brocades, and lovely, puffy skirts on his jackets. Many of the Revenge crew wear recognisable sailor's trousers, and practical but bright, varied gear that easily conveys personality and flair. There is a surprising dedication to little details, like changing Ed's trousers to fall-fronts for a historical feel, Izzy's puffy sleeves, the handmade fringe on Lucius's red jacket, or the increasing absurdity of navy uniform cuffs between Nigel and Chauncey.
A really big one is the fact that they don't shy away from historical footwear! In almost every example above, we see the period drama's obsession with putting men in skinny jeans and bucket-top boots, but not only does Stede wear his little red-heeled shoes with stockings, but most of his crew, and the ordinary people of Barbados, wear low boots or pumps, and even rough, masculine characters like Pete wear knee breeches and bright colours. It's inaccurate, but at least it's a new kind of inaccuracy, that builds much more on actual historical fashions, and eschews the shortcuts of other, grittier period dramas in favour of colour and personality.
But also. At least it fucking says something with its leather.
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