The PS6 will have backwards compatibility with the Sega Genesis and can be used to make a Frankenstein's Monster
That's it no other changes
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i wrote an ending for traversion today. i should celebrate that tomorrow..!
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As someone who still hasn't watch the show, my headcanon for how Vox died is that he was a shitty sales rep in an electronics store. He'd get paid extra for every thing he sold, but his genuine marketing tactics lead to barely one sale a day, and he started making false promises so more people would by the shit he's trying to sell (in a store that had no refunds). One customer finally decided to sue him for blatant false advertising, getting his company in massive trouble, and thus getting his position terminated. In a fit of rage, he broke in to his, now former, job and threw a hissy fit, kicking and smashing. He knocked over a TV that fell splat on his head, instantly killing him.
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i need to be put down someone needs to just erase the concept of the legend of zelda from my brain forever because totk and the team behind it is not gonna stop pissing me off ever. for fucks sake aonuma limitations are not a bad thing and players often cannot be trusted with player freedom. if you want me to come up with a creative solution to a puzzle you need to put limitations on it.
the most well regarded parts of breath of the wild - the great plateau, eventide island - are well regarded because of the limitations they put on the player. you cannot have meaningful progression in a game without limitations.
people crave efficiency, and without limitations in place, players will take the path of least resistance. they won't engage with the possibilities of the ultrahand mechanic in order to take that korok from point a to point b - they'll make the hoverbike, or just pick the fucker up and walk it there. players have to limit themselves in order to reach the games full potential, and idk about you guys but im not fucking doing that.
which is why when aonuma says that he thinks the only reason people prefer the formula of the older zelda games is nostalgia, it makes me want to goddamn hit things. I dont want to create my own fun! that is your job! I never minded the linearity of the older games, because it challenged me - to solve that puzzle as intended, fight that enemy as intended. that 'as intended' is important here, because there was no quick and easy trick to get around it. I couldn't rocket shield my way around a dungeon. I had to engage with the game on the game's terms, and the more freedom players have, the less players will be willing to do that.
and for sure, there is fun to be had in 'cheating' the game. I had fun climbing around the fire temple to beat it in unintended ways (because the puzzles were boring and it felt poorly designed and I got sick of trying to beat it the 'intended' way), and on my second go around of botw I learned windbombing specifically to try and cheat the shrines.
but it gets to a fucking point in totk where you at no point have to actually engage with the game, because there is always a 'correct' answer that does not challenge the player at all. there is always the hoverbike, always a rocket shield. there is no reason to engage with the games mechanics, and at what point is it even worth playing? and the answer to that question is different for everyone, but personally I just don't see the fucking point in it
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fuckin playing my time at sandrock and fucking BURGESS requested stupid filter pipe things, which wouldn't usually be an issue EXCEPT he request PERFECT ones. WHICH I AM APPARENTLY ONLY CAPABLE OF PRODUCING OUTSTANDING ONES. SO I COULDN'T COMPLETE HIS STUPID COMMISSION. I HATE IT HERE
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thinking of giving my Gamer PC some upgrades n some TLC :) bigger ssd + more ram + a proper cleaning (i cleaned it recently but didn鈥檛 have compressed air to get the dust out of every little crevice) + fresh thermal paste..... maybe a new keyboard too? got both my bday and christmas coming up, so :3c getting weirdly excited about this lol
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