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#but what was the point of this dialogue tho
rebouks · 1 day
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hi becca! i was just curious, as a huge fan of your storytelling, do you have a method to how you do it? is that something you've talked about before on here i may have just missed? do you write everything out as a sort of script or just kind of go with the flow? i love hearing about how people create! i hope you have a wonderful day <3
ooooh what a fun question! and ty for being a fan too!! 😭🧡
i suppose i do have a method but it's a bit chaotic as i mostly work everything out as it happens and don't really plan ahead other than a few ideas or a direction i wanna go in u kno? like i have nothing written out for my next arc yet.. only a few ideas for a few scenes 😱 ideas do be forming tho! i may have a first scene in mind 👀
i mostly ask myself where i'm going and/or what i want to show! for example i have a bullet note for the future that says "someone gets injured/breaks smth and [redacted] faints" because said someone is squeamish abt that kinda thing so i want a way to show that rather than tell! all my notes are abt as vague as this & i'll only flesh em out with dialogue/poses closer to the time along with figuring out how they fit into a timeline of other events which is also pretty random depending on what's going on 😅
there's pretty much two things that make up my story.. 1. overarching themes that span a long time eg. Robin struggling with then somewhat gaining control of his gift - these usually centre around character growth or lack thereof! 2. random ideas - the kind of scenes i usually think of in the shower or bed & think YES i need to do that at some point skdjskj i have so many of these for Robin/Wren especially 🤸‍♀️
tldr: 2% last minute planning 98% brain rot 🧠
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meep-meep-richie · 4 months
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´´ I care desperately about what I do. ´´
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fumifooms · 2 months
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Homegrown
Thistle and Delgal - Dungeon Meshi, Ryoko Kui
^ Fernando Pessoa / Killing Flies, Michael Dickman / A Brother Named Gethsemane, Natalie Diaz / Antigonick, Anne Carson v Oats We Sow, Gregory and the Hawk
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eriochromatic · 1 year
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Do you want to come with me, Sporus?
What am I going to do with a soul anyways?
obligatory s3 promo poster redraw bc their dynamic that season??? chef’s kiss
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thechibilitwick · 4 months
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one thing that constantly plagues my mind is this single milgram timeline interaction between shidou and kazui on kazui's birthday
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like not only is it extremely gay but i've recently realized the fact that kazui mentions it's his birthday has certain implications. milgram is pretty thoughtfully written, which would lead me to believe that they wouldn't disregard things that have been said in the past no matter how long ago.
meaning the things kazui said on his first birthday is still just as relevant even now.
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this would imply that kazui bringing up the fact it was his birthday was just an excuse to get shidou to spend some time with him.
why would he go out of his way to mention something he claims he doesn’t care much about if not as an excuse to get shidou to actually spend time with him? either it's just his crippling loneliness or he actually does have a thing for shidou, especially with the way his development is going and how his feelings and desires are being affirmed. plus every milgram interaction has some form of significance to the characters' development.
i do still feel like it's kind of a reach to make this assumption and i'm probably reading into it way too much, cuz it really could just be kazui being nice, but, y'know, why place so much emphasis on it? and also a SHOULDER MASSAGE being offered by the guy who craves physical touch? the closet is not even glass atp it’s been disassembled and returned to ikea
anyways 0507 is real
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drawnfamiliarfaces · 7 months
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<< First - < Prev - here - Next >>
Happy Halloween ;)
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hey remember that caramel-carmel Fake Script i was writing? yeah it's technically not done but i'm tired of tinkering with it so here it is! we'll just say it's a uhhhh uncovered partial script or somethin
this is not in any way official! it's a 100% unaffiliated fanwork & i am Just Fucking Around for Funsies
~
BARNABY: oh, I love carmul!
FRANK: [long, disgusted pause] …what? 
BARNABY: Carmul! You know, those tasty little treats you’re holdin’!
FRANK: You mean caramel?
BARNABY: That’s what I said.
FRANK: [scoffs] No, you didn’t. You said carmul.
BARNABY: We’re sayin’ the same thing here.
FRANK: We absolutely are not!
JULIE: [giggles] You really aren’t.
BARNABY: Carmul, caramel, tomato, tomahto! What does it matter!
FRANK: [flustered, stammering] It - it matters! Julie, you agree with me, don’t you?
JULIE: Well… I don’t know, Frank! I think both are fun!
FRANK: You’re both wrong, then! Wally, you agree with me, don’t you?
WALLY: [hesitant] …I say carmul.
FRANK: No! Not you too! How could you poison him like this, Barnaby?
BARNABY: Don’t look at me! I’m innocent, honest!
FRANK: Ha! So you admit that carmul is the wrong pronunciation!
BARNABY: [groans] ah, geez… throw a dog a bone!
FRANK: I’d be delighted to if you’d just-
[distant yelp as Eddie trips off-screen] 
FRANK: Eddie! Thank goodness, finally someone who can put an end to this debate!
EDDIE: [nervous laugh] Oh no, what did I stumble into this time? 
BARNABY: Hold on a tic, Frank. Hey Ed, take this. What do you call that tasty treat?
EDDIE: [with a tinge of fear] A… caramel?
FRANK: [triumphant] a-HA!
SALLY: [approaching] Did someone mention carmul?
FRANK: AGH!
BARNABY: [delighted] Perfect timing, Sally!
SALLY: What, for a delicious morsel? Hand it over, thank you!
FRANK: You’re all wrong, and I’ll prove it! We’re going to go around the neighborhood and - wait. [under his breath] One two three four - [returns to normal volume] we’re taking this to Poppy’s!
BARNABY: Then Home, then Howdy, yeah yeah - might as well ask the daisies, too.
JULIE: Oooh, and the butterflies! 
SALLY: While we’re at it, we should phone everyone in the book, just to get the widest audience input.
FRANK: [unamused] You all think you’re so funny. 
EDDIE: Well, you gotta admit it’s… it’s… 
[brief, tense pause. Eddie clears his throat]
EDDIE: It’s perfectly sensible!
[Frank makes an affronted noise]
FRANK: Poppy will see sense.
-
POPPY: I’d be delighted to have a cah-mehl, but I’m afraid it-
FRANK: [aghast, truly astonished] You’re joking. You have to be joking. CAH-MEHL? Does no one in this town have sense?! Besides Eddie, of course. And Julie - on a technicality.
EDDIE: [oddly pleased] Why thank you. 
POPPY: My goodness, did- did I say it wrong?
BARNABY: [gleeful] Not in the least, Pops!
SALLY: As far as I’m concerned, you added an extra layer of… pizazz to the word. In fact, I may adjust my own pronunciation accordingly!  
POPPY: [flustered] Oh, well, I didn’t - don’t change on my account -
SALLY: Take the compliment, Poppy. 
POPPY: [meekly] Thank you.
[Sally wanders from the group, practicing the slightly adjusted pronunciation]
WALLY: I’m not sure I understand. What’s wrong with carmul or… care… mul… carmel…
POPPY: Don’t strain yourself dear, you’ll get a migraine.
FRANK: What’s wrong is that it’s ENTIRELY incorrect! It! Is! Pronounced! Caramel!
JULIE: Aww, Frank, I’m sure Home and Howdy will agree with us! Team Caramel, WOOO!
BARNABY: [barely restrained disbelief] Boy, won’t they! 
POPPY: I’m not sure what the fuss is about… there isn’t much of a difference, is there?
[Frank makes a high pitched, frustrated noise and stomps off. He can be heard calling Home’s name in the background]
JULIE: Oop, there he goes!
POPPY:  Oh - oh dear. I didn’t mean to rile him up.
BARNABY: Don’t twist your beak about it - Frank’s just bein’ Frank. Now if you’ll excuse us, I wanna see how it goes with Home.
WALLY: [quietly, thoughtful] But Home doesn’t talk like us…
POPPY: If you’re sure… Do let me know how it goes. 
SALLY: [swaying back to the group] I’ll phone you post-haste! Or even better, I can come by for one of your delicious muffins and regale you with the whole escapade, in detail.
POPPY: [audibly pleased] That sounds - well that sounds like a wonderful idea! I have some fresh from this morning-
BARNABY: Sounds great! See you around, Poppy.
-
FRANK: Home, I have an important question to ask you. Is the correct pronunciation for this candy ‘carmul’, or ‘caramel’? One creak for caramel, two for the incorrect carmul.
BARNABY: Talk about a bias…
[Home stays silent. Sally yawns.]
FRANK: One creak for caramel, two-
[Home slowly shuts their curtains]
FRANK: Hmph! The nerve… well, I suppose a house that can’t speak shouldn’t have a say, anyway.
WALLY: Home can speak. He just does it differently.
BARNABY: And I’m pretty sure they just agreed with me, Walls, an’ Sally.
JULIE: They did not!
BARNABY: Looked like it to me!
SALLY: I have to agree with Julie. Home just declared itself a neutral party, and so the vote can’t be counted either way. On to Howardson!
JULIE: Yes! Howdy! Our last hope!
FRANK: He may have terrible taste in company, but he’s a sensible businessman. Poppy and Home have let me-
JULIE: Us!
FRANK: -us down, but surely Howdy will back us up. 
BARNABY: [faux-serious tone, knows something they don’t] Absolutely. Without a doubt.
-
[store bell chimes]
HOWDY: Howdy-do - [brief pause, a tinge of surprise] everyone! My my, what brings the entire neighborhood to my bountiful bodega? Finally decided to clean me out for good?
BARNABY: [snorts] With how fast you restock? I think I’d break my funnybone!
FRANK: We have important business.
HOWDY: [mildly curious] Do we? That’s news to me! But I’m letting you know now that I don’t deal in bugs, Frankly. It’d be hypocritical. 
FRANK: Believe me, I wish I were here to talk insects. Unfortunately, I need to settle a score. Mr. Dear, if you would?
EDDIE: If I would what?
SALLY: [stage-whisper] Barnabello gave you the, ah, parcel earlier?
EDDIE: The…? Oh! Oh, right - I have it right here, just… give me a second… which pocket…? There we go.
[sound of a small, hard candy placed on the countertop] 
HOWDY: A carmul all for me? You shouldn’t have! No, really, you shouldn’t have. I’m on the clock.
BARNABY: [loud bark of laughter] I knew I could count on you, pal! So what’s the tally, Frankie?
[Frank mutters something inaudible]
BARNABY: What was that? I couldn’t hear you over the sound of me bein’ right!
FRANK: [explosive] You’re all wrong! The correct pronunciation is caramel, CARAMEL! You’re all - you’re all just - heathens! Heathens, I say! I’m taking my company elsewhere! 
EDDIE: Mr. Frankly…
JULIE: [overlapping, following] Aw, c’mon Frank! 
[the door jingles. Julie and Frank’s hushed arguing in the doorway underlies the dialogue]
HOWDY: It sounds like I missed quite the context! Mind filling me in?
BARNABY: That was pretty much it; a real potato potahto argument.
HOWDY: If you say so, Barn. Speaking of potahtos-
[the background argument abruptly cuts off, the door jingles again as it's closed]
FRANK: [rapidly rejoining the group] Hold it! You don’t really say potahto, do you?
BARNABY: [under breath] Here we go again…
SALLY: [deeply amused] Where on Earth did you pick up such a butchered pronunciation? I must have missed the sign on my tour down from the heavens.
EDDIE: [baffled, underlying the dialogue] I’ve never heard anyone say it that way.
JULIE: Oh! Is it a joke? Like, Barnaby says potato-potahto, and then you jokingly say potahto to make us laugh? 
HOWDY: It’s not a joke. That’s how it’s said.
FRANK: [genuinely disturbed] No - no one says that. It’s potato.
HOWDY: Well I say potahto, thank you very much! And if you ever want one from my store again, you’d do well to accept that.
[Various grumbles of reluctant acceptance]
HOWDY: Good. Now, can I get any of you a refreshing drink after such a squall? You must be parched! 
WALLY: I wouldn’t mind a glass of mulk.
[Horrified silence. A pin drop would be deafening]
[Sudden uproarious and overlapping argument]
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arttrampbelle · 1 year
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Ma'am plz! 💙😳🥺😭💙💕💖
I can't take it how adorable kitana is in 11. I'm sorry. They will never make her this adorable again.
A perfect combo of beautiful,graceful,cute,and deadly.
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waywardsalt · 1 year
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thoughts on totk now that i’ve beaten it
under the cut bc of length and bc there is honestly a fair bit of negative stuff
i don’t really think i can say that i liked totk.
it’s fine, it’s genuinely fucking incredible from a technical standpoint with ultrahand, recall, the three map layers and with how smoothly it ran for me. as a game it’s fine.
i’ll start with the things i dislike and end with what i actually liked
i honestly didn’t really like ultrahand? i disliked how much the game leaned on it, since so many puzzles and whatever just boiled down to ‘make something that’ll work’ and it just... it was far too clunky for me to really enjoy using it, outside of using some of the same few designs for traversal. there were a few times when i could see what the game wanted me to do with ultrahand and the given zonai parts and sometimes it just... didn’t work at all. more often than not ultrahand was frustrating for me to use so the game’s reliance on it just made it into a chore sometimes.
in a similar vein the dungeons were serious letdowns. i mean, don’t get me wrong, they’re fine, they had good themes and (mostly) had good aesthetics and general looks and identities to them, but the fact that they were just... basically twenty-ish minute little things was kind of disappointing. i hate that they all had the exact same ‘go hit x number of switches’ gimmick. it really limited what you could do and fucked with the dungeon design, too. the only one where that really worked for me was the fire temple, which was my favorite overall. the water temple was especially dismal, with the least inspired look and just being an astoundingly easy experience. the puzzles in those dungeons were so awfully easy, too, especially since half of the time they just hand you what you need so you barely need to really assess the situation and put a plan together
i hated the water dungeon’s little mini-areas where you do a single piss-easy puzzle to automatically get your prize, i hated the wind temple’s god damn ‘pull a lever and get your prize’ kind of puzzles, i hated how soul-crushingly disappointed i felt when i took a look at the lightning temple’s map and realized that every fucking floor had a singular room just for the switch puzzle. god forbid it’s as fun as the lowest level of that temple. i really miss stuff like mini-bosses or rooms where you have to do a puzzle in order to just... progress, i miss dungeons that i could get lost in or spend a while in or just had... something more interesting or some more substance so that i can’t just breeze through like it’s a glorified shrine. most of the puzzles in those dungeons were simpler than some shrines i did.
i didn’t care to do much exploration since there honestly isn’t much motivation to explore the surface map if you’ve already played botw, and the scarcity of materials this time really got to me, it took me a while to have a half-decent stock of materials, and i still had trouble not running out of stuff even though i was using amiibos to stock up on some things. the money situation was rough, too... a lot of things are cheaper to sell, but some armor is still really expensive plus you have to pay the great fairies to upgrade your equipment in addition to having the correct materials. that especially felt odd- having to grab a handful of (goddamn hard to get) lynel guts is hard enough to upgrade the soldier’s armor, but you want me to cough up 500 rupees, too??
(the scarcity of monster guts also got on my nerves, but i’ll just chalk that up to just some kind of really weird difficulty thing. it was annoying until i tracked down the stronger monsters.)
the story is probably the weakest part of the game to me. it’s really hard to have a baseline investment when you don’t care about these characters, anyway, and what i saw in this game’s story still failed to endear me to hardly any of them. link’s role frustrated me; he just comes off like a tool rather than a character this time through, he barely has any actual relevancy to the story segments beyond being the guy who can use the master sword and being the player’s vehicle to get from point a to b in the story. the blank stare and limited emoting worked in botw because... there’s a given reason for his lack of outward emotion in the past, plus he has no memory in the present. it makes sense. but this time around, he’s gotten memories in the years between this and the last game, but he just feels like a background character in most of the story beats. 
he has no role in the memories and in the present just exists to gather some stuff for other people, he gets the master sword from zelda and then helps the other sages get their secret stones, but he’s barely addressed as his own character in the grand scheme of things unless he’s being directly spoken to. he’s just the swordsman capable of wielding the master sword and zelda’s chosen protector as far as the story is concerned. he has no opinions outside of doing what he’s told and looking for zelda. at least not as far as i could really tell. at least in botw, the story directly concerns him, and it’s his story we’re following. this time around zelda and the sages seem like the most important characters, link’s just... there, doing what he’s been told to.
the new sages are fine, none of them really endeared themselves to me, and i will say that making the player watch essentially the exact same cutscene each time you finish a dungeon was BAFFLING. they were long and you learned almost nothing new after the first one, and there was nothing done to make them very distinct to each individual pair of sages or their respective regions; at the very least, it could have been interesting to meet the ancient sages not in the exact same stone garden, but perhaps at the top of a snowy mountain for the rito, near a volcano or something for the goron, maybe in a shallow pool of water for the zora, and in the desert for the gerudo- but no, they’re all effectively the same thing just with the speaking character swapped out with some minor changes.
(the sages themselves are a pain in the ass to use, having to chase them down to activate their power or accidentally activating a power when you don’t want it; yunobo was honestly my favorite, but because i generally defaulted to having them all activated at all times, i had a lot of trouble with tulin blowing shit away from me when i was trying to grab it while midair. they’re half-decent for combat)
i didn’t really care for rauru or sonia, either. rauru in the present as a ghost was fine, he was kind of interesting and seemed to have changed from his time in the past, but he never managed to be a character i particularly liked. i wasn’t really a fan of his... arrogance? or something in the past scenes, and he never really came off as very interesting. sonia was nearly completely uninteresting which is a shame since she has an interesting design, she just felt delegated to the role of supporting rauru and zelda and then dying to motivate them.
ganondorf is a character i was really looking forward to seeing, and it really fucking sucks that he’s so god damn one-dimensional this time! the story can’t be fucked to delve into him beyond just giving us scenes that just tell us that he’s evil and wants to rule hyrule and get the secret stones and nothing else because fuck having complex villains, i guess. especially frustrating because within the game itself you can draw more interesting motivations up for him, but the game really just doubles-down on him being evil for the fuck of it and wanting to end the world because uhhhh... he’s evil don’t fucking worry about it
the ignoring of the triforce in this game sucks in that way, too, because the way the triforce works and how it can grant wishes made it a much more interesting goal for ganondorf to attain, rather than some poorly-named ‘secret stones’ that do nothing more than just amplify power or something. it sucks how black-and-white this damn story is and how it seems like it just wants to do away with any possible nuance or gray area. no one but the bad guys or side characters are flawed in any actually interesting or significant way.
at least ganondorf was still the most interesting character in the flashbacks.
and then zelda, oh god ZELDA. i honestly really liked her in botw. i liked how you saw her as a flawed, insecure, pressured teen, and how you saw her struggles to relate to link and how she eventually warmed up to him. you saw her as a flawed person who develops and as someone who cares deeply about her friends and her duties and gets frustrated by her failings.
and then in totk a lot of her more interesting traits- her interest in sheikah tech, her excitement over field study and research, her more defining traits as this incarnation of zelda- are basically sanded down and she’s just this perfect flawless princess with great power and an insanely passive role in the past beyond finally taking some kind of action after one of her friends dies and she’s pushed to the brink. cool. great.
she has practically no flaw in totk. if anyone in the present talks about her, they have nothing bad to say and just want to please her and follow her orders, she is right in telling the gerudo how to train their troops she is right even when misheard to tell people to put themselves in danger and she is hardly meaningfully questioned when her imposter is doing very clearly suspicious shit. neither the story nor any of the characters wants to let her be flawed. she’s just perfect in damn near every way and barely retains any interesting characterization she got in botw. there are some interesting snippets in her being a teacher and setting up memorials to those who died in the calamity, but there’s hardly any more than that, and it makes it really hard for me to give a damn about her. she’s not interesting this time.
the whole thing with zelda becoming a dragon too, is... it’s fine. it’s ok. but the fact that she turns back at the end with no problem whatsoever is one hell of a fucking misstep. why talk about draconification being forbidden for a good reason anyways if it doesn’t actually matter anyways??? if you never actually see any of those fucking repercussions why even bring them up??? i really feel like it would have been more effective for there to have been actual consequences for zelda beyond just fucking flying around half-conscious for a millennium or whatever- have her lose her memory when she’s brought back! there you go! there’s the reason why draconification is forbidden! there’s the thing about losing yourself! plus, zelda losing her memories as a result would mirror link having lost his memories in botw! that has so much more weight and significance then ‘oh uh ignore the warnings from a while back she’s completely fine dw abt it’ i hate that she’s back just like that without any of the consequences that the game suggests.
the dragon’s tears in general kinda just felt weaker than botw’s memories anyways bc you’re more just. watching stuff happen then actually learning anything. it has less characters and yet i feel like you only get to know like half of the important ones. like three of them are all about the same event. a few times they just replay parts of old memories in new ones. if they ever reference a past memory they just show you what they’re referencing instead of leaving you to piece it together. just play the voices or something don’t break the flow of things to play a clip of something i’ve already seen.
plus the fact that totk... barely acknowledges that it’s a sequel to botw really rubs me the wrong way. i understand that loz is extremely loose with its lore, but totk is a direct sequel set in the same world a few years later, and yet the events and characters of botw have might as well been forgotten and its all either ignored, brushed aside, or straight up replaced by something else for no good reason. the continuity between these games is absolutely dismal and to see the different ways in which the events and concepts or botw are just... disregarded really just left a bad taste in my mouth.
just- i love good stories and worlds in video games, and while some games can coast by for me by feeling good to play, having a good and engaging story and characters is usually essential to my enjoyment of a game, and when i don’t care about to the point of disliking the story and characters, and when none of the important areas are fascinating or distinct enough from each other, and when the game even fails to really reel me in with the gameplay...
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i wanted to like totk, but it really just did not work for me. i just ended up feeling frustrated and disappointed and even sometimes bored with all of the major stuff and man. totk is really, REALLY, not for me, and it just left me wanting to play older zelda games instead.
...
HOWEVER! there were actually some things i really loved about totk! it’s not all doom and gloom! (well, not all doom, at least)
so! the music was great! not all of it really fit or made a lot of sense with the context in which they played or failed to evoke the feeling they were meant to, but the new tracks in this game were great! i especially love the first two phases of the fire temple’s theme, the depths music, and most of the new battle and boss themes. zelda games almost never fail when it comes to the music.
i did genuinely like the fire temple- yunobo’s ability was used the best in this dungeon, and it had the best five switches gimmick, i loved how you had to hit the gongs (sometimes having to construct a path to account for the weaknesses of yunobo’s ability) and how it then ‘scared’ each of the five statues holding a part of the gate- it was very cute and fit in very well with the general feel of that part of the story. it was the best in terms of difficulty and complexity, but it didn’t have the best boss- the lightning temple had the best boss, and i will admit that even if most of them were easy, i really enjoyed the mirror puzzles, as well as the process to unlocking the dungeon. the wind temple had my favorite visual identity and aesthetic, though, i liked it being a part of this old rito song, and how it was the most distinct in looks from the other dungeons.
the sky islands were honestly fun, even if they weren’t all that interesting. getting to some of the harder-to-reach islands were some of my favorite times i had to use ultrahand, and stuff like the zonai forge island and the one orblike island with the mirror puzzle, and pretty much all of the more complicated parts of the sky islands were a lot of fun to explore and figure out.
being able to ride on the dragons was just really cool, and the fact that they come out of the chasms was fun.
the new horns for the monsters were cool, it helps differentiate the different monster strengths and i just thought they were really neat.
the quest with lurelin village was fun, even if the pirates just being monsters was a real let-down.
the stable trotters were also a fun bunch of characters, that was a good, new way to open up fairy fountains.
all of the new stuff with the yiga was really fun, like getting their outfit and being able to pretend to be one of them and learning the blademaster attack- so much fun it was so cute.
most of the new outfits are really good and useful, and while a bit janky and not that great, the house-building bit near tarrey was endearing.
while none of the main characters interested me, i really, especially liked tauro and yona and penn. for some reason they just appealed to me and i really wish they had bigger parts in the game because they’re interesting and they have good designs and i’d really like to know more about them.
the underground gerudo shelter was pretty cool, to be honest, and the look of the caves was really cool.
i adored the proving grounds shrines- easily my favorite shrines in the entire game, i had no problem spending a decent amount of time in those kinds of shrines, they were fantastic.
the new ingredients and recipes and new weapons were cool.
the way you basically return to the area you started at on your way to ganondorf is pretty cool, that whole path is really neat.
ganondorf in general was a pretty cool boss, even if he ended up being kind of easy for me. the whole final boss sequence was neat.
by FAR, though, my absolute favorite part of this game was 100% the depths. the fact that there was just an entire second layer to the map that was the same size as the surface, just inverted and dark and filled with new bosses and locations... i spent hours down there without going back up to the surface and absolutely had a BLAST screwing around in the dark, lighting up my path with brightblooms and tossing together little vehicles with lights so that i could get to the next lightroot off in the distance. the depths was probably where i ended up using zonai vehicles the most, and it was honestly pretty fun to go around spotting and reaching every lightroot, coming across different mines and weird little landforms and coliseums and yiga camps. the music and plantlife and look of the depths were so good, and it really felt distinct from the rest of the game in a very good way. doing all of the lightroots and getting enough zonaite to max out link’s energy cells was definitely a good move since it made finding shrines and dealing with later zonai machine stuff easier.
overall, tears of the kingdom was a severely mixed bag for me, and while there was stuff i did like, i don’t think it’s enough to really get me to say that i really liked this game overall- after all most of the stuff i disliked was unavoidable parts of the games, and it definitely put a hamper on my interest in the rest of the time. totk is fine, but it’s really not my thing. 
#i just- *slams head into brick wall* bro i did not have a good time with this game#going back to my silly little comparison point; totk was $70 and my copy of phantom hourglass was $70#$70 is a bullshit amount for a game but thats no the point here#totk from a technical baseline standpoint as a GAME is worth $70#its story and the amount of enjoyment it gave me was not worth $70 tho. the story and enjoyment i got from ph was more worth $70 to me#salty talks#loz#legend of zelda#totk#'zelda games almost never fail when it comes to the music' if you talk shit abt ph's soundtrack i'll kill you. i like the dungeon track#i partially have the shinji chair image saved for this but i did also initally save it yesterday when i finished nge#listen this was fine on a surface level but it just wore me the fuck down#link was just some flavor of stonefaced or surprised or determined in any given cutscene and like. idk. wasnt too interested in him either#look i know about the silly little dialogue options. still didnt do it for me#link getting his arm back only makes sense to me bc i got every last light of blessing and heart container and stamina vessel#the gloom in his body is 100% gone hes squeaky clean for me. whyd you take his shirt off tho. at least keep his hat. cant take it seriously#put him in the archaic set or smth his arm is fully visible that way at least and its full circle thats what he wears at the start#couldnt take the whole grabbing zelda sequence seriously bc i missed the (hold) prompt and link flew away lol#totk spoilers#also wasnt really a fan of most of the voice acting yeah sorry. kinda rough all around aside from like ganondorf and dimitri- i mean rauru#mineru and the rito sage were fine too ig. im not going to bother watching any vids or whatever to check again#riju and sidon were fine too#sonia was cool too but everyone else was a lil rough tbh esp with having to say 'secret stone' that name sucks shit#my switch died in the middle of the credits. i had like 25% when i started fighting ganondorf.#it died twice actually cuz i charged it for a few minutes and what like yeah 5% should be good and nope. died again#anyways whatever. im not giving it a rating im tired of this game i dont think i'll be replaying or even just touching it any time soon#music was top notch again tho. made me feel stuff more than the actual story did. cool ig#bitching abt totk
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brother-emperors · 11 months
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"when you marry off a son to the church, they're married to god's vicar on earth" lives rent free in my mind now, thank you very much! also, can't stop thinking of rodrigo borgia and giuliano della rovere as a bickering divorced couple, and it's too kinda your fault -_-
absolutely CACKLING at the idea of rodrigo and giuliano as a divorced couple because I've always envisioned them as two different types of monsters that despised each other and were intent on eating the other along with anyone else that got in their way, with giuliano coming out of that war winning. and it wasn't enough to get the throne (the papacy), he also kicked cesare to the curb after luring him back in. we love to see it! you can't buy that kind of hate off the shelves, you have to curate it and let it fester like an open wound! an absolute masterclass in driving in one final nail into the coffin of a family you despise. (there's a kind of dynastic rivalry subtext in regards to inheritance etc, between these two that makes them incompatible with the divorced framework to me. it's more of a eat or be eaten, destroy the pretender to the throne, etc etc in my mind)
ascanio sforza and giuliano della rovere on the other hand. they have an adjacent kind of divorced energy, to me. those two were rivals for so long (ascanio kneecapping della rovere by backing rodrigo in the papal elections, and it escalating from there), and only came together in the end (della rovere visiting ascanio every day on summer for conversation, hello??), and even then: that came with a hefty side of deeply unbalanced power dynamics of the julius caesar-clemency variety (fun fact! when giuliano della rovere became pope, he took on the name julius II in reference to julius caesar!)
wait--- you want to know who's literally divorced, though? ascanio and rodrigo. ascanio was one of the major players in setting up the lucrezia borgia-giovanni sforza marriage, and that annulment had implications, especially with how rodrigo kept trying to shut ascanio out of vatican politics. that didn't stop them from sharing the pastime of gambling together, though.
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sherbetlemonss · 1 year
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The majority vote atm of my prev poll voted to post the comic and I don’t want to wait for tomorrow to post so here it is!!
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Ok so for starters Gyro is not dead dw 😭😭 the whole gist of this is basically after the shadow war when everything is said and done and everyone (presumably) just forgets about Gyro and how the last time someone saw him was while he was being thrown into the sea after being called a work acquaintance </3 so anyway Angel n bulb go look for their dad but can’t find him and ask Scrooge for help or if he knows where he is and Scrooge face turns to one of panic and regret as he remembers what happened to him and what he had last ‘said’ to him(???)
In the episode Gyro does come back up from the water for air so he is alive but maybe in this he washes up at some point and Scrooge or others find him and make sure he’s ok idk I’m not at all planning to go further with this - this was just a silly idea I had a while back lol
Also I know it is very headcanoned that Scrooge said Gyro is a work acquaintance to protect him but I’d imagine that it would still sting
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wanders-in-stars · 11 months
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im fucking cackling, my camera mod can sometimes swap to first person perspective of not just my character but also the npc I'm talking to, and this is how Gore and Tamar see each other:
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neosatsuma · 2 months
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can someone tell me what I was supposed to like about Baby Driver
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yuwuta · 4 months
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i just read the test drive fic with yuuta and i screamed when there was just hashtags after his text 😭😭 loved it so much istg, I'm praying you get the chance to work on a pt2 soon but no rush, I'm enjoying your other posts, I'm so excited for the valentine's one!!! 💗💗
there will be more to the story, i just can't promise when i'll post it because i'm still figuring out how to frame it? i've tried writing the mirrored conversation w/ yuuta telling megumi, toge, and gojo about your marriage, but it doesn't feel right LOL so i'm shifting gears to more about reader and yuuta potentially navigating their divorce? which is really about me figuring out how yuuta wants to tell you that he wants to stay married 😭😭
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collegeoflore · 7 months
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filing these under “lines that make xarrai feel extremely normal” as well.
#this whole conversation is a lot for them. LMAO.#i have actually fully rewritten this one as a dialogue study too bc it’s like. a very important moment for them but#idk man. i wish u could argue with him more in game LOL#this convo makes me and xarrai both batshit insane tho LOL#the inbuilt banite ambition they run from but cannot shake (let him take this power and then take it from him)#vs the love for him they refuse to admit is love (this will ruin him)#they don’t WANT this power and they don’t want him to have it but they can’t shake the part of them that plots out how to get it.#but they have to be better than what made them or none of it was worth it etc etc etc i am rambling. anyway. bye#oc. xarrai#r. hold me like a knife#(for durge!xar they r much more like ‘idk if this is a good idea but i will maybe help u??’)#(canon!xar is (after they get over their knee jerk reaction of Oooh I Want It) is very directly to his face like ‘this is an awful idea.’)#realized these tags r not even about the lines in the screenshots. lol.#the whole ‘what cazador did was only wrong because it happened to *me*’ cuts them like a fucking knife tho LOL#it’s such a flagrant rejection of everything xarrai has said to him by this point. and he doesn’t even recognize it as one LOL#but xar hears that as ‘every bit of genuine emotion you’ve shown me and the trust u put in me with ur past meant nothing :) sowwie’#‘it was only bad bc it happened to me and that means it’s not bad when ppl like cazador do things to ppl like u either :)’#and they Know that’s not what he means. but instead of communicating like an adult they just seethe abt it LOL#okay sorry now i’m done.#lord only knows why i exclusively drop lore in the tags.
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deityofhearts · 5 months
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If I die I’m not having a funeral but instead a stupid party with cake and decorations and you’re all invited
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