#code page 437
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𝚟𝚎𝚗𝚎𝚎𝚛
#ascii art#ansi art#code page 437#hexadecimal#datamosh#databend#data manipulation#data art#cyber art#indescribable#posterized#loss#frutiger aero#cyberpunk#art excercise
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GPT was struggling to output pixel perfect "classic MSDOS installer style" without blocky results or messed up characters and all kinds of usual AI artifacts. I was having a back and forth revision session when it suddenly proposed: " Instead of relying on the image generation tool to "guess" the look: Do you want me to manually recreate this using Python and Pillow, building the image programmatically block-by-block. " and here we have this image using the appropriate Code page 437 font. (yes that font wasn't part of the operating system but actually bitmap glyphs built into a ROM chip)
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Another simple text art animation.
Pending title for this setting is "ANSI Laboratories Ltd."
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th. thanks wikipedia. i already knew what this is
#quite literally all of the characters in the code page 437 byte graph are linked to a corresponding page#wikipedia
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ascii art time Code page 437 8x8
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Why is there a "small house" in IBM's Code page 437?
https://blog.glyphdrawing.club/why-is-there-a-small-house-in-ibm-s-code-page-437/
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《 Clips Masterlist
《 Part 4 Part 6 》
Ep 390 - Metropolitan Police Detective Love Story 6 (Part 1)
Ep 391 - Metropolitan Police Detective Love Story 6 (Part 2)
Ep 392 - The Mysterious Height Difference of 20cm
Ep 393 - A Kidnapping Case... So It Seems
Ep 394 - Big Adventure in the Eccentric Mansion (The Seal)
Ep 395 - Big Adventure in the Eccentric Mansion (The Mechanism)
Ep 396 - Big Adventure in the Eccentric Mansion (The Resolution)
Ep 397 - Hot Bitter Sweet Soup
Ep 398 - The Strange Family's Request (Part 1)
Ep 399 - The Strange Family's Request (Part 2)
Ep 400 - Ran's Suspicions
Ep 401 - A Jewel Thief Caught Red-Handed (Part 1)
Ep 402 - A Jewel Thief Caught Red-Handed (Part 2)
Ep 403 - The Mysterious Angel's Mansion (Part 1)
Ep 404 - The Mysterious Angel's Mansion (Part 2)
Ep 405 - The Man Who Called for an Ambulance
Ep 406 - Conan and Heiji's Deduction Magic (The Trick)
Ep 407 - Conan and Heiji's Deduction Magic (The Mansion)
Ep 408 - Conan and Heiji's Deduction Magic (The Resolution)
Ep 409 - The Simultaneous Stage Advance and Kidnapping (Part 1)
Ep 410 - The Simultaneous Stage Advance and Kidnapping (Part 2)
Ep 411 - The Shinto Shrine Torii's Surprising Code (Part 1)
Ep 412 - The Shinto Shrine Torii's Surprising Code (Part 2)
Ep 413 - The Half Completed Crime Mystery
Ep 414 - The Detective Boys' Bluebird Chase
Ep 415 - The Evil Spirit Appears on An Unlucky Day (The Case)
Ep 416 - The Evil Spirit Appears on An Unlucky Day (The Suspicion)
Ep 417 - The Evil Spirit Appears on An Unlucky Day (The Resolution)
Ep 418 - Home of Beika's Grenier
Ep 419 - Sword of the Eight-Headed Serpent (Part 1)
Ep 420 - Sword of the Eight-Headed Serpent (Part 2)
Ep 421 - Ginkgo-Colored First Love (Part 1)
Ep 422 - Ginkgo-Colored First Love (Part 2)
Ep 423 - The Detective Boys and the Four Caterpillar Brothers
Ep 424 - Photo E-mail from the Clown
Ep 425 - Detective Conan Special: Black Impact! The Moment the Black Organization Reaches Out
Ep 426 - Love Letter to Ran
Ep 427 - Super Secret of the Road to School (Part 1)
Ep 428 - Super Secret of the Road to School (Part 2)
Ep 429 - Two People Who Can't Return (Part 1)
Ep 430 - Two People Who Can't Return (Part 2)
Ep 431 - Metropolitan Police Detective Love Story 7 (Part 1)
Ep 432 - Metropolitan Police Detective Love Story 7 (Part 2)
Ep 433 - Conan: A Strange Child
Ep 434 - The Great Dog Coeur's Triumph
Ep 435 - Information Gathered About the Detective Boys (Part 1)
Ep 436 - Information Gathered About the Detective Boys (Part 2)
Ep 437 - Aya Ueto and Shinichi - The Promise from 4 Years Ago
Ep 438 - The Pursuit of the Fish E-mail
Ep 439 - And It'd Be Nice if Everybody Disappeared
Ep 440 - The Car Stunt's Utmost Limit
Ep 441 - The Final “Ahh”
Ep 442 - The Man Obstructed by the Steel Frame
Ep 443 - Clam Digging With a Sigh (Part 1)
Ep 444 - Clam Digging With a Sigh (Part 2)
Ep 445 - Secret of the Russian Blue
Ep 446 - The Sealed Western-Style Window (Part 1)
Ep 447 - The Sealed Western-Style Window (Part 2)
Ep 448 - The Meguro Sanma Case
Ep 449 - Detective Conan Special: Metropolitan Police Detective Love Story - Fake Wedding
Ep 450 - Trick vs. Magic (Part 1)
Ep 451 - Trick vs. Magic (Part 2)
Ep 452 - Detective Conan Special: The Phantom of the Konpira
Ep 453 - Preview Screening of Fate and Friendship
Ep 454 - The Overturned Conclusion (Part 1)
Ep 455 - The Overturned Conclusion (Part 2)
Ep 456 - The Mystery I Loved
Ep 457 - Sonoko's Red Handkerchief (Part 1)
Ep 458 - Sonoko's Red Handkerchief (Part 2)
Ep 459 - A Mysterious Man - Overly Strict with Regulations
Ep 460 - Class 1-B's Great Operation!
Ep 461 - The Missing Page
Ep 462 - The Shadow of the Black Organization (The Young Witness)
Ep 463 - The Shadow of the Black Organization (The Strange Illumination)
Ep 464 - The Shadow of the Black Organization (The Mystery of the Big Reward)
Ep 465 - The Shadow of the Black Organization (Shining Star of Pearl)
Ep 466 - The Unsmashable Snowman (Part 1)
Ep 467 - The Unsmashable Snowman (Part 2)
Ep 468 - Mysterious Case Near the Pond
Ep 469 - Kaitou Kid and the Four Masterpieces (Part 1)
Ep 470 - Kaitou Kid and the Four Masterpieces (Part 2)
Ep 471 - The Uncontrollable Rental Car!
Ep 472 - Shinichi Kudo's Childhood Adventure (Part 1)
Ep 473 - Shinichi Kudo's Childhood Adventure (Part 2)
Ep 474 - The Love of Lawyer Eri Kisaki
Ep 475 - Bad Luck Grand Prix
Ep 478 - Real 30 Minutes
Ep 479 - Detective Conan Special: Three Days with Heiji Hattori
Ep 480 - Yellow Alibi
Ep 481 - Mountain Witch's Cutlery (Part 1)
Ep 482 - Mountain Witch's Cutlery (Part 2)
Ep 483 - The Vanished Policeman
Ep 484 - Whereabouts of the Dark Photograph (Part 1)
Ep 485 - Whereabouts of the Dark Photograph (Part 2)
Ep 486 - Beckoning Cat from Right to Left
#detective conan#detective conan anime#detective conan series#case closed#anime#anime series#anime tv show#mystery series#japanese tv show#anime episode#episodes#episode list#anime clips
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doot doot
hmmm i appreciate your presence. have Code Page-437 ascii system for the appple ][ pc on dos. go. begone now.
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@kevfquinn Ah wait of course it's an NBSP rather than a regular space, that made it much easier to work out. It's much simpler than that issue with UTF-8 though. OxA0 is an NBSP in code page Windows-1252, which is obviously what the till is using, while it's an á in code page 437 (& 850 or other related encodings), which must be what the printer is using.
I can't believe we're still having to deal with code pages in fucking 2023 – I mean I can because the till is running Windows XP or something – but I have had to deal with them before on my own laptop running Windows 10.
Anyone know if there exists a tool that allow you to compare which characters are at certain values in different encodings?
The receipt printer at my work has a quirk where a space [ ] in an order message will be printed as an a-acute [á] and I was wondering if I could work out what pair of encodings the till and the printer were using that would cause that specific switch. I'm especially curious about this case because I'm unaware of any encodings that don't respect ASCII (Other than UTF-16 I guess).
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𝚛𝚎𝚖𝚒𝚗𝚍𝚎𝚛
#ascii art#ansi art#code page 437#hexadecimal#datamosh#databend#data manipulation#data art#cyber art#indescribable#posterized#loss#frutiger aero#cyberpunk#art excercise
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Suffering from my own... something.
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a simple text art animation :)
I used this font.
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The 1986 retina screen: the WY-700 video card/screen gave the PC a 1280x800 resolution, and a text-mode of 160 columns by 50 lines. It had a built-in 16x16 font (download), and you could even use your own custom fonts. The high-res modes only supported greyscale, but who needs colours anyway?
Sources: John Elliot, thecomputerarchive.com, PC Mag.
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Let me just preface this by saying: I really like making fonts. There’s something fascinating about taking a symbol that has a universally-agreed-upon meaning and figuring out how to transform it in a way that keeps its basic structure recognizably intact while still giving it a unique personal touch and ensuring that it aesthetically fits into the greater context of whatever it’s being used for.
So, to that end: This is the default font used in Morlequariat. It’s used for most in-game UI elements, all narration, and almost all dialogue. All of the text in the game is stored on disk as ASCII, and so this font page corresponds to the printable range of ASCII (codepoints 0x20 to 0x7F). However, many of the punctuation symbols included in ASCII were not useful to me, so I replaced them with things that—at least to me—made some sense. The substitutions I made are as follows:
The hash sign (#) is replaced with the Sign of the Light. Any good Gothic fantasy setting needs to have one of two things: either superfluous crosses everywhere, or superfluous instances of whatever the equivalent holy symbol in the setting’s fictional religion is. I chose the latter.
The dollar sign ($) is still a currency symbol, but in this case the currency is gold coins and, in lieu of coming up with a symbol for them, I just drew a gold coin. I’m not entirely satisfied with how it looks (and especially with it being the only colored symbol on this font page), and once I have a better sense of how currency systems are going to be handled in the finished game I will probably replace this with something more appropriate.
The equal sign (=) is replaced with an ellipsis, mostly because a game that has more dialogue than it does mathematical equations is going to have a lot of ellipses and not many equal signs.
Similarly, the greater than (<) and less than (>) signs are replaced with arrows, mostly for use on road signs. Once I had these replaced, it was obvious to replace the caret (^) with an upwards arrow, and the underscore (_) being replaced with a downwards arrow was chosen because of its proximity on the codepage to the upwards arrow and because it’s the only symbol that has any connection to the idea of “below”.
The at sign (@) is replaced with a smiley face. Since I’ve never seen that symbol used for anything but email addresses, and email has not been invented yet in the setting of Morlequariat, it was effectively a blank space that I could put anything in; and this is a symbol I’ve seen frequently enough in the fonts of the old games for Nintendo handhelds that were such a major influence on the game’s aesthetic. I think the main reason I chose the replacement I did is because of the tendency of old-fashioned ASCII-graphics roguelikes to represent the player character with an at sign, and the tendency of upgraded versions of those same roguelikes that used the IBM 437 font to use the smiley face character instead.
The curly braces ( { } ) and the vertical pipe ( | ) are replaced with glyphs that can be combined to make variable-width dashes. This is because I have a tendency to use perhaps more em dashes (—) in casual writing than is strictly warranted, and the hyphen (-) is too short for that.
There are at least two other fonts of the same style that are going to be in the game. One is a Gothic Blackletter font, which is going to be used for inscriptions on ancient statues, dialogue spoken by historical figures, and the like. (This fontpage currently also contains a number of color-coded symbols for game concepts such as damage types and health meters, although these may end up getting moved to their own page at some point in the future.) The other is based on my own handwriting and will probably be used primarily for handwritten texts. As an unrelated personal side project (read: “way to procrastinate working on Morlequariat”), I have also expanded the primary font to cover the entire Greek alphabet and have gotten much further than necessary on replicating the entirety of the IBM 437 and Windows 1252 codepages.
#fonts#pixel fonts#pixel graphics#pixel art#fontdesign#game art#game design#indiegamedev#morlequariat
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i was looking thru the tags of the elf practice poll and this

made me so curious and i couldnt figure out what it meant by googling it so if you feel like explaining it you can but MORE IMPORTANTLY your art is gorgeous ! i cant imagine the effort skill and attention to detail that takes, would you be ok with me printing a couple out at the library and using them in my notebook or on the covers? not for money or anything its basically just a non-fancy bullet journal i use to try and keep myself in line lol. even if not thanks and i hope you have a great day :)
answering the second part first, yes of course use my art as decoration for covers and stuff, i love it when people think my art is that good.
long answer to part 1:
so this isn't really a thing in ascii art (i.e i haven't seen any discusssions on how different sizes lead to different ratios of black [black ground color] and white [foreground color]), but for the double line glyph:
this is the 18x18 ones (with a red overlay here other wise things can get mis allined in editing)
this is the 12x12 ones the thing is that the amount of white vs amount of black in these double line tiles i noteate as 2x + 3y = z. (this is where i would put a read more but i can't seem to find it on the editor)
where the 2x is the blue in this image, and 3y is the red. in 12x12, this works out to be (2*3) + (3*2) = 12. while this does make the amount of red vs blue to be equal, i find it less pleasing then
the 18x18 one, where its (2*3) + (3*4) = 18. this at least to my eye lets it be way more visable what color the (brighter red) lines are. while there are code page 437 for every title size between 8 and 20, i have my own glyph sheet (this is the 12x12 one and the boxes are basicly space for explation if i have new glyph ideas).
and so all the little details of all of the glyphs had to be chagned by hand. also the way rexpaint (programe i use for this) works it refences the glyphs by location so if i was to swap locations of two glyphs it would mess around with images
what happens when you fuck something up
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