#concept of 3d modelling
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vxmpire-vxlle · 2 months ago
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Hatsune Miku
by shelter_song
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semgroup · 2 years ago
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art-of-arcane · 9 months ago
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ARCANE | Viktor Modeling and Texturing | Thibaut Granet
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boggsart · 1 year ago
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I’ve decided to post all of the progress here as well, not just on instagram. Some people have asked to be tagged once I post some progress, but I can’t remember who they were. So if you wanna see future progress, let me know and I’ll tag you!
This one may not look too different from the previous one, but nothing really turned out the way I intended to.
The colors, the textures, the focus, the sounds, the camera, everything just seems so off, and oh boy the animation… this is the result of rushing and not knowing what I’m doing, just inserting keyframes, tweaking the graph editor and hoping for the best. So maybe signing up for this project wasn’t a great idea after all lol. Plus the datapad’s not even fully textured, you can literally see where I started adding details on the front, then for some reason I just left off lol
One thing I’ll definitely work on in the future is the menu itself, because if this project is for a graphic design thesis, then I might as well try to make the only thing that has something to do with it look more presentable. I’ll definitely be changing up the fonts, and I have some other ideas for the background as well.
But for now, I’ll move on to the remaining 5 character menu animations. Originally there were gonna be 5, not 7. At first I was randomly picking out the characters I wanted to make one for, then I realized, it’d probably be best, if each squad got one animation. The 501st gets Rex, the 212th gets Cody, the CG gets Fox, the 104th gets Wolffe, and the 241st gets Tukk. CF99 got Hunter but I really wanted to make one for Tech as well, since modeling and texturing him took the longest 💀
Once all of that’s done, I can finally move on to animating the trailer video. Which I’m terrified of, but oh well lol
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shoomlah · 9 months ago
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...Aaaaand some of my prop designs & models for Riven (2024).
So much of my own sensibility as a concept artist was inspired by Richard Vander Wende's work on the original Riven, so getting to work alongside him to re-create some of these objects (and design some new ones) was completely surreal. Meet your heroes!! Sometimes it works out because your brains work in the exact same way. 😎👍🏼
(Credits to my collaborators: Grave marker models by Lance VerMeer, rebel viewer handle design by Richard Vander Wende)
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dovewingkinnie · 4 months ago
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pretend its a cutscene in a game or something made this before i got sick waah
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elderscrollsconceptart · 11 months ago
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Sphynx Lynx cat
3d model for The Elder Scrolls: Online
Modeling by Tatiana Malinko
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warmfuzzyanimal · 1 year ago
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i was extremely sleep deprived yesterday when i discovered the dragon survival mod which was LIFE CHANGING when you're on three hours of sleep so of course i made a whole custom forest dragon texture in one day about it. and. just for fun, some concept art i made for it:
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aestheticallynotdeerlightful · 10 months ago
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Style swap- Invader Zim and Psychonauts
Cause I thought it would be fun and practice
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(Please do not use or repost my works anywhere without explicit permission from me first thank you <3)
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kcamberart · 5 months ago
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minior sketch + finished render
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solradguy · 1 month ago
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No one ever talks about how Sol's sword turns into this thing when he installs. Or how it has a Tree of Life on it
I need someone to ask Daisuke Ishiwatari about his library and how he got inspired to put some of the wildest theology and metaphysics deepcuts you can imagine in the equally wildest places in Guilty Gear, and why like... No one has really brought them up (AFAIK) in the 25 whatever years GG's been around for
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ascender56 · 7 months ago
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I designed a small mid-25th century scout vessel, yeehaw
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theoldbloomingroots · 1 year ago
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Finished 3D model of Mipa!
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boggsart · 11 months ago
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Presenting the cops with a very special guest❤️ This project hasn’t been progressing as much as I want it to lately, partly because my regular job is taking all my time and energy, plus, I’m struggling to keep up my motivation. I have so many other great ideas I'd love to start working on, and I also really wanna start doing commissions too, but can’t until this project is about 90% finished. With all that, I’m not going to lie, finishing this has been a struggle. But hey, at least another one is down, which means only the 212th is left (then comes another struggle with the trailer animation😂)
Here's one for Tech
Here's one for Hunter
Here's one for Rex
Here's one for Echo
Here's one for Wolffe
Here's one for Tukk
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taglist: @callsign-denmark@techwrecker@dahscribbler@lightspringrain@dreamsandrosies@brainless-tin-box@thecoffeelorian @luzfeather @burningfieldof-clover@99tech99 @theglitterdark @fangirl-goes-nova@foundenterprisefamily@fanfictasia@jedi-hawkins@megmegalodondon@lifblogs@photowizard17@isthereanechoinhere96@inthemiddle0feverywhere @namechange-mykidfoundmyblog
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art-of-arcane · 9 months ago
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ARCANE | The Hexcore Plant Model | Delphine Jobin
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elderscrollsconceptart · 11 months ago
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Miraak's mask and pauldrons
3d render for The Elder Scrolls V: Skyrim
Modeling and design by Charles Kim
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