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stormsbourne · 11 months ago
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modding dao these days is like roll a die spin a wheel throw a dart and if any of them hit "the red zone" something will fuck up in a way that makes nearly no sense. feel like this must be how bethesda fans feel all the time
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a-master-procrastinator · 6 months ago
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Alright, new character textures... where to start?
Like I said before, I like some changes more and others less. Overall I'm pretty neutral about it, but I also understand being upset about them bc it really should be optional (I saw someone say that the devs are working on adding a new slider for these textures, let's hope it's true).
My thoughts (specifically criticisms):
noticed that male characters have more detailed texture than female characters, and I kinda prefer the more detailed version. To me the difference on women is barely noticeable, and when they stand next to each other it looks a little silly
the inherent eyeliner and mascara on female faces look even more out of place next to new textures. There are some complexions that remove it, but I think it's not enough, and it would be better to improve the eyes as well (at least a little)
especially on togrutas, now that the eyeliner is even more intense (although not on all faces)
not sure if the texture update caused that or was it a choice, but hair colors look much lighter than before, and it doesn't seem to be a lighting issue. Black hair looks less, well, black (I remember when they added a new hair color bc the old black wasn't dark enough)
similar problem with skin colors. Some look more saturated while other look more pale. Could be a lighting issue in some cases, but I know at least some togrutas have slightly lighter skin now
patchy skin on chiss characters, but everyone already know that
I don't think lighting works well with these textures in a lot a pre 7.4 cutscenes. Often characters happen to stand in shadows so we can't see much, or lighting hits all the 'unflattering' details (in quotes because it's subjective)
I also suspect that my screen resolution might have played a part in my neutral-slightly positive impression. See, my screen resolution is this weird 1366x768p, so not exactly 1080p or higher as some people have, and it's possible that the textures are showing slightly less pronounced on my screen. Or maybe it doesn't matter that much.
And to show that it really is different depending on lighting and character, here are some pictures of my characters before and after 7.4 lighting changes.
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Huge difference, right? In most cases the new texture isn't even that visible because it's either too dark to see anything or the lighting is too flat on the face.
I have one comparison, where both screenshots were taken in the new lighting, but it's dark so it probably isn't a good showcase:
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However, without comparing to pre 7.6, sometimes my characters look nice.
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And Vintu doesn't even look different lol
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99simproblems · 1 year ago
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There's a fem framed version of the chest expand modifier in the game files but it wasn't made into a slider for some reason.
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rsthemewp · 1 year ago
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7+ Best Art Portfolio Website WordPress Premium Theme
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Art Portfolio Website WordPress Premium Theme
Creating an art portfolio website is essential for artists, designers, and creatives to showcase their work and attract potential clients. Let’s explore some of the best WordPress premium themes specifically designed for art portfolio websites:
1. Dabble – Creative Agency & Portfolio WordPress Theme:
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A sophisticated and stylish theme with multiple menu layouts, sliders, and preset blog post styles.
Features a portfolio system using a custom post type, allowing you to display your projects effectively.
Available in both free and premium versions, with advanced controls in the premium version.
2. Rubrash – Personal Portfolio WordPress Theme:
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Known for its rock-solid coding and fantastic support.
Offers full-width portfolio layouts, including checkerboard style and carousel options.
Utilize the drag-and-drop Elementor Builder to create stunning pages for each portfolio entry.
3. Swipy – Creative Agency WordPress Theme:
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A flexible and feature-rich theme powered by the Elementor page builder plugin.
Suitable for various types of websites, including art portfolio website.
Explore its extensive library of over 300 templates for startups, freelancers, and personal sites.
4. Kulluu – Creative Agency WordPress Theme:
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A minimalist freelancer and agency portfolio theme.
Ideal for showcasing your work with a clean and modern design.
5. Bionic- Personal Portfolio WordPress Theme:
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Another portfolio WordPress theme that emphasizes simplicity.
Perfect for artists, photographers, and creative professionals.
6. Cretic – Creative Agency WordPress Theme:
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A multi-concept artist and creative agency theme.
Offers versatility and a variety of options for different types of art portfolio website.
7. Mifo – Creative Minimal Portfolio WordPress Theme:
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A clean and minimal multipurpose theme suitable for art portfolio website.
Focuses on elegant design and typography.
Remember to choose a theme that aligns with your artistic style, provides an excellent user experience, and effectively showcases your work. Happy creating! 🎨🖌️
For more options, you can explore other themes from ThemeForest. Each of these themes has unique features and customization options to suit your specific needs.
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gvbesims · 4 months ago
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This is one of the many presets born from me trying to make one to be my main one. So expect many more, I'll be sharing them all! 
BIGGER BEFORE & AFTERS: O1 • O2 • O3
You'll find the download below the cut at the end of the post, some mandatory stuff is listed before.
Pictures taken on @theneighborhoodsave  
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  1 — I'm using — Sunblind by @softerhaze and Even Better In-game Lighting Mod (Bright) by @northernsiberiawinds   2 — MANDATORY DOWNLOAD: The Moods MultiLUT by @pictureamoebae (Tbh a must even if you don't use my preset!)
To install amoebae's MultiLUT just open your GShade Control Panel > Installs > Open Custom Shaders & Textures Folder.
DO NOT copy the "reshade-shaders" from MultiLUT download. Instead open it and merge the "Shaders" and "Textures" folders from inside it with the ones from GShade's. — Here's a gyazo video showing what I mean!
You won't need to download Prod80's Framework as stated by amoebae, GShade already comes with all Prod80's shaders.  
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  ADD THESE TO YOUR PREPROCESSOR DEFINITIONS:
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SHORTCUTS LIST: (on/off is for what it is by default)
(on) Adaptative Fog — Numpad /
(off) Ambient Light — Alt + Numpad 7
(on) Bloom & Lens Flares — Numpad 7
(on) MXAO (Immerse) — Alt + Numpad 9
(off) More MXAOs (make it stronger) — Numpad 9
(off) Cinematic DOF (focus w/ mouse) — Alt + Numpad 8
(on) ADOF (auto-focus) — Numpad 8
(off) ReLight (if you have it...) — F6  
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  PRO TIP: I always adjust the "BloomAndLensFlares" shader to my needs, which is where the magic of this preset lies. The settings I'm uploading it with may be too strong or too light for some cases, so it really depends on your shot. Just mess with the "fBloomThreshold" slider a bit and see what I mean and, if you're feeling confident, mess with the "fBloomAmount" altogether.  
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DOWNLOAD: PATREON (FREE)
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monarch-boo · 2 years ago
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So there's a new Gacha Life coming out??? I haven't been keeping track of these games in a while, I had no clue they were even working on another.
I saw some gameplay from people who got early access and there's actually so much cool looking new shit in the way of customization and now I'm really excited for it to come out officially.
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rosaeura · 2 years ago
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AURORA PHYSIQUE AES. 001 / ?
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rollo-rolls · 3 months ago
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If I don't share it now, I will share it never. Sooo here it is, my edit of female body (top and bottom). I had no idea it will be such a time and nerve consuming project. I love all @venusprincess-ts3 bodies but I wanted to make them more ea friendly when it comes to proportions. I chose my favourtie top and bottom and started a tedious adventure in Blender and Milkshape. I bring you the results today. There is one or two things that I wish to fix, but it's nothing that makes the body unusable. You get two versions of top - with and without 3d nipples. They're not perfectly morphed, but they look acceptable. (one of the fixes I wish to make at some point). More info below!
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top polycount: 3,2k
bottom polycount: 2,4k
for young adult -> adult females
both top and bottom play nicely with custom body sliders
fully comptaible with any tops/bottoms you can think of
naked pics here: with custom skinblend/with default skin that I use
included .obj and .wso files for creators, if they wish to use the body for cc
underwear not included, I will make a seperate post
issue that bothers me the most (how bad it looks depends on body texture in that area) click (uncensored pic!)
original top x, original bottom x
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SFS | PATREON
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@venusprincess-ts3 It wouldn't be possible without your wonderful work! But if you want me to delete this post, I will do so. CmarNYC for nipples.
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Please, no reuploading, no claiming as your own and no making profit out of my cc!
 @xto3conversionsfinds @kpccfinds @sssvitlanz @simstifulccfinds @katsujiiccfinds 
and every cc blog, thank you if you reblog! ♥
If you’d like to throw a coin or two, you can support me on Ko-Fi. Thank you!
My Ko-Fi Page
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felassan · 1 year ago
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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bearer-of-the-torch · 5 months ago
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Every so often I just get a giggle out of how cobbled together some of the character models are in this game.
Cid and Hien are both put as Midlanders for their short height but they have builds closer to Highlanders so THEIR BODIES ARE MODELED WITH THEIR CLOTHES. If you swap their clothes from their defaults they will shrink in breadth and leave a horrendously visible neck seam.
Raubahn is so tall he breaks the height slider.
Garleans are not a separate race in the code and if they are not short enough to be a Midlander (like Cid), they're ELEZEN with custom faces.
Speaking of custom faces, Nero only has about half as many facial bones as a lot of other characters (post-DT I presume) so his facial expression range is much smaller.
Au Ra did not exist properly until Heavensward so Yugiri had to be built on a Miqo'te skeleton to accommodate her tail. Miqo'te Yugiri is still used for the ARR patch quests.
Child skeletons do not accommodate most animations so they just don't play.
Idk I think it's fun sometimes.
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polarmoon · 16 days ago
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🪐 oasis springs aerospace is hiring!
OASIS SPRINGS AEROSPACE (OSA) is an aerospace startup located in oasis springs, arizona. we are seeking to form a small, diverse team of new graduates with backgrounds in physics, biology, and computer science. if you are interested in aerospace mechanics, astrobiology, or astrophysics, apply today!
this is a public call for sims to join my occult legacy save!
i'm looking for 7 sims to become christopher's coworkers + more sims to populate oasis springs.
submissions will be open until june 15th.
🌴 more info under the cut!
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📝 guidelines
young adult human sims only!
i am looking for sims that are engineers, biologists, and computer programmers that would be interested in working in aerospace. you can get creative, but try to stay within those niches!
please write a small biography about your sim! it will help me select who i think will be best for the job. you don't have go super in depth, but their bio will help me select the final sims :)
you don't need to set your sim up with degrees or skills or anything if you don't want to! i can do all of that in game myself.
💌 how to apply
simply make a post introducing your sim and tag me in the post! feel free to send me an ask telling me you posted one, just in case tumblr eats the notification.
i will contact you via askbox after the post goes up and we'll organize a private download, so make sure your ask is open! i will be downloading every sim that is submitted.
i will reblog every submission under the tag #deanOSA
⭐ selection process
the deadline for submissions is june 15th, 2025. sorry for the short window - i'm really excited to play asap lol. i'll be selecting the sims and posting about them sometime before june 21st, 2025!
i will be selecting 7 sims to be christopher's coworkers for the duration of the generation. using the club feature, these sims will act as his coworkers, and will ultimately become his and percy's primary social circle.
i am ideally looking for at least two sims from each category (engineering, biology, computer science). i want to create a well balanced team for this project, but if i don't get enough submissions for each category, i'll just cope :P
the sims will be chosen based on... vibes? i might rng if i'm stuck between who to pick. ultimately though i want to pick whoever fits best with christopher and the vibe i have for the team.
don't worry though! all sims submitted will be added to my save and live in oasis springs for the whole generation! because i use kuttoe's home regions mod, they will be the only sims populating the town, and so they'll be the sims interacting with my sims most often. they will also essentially be re-populating my save since i recently culled a bunch of random townies lol
i will absolutely be posting updates if anything interesting happens with submitted sims :) and who knows, maybe a future dean will marry a descendent or something!
🧬 sim creation info
i have all packs, so there's no pack restrictions on what you can use to dress up your sims!
your sims should have one outfit per category. don't worry about their main outfit being work appropriate - i'll be giving each sim an additional work outfit. if i need to add or change anything, i'll make sure to keep their aesthetic consistent!
cc is okay, but keep it to a moderate amount. mm preferred, hair + clothes are okay, but don't go buckwild on accessories or anything like that (unless it's important for their backstory or identity, like necessary scars, medical equipment, identifying features, etc)
if i choose not to use any of the cc given with the sim, i will change the item to something consistent in style that i already have in my game. (for example, a green t-shirt will be swapped out for a different green t-shirt)
please don't use custom body presets! custom face presets and sliders are okay, but just know that they might get messed up if i ever need to make tweaks.
feel free to use skin details and makeup, but the sims will have my defaults, and i might change up some skin details and makeup to fit in with my game better. i'll still retain their general look though! i might just go with stuff i have in my game instead of new stuff that i wouldn't normally use.
you can either link the cc they use in the post, or include them in the dl with their tray files. i don't mind either way.
that should be everything!! if you have any questions feel free to ask me. no judgements if you need clarification on anything i mentioned here :) i know it's a lot lol!
🚀🌴☄️👽🛰️🌻
taglist of people who replied to my initial interest check: @nervousgnome @girlwithnojobcom @peachiyuu @simbugge @cozylattesims @simswoon @thecutestgf @panicsimss @gerbits @moontaart @iliketodissectsims @pixelblooming @spectermansion @alxandergoth (if you no longer have interest in applying, no worries! just wanted to tag everyone that replied to my interest check just in case they didn't catch this post in time for the deadline. <3)
(the lot in these pictures that i will be using this generation is "astronaut eco pod" by teaboat on the gallery, edited a bit!)
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nakiri88 · 1 month ago
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❀[Learxfl] Tropical Summer_FlowersHeadwear 4T3❀
Young Adult - Adult
Custom Thumbnail
Has 2 Patterns
Hat Slider Compatible
౨ৎ[DOWNLOAD]౨ৎ!SAFE!
౨ৎAll Credits Go To Learxfl౨ৎ
౨ৎIf You Have Issues Let Me Know!౨ৎ
౨ৎIf You Like My Work , Come To Support Me Here! Thank you! ౨ৎ
౨ৎ Please Tag Me On Yalls Post, Because I Love To See My CC On Yours Sims! Thank you! ౨ৎ
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aylinmoss · 7 months ago
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✦ Pack of poses: Walking with a stroller ✦ (part 2)
✦ The set includes 34 poses ✦ - For two adults and an infant
✦ You will need: - Andrew pose player and Teleport Any Sim - A stroller - Coffee
✦ Instructions: - Put the teleporter in the center of the stroller (example in the photo below) - Coffee is needed for a female and a male in all poses (bracelet category)
✦ Download: - SFS (free) - Boosty (free)
✦ TOU: - Do not use with the growth slider! - Do not pass it off as your own, do not steal, do not re-upload! - For personal use only! - If you are asked what kind of poses - send a link to this post!
Thanks to all the creators of custom content!
More pictures:
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@ts4-poses @alwaysfreecc Thanks for the reblog!
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nemiga-sims-archive · 10 months ago
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All credits belongs to OverkillSimmer (original post here)
Low poly - 2,5k
For Teen-Adult (also for both genders)
Can be found in Accessories -> Earrings
Have 1 recolorable preset and 1 color channel
Enabled for Everyday, Formal, Sleepwear, Swimwear, Athletic, Career and Outerwear categories
Septum part is assigned to a_Hat_grip bone, so if you have awt hat sliders you can adjust it's height to sim nose if you like
Have custom thumbnail
Converted by me ;)
➡️OverkillSimmer Fern Nose Rings TS3 - DOWNLOAD (Mega/SFS)
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plumbcake3 · 7 months ago
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4t3 Bella Jeans Conversion
Bella Jeans:
• AF
• 1 recolorable preset
• 3 non-recolorable presets from Original
• Category: everyday, outerwear
• Not valid for random 
• Not valid for maternity
• All LODs
• Poly: 1.8k
• Custom thumbnail
ALL CREDITS GO TO THE ORIGINAL SIMS 4 CC CREATOR: SERENITY-CC 
Note* These jeans are very low rise so they will most likely clip with weight sliders and booty sliders if you have custom ones! Personally it did not bother me much so I decided to go ahead and post them anyways! 
DOWNLOAD: Patreon (ALWAYS FREE) | Mediafire
@pis3update @kpccfinds @xto3conversionsfinds @wanderingsimsfinds @sssvitlanz
And thank you to any other ts3 reblogs!!!
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toadifylackoffantasy · 18 hours ago
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Ice-creamforBreakfast' Aria Pride Dress 4to3- YA-Adult unisex
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Larger pic Fork the abysmal lack of human rights
Even though all my content is caused by my muse and main character being very queer pride-themed, I wanted to do something PRIDE-themed. And what's better than unisex-converting a party dress (Aria dress) that comes with a badzillion prideflag-themed swatches? Made by the amazing @ice-creamforbreakfast who already posted a sneakpeak pic a couple days ago :)
Which yes, you read that right - I included TS4 swatches! They're not easily recreatable in CASt and very fun and generally quite unique. I also included two swatches (the colorful fern and the flamingo's) from the non-pride swatches of the dress, as well as two DIY ones that are specifically catered to my own sim (based on the genderfaer flag), but are also just very pretty :)
DOWNLOAD Mediafire / Simblr.cc / SFS
About the dress
For YA-Adult female frame and YA-Adult male frame
Everyday, formal, career.
3 Channels in an ombre colorway; Preset 1 and Preset 16 (Based on the intersex flag) are fully recolorable, all other presets are hue-recolorable.
All Swatches have a custom thumbnails, but they're taken in CAS cus no way was I going to photograph 16 x 2 swatches in-game.
1k Textures
Specific normal map and specular map, shadowmap included in the multiplier.
All Lods:
Female: 4590F - 2848V / 2175F - 1382V / 968F - 697V
Male: 4500F - 2747V / 2124F - 1358V / 924F - 670V
All Morphs, L - R: Nameless Female is 3/4 weight slider and medium fit, Florence is min. thin, max. fit and bust slider is at 3/4, Faith is 3/8 on weight and 7/8 on fit, Andres is 1/4 on weight and near-max. fit, Flo is min. thin and max. fit, Nameless Male is 5/8 on weight and medium fit.
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Notes
I do plan to convert these to teens and elders at some point, but, wanna do something else now.
If there's anything you see that my annoyingly observant eye for detail didn't that seems off, tell me!
Something chonky coming soon ;)
Some make-up used in the pics coming soon as well.
@katsujiiccfinds @wanderingsimsfinds @eternalccfinds @ts3-genderswap-cc
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