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#da dragons
exhausted-archivist · 2 years
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Dragon Concept Art for Dragon Age Inquisition by Tom Rhodes
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yokelish · 4 months
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dailydadoodles · 3 months
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"I'll talk to him guys!!"
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chanafehs · 2 months
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skyhold maid to a dreadwolf hunter? never underestimate a lesbian
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milton-chamberlain · 26 days
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I'm obsessed with them.
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arcane-gold · 24 days
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i’m afraid he’s already bewitched me
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okthisway · 2 months
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Zevran please
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eilistraaee · 1 month
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It is calming to see something familiar in another
inspo x x
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sparemoon · 3 months
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RELEASE THE DA2 VARRIC ROMANCE ENDING BIOWARE
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raviollies · 2 months
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• —– ٠ WELL OF SORROWS ٠ —– •
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perplexingly · 27 days
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It’s the last banter I really wanted to draw, but there’s another one where Merrill continues the subject, so I drew it too:
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Dragon Age Inquisition Game Model Heights: Fauna and Enemies
Please note that none of these are canon. None of these numbers are reliable or meant to assert any sort of canon status. Some of these models do not appear the same size as in game.
I started pulling creature models from Inquisition for my bestiary project. Since my gaming computer died and it's hard to get a good screenshot on console, so I was hoping to do extracts.
But, I kept pulling them because I wanted to see if I could find a a rhyme or reason to ground my height estimates for the fauna of Thedas where I could. (Spoiler, I couldn't) I do however still find worth in these heights if for no other reason than for the fun of them. That said, I'm once again asking BioWare why they're changing the size of models in game so drastically with no clear system and scaling them up so drastically.
In terms of known incorrect scaling models, as in they do not reflect what is displayed in game, the following is what I know/can easily confirm: Deepstalkers, dragons*, dragonlings, fennic, giants*, great bears, large bears, lurkers, and phoenix.
* For the dragons and giants it is unclear which model's scaling is off, as in game we know that the giant is bigger than the vinsomer dragon on the Storm Coast. We also cannot confirm or deny if the dragon models are the same size across all of the different subspecies. I would say you reasonably could assume that given they all share the same skeleton, but I don't want to assume anything when it comes to scaling in Inquisition.
I would also like to note an update on some of the previously shared models from this post. I got better at blender, studied the models more to find the true shoulder, and thus these numbers have gotten more accurate. It's truly amazing what a mouse and hours of practice and study will do.
Methodology
These models are extracted from the game files using Frosty Editor in the measurement units of meters. I then brought the models into Blender. When it comes to measuring the heights, I'm measuring from the shoulder of quadrupeds, head for bipedals, and included some variations - such as additional height due to horns, crystals, ect. separately. For any creature with armor, helmets, ect, I measured from the top of their skull when possible or from an estimated top of their skull, such as with the Arcane Horror.
In terms of the numbers provided in measurement in Blender. I am taking the numbers only from the first 2 decimal places, I'm not rounding up nor am I rounding down in any area. When converting from meters to inches, I am only doing whole numbers so these will be rounded down if below .5 or up if they are .5 and above.
Darkspawn Heights
From left to right, we have:
Ogre: 11'11 / 3.64m at the head, 14'6 / 4.42m with horns
Emissary: 10'5 / 3.18m
Alpha Emissary: 10'4 / 3.16m
Corypheus: 10'5 / 3.17m
Hurlock: 7' / 2.15m
Alpha genlock: 3'11 / 1.19m
Hurlock: 5'11 / 1.81m
Hurlock: 5'11 / 1.80m
Shriek: 5'11 / 1.81m
Ghoul: 5'11 / 1.81m
Genlock: 4'8 / 1.42m
Corrupted Spider: 3'3 / 0.98m
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Draconic Heights
These are measured from their shoulder height, however I would like to note that due to the high dragons A-pose putting their front legs off the ground level they are measured off of their hind legs. In order from left to right:
Corypheus's dragon: 22'4 / 6.8m
Trespasser dragon: 23' / 7.02m
Crestwood dragon: 23' / 7m
Dragonling: 8'2 / 2.5m
Snowy "wyvern": 8' / 2.44m
Varghest: 7'6 / 2.28m
Wyvern: 8'2 / 2.49m
Wingspan of the high dragons are: 163'10 / 49.94m, one wing is 81'11 / 24.97m.
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General Fauna Heights
From left to right across all images:
Giant: 17'9 / 5.41m
Druffalo: 6'7 / 2m
Nuggalope: 6'6 / 1.97m
Red Hart - Mount: 6'3 / 1.91m
Crehtahl: 6'2 / 1.89m
Horse: 6'2 / 1.89m
Dracolisk: 6'2 / 1.88m
Gurn: 5'11 / 1.80m
Bronto: 5'12 / 1.82m
Bronto carrying: 5'12 / 1.82m
Bogfisher: 5'11 / 1.80m
Quillback: 4'11 / 1.49m
August Ram: 4'2 / 1.28m
Red Hart - Small/Non-mount: 4'2 / 1.27m
Halla: 4'1 / 1.25m
Ram: 4'1 / 1.25m
Large bear: 4'4 / 1.31m
Great Bear: 4'3 / 1.29m
Giant Spider: 3'5 / 1.03m
Corrupt Spider: 3'3 / 1m
Fennic: 3'3 / 0.99m
Black Wolf: 3'4 / 1.02m
Hyena: 3'5 / 1.05m
Mabari: 3'3 / 0.99m
Armored Mabari: 4'4 / 1.31m at the head
Tusket: 2'4 / 0.72m
Snoufleur: 2' / 0.62m
Nug: 1'9 / 0.53m
Lurker: 2'9 / 0.84m
Pheonix: 2'8 / 0.80m
Deepstalker: 2'6 / 0.76m
Raven: 1'8 / 0.52m
Gull: 1'9 / 0.53m
Cockatrice: 1'9 / 0.53m
Raven - Small: 9" / 0.22m
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Red Templar Heights
From left to right:
Behemoth: 11' / 3.36m at the head, 15'7 / 4.75m with the crystals
Red Templar Horror: 7'9 / 2.37m
Red Templar Knight: 7'4 / 2.24m
Red Templar Shadow: 6' / 1.82m
Red Templar Foot Soldier: 6' / 1.83m
Red Templar Guard: 6' / 1.84m
Red Templar Marksman: 6' / 1.83m
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Demon and Spirit Heights
From left to right across all images:
Gibbering Horror: 2'8 / 0.82m
Fearling Spider: 4'5 / 1.34m
Despair demon: 5'7 / 1.70m
Shade 1: 6'3 / 1.90m
Shade 2: 6'3 / 1.90m
Shade 3: 6'3 / 1.90m
Shade 4: 6'3 / 1.90m
Shade 5: 6'3 / 1.90m
Rage Demon: 6'4 / 1.93m
Revanant: 7'5 / 2.26m
Terror demon: 8'2 / 2.49m
Greater Terror demon: 8'2 / 2.49m
Envy demon: 8'3 / 2.51m
Nightmare demon: 8'6 / 2.58m
Arcane Horror: 10'1 / 3.08m
Pride demon: 14'10 / 4.53m at the head, 18'5 / 5.61m with the horns
Greater Fear demon aka Smiley aka Blinky: 93'6 / 28.49m
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Corpses
All corpses use the same default/base model and are all the same height without their armor putting them all at a height of: 6' / 1.82m
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olessan · 3 months
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i love when adolescent griffons are picked up and they’re so absolutely confused as to how this could happen that they just sorta
Edit: the lil baby's name is Assan!!
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rachelamberish · 27 days
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One of the craziest things about Dragon Age (and this might help those of you who don’t go here kind of understand what people are yelling about in the coming months) is its lore. But I don’t mean that in the way you’re probably thinking.
I mean, quite literally, the way it presents its lore to you. In picking up notes and books as you go along and sifting through the codex, the game effectively asks you to act as an anthropologist. You’re met with a host of primary and secondary sources, some many hundreds of years apart from one another, written by anyone from the highest Chantry scholar to John Farmer, and you’re meant to constantly be questioning every piece of information you’re given. What biases are present in what I’m reading? What is fact and what is complete fabrication and what is, potentially, a slightly twisted version of a fact? How does one source potentially contradict another? The lore is one giant mystery-puzzle that you get to piece together across three games, and what conclusions you draw are going to be entirely different from someone else’s, and so on.
And yet, the series still does something even cooler than any of that. You realize, at a certain point, that this idea you have been engaging with on a meta-level — this idea that history is biased and fallible, that it’s written by colonizers and conquerers, genocidal racists and religious zealots, that the ability to control historical narrative is the prize you win for spilling the most blood — that idea is one of, if not perhaps THE most important, overarching theme of the series. The way that we remember history — what we remember and what we don’t, and why — and the impact that has on people on a sociological, political, cultural and psychological level, on both a macro and micro scale. It’s the entire thesis of the series’ main villain’s whole motivation.
And there’s gonna be a lot of people that don’t care about all that but me personally it makes me want to gnaw on a cinder block and scratch at my walls
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chanafehs · 1 month
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Ten year jump to da:v?? its time for mom!vellan
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kinascorner · 3 months
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In Memoriam of the 3 party member system😔, a curated selection of some of my favorite three-way dialogues.
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100% support the devs on doing what they need to to balance gameplay, and i'm excited to try the new combat system, but I'll miss the surprise additions to chatter.
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