Im such a dumbass.
Grace's wedding of acceptance and community and growth as contrasted to Louis's wedding of contraction and death and severing from a community.
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Settling it for all. Does kh2 really have the chokehold on the fandom that everyone says it does, or is that just that we kh2 fanboys are annoying as fuck.
Choose your favorite kh game. This is not necessarily the one you've played the most - for example bbs was the first one I did the platinum trophy for so ATM it has the most hours played, but its not my favorite. Play time doesn't equal favorite, the one you like the best is the favorite. choose that.
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@ohnoesitsnidia Requested Vala and sigrun, but my pc died and I could only finish vala, next is sigrun!
Is only me or does Riku look a lot like Vala???
.⋆ ✯⛧⋆ . Request more KH characters! .⋆ ✯⛧⋆ .
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dogshit timeline: khux and dark road are removed from all app stores AND square copyright strikes those who upload the cutscenes on youtube
shit timeline: ux and dr are removed from all app stores, but unofficial youtube uploads are still intact
bad timeline: still unplayable, but the cutscenes are put on the official kh youtube (the fandub remains superior)
whatever timeline: games are restored to app stores in single-player format, all returns to how it once was
decent timeline: original cutscenes are included as movies in future game packages, similar to days and re:coded
good timeline: decent timeline but they get official dubs
great timeline: cgi cutscene movie remakes (the full days treatment, back cover tie-in)
best timeline: playable remakes of the single player campaigns (like CoM) that are actually fun to play, giving them the main-line installment that they deserve
ultimate timeline: said main line installments somehow tie to kairi and aqua training in scala ad caelum and/or ventus lauriam and elrena, further connecting them to the current narrative
probable timeline: chirithy storybook recaps in the next game that 6 people watch and they make no sense
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My favorite magic system from a game I haven't actually played is from Mage: the Ascension. It kind of fits as both a hard magic system and a soft magic system at the same time because there are some hard rules, but its mostly very open. To become a mage you have to realize that reality is not what it seems. In MtA, reality is whatever the majority of people believe it is, known as the consensus. The consensus in modern days is pretty uniform everywhere, with small variations based on where you are, but it used to be wildly different based on the cultural beliefs of the local people. A mage is a person who realizes that the consensus isn't true reality and gains to power to act outside of its rules. Any given mage's abilities come from their own personal view of reality, known as their paradigm. A mage's magic can do basically anything, as long as it is accounted for in their paradigm. So a mage who's paradigm includes the classic Aristotelian elements can perform magic based on that, but if their paradigm doesn't include animistic spirits then they can't commune with those spirits even though other mages could based on their own paradigm. The problem with this is that the consensus doesn't like it when you go around breaking its rules and will punish mages by slapping them with an effect called paradox. Paradox can be anything from a spell failing to getting shunted into your own personal pocket universe. Nothing generates paradox like being seen doing magic by sleepers (people who are not mages and still live fully within the consensus). Most mages either only use magic around other mages or, if they need to cast around sleepers, will disguise their magic as a mundane effect. Someone throwing a fireball from their hands will generate major paradox because the consensus is that people can't do that. However if a mage holds a lighter up to a spraycan before casting their fireball, the sleepers can rationalize it as something that exists within the consensus and not as much paradox will be generated.
In the dark ages, magic was part of the consensus and mages could openly rule over the sleepers because everyone believed in magic and therefore magic was part of the consensus. In response to the tyranny of the mages, a group was formed called the League of Reason, who wanted to introduce a new form of magic to the consensus that everyone could use. This form of magic was based on logic and reason and was called science. This led to the ascension war, where the League of reason sought to remove magic and superstition from the consensus and a very loose coalition of mages called the Council of Nine Mystic Traditions want to keep magic in the consensus. And the League of Reason won. A mostly rationalistic, scientific worldview has become the consensus worldwide, forcing the Council into operating underground. The League of Reason has become the Technocracy, a worldwide secret organization ruling the world from the shadows and trying to stamp out magic and any other form of "reality deviants" to keep humanity safe, even if they have to suppress basic human imagination to do so. Notably, the earliest books for the game very much said "Traditions good, Technocracy bad", but later books went for a much more grey approach to the conflict between them, making it clear that both sides really are doing what they think is in humanity's best interest even if their ideas for how to do so are fundamentally incompatible.
What's really interesting is that science and technology really are a form of magic and technocrats are mages, even if the Technocracy would vehemently deny this. Technology is a form of magic that everyone can use because its part of the consensus and science doesn't discover new facts about the world, It creates those facts and applies them to the world. The Technocracy's super-advanced technology creates paradox just as much as magic does because personal anti-gravity suits and mass-produced clones violate the consensus just like throwing around fireballs and conjuring demons does.
Mage: the Ascension is a super fun setting because just about any fantasy or sci-fi trope can exist here. Classic pointy hat and wand wizards can battle cyborgs armed with self-replicating nanotechnology. Anti-authoritarian punks can hack your wallpaper to spy on you because they believe all reality is part of a unified mathematical whole that the internet gives us access to. A group of spacefarers can ride the luminiferous aether to mars only to encounter Aztec shamans who asked the spirits to carry them there thousands of years ago. A powerful mage can create a time loop by convincing their younger self to obtain enlightenment through the power of sex, drugs, and rock and roll. Two people can have an argument over whether the guy they just met was an alien from Alpha Centauri or an elf from the Norse nine realms and both of them can be right. Animistic spirit-callers can upload themselves to the internet to combat spirits of malware. And an angry mage might just teleport you into the sun because they believe distance is just an illusion and therefore have the power to make anything go anywhere with a thought. It's a wild ride.
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Sigrun from Kingdom Hearts Dark Road!! requested by @ohnoesitsnidia
My PC exploded, so I ended up doing the lineart on paper. It was quite a challenge since I usually don't draw traditionally.
⋆ ✯⛧⋆. Request more KH characters! ⋆ ✯⛧⋆.
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