Tumgik
#december color palette challenge
overlordneptune · 7 months
Text
DECEMBER COLOR PALETTE CHALLENGE DAY 2 GO!
Again, I did not manage to catch up so this is still a day late BUT.
It is done.
Tumblr media
Pearl!!
Challenge by mersu-chan!
30 notes · View notes
vessel214 · 6 months
Text
Tumblr media Tumblr media Tumblr media
without overlay
15 notes · View notes
jackalgirl-01 · 6 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
9 notes · View notes
mersu-chan · 7 months
Text
Tumblr media Tumblr media Tumblr media
*bangs head on table* i care him so much,,,,,,,,,,,
7 notes · View notes
asweetlovesong · 2 years
Text
No matter what you celebrate whether it's Christmas, Hanukkah, Kwanzaa, Boxing day, anything else, or nothing at all,
I hope you have a great time in these last days of 2022! ✨
Tumblr media
I tested myself by using one of @fivepointpalettes palettes!
🌿💜🫧💗💖
Tumblr media
Extras ↓ ✨❤️
Tumblr media Tumblr media Tumblr media Tumblr media
Have a lovely day! ~💖
4 notes · View notes
mythaura-blog · 6 months
Text
Development Update - December 2023
Tumblr media
Hi folks, a very Happy New Year to you!
In the spirit of new beginnings, Mythaura has entered a new chapter in its development, which we detail in our December development update. We also take time to review what was accomplished in 2023 (our first full calendar year with Mythaura!).
We've also got our color contest winners, the winning Fighter companion, and much, much more. And of course: our demo is now live! We're so excited for you to traverse the Wild Area, a procedurally generated map with monsters for your team of three Beasts to defeat.
Demo Trailer
youtube
Tumblr media
Message From The Developers
We're thrilled to share this pivotal update about Mythaura’s development journey, which showcases many of the core features we have planned for this game. Today marks a significant transition: we're shifting from the intricate and challenging phase of game engine development to the exciting realm of feature development.
Since beginning this project, our focus has been on scoping and then crafting robust and core components. Features such as wild areas, battle, and multiplayer systems, not to mention the complex breeding system, passive effect management, player inventory system, and the beast image engine. We've also been diligently integrating these elements with complex user interfaces and ensuring they will work on most devices (an ever ongoing battle). It's been a journey of overcoming unknowns and technical challenges, and we're proud of what we've achieved.
Now, we're entering a new chapter. Our attention turns to fleshing out the game's features, with a special focus on developing an immersive questing and dialogue system, towns & shops, skill trees & progression, and tools for content development among other needed feature development. The hardest challenges have by and large been solved at this stage and our focus can now be how to best deliver an amazing gaming experience by bringing them together. This shift doesn't mean the work is done—far from it. But it's a major milestone that brings us closer to realizing our vision for the game.
We want to express our heartfelt gratitude for your unwavering support and enthusiasm, and look forward to a jam packed 2024.
Tumblr media
Year In Review
This year has been marked by numerous milestones. Below is a recap of our key accomplishments, excluding the latest updates which have been a major focus of our efforts for the past several months.
1. Introduction of 'Supers': Enhanced breeding complexity by introducing 'Supers' as a new mechanic, making well-structured breeding projects more valuable. We started with the debut of our first Super: Tegu.
2. Special Additions: Welcomed the special Panda to our list of Specials.
3. Expressions for Beasts: Implemented expressions for beasts, a significant and ongoing undertaking that gives life to your beasts as they interact with NPCs.
4. Elements System: Introduced the Elements system, assigning each beast a pair of inherent elements. An element page was added that delves into the lore of each element.
5. Beast Sizes: Standardized beast sizes, assigning each beast a unique size within its species' range.
6. Beast Classes: Initial build of beast classes, providing each beast with a class-based playstyle and initial items.
7: Radiant Companions: Unveiled Radiant companions, rare alternate colorations for companions that are bound to be highly sought-after.
8: Deep Dive into Seasons: Explored the planned feature 'Seasons', designed to reward ongoing gameplay.
9: The Weekend Traveler: Designed the Kobold NPC known as the Weekend Traveler, who deals in ultra-rare goods, along with the Kobold non-player species.
10. New Colors on the Wheel: Established a sustainable method to introduce new colors to our color palette, allowing us to add 16 new colors this year (including the 3 contest winners).
11. Ephemeral Inks: Introduced Ephemeral Inks, a way to alter the colors of a beast.
12. Color Wheel Page: Created a dedicated page listing colors and corresponding inks.
13. PvP Battle Demo: Rolled out a demo showcasing our multiplayer technology in PvP battles.
14. Mutations Feature: Added Mutations as a rare breeding-only feature, beginning with our first Mutation: Piebald.
15. Items By You: Crafted 11 sponsored companions (excluding recolors), 5 sponsored apparel pieces, and 2 sponsored items.
16. New Game Engine: Designed a render pipeline that can create the 2.5D effects used in Wild Areas during exploration. Including, but not limited to, dynamic shadows, volumetric fog, real-time lighting, collision detection, special & particle effects, and gravity simulation, all accelerated by your GPU.
17. Granular Settings: Created a UI to manage game settings, graphics settings, audio settings, etc as well as added gamepad support with keybind remapping to Wild Areas.
18. Procedural Map Generation: Developed technology to procedurally generate bespoke Wild Areas.
19. Ongoing Production: Work on ongoing behind-the-scenes features such as worldbuilding, map design, systems design, and the exploration features we showcased on this update!
Tumblr media
UI Update
Tumblr media
You may notice the UI has received an update. This redesign focuses on being accessible for players using controllers, which is something we are working towards supporting on all screens and not just the Wild Area demo. The about page has also been updated. All the links to informational pages you would have found in the left-side menu of the previous design can be found on the about page with the exception of the /species page, whose contents has been moved to the about page.
We have also added an install button to the homepage that will display for users who have browsers which support Progressive Web Apps. This will add Mythaura to your taskbar/home screen for easy full-screen access.
Mobile and tablet users may enable gyroscope to interact with the parallax graphics if they would like.
Tumblr media
Feature Spotlight: Wild Area
Wild Areas are a key pillar of Mythaura’s gameplay, and will be where you can expect to spend a lot of your time.
At A Glance
Procedurally Generated Levels
Traverse through uniquely generated levels with your trio of beasts. Control your adventure with WASD for movement and Space for jumps and shift for sprint. This can be remapped in the settings.
Each Wild Area boasts a series of floors. Your goal? Reach the top (or bottom)!
Your Safe Havens: Checkpoint Floors
Leave the Wild Area without any penalties
Choose to start from any previously reached checkpoint.
Encounter formidable bosses or minibosses at many of these checkpoints.
Prepare for the Journey: The Adventure Bag
Your Adventure Bag is your lifeline. Pack it with essential items for survival and success.
Provision Wisely: Stock up and get ready to face the unknown.
Limited inventory space for both what you bring with you and what you find along the way.
Keep Your Energy Up
Your team's energy is key. Keep it replenished with food from your Adventure Bag or found on your journey.
Running out of energy or facing defeat? You’ll black out, dropping your Adventure Bag's contents. But don't worry, you can retrieve them by returning to your last stand.
Encounter the Unexpected
From unlocking treasure chests with lockpicks to aiding NPCs, each exploration offers unique surprises.
Day and Night Dynamics: Encounter different enemies and events. A full day/night cycle completes every 12 real hours.
Wild Areas have natural water bodies, perfect for a fishing escapade.
Escalating Challenges
Increase difficulty with each New Game+ cycle and encounter new enemies and challenging secret bosses.
Multiplayer Co-Op
Up to 3 players can group up to take on a Wild Area together.
Take on enemies as a group with co-op battles.
See your friends jump and move in realtime, split up to make the most of your exploration while keeping tabs on your team-mates through the text chat and the minimap.
Fledgeling’s Forest Demo
The demo features a single floor of the Fledgeling's Forest Wild Area, with unlimited energy.
Day/Night Slider: Experience any time of day at your convenience. (Note: Creatures that spawn remain the same in the demo)
Currently Disabled: Fishing, lockpicking, loot & foraging, multiplayer, and other events are not available in this demo.
Tumblr media
NG+ Cycle Update
Tumblr media
In last month's update we revealed our plans for Mythaura's New Game+ system. Originally, our plan allowed players from NG+2 and beyond to create any Tier 1-Tier 3 Beast.
We have since changed it so that at the beginning of a player's NG+2 cycle they may make a Tier 1-Tier 3 Beast with up to three Specials, but NG+3 and beyond will not feature any custom Beast creation. The player will instead have access to a pool of NG+3-exclusive items that they will receive items from.
Thank you to our Discord members for all their input, it provided us with a much better direction to move forward with!
Tumblr media
Winter Quarter (2024) Concepts
Tumblr media Tumblr media
It’s the first day of Winter Quarter 2024, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by January 29, 2024 at 11:59pm PDT in order to be considered.
All Fall 2023 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Fall 2023 Glamour: Ghastly Grin
Fall 2023 Companion: Saddleback Rattlecat
Fall 2023 Solid Gold Glamour: Ryu
Tumblr media
Custom Color Contest Winners
Tumblr media
Last month we revealed the names of the winning colors of our first ever Custom Color Contest--now they've made their official debut in the Beast Creator!
Congratulations again to:
Xander's "Moonstone"
Rhahatl's "Wintergrass"
Andydrarch's "Trench"
We were so impressed by all the amazing entries you all submitted. We'll definitely be running more contests like this in the future, so please stay tuned for them in future updates. Thank you all for participating!
Tumblr media
Fighter Class Companion Winner
Tumblr media
The brutish Domestic Wolverine will be the starting Companion for the Fighter Class! These brave and hardy creatures are perfectly suited to aiding new Fighters. Next month, we will vote on the next class companion: Rogue.
Tumblr media
Meet the Team
Tumblr media
We've gotten to learn so much about our supporters over the past year and a half, we thought it was time to share a little bit about ourselves as well! On our About page you can find short bios on each of the devs, including their favorite Mythaura species, color from our color wheel, and other fun and (very miscellaneous) facts.
Tumblr media
Safari & iOS Problems
At this time, iOS devices like iPad and iPhone are only partially supported. These are the issues that the dev team is aware of and actively working on:
On iOs, Safari forces a refresh if the memory usage spikes, forcing you back to the demo start page. This happens at different times on different devices dependent on its RAM usage.
Sometimes when starting a battle, battlers start shifted down, then snap to the correct position after interacting with a button.
The zoom in on a beast image is pixelated (Safari bug: https://bugs.webkit.org/show_bug.cgi?id=27684).
On Mac Safari, battle animations showing with a black background. iOS is fine. Solution is to disable battle animations in the settings.
You will need to be running at least iOS 15 and Safari version 15 or greater in order to use Mythaura.
Tumblr media
Mythaura v0.25.1
Improvements to AI Behavior: Improved target selection and behavior profiles for AI enemies.
Class Infrastructure Addition: Added new class infrastructure.
Stat Effects from Classes: Implemented functionality where classes affect stats.
Glamour CMS Process and Fixes: Updated and fixed issues related to the glamour content management system process.
Ability Usage Tracking: Implemented increments in the 'ability times used' counter, enhancing tracking of abilities' usage.
Policy Code Refactor: Conducted a significant refactor of policy-related code, improving efficiency and maintainability.
Item Actions Refactoring and Rename Feature: Refactored item actions and added a new feature to rename items, allowing users to name their companions.
Book Item Type Addition: Introduced a new item type - books, adding to the game's content.
Encounter and Description Fixes: Fixed issues with encounter metadata and corrected miss descriptions.
Shadow Maps Generation: Added tools that allow the system to generate shadow assets.
PHP 8.3 Compatibility Updates: Made updates to ensure compatibility with PHP 8.3.
Queue Configuration and Fixes: Improved the configuration of job queues and fixed related issues.
Fixes and Updates for Battler State: Addressed issues in practical testing and refined the battler state management.
Refactor of Current Effects: Refactored how current effects are stored and managed. Moved current effects to state and resolved turn resolution issues.
Map Generation and Space Management: Improved the map generator to add empty spaces when out of view.
Behavior Selection and Shadow Rendering Fixes: Fixed issues with behavior selection and shadow rendering in battle states.
Party Leader Management Updates: Implemented changes for setting new party leaders upon defeat.
Stat Resolution Enhancements: Updated the resolution of stats, improving the mechanics of stat calculations.
PvP and Demo Battle Fixes: Made fixes specifically for arena PvP and demo battles.
State Management and Pruning: Improved state management, including pruning data when no longer needed by the system.
Species Data Addition: Added species data to the about page.
Rest & Defend Action Health Gain: Resting no longer increases health but does recover more stamina. Defending no longer recovers stamina.
Remade Companion Page: Used the new scene component to improve usability and performance of companion page.
Adjusted Radiant Overlay: This fixes an issue Firefox users had with viewing radiant companions.
Updated Tooltips: Tooltips have been replaced with a more modern library.
Gyroscope Support: The game can use a devices gyroscope to move parallax scenes around.
Websocket Connection Updates: Ensures websockets get cleanly disconnected at the end of every battle.
Improved Hitboxes and Rendering: Objects no longer appear to "float" regardless of their size and their hitboxes have been refined.
Added Global Sound - App can now maintain music across different pages and the settings control master, sound effects, and music seperately.
Enhanced Settings - Greatly improved the number of modular settings a user can use in both graphics and gamepad.
Wild Area Game Pad Support - Wild areas now support game pag usage. Full game pad support is in progress.
Virtual Joystick - Touch screen devices can control movement with a virtual joystick.
General Cleanups and Tweaks: Conducted cleanups and minor tweaks across various parts of the system.
Tumblr media
Thank You!
Our first full calendar year with Mythaura has been one primarily focused on foundation-building. We're so excited to use these systems that we have built to create the content that players will engage with as they travel throughout Mythaura. Again, a heartfelt thanks to those who have supported us through all of this--we really couldn't have done it without you. We hope to deliver an experience that you'll want to revisit again and again.
As always: we'll see you around the Discord!
145 notes · View notes
dpxdc-events · 7 months
Text
DPxDC Artist Event: New Dimension, New Me
New Dimension, New Me is a DPxDC Artist Event running from December 31 to January 7 that focuses on “But what if x character(s) as [insert setting/au here]?! Sounds neat!”
Each day of the event gives you two themed challenges to choose from, as well as the optional bonus challenges, for you to redesign your beloved DC and Danny Phantom characters. Submissions for this event should be tagged “#new dimension new me2023” so we can reblog all those who wish to participate.
Tumblr media Tumblr media
Text descriptions below along with Hex codes for the color palette
December 31st: Headcanons/Character Profile  Bonus Challenge: Character Color Palette Inversion or Stealth/undercover Mission
January 1st: Hazmat or/and Astronaut Bonus Challenge: Include Martian Manhunter or Valerie
January 2nd: Medieval or/and Futuristic  Bonus Challenge: Pixel Art or Shipping Art
January 3rd: Fantasy or/and Steampunk Bonus Challenge: Include Wonder Woman or Skulker
January 4th: Royalty or/and Peasantry Bonus Challenge: Lineless art or Rivalry/ Enemy art 
January 5th: Alternate Dimension or Bad Timeline Bonus Challenge: Include Tim Drake or Young Blood
January 6th: Occult or/and Academia Bonus Challenge: Include any Robin or Any Everlasting Trio Member
January 7th: Boss Battle -  Mix and Match, Try to draw as much as you can or want to
Hex codes:
Palette #1: b8336a, c490d1, acacde, abdafc, e5fcff
Palette #2: ad343e, 474747, f2af29, 000000, e0e0ce
Palette #3: 1e3231, f6c0d0, 6fd08c, 7b9ea8, 78586f
Palette #4: ffe74c, ff5964, ffffff, 6bf178, 35a7ff
Palette #5: fe5f55, f0b67f, 43aa8b, 725d68, 4b4a67
Palette #6 : f7f9f9, bed8d4, 78d5d7, 63d2ff, 2081c3
Palette #7: 052f5f, 005377, 06a77d, d5c67a, f1a208
Palette #8: 04e762, f5b700, dc0073, 008bf8, 89fc00
Palette #9: ab96d9, 0a122a, 764131, ad8350, fde74c
152 notes · View notes
theautumnaldemon · 5 months
Text
Art I’m most proud of masterpost (no particular order)
Tumblr media
Gaz (Rendering practice) — January 2024
Tumblr media
Zim and Gir (Color Palette Challenge) — December 2023
Tumblr media
Sun (TADC OC) - December 2023
Tumblr media
Ghost of Tiger (TADC OC) - October 2023
Tumblr media
Ramona (OC) - December 2023
Tumblr media
Queen Gobo (friend’s OC) - January 2024
Tumblr media
Sylveon (practice) - early 2023
Tumblr media
PANDEMONIUM poster (WOF fanworld and OCs) - October 2023
Tumblr media
Garnet (practice, WOF OC) - early 2023
32 notes · View notes
athetos · 1 month
Text
I know that someone will certainly manage to get to level 255 in Tetris and cause the game to reset back to level 1, considering in December we had multiple people getting far enough to crash the vanilla cartridge, and recently someone managed to break the 10 million score with 16 million and make it to the glitched 800-line level, level 219. And a ton of ppl are getting into the challenge run community now, the competition is intense. It’s only a matter of time.
But what comes after that? You could always try for the high score, but I imagine it will be a lot less exciting once someone manages to loop back to level 1. There will be no new levels to find, no disgusting color palettes that haven’t been seen. I imagine the point modifier resets too, so once you reset you’ll be barely scoring at all, when you were getting Tetris modifiers in the hundreds of thousands before. Maybe getting to the reset on original hardware? But that would require memorizing dozens of potential crash scenarios, and knowing what moves to avoid. Hell, I’m pretty sure there are certain pieces that can crash the game if they drop, so it’s pure luck. I don’t think it’s feasible.
So… what’s next?
10 notes · View notes
hymemena · 7 months
Text
˚₊ ˚ ‧₊ .:・˚₊ ˚ ‧₊ .:・˚₊ *˚Winter Countdown To The New Year Challenge˚₊ ˚ ‧₊ .:・˚₊ ˚ ‧₊ .:・˚₊ *˚
Below you will find 31 headcanon questions/prompts for the winter season, one for each day of December. For multimuse blogs, feel free to pick a different muse every day or just do one muse for the whole month! If you enjoy the challenge, make sure to tag some friends or reblog this post to spread it! I hope everyone has a safe, warm winter! This was inspired by @mimis-memes' Halloween Countdown Challenge!
1. Do they get cold easily? What method do they use to get warm the quickest?
2. Does your muse enjoy playing in the snow? Can they build a snowman? Make snowballs? Do they make snow angels or forts?
3. Does your muse enjoy dressing for the season? If they have pets, do they dress them up?
4. What is their favorite hot drink?
5. Write an open starter in which your muse answers the door for another muse in the middle of a blizzard.
6. Make a short (3-4 song) playlist for your muse in winter!
7. Is there anything about the winter season that they love? What about something that they can't stand?
8. Does your muse live in a place where the winters are brutal or more mild?
9. What is a color palette that your muse associates with winter?
10. Your muse has slipped and fallen on ice! Write a drabble or an open starter in which they need a little help.
11. Does your muse feel more giving or selfish during the winter holidays?
12. Would your muse bake cookies for the season? What's their favorite kind?
13. What is your muse's winter comfort food? Why do they like it so much?
14. Create a winter-themed moodboard for your muse!
15. Your muse has walked under the mistletoe! Write a drabble or open starter for this!
16. Does your muse get sick easily? What's their general health like? Does that change in the winter?
17. Is your muse very active in the winter or do they prefer to stay inside where it's warm? Why?
18. What is a good winter memory for your muse? What about a bad one?
19. Does your muse have a winter routine? What is it?
20. If your muse stumbled upon a cryptid/supernatural creature during the winter months, what would it be? How would that meeting go? Write a drabble/short exchange!
21. What kind of gifts make your muse happiest?
22. What is the most important gift your muse has received? What about the lousiest?
23. Does your muse like to watch holiday movies? Do they have a favorite? What is it?
24. Does your muse celebrate any winter holidays?
25. Does your muse have any New Year's traditions? If so, what are they? If not, what might convince them to start?
26. Does your muse believe in fortune-telling? Would they get their fortune told for the New Year?
27. What is your muse looking forward to most next year?
28. What are your muse's New Year resolutions? Do they usually stick to them or give up?
29. What was your muse's last year like? Would they change anything if they could?
30. Write a drabble/short fic in which your muse does something cozy during a snowstorm.
31. Create a moodboard for your muse's New Year's Eve!
31 notes · View notes
overlordneptune · 7 months
Text
December Color Palette Challenge Day 1! Late, as per usual!
Tumblr media
Challenge by @mersu-chan !
26 notes · View notes
vessel214 · 7 months
Text
fool's gold
Tumblr media Tumblr media Tumblr media
without overlay
14 notes · View notes
jackalgirl-01 · 6 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
1 | 2 | 3 (you're here) | 4
Tumblr media
8 notes · View notes
mersu-chan · 7 months
Text
Tumblr media
Here's a color palette challenge to do every day during December! or just do the ones you want to! feel free to use it, I'd love to see what y'all do with it :)
I won't guarantee it, but I am hoping to do it as well, so i'm open to suggestions for what to draw on a specific day!
some of the palettes are from @color-palettes, and the rest were either from google searches or me pulling palettes from a bunch of images
16 notes · View notes
asweetlovesong · 2 years
Text
No matter what you celebrate whether it's Christmas, Hanukkah, Kwanzaa, Boxing day, anything else, or nothing at all,
I hope you have a great time in these last days of 2022! ✨
Tumblr media
I tested myself by using one of @fivepointpalettes palettes!
🌿💜🫧💗💖
Tumblr media
Extras ↓ ✨❤️
Tumblr media Tumblr media Tumblr media Tumblr media
Have a lovely day! ~💖
3 notes · View notes
gtunesmiff · 8 months
Text
THE LAST WEEKLY WEDNESDAY POETRY PROMPTS - 10/25/23 - Until December...
It's Wednesday again (the last of the month, and the November PAD Chapbook Challenge starts NEXT Wednesday), and Robert Lee Brewer shares a prompt and an example poem on his blog, Poetic Asides, to get things started for poets.
This week, write a SPOOKY poem.
The poem could be about walking around late at night while owls hoot and dogs bark.
Or perhaps it involves ghosts and spirits.
Of course, the imagination is one of the spookiest things of all.
Let's use ours this week!
And I take a stroll through the Sherwin-Williams palette and randomly pick a color name for y'all to write about or around or in reaction to...
This week's color is Vintage Vessel.
Remember: These prompts are springboards to creativity. Use them to expand your possibilities, not limit them.
6 notes · View notes