#delete a sheet
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"Simplify your workbook with ease! 🗑️📊 Learn how to delete a sheet in Excel using our straightforward guide. From removing unnecessary data to streamlining your workbook, we'll guide you through the steps to tidy up your Excel file. Let's help you keep your spreadsheets organized and clutter-free! 🧹📋 #excelsheet #efficientediting #stepbystepguide #thehowtomentor"
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I made a character sheet to plot your OC's development over time! (There's supposed to be a character name in the big white space next to "over time" but it got eaten a little lmao)
You can use this for whatever you want, and you don't have to credit me. Feel free to change or edit anything you feel like. Please don't tag me if you credit me - just link to the original post.
Credits, explanations & a transparent version under the cut :D
Credits:
The actual image was made with the free NBOS character sheet creator, which is a sort of dated but free and solid text-layout sheet maker intended for ttrpg style character sheet creation.
Fonts used were Bisdak (titles) and Rockwell (body). Both are free! You can use them to fill it out if you like.
Inspired by a comment @maybe-solar-powered-calculator made on this other post about filling it out for characters at multiple points along their arcs. Thanks for putting the idea in my head :D
This is explicitly released under a CC0 1.0 deed, ie: you can do fucking whatever you want with it and I don't care and you don't have to tell anyone where you got it from and no one gets to stop you.
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Last time I made one of these I got a bunch of questions on all manner of things, and I can never keep up, so I'm just appending a set of notes for how to use it and a glossary because I know some of these phrasings will be confusing.
Ignore or change anything you don't feel like works for you here. You can do whatever you want forever.
Suggested / intended use & general notes:
This sheet could work for something story-level, if you want. But it's really only good for individual arcs; if the character goes through multiple arcs in your story, then they're going to fit poorly here. In that case, you're probably better off doing versions for each arc, or just adapting this to a different format more suited to your thing.
Also, if your arc has a nontraditional structure - divorced from the typical "rising action - climax - conclusion" type of structure where there's a clear 'important turning point' - it may not work as well either.
The mindset section is meant to come at it from a 'golden mean' standpoint - that is, everything on either extreme of the slider is 'too much' and therefore bad. It's not bad-to-good! The far right side is a flaw too. They're only grouped the way they are on basis of the specific OCs I personally had in mind when I put it together.
Growth is labeled 'worse'-to-'better' but it means, like, active decrease in that area vs active increase; if nothing changes, it should stay at the center even if it sucks. The category is about contrasting changes, and sometimes changes are for the worse!
The entire sheet is very deliberately subjective. It should really be answered from the character's perspective - how they feel about it, not what's necessarily true. Technically you can do whatever you want and I can't stop you, but it's a better tool if you approach it from the point of view that the character may believe things that aren't true - that will define their behavior way more than the objective facts of the story.
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Definitions:
This part is long as hell - recommend using ctrl+f to find the specific words you're stuck on. I defined everything.
General categories:
Mindset: how your character thinks about themself and how they act. Their understanding of their own approach to life. Attitude, viewpoint, decision-making process, that sort of thing.
Circumstances: the relationship between your character and the world around them. Where they are, what that place is like, and how they feel about it.
Growth: how the character and their impact - their attitude, their behavior, their immediate surroundings - changes over time.
Outset: the start of the character's arc.
Present: the 'center' of the arc. If you're planning something ahead of time and it hasn't 'happened' yet, then this is the near future.
End-game: where they are after the conclusion of the arc.
Mindset terms:
Center of the world: "If I have a problem, it's the only thing that matters to me." Self-centered, self-absorbed. Doesn't necessarily mean anything beyond that - they don't necessarily have to be unpleasant to be entirely focused on their own life.
my life isn't relevant: "Everyone else's problems are so significant, I don't pay any attention to my own". Someone who ignores or neglects their own life in service of some other thing, or doesn't consider their own behavior to have any real importance.
Only see enemies: Paranoid. Everyone's out to get them. Anyone who seems nonthreatening is hiding their potential for danger and everyone who seems threatening is a threat. The character must remain ever-vigilant, lest the cashier at the 7/11 suddenly stab them, or their best friend turn out to secretly be trying to poison them to death.
Only see friends: Naïve. Everyone is a good actor who wishes everyone else well, and if they don't seem like they're acting from a place of kindness or care then you probably don't understand what they're up to. The character is pretty sure the stranger holding that knife is, like, someone to chat up maybe, they're clearly only hanging out in this dark alleyway because it's a nice spot and no other possible reason.
overthink everything: Ten thousand thoughts per every single action taken. Maybe they never get around to acting at all. They have to consider every possible outcome. What if by eating lunch they accidentally trigger the apocalypse?! Who's going to think about these things if not them?!?!?!
impulsive to action: Act first, think never. What do you mean "consequences of actions"?
Unilateral decisions: "I will make every choice and no one else's opinions or thoughts are relevant". Discounts outside suggestions. Firmly convinced that they know best in any situation, and will brook no disagreement with their views when it comes to actually doing things.
Command me, please: "I don't know what to do and I don't know what to even start with, someone please tell me what to think". No confidence in their own views. Will not make any decisions unless forced and even then will beg someone else to please tell them what to do. Has no idea what's best and is pretty sure anyone else will have a better idea.
can't ask for help: No one will ever help the character; they have to do everything themself, even the things other people have repeatedly offered to do for them and have much more experience with. Doesn't necessarily mean that no one will help them or that they are explicitly barred by some real-world circumstance; just that, for whatever reason, they refuse to ask for help. This is an attitude thing - will they ever reach out? No? Then they're here.
too reliant on others: Have they ever solved a problem alone? Do they believe they're even capable of doing so? The character all the way at this end of the scale absolutely never expects to be able to do anything themself, has no trust in their ability to solve a problem, and needs someone else to come save them from it. The kind of person who needs ChatGPT to do their homework. Again - doesn't actually mean anyone will help them, or that the people they're relying on are reliable - just that they think they are helpless without ... well, help.
Weapon maker: This has to do with problem-solving strategies and not actual weapons. The weapon-maker is a character who views every situation as a conflict that cannot be de-escalated or solved by cooperation, and responds appropriately. The most fundamental weapon maker character turns everything into an argument, a fight, a war, etc. There are a bunch of other responses to conflict, though - they might avoid problems that need solving because they avoid conflict generally too. Fundamentally what you want to answer here is: when they see a locked box and they don't have the key, do they respond to it the same way they'd respond to someone telling them "you can't open this box"? And how do they respond to that? Typical weapon-maker approaches: - brute-force the box open or try and then give up if it doesn't work; and also get into an argument that might turn physical with the hypothetical person - shrug and give up immediately, in both situations so on and so forth. Another hallmark is that they kind of suck at problem-solving and give up if brute-forcing a problem doesn't work. This is not someone who is picking locks unless someone else told them to - they have one solution, it's to make everything into a conflict, and then to win that conflict by beating them or to give up because they think they'll lose.
Tool maker: This person approaches every situation like it's a puzzle, not a fight - up to and including actual fights. Tool-maker characters generally assume that a situation can be solved by just finding the right approach and doing it the clever way. There's the same fundamental question as above - if your character sees a locked box and has no key, would they approach it differently than someone telling them they're not allowed to open the box? 'Typical' tool-maker approaches: - I can trick the person into giving me the key by saying the right things, and I can also pick the lock because fundamentally there are 'right answers' to both of these - If i make friends with this person, they might change their mind, because now we're cooperating. I can still pick the lock because there are 'right answers' there. - The person has a reason for wanting me not to open the box, so I can definitely figure out what that is and solve the reason so then they'll let me open it. I can take whatever it is even if they really want to keep it if I just find the right answer. I'm going to break this box into little pieces because that's the easiest way to get into it but I could probably open it some other way if that wouldn't work.
A note - the center of this bar is someone who generally has different responses to different kinds of situations - like, in the box example, they'd approach the box and the person with two different general attitudes and processes - but generally responds to those situations using the same kind of decision-making process for each category every time. Most people are nowhere near either extreme. Characters tend to be classifiable into weapon-maker and tool-maker because they are fictional and it's easier to define one kind of approach than many. Approximately average approaches: - pick the lock if no one's around, but give up if someone is there because someone telling me not to open the box is a conflict i think i'll lose but a locked box is just a puzzle that i can solve - argue with the person, but give up on the box, because they're approaching the box as a puzzle and they don't think they have the skill to get into it, but the person is someone who can be convinced or bullied into handing over the key
I made this particular dichotomy up, which is why I think I get a lot of questions on it whenever I put it into anything, but I also don't know of any other snappy way to describe this sort of thought or approach variance, and it's genuinely useful for character writing in my opinion.
Pessimist spot-finder: Generally a downer but not necessarily. This kind of character just approaches everything with a close eye for problems, issues, reasons to find fault. If they're miserable, it might be why, but like, they can be a cheerful spot-finder if you want, I just wanted to get at "the glass is half empty" and "the glass is half full" more than anything.
Optimist upside fan: The opposite. "The glass is half full". If there are problems, they can find something about them that's not so frustrating or bad to focus on. Pretty damn good at overlooking minor issues if there's no reason to fixate on them. Not necessarily cheerful.
Abysmal company: could not give less of a damn about treating people the way they 'should' be treated. Maybe they take pride in that. Maybe they just think it's irrelevant. Either way, they know they treat people badly and they don't see any reason to stop. Does not necessarily mean that they treat people badly if they think they're doing the right thing and are wrong. Doesn't mean they're actually pleasant or unpleasant to hang out with, either, unless you really want it to mean that.
Decent to others: treats people well as a matter of course, or at least they sure think they do. Makes an effort. Would probably care and/or consider changing their behavior if someone said they were treating someone poorly. As before - they can be completely un-self-aware and just think they're doing right by people while treating them completely horribly.
Morality is irrelevant: 'abysmal company' for broader approaches to life and problems. Maybe they just know they're myopic and don't think other people's problems matter. Maybe they just gave up on trying to differentiate between 'good' and 'bad' and outsourced it to someone else or stopped paying any attention. Maybe they just like to take morally unjust actions and can't be bothered giving a damn when someone points out that they're morally unjust, or maybe they're proud of it. Kind of a villain trait generally, but not necessarily - it doesn't have to mean they act badly, just that they don't care if they do. Also, this is about how they choose their own actions and view their own behavior. They can think morality is relevant for other people as long as they ignore it when they act themself.
Always in the right: feels morally righteous in every decision they make. Standard superhero type of trait. Doesn't necessarily pass judgement on others, doesn't necessarily act well according to everyone's moral code (see: blue and orange morality), but they are extremely principled and will never deviate from the moral code they personally believe in. And they do genuinely believe in it.
Circumstances terms:
Generally terrible to generally excellent: how subjectively decent is your character's situation, overall? If they think everything is horrible, but the situation is charmed to everyone except them, then it's generally terrible.
Need for changes to passive tolerance: will they do something about it? Do they feel like they have to?
No agency in action to decisions are huge: agency being "how much power do I have to make changes here?", this just asks how much they have. No agency means that, no matter what they do, nothing will happen - they might be locked in a cage or somehow otherwise completely unable to use any sort of power at all, even the power of just leaving. The other end of the spectrum is where every decision the character makes makes a huge difference, not just to themself but to everyone around them as well. They can start wars, they can have anyone they want killed, they can do anything whenever they feel like it. If they think they have no agency even though they do actually have agency, they don't have agency here. If they feel like they have all the agency in the world and can do anything, then they do even if it's not true. It's perceptual again.
Stakes are deadly to mistakes solvable: what are the consequences of failure? Will you die, will you lose status you can't afford to lose, will you lose belongings, will you have to apologize, will nothing happen at all? Mistakes solvable is where they think every mistake is solvable forever - the character pushes someone through a woodchipper and they come out and to fix it, maybe an apology has to occur, but not much else. Does not necessarily mean no one gets hurt or killed as long as the character thinks there are no permanent consequences. This is the most important one on this section to keep subjective because it will greatly influence how your character approaches situations. A character who thinks everything is deadly-stakes may go to cartoonishly-extreme lengths to avoid turning a report in a day late. A character who thinks all mistakes are always solvable may push someone through a woodchipper and then just assume they can say they're sorry and it'll all go away. The setting and their approach do not need to be applicable.
Needs go unmet to attended with care: how do the people around them treat them? Do they pay attention when the character needs something, or do they ignore it? Does the character have to do everything themself around here, or are there people who will help out?
Regarded poorly to regarded well: how do they think other people see them? Are they respected, are they liked, or are they disliked? Do people broadly trust them or are they pretty sure everyone regards them with suspicion?
Nothing changes to changes in seconds: functionally the 'stability' meter of your setting - is the situation generally stable, or are things constantly changing? Does your character feel like every five minutes, there's a new problem that needs dealing with, or do they feel like nothing has ever happened ever?
Growth terms:
Changes in place: do they go somewhere else? Does the physical setting otherwise change (eg; earthquake, war, etc) ? Are there any other reasons that the 'vibe' or 'experience' of the place is different from before?
Change in power: does the character's percieved agency (see: no agency in action to decisions are huge) change? Alternately you can use it if they've gained or lost power in some percieved way (deposed, assigned a commanding position, etc).
Change in bonds: do their relationships with people change? Have they made new friends, lost old friends, changed the nature of their relationships with friends or partners, etc?
Change in beliefs: straightforwardly, have their beliefs, morals, etc, changed?
Change in hurts: have they undergone some horrible experience? Do they have past trauma from some pre-arc horrible experience they're healing from and/or discovering they're more powerfully subject to? Did they experience a physical injury that they're recovering from or which materially changed their life? Did something recent dredge up old issues? So on and so forth.
Change in hopes: Do their desires for the future look the way they used to? Do they care about different things now? This is something the character is not actively working for, but may be tied to actual goals.
Change in fears: are they overcoming fears? Growing past them? Gaining new ones? Are they scared of shit different from how they used to be?
Change in goals: Not the same as a hope because it needs to have a specific, achievable outcome the character is actively working toward. Do those material goals look different? Perhaps they no longer want to work against something, maybe they didn't have any goals and now they do. Or maybe they've realized the goal is impossible, or something has happened to make that goal unachieveable. Whatever it is, if there's a change, it's a change.
Change in self-awareness: their beliefs about who they are and what they're like, and what their circumstances are. Have they gotten more self-aware, have they gotten less self-aware, or has nothing changed?
Change in relationships: their relationships' overall health and resilience, as far as the character is concerned - which doesn't mean they're necessarily good, just that the character thinks they're how they're supposed to be. Have they improved? Have they gotten worse? Have they not changed?
Change in knowledge: do they feel like they know more about the world, their place in it, the people around them, etc? Not necessarily how to do things - just general information and awareness.
Change in social standing: how does others' regard for the character change over this part of their arc? Do people like them more or less? Are they respected more or less than before? Has nothing changed? And so on.
Change in skills and abilities: do they feel more skilled than they were before? Do they feel like they know how to do as many things as before? Again - not necessarily rooted in reality - a classic example of a character being wrong about this is a 'big fish in a small pond' character who used to be the high school sports star going to college on a sports scholarship and discovering they're not the best any more, and suddenly feeling like they're the worst - when they're better than they've ever been in an objective light. Use a subjective viewpoint for this.
Change in agency in life: how does the character's percieved agency change? Do their decisions matter less now than ever? Do their actions make way more happen than before? (See: no agency in action vs decisions are huge)
Change in outlook: Here's the upper/downer part. Are they more or less hopeful for the future? Do they think things are more terrible now? Are things improving as far as they're concerned? Or has that not changed?
Change in goal progress: how do they feel like they're progressing on the goals they've set for themself? Are they getting further and further away? Are they getting closer?
If some of this doesn't make sense and you want a clarification, you will have to tag me to get my attention, because I'm turning notifications for this post off the minute it leaves my immediate social circle.
Transparent version: (sorry you had to scroll so far)
#thank GOD we can just turn notifications off now so i wont have to delete this post#red rambles#also. if you want to follow me for this because someone reblogged it. Don't i make like one of these every [checks notes] 2 years#typically i just reblog a lot of nonsense and you will not enjoy it probably#im writing this like i expect it to take off because i do . Because i'm scared#character sheet#red makes memes#<- because those are the tags i used on the last ones#i dont really think this quite qualifies#oc reference#what fucking tags are there for this sort of thing lmao#ttrpg sheet#ttrpg tools#i know people want this for ttrpgs. if everyone used the other thing for ttrpgs.#oc tools#i was gonna make a fillable version but i gave up. someone made a cool one of the ancient blorbo sheet but tbh i have no idea what the fuck#they're doing with js modules (<- everyone point and laugh i dont know javascript LMAO) and i dont feel like figuring it out#hey guys its midnight im out of post jail. image upon ye#ALSO you CAN put your sheet on the post i dont like. Care#like i said a zillion times. I will be turning notifications off if too many people say things#but until i get really sick of everyone filling things out the same way im curious#you understand.
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the first time I drew these two(when I was 12) they were functionally the Color Guardian's version of Jessie and James,,,
#green haired minor antagonist who happens to be from another world/dimension but is doomed by the narrative i'll always love you#literally my favorite magical girl character trope#colorless ashe#colorless pitch#pitch doesnt use her human disguise nearly as often as ashe does#but she does have one#color guardians#my art#my ocs#maybe I'll make a lil ref sheet for Pastel and Reed too! that could be fun#and the big bad as well as some of the colorless creatures#pitch always kinda looks like a homestuck troll and i can never escape that#i made her have grey skin and black hair and horns BEFORE i read homestuck#wish i had my old ms paint art of her cuz i remember sending it to my friend one time when i was 14 and he was like 'thats a troll'#literally deleted all of it then and there and refused to even think about Pitch for a bit cuz of it#did not help that she used to have yellow eyes
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i reopened shop the other day with some new stuff!!!!!! metroid, xenoblade, synthv, vocaloid (new stickersheet as part of the set), and stranger of paradise stickies :^)
check it out here!!!!!!!!!!
also if you'd like to add the sticker i was giving out at magfest to your order you can for 1 Cent. while supplies last
#figured i should make a dedicated post for this i only posted the metroids and the synthv#the samus stickers are very low so if i run out the sheet will become a preorder#delete later#metroid#halo#xenoblade#synthv#vocaloid#goodnight everypony
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How did you come up with your human Bill design?
I described my goal in the first post I made about his design:
After seeing dozens of tall dapper skinny white twinky anime boy Bills, I wanted a design that matches none of those words. My other two goals were to use the show’s art style; and to lightly pay homage to Alex Hirsch’s “canon” human Bill with the triangle body… except not deliberately hideous.
My unspoken final goal was "and I'm gonna make him damn good looking."
All the colors were sampled from Bill & Bipper, except his skin (which I sampled off a background character and tweaked until it looked good with the yellows) and his gold tooth (which I sampled off of Ergman Bratsman's).
On top of the fact that I was tired of specifically white dude Bills, brown skin tone was chosen because of the emphasis on Bill's interactions with ancient Egypt; I wasn't sure at the time how much of an influence I was gonna headcanon he had on the region, and it woulda felt weird depicting Egyptians bowing down to a white dude. (And then I decided to deemphasize his influence on Egypt almost completely lol.) It woulda been more accurate to go darker, but I was worried it would start to tilt his design into Nyarlathotep-esque Creepy Pitch-Skinned Mysterious Demonic Threat From The Orient racist territory, especially when he's already got demon eyes.
The triangular torso is the most important part of his design, I usually draw an equilateral triangle in the sketch layer and then pad it out.
If I were a better artist a year ago, I would have given him a double chin so his head+torso together would be triangular. But when I tried, I couldn't figure out a way to draw it that looked appealing instead of like a mean fat joke. So I took the coward's way out and gave him a skinny neck with a vaguely triangular chin, and now write him complaining about having a neck every few chapters.
I think the skinny neck, thinner face, noodle limbs, and typical baggy hoodie fooled people into assuming he's skinny. I figured out a way to draw a rounder face with less neck that looks more appealing to me than the original face, so I do that now. Can't do anything about the noodle limbs tho, those were chosen to match Bill's canon noodle limbs.
I went for a hoodie instead of the typical suits you see on human Bills for two reasons.
One: several years ago I had an OC I'd conceived of as a dumb kid who'd given Bill permanent standing permission to use her as a puppet, and when letting Bill take over she'd hide her human features by wearing a hooded poncho and tying a blindfold with an eye on it over the hood, and that idea stuck with me.
And two: for the story I came up with this design for, the premise is that Bill's been recently unhappily stuffed in a human body and dumped on his enemies' doorstep. So, he doesn't have the freedom or money to get fancier clothes; he's too depressed over being stuck in a human body to care much about his human appearance; and he's most comfortable in something that obscures his human anatomy and reminds him of his real form. If he was rich, free, and able to ditch the body any time he wanted, he'd be wearing suits.
#anonymous#ask#bill cipher#human bill cipher#gravity falls#gravity falls fanart#fanart#my art#reference#bill goldilocks cipher#(might use this as part of an updated character design sheet?? i've been meaning to replace the old one)#(Edit: HOW THE FUCK DID THIS POST GET TAGGED WITH HAZBIN............ tag deleted. tumblr why)
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:3
Posted on Mars Argo’s instagram
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2025! New commission banner! If you have any doubt about it just ask :)
#commission work#commissions#art commissions#my art#commission#open commissions#art commission#commission sheet#commissions open#sketch#I was going to change the image in the original post since it already had shares but ah my brain deleted it :))))#artists on tumblr#digital art#digital artist#fanwork#fan art#illustration#art
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Keiji lore post???


First, the art: I've wanted to draw Keiji wearing Vasily's bashlyk for pretty much as long as he's existed (which admittedly is not long), and I had this very specific image in mind. I tried lining the piece, but felt it ended up looking kinda flat, so I decided to just loosely colour the sketch.
Now second, the lore: To be honest I really hate writing down my OC lore because it always feels a bit insane to me, but maybe people wanna read about this cringe goober, so here goes. For the ones who are only here for the art, I'm putting this under a cut.
Meet Keiji Nakamura (again, probably. Maybe. Idk.), my new Golden Kamuy OC. He's a 15yo Russiaboo from Otaru, definitely a lovable weirdo, likely autistic, and he has dimples and a tooth gap.
He first came to be when I showed my gf this video (sorry, it's on instagram, but you should be able to watch it without an acc at least on desktop) and said how cute it would be if someone had that sort of reaction to seeing Vasily. So we made up a lil guy who is weirdly obsessed with all things Russian. He spots Vasily doing street portraiture in Otaru (some 15 years post-canon because i am physically incapable of not making post-canon AUs), and because he has no concept of shame or social awkwardness, he attaches to Vasily and makes him tell him about Russia. Vasily doesn't often get the chance to talk about Russia like that, so they end up chatting for a good while, and Vasily shows him all the art he made of home.
There's a few more scenarios we made up for him, but I'm too lazy to summarise them, so I've included the screenshots from our conversation at the bottom of this post.
One thing I do wanna talk about, though, is name in Kanji: 中村 景慈 (Nakamura Keiji). I went with 中村 because that seems to be the most common spelling of the name Nakamura, and means "main or central village" or "village in the middle" which I figured would fit well, since he's from a fairly large city.
More interesting is his first name, 景慈, because I trawled through 171 different spellings to find kanji that I like:
And here's a character sheet I made for some miscellaneous stuff:

And finally, the promised screenshots:
#proship dni#my art#keiji's oc tag#golden kamuy#golden kamuy fanart#gk#seb enjoys gk#digital art#artists on tumblr#oc#golden kamui#golden kamuy oc#keiji nakamura#nakamura keiji#gk oc#中村 景慈#rkgk#sketch#colored sketch#oc lore#lore post#image id in alt text#hope it sticks around this time#if you're reading this and there is no alt text then tumblr has decided to delete it#it does that a lot#also i'm sorry but i do not have the energy to transcribe the DMs and character sheet#with the character sheet idk where i would even start
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Heart-shaped French love song "Belle, Bonne, Sage" by Baude Cordier from the Chantilly Codex, ca. 1400.
#reddit#medievalart#deleted user#heart#heart shaped#french#love song#song#music#belle bonne sage#baude cordier#chantilly codex#1400#1400s#valentines day#valentine#sheet music
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Im actually getting REALLY obsessed with my dogs lately😆😆😆 (when wasnt I…)
but they just follow me around everywhere whenever I’m home….im like their ringleader…I talk to them like they understand me (they definitely DON’T)…they’re just so cute and I get the most terrible cuteness aggression whenever I’m around them😭
#I wish we could get a family picture but this is the closest bc they are too crazy for us to like pose with self-timer or anything😆😆😆#sometimes it gets tiring being the only female presence tjough😪#im outnumbered !!!!!!!#this is a shitpost but I’m waiting for all of my drawings to dry (I spray all of the flash sheets I draw with hairspray to fix them)#and I’m bored bahahahahahahahahahahah#delete later#probably alldkgjdlfñdlfkf
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sometimes i remember the fact i made a oc x canon ironically (for the shits and giggles) and i think about how they probably only have really awkward interactions
#it's one of those things I'm minorly embarrassed by bc as much as i love jeanie he's such a loser#and i always feel slightly cringey because i put him with curly but like!!! they're a fun pair!!!#I'd ramble about them but I'm too shy of it#they're just silly guys#i have a jeanie reference sheet in the makings and this is all i could think of#they're just two little guys who do dumb criminal shit#as one does#oc x canon#/platonic#but technically romantic??? iiii dunno#the outsiders oc#curly shepard#fuck curly#might delete later#because...#nervy /silly
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i gotta figure out vlookup in google sheets its gotta work the same right . i forgot how to do a vlookup tbh. fuck
#im making a schedule signup sheet that adjusts based on the selected timezone and i think i need to make it even more backend complex#in order to make it frontend simple#flails around a little. as a treat#delete later
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kinda mangled the binding for the first round one hjfg but glad I was able to salvage/figure out what to do for the second one :0
#rug hooking#wip (sorta#my older sis mentioned about folding back/doing the twill tape on the back and steaming for round edges#so I tried that after looking up some more info#also tried blocking using an iron/steam! :0#was a little worried about the yarns that weren't wool/synthetic but nothing melted or burst into flames haha#posting the finished one tomorrow also I'm officially done with christmas family gifts#gonna figure out the commission sheet prices and theN -insert eyes emoji-#delete later
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asking this again now that you know me better ... which bllk guy do you think is most endeared by my love for snoopy?
#remember don't answer based on who you think i want#answer with ur honest to god opinion#who is seeing my snoopy sheets and snoopy socks and still smashing#if anything smashing harder bc they think it's cute#delete later
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sicmr
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Uhhhhhh-
Unofficial Fayrouz reference picture post (I PROMISE I'LL MAKE A PROPER REF SHEET IN THE FUTURE)
Basic appearance:
Vitiligo:
Eyes:
Info:
She is 16-17 years old
5'5, like one inch shorter than Kalim
Semi-athletic
Plays baseball (was planning to make a comic abt this😭)
Hates the feeling of being started at
Secretly hates/embarassed about her vitiligo. Was picked on as a kid for it
Haven't settled on a last name for her yet, but I've been considering "Fayrouz Khan", because it has a nice ring to it
#felle's trashbin〔𓍢ָ໋🀦〕#fayrouz〔⛈〕#might delete this later when i make a proper ref sheet later#designs〔𓍢ָ໋🀦〕
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