#dragon heist from hell
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itswrenlyart · 11 months ago
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Totally good people with solid morals who never threaten anyone ever 👍👍👍👍 (/sar)
Meredynn belongs to @snail-sex5 Cygnus belongs to @once-ina-blue-moon Jax belongs to @cheesest1cks
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itswrenly · 11 months ago
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every man in waterdeep is either slowly devolving into an Irish accent or Is Volothamp Geddarm
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itswrenly · 9 months ago
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@once-ina-blue-moon
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top tier gas station stickers spotted
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I'm back on my bullshit thinking about the Hawke siblings again and how much I love a "both twins live" AU... but y'know what I love just a little bit more? An AU where all three Hawke siblings are alive, but one of the twins still get attacked by the ogre in Lothering and is presumed dead when they actually survived.
I like to think that since the narrative in DA2 is framed as a story Varric's telling Cassandra, we can play around with the fact that he's an unreliable narrator. Varric wasn't there in Lothering. He only knows what Hawke told him. It makes for a better story if Leandra, Hawke, and the surviving twin get to huddle around the dead twin and say their goodbyes... especially if they didn't actually get to do that. I mean, a lot of us already have that train of thought when it comes to Leandra's death and Hawke getting some closure through her final words telling them how proud she is. Whose to say Varric didn't do that for the lost twin, as well?
All that to ask what if the ogre attack happened, but the group was so overwhelmed by darkspawn they had to flee further and couldn't check the twin who "died?" Flemeth still showed up, but it was too late to go back and say goodbye.... so Hawke made a deal with the Witch of the Wilds and they all pushed forward to Kirkwall.
Imagine Bethany, left behind with broken bones and bleeding in the sand, fading in and out of consciousness as the remaining darkspawn surround her. She knows how to heal, how to fight back, but she's weakened. Her staff lays out of reach. Air shakes in her lungs. She tries to call for help, but only wheezes come out. Where's her mother? Her siblings? Did the ogre get them, too?
At this point, we all know what happens to the women darkspawn take, and Bethany could've met that fate; she doesn't have the strength to fight back as they drag her away. But before they can bring her underground, she's saved by another group of survivors. Perhaps they're more soldiers fleeing Ostagar, or townsfolk who recognize her from Lothering. They do what they can to treat her wounds but she needs a healer, so they bring her with them to seek refuge in Redcliffe... except they eventually realize she's an apostate. Well, she doesn't seem dangerous, but they still contact the templars.
Bethany wakes in a warm but unfamiliar bed with skilled healers tending to her. Templars hover by the doorway. First Enchanter Irving greets her, gentle in explaining she's safe inside of Kinloch Hold and that she's going to survive. When Bethany asks about her family, he gives her a sympathetic smile and says they only found her.
Bethany, who never took to embracing her magic the way her older sibling did and always felt like it burdened her family... has lost that very family. Could they survive the ogre and darkspawn? Or did the ogre tear them apart, too? How did she survive... but not them? Did the Maker really have such a sense of humor? How else would she end up in the Circle, a place her family went to great lengths to keep her safe from?
She doesn't want to think about it. She hopes they made it to Kirkwall, but the prickle of dread that crawls up her spine knows how unlikely it is. Bethany finds comfort in speaking with the mages who rotate in to heal and bring her food. Some feel trapped by their magic just as she does, but others remind her of her older sibling in the way they embrace their magic, a gift from the Maker. The younger apprentices who aid the mages ask her questions about what lies beyond the walls. The templars mostly keep their distance, but one is friendlier than others. A man with curly blonde hair and a sympathetic view of the mages bothers to speak to her more than his fellows do.
She's still in recovery when Uldred and his blood mages attack the tower, but she survives. Bethany heals, even as she's haunted by nightmares of the ogre wrapping its tainted hand around her body to crush her, flinging her aside to lay among the limp bodies of her family... haunted by the horrors the blood mages unleashed on the tower. She aids in restoring the tower the best she can, and accepts her new home, her new life. When she's well enough, she lights a candle for each of them; her father, mother, her eldest sibling, her twin... she even lights a candle for the family mabari, and prays to the Maker to give them her love as they stand at His side.
The Blight ends. Years pass. Bethany settles into her new life, becoming a fine example for the younger apprentices she mentors. She witnesses wrong doings against her fellow mages, loses friends to their harrowings or tranquility. She accepts what she is, even if bitterly. The Chantry's teachings about magic scar more than enlighten; she sees it in some of her fellow mages, feels it in herself. Secret meetings. Whispers of escape, of freedom. More escape attempts. Harsher restrictions.
Around this time, back in Kirkwall, Knight-Captain Cullen stands where he always does in the Gallows courtyard. He notices Hawke appear with some of their companions. It hurts to think back to Kinloch Hold, but something occurs to him: he knew of another Hawke who was brought to the Circle while he served there. They only spoke once before... well, before. He wonders if there's any relation. When Hawke wanders over to speak to him, as they always do, Cullen brings it up.
Hawke pales. A beat of silence. Cullen recognizes heartbreak; he sees it unfold in their eyes and swell in their throat as they realize that all this time, their baby sister was alive.
Then the day comes where new whispers float among the mages in the Circle. A visit by a Grey Warden. Most, including Bethany, assume he's here to recruit... until Irving comes to her. He says this warden's requested, though more like insisted, he see her now. But then Irving smiles; the warden in question said his name is Warden Carver. He received an urgent letter that his sister is here, alive, and he demands to know if that's true.
Bethany nearly collapses when she sees him.
While the reunion can't last; she can't leave the Circle and he has his calling; the twins embrace, sobbing out apologies and exclamations that they thought the other was gone. Carver tells her of Kirkwall, the expedition that led him to the Grey Wardens, and their older sibling's status as Champion. With a gentleness she never knew her brother to have, he tells her what happened to their mother, and more tears flow freely. Their sibling learned about her from a templar, though Carver grumbles that the bastard could've said something sooner.
There's the Maker's humor again.
...Now flip the script: imagine Carver being left behind instead.
For as strong and passionate as he is, that ogre still picks him up and slams him to the ground. Bones crack. Black splotches flood his vision, agony exploding across his skin. His sword flies from his hand. The soulless bastard tosses Carver aside like he's nothing, and he's left to lay there. His mother's cries muffle in his ear as though he's stuck underwater, sinking slowly into the dark.
It figured, honestly... that he'd survive Ostagar while his fellow soldiers were cut down all around him, that he and his eldest sibling would flee the field when all hope was lost... that he'd make it home to get his family out of Lothering... only to die protecting his mother. And why not? He is a protector. A warrior. It's a honor to die saving those he loved... so why didn't it give him peace?
Carver eventually wakes in the night among the bodies of fallen darkspawn. Everything aches painfully hot and his thoughts reject coherency. He knows his family is gone; they're dead, or they've fled... either way, he's alone; left behind. Something's broken inside of him, but he has just enough will to pull himself up at the sound of approaching footsteps. A group of survivors find him- funny enough, the same group who aided Bethany in an alternate timeline. Imagine that.
That's how Carver ended up in Redcliffe's Chantry with an overworked healer tending to him. He doesn't even flinch when the mage works their magic on him, knowing all too well the sensation of healing magic seeping into his skin, mending the flesh. He tries not to think of Bethany, or what might've happened to her.
The Chantry's overwhelmed with townspeople hiding from a danger outside that he can only assume is darkspawn... except it's not. He wonders how hard he hit his head when he hears the undead have come from the castle to slaughter what they can of the town every night. But then he sees it with his own eyes when one breaks in, taken down by a templar, and never before has he ever felt so useless.
Then the last two remaining Grey Wardens arrive. They're crucial in the final fight against the undead, swearing to enter the castle to stop the attacks at the source. While Carver couldn't participate in the final fight, something he complained loudly about, he did what he could in his condition to help like sharpening swords and handing out supplies. Mostly to keep his sanity and quite his thoughts throughout his recovery.
When the time came, he took up his sword again in the name of all those he lost.
An archdemon was said to be on the horizon, and the Grey Wardens needed everyone they could get to fight. Carver fights in the battle of Denerim where the Hero of Fereldan defeated the archdemon. He cuts his way through every darkspawn he sees. Ostagar flashes red behind his eyes. Lothering clutches at his heart. So much anger and sorrow built up inside him, flooding out in his tears and screams. Blood everywhere. Fire and smoke.
Then it's over.
In the aftermath of the Blight, like so many others, Carver has no home to return to. No family. He thinks to go back to Lothering to help rebuild, only to hear the lands were too tainted. These tainted creatures took everything from him... That's what eventually brings him to Vigil's Keep, standing before the Hero of Fereldan themself, asking to be made a Grey Warden. He already dedicated nearly two years of his life to killing darkspawn, and he had nothing else. Even when faced with the Joining, holding the chalice of darkspawn blood and being told to drink, he didn't flinch.
Life as a Grey Warden isn't as simple as he assumed it would be, but Carver finds purpose in his calling. Over the years, he grows to view his fellow wardens as family. He travels all over Thedas, venturing down into the Deep Roads to help clear out hoards of the darkspawn. But then comes the day he finds himself in Kirkwall, and it doesn't take long before he hears the name Hawke on the lips of the townspeople. His eldest sibling was not only alive, but they're quite popular among the people. But what about Mother? Bethany? He doesn't have to snoop too far to learn templars took Bethany away to the Gallows, and that Leandra Hawke was the final victim in a string of murders committed by a blood mage.
Carver finds himself standing outside the estate, glaring at the door. Furious. Heartbroken. Bitter. He wants to scream. This entire time, they lived. He's torn between wanting to reunite with his older sibling again, to get the truth from them, and wanting to barge into the estate, demanding answers to how they could let the Circle take Bethany... after what Carver sacrificed, how could they let Mother die like that? Was it all pointless in the end?
He leaves without knocking. He can't bring himself to see them. Not that it mattered. Before he could leave Kirkwall, the tensions with the qunari finally overflowed, and chaos fell upon the city. He's forced face to face with his older sibling again, but he wasn't prepared to watch the recognition slowly bloom on their face, or for all his anger to turn to mush. Carver's the first to speak.
"Somehow, I knew it would be you."
.............So, yeah. I really like this idea.
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wonyowonyo · 1 year ago
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Tales of Arcana (Y. "Karina" Jimin X M! Reader)
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Alas! The much awaited Karina oneshot is finally here. I actually was wrong when I stated earlier that I was finished with the story, since I had to do many last minute revisions that my back hurts like a bitch rn. I actually tried new things in this fic, such as using your perspective instead of the usual 3rd Person stuff. This is also my first time writing a fantasy-themed oneshot! So I'm apologizing in advance if it may seem like a mess, as I tried my best to finish this as a whole before I take my awaited rest. And this is also my longest work right now, reaching 7.5k! I never knew I could write that much lmao. Anyways, enough with the yapping and let's actually get into this one! Hope yall enjoy this one and I'll catch yall next time, wonyowonyo out!
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New Arcadia is a city of contrasts, where magic and technology intertwine in a delicate dance. The neon lights of the skyscrapers illuminate the streets below, casting eerie glows on the cobblestones and alleyways. Magic is everywhere—in the air you breathe, the water you drink, and the very fabric of reality itself.
You, Y/N, are a Disenchanter, a specialist in nullifying magical artifacts and spells. Once, you had a promising career at the Arcane Institute, a prestigious institution dedicated to the study and control of magic. But an experiment and an incident gone wrong five years ago changed everything. Branded a pariah and a traitor, you were banished and forced fled into the underbelly of the city, where you now work at 'The Gloom,' a bar that caters to New Arcadia's magical misfits and outcasts.
The Gloom is a haven for those who live on the fringes of society. The patrons are a mix of spell-slingers, rogue alchemists, and enchanted creatures, each more bizarre than the last. Your boss, Grimgar, is a grumpy old troll who treats you like just another cog in his crumbling empire. Your coworkers are a motley crew of fae and shapeshifters who come and go like the wind.
Tonight is like any other. The bar is packed with its usual clientele, and you're busy mixing potion-infused cocktails behind the bar. As you work, you notice a familiar figure enter the bar. It's Karina, a former colleague from the Arcane Institute. Her eyes meet yours, and a flicker of recognition crosses her face.
"Y/N! You're here? I thought you were... well, vanished into the ether."
Your heart skips a beat. You quickly make your way over to her, grabbing her arm and dragging her outside before she can say more. As you leave, you hear her tell her companions she'll be back soon, claiming, "My old friend wants a private chat. Who am I to refuse?" Their laughter echoes as you exit out the back door into a dimly lit alley.
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Once in the alley, you release Karina and hiss, "What the hell are you doing here?"
Karina's eyes glint in the dim light. "I didn't even know you were still around. Rumor was that you angered the Elder Council, and they put a curse on you. Every bounty hunter in the city was after you."
You shove her away. "That's right. I had no place to hide, so I fled to this corner of New Arcadia to lay low... What was supposed to be temporary became five years."
Karina smirks. "Actually, I'm working on a big heist. There's a relic in the heart of the city, guarded by a dragon and a squad of enchanted knights. My team isn't up to the task, but you... you could nullify the defences."
You shake your head, turning away. "Not a chance. That life is over. I have a new one now."
As you start to return to the bar, you hear the distinct click of a magical ward activating. Karina's voice is cold. "You know, Y/N, there's still a bounty on your head, and I'm willing to collect."
You freeze, realizing the trap you're in. You turn slowly to face her, your mind racing. "What's your game, Karina?"
Karina steps closer, her expression softening slightly. "I don't want to turn you in, Y/N. I need your help. This heist is important. It's not just about the relic—there's more at stake than you know."
You narrow your eyes. "And why should I trust you?"
Karina sighs. "Because we were friends once. Because I know you, and I believe you're the only one who can pull this off. And because if you don't help me, the consequences will be far worse than anything the bounty hunters could do to you."
Reluctantly, you agree to hear Karina out. She leads you to a hidden safehouse in the depths of New Arcadia, where her team is waiting. The team is a ragtag group of specialists, each with their own unique skills.
Karina lays out the plan. The relic they're after is an ancient artifact known as the Heart of Thalos, hidden deep within a fortified vault in the heart of the city. The vault is guarded by a dragon and a squad of enchanted knights, and protected by powerful magical wards. Your role is crucial—you'll need to nullify the wards and the dragon's defences to give the team a fighting chance.
The plan is risky, but you can't deny the thrill of the challenge. It's been years since you've done anything like this, and part of you misses the excitement. As you listen to Karina's detailed strategy, you begin to see the pieces falling into place.
However, you're still hesitant. The life of a Disenchanter isn't what you want anymore. You've built a new life, a quieter one, away from the chaos of magic and danger. Just as you're about to decline, a commotion erupts outside the safehouse. A group of bounty hunters has tracked you down, having followed Karina's trail.
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The bounty hunters storm the safehouse, weapons drawn and spells at the ready. Karina's team springs into action, defending their hideout with everything they've got. You find yourself in the thick of it, your Disenchanter skills becoming the key to survival.
As spells fly and blades clash, you focus on nullifying the attackers' magic. With each gesture, you dispel their enchantments, turning the tide in your favor. Giselle's brute strength keeps the enemies at bay, while Winter's agility and Ninging's illusions create confusion and chaos among the bounty hunters.
Karina fights alongside you, her combat prowess just as sharp as you remember. Together, you push back the attackers, slowly gaining the upper hand. The battle is fierce, but eventually, the last bounty hunter falls, their spells fizzling out as they collapse.
In the aftermath of the fight, you realize the gravity of the situation. The bounty on your head isn't going away, and neither is the danger that comes with it. You look at Karina, who is nursing a minor wound from the battle.
"Fine," you say, breathing heavily. "I'll help you with the heist. But this doesn't mean I'm back for good."
Karina nods, a relieved smile spreading across her face. "That's all I ask, Y/N. Just this one job. After that, you can decide what you want to do."
Over the next few days, as you prepare for the heist, you find yourself growing closer to Karina again. The shared danger and old camaraderie bring back memories of your time at the Arcane Institute. You catch her smiling at you more often, and you can't help but notice the way her eyes light up when she talks about the heist.
One evening, as you're fine-tuning the final details of the plan, Karina pulls you aside. "Y/N, I've been thinking... After this heist, maybe we could—"
Before she can finish, Winter interrupts with an urgent update on the vault's security changes. You share a knowing look with Karina, silently agreeing to revisit the conversation later.
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The night of the heist arrives. The team assembles at the edge of the city, ready to embark on the mission. You feel a mix of anticipation and anxiety as you don your gear and prepare to face the dangers ahead.
Karina leads the way, her confidence and determination infectious. You follow her through the winding streets and alleys, moving silently and swiftly. The closer you get to the vault, the tighter the security becomes. You use your Disenchanter skills to disable the magical wards and traps, clearing the path for the team.
Finally, you reach the vault. The dragon is a formidable guardian, its scales glinting in the dim light. The enchanted knights stand ready, their weapons poised to strike. This is the moment of truth.
With a deep breath, you step forward, focusing your energy on the dragon and the knights. Your powers surge, nullifying their enchantments and rendering them vulnerable. The team moves in, engaging the dragon and the knights in a fierce battle.
As the dragon falls and the last knight is defeated, Karina makes her way to the vault door. She uses a combination of spells and lockpicking skills to unlock the door, revealing the Heart of Thalos—a glowing, pulsating artifact of immense power.
Karina carefully retrieves the Heart, her eyes shining with triumph. "We did it," she says, turning to you with a smile.
But before you can celebrate, the ground beneath you shakes. The vault begins to collapse, triggered by the removal of the Heart. The team scrambles to escape, racing against time as the structure crumbles around you.
You and the team make a mad dash for the exit, dodging falling debris and collapsing walls. Your heart pounds in your chest as you push yourself to the limit, using every ounce of your strength and agility to stay ahead of the destruction.
As you reach the exit, a massive piece of rubble falls towards you. Karina shouts your name, her voice filled with fear. In that split second, you realize just how much she means to you. You throw yourself out of the way, narrowly avoiding the falling debris.
Outside the vault, you collapse to the ground, panting and exhausted. The team is safe, but the Heart of Thalos is gone, buried beneath the rubble. Karina kneels beside you, her eyes filled with concern.
"Y/N, are you okay?"
You nod, struggling to catch your breath. "Yeah, just... barely made it."
Karina helps you to your feet, her grip steady and reassuring. "Thank you, Y/N. We couldn't have done this without you."
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In the aftermath of the heist, you and the team return to the safehouse. The Heart of Thalos is secured, and the danger has passed. As the team celebrates their success, you find yourself alone with Karina.
She takes your hand, her touch gentle but firm. "Y/N, I need to tell you something."
You meet her gaze, your heart pounding. "What is it, Karina?"
She takes a deep breath, her eyes searching yours. "I've missed you. These past five years, I've thought about you every day. Seeing you again, working with you... it's made me realize that I still care about you. A lot."
You feel a warmth spread through you, a sense of connection that you've longed for. "Karina, I..."
She steps closer, her voice soft but earnest. "I know you said this was just one job, but... what if it wasn't? What if we did this together, for real? It's complicated, and I know we've both changed. But I want to see where this goes. If you're willing."
You turn to her, your heart pounding. "You mean, like old times?"
Karina nods, her eyes hopeful. "Yeah. Like old times. But better. We can make a difference, Y/N. We can use our skills to protect the city, to fight for those who can't fight for themselves."
You take a deep breath, considering her words. The life of a Disenchanter is dangerous and unpredictable, but it's also where you belong.
You look into her eyes, seeing the hope and vulnerability there. In that moment, you realize that despite everything, you still care deeply for her too. The heist has reminded you of the thrill of adventure, but more importantly, it's shown you that there's still a place for love in your life.
With a smile, you squeeze her hand. "I'm willing, Karina. Let's see where this goes."
She smiles back, her eyes shining with happiness. "Thank you, Y/N."
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The day after the heist, you and Karina wake up in the safehouse, the morning light filtering through the cracks in the boarded-up windows. The team is still asleep, exhausted from the previous night's escapades. You feel a mixture of relief and anticipation as you think about the Heart of Thalos, now securely hidden in a magical vault beneath the safehouse.
Karina stirs beside you, her eyes fluttering open. She smiles, her face soft and relaxed. "Morning, Y/N."
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"Morning," you reply, your heart warming at the sight of her.
Before you can say more, Giselle enters the room, her booming voice shattering the peaceful moment. "We've got a problem."
You and Karina jump to your feet, following Giselle to the main room where the rest of the team is gathering. Winter and Ningning look tense, their eyes darting to the entrance.
"What's going on?" you ask.
Winter holds up a small, enchanted device. "This was found outside the safehouse. It's a tracker. Someone knows we're here."
Your blood runs cold. The bounty hunters must have planted it during the siege. Karina's face hardens with determination. "We need to move. Now."
You and the team quickly gather your belongings, preparing to leave the safehouse. As you step outside, you hear the distant sound of engines revving. A squadron of bounty hunters on motorcycles is speeding towards you, their eyes gleaming with greed.
"Go! I'll hold them off!" Giselle roars, her enchanted strength crackling with energy.
You hesitate, but Karina pulls you along. "We need you, Y/N. Giselle  can handle them."
Reluctantly, you follow Karina and the team through the winding alleys of New Arcadia. The bounty hunters are relentless, their engines echoing through the narrow streets. You and the team split up, hoping to confuse your pursuers.
As you run, you use your Disenchanter skills to nullify the magical trackers the bounty hunters are using. The air is thick with tension, every corner potentially hiding an ambush.
Finally, you reach an abandoned warehouse on the outskirts of the city. The team regroups, panting and exhausted. Giselle  arrives last, battered but victorious. "We need to lay low for a while," he says, his voice grim.
Inside the warehouse, you and Karina find a quiet corner. The adrenaline from the chase slowly fades, leaving you both feeling drained. Karina leans against you, her head resting on your shoulder.
"Y/N, I was so scared we'd get separated again," she whispers.
You wrap your arm around her, pulling her close. "I won't let that happen. Not again."
She looks up at you, her eyes filled with emotion. "I don't want to lose you, Y/N. Not after we've found each other again."
You tilt her chin up, your lips brushing hers in a tender kiss. The world fades away, leaving only the two of you in that moment. When you finally pull back, you smile at her. "We'll face whatever comes together."
The team gathers in the center of the warehouse, discussing their next move. The Heart of Thalos needs to be kept safe, and the bounty hunters won't stop until they have it.
"We need to take the fight to them," Karina suggests, her eyes blazing with determination. "If we can find their leader and take him down, we can buy ourselves some time."
You nod, agreeing with her plan. "And I can use my Disenchanter skills to disrupt their operations. We need to hit them where it hurts."
Winter, Giselle , and Ningning agree, their resolve matching yours. Together, you formulate a strategy to infiltrate the bounty hunters' headquarters, a fortified building in the heart of New Arcadia.
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Under the cover of night, you and the team make your way to the bounty hunters' headquarters. The building is heavily guarded, its perimeter bristling with magical wards and security measures. You take a deep breath, focusing your energy on nullifying the enchantments.
Karina leads the way, her nimble fingers deftly disabling the locks and traps. Winter and Giselle follow, their movements silent and precise. Ningning uses her illusion magic to create distractions, drawing the guards' attention away from your group.
Inside, the headquarters is a maze of corridors and rooms. You move cautiously, avoiding patrols and security cameras. Finally, you reach the central chamber where the bounty hunters' leader, a ruthless mage named Vesper, is holding court.
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Vesper is a formidable opponent, his presence commanding and intimidating. He stands surrounded by his elite guards, his eyes narrowing as he spots your group.
"Well, well, well," he sneers. "The infamous Disenchanter and his ragtag team. You've caused me quite a bit of trouble."
You step forward, your voice steady. "It's over, Vesper. We're taking you down."
Vesper laughs, a harsh, grating sound. "You think you can stop me? With the council’s support, I’ll be more powerful than ever! You're all nothing but a thorn in my side."
The group was surprised with the sudden mention of the council. It seems that the figureheads of the city wasn’t as clean as they present themselves.
Karina eyes flash with anger. "We're more than that. We're here to end your reign of terror."
The battle erupts, a whirlwind of magic and steel. Vesper's guards are skilled, but your team fights with a fierce determination. You focus on nullifying Vesper's spells, creating openings for Giselle and Winter to strike.
Karina and Ningning work together, their combined magic creating powerful attacks that push Vesper back. The room crackles with energy as spells clash and swords meet.
Finally, with a powerful surge of your Disenchanter energy, you break through Vesper's defences. Giselle and Winter seize the opportunity, their combined strength overwhelming him. Vesper falls, his body crumpling to the ground.
With Vesper's defeat, the bounty hunters' organization crumbles. The team breathes a collective sigh of relief, the tension finally easing. You and Karina share a triumphant smile, the weight of the past few days lifting from your shoulders.
As you leave the headquarters, the dawn breaks over New Arcadia, the city bathed in a golden light. You feel a sense of hope and renewal, knowing that you've made a difference.
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The next few weeks are a whirlwind of activity. Karina introduces you to her network of allies and informants, each with their own unique skills and connections. Together, you form a new team, dedicated to protecting New Arcadia from the hidden threats that lurk in the shadows.
Your days are filled with intense training sessions, honing your Disenchanter abilities and learning new techniques from your teammates. You work closely with Karina, who teaches you advanced combat tactics and spellcasting methods. The bond between you grows stronger with each passing day, rekindling the friendship and trust you once shared.
One evening, after a particularly gruelling training session, you and Karina find yourselves alone in the training room. Sweat drips from your brows as you catch your breath, the air heavy with the scent of exertion and magic.
Karina grins, wiping her forehead with the back of her hand. "You're getting better, Y/N. I can barely keep up with you now."
You smile back, feeling a sense of pride and accomplishment. "Thanks, Karina. I couldn't have done it without you."
She steps closer, her expression serious. "There's something I need to tell you. The Heart of Thalos... it's more than just a powerful artifact. It holds the key to a greater mystery, one that could change everything we know about magic."
Your curiosity piqued, you listen intently as Karina explains. "According to legend, the Heart is connected to an ancient source of magic known as the Nexus. If we can find the Nexus, we might be able to harness its power and protect New Arcadia from any threat."
The weight of her words sinks in. This mission is far more significant than you initially realized. The stakes are higher, and the risks greater, but the potential reward is too important to ignore.
"I'm with you, Karina," you say firmly. "We'll find the Nexus and unlock its secrets."
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The quest for the Nexus takes you and your team to the far corners of New Arcadia. You follow leads and decipher cryptic clues, piecing together the puzzle one step at a time. The journey is fraught with danger, as powerful enemies seek to stop you at every turn.
One night, you find yourself deep within the city's ancient catacombs, searching for a hidden chamber said to contain vital information about the Nexus. The air is damp and musty, the only light coming from the faint glow of enchanted torches.
As you navigate the labyrinthine tunnels, you hear the faint sound of footsteps echoing behind you. You signal to the team to halt, your senses on high alert.
Winter, ever the keen observer, whispers, "We're being followed."
Karina nods, her eyes narrowing. "Prepare for an ambush. Stay sharp, everyone."
Moments later, a group of shadowy figures emerges from the darkness, their eyes glinting with malevolent intent. You recognize them as members of a notorious organisation, known for their ruthless pursuit of magical power.
The leader of the organisation, a tall figure shrouded in dark robes, steps forward. "You've meddled in matters beyond your understanding, Disenchanter. The Nexus is ours."
Without warning, the enemies attack. Spells crackle through the air, and weapons clash in a flurry of violence. You and your team fight with everything you've got, the confined space of the catacombs amplifying the intensity of the battle.
Karina unleashes a torrent of fireballs, her movements fluid and precise. Giselle wades into the fray, her enchanted strength allowing her to overpower multiple foes at once. Winter darts between enemies, her daggers flashing in the dim light. Ninging conjures illusions to confuse and disorient the cultists, creating openings for the team to strike.
You focus on nullifying the cultists' spells, disrupting their magical attacks and turning the tide in your favor. The battle is fierce, but your training and teamwork prevail. One by one, the cultists fall, until only their leader remains.
Desperation flickers in the cult leader's eyes as he realizes he's outmatched. With a snarl, he raises his staff, channelling a powerful spell aimed directly at you. You react instinctively, raising your hand and nullifying the spell just before it reaches you.
The cult leader's eyes widen in shock, and he stumbles backward. "No... this can't be..."
Karina steps forward before she knocks the leader out cold. The group managed to hold captive a disarmed member of the organization. Karina points her sword at the man, her voice cold and commanding. "Tell us everything, What is your purpose and what you know about the Nexus, or you'll wish you hadn't crossed us."
The member, now disarmed and defeated, reluctantly reveals what he knows. “We’re a shadow organization for The Council, tasked to find the Nexus. The Nexus is a source of unimaginable power, hidden deep beneath the city. Only the Heart of Thalos can unlock its true potential. The Council plans to use the nexus as leverage to gain more power and to expand their control over the nation."
You exchange a glance with Karina, the pieces of the puzzle falling into place. The cult leader's information confirms your suspicions and provides a crucial lead.
With the cultists neutralized, you and your team press on, following the clues deeper into the catacombs. After hours of searching, you finally discover the hidden chamber. The walls are covered in ancient runes and symbols, glowing with a faint, otherworldly light.
In the center of the chamber stands an ornate pedestal, upon which rests a stone tablet. The tablet is inscribed with a detailed map, marking the location of the Nexus.
Karina carefully examines the tablet, her eyes scanning the intricate markings. "This is it, Y/N. The Nexus is real, and we've found the key to its location."
You can't help but feel a surge of excitement. The journey is far from over, but you've made significant progress. The map points to a secluded area in the heart of the city, a place known as the Veiled Sanctum.
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The Veiled Sanctum is a place of legend, shrouded in mystery and protected by powerful wards. As you approach the sanctum, you feel the air hum with latent magic. The entrance is hidden behind a waterfall, accessible only by solving a series of complex puzzles.
Working together, you and your team navigate the challenges, using your combined knowledge and skills to unlock the sanctum's secrets. Each puzzle is more intricate than the last, but you press on, determined to reach the Nexus.
Finally, you stand before the entrance to the sanctum, a massive stone door adorned with ancient glyphs. Karina places the Heart of Thalos into a recessed slot in the door, and with a deep rumble, the door begins to open.
Inside, the sanctum is a breathtaking sight. The walls are lined with glowing crystals, casting a soft, ethereal light. In the center of the room stands a grand altar, upon which rests the Nexus—a swirling vortex of raw, untamed magic.
As you approach the altar, you feel a surge of power, unlike anything you've ever experienced. The Nexus pulses with energy, its potential both awe-inspiring and terrifying.
Karina steps forward, her voice reverent. "This is it, Y/N. The source of all magic in New Arcadia. With the Nexus, we can protect the city from any threat."
Before you can respond, a powerful force slams into you, knocking you to the ground. You look up to see the cult leader, now imbued with dark magic, standing at the entrance to the sanctum.
"You fools," he snarls. "You think you can control the Nexus? It belongs to us!"
The final battle begins with a thunderous clash of magic and steel. The leader, empowered by the dark magic, is a formidable opponent. His attacks are relentless, and his spells crackle with malevolent energy.
You and your team fight with everything you have, determined to protect the Nexus and stop the cult leader. Karina unleashes her most powerful spells, while Giselle, Winter, and Ninging work together to keep the cult leader off balance.
The sanctum shakes with the intensity of the battle, crystals shattering and debris falling from the ceiling. You focus on nullifying the cult leader's dark magic, countering his spells and weakening his defences.
As the battle reaches its climax, the cult leader summons a massive, swirling vortex of dark energy, aiming to destroy you all. You feel the pull of the dark magic, threatening to consume you.
But in that moment, you draw upon the power of the Nexus, channelling its raw energy to counter the cult leader's attack. The two forces collide, creating a blinding explosion of light and dark.
When the light fades, you find yourself standing victorious. The cult leader lies defeated, his dark magic dissipating into the air. The Nexus pulses with a calming, soothing energy, its power now under your control.
Karina steps forward, placing a hand on your shoulder. "We did it, Y/N. The Nexus is safe, and New Arcadia is protected for now."
You look at her, feeling a deep sense of gratitude and pride. "We couldn't have done it without you, Karina. We're a team."
Karina then stared at the horizon. “However, we still have more battles coming our way.”
In the heart of the Elder Council’s command chamber, tension hung thick in the air, charged with failure. The Elder of the Council, a tall figure draped in dark robes, slammed his gnarled fist against the ornate wooden table, sending inkpots and scrolls flying. His face was contorted with rage, the flickering candlelight revealing the deep lines of frustration etched into his skin.
"You incompetent fools!" he roared, his voice echoing off the stone walls. Council members flinched, shifting uneasily in their seats as they awaited his next outburst. "The Nexus was ours for the taking, and yet you let it slip through your fingers! How could you let this happen?"
One advisor, shaking like a leaf, took a cautious step forward. "Elder, the shadow organization reported that their plans were compromised during the heist. They encountered unexpected resistance—"
The Elder cut him off, his patience evaporating. "Resistance? Is that all you have to offer? What good are your shadows if they cannot perform a simple task? We had everything arranged!"
The room fell silent, tension mounting. The Elder’s fury radiated like heat from a forge, and the air seemed to crackle with his barely-contained wrath. He paced like a caged beast, his mind racing with thoughts of retribution.
Finally, he turned sharply, pinning the advisor with a steely glare. "And who was responsible for this fiasco?" he demanded, his voice low and dangerous.
"Reports indicate it was Y/N L/N," the advisor said, voice trembling. "They orchestrated the heist of the Heart of Thalos and led the resistance that thwarted our plans."
At the mention of your name, the Elder's fury ignited anew. "Y/N L/N! The banished pariah returns to haunt me?" He slammed his fist down again, this time hard enough to crack the table's surface. "After all these years, they dare to defy the Council? They will pay dearly for this!"
His breath quickened, a storm brewing in his chest. Memories of your betrayal flooded back, intertwining with the present chaos. You had once been one of his brightest students, but now you stood as a symbol of everything he despised—defiance, rebellion, and the power of unity.
"You think you can simply waltz back into my domain, Y/N L/N? You will regret ever crossing me!" The Elder's eyes gleamed with a mix of anger and determination, his mind already plotting revenge. "Prepare the enforcers. Mobilize every resource we have. Y/N L/N and their little band of rebels will be crushed beneath my heel."
As he raged, the advisors exchanged anxious glances, knowing full well the consequences of angering the Elder. "We will not let them gain any more power," one advisor stammered, trying to placate him. "We will gather forces and track them down."
"See that you do!" The Elder snapped, his voice a thunderous declaration. "For every moment they breathe free air, they mock our authority. This ends now." His voice simmered with menace, sealing the fate of New Arcadia in his vengeful hands.
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The next morning, as you and Karina are planning your next steps, a messenger arrives at the safehouse. He hands you a sealed letter bearing the mark of the Elder Council. You break the seal and read the letter, your heart sinking with each word.
The Council has learned of your involvement in the heist and demands your immediate surrender. They threaten to unleash their full force against you and anyone who harbors you if you do not comply. The bounty on your head has doubled, and they are now actively mobilizing their forces to hunt you down.
Karina reads the letter over your shoulder, her expression hardening. "We can't let them do this, Y/N. We need to find a way to fight back."
You nod, feeling a mix of fear and determination. "But how? The Council is too powerful. We don't stand a chance against them."
Karina places a hand on your shoulder, her eyes filled with resolve. "We need allies. There are others in New Arcadia who oppose the Council's tyranny. If we can unite them, we might have a chance."
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Over the next few days, you and Karina reach out to old friends and contacts, seeking allies in your fight against the Council. You find support among the city's disenfranchised, those who have suffered under the Council's oppressive rule.
One by one, you gather a diverse group of rebels, each with their own reasons for joining the cause. Few notable members also decided to join the cause. There's Irene, a former Council enforcer turned rogue; Key, a tech-savvy hacker with a grudge against the establishment; Wendy, a wind mage with a deep connection to the city's underground networks; Winter, a nimble thief who can slip through the tightest of spaces; Giselle, a warrior with enchanted strength; and Ningning, a spellcaster with a talent for illusion magic.
One night, you hold a clandestine meeting in a hidden underground chamber. The air is filled with tension and excitement as the gathered rebels discuss their grievances and share their hopes for a better future.
Irene speaks up, her voice steady and resolute. "The Council has ruled with an iron fist for too long. They've crushed anyone who dared to oppose them. It's time we stand together and fight back."
Key nods in agreement, his eyes flashing with determination. "We have the skills and the numbers. We can disrupt their communications, hack their systems, and turn their own technology against them."
Wendy adds, her voice filled with a quiet strength, "And I'll ensure we move swiftly and unseen through the city. The Council won't know what hit them."
Giselle, her muscles rippling with enchanted strength, clenches her fist. "Let them come. I'll take them all on."
Winter, slipping a dagger into her belt, grins. "And I'll make sure we get in and out without a trace."
Ningning conjures an illusion of the Council's command center, the room flickering with magical light. "I'll create distractions and keep them guessing. They won't know what's real and what's not."
Suddenly, the ground trembles as a group of Council enforcers burst into the chamber, having tracked your location. A fierce battle erupts, your newly formed resistance group immediately put to the test.
Irene moves with deadly precision, her training as a former enforcer evident in her swift, lethal strikes. She disarms an enemy and uses their weapon against them in a fluid motion. "We can’t let them break us now!" she shouts over the chaos.
Key and Wendy work in tandem, the hacker disrupting the enforcers’ communications while the wind mage creates a barrier of swirling air to deflect incoming attacks. "Watch your backs, I'm rerouting the turrets!" Key yells, fingers flying over his portable console.
Giselle charges forward, her enchanted strength allowing her to take on multiple enforcers at once. She lifts a heavy piece of debris and hurls it at the enemies, scattering them like bowling pins. "Is that all you've got?" she taunts, her voice ringing with confidence.
Winter darts through the fray, using her nimbleness to slip past the enforcers' defences. She appears behind them, striking with precision before vanishing into the shadows again. "Over here!" she calls, drawing their attention and leading them into traps.
Ningning weaves illusions that confuse and misdirect the enforcers, causing them to strike at phantoms and shadows. "This way, no, that way!" she giggles, enjoying the chaos she creates.
Karina, her eyes blazing with magical energy, unleashes a torrent of fire to keep the enforcers at bay. You join her, using your Disenchanter skills to neutralize their magical wards and weapons. Together, you form an impenetrable defence.
The battle is intense, the small chamber echoing with the sounds of clashing steel and explosive magic. Despite the surprise attack, your group fights with a fierce determination, each member holding their ground. One by one, the enforcers fall, and the chamber falls silent once more.
As the dust settles, you look around at your allies, their expressions a mix of relief and determination. "This was just a taste of what’s to come," you say, your voice steady. "We need to be ready for anything."
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The night of the assault arrives. The resistance moves through the city in small, coordinated groups, avoiding detection as they make their way to the Council's command center. The air is thick with tension and anticipation.
You and Karina lead the main strike team, your hearts pounding as you approach the heavily fortified building. Using your Disenchanter skills, you disable the magical wards protecting the entrance, allowing the team to breach the outer defences.
Inside, a fierce battle erupts. The Council's guards and enforcers are well-trained and heavily armed, but the members of the resistance fight with a fierce determination born of desperation and hope. Spells and bullets fly, the clash of steel and the roar of magic filling the air.
Irene charges ahead, her combat skills unmatched as she takes down guard after guard. "We need to push forward!" she yells, her voice cutting through the chaos.
Key, tapping into the building’s security system, manages to turn some of the automated defences against the Council’s own forces. "Watch your backs, I'm rerouting the turrets!" he shouts, as the sound of automated gunfire joins the fray.
Wendy uses her control over the wind to disorient the guards, creating gusts that knock them off balance and leave them vulnerable. "Focus on the weak points!" she calls out, her voice carried by the wind.
Giselle charges through the enemy lines, her enchanted strength allowing her to overpower the guards with ease. She lifts a massive steel door, using it as a shield to block incoming fire. "Keep moving! I'll cover you!" she shouts.
Winter slips through the chaos, using her agility to navigate the tight spaces and flank the guards. She appears behind them, taking them out silently and efficiently. "We're almost there!" she calls, her voice a whisper in the tumult.
Ningning creates illusions that bewilder and distract the guards, making them strike at empty air or turn on each other. "Just a little more confusion," she murmurs, her fingers weaving intricate patterns in the air.
Karina, her magic blazing brighter than ever, fights by your side. Together, you make your way through the building, each step bringing you closer to the control room. You nullify the guards’ magical attacks while Karina counters with her own, creating a devastating combination.
The battle rages on, the corridors of the command center echoing with the sounds of conflict. Despite the overwhelming odds, your group fights with relentless determination, inching closer to your goal with every passing moment.
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The final battle reaches its peak in the control room. The remaining Council leaders unleash their most powerful spells and weapons, determined to crush the rebellion once and for all.
You and Karina fight side by side, your movements perfectly synchronized. As you nullify the Council's spells, Karina counters with blasts of fire and lightning, her eyes burning with fierce determination.
Irene engages one of the leaders in a deadly dance of blades, her movements swift and precise. "You're going down!" she yells, striking with lethal accuracy.
Key, hacking into the command center's systems, disrupts their communications and disables their automated defenses. "I've got their security down! Focus on the leaders!" he calls out, sweat pouring down his face.
Wendy uses her wind magic to create a barrier, shielding the resistance from the leaders' attacks. "Hold the line!" she shouts, her voice carried by the wind.
Giselle charges at one of the leaders, her enchanted strength allowing her to overpower their defences. She grabs them and hurls them across the room, her voice a roar of defiance. "You're finished!"
Winter uses her agility to navigate the chaos, slipping through the tightest spaces to strike at the leaders from unexpected angles. "Keep them off balance!" she calls, her voice a whisper in the storm.
Ningning creates illusions that confuse and disorient the leaders, making them strike at phantoms and shadows. "They won't know what's real and what's not," she murmurs, her fingers weaving intricate patterns in the air.
The head of the Council, now cornered and desperate, summons a massive, swirling vortex of dark energy, aiming to destroy you all. You feel the pull of the dark magic, threatening to consume you.
But in that moment, you draw upon the power of the Nexus, channelling its raw energy to counter the dark spell. The two forces collide, creating a blinding explosion of light and dark.
Karina, sensing the moment of vulnerability, unleashes a powerful surge of magic that disrupts the vortex, causing it to collapse in on itself. "Now, Y/N! Finish it!" she yells, her voice filled with urgency.
With a surge of determination, you focus all your energy on the head of the Council, nullifying his dark magic and leaving him defenceless. Irene, Key, Wendy, Giselle, Winter, and Ningning join the final push, their combined efforts overwhelming the remaining Council members.
The head of the Council falls, his dark magic dissipating into the air. The command centre falls silent, the resistance standing victorious amid the wreckage. You and Karina share a triumphant look, knowing that the hardest part is over but that the fight for New Arcadia's future has only just begun.
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In the aftermath of the battle, the resistance works to stabilise the city and establish a new order. You and Karina play key roles in the rebuilding efforts, using your skills and knowledge to help create a fairer, more just society.
The people of New Arcadia, inspired by your courage and determination, begin to rally around the new leadership. The city's magical misfits and outcasts find new hope and purpose, their talents and abilities finally recognized and valued.
One day, as you and Karina oversee the reconstruction of a devastated neighborhood, a young girl approaches you. Her eyes are wide with adIrenetion, and she clutches a small, hand-drawn picture of you and Karina fighting the Council.
"Thank you for saving us," she says, her voice filled with sincerity. "You're heroes."
You kneel down to her level, smiling. "We did it together. And now, it's up to all of us to make sure New Arcadia remains a place where everyone is free."
Karina places a hand on your shoulder, her expression filled with pride. "We've come a long way, Y/N. And we still have a lot of work to do. But I know we can build a better future."
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As the city begins to heal, you and Karina take a moment to reflect on how far you’ve come. The bond between you has grown stronger, forged in the fires of battle and tempered by shared struggles and triumphs. The neon lights of New Arcadia shimmer in the distance, painting the night sky with vibrant hues.
Standing on a rooftop overlooking the city, you can hear the distant hum of life below, the mix of magic and technology creating an enchanting symphony. You turn to Karina, her face illuminated by the soft glow of the lights, and feel a rush of warmth.
With a soft smile, Karina gazes into your eyes, her expression a mixture of vulnerability and strength. “Y/N,” she starts, her voice barely above a whisper, “after everything we’ve been through, I feel like I’ve found a part of myself again. And that’s because of you.”
Your heart swells at her words, and you take a step closer, closing the distance between you. “I feel the same way, Karina. You’ve brought light back into my life when I thought it was lost forever.” The sincerity in your voice resonates in the quiet night.
She reaches up, cupping your face in her hands, her thumbs brushing your cheek. “I know we’ve faced so much uncertainty, but I want you to know that I love you, Y/N. I truly do.” Her confession hangs in the air, filled with the weight of truth.
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You smile, warmth spreading through your chest. “I love you too, Karina. With all my heart.” The words come out effortlessly, a promise wrapped in passion and commitment.
With a gentle smile, you tuck a loose strand of hair behind her ear. “What’s next for us?” you ask, your heart racing at the thought of the future.
Karina’s eyes glimmer with excitement, and she takes a step closer, her breath mingling with the cool night air. “Whatever it is, we’ll face it together. Always.” Her voice is filled with determination, but there’s also a tenderness that makes your heart swell.
You lean in, and the world around you fades away. At that moment, nothing else matters but the two of you. As your lips meet, it’s as if the city itself holds its breath. The kiss is soft at first, a gentle exploration, but it deepens, fueled by the unspoken promise of adventure and the intensity of your shared experiences.
When you finally pull away, both of you are breathless, the city lights reflecting in her eyes like a thousand stars. “I never thought I’d find someone like you in all this chaos,” you whisper, your forehead resting against hers.
Karina chuckles softly, her breath warm against your skin. “And I never thought I’d get a second chance to be with you.” Her fingers intertwined with yours, and you can feel the strength and comfort in her grip.
“I know there will be challenges ahead, but as long as we’re together, I’m ready to face them,” you say, your heart steady with resolve.
Karina nods, a playful smile lighting up her face. “Let’s make a pact. No matter what happens, we never lose sight of each other. Promise?”
“Promise,” you reply, sealing it with another kiss, this one filled with hope and longing. You pull back slightly, studying her face, and in that moment, you realize how lucky you are to have found love amidst the chaos.
As the night deepens, you both take a moment to savor the city’s magic—the flickering lights, the distant sounds of laughter, and the vibrant energy that surrounds you. Hand in hand, you step into the night, the world unfolding before you like a canvas waiting to be painted with your adventures.
With Karina by your side, you’re ready to embrace whatever the future holds—be it danger, excitement, or the sweet moments of peace in between. Together, you’ll write a new story, one filled with passion, courage, and endless possibilities. And as you walk towards the horizon, you know this is just the beginning of your incredible journey.
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onepiecereactions · 6 months ago
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My Masterlist ! (Blog dead).
Due to hateful comments, this blog is dead and will no longer be updated.
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One Piece X Reader Stories :
Marine Academy : Main is Akainu X Reader with a little bit of Aokiji x Reader. 28 Chapters.
Here.
Painting the sky: Smoker X Reader. 7 Chapters.
Here
Pink and Golden: Koby x Reader. 16 Chapters.
Here
Steal my husband : Shanks X Reader. 29 Chapters
Chapter 1 ; Chapter 2 ; Chapter 3, Chapter 4, Chapter 5, Chapter 6, Chapter 7, Chapter 8, chapter 9, chapter 10, chapter 11, chapter 12, chapter 13, chapter 14, chapter 15, chapter 16, Chapter 17, Chapter 18, Chapter 19, Chapter 20, Chapter 21, Chapter 22, Chapter 23, Chapter 24, Chapter 25, Chapter 26, Chapter 27, Chapter 28, Chapter 29.
The butterfly effect : Portgas D Ace X Reader (No Marineford war involved, no death, only love) : 16 Chapters.
Chapter 1, Chapter 2, Chapter 3, Chapter 4, Chapter 5, Chapter 6, Chapter 7, Chapter 8, Chapter 9, Chapter 10, Chapter 11, Chapter 12, Chapter 13, Chapter 14, Chapter 15, Chapter 16.
Others Stories
10 ways of getting fired of Marine Ford
1 and 2 / 3 and 4 / 5 and 6 / 7 and 8 / 9 and 10.
9 Dawn : 9 lines about 9 characters at dawn. (Not a X Reader)
Akainu, Ace and Garp : Here
Trafalgar Law, Tsuru and Hina : Here
Nico Robin, Doflamingo and Edward Newgate : Here
OS about Marine Ford :
I Swear I Lived : Monkey D Garp OS, minutes before dying at an old age, surrounded by love and his family.
Here
Love Letter by Issho Fujitora : OS. Fujitora X Reader. Around 600 words.
Here !
Close the door : Akainu X reader. OS
Here
Themis : Sengoku / Tsuru Friendship OS
Here
Diabolo : Garp / Sengoku Friendship OS
Here
Grandpa : Tsuru / Garp Friendship OS
Here
The Chickens : Tashigi / Hina OS Frienship
Here
Back To School : OS. No Romance, only a cute little OS about : Aokiji, Akainu, Kizaru, Monkey d Garp, Tashigi, Smoker.
Here !
Report, soldier ! OS. No Romance, only a funny little OS about: Tashigi, Smoker, Garp, Kizaru, Coby, Akainu.
Here !
Vice Admiral Smoker and the joys of administration : OS. No romance, only a funny little OS about : Smoker, Tashigi, Garp, Kizaru.
Here !
A normal sunday in the life of Monkey D Garp: Funny little OS about Garp with Sengoku, Tsuru, Aokiji, Akainu, Kizaru and Smoker.
Here
24 hours in Marine Ford: 24 OS about Marineford daily life. Friendship only.
OS 0 : Smoker / Tashigi / Straw Hat Pirates : Midnight report.
OS 1 : Garp / Tsuru : Food Heist
OS 2 : Fujitora : Nightmares
OS 3 : Kizaru / Akainu "ON / OFF"
OS 4 : Akainu / Monkey D Luffy : The king is back !
OS 5 : Garp / Sengoku / Tsuru / Akainu : Where are the cakes ?
OS 6 : Koby / Garp : Wake up Koby !
OS 7 : Tashigi / Hina : Morning Routine
OS 8 : Momonga / Fujitora / Kizaru : Admiral babysitting
OS 9 : Ryokugyu : Garden Party
OS 10 : Aokiji : Snowman.
OS 11 : Garp / Dragon / Luffy : Grandpa ?
OS 12 : Sengoku : Lunch Break
OS 13 : Hina / Smoker : Perfume.
OS 14 :
OS 15 :
OS 16 :
OS 17 :
OS 18 : Tsuru : Ladies.
OS 19 :
OS 20 : Aokiji : Far from home.
OS 21 : Smoker / Garp / Aokiji : Bath time !
OS 22 : Kizaru / Vegapunk : A bright mind.
OS 23 : Sengoku : A man and his goat
OS about Pirates :
7 Ways to say "I love you" and he still doesn't get it, Roronoa Zoro X Reader, OS.
Here !
Lovely Ace: Ace / Marco FRIENDSHIP OS. 2k words.
Here !
Hide behind the clouds : Ace / Marco OS
Here
Naval Battle: Ace / Thatch FRIENDSHIP OS. 500 words.
Here
Moby dick Memories : Ace / Marco / Whitebeard pirates OS
Here
Thoughts of a summer night: Ace / Sabo / Luffy OS
Here
A little guide for Trafalgar Law, to learn how to live with Monkey D Luffy. Written by Nico Robin.
Here
Five minutes before mignight : Hallowen OS : Marco, Ace, Thatch, Whitebeard, Garp :
Here
What the hell ? Shanks X Marco OS
Here
The terrible family : Garp, Ace, Luffy, Sabo, Makino, Shanks
Here
Thank you doctor ! : Law / Kid / Killer OS
Here
“Elpis”. One Piece OS 100 years after the actual era.
Here
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itswrenly · 3 months ago
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@cheesest1cks @once-ina-blue-moon @snail-sex5
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for what purpose 
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bumblebeerror · 10 months ago
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You know what kills me about the Minecraft movie being jumanji?
Minecraft HAS a plot. Theres a story already! The aim of the game outside of sandbox is to free The End from the ender dragon so that you can get the egg and elytra. You start out with nothing, you go mining, make armour, find diamonds, get obsidian. You make an enchanting setup, diamond armour and tools through more mining or through villager trading. a nether portal. You go to the nether, look for a fortress, collect blaze rods. You look for endermen or trade with piglins or villagers for ender pearls. You craft ender eyes, and follow them to the end portal frame, you fill it with eyes, hop through, pop all the end crystals and then kill the dragon. Boom! Plot! There’s even a few different ways to achieve the plot!
You could even tweak villagers so that they speak in notes written via anvil and paper, have them ask for help defending their village from a raid and in return they shower the player in gifts and the armorer makes them the enchanted diamond tools/armour they need.
You could tweak Piglins so that they can be actively bargained with, and have them ask the player for 1 gold ingot per pearl, or something. Or even have the player go heist-style and steal the pearls from the bastion.
My point is. All of this would make an interesting story because it already IS an interesting story.
Also, those CGI animals are NIGHTMARES. Take a page from Minecraft’s own book and use their animation style, I fucking beg. Hell even animated characters with Minecraft’s actual sprites would be better.
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itswrenlyart · 9 months ago
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Kazimir’s very normal son that isn’t at all weird, also featuring Waterdeep Dragon Heist: Session 4
Cygnus belongs to @once-ina-blue-moon and Jax belongs to @cheesest1cks. Kazimir and Eek are my horrible children.
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I just binged book 3, and I'm NOT NORMAL about it.
Gods it was so awesome. I like Rai a lot, but damn I don't trust the Resistance one bit, and the fact I'm on Manerkol's romance doesn't make it any better in that regard. But it made the breaking of their safety measures all the more satisfying by the end.
Speaking of Manerkol, I was a bit sad at first that we couldn't interact with him for most of the book because of the Resistance's barriers, but wow... the actual scenes once reunited with him sure make up for it! It may be one of the most emotional moments in the series so far for me. Another scene I LOVED was actually right after, when Sielthan protects the MC from the Torc... THE FREAKING TORC! Why the hell were we still not done with that wretched thing?! I think the scene is all the more impactful with Manerkol having warned the MC about trusting their stone a moment earlier, and yet this was the outcome of it. I adore the relationship my MC has with Sielthan so much. I'm genuinely relieved it can actually be good even on a Manerkol romance playthrough.
I also enjoyed the library heist a lot! I believe I got the best outcome there, because my MC saw visions of both the water and air cities and how to access them. Unless we actually can get a glimpse of the fire one too, but it didn't seem like it, especially since I got the achievement for a successful heist.
And... the found family trope (Sielthan included)... it's probably the most satisfying version of this I've ever seen in any IF. I feel like I love it all the more because I don't romance any character in the team, so it's really full on family love.
Some things I'm now wondering about (they are not all questions I want answers for, especially since some are spoilery - just musings):
Manerkol is willing to compromise at least a bit. And I really hope the MC will be able to extend a hand too in that regard.
I'm more and more perplexed by the MC themself... Like Morkai said, the fact the portal to that dragon city is in MC's hometown can't be just a coincidence, and MC's circumstances in general are more and more suspicious.
(This one is an actual question) Did MC or Morkai/Straasa/Dae tell Elly about MC's past off-screen? She wasn't there when MC revealed it, after all...
I wonder what Mornie's up to. Up until now, when I was replaying book 2, I always accepted her deal but ended up infiltrating thanks to Dae's newfound powers. This time around, I decided to just outright refuse so that Mornie can't tell that "you accepted the deal even if you didn't need my help in the end", and I don't want that. But because of the lack of a relationship with her and the refusal of the deal, I didn't see her at all in book 3.
So far, Straasa seems like the most influenced by his stone out of the current wielders in the team... I wonder if the MC encouraging or not the behaviors that seem to be induced by Tiger's Eye has actual impact...
Manerkol mentionned how the dragons who became stones were the most cunning and awful and what not, and I can't help but wonder how much of that is true and how much of that is bias. I trust Sielthan, and my MC does too. But them being trustworthy now doesn't mean they were back then - people can change. The fact their guardian had to die for the stone to be retrieved makes me wary, but I also can't help but wonder how much of it was asked by Sielthan themself... it's so hard to tell for the time being.
I wonder what difference on the long run will it make to have told Rai about the fountain and the "attack" that happened there or not. My MC told them, but I'm as conflicted about that as I was about accepting Mornie's deal in book 2. I came back on that decision, but I don't know if I'll do the same on this one.
Okay, this ask is long enough as it is! All in all, I basically enjoyed it a lot!
Oh Gosh, your fave scenes are actually MY faves scenes too, @konoi-and-noir 🤣✨💖
And I love your takes 🤌 The Resistance is indeed sus; especially that dude from the fountain.
Rai, though—I'll let you all make up your own minds about Rai ehehehe~
Yessssss, Manerkol got a HUGE scene at the end! I was sooooo stressed to make it as good as possible, as good as it deserves to be!
After so much angst—A BREAKTHROUGH! A DATE! CUDDLING! KISSSSSSSSSSSSSSSSSSSSSSSSSS
IT HAD TO BE PERFECT!!! And maaaaan, don't get me going about the fight with the Torc!!!
That's gotta be my fave scene of all time!!! Sielthan really kicked ass and had the MC's back!!
You also get to see how powerful Sielthan actually is—and this is them being weakened severely by becoming a Stone!
Also, K U D O S for noticing that what Manerkol is saying can be heavily skewed by his own bias!!!!
I was soooo hoping someone would notice that LMAO!! Like, he is trying to protect you, but he paints all Dragons with the same brush.
AND THE TORC! BAHAHAHAHA, I love that snakey bastard lmaoooo! Plus, if you don't go to the fountain and have Siel kill it, it might make a surprise appearance later on... Lying in wait ehehehe 😈
As for your questions/musings:
Manerkol is indeed willing to compromise, though I do believe that what he offered now is as far as he's willing to go. You do what you feel you must, and he will do the same... Good idea, though, to have a similar gesture from the MC 👀
The MC and their village…might actually be way more intertwined into the main plot than anyone guessed. Like, WAY MORE. You were not just some random villager thrown into this...
Elly does not actually know yet! You will get that with her one-on-one in the next book! And she'll also share some of her own past in return.
Mornie is just doing Mornie things sksksks. Trying to find you now that you disappeared. And her deal...it might ask a toll that none is willing to pay.
Also, I will say one thing about Straasa and his Stone: he got the worst one, personality wise. The worst one intentions-wise.
And Sielthan's transformation into a Stone was…different from most of the rest. I won't say much so as not to spoil the big reveals when the time comes, but uh...let's just say that Siel may not have had a say in a lot of things.
Finally, YES, THE CHOICE OF TELLING RAI OR NOT!! I wanted people to be super conflicted about that LMAO!! Like getting the Torc or Mornie's deal. You don't have enough facts to make an informed decision, but you must make one anyway and trust your gut!
I will say...it will play A ROLE, how you deal with the Resistance and Rai specifically 😏
SO YEAH!!!! AAAAAA THANK YOU SO MUCH ABOUT PLAYING THE GAME AND TELLING ME WHAT YOU LIKED AND YOUR THOUGHTS!
It's one of my fave things ever to hear what the readers enjoy the most 😍✨💖
Cheers!
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itswrenly · 8 months ago
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^ And then one of them befriended him against everyone else’s will.
Dungeons & Dragons is not a serious game
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Monty Python and the Curse of the Nat 1.
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cherry-pop-elf · 7 months ago
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I don’t really like putting all of the Weasley’s in Gryffindor. I was thinking, Percy and Ravenclaw, obviously, and maybe Ginny in slytherin? I don’t know. I could see Charlie in Gryffindor, but he also gives Hufflepuff vibes from what I’ve read of him. (I have not read the books.)
I’d like to know your thoughts do you agree with these? Do you disagree? Do you have any additional ones? Or do you just prefer all of them in Gryffindor?
Nah nah I totally agree on this.
I think with how the story is that there was a feeling of expectation for them to all be in a house, like how the Weasleys went crazy when Ron became a HeadBoy, and needing to give insight to the reader the Weasley’s morals and personality’s.
Especially since there are so many Weasleys to keep track of, and we don’t really interact with much. Like Charlie being cut out of the film entirely, and the fact Bill was introduced was soon as year 4 and that’s when he met Fleur like ugh
So I guess here are some little headcanons about possible alternative houses for the Weasleys
Alternative Houses For The Weasley Siblings
Bill Weasley/Ravenclaw
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From what we have learned from Hogwarts Mystery ((which I’m trying to play through but fuck the game play sucks. FOR THE WEASLEYS!)) We learned that he pretty much was taken into Gringotts as soon as he finished school
THATS NOT EASY!
Gringotts is the best and safest bank in the world for a reason. They take in ONLY THE BEST. But over here we have a 17-18 year old working there.
Much like with Luna for her open mindedness for knowledge and her special interests for magical animals Bill shows that with Cursebreaking
Ravenclaws are special for being utterly brilliant for the special interest they have. Bill has a clear passion for history and Cursebreaking. Enough to show he was worthy to work at Gringotts
He clearly is very brilliant, open minded, curious, quick witted, and has so many quirks that show Ravenclaw would have supported him perfectly
To be a curse breaker you really need to be passionate to learn more and more. It’s a ever changing career that will introduce new things, and you need to think outside of the box to handle
There is also the fact you’ll need to know a shit Tom of History to handle a job like that. And we all know every gay kid had a phase of either Egyptian History or Greek History (ha jokes on you mines Norse! But uh. Yeah I also dabbled in Greek and Egyptian rip-!) And will you look at that he was stationed in Egypt for a while
Very Ravenclaw
Charlie Weasley/Hufflepuff
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We don’t really get much info on him ((also forgive me I haven’t been able to play through much of Mystery because the gameplay just. Sucks so bad)) But we know for a fact he is passionate as hell about Dragons
On one hand that could mean he’s a Ravenclaw, but I argue Hufflepuff.
He is part of a Dragon Sanctuary after all. He takes care of dragons, new born dragons, and helps run it. He clearly has the passion and nerve to make sure he has what it takes to care for such dangerous beasts
Very much a Newt 2.0
You need to be patient, hard working, open minded, well rounded, and as loyal as a dragon to handle such a job like that
He even went as far as to come save Norbert(a) by the drop of the hat from Ron. Clearly a sign of loyalty and compassion to do whatever it took to take care of dragons. We even know that from how Norbert(a) is still alive and well by the time of Deathly Hallows
You really need to have a strong heart to have the time and energy to care for baby dragons and the loyalty to jump at the sound of Ron asking for help. To pull off this insane heist to practically break into Hogwarts to collect the baby
So Hufflepuff coded
Percy Weasley/Slytherin
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This almost feels self explanatory
Percy is extremely ambitious about his goals. His goals are at the forefront and he is willing to push whatever buttons he needs to reach them. Which, as shown, put quite the divide with his family. A sub plot point really we are shown through out the books
Also he kinda has pure blood society standards a little bit don’t lie
He also has quite the perfectionist attitude, rather intense, and just really has a heavy focus on self image. To be seen a certain way by people. Much to the expense of his family
He really radiates the toxic traits that Slytherin have. Slytherin have good traits, just as much as Hufflepuff’s will have bad, so don’t worry about me type casting here.
Just take a moment to think it over and well…..
Percy really is a Slytherin
Fred And George Weasley/Slytherin
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Now the twins show plenty of Slytherin traits as well, but in a different way compared to Percy
They also are very determined to reach their goals. To the point they took a hella massive risk with leaving school before they could finish. They took a calculated risk and won
They are very ambitious, and if they have a goal they’ll find a way to reach it. Very much how they are so successful. They don’t let the haters keep them down. Even with how unsupported their own mother was they knew they could do it
They also have that edge all the same. They know how to pull that charm to get what they want, and aren’t scared to get their hands dirty.
And we know there’s lots of dirt on those hands
Very much able to win over crowds with ease, and are very aware of how they can use what they have to reach their end goals
They have that edge and we know they would be unstoppable if they had Slytherin’s under their wings
Very much Slytherins
Ron Weasley/ Gryffindor
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Nah Ron is as true to a Gryffindor as they come
Even as early as his first year he got it proven quickly
He’s very bold, blunt, and brave. Willing to stand his ground. Sometimes even when he’s wrong, but hey he’s willing to speak his mind and not be afraid of what he has to say. Not willing to be swayed to easily
Sure he can have rather low self confidence but the moment someone like Hermione, Harry, or his family members are insulted or done wrong he’s jumping out of his chair and throwing hands
He’s willing to face the unthinkable for the sake of others. Aka when Bellatrix was torturing Hermione. He loved her entirely and his brave heart was willing to face insanity for her sake
If he’s gonna die it’s gonna be standing. Never on his knees. Time and time again he was facing his fears head on when he hated it. He was willing to follow those spiders despite how crippling his fear was. To face death even as young as eleven because his moral code said it had to be done
He is a TRUE Gryffindor
Ginny Weasley/ Gryffindor or Hufflepuff
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Honestly? This is a toss up. She shows very strong elements from both. So this could very well be a case of her being in Gryffindor for more so to follow her siblings but not have it really affect the end goal
She shows very strong traits for both so it’s really hard for me to really give a concrete yes or no to which house
She’s very much a brave girl, living in the moment, stubborn as all hell, and will stand her ground
She also has shown she can be rather caring and comforting. Such as in the deathly hallows when students had to take refuge in the Room Of Requirments. We don’t get much on that aspect specifically but to help take care of her fellow frightened students had to involve a lot of patience and gentleness.
She also has a strong friendship with Luna. Best friends really. Something like that leads me to think she would be very open minded then and well rounded to be able to look through such a different lens compared to her own
It’s really a tight toss up. She can fit in either house very well
So if I had to be held at gun point she would be in Gryffindor for the sake of family more so than actual house choosing
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Hope my little headcanons could be enjoyed and open your own minds to different ideas!
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chaylattes-art · 11 months ago
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✨️THE CHAYNEMATIC GALA 2024✨️
PART IV: FIRE
this past month i've been imagining what various OCs of mine-- some from a DECADE ago, some of which i've never talked about publicly-- would look like in MET gala style outfits! the theme was THE FOUR ELEMENTS and characters were sorted into whichever element i felt suited them best.
water | air | earth | fire
director's commentary below the cut!
okay disclaimer. i was noooot inspired at all for the fire outfits. it's just not my element. i'm an earth girlie okay.
Euna Li (The Gemini Heist). Euna gets a sun outfit bc is a ray of sunshine. BUT i also wanted to put her in something that was not Just A Dress, and had the idea of making her a knight, since she's very loyal and dedicated and totally deserves to have a big ass sword. Paladin!Euna AU, i guess.
Shannon McAuley (Girls With White Teeth). Shannon likes vintage clothes so i wanted to put her in something of that style. it's not the most original design but she looks amazing. the ruffles were a pain in the ass to shade but i'm happy with how it turned out.
Jack Rose (UnSuper Squad). sparkly flames??? i guess?????
Paige Keagan (UnSuper Squad). Paige is kind of a brooding, gothy girlie, so a dragon from hell seemed perfect. the dress has like LEDs in it to make it glow or something. she's that extra.
Ryan Miyake (UnSuper Squad). more flames????? i was actually inspired by a Lil Nas X outfit that lowkey looks like a pokemon trainer lmao. he was originally in air but i ended up switching him with Azami. (sidenote how did half my unsuper squad end up here in fire...)
Savannah Cole (Aurora Hearts: Mirage). Savannah is a really old oc that i repurposed for a friend's universe. she has fire powers bc ofc she does. the outfit is supposed to be phoenix inspired and i probably should've given her wings but i was honestly so tired of drawing feathers.
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inactivewattpadauthor · 1 year ago
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Erron Black x Reader: Overwatch-Coded
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~~~~~~~~~~~~ "Is that the last of it?" Erron Black's muffled voice asks. Kabal had just loaded up the possible last bag of gold and goods in the truck. He wants to be sure none of Kano's men left even a nugget of gold down the ransacked mine.
"Sure is. I already ran through the damn shaft twice." Kabal sharply replies. "We should get the hell out of here before trouble comes. Start telling them to wrap it up and go to the mark-"
A loud noise boomed nearby, cutting the fast man off. Speaking of the devil, huh? Everyone went silent, focused on the direction of the racket. Erron takes his step forward, nonchalantly prepared to light anything up if they dare to intervene the heist.
"Hurry up and get out of here! If they don't kill us and take our score, Kano surely will!" Kabal orders the driver of the storage truck to leave. Kabal steps up to where Black is, prepared to hold off whoever was coming. He readies his hooks. In the back, men shout and prepared guns and got to cover quick, ready to partake in a possible fire.
Showing up a little too late, you and your gang made quite the entrance. Though, you were already irritated that your score as just drove off. Putting that aside, your eyes looked at the competition, then you saw him. Ditto timing with him.
"Erron."
"Y/n."
"You know that chick?" Kabal looks at the cowboy, whom gaze was deeply focused on yours with some sort of visible tension.
"Y/n is a... former partner, a kindly way to put it." The gunslinger rests his hand on his revolver, eyes narrowed at you, not cutting off your eye contact. "Lassie is a wild one, so stay sharp on what she does."
You couldn't help but chuckle at that, slinging your beloved rifle over your shoulder. "That's rich coming from you, Black. Because if I remember correctly, I'm the one not interested in drinking yer' blood." You would never get over that fact. After leaving you, came some vampire woman, then a blood mage. As much blood as you spilled, you never consumed it like those two broads did, but it became clear Erron had a type, and you never had a chance to begin with.
Erron groaned and rolled his eyes. "Women like bringin' up stuff in the past a lot, don't they?"(Author is female fyi.)
Offended, you aimed your rifle at him, his side getting more cautious, which makes your side cautious as well, tension rising anxiously. "Watch yer' mouth, cowboy! Or I'll jam my gun so far up your ass, you'll be spittin' bullets for a hot minute!"
The threat definitely made Kabal grimaced, but Erron was completely used to the creative threats you spewed. "You haven't changed a bit, darling."
"I would say the same for you, but I guess that's what happens when you deal with some weird ass sorcerer. Ain't that right, cheater?!" You spat, flicking him off.
"How many times do I oughta tell you, Y/n? It ain't cheatin' if I left you prior!" Black states. He does recall trying to let you down as gently as possible, but you were a little too crazy in the head to take the breakup well. Poor man almost became Erron Blackeye.
"Forget about all that. I believe one of your men drove off with my score!" You lowly growled. "Be a doll and tell him to bring it back so no one has to die." Cooing with condescension, you raised a hand to gesture for your squad to get ready for a fight. Being truthful to yourself, whether you get the gold or not, someone was getting hurt today just for the sake of it. Maybe definitely the dickhead of your ex-boyfriend. But you wanted to be the one that hurts him.
"Kabal," Erron speaks lowly just for the fellow kombatant to hear. "Take out whoever from that side, but leave the lady to me." Kabal nodded. He wouldn't want to get in the way of a lover's quarrel. "Not possible, Y/n." Erron speaks up to you. "He's already gone back to the Black Dragon camp as far as I know. And you sure as hell ain't gonna follow him."
"Heh, have it your way then." You coldly delivered.
Atlas, the showdown is arriving. Everyone was dead silent and anxious. Only the sound of the wind and the swivel of the typical tumbleweed between rivals roll by. And when the sun is blazing just above, you made the first fire at Black. All hell has broken loose.
The old gunslinger was quick enough to jump out the way and start firing back. Both sides fired at each other, Kabal dashes around, avoiding getting shot and looking for a lacking target to pick off. But you and Erron were too focused on each other, ignoring everyone else.
Realizing his uncovered position, Erron gets back up and scrambles off to try and get some cover, but you jumped to his level, aiming your rifle and completely missing your shots. You growled and chased after him, making sure to dodge any bullets he fires back at you. He gets to cover shortly, and you had to reload, growling as you take the time to. "Give it up, Black! I ain't leaving until your riddled with more holes a trypophobe would dream of!"
Erron makes sure to duck and hold his hat on tight as you fire at his shield of cover. "This really isn't necessary, ya know?" His voice is drowned out from the background barrage of gunfire. Conveniently, he spots a belt of flashbangs at his foot, and he knew this was a game changer.
"Look on the bright side. No women, whether it be a normal girl, or some ugly beast you hooked up with, will never have to deal with yer ass again!" You exclaimed eagerly, readying your rifle and taking steps forward.
"Y'know. I just might look at the bright side, just like you're about to!" What you saw was a bunch of flashbangs hurled up in the air towards you. By the time you realized what they really were, it was too late.
"OH SHI-" Everything was white, fading black as the ringing in your ears were treacherous. You were knocked out.
...
"So what do you want to do with her? Someone like her definitely has a juicy bounty on her head." Kabal watches the tired cowboy lift you carefully on the back of the horse, making sure your wrists and ankles were tied securely.
"She's stayin at a tavern." Erron decides with no debate. Kabal questions it though.
"Then what? A crazy chick like her will definitely come back after she realizes her whole crew is gone. Most anyways. Unless you want someone at the tavern to take her out-"
"Nah, I don't want anything to happen with her. She will be safe at the tavern." The cowboy gives a side glare at the speedy male, hinting his seriousness on it.
Kabal shrugs. "Whatever. It's your woman."
eHe walks off and Erron focuses back on you. "Gosh, I miss you and yer wildness." He searches your person, and finds a folded up, ruined picture. It was of you and him happy together in the old days. He smiles under his mask and tucks the photo in his pocket for himself. Next, he slaps the horse for it to take off with you, watching you become distant. ~~~~~~~~~~~~
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itswrenly · 9 months ago
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@once-ina-blue-moon @snail-sex5 @cheesest1cks
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melkyt · 1 year ago
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Hahhahaha had a thought
Dragon, as soon as Sabo reveled, he and Luffy are brothers. "Okay, your job is now to never let him out of your sight, bodyguard duty"
Sabo with all the unhinged enthusiasm he's fostered over the years "Hell Yeah"
Now, just like Dragon using his wind or whatever he uses to keep an eye on Luffy, Sabo won't outright say that he is always there in the background. He is just pulling increasingly intricate heist and making the life of whoever Luffy is about to fight extremely inconvenient in the pettiest of ways. Like taking all the pens, or messing their favorite food. Anything that will stress them out
If they somehow knew Ace, oh, he will use his fire to haunt them with his ghost.
The area is just high stress and terrified, and if Sabo is only bugging the underlings, the one in charge doesnt even notice, they are just confused as fuck why their people look as though they have seen ghosts and annoyed at the excuses.
Sabo slips out as soon as the Straw Hats arrive to cause their chaos, laying the groundwork for it to get really unhinged. Then, he watches the chaos from afar, ready to step in if Luffy really needs help.
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