#emmrich theory
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feyunir · 6 months ago
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Continuing on from my previous post about which path you would choose for Emmrich. I would like to talk about something about Lich Emmrich that I think is extremely cute, and I haven't seen anyone else talk about.
Right out of the gate of the Lichdom ceremony, Emmrich will immediately start referring to Rook as "My love". He will occasionally still say Rook/dearest/darling, but for the most part he will say My love.
The only time I know human Emmrich say My love, it in the pre-coffin moment where human and glamour lich Emmrich share the same cutscene. I'm going to stomp my feet and say this cutscene was at one time during development intended to be for Lich Emmrich only. (I'm not talking about the kissing part. Only the choise where he sais my love. If human Emmy wants to tumble in the coffin I'm 100% on board.)
Human Emmrich is still very cute, don't get me wrong. I love him dearly too. Like he will say he is the luckiest man alive while Lich Emmrich say he will cherish the memory into eternity. They're sweet in different ways.
As for why this change in his affection? I have made up my own canon for it. It's based on his confession to being able to see Rook's life "like a thread of diamond flame". In my canon he can see more - namely Rooks emotional state. He can see Rooks affection for him, and as a result his love skyrockets. He is safe in the knowledge that he is loved.
I'd love to hear what you think is the reason for this change. Could it be his lack of flesh that makes him compensate with words? Or maybe it wasn't the real Emmrich that came back after all? What is your theory?
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vaguely-concerned · 8 months ago
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lucanis' weirdly matter of fact but not necessarily unfriendly casual bedside manner ("this -- will look weird") has enraptured me I must admit. like okAY doc dellamorte didn't expect to see you here but imma trust you on this one you seem to know what you're doing. I've seen people describe him as 'smooth' which like. folks I think he might not be particularly cool he's just weird in a way that emulates it until you look closer. it's the blunted affect doing the vibe version of putting cool shades on him but there's still just a tired strange little man who'd rather be sharpening his knives right now behind those shades
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farore05 · 10 days ago
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*carefully sets this on the table*
Codex: Bond Theory
(Omegaverse EmmRook)
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https://archiveofourown.org/works/65978827/chapters/169995949
For decades Emmrich Volkarin had been the gold standard of what an alpha should be, composed in the face of instinct, unshakable under pressure. Across all four major universities in Thedas, he was one of only three alphas permitted to hold full tenure. Trusted to lecture in rooms thick with scent, to remain unmoved through every stage of designation flux. He had built a reputation on control. He had even written the definitive text on the subject. Instinct and Intellect: Navigating Designation with Dignity. It was still used in half of the academic circles from Starkhaven to the Free Marches.
So why, at his age, with all his accolades and experience, was this becoming so Maker-forsaken difficult?
Picture by the lovely @themournfulwatcher
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championofthefade · 5 months ago
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Warning!! This post may contain spoilers for those who haven't played Veilguard yet! This turned out a lot longer than I thought, but I'm discussing the theory that Rook is a spirit.
I know that there are issues with the writing and any theory is not created to make those issues get swept under the rug. This theory is meant to be fun, and I would like to talk about it.
I'm thinking about the "Rook is a spirit" theory I saw on twitter/x. This theory often rotates in my head often, and I think that it's so interesting.
Like, listen. I understand that narratively it would be complicated to insert into what we know is Dragon Age Veilguard. Someone brought up the fact that it would be a strange thing because wouldn't Emmrich know that Rook is a spirit the way that he knows Lucanis has Spite?
But the theory that cadhalash paints for us is the fact that Varric was for Rook what the Rook is for the companions.
"Help them with their personal problems and talk to them about their feelings, but never ask Rook how they're doing. Or if they need anything. In codex memos we learn the companions have potlucks and book clubs but Rook is not invited. We learn at the end that Varric wasn't really there... What if Rook wasn't either? There's tons of chat about this idea now with other examples of Rook being compared to a spirit in the game. Very interesting and fun!" -cadhalash
There could be the very huge chance that Emmrich would recognize Rook as a spirit, but what about a spirit made flesh?
Think about Cole's banter with Blackwall, for example:
Blackwall: How does a spirit become flesh anyway?
Cole: I don't know. How does a Warden become Grey?
It may seem like a reach, but to me, it makes sense. Cole chose to become human because that was the shape that would help, which he says in a banter with Varric.
Varric: So, Kid, why human?
Cole: It was the shape that would help.
Varric: Huh. Most people don't pick a shape. I guess I was hoping for something deeper with that question.
Cole: It had to be him. But harmless. The him he wanted that wouldn't hurt.
Varric: Well that's... deeper. I think.
You may be thinking, "Hey, Atlas. That might be a little reaching, don't you think?"
Well, yes. Applauding the people that caught onto Solas in the Dragon Age Fandom years and years ago now because you all were on the nose about him being a worm (spirit). But considering what we know from Dragon Age as a whole, it could be possible that Rook is too a spirit of a different kind.
We know that Emmrich can sense Spite. We know that Emmrich can talk directly to Spite. But what if Rook was more like Cole? Would Emmrich's ability to speak to spirits or sense them so close apply?
I would say, that depends on the type of Spirit that Rook would be, right? This has a lot of wiggle room for what you think your Rook would be as a spirit?
From the Wiki:
Spirits lack imagination and creativity; everything they make is based off something made by mortals. Whether benevolent or malevolent, most spirits cannot help but mine a Fade visitor's mind for their thoughts and memories. They then mimic the pieces of life they see by shaping the Fade into various realms that cater to the unconscious desires of the living, providing experiences to the sleeping that become their "dreams."
And the Spirits listed:
Command, Compassion (Cole), Courage, Curiosity (Manfred), Duty, Faith (Wynne), Honor, Hope, Justice(Anders), Learning, Love, Perseverance, Purpose, Valor, Wisdom (Solas).
(We know from Veilguard that Spite is referred to as a spirit of Determination/ mentioned in a data mine, Passion.)
For the sake of the theory, let's say that Emmrich would get an inkling. A prickling feeling even that he knows that there's a spirit near by and would chalk it up to being Manfred because he would know that, right? But then there's Spite. How big of an energy read does Emmrich get from Lucanis to immediately go, 'Yeah, you've got a tag along and I'm sorry it wasn't a willing possession'.
So, how would it get unnoticed by Emmrich, the resident Fade Expert?
Well... Reading further down said wiki page, we find this:
As Rhys puts it in a dialogue with Cole, "being important makes you real". (Asundered reference, I believe?)
Being important makes you real. Rook becomes the 'leader' when Varric gets hurt at the beginning of the game. For the entirety of the game, as Rook, you have to build a team to fight ancient elvhen gods. Rook has to be what Varric was, pulling people that Solas didn't know into trying to save the world from going to shit.
Rook was given a purpose. To save the world.
Regardless of how Rook is perceived, they are in charge. They are in a position that they didn't want, probably was expecting to go home after dealing with this Dread Wolf that they were recruited to stop, and now... They're given a role that would make them important. And as before being important makes you real.
Could Rook be something akin to Cole rather something like Spite or other spirits that we know in Veilguard?
Here's another thing: Solas.
Yes, we are talking about the egg. I'll try to keep this as coherent as possible. We know that Solas didn't want to come from the Fade to be a human (another discussion for another time). We learn that Solas was a spirit of Wisdom, whose Wisdom was twisted into a weapon and forced to do things that stripped Solas of what he wanted to keep for himself. To remain as Wisdom.
This makes it interesting if we add to the fact that Rook could choose to outsmart Solas. Because at that pivotal moment, Solas was Pride. On his pride, it was always the sword he would fall on.
Say what you will about the trick ending, but this is something that shouldn't be glossed over. Being outsmarted by Rook, Solas says, "I am a fool... Who has met his match."
Met his match. This also might be another case of reaching, but it's interesting phrasing from someone who tells clever half-truths and never quite lies. Being tricked by Rook out of pure wits alone. Something that he thought he succeeded in.
What does this have to do with spirits?
Solas, who was brought out of the Fade to take a body to join the elves in a fight against the Titans. Solas, who crafted the lyrium dagger to sunder the Titans from their dreams in hopes of stopping the war. Solas, who created the blight from the Titans' severed dreams. Solas, who started a rebellion against the ancient elvhen gods who abused their power.
Rook, who was brought onto a job to stop the Dread Wolf. Rook, who disrupted the ritual in hopes of stopping Solas. Rook, who started a double blight from freeing these ancient elvhen gods. Rook, who has to build a team to stop these ancient elven gods.
I would say, in spirit, Rook is a mirror of Solas. I'm not saying Rook is wise like Solas or anything like that. But there is something about Rook being Solas' mirror that could fold into Rook being a Spirit of Reflection.
This is just something that comes to mind. Rooks helps Taash discover their identity, helps Emmrich deal with his fear of mortality, helps Neve protect Dock Town, helps Bellara with Cyrian, helps Harding with the Titans, helps Davrin with the griffons, and helps Lucanis with Spite. (Generalized, all choice dependent.) These are reflections of the companions. These are reflections of the people that Rook had brought together to save the world.
It could easily be written off because we're not entirely sure how many spirits there are, but I digress.
Of course, that too would beg the question of how it would apply to all Rooks from all backgrounds?
Let's take a look at the ones that make me think.
Shadow Dragon Rook
The foundling Rook was adopted into a military family and joined the Shadow Dragons to fight from the shadows for change in Minrathous.
We learn in a dialogue with Tarquin that a Shadow Dragon Rook was found on a battlefield by the Mercar family.
Now with this little bit of dialogue, it makes me (personally) think back to what Solas says about him walking the Fade and seeing ancient battlefields where spirits reenact wars from the other side of the Veil. There could have been spirits that were there during this battle where SD Rook was found. (It also kinda reminds me of Loki being found by Odin and raised in Asgard. Don't come for me, I've only watched the movies.)
For the sake of theory, say that a spirit that would have looked over a SD Rook before they were found by the Mercars. Thinking about it, it reminds me of how Cole (the mage) was watched over by Compassion and then Compassion took a shape that would help.
A spirit (in Spite's case) can be drawn to a person, yes? As Determination, we know that Spite was drawn to Lucanis' determination to live or something of the like. (I will live to spite you, essentially.)
Mourn Watch Rook
Discovered by undead inside a Grand Necropolis tomb as an infant, Rook was raised by Mourn Watch necromancers, eventually joining the order.
Relating back to the Muttering Undead that is in a coffin on the path from Emmrich's recruitment:
Stumbling… The steps. Skeletons saw… Oh no choice. Had to be brave… Had to be brave… Too late to cry… Save the (girl, boy, baby) with the grave.
This is a little more open ended. We know nothing about Ingellvar beyond that. We don't know where they came from, only that they were found inside a tomb. It makes me scratch my head.
We know that it's a custom in Nevarra that a spirit could reanimate a skeleton, essentially, and bring some part of their consciousness from back across the Veil. We see that Manfred, when you choose to bring him back, is brought back from across the Veil and returns with magic.
Sure, it's not the same thing as building a body out of Titan's blood, but the idea that the spirits that became the Evanuris are the best of the physical and the Fade offers up to the idea that they were going to have magic anyway when they crossed the Veil. Only lyrium gave them more power than I think that they knew what to do with.
I make this point from the perspective that Mourn Watchers are typically necromancers. They are almost always close to places where the Veil is thin enough for a spirit to come across and possessing a body in a sense.
When it comes to the Muttering Undead, I don't know who that could have been or what they were doing in the Necropolis. But it's clear that they were determined to save Mourn Watch Rook, and they were the one that put Rook in the tomb.
This one makes me scratch my head because it's so broad and vague. For the theory that Rook is a spirit, this is the origin/background/faction that lends itself to the idea because in Nevarra they revere and respect their dead with the ability to raise the corpses to continue contributing to the Grand Necropolis. But we're talking about a wee baby Rook growing up in the Necropolis. Could it be possible that the saving of Rook is more spirit in a tomb?
The last things I would like to touch on.
Dialogue with Harding (her romance I believe?) :
Harding: I've seen spirits leave the Fade and become real people. (COLE!!!)
Rook: You think I could be a spirit in disguise?
Harding: It isn't malicous. They're just drawn to strong emotion. And then...one day, real people.
Rook: I think I'm really me, and I'm really here.
This is why I mentioned Cole earlier.
And the absence of Rook in the Veilguard mural is brought up in the theory as well. Rook's absence on the mural strikes me as odd. Because yes, the companions would be a main focus in the stories that would follow them. But what about Rook, the person who brought these vastly different people together and saved the world? Not there. Were they ever there?
Much to think about.
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ghostwith · 1 year ago
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Okay I need there to be a moment with a romanced Emmrich where Rook looks at him and asks,
"Are you with me?" And Emmrich says.
"Even in death."
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jaal-ama-daravv · 7 months ago
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If it sounds weird feel free to delete it but how would our peepaw feel that we are pregnant?
I audibly gasped when I read this as I just wasn't expecting it, but you bring up an interesting topic actually.
I won't write too much as I'm knee deep in the overview breakdown.
BUT, I think this is interesting due to Emmrich already having an immense fear of death. So lets say for argument sake that Rook got pregnant within the next, 3 years right. That puts Emmrich at almost 60, give or take a few years. Now as a man that is gutteral scared of death, I think this would make him 10x worse, and add all new layers of fear.
A fear of missing out primarily. Missing out on all the milestones. leaving Rook all by themselves.
Emmrich already has grief over the short amount of time that he and rook have together, which is a real feeling for people who get together at a later age. given that, emmrich is a pOWERFUl mage. he'd find a way to stick around for as long as possible.
long story short, if you wanna give him a stroke but also eternal happiness, youve found out how to do it
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spinfins · 8 months ago
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I love the fan theories about Emmrich, even though I think they’re incorrect. That kind of speculation surrounding our boy is so en pointe!
I mean, Emmrich is a Mourn Watcher. He’s an OLD Mourn Watcher. He’s “spent his life in the presence of death and magic.” 30 years worth. He is made of mysteries. You can’t tell me there aren’t baby mourn watchers (and we know that’s a thing, thanks wild Rook origin) who don’t speculate like we do.
I imagine it going something like this:
Baby mourn watcher: “guys guys!!!!”
Other baby mourn watchers: “what?!”
bmw: “I saw him! Last night, walking down the hallway with a knife at like 3 am!”
obmw: “he must have been doing a forbidden blood ritual!”
bmw: “but then what was the garlic for?!”
obmw: “well that rules out the vampire theory.”
Cut to Emmrich, in the kitchen at 3 am monching a club sandwich because he hasn’t eaten or slept in two days because he found the most Fascinating finger bone showing signs of burial practices from the early Tevinter Arch period on the 3rd level of the Necropolis, but everyone knows that burials from the Arch Tevinter period never went beyond level 4!!! Do you understand the implications?! He has been drafting a paper!!! Would you like to stay and hear all about it?!
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trashwithvariety · 2 months ago
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They built their bodies out of lyrium, and it made the ground shake.
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stankhole · 1 year ago
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predictions for veilguard romances under the cut. would love to hear what you guys think will happen with the characters
davrin
confident and seems like the type that would immediately flirt back
would use assan playing cute as a way to pick up dates
later you find out the sad reasoning behind why he left his clan & joined the wardens
taash
her wearing armor reminiscent of the shokra-taar/antaam-saar makes me think she’s a qunari still following the qun
she’s initially only interested in a physical relationship and has to work through her upbringing under the qun to become comfortable with a romantic relationship
wants to ride rook’s bones to dust after they take down a dragon the first time
harding
she feels like she has an obligation to the inquisition/rook/varric/whatever organization she’s a part of so she’s initially hesistant to enter into a relationship. she’s been a forward scout for so long she’s used to being all work and no play so when you flirt with her she enjoys it but doesn’t take it too seriously, she’s been traveling with varric recently so she’s used to it after all
she’s also confused because of the magical powers she gains and is afraid of hurting rook since she can’t control them
you help her get control of her magic/figure out where it’s from and you bone
lucanis
virgin
been raised to be a perfect assassin so he doesn’t know what to do when someone shows genuine interest in him
since he was raised to take over as the next talon, he’s used to having his life planned out for him so when he gets the freedom of making his own choices he doesn’t really know what to do
final romance flag is either after he tells his grandmother he doesn’t want to be the new talon or after his cousin finds out he’s not dead
please let him mention zevran, even if just in passing
bellara
sunny and goofball personality, likes to make their lover laugh
very intelligent, a big history nerd and would love to take you to romantic places in arlathan and give romantic ancient gifts
thrill seeker, first kiss scene happens after doing something reckless, be that a veil jump or boss fight
emmrich
grandpa thinks he’s too old for you and you deserve someone younger, but when you don’t back down you realize that peepaw absolutely ~ f u c k s ~
married to his job for the past 30 years, his only friends are his skeletal assistants
manfred will absolutely walk in on you two getting busy at some point
i hope desire demons make a comeback and show up in his story
somehow knows cassandra; is like her 5th uncle 3 times removed
neve
knows what she wants and isn’t going to hesitate if you show interest in her
but will not be fully invested in the relationship aspect at first because of her cynicism. eventually comes around when she realizes how devoted you are to making minrathous/the world a better place
has worked with dorian/ dorian is an informant for her
god bioware please give her a dwarven strap that matches her prosthetic. she’d be unstoppable 🙏🏻
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nadas-dirthalen · 7 months ago
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A Veilguard Achievement Icon Opened My Eyes on 15 Years of Lore... but Was I Right?
PART TWO: What Veilguard Did Narratively, and What That Tells Us Going Forward
[ 1 ]
Hello again, friends and travellers. Now that I've beaten Dragon Age: the Veilguard, I wanted to go through all those 30,000 words of predictions that I wrote in the ~11 days leading up to its release. I'd seen an achievement icon that pieced together a lot of Dragon Age lore for me.
But, I hadn't played Veilguard. All I had was the footage from September 19, the achievement list, and anything else BioWare had released.
So... was I right? And if so, how much was I right about?
This is your warning:This post will contain spoilers for the entirety of Dragon Age: the Veilguard, and all Dragon Age content made before Veilguard.
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(my davrinmance is going great as i try and collect every codex, thanks for asking!)
Today's Discussion: to Understand Dragon Age, We Must Understand Its Writing.
Before I can go any further on why I think the way that I think, or why I imagine the story might take us in certain directions, it's essential that you all understand where I'm coming from. Veilguard, like any game, is a piece of art. Its bones are built with similar narrative structures to novels (though not identical, and that's important!). To make sense of what's to come, we must examine Veilguard's bones the same way.
I've seen a lot of people wondering why, for instance, the Inquisitor is not Veilguard's protagonist. I've seen people lamenting the fact that there were not on-screen clarifications of popular lore theories. Before this series goes any further, I need to say my piece about why I believe that it was essential that Veilguard was written as it was, and why its writing does in fact help us better predict Dragon Age's path forward moreso than even Inquisition.
That said, today I hope to cover:
What Veilguard Demanded of BioWare's Writing Team, and Why
The Protagonist: Why Rook's Perspective Matters
The 3 Act Structure: Our Lens
The Companions: Paths to Our Answers — and Future Games
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What Veilguard Demanded of BioWare's Writing Team, and Why
Let's get this out of the way right away: it has been 10 years since Inquisition. And, like it or not, that means one gigantic thing for BioWare: if they wanted to have any hope of making more Dragon Age, they needed to bring in new players and resuscitate the interest of many old players who did not stay in the fandom the whole time. They didn't—and couldn't—write Veilguard specifically for you or I, people of Tumblr. If they did, it would've pleased us... and then cost them so much money that we'd never get any more Dragon Age.
That doesn't just mean modernizing the game's aesthetics, or providing a glossary in its Codex. It means they would have to balance all of the following (just at a glance):
Managing the learning curve in general. Not even I looked in the glossary as I played. Me, supreme enjoyer of all codices ever. It's just not something most players are ever going to do, as much as it the lore is such a fundamental part of the game in general. That means simplifying terms where possible — elven gods in place of Evanuris, for example — but also trimming down what would have to necessarily reference past games. Only a tiny fraction of the fanbase has played Inquisition in the last 3 years, nevermind this year.
Recontextualizing the lore. That does not mean rebooting it, it means situating all we have learned so far in a framework that fits all we have learned so far. Much of what we learned about the Evanuris seemed, for so long, to be totally separate for the things we knew about the blight and Blights. Veilguard needed to show us how those things relate, and to do so in a fresh context that would allow everyone to develop new understanding.
Pushing us one step past Inquisition's knowledge. Veilguard, after reframing the lore, had to leave us a path for new lore, and increased understanding. I think the devs put it really well when they say that their aim is to give us some answers, but leave us with even more questions. More on that later, and in future posts.
Updating Thedas' ethos. Let's face it. It has been 15 years since Origins came out. The things that were more typical of scifi/fantasy (SFF) then are just not the same now, and would not be perceived by 2024 players in the same way as by those who started Origins in 2009. The world has changed; our cultural understandings are broadening and need to continue broadening. BioWare is doing a good thing by incorporating things like nonbinary identities into Veilguard, and it is good that Veilguard is progressing the world of gaming in that way, especially considering its success. (This is also, I wager, why we choose an Archon out of two choices who want the same thing, rather than leaving that open to a more "evil" option).
Dislodge older fans from their Solas headcanons to get everyone old and new to the same confusion and potential distrust. Hear me out. Everyone who's stayed since Inquisition has beliefs about Solas. Even me, who got here in March of this year, whose fic reads overly soft now because I just didn't know Solas' grander plan until 48 hours before Veilguard came out. Everyone has had headcanons for so long that everyone has had time for their opinions of Solas to cement themselves. In order for Veilguard to work as a story, they had to debunk what everyone thought they knew: both lovers and haters of the famously controversial egg. By breaking down our existing beliefs, the devs open up essential curiosity from the players as to who—and what—Solas really is, which propels us through the narrative and has us absorbing information.
And this curiosity? It is why Veilguard could not have the Inquisitor as its protagonist. To keep us curious as players (and "readers" of the lore), BioWare needed a new protagonist.
Specifically, they needed Rook.
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The Protagonist: Why Rook's Perspective Matters
Here's the thing. The protagonist is not just the face of the game. They are our vehicle to understanding that game. The plot follows their wants and responds to their understanding. What they don't know, what they want to know, is what makes up our every objective. Their emotional journey through the game is our emotional journey through the game. Following it, going after the things that matter to our protagonist, is how the entire game (including its lore) takes shape in our minds.
That's why it's essential that they don't know everything—especially after a ten year interim between games.
Veilguard's plot and twists proved that the Inquisitor did not know everything. They, in fact, knew less than half of everything. If we had kept them as the protagonist, all of our knowledge and curiosity would be shaped by the Inquisitor's understanding: a wrong understanding. We could constantly be fighting with what we think the Inquisitor should know, what should be true because we had seen it through the Inquisitor. We would be set up to be at odds with the very events of the game. Rook is a blank slate, barring a few key tonal indicators, and that blank slate allows for us to fit all previous lore into its new, recontextualized shape that I mentioned above. (Again, note that I am not saying rebooted.)
That, and Rook has multiple motivations. The Inquisitor is focused largely on stopping or saving Solas; Rook is charged with figuring everything out as it is happening to them in real time with almost no context or experience, AND stopping or saving Solas. The Inquisitor has existing allies and resources; Rook does not. Rook must build their own campaign from the ground up, and that means the player is building their own experience from the ground up. Their allies, abilities, and home base, yes, but also their knowledge. Discovering things at the same pace as Rook, with a similarly urgent drive to do so, keeps the game from infodumping at us. It keeps the reveals evenly spaced, but also immediately interesting to the player.
And best of all? Rook allows the writers to do what they want to Solas without breaking his dynamic with the endless sea of Inquisitors (or, at least, with way less risk of doing so). We needed to have our theories about him broken down and rebuilt as players; to do that to the Inquisitor would damage an entire sea of headcanons. We'd never get the Solavellan ending we wanted, for instance, if Solas had played mind games with Lavellan for that many months. And if Solas didn't do those things, if he'd been wholly defanged, he would have lost his appeal and importance in the narrative. He wouldn't be the Dread Wolf in the ways that matter to Veilguard.
It's important, then, that Rook has just the slightest bit of backstory. They care about their allies. They are not a potential political force like the Inquisitor. They have many options to be impulsive. Every single Rook has rebelled against authority. Every single one has a stubborn streak. BioWare put all those qualities there on purpose, because Solas uses every single one, in every single Rook, as a tool. That was all essential for his character development in this game! At the same time, they couldn't do that with the Inquisitor as protagonist, because after 10 years, no two Inquisitors are similar enough to predict/script their actions and responses in that way.
Those twists are perhaps the most important tool for forward momentum in the game. The more they keep us guessing, the more we'll play and seek new information, the more we'll learn. Which brings me to...
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The 3 Act Structure: Our Lens
Like I said: BioWare couldn't just infodump at us in Veilguard. It wouldn't be interesting to even half the fans that stayed, these ten years. To keep us engaged as players, they had to string the lore through a series of engaging events. Keep the momentum up, so we would not be lazily looking over codices, but chasing new knowledge and understanding. It all had to be emotionally relevant and resonant to keep us caring, because very few people play games they don't care about.
Veilguard, like a lot of written art, follows the three act structure. Though there are a lot of variants on the more precise beats, they all broadly follow the same-ish path.
Hook: The opening image. In Disney movies, this is the song where the character sings about all the things they want in their journey, and what they truly need is only implied. It gives an opening note for the theme by showing what the character lacks, and what they might need to gain before defeating the final villain. In Veilguard, this is our prologue, centered entirely around Varric: the big red herring where we see that Rook is out of their depth, opting to push over a support beam rather than take on the Dread Wolf. Off-screen, it is also the background information about Rook, showing us who they are and what they want before we play.
Inciting Incident: The event that kicks off the main plot. In DA:tV, there's a big collection of these (because every companion needs one; we'll get to that). The first big one is, of course, the failed ritual. The death Rook doesn't see. The Evanuris are freed, but Rook has only half the information.
First Plot Point: "Plot Point" means "big/defining decision" in writer-speak. This is the moment the protagonist decides to go forth on their adventure. In video games, this is more or less determined for you, but you have the option to flavour this moment in Veilguard. You can choose how to tell Solas that you'll do what he wants: either by appeasing him or angering him. You do the same for Neve and Harding afterward, and then again in Arlathan and D'Meta's Crossing. You state that you're doing this, no matter what it takes.
First Pinch Point / "The Setback": "Pinch" means "twist" in writer-speak. It's the first time the narrative is shaken up, and is also usually the first time we see the true scope of the villain. In Veilguard, the first big twist has been called "the Setback" by some of the devs (notably, I heard it at a panel in September). For Veilguard, this is Weisshaupt. We see the true scope of Ghilan'nain's horrors, but we also see the first BIG hints (outside of Varric) that Solas is manipulating us—because he really doesn't seem to hate the Wardens as much as Inquisition enjoyers like myself expected. This event concludes act 1.
"New World" / "Fun and Games": The devs have remarked that they wanted to see the tone of their setback (Weisshaupt) threaded through the rest of the game, and we do: through Davrin and Lucanis' banter, through the reflections on the consequences of Weisshaupt, through every character struggling with their confidence and identity after that point, through the blight getting worse and worse and worse. That's what the New World is: the characters getting used to new circumstances after that first big twist. The Fun and Games are the slow and steady recovery from the twist, warming and solidifying formerly tenuous relationships. This is where we do a lot of companion and faction quests.
Midpoint: In a narrative that ends in a victory (so most games ever), the midpoint is a false victory. We think we've nailed something, only for something else to happen that begins to seed doubt in the protagonist's capability and/or ability to solve the plot. For Veilguard, this is the blighted dragon fight: we think we've got Ghilan'nain, but then Elgar'nan shows up and demonstrates that Rook is in so, so over their head.
Second Pinch Point: The second twist. The villain's identity is crystal-clear, and by now we've definitely interacted with the villain more directly. This is Arlathan, Elgar'nan's mind-trap—and Solas' "rescue" of Rook, showing his duplicity in full. Elgar'nan notably says a line about not falling for Fen'Harel's tricks again, and it foreshadows what we will see of Solas.
Disaster / Crisis: This is the event that triggers the protagonist's downward spiral. Not a twist (necessarily), but a catastrophe. In Veilguard's case, it's both: the Ghilan'nain fight leaves one companion dead-dead and another presumed dead. Then, the twist: Solas using Rook's sharply felt regret to pull his gambit and swap places with them. A series of events that literally had me gasping so frequently I got dizzy. Thanks, BioWare :) Many people say that this event, or something between this event and the "All is Lost" beat, conclude act 2. For games, the pacing is sometimes different, as is the cutoff mark, because otherwise the third act has the potential to be very short.
"All is Lost" / The Dark Night of the Soul: It's exactly as the name suggests: all has been lost. The protagonist doubts themself completely. It seems like nothing more can go wrong, and like nothing might ever go right again. The protagonist is at a loss for how to move forward. In Veilguard? Varric is dead. Davrin/Harding is dead. Bellara/Neve is dead. Rook is literally trapped not only in their regret, but in a reflection of Solas' regret. And to get out, they'll need...
"The Epiphany" / Second Plot Point: "Plot point" means "big/defining decision" in writer-speak, as stated above. Only this one contains more layers than the first. This is where the thematic statement of the piece comes out: the lesson that the protagonist must learn is stated, clearly, for all of us to see. It is the thing that picks them up off the ground, giving them strength to face the climax and the danger it promises. In Veilguard, this is Varric saying to Rook, "Have you learned nothing here?" and reminding both Rook and player that he chose this; Rook's companions chose this; we cannot blame ourselves for the actions of others. We cannot carry grief for other people, or we'll drown in it. Sound like any other character we know?
Climax: The big fight! But also, the big moment where the theme is shown to be the narrative key. In every ending of Veilguard, Rook being Solas' perfect mirror is the key to winning the day against the Dread Wolf. It just depends on what facet of Solas Rook chooses to mirror: the trickster, the nasty combatant, or the person who was haunted by their own failings and lost companions.
Resolution: Narrative threads are tied up, or a promise is made to tie up those loose ends in future installations. Veilguard's credits do both of those things. :)
Why am I telling you all of this? Because the lore must follow that skeleton. Every reveal we get must fit into both the timing and the feeling of those events. It would not fit to suddenly drop everything about the Titans right after Rook gets to the Lighthouse, which is why those enemies you need to kill to get the last memories are level 30-40. It would not fit to uncover everything about the blight's origin before Weisshaupt. If they forced us into that as players, all the casual fans and new players would duck out, feeling overwhelmed.
Even for us older fans, narrative structure shapes significance. You can tell a lot about a codex's overall importance and tone just by understanding where you find it, and when. That's why the Trespasser codices carry so much weight, even the ones about the Evanuris' actions that we don't see on screen at all: they are at the bitter end, and so they carry all the bitterness, longing, and mourning of that ending. Without the context of Trespasser, they mean less.
This is also why Veilguard paces its companion quests this way, not allowing you to complete them until later in the game. Every companion has something to teach us, and BioWare wanted to give each companion's narrative the weight it deserved.
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The Companions: Paths to Our Answers — and Future Games
Anyone who's played Inquisition knows that companion quests shape entire facets of the lore in individual games, as well as set us up for the trajectory of the next games. Just look at Solas and Cole: together, they shaped our whole understanding of spirits in Veilguard. They set us up to ask all the right questions about not only spirits being bound as demons (Solas' quest), but about spirits being able to manifest in physical shape (Cole's quest). Together, their narrative conclusions foreshadowed much of the Evanuris' reveals in Veilguard: that they were spirits who could manifest into corporeal shape, and that they had the ability to ask others to manifest—and then bind them.
Again, these quests are paced throughout Inquisition's main plot. You cannot do their before Skyhold, and you cannot do them after the cutoff of (I believe) the Temple of Mythal. Inquisition forces you to see those quests' endings in the exact right spot: sometime around the midpoint (Adamant/WEWH), but before the disaster/dark night (the Temple of Mythal). They do that so you will feel that those things are significant.
Veilguard does the same thing. Every companion has a facet of the lore attached to it, but you cannot follow those threads to their conclusions at the beginning of the game. The game won't let you, because the moments need to be spaced out properly and carry the necessary emotional weight. Not all of their quests promise speculative material for future games in the same way, because some explain the context of the current game (Varric, in DAI, accomplished both with the red lyrium content, for instance; Leliana, meanwhile, dealt with the theme of faith in DAI and did not promise future speculation).
These concepts will all get far more attention in due time, but in short, here's what I think is associated with each companion:
Harding: Titans! But also, angry titans, and the difference between "angry titan" and "source of blight." In the same vein, what the dwarves should do going forward, and where they should place the titans in their culture.
Neve: The soul of Veilguard; her narrative is very current to DA:tV, in my early understanding. But she brings forth a lot of nuance to the themes of regret, and what that regret looks like on a smaller scale (a city, rather than a world). She does a lot of work in showing us that regret is regret, no matter the scale, and that the work we do to do better matters, no matter the scale. Additionally, her personal quest foreshadows Solas' use of blood magic against us being more than we thought by showing off Aelia's puppets, suggesting to us (tonally) that Rook may be Solas' puppet.
Bellara: The Forgotten Ones!! Anaris! Also, the place of ancient elvhenan in the future of Thedas, and what the elves should do/feel going forward.
Lucanis: I think they were going for some Forgotten One/Forbidden One hints, judging by some notes from the Ossuary and some banter between Lucanis and the others. This needs more dissection. Lucanis sort of does both what Bellara and Neve do: the Forgotten Ones, and also the heart of Veilguard's theme, with a lot of found family vibes thrown in.
Davrin: The blight itself, and the future of the blight without any archdemons left to cause capital-B Blights. Thedas' path to healing its nature.
Emmrich: The nature of what spirits are. I need to go screencap more specifics, but I swear this necromancer has referenced the difference between spirit and human soul and has stumbled upon saying that the two might not be so different at least once. Also, the Formless One centers around the Necropolis, and I'm thinking "spirits seeking bodies" and this whole idea of unlife/undeath is going to be explored later.
Taash: Remember how I said BioWare needed an ethos update? I think we see that most predominantly in Taash, whose entire personal quest is an examination of the values and priorities of different cultures, as well as the place of gender and gender ideology in Thedas. We saw this with Dorian and Krem in DA:I, but Taash modernizes that conversation (10 years has changed a lot!) and brings it front-and-center. At the same time, their existence is referencing (potentially) the Scaled Ones, and showing us that the kossith (Qunari) might have far more ties to Evanuris shenaniganry than we thought—and that those shenanigans did not happen on Thedas, but potentially far across the sea. (Neve and Lucanis accomplish this, also, with the Shadow Dragons and Crows, but not to the degree that Taash does).
This is why the companion quests MATTER, and (at least partially) why the game asks you to complete these quests or suffer consequences in the finale.
You know what else happens, upon completion of these companion quests?
You get codices. In Dragon Age, they are the threads that tie the seemingly disconnected pieces of the plot together, and that's on purpose. This time, they automatically unlock upon completing different stages of companion quests—and as far as I can tell right now, days after completing the game for the first time, the ones revealed later DO contain spicier hints about future lore than those revealed earlier.
And between ALL of these things—the demands Veilguard's timing placed on Bioware, the need for Rook as a protagonist, and the structure for every companion's quests—I think BioWare did an amazing, genius job with their narrative. Yes, I have seen some of the art book content, and yes, it would have been so cool to have those things, but... I truly do not think BioWare needed them, as close as I would have held cameos like Cole to my heart.
From a lore perspective? They knocked it out of the gods-damned park with Veilguard. They did an amazing job with each of their quests, and I promise: there is no shortage of juicy lore to be found in Veilguard. Now that I've inflicted an outline of what I know about stories upon you, I promise: all of this serves as context for everything I look forward to saying in future posts.
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If you got this far, thank you, as always!
This series is going to take a turn toward what I noticed in Veilguard, how I feel that Veilguard adds to my theories (or perhaps debunks some of them), and where I think the series is going to go from here. But in order to write all that properly and miss as little as possible (even though, in November 2024, with no wiki or transcripts, I am guaranteed to miss things), I need to keep playing the game and keep reading the codices I find.
Stay tuned for the next instalments, though I cannot say how quickly they will come after this. <3
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sevenheaven7011 · 4 months ago
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Honestly that theory that the reason Emmrich doesn't like dragons is because a dragon attack is what caused the building his parents were in to collapse makes me feel like a dick for bringing him to every dragon fight
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cadaveerie · 9 months ago
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DRAGON AGE: THE VEILGUARD MILD SPOILERS !!! (from the Q&As)
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First Q&A:
Q: Can we kiss or romance Manfred the skeleton? A: I would say, 'not that skeleton', but we're not saying 'no skeletons'.
Second Q&A:
A: This time romances for Rook are strictly within the companions.
interesting............. VERY interesting.......
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akoiromanticstudent · 5 months ago
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Ok ok also - here's maybe a warm take - at least in part, BioWare gave us Emmrich Volkarin as just Mordin Solus reskinned as a human for all of us sapiophiliacs who wanted to ride that nerd into his grave
Professor who loves to teach without condescension
Absolute nerd
Unphased by suitors/romantic interests (if with different responses)
Utterly selfless (for all their worry of being selfish)
Old (voice wavering with lust)
Formidable in combat
Sexually knowledgeable
Specialist in neurobiology (in some form or another)
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farore05 · 1 day ago
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EmmRook A/B/O fic chapter two!
Codex: Bond Theory
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“Not my first omega awakening,” Bellara said breezily. “Though I will say, this whole possession-induced designation shift is new to me.”
“It is indeed a rare and fascinating phenomenon,” Emmrich said, his voice slipping into the calm cadence of academic inquiry. “We understand that designations have roots in emotional resonance and that spirits, by their very nature, are embodiments of emotion. But for an ancient Evanuris to possess a mind and induce a designation shift akin to spiritual influence?” He paused, thoughtful. “It raises the question of whether the ancient elves were, perhaps, more intrinsically aligned with spirits than we’ve previously assumed.”
Bellara looked at him sideways. “I’m surprised you’re not already halfway through writing a book about what Rook’s going through.”
“I’m not,” he said with a polite chuckle, “because I already wrote one. ‘Possession Phenomena and post-spiritual alteration in mortal physiology’”
That drew a genuine laugh from Bellara. “Of course you did.”
“It was, oh, twenty or so years ago. Co-written with a wonderful woman named Wynne. Brilliant mind. Terrible handwriting.”
⬇️Read the rest below ⬇️
https://archiveofourown.org/works/65978827/chapters/170616397
Digital Photography by @themournfulwatcher (I’m so sorry I’m using your beautiful talent for this abomination)
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skelebellie · 6 months ago
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i dont know why i dont see people talking about this more often, but the mournwatch is definitely going to play more of a role in a future dragon age game (if we ever get that. i pray for EA to release their greasy hands off of bioware). funeral rites and death practices exist at pretty much the beginning of any mortal civilization (60,000 BC). it comes from a sense of internal empathy humanity has for their deceased. more than once in veilguard does emmrich/vorgoth refrence that the mourn watch has been keeping secrets for a very, very long time. given the necropolis “jumbly” nature, its likely things have been lost for centuries or decades at the minimum (as noted by one scroll near the gardens entrance about one hall appearing for the first time in a long time.)
also, nevarran/mourn watch architecture and motifs are seen in almost every part of the cross roads (most particularly in the first island where all the spirits congregate). there is a lot of spirit work (morrigan transposition), rook quite litterally being in the place of a spirit during solas’ memories, and the biblically accurate dragon locked in the necropolis basement that makes for a lot of questions.
and vorgoth??? we dont even know who the homie is. practically everyone is accounted for origin wise. but vorgoth just exists? i know their are theories that he may be part of the executioners from the post credit scene. where did this man come from??? he’s not a lich? did he just say “fuck it, executioners im retiring and making a commune in north thedas”
overall, its intresting to think what might actually connect between “over the sea” (presumably par vollen) and what we’ve been shown of thedas. the only things that I can think that would connect the two is the fade, spirits, and dying. bc it would be COMMICAL to see bioware/ea geolock the fade. it also explains why they would just be getting involved when solas starts bugging with the veil and fade. what do they have in par vollen, “the fade 2”?
anyways, im cooking. it might be burning, but its still cooking.
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huldrabitch · 8 months ago
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What if Manfred is actually Emmriches son that died...
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