you know i think it would be absolutely hilarious if after some time Percy would get so fed up by Mr. D never calling him by his actual name so Percy would just decide to do the exact same thing to him and start calling him anything but Mr. D/Dionysus
like mr. D would be like "Hey Peter Johnson" and Percy would turn around and with a straight face be like " yes, Dave?" and everyone else is just watching horrified like wtf Percy? do you want to be turned into a cockroach????
or Percy would be talking with someone and be like " Derek told me-"
" who..?"
"you know our camp director? god of wine and all that?"
"......you mean mr. D./Dionysus "
"yeah Dylan...so anyways he told me-"
and then it would become this thing between Percy and Mr. D where they would always try to come up with the most stupid and outrageous wrong names to annoy each other as much as they possibly can
everyone is horrified at Percy and just waiting for Dionysus to smite him but Percy and Mr. D are secretely having a fucking blast
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I think it's incredibly important to remind folks on testosterone or folks who want to reverse patterned baldness about their options, but man, does it sometimes suck wondering how much of our insecurities about our hair stem from backwards beliefs that to strive towards beauty is not only preferable but "makes you good."
As someone with a rather masculinized body pre-medical transition, patterned baldness has always seemed neutral. Hair is incredibly important (hell, much of my own energy is spent on my hair because I like it), but the pressure to have hair, to have hair the "right way" is something that I absolutely loathe.
I'm not here to judge people who don't want patterned hair loss or baldness, I'm here to say that those traits will never make you lesser. Not only is it neutral, but it is also just as worthy and beautiful.
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I think when people think of mental illness and what helps, especially with things like anxiety and depression, the treatment involves pushing yourself. Pushing yourself to get out of bed, to exercise, to take a shower, to go out in public, to order your own food from the cashier, etc.
And because the mental health movement has grown so much, people think that's the default of ALL illnesses. That the only way someone will get better is if they push themselves. That practice makes perfect. That you'll become more comfortable or strong over time the more you do something.
But what people need to realize is, with physical disabilities and chronic illnesses, pushing yourself in most cases is DETRIMENTAL. Pushing yourself past your limits can lead to flare ups or further injury. That's why it's important to know your limits, how certain activities may affect your condition, and learn how to either adapt or get help to complete the activity in question.
Also, most of us are already pushing ourselves. Most of us don't have access to the help or equipment we need. Most of us live in places where we frequently encounter inaccessible obstacles. Most of us NEED to rest.
So please don't try to be our physical therapists or doctors. There are people specifically trained to help us navigate our own conditions and limitations. There are people trained to help us strengthen our body's resilience without causing flare-ups or injury. Do not tell us "it'll be good for you" or "you need the exercise" when we say something is too heavy or too far or when we say we need our mobility aid(s). Your friend with depression may need to be encouraged to get out of bed, but your friend with chronic illness definitely doesn't.
Respect our rest.
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seeing a post that basically confirmed the obvious disparity in content made me think more about a scene i would have liked to see with gale and that i've been thinking about for a while now.
i always felt a bit sad that his condition is so often treated as a joke by the fandom and to a lesser extent by the game itself. i always thought that this is partially down to the fact that we don't truly get so see gale actively be in pain due to his condition, other than brief glimpses and hints:
we do hear the urgency in his voice when he explains when and why he needs an artefact and the relief in his voice when the protag chooses to help him.
we see it, too, when he is afflicted by the arcane hunger condition:
we get glimpses of it when he consumes an artefact:
he mentions it, too, in his dialogues, but it's very much downplayed by gale or phrased in such a way that is meant to overplay it with humour, or perhaps even to distance himself from it by using metaphors:
that is until we actually get to see it through his eyes, if only for the briefest of moments:
*Its teeth, its claws, it's unstoppable as it digs through and becomes part of you. And gods, it is ever-hungry...*
gale also has an idle animation where he--quite often--reaches up to touch the orb, perhaps because it flares with pain, like an old wound is wont to do:
(gif by @bladeofavernus)
from the last conversation we have with gale, and after catching all of these little moments of things he says or does with how the orb affects him, we learn that consuming the magic from artefacts no longer has any effect at all. the only solution that tara and he were able to find no longer works:
it would scare him and imbalance him, and it would finally destabilise the orb, make it more volatile.
but what happens in the game after that? the orb becoming volatile enough for the artefacts to no longer have an effect has no consequences at all: you are able to do the tiefling party, all quests in the underdark, the entirety of the grymforge, and, should you choose to do so, the entirety of the mountain pass and rosymorn monastery without an incident at all or any mention of the condition itself/any discomfort or fear it might cause.
there's no urgency here, no follow-up, to what the narrative set up... and then we meet deus ex elminster and the orb is stabilised, and the urgency that came before literally is handwaved out of existence.
what i would have liked instead to happen--or at least to bridge the gap between the artefacts no longer working and elminster stabilising it to be used on mystra's behalf--is the following:
i think it would have been nice to have a scene with gale where we do get to see--on a much smaller scale--him losing control over the orb, have the protag and the companions see what he is trying desperately to keep contained within himself, what gnaws at him, what continues to haunt him.
it could happen perhaps after a particular gruelling and intense fight--and there are enough of that in the underdark and at the mountain pass. it could have been a ! conversation, providing both friendship and romance content.
have the orb act up after expending so much energy to manipulate the weave to the fullest of his abilities, have gale manage to reign it in, but barely, show that it takes a lot of power and effort for him to do so.
that it hurts, with none of gale's metaphors to hide behind or jokes to play it off.
have the audience truly see the gravity of what he is going through.
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you know i used to think it was weird how sora and roxas have such different personalities for supposedly being 'the same person' but after playing a few games i sort of realized that they do have similar personalities, because roxas acts how sora does when he's under extreme stress.
compare roxas to sora in, say, kh1. that's where a lot of peoples idea of sora's personality comes from. sora is generally very upbeat and optimistic in that game. not very similar to roxas, right?
but let's switch the game and talk about a game where sora is ABSOLUTELY GOING THROUGH IT. chain of memories.
sora's resting state is melancholy in com. he only ever cheers up in short bursts, usually when he's joking around with friends. just like roxas.
he's quick to anger, and tends to lash out at the organization members. best example of this is when larxene makes him 'remember' namine, and he swings at her repeatedly, even after she's gone. he only stops when jiminy is able to snap him out of it.
you know what scene that resembles?
sora, while a bit more on the angry side and less sad, continues to act like this in kh2 when he's in stressful situations. (he also has a tendancy to insult people which, while it's not very related to the point, is very funny and sora saying 'gonna cry?' to xigbar is great.) i cant comment any further than that about kh2 off the top of my head.
so, roxas acts like sora does when he's stressed, right? but why is roxas always acting like that? to which i say, he isnt!
he only ever acts like that when he's also in fucked up and stressful situations, which happens to be a CONSTANT in his life. but when he's hanging out with axel and xion, a decidedly NOT stressful situation, he's a lot more like sora. he's teasing his friends and insulting his coworkers and joking around and acting like a normal kid. not really important, but unless i misremembered some sora lines which is VERY possible, both roxas and sora respond to friendly insults with "oh thanks!" a lot. just a funny little detail that felt relevant.
the biggest differences between roxas and sora boil down to environment and... i dont know how to put it besides volume? roxas is very quiet and tends to keep most of his thoughts to himself, while sora is very loud and expressive in comparison.
there is one other huge difference i noticed, which is less character based and more story. sora wanted to get off destiny islands and explore with his friends, but roxas just wanted routine. sora wants adventure, and roxas wants things to stay the same, for days where he gets off work and eats ice cream with his friends to last forever, to keep having conversations about nothing and watching the sunset. roxas wants normalcy, sora wants excitement. it's just interesting seeing their contrast.
not sure if this is very well said or anything i just wanted to talk about my boys
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Something I really love about totk is the different feel it has compared to botw. Like in botw you can travel for MILES and find literally no one except for monsters and koroks. And even when you come across someone they don’t know who Link is. Yeah they know the legends of a hero who could wield the Master Sword and a princess who fought back the Calamity. But they’re just that, legends.
But in totk there’s people all over Hyrule and they know Link and Zelda. The legendary princess and her hero are their neighbors, teachers, leaders, friends. Everywhere you look there’s evidence of Link and Zelda’s presence in the lives of their people.
They’re no longer lonely, larger than life figures. They’re one with Hyrule and those who live within it. They’re free to nurture the land and it’s people together, side by side.
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