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#fallout new vegas dlc
jaxon-c6 · 8 months
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thefalloutwiki · 6 months
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Fallout: New Vegas: 13th Anniversary
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13 years ago today, on October 19, 2010, Fallout: New Vegas was officially released in North America. Since its release, it has been widely acclaimed by the community.
Happy 13th Anniversary Fallout: New Vegas! And thank you to all of the developers behind its production!
According to Feargus Urqhart via Eurogamer on September 13, 2017, the game's pitch document was “probably three pages” long.
It had the title of “Fallout: Sin City,” which “very quickly got changed to Fallout: Vegas and then became Fallout: New Vegas.”
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Following its release, the game received six add-ons, four of which introduced new areas and stories to explore (Dead Money, Honest Hearts, Old World Blues and Lonesome Road).
Gun Runners' Arsenal introduced new weapons, and Courier's Stash added the game's pre-order bonuses.
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The game has had a lasting impact on the Fallout community and the greater gaming community! Again, thank you to all the developers who worked on the game.
Josh Sawyer, Chris Avellone, Jesse Farrell, Eric Fenstermaker, Akil Hooper, Seth McCaughey, Shon Stewart, and so many more.
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It did.
I got the FNV DLCs
I love the fact that Dead Money starts with a literal flashbang.
Made me flinch.
Also I love new companions so much
(No spoilers)
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moistmailman · 4 months
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Father Elijah: I’m coming down there, don’t touch any of the treasure or you’re dead!
Courier 6, shaped like 37 golden bricks: :)
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amberspacedf · 11 months
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Old World Blues / New World Hope
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ruby-static · 6 months
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CHRISTINE MY GIRL-
I’ve been thinking a bit about Dead Money, and she’s gotta be my favorite character of the DLC. (And one of my favorite NV characters in general.)
Ft. some doodles of her with my courier Riley down below the cut because their dynamic I’ve had in mind is just :’)
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Every (Canon) Fallout Game and DLC Ranked
of course, this is all my opinion. and i’m an idiot, so don’t put too much stock in it.
18. Operation Anchorage (1/10)
There’s just…nothing here. It’s a generic corridor with generic enemies and generic weapons. Your reward for completion is generic power armor, painted white. Hoorah.
17. Mothership Zeta (1.1/10)
Here’s a perfect example of a little joke from original fallout and ruin it. The Zetans were fine as a little random encounter, but canonizing them this much was a mistake. Plus the DLC itself gets old after about 5 minutes, which is a problem when it’s a 3 hour corridor with the exact same enemies. It ranks slightly above Operation Anchorage because I like 50s sci-fi b movies, and this reminds me of that.
16. Honest Hearts (2/10)
Mothership Zeta may have started the pattern of fallout games ruining their mysteries, but Honest Hearts perfected it. There was an incredible set-up - New Canaan, Joshua Graham, Ulysses’ Origin - all to be wasted on a somewhat-racist, white-savior, terribly-written narrative that falls flat in every single regard. This ranks above the other two because it has the Survivalist, which is interesting enough, and an absolutely stunning landscape. Not enough to keep it out of the bottom three though.
15. Broken Steel (3/10)
I hate this so much, on principle. It means one of two things about Fallout 3: either the developers cared about their birth-to-death story so little that they were willing to change the ending at the slightest bit of criticism, or they purposefully made the game so bad so that they could sell this stupid DLC for 10 extra dollars. At least it lets you play after the game.
14. Automatron (4/10)
Finally, something somewhat worth playing. I don’t love Automatron, hell I don’t even know if I like it, but there’s content here. The story with Isabel Cruz is entertaining and ultimately kind of sad, and the side characters like Jezebel and Ada provoke some emotion (mostly frustration in Jezebel’s case, but it’s welcome). Still, the gameplay is just so flat that it rips any enjoyment I might have out of a playthrough. I’ll speed run it if I want to give Codsworth some stupid legs or something, but otherwise I usually skip it.
13. Fallout 3 (5/10)
Oh, Fallout 3. Metacritic’s highest rated fallout game, but also one of the most divisive. I’d say there’s good reason for this - it all depends on what you focus on and prioritize. If you want to turn on the radio and wander the wastes, there is no better game. The post-apocalyptic atmosphere is on-point and the level scaling gives the game a kind of sandbox energy. On the other hand, the writing is shit, half the mechanics are shit, the villains are shit, the treatment of the Brotherhood is shit, and 99% of the characters are shit. It’s such a split that I only feel fair giving this the most medium rank possible - but against a series that I really love, it’s still gonna rank near the bottom.
12. Fallout 76 (6/10)
And we arrive at the game which everyone will say I’m wrong for putting here. I…like Fallout 76. It’s fun to play with friends, the mechanics are really well-made and the locations are engaging. But. It’s got the same problems as 3. The writing is, again, horrible. Every single faction just makes me go ‘Why is this here? What purpose does this serve?’ The Enclave, the Brotherhood, even new factions like the (so soft they’re morally defensible) raiders and the (essentially just the minutemen again) settlers all feel disarrayed and just feel so flat. It’s better then 3 in the way that I want to play it slightly more often.
11. Point Lookout (6.5/10)
One of two Fallout 3 properties I kinda like. The locations are really fun and the cult stuff is entertaining. It’s not the best, it’s not even the funniest, but it’s up there. It’s aggressively short and all the good stuff is side content, which is why it’s here instead of higher up.
10. Fallout 4 (7/10)
I adore this game, but this is where it belongs. I don’t care how fun it is - and holy hell is it fun - it’s so bogged down by its lack of anything better then surface-level. In plot, in character, in theme - it’s all easily discernible to a third grader within the first 10 minutes. Is that how games should be? Maybe, but that’s not what fallout is - or should be, at least in my opinion. Fallout is supposed to say something, and Fallout 4 falls just short of anything meaningful.
9. The Pitt (7.2/10)
Come at me, Fallout 3 fans. This DLC is right where it needs to be. Yes, it’s a good DLC, but it’s also two hours long. That’s just not long enough to justify anything higher then what it gets.
8. Nuka World (7.3/10)
Take everything I said about Fallout 4 and double it. Nuka World is 100% fluff, 0% meaning (much like Nuka Cola is 100% bad for you). But good God, it’s so fun. Even without the raider part, the different parks are really engaging and fun, and the little characters like Cito make it all the better. For evil nothings, look no further. Playing Nuka World is like eating a chocolate croissant from Starbucks - it’s good, and it’ll hold off your craving, and every once in a while you’ll get nostalgic and crave one, but there are better pastries, and better food - out there.
7. Lonesome Road (7.4)
I walk the lonesome road, the one that only ulysses can know… in all seriousness, this DLC is pretty great. The enemies aren’t anything special and the bomb effect look straight out of a $5 PS2 game, but that doesn’t matter. Ulysses is cool, cold, and sexy fascinating from a character perspective. I can’t say anything here that hasn’t already been said by smarter people, but I really like this.
6. Fallout (7.5/10)
sigh. Is it blasphemy to keep the first fallout game out of the top 5? Maybe. I don’t really care though. Look, the writing is good. Really good. The story is compelling and the factions are cool and engaging. But does this stop it from being horribly outdated and from having almost all flat characters? No. As much as I adore Fallout 1, it doesn’t deserve to be any higher.
5. Old World Blues (8/10)
Yeah, I put this above Fallout 1. It doesn’t matter. This DLC is so damn funny - even on my seventeenth playthrough, it makes me laugh ten times harder then any stand-up comedian. The jokes never stop coming and they never fall flat. There are moments of shocking sadness, which help ground the insane shenanigans, but it goes back to throwing so many jokes in your face that you end up with emotional whiplash in the best way possible - and all of this is based in a story of 6 super geniuses hyped up on drugs and your aunt’s insane facebook page.
4. Fallout 2 (8.5/10)
This game is good. I don’t know much else to say. Obviously it isn’t perfect - the ‘tribal’ and Shi elements are…ignorant at best, and the mechanics are outdated, but it stands the test of time much better than it’s predecessor. This game holds up - it’s insane, off-the-wall humor, it’s story about the dangers of fascism and an out-of-control government, it’s fun characters - these hold up, even in the face of horrifying graphics and an inability to run on anything more powerful than a literal potato (or as the in-game Dan Quayle parody spells it, Potatoe).
3. Fallout New Vegas (9/10)
Fine, you’ve all caught me. I’m a New Vegas fanboi. There’s obviously still issues in the game, part of which being the numerous game-breaking bugs that persist 12 years after release, but the story and characters and design and factions and gameplay and mechanics all stand proud, making this my favorite fallout game. But wait, if I’m a New Vegas fanboi, why is this only number 3?
2. Dead Money (9.5/10)
The last New Vegas DLC comes in at number 2. I love this DLC with all my heart. On first playthrough, the gameplay can be challenging and sometimes irritating, but it’s on the second playthrough that this DLC will hit you in the heart. The writing here is top-notch - better then 99% of books and movies I’ve ever seen. All the characters - whether they be pre-war memories or post-war interactions - all of them are incredible and unique. Sinclair, Keyes, Domino, Christine, Dog/God, The Scientists - all amazing. Play Dead Money - play it again (Johnny Guitar?) if you have to.
1. Far Harbor (9.8)
The best way I can describe this mostly-forgotten Fallout 4 DLC is through the song ‘My Kind of Town’ by Frank Sinatra. He sings ‘each time I leave [Far Harbor] it’s…tuggin’ on my sleeve.’ This is how I feel. Far Harbor is such an amazing gaming experience. It’s got the writing quality of New Vegas crossed with the best characters and mechanics Fallout 4 had to offer. While there’s always room for improvement, I cannot find a single major thing I don’t like in this DLC.
Here’s hoping Fallout 5 beats it all!
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lady-ginnie · 1 year
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I’ve heard conflicting things about the Honest Hearts DLC, and I myself am so far pretty indifferent to it, but one thing I think I’ll defend about the DLC is that Zion is BEAUTIFUL.
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I’m not looking forward to leaving, just because I adore the scenery. <3
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autisticboone · 1 year
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i need advice for how to turn the gas valves off in sierra madre without alterting dog and killing everyone. i’ve tried maybe five times, two of those with console commands (movetoqt and tcl). do i need a stealth boy?
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bongosinferno · 13 days
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A devastating and confusing thing about the Fallout setting, when you explore the pre-war aspects, is what the creators think about pre-war America. In the first games we only get hints of the pre-war world, but they seem to be some sort of wild fascist nation invading Canada. In Fallout 1, the first thing we're introduced to of the pre-war society is seeing a soldier shoot civilians and laughing.
Now, for the first 2 games and New Vegas we don't really know much. What we know is that there's a fascist military group known as the enclave who were a sort of US deep state even before the war, and that the government teamed up with corporate interests to preform vaguely MKULTRA-ish experiments with the Vaults. Basically, the government was an extreme version of the 50s American jingoism and McCarthyism.
This is well and dandy, I guess issues come up more when we get to the later games, especially 4, where it seems like none of this extreme plotting and societal civil unrest which would exist is seen. The society as presented in 4 also seems quite progressive, gay people are featured in the opening, and none of the baggage of say, civil rights not existing are included. Now on a baseline, I don't want settings to be more conservative, homophobic and sexist etc., but it becomes a very confusing setting when it's displayed both as this jingoist extreme thing with fascist tendencies aswell as a progressive place where everyone is seemingly equal. If you're focusing on the 50s as your setting, and American nationalism in the 50s, then you can't have McCarthyism spoofs and anti-communism as a societal paranoia norm while also general equality is the norm without misunderstanding why McCarthyism and nationalist jingoism is bad. A massive harm done in anti-communist paranoia is how it degrades and vilifies any progressive movements (women's rights, civil rights, homosexuality) as being morally un-American and therefore connected to communism. To ignore this just makes any critique of MacCarthyism and jingoism weird!
Basically, pre-war America in Fallout 4 becomes this both sides thing where America is both pure and equal and white fences in every instance that we see as the player (the intro), while also supposedly being this dystopic MacCarthyist hellscape that's broadcasting gladly about their war crimes in Canada, and wants to root out communism. I guess the only fix for this issue without getting into the fine print like they had to do is just not to focus too much on the pre-war world.
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thefalloutwiki · 7 months
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Fallout: New Vegas: Dead Money Inspiration
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Were you previously aware that the Dead Money add-on was inspired by various movies, including Lifeboat, The Treasure of the Sierra Madre, Cube and Battle Royale?
Chris Avellone added that Cube played a key part in the add-on's design.
One of the original names chosen from Dead Money was Dead Man's Hand, which was unable to be obtained. You can read about Dead Money here:
https://fallout.wiki/wiki/Dead_Money
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How to get true neutral karma 101
I haven’t beat honest hearts yet
My brother warned me that in-context this makes Geiger look more evil then intended but this took me a long time and I like how it looks so I’m posting it anyways
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moistmailman · 9 days
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Courier 6: Can we just take a time out here? Talk it out?
Ulysses: I will never stop coming for you.
Courier 6: What?
Ulysses: Run as far as you like, I will find you!
Courier 6, bewildered: Why?!
Ulysses: I will ruin your life the way ruined mine!
Courier 6: DUDE I DONT EVEN KNOW YOU!
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amberspacedf · 2 years
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8th prompt of Yeehawgust, Mean as a Snake
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dotssu3 · 1 month
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jotchua
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ruby-static · 11 months
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The Old World Blues DLC has been on the mind lately, and just. Muggy my beloved.
Give this little guy a coffee mug and a break, damn-
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