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#family tree maker 2019
ftm-helps · 2 years
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Make a free family tree online using canva
Want to make a free family tree online? Check the given link and make your free family tree online using Canva. https://familytreemakerhelp.us/make-a-free-family-tree-online-using-canva/ #familytree #familytreemaker2019 #FamilyTreeMaker #familytreemakerhelp #canva #onlinefamilytree
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nuttychopshopturtle · 2 years
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FTM 2019 has some new unique features that make it so popular. Seeing the popularity of FTM 2019, today we bring an in-depth review so that people know more about this fantastic software.
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bumblebeeappletree · 3 months
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All over the world policy makers and communities are planning for a climate change-impacted future, figuring out what needs to happen to make sure we have our needs met, and cities with healthy green spaces are a very strong need.
Clare Hart is the manager of Horticulture at the Melbourne botanic gardens and one of the people ensuring the collections adapt fast enough to survive into the future. She says, predicting future climates “depends on what we do in mitigation works”. If Melbourne experiences an increase in temperature “maybe one, two or three degrees warmer. We’re looking at something like modern day Dubbo.”
Long-term planning is a hallmark of a good public garden but in a rapidly changing climate, it might look different to what it would have been ten to twenty years ago. During the millennium drought of 1997 to 2009, Melbourne Botanic Gardens made major changes to their water management plan and saved about 40% of their potable water use. A climate risk assessment report was commissioned by the gardens with the University of Melbourne to understand what was happening in the living collections.
Part of the report includes a graph depicting all the plants in the botanic gardens, colour-coded for plants most at risk. The data reveals that most of the plants growing today would struggle in the future. Clare says the gardens are already transitioning a lot of their species. “We will still have oaks and eucalypts, our beautiful fig trees and palms as well. What we’re essentially doing is changing now, in order to stay the same.” Clare draws our attention to cool climate oak that was lost in 2019 that has been replaced with climate suited plants for 2070 and 2090.
The Royal Botanic Gardens Victoria created a climate alliance so that botanic gardens all over the world can help each other and solve these problems together. Clianthus puniceus ‘Albus’, also known as Kaka Beak, is an important plant in their collection, gifted to the gardens by New Zealand to grow here in warmer conditions to their own. It’s a way for New Zealand to test how it grows in a warmer climate, and luckily it is flourishing and reproducing.
Not all sections of the garden will be impacted equally. Amy Downie is the curator of what's known as the ‘grey garden’, a diverse group of plantings on one of the gardens’ hottest, most exposed sites. “From cactus to palms, they all have in common their grey foliage. The great thing about grey foliage plants is they can survive in hot harsh conditions with not a lot of water.” Some plants may have fine hairs on their leaves, or powdery waxy coating to help reflect the sun and retain water, such as Eucalyptus macrocarpa. Additionally, Bizmarck Palm and Engelmann Oak have been sourced from other climate zones and Amy says, “we are hoping that some of the plants we’ve recently planted will eventually grow up to be the feature.”
A Eucalyptus grandis specimen from southern Queensland was planted here when Amy was in her apprentice year. It’s already on its way to providing shade for the garden, with projections for it to last for hundreds of years. Amy says that projecting this far into the future, into a time when she won’t be around to see the outcome “feels really good. We know climate change can be a scary thing to face, so seeing the positives that we’re doing here with our landscape succession plan and knowing that we’re going to plant trees that will be here for the next generation, fills you with a bit of empowerment and makes the future feel a little brighter.”
Clare says, “it’s about the legacy we leave is there for my family, for your family, for future generations to enjoy, not only to see the plants we see today, but to immerse themselves amongst the canopy of the trees. That’s what I want to see for the future.”
Featured Plants:
KAKA BEAK - Clianthus puniceus ‘Albus’
MOTTLECAH - Eucalyptus macrocarpa
BISMARCK PALM - Bismarckia nobilis
ENGELMANN OAK - Quercus engelmannii
FLOODED GUM - Eucalyptus grandis
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chemicalbrew · 10 months
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2023 game list, part 1: I love complaining!
Once again continuing what has become an honorable tradition thanks to @smash-64 💜
I tried to promise myself I'd be more organized this year, trying to take notes after I beat things, making lists and gifs and everything, as it has become a consistent yearly undertaking. In truth, what happened is that I felt more overwhelmed by this than I did the last three years. The best explanation I can give is a combination of two facts: this year, while not particularly worse than what came before, still saw my confidence in myself tank a bit (i.e. What does this matter when few people read it and I don't bring much things of value to the table?)...
And the fact that I played very few games that really stuck with me, that I enjoyed enough to see through to the end and feel like that had merit, for a lot of the year. When that wasn't the case, it was more than likely I'd been on my nth playthrough of Katana ZERO of the year (more on that in a later post, hopefully).
I probably need help, don't I?..
games I played, but don't have much to say about at the moment without being prompted, aside from 'I kinda liked them, I guess', ordered best to worst:
Purrfect Apawcalypse trilogy (2019-2021) - series of VNs that's genuinely just good fun as you find yourself attached to the characters before you know it. You'll know if this one is for you at a glance. Also, this is how I found out about Panel Royale! LOL
The Witch's House MV (2018) - good old RPG Maker horror with a few decent twists. The remake has good QOL changes.
Gunbrella (2023) - the plot might be forgettable, but you get a gun that's an umbrella! What's not to enjoy?
Donkey Kong Country 2: Diddy's Kong Quest (1995) - I played this game, but only in the most technical sense. Literally cheated the fun out of it - either that, or this platformer style is not for me.
Coffee Talk: Episode 2 - Hibiscus & Butterfly (2023) - the most upsetting entry on the list. The writer behind the original game has passed away, and his absence is felt keenly even if you're not aware of the fact - because this sequel lacks charm.
Turnip Boy Commits Tax Evasion (2021) - yet another of those cheap and short indie 2D Zelda clones. The definition of the word meh.
Irisu Syndrome (2008) - a unique free puzzle timewaster. Tries to have a story and fails.
dishonorable mentions (the part with the most complaining)
2064: Read Only Memories (PC, 2014) [♪ Home (Not) Sweet Home]
Starts off decent enough, doing the bare minimum to string you along the mystery (which, for most people with standards, wouldn't even be good enough, but I was willing to stick with it for the sake of the neat audiovisual presentation).
As soon as the murder scene is revealed, however, the main plot starts to fall apart, and the longer you spend with the game's writing (which seems to go on and on forever) and characters (about as flat as a pancake fresh off the pan), the more bleak and yawn-inducing they seem (including Turing, who just took longer than everyone else to annoy me).
Do yourself a favor, play VA-11 Hall-A (which this game gratuitously references) instead. You'll get all the benefits of cute pixel art and upbeat soundtrack, but with an actually good story\character cast to match. I swear it says something about 2064 that one of its most exciting moments was seeing throwaway lines from a VA-11 character!
Ori and the Blind Forest: Definitive Edition (PC, 2015) [♪ Climbing the Ginso Tree]
This is a game that won awards back when it came out almost a decade ago. Unfortunately, it feels like it was made to win awards and little more. While the credits scrolling up the screen tried to convince otherwise - with the usual special thanks given to families and pets of the developers - I sat there, unsure of what I was supposed to take from this experience (once again, the less words you try to use to tell your story, the more it usually suffers!).
The heart of any platformer is its movement systems - and, while eventually Ori's tools open up just enough to make you feel at least a little free and alive in its world, they also never go beyond what is almost painfully typical. Double jump, wall climb, ground pound, glide, charged projectile? None of that is going to wow anyone. The way it comes together is not too pleasant, either - Ori's too floaty and the obstacles before him, while painted with a talented stroke, are too unclear in their presentation to make for truly fun traversal. The exception to this is the escape sequences - sure, a lot of the time they're not much less frustrating than the rest of the game, but they're definitely more memorable, to the point where the accompaniment to one was the only part of the soundtrack I could think to showcase.
I don't regret the time I spent on this, per se, but what I can tell you is that it probably didn't deserve the awards. Also, the way the wall jump worked was annoying! Pushing towards the wall to do it feels very counter-intuitive, and with this I found that I much prefer when games have you face away from the wall to register wall jumps, or do not require you to press a direction at all.
Celeste (PC, 2018) [♪ Checking In] + Celeste Classic (2015, played as part of full game) :)
I was in high school when this made waves. I pointedly feigned disinterest as it splashed all over the internet, while making sure to download the soundtrack quickly and listen to it - more than occasionally - over the next three or so years. Lena Raine's work carried me through my school years and empowered me, and all the while I hadn't a clue what playing the game is actually like.
Those were the better days.
Now, the things about this game that seem to appeal the most to a lot of people are how refreshingly simple Madeline's moveset is and how much the game respects your time with death transitions and reloading, and the story it tells through heartfelt cutscenes and gameplay working in sync. To which I boldly say... none of those things are good enough.
Having to climb and manage your stamina adds another layer to navigating the rooms, sure, but to my simple ass, that's one layer too many. To the game's credit, there's a setting to make climbing toggleable instead of requiring you to hold down the trigger, and using that was the only reason I managed to push past the hotel and Oshiro (call me a scrub, it was genuinely overwhelming otherwise), but it still did nothing to change how I feel about this mechanic fundamentally.
I get it, it adds precision and verticality to your movement, and, seeing as you're literally supposed to be scaling a mountain, it's more than a natural inclusion... but its existence did nothing but add pressure for me, somehow. I would frequently forget it's an option at all before realizing the room in question expects me to utilize it. Instead of feeling like climbing expands my options, I felt constricted and awkward.
My second issue is much simpler. I'm a spoiled brat, and Celeste's respawning process involving that annoying whoosh sound effect and a transition that, yes, takes only about a second, but is still not quite instant, was not good enough. I recognize that having it be truly instant would not be ideal, either, but I can't help but wish that was the case.
As for the story... It underwhelmed me even back when I was doing surface level research at the time of release, and it's not impressing me now. It's okay, and I recognize why it would resonate with people - the themes of self-acceptance and resolve are plain to see (and just as plain to mull over). But in my time with the game, Madeline never began feeling less like an avatar for my failures and more like an actual character, never changed into someone I would truly like.
By the time I reached the Mirror Temple, I was certain that this game, in most respects, is just not what I would ever want. I pushed towards the summit anyway, and left it feeling profoundly... nothing.
However... Celeste Classic did not have any of those things! That little prototype gem of a game wastes zero time trying to set the stage and make you feel things with ~a story~, doesn't give you any opportunity to climb whatsoever, and neither does it waste your time having the screen fade to black when you die! And these three things, I reckon, are key to why this smaller version, that's supposed to just be treated as an Easter egg now, a relic of the past, and to be forgotten in favor of the project it grew into... resonated with me so much more! I beat it twice! It's lovely! It's what I actually needed Celeste to be!
IT'S COMPLICATED
AI: The Somnium Files (PC, 2019) [♪ MonzAI] + AI:TSF - Nirvana Initiative (PC, 2022) [♪ Nefarious Institute 1]
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You know how they say not to judge the book by its cover? This is a story of me learning (once again) to judge a game neither by its reception nor by the credentials behind it. When I plowed through this duology, I came to understand that sometimes, lightning might strike just the once.
Of course, most of my bitter feelings about it stem from just how miraculous of a fuck-up Nirvana Initiative ended up being as a sequel (it's impressive how much it had to twist everything its predecessor stood for to even have a chance at making a mediocre point!), but a lot of the disappointment came from the way the first game carries itself in general, and maybe even from the presence this game has among fans. 'Oh, if you want more of the magic and mystery that you so enjoyed in Zero Escape, you have to try this! It'll be just as good!'
I should have had my doubts from the start, given how little I had enjoyed the ZE series after 999. AI1 flounders in many things, like its obtuse, deeply unfun gameplay loop - most of which is pressing random buttons until you see the most ridiculous shit present itself. There's also the overt reliance on stale and perverse jokes, and a story that can barely do much except trudge to the finish line and attempt to convince you the journey was worth it with a trite dance number, of all things.
But the thing is… even with all that, the first entry was somewhat compelling during its runtime, though most of that comes from its bold novelty. The idea of taking advantage of the surreality of dreams to find deeply concealed truths is fun to occasionally ponder, and there's just enough fluff to the places you visit and things you do to string you along for the ride (though having to check the same spots for flavor text on each revisit to very little results is a deep annoyance I have with both entries). The characters actually got a chance to grow (if not by much… this series' urge to be immature at every turn is nothing short of ruinous, sometimes), and their designs strike a wonderful line between outstanding and cringeworthy that makes them just… stick out in your brain, you know?
So while I thought the song and dance (both the literal and the metaphorical) were ultimately not worth much, I was still convinced, fooled by the magic just enough to see things come to an end; and the resolution itself was satisfying and believable, if nothing else. And with how exhausted I felt reaching this point, I figured that'd be enough.
To me, AI1 is all about finding shards of diamonds in the rough, and it doesn't surprise me in the slightest that its fandom runs away with what little they have to try and improve on it (and often succeed). As such, you'd expect its sequel to take advantage of how much room there is to grow, capitalize on this chance to refine things, and use the few strong themes the original presented (value of bonds and family made both by blood and by choice, finding those you can rely on to carry what you have done forward, etc)... right?
Um, yeah, turns out it twists over itself even more than I'd already thought possible in order to make sense (not to mention seemingly forsaking most of that mess right at the true end in order to approach the established universe from a contrived meta angle). If AI1 can be described as having extremely unrefined gameplay coupled with a decently intriguing story, NI is just about the opposite of that.
While I'm glad they bothered to make exploring the dream worlds enjoyable this go around, there's no way in hell that makes it worthwhile to bear witness to the innumerable ways in which this mess of a sequel sullied the already weak foundations laid down by its predecessor. When I had finished that game, I wrote, on impulse, that 'I haven't been this confounded by a sequel's existence since Chrono Cross'. It just… did not need to happen, like, at all.
Nirvana Initiative posed to me one of the worst questions you can have while playing a game, which is…
'Why am I doing this, again?'
Let's be real, it was mostly for the soundtrack. Unlike AI1, this game had passable music! Though having to watch ANOTHER dance number (like half a dozen times, actually! and no, there's no skip button!) just about had me gagging.
That's not even the worst part about that sequence, no - that would have to be the way it almost actively ruins and undermines what's probably the only passable character arc in NI (and even then, you have to squint hard for it to pass your judgement, given how it starts... gotta hand it to this game for managing to have multiple relationships with genuinely questionable setups involving uncomfortable age gaps).
I wanted to feel touched by the new, somewhat expanded narratives, I wanted to see the world grow a little, despite all the grievances I was certain I would have... But not even halfway through the plot, I realized that my true wish was to just move on. I think that's what I'll do here, as well, as even reminiscing on this chaos is quite dreadful.
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Xenoblade Chronicles 3 (Switch, 2022) [♪ Agnus Colony]
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Don't become prey and victim to your own expectations - or to bad advertising.
Xenoblade is a special series, full of wonder and power. Words fail me this year, as they did the year before, when it comes to describing how much of an impact these games - the second entry most of all, a game I think about now and then with a bittersweetness on my heart that I oddly never can get enough of - had had on my mental well-being last year. They might as well have saved me back then, and while getting to experience them was something I'd been planning to do for a while, the specific circumstances it all had happened under were just so special, so exceptional, so wild, that it's hard to think of those days as anything but a gift.
And yet, there are plenty of things in this particular journey I still have to reconcile with. I never settled on what my impression of 1 is, in the end (or, some might say, I never properly played it); I could use a fresher look at 2, and… I never, ever, will finish Xenoblade Chronicles 3. It's a game I once had hopes for, but nowadays don't ever want to think about.
I thought it a privilege, of sorts - the fact that I was there to witness (and acquire) a brand-new release in a series that became dearly important to me. I ended up hearing many things - the trailers, the rumors, the leaks. They all spoke of a definitive resolution to the series, of levels of refinement never seen before, of intrigue so big you can barely take it, of key character appearances we were all dying to see.
Turns out most of what we were so eagerly expecting came with an extra price tag.
The base game of Xenoblade 3 is a mirage, a mere shade of what came before it. The environments are open and vast, but they look more drab than ever - and with the new autowalk feature, it takes even less time to get sick of it. The music takes you on a journey, but you forget what it sounds like far sooner than you'd prefer. The battle system promises lots of options and a nice learning curve, but it only overextends, overwhelms and forces you to grind. The cutscenes look every bit the part of a Xenoblade story, but meander and stretch things out to the point of boredom, which means none of the characters get enough time to grow on the player, either… Though a lot of them would probably go nowhere even given all the time in the world.
And the setting as a whole? Well, it's a simulation, so who cares about it feeling unique or fun? That's the point, the game says, you're supposed to empathize with these characters breaking out of their bonds, out of this miserable existence! Well, I say that things can be made appealing even in decay. You don't have to actively worsen things to make a point.
Future Redeemed is an impressive demonstration of how things could have been. It fixes practically every point where the base game falters - and it is in this part of the game where all those promises that once seemed hollow finally come true. Sort of. The exploration process is smooth as butter in the way none of the games before were, characters are at last back to having defined roles in battle, and all that teasing becomes a thing of the past as 3 acknowledges its own roots and past in full, and you think to yourself… 'If only we'd got this in the base game all along!'
But we didn't. And the credits on Future Redeemed roll far too soon to truly be satisfied. Is this how you wanted the saga to end?
honorable mentions
Butterfly Soup 2 (PC, 2022) [♪ Night Tourist] *I hope you'll forgive me for not finding a GIF for a mostly static VN...
It's so funny. For me it has been two years; for the creator, it'd been five. But I guess time doesn't matter when it comes to maturity, as I feel like both myself and this game have done plenty of growth. And for that, I love it all the more, just as I am now thankful to be able to call Butterfly Soup a short series.
Compared to the first game, the art is more refined, the tone is more consistent, and treatment of serious topics is more grounded - in more ways than one, this sequel is like a fond, yet melancholic look at what you once had, what changed since then, and what you hope to make of things. But between all that, it stays sincere and silly in the best of ways - the ones that make you feel cozy on the darkest of nights, the ones that endear you for a good while yet. Truly, this game was a ray of light in a sea of mediocrity this year.
Road 96 (PC, 2021) [♪ Hit the Road]
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Yeah, I know. The fact that I have played a goddamn walking simulator at the behest of a good pal (who might or might not be reading this, hi on the off chance that you are!) is nothing short of a miracle. Not to mention the fact that I ended up having a good time with it!
I'll put it plain: the vibes of this game are almost impeccable. It wastes little time setting things up - it's the turn of the century, and a massively corrupt government is practically folding in on itself as it closes its borders. It's up to you, as you're literally put into a blank-slate teenager's shoes, to go on a desperate journey and see whether or not you make your way out.
Over the course of Road 96, you do this six times, and the people you meet on the way and choices you make with them may or may not shape not just your own future, but that of the whole country. There's nothing for it, then, but hit the road and see what awaits you, as you sit in a car that's probably stolen, blaring music from your carefully curated tapes… or are dropped off on the wayside with nothing but a paltry backpack to speak of… or find yourself biding your time near a gas station… or… whatever it is the game throws at you, as you hope that the strangers you run into actually deign to help.
Yes, the biggest way this game attempts to stand out is with our good old friend, RNG. Even reading blurbs about it, you cannot escape the all-too-typical claims of 'your own personal journey', 'a thousand unique paths waiting for you' and all that… months later, I find myself unable to decide whether this helped the game or harmed it more, as it's definitely smaller than it makes itself out to be.
As a story hook, this setup is clever and delightful, as I tried to illustrate a moment earlier, but the moment you begin to overthink it, you realize that the randomness aspect clashes hard against the continuity the game tries to establish. You, as the player, indeed learn more about the world and colorful characters in it each time you venture forth, but the avatar you control is supposed to be clueless as ever, setting out on a path that is, in fact, not quite their own any more. It's a weird gripe to have, and I found it an easy one to ignore, but I wish something could be done about it anyway.
As for the rest of the plot, let's just say it's... surprisingly binary, and the supporting cast small and not always compelling in turn. The game sacrifices some of the personal intimacy and uniqueness it has built up to make a sweeping, painfully boring statement of 'freedom good, suppression bad' before credits roll, but as damaging as that is to the overall experience, I feel like one can't deny the fundamental appeal of just being asked to go on a journey with sweeping stakes and truly, truly banging music. Seriously, it was meant to be put on speakers and blasted as the world passes you by!
In a word, Road 96 is ambitious, and in a sentence, it is ambitious, yet falling short of itself. Nonetheless, I was impressed by how it managed to worm its way into my heart for a while.
A Space for the Unbound (PC, 2023) [♪ Don't Have Much Choice]
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Wouldn't you know it? I had actually played two games involving entering people's subconsciousness to solve their problems this year!
Truth be told, I'd been looking forward to this game for about a year, given that it was published by the people behind Coffee Talk (which, if you recall, I had quite enjoyed). The warm and inviting screenshots on the back-then almost empty store page, showing off awesome art and promising a sweet little journey with slice-of-life tropes and a mystery waiting to be solved… well, to say all of that was alluring is to say nothing, really. I just about jumped when I received a notification for this game releasing at last at the beginning of the year, and wasted little time trying to dive in.
The sad thing is, what you see is not always what you get. The cozy, comfortable, sensible vibes of the early game - running around the city, doing chores at your school, naming every stray cat you come across, watching the protagonist's diary fill up as he crosses all the little goals he had set in life off his precious list… Yeah, those things won't last - definitely not long enough to get you attached to characters living in this world.
As the plot begins to unfold, it fumbles over itself trying to introduce various cliches and supernatural elements, to the point where you recognize the whole experience as a tedious drag as you see exactly where it's heading, and think to yourself that you have heard all this before. It's yet another heartfelt story about self-actualization, and as the game hammers it in harder than ever before, you sigh and wish you could go back to the times of bottle cap collecting and cat petting. Sometimes, simpler is better.
Unfortunately, that's not exactly true when it comes to actually playing A Space for the Unbound. The gameplay is as simple as can be - basically all you do is walk around (quite slowly) and interact with things. I can appreciate how linear the game is, for the most part, but I wish it let us accomplish our goals without wasting too much time! Not to mention, if you try to see everything there is, you have to be prepared to deal with quite a few mind-numbingly repetitive mini-games for far longer than you have to. Don't do that. It'll just sully your impression of the game.
If you're somehow still interested in this after reading this messy opinion of mine, don't be too discouraged - you'll see plenty of beautiful sights, hear some cute music, and, maybe, be affected by the story far more than I was. (Besides, for a cat lover, it's always nice to see others appreciate them!) Just... try not to waste too much time with the game's superficial sidequests.
Tales of the Abyss (3DS, 2011 port of a 2006 release) [♪ The Distribution Base]
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There's something ironic in how playing (most of) this game has been one of the best things I have done with my lovely 2DS since I homebrewed it earlier this year... and yet I quite regret not checking how (ahem) easily available the PS2 version is, instead. They may be functionally identical, but the hardware is not - you have no idea how hard some of the goddamn Mieu Fire puzzles become when your character is taking up a mere four or so pixels of an already tiny screen. Man, that was trying my patience at its finest.
These horrors aside, though, what kind of game are we even dealing with here? Well, it’s a Tales game first and foremost. I can’t deny claims that Abyss has a few strengths of its own (most notably, of course, actually bothering to have coherent character development arcs), but it’s not quite enough to obscure the ever-prevalent issues this series has:
exploration and side-questing is still annoyingly obtuse, not to mention traversal is painfully slow in the first half of the game,
some characters (in this case, Anise more so than others, but I'd argue Mieu's whole existence is part of this too) are obligated to suffer because Tales has to meet its unhealthy anime tropes\wackiness quota per game,
the skit system has not, unfortunately, evolved one bit (the amount of times I would skip a skit on accident, because any input halts its playback entirely…),
while I’m inclined to say the battle system is, for the most part, an improvement (the Field of Fonons mechanic is quite a nice change given the foundations of Tales gameplay, I have to admit), any goodwill you might want to give it gets shattered when you realize Free Run breaks bosses in half. And aside from that, it’s just your usual button-mashy fare.
So why did I push on with this game as far as I did, pulling the classic move of quitting right at the final boss instead of, well, any earlier? A lot of that is because I was just in the mood to mash some buttons in bed until I realized I was slightly underleveled for the finale and caught myself groaning at the mere thought of trying to even cheese it. A shame, that, because the ending of this game is pretty wonderful for what it set out to do, and it was the only bit I did not see on my own. It's like my experience with Final Fantasy VI all over again…
That's not all there is to it, though. Abyss has some of what's probably the most involved and curious worldbuilding (once you get past all the awkward made up jargon it loves to throw at you) of any Tales game I know! Not that this says much, because that's a low bar, and I'm not too familiar with the series at large, but it was enough to keep me engaged for a long while. And, as mentioned earlier, it puts in greater efforts than I expected to endear you to the cast as they slowly band together and uncover their own talents, purposes and aims in life - Luke in particular.
I liked him almost immediately - because I'm not too hard to please when it comes to this series, and his design is, I feel, particularly sweet and striking (especially given how nicely the game used the Important Haircut trope with him, and of course, the contrast between him and Asch). But that alone doesn't a good protagonist make - it's the fact that the story allows Luke to make mistakes (from small ones to straight-up catastrophes), get his comeuppance and grow from them organically, at his own pace, that makes him stand out in my mind.
As Luke sheds his sheltered ways of thought and accepts his responsibilities, those that were traveling with him, either out of obligation or by chance, begin to support him more and stand by him in earnest. It all comes together gradually and at a satisfying pace, and is definitely a highlight of the experience to me.
Growth and connection are probably among the biggest themes of the game, so it's nice to see that it applies pretty much equally to both protagonists and antagonists. Sure, it's the job of a Tales' Big Bad faction to be goofy and up to nefarious activities, but beyond that, the group has solid enough chemistry both among themselves and with the party that I actually ended up looking forward to most encounters with them, even if ultimately it felt a little predictable. As an aside, for a game this old, the voice acting was really good and plentiful (though there is none for skits, which sucks), and further piqued my interest in the story along the way.
To conclude, I'd like to say that the biggest thing I learned while playing this game is that I'm a sucker for grounded tales of (ha) self-actualization even this many years later. And also that once you play one Tales game, you truly, to some extent, know them all.
SANABI (PC, 2023) [♪ Warm Hospitality]
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Do you want to know why I ended up playing this one? Of course you do, that wasn't really a question. I only bring this up because the answer can be revealed with a single screenshot:
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...yep, the inspiration is that blatantly on display. I was expecting it, of course - the Katana ZERO community is the only reason I know of SANABI in the first place, and even as you read people's thoughts on it, the extreme similarity is practically all they ever bring up, be it in a positive or negative light. It pleased me and warmed my heart, while also making me feel wary - it's one thing to be inspired by something, and another to actually carve an identity of your own.
That said, KZ is far from the worst thing to try to replicate, particularly when it comes to visuals - SANABI has some awesome scenery that makes me feel right at home. And while the story at times feels so much like an amateurish copy that it leaves me confused more than anything (I'm sure the awkward English translation sadly does not help matters, not to mention the fact that I'd played this game in an unfinished state - you might expect me to write about it again next year!), the gameplay is anything but.
I'm sure there are quite a few platformers out there that have you use what's essentially a grappling hook to swing through the stages, but SANABI is my first experience with something like this, and in this regard the game absolutely manages to shine on its own. Movement is lightning-fast and responsive, enemy targeting is extremely generous - almost to the point of being handholdy (and, of course, they all die in one satisfying hit - as do you, if you set the game to the highest difficulty. It's nice to be given an opportunity to learn the ropes before engaging with the game earnestly!), and there's something to be said about how the level design has that extreme kind of clarity to it that I always appreciate and favors speed over precision, with how spacious everything is.
My only big issues with how the game plays are how it doesn't seem to be designed with a controller in mind (it is an option, but I found myself moving much more precisely with KBM! Me! Someone who never plays games with that!), and, once again, the just-a-bit-too-long death animation\transition. Being able to skip it helps, but I just yearn for no time to be wasted...
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mandssisters · 2 years
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Pryzm residency 2.12.22. Vol 2.
Fog, what fog?!? Flippin cold thou!
Fond memories of the 2019 Mumford shows. Kingston doesn’t seem to have changed too much. Wilco has gone self service checkout, the iconic Red Telephone boxes are still around the corner from the venue, the car parking is still over priced, The Wetherspoons was still there and as busy as ever. (£7.95 meal deals) with Lunch in the belly we watched the men put up the set of Christmas trees. 4 understated flat trees with lights. 5/10.
Whilst queuing just the one car prang incident, and funny community police officer support lady moment. I think she thought we were all homeless! Once we established we were waiting for doors, her parting comment in a very sweet Irish accent “you enjoy your rock and roll” funny.
Pryzm, very organised doors, Through the airport security scanner and up those two flights of marble stairs. It felt smaller inside than the previous visit.
We did have a gate crasher, spotted pre show a small moving animal with a tail, let’s call it the house mouse. It was bold as well as strong and according to all reports A massive Mumford fan.
Excellent banter from the start. All three shows award winning chat. I’m going to keep the banter general as the brain is foggy as to which show!!
Highlights:
Oceania - being 16 and scoping the place from the balcony. Minesweeping the place. Wearing moccasin. Fond memories.
19 shows back to back. Having a great hardworking crew. First day off for them in 2 1/2 weeks today. All 6 of them now existing like an #elitesurvivalsquad. Only surviving on Freddos, (underrated chocolate) fifa, and tea. The longest sober stag party! Still feeling like being on his holibobs. End of term bash!
A homecoming residency. Around America for 12 weeks only touching the surface, and ending up in Kingston! Anti residency strategy.
Set two: imagine Only Child sung beautifully, with added bar staff glass chinking’ “that’s the glass recycling done for the evening” efficient use of time! His father does the recycling at home and sometimes doesn’t get it quite right, as highlighted by his wife!! They moved in during the pandemic, hence why he lives in LA!
No one was to mention the football score as they had paused the game. He would get very moody if they did.
Turns out later in the evening Germany were out the World Cup. He was delighted! Who is German in here tonight!!! Gives them the V’s laughs and night made! German karma later as the guitar was tuned badly making for an awkward tuning session.
The Cave. Played so “quietly” that he broke his first string on this tour!!! Happy days! Another win.
Two joyful crowd pleasing outings of Reincarnation, his favourite song, the family album for children was only just around the corner.
Many uses of the C*nt word. But being a good c*nt.
Three great sets containing
Only child x 3
Dangerous game x 3
Go in light x 3
The cave x 2
Awake my soul x 2
Better off high x3
Cowboy x 2
Re-incarnation x2
Grace x 2
How x 2
I will wait x 3
I’m on fire - finale only.
The crowd super respectful throughout and you could hear a pin drop.
And then it was over….. a bit of a testing drive home, I’d like to thank the large guiding light freight lorry for 10 miles of heavy fog. And the two deers that opted to eat grass vs run out across the new forest and meet their maker.
X
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jgsofillinois · 7 months
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FTM scammers using mimic websites to take your money
If you use Family Tree Maker software, beware phishing emails from mimic websites familytreesmaker.org and mackiev.store trying to take $129 from you for a Family Tree Maker upgrade (which you won't get from them). The scammers are using wording and images nearly identical to legitimate $29 offers to upgrade FTM 2019 from Mackiev.com, the real creator of FTM. Thanks to Jewish Genealogical Society of Illinois former president Debbie Kroopkin for alerting us to this scam.
0 notes
brookston · 9 months
Text
Holidays 12.26
Holidays
Alexandria Day
Annabel Nostra’s National Cozy Day
Awful Tie Day
Boxing Day [26th unless Sunday, then 27th, but generally ignored] (a.k.a. ... 
Boxing Day (UK, Commonwealth) 
Day of Goodwill (South Africa, Namibia)
Family Day (Namibia, Vanuatu)
J’Ouvert (Saint Kitts and Nevis)
Le Lendemain de Noël (Quebec, Canada)
Thanksgiving (Solomon Islands)
Dissolution of the Soviet Union Day
Father’s Day (Bulgaria)
Holiday Magic Days begin (Mystic Seaport, Connecticut) [thru 1.1]
Junkanoo (Bahamas)
Lava Day (French Republic)
Lunes Siguiente a Navidad (Spain)
Maomas
Mauro Hamza Day (Houston, Texas)
Mummer's Day (Cornwall, UK)
National Homeowners Day
National Ranboo Day
National Safety Day (South Africa)
National Thank You Note Day
National Whiner's Day
Proclamation Day (South Australia)
Recyclable Packaging Day
Sakewa (Sikkim, India)
Second Day of Christmas (Baltic states, Belgium, Bulgaria, Czechia, Denmark, Germany, Hungary, Iceland, Netherlands, Norway, Poland, Romania, Slovakia, Sweden)
Shenandoah National Park Day
Sports Day (Falkland Islands)
Stairway to Heaven Day
Utamanduni Day (Kenya)
Wren Day (a.k.a. Day of the Wren; Ireland, Isle of Man, Wales)
Food & Drink Celebrations
Blessing of the Wine (Luxembourg)
Candy Cane Day
Coffee Percolator Day
Irish Pub Day
Kitty Dukakis Day (Challenge to Drink 750ml in 24 Hours)
National Leftovers Day (Australia)
Unbottling Day
4th & Last Tuesday in December
Charity Giving Day [4th Tuesday]
National Co-op Day [4th Tuesday]
Independence Days
Essexia (Declared; 2017) [unrecognized]
Independence and Unity Day (Slovenia)
Istria (Declared; 1935) [unrecognized]
Marienbourg (Declared; 1935) [unrecognized]
Monmark (Declared; 2017) [unrecognized]
West Sayville (Declared; 2022) [unrecognized]
Feast Days
Abadiu of Antinoe (Coptic Church)
Day of Horus (Pagan)
Day of Theotokos (Byzantium)
Dionysius, Pope (Christian; Saint)
Feast of Fools, Day 1 (St. Stephen's Day)
Full Moon [12th of the Year] (a.k.a. ... 
Bitter Moon (China)
Christmas Moon (Colonial)
Cold Moon (Amer. Indian, Celtic, North America, Traditional)
Fruit Moon (South Africa)
Hoar Frost Moon (Traditional)
Long Night’s Moon (Alternate, Amer. Indian, Neo-Pagan)
Moon of the Popping Trees (Traditional)
Oak Moon (England, Wicca)
Peach Moon (Choctaw)
Snow Moon (Cherokee)
Southern Hemisphere: Honey, Rose, Strawberry
Unduwap Full Moon Poya Day (Sri Lanka)
Winter Maker Moon (Traditional)
Iarlath (Christian; Saint)
James the Just (Eastern Orthodox Church)
John Calvin Day (Church of the SubGenius; Saint)
Kwanzaa, Day 1: Umoja (Unity)
Linnæus (Positivist; Saint)
Maurice Utrillo (Artology)
Proclamation Day (Australia)
Saka Sirhind Martyrdom Day (India)
Scudge (Muppetism)
2nd Day of Noodlemas (Pastafarian)
Stephen (Western Church)
Synaxis of the Mother of God (Greek Orthodox Church)
Synaxis of the Theotokos (Eastern Orthodox Church)
Twelve Holy Days #1 (Aries, the head; Esoteric Christianity)
Twelvetide, Day #2; St. Stephens Day (a.k.a. the Twelve Days of Christmas or Christmastide) [until 1.5]
Veer Bal Dias (India)
Zartosht No-Diso (Zoroastrianism)
Lucky & Unlucky Days
Shakku (赤口 Japan) [Bad luck all day, except at noon.]
Premieres
The ABC Murders (BBC TV Mini-Series; 2018)
The Art of Self Defense (Disney Cartoon; 1941)
Brighton Beach Memoirs (Film; 1986)
The Exorcist (Film; 1973)
Fast & Furious Spy Racers (Animated TV Series; 2019) [F&F]
The Glass Menagerie (Play; 1944)
Happy, by Matthew West (Album; 2003)
I Want To Hold Your Hand, by The Beatles (US Song; 1963)
King Lear, by William Shakespeare (Play; 1606)
The Last Edition or Five-Scar Final (Rocky & Bullwinkle Cartoon, S3, Ep. 138; 1961)
Magical Mystery Tour (BBC TV Special; 1967)
Marvin the Martian in the Third Dimension (WB LT Cartoon; 1997)
Mati Hari (Film; 1931)
Measure for Measure, by William Shakespeare (Play; 1604)
Monterey Pop (Music Documentary; 1968)
Pluto’s Blue Note (Disney Cartoon; 1947)
The Private Afternoons of Pamela Mann (Adult Film; 1974)
Purple Haze, lyrics written by Jimi Hendrix (Song; 1966)
Queen Christina (Film; 1933)
Rashomon (Film; 1951)
Red-Headed Baby (WB MM Cartoon; 1931)
Rickety Gin (Disney Cartoon; 1927)
The Ritz (Film; 1976)
Road to Andalay (WB MM Cartoon; 1964)
Spice World (Film; 1997)
Subway Finish or An Underground Round (Rocky & Bullwinkle Cartoon, S3, Ep. 137; 1961)
Tequila, by The Champs (Song; 1957)
We Bought a Zoo (Film; 2011)
Wool: The Unraveling, by Hugh Howey (Novel; 2011)
Today’s Name Days
Stephan, Stephanie (Austria)
Iosif, Yosif (Bulgaria)
Kruno, Krunoslav, Stjepan (Croatia)
Štěpán (Czech Republic)
Stefan (Denmark)
Sten, Taban, Tahvo, Teho, Tehvan, Tehvo (Estonia)
Tahvo, Tapani, Teppo (Finland)
Étienne (France)
Stephan, Stephanie (Germany)
Constantios, Emmanouela, Emmanouil, Emmanuel, Manolis, Panagiotis (Greece)
István (Hungary)
Santo (Italy)
Dainuvite, Gija, Saulvedis (Latvia)
Gaudilas, Gindvilė, Steponas (Lithuania)
Stefan, Steffen (Norway)
Dionizy, Szczepan, Wróciwoj (Poland)
Štefan (Slovakia)
Esteban (Spain)
Staffan, Stefan (Sweden)
Joseph, Josephine (Ukraine)
Esteban, Estefania, Estefany, Estevan, Stefan, Stefanie, Stephan, Stephanie, Stephany, Stephen, Steve, Steven, Stevie (USA)
Today is Also…
Day of Year: Day 360 of 2024; 5 days remaining in the year
ISO: Day 2 of week 52 of 2023
Celtic Tree Calendar: Beth (Birch) [Day 1 of 28]
Chinese: Month 12 (Jia-Zi), Day 14 (Wu-Wu)
Chinese Year of the: Rabbit 4721 (until February 10, 2024)
Hebrew: 14 Teveth 5784
Islamic: 13 Jumada II 1445
J Cal: 30 Zima; Nineday [30 of 30]
Julian: 13 December 2023
Moon: 100%: Full Moon
Positivist: 24 Bichat (13th Month) [Linnæus]
Runic Half Month: Eihwaz or Eoh (Yew Tree) [Day 1 of 15]
Season: Winter (Day 6 of 89)
Zodiac: Capricorn (Day 5 of 31)
Calendar Changes
Beth (Birch) [Celtic Tree Calendar; Month 13 of 13]
Eihwaz or Eoh (Yew Tree) [Half-Month 1 of 24; Runic Half-Months] (thru 1.12)
0 notes
brookstonalmanac · 9 months
Text
Holidays 12.26
Holidays
Alexandria Day
Annabel Nostra’s National Cozy Day
Awful Tie Day
Boxing Day [26th unless Sunday, then 27th, but generally ignored] (a.k.a. ... 
Boxing Day (UK, Commonwealth) 
Day of Goodwill (South Africa, Namibia)
Family Day (Namibia, Vanuatu)
J’Ouvert (Saint Kitts and Nevis)
Le Lendemain de Noël (Quebec, Canada)
Thanksgiving (Solomon Islands)
Dissolution of the Soviet Union Day
Father’s Day (Bulgaria)
Holiday Magic Days begin (Mystic Seaport, Connecticut) [thru 1.1]
Junkanoo (Bahamas)
Lava Day (French Republic)
Lunes Siguiente a Navidad (Spain)
Maomas
Mauro Hamza Day (Houston, Texas)
Mummer's Day (Cornwall, UK)
National Homeowners Day
National Ranboo Day
National Safety Day (South Africa)
National Thank You Note Day
National Whiner's Day
Proclamation Day (South Australia)
Recyclable Packaging Day
Sakewa (Sikkim, India)
Second Day of Christmas (Baltic states, Belgium, Bulgaria, Czechia, Denmark, Germany, Hungary, Iceland, Netherlands, Norway, Poland, Romania, Slovakia, Sweden)
Shenandoah National Park Day
Sports Day (Falkland Islands)
Stairway to Heaven Day
Utamanduni Day (Kenya)
Wren Day (a.k.a. Day of the Wren; Ireland, Isle of Man, Wales)
Food & Drink Celebrations
Blessing of the Wine (Luxembourg)
Candy Cane Day
Coffee Percolator Day
Irish Pub Day
Kitty Dukakis Day (Challenge to Drink 750ml in 24 Hours)
National Leftovers Day (Australia)
Unbottling Day
4th & Last Tuesday in December
Charity Giving Day [4th Tuesday]
National Co-op Day [4th Tuesday]
Independence Days
Essexia (Declared; 2017) [unrecognized]
Independence and Unity Day (Slovenia)
Istria (Declared; 1935) [unrecognized]
Marienbourg (Declared; 1935) [unrecognized]
Monmark (Declared; 2017) [unrecognized]
West Sayville (Declared; 2022) [unrecognized]
Feast Days
Abadiu of Antinoe (Coptic Church)
Day of Horus (Pagan)
Day of Theotokos (Byzantium)
Dionysius, Pope (Christian; Saint)
Feast of Fools, Day 1 (St. Stephen's Day)
Full Moon [12th of the Year] (a.k.a. ... 
Bitter Moon (China)
Christmas Moon (Colonial)
Cold Moon (Amer. Indian, Celtic, North America, Traditional)
Fruit Moon (South Africa)
Hoar Frost Moon (Traditional)
Long Night’s Moon (Alternate, Amer. Indian, Neo-Pagan)
Moon of the Popping Trees (Traditional)
Oak Moon (England, Wicca)
Peach Moon (Choctaw)
Snow Moon (Cherokee)
Southern Hemisphere: Honey, Rose, Strawberry
Unduwap Full Moon Poya Day (Sri Lanka)
Winter Maker Moon (Traditional)
Iarlath (Christian; Saint)
James the Just (Eastern Orthodox Church)
John Calvin Day (Church of the SubGenius; Saint)
Kwanzaa, Day 1: Umoja (Unity)
Linnæus (Positivist; Saint)
Maurice Utrillo (Artology)
Proclamation Day (Australia)
Saka Sirhind Martyrdom Day (India)
Scudge (Muppetism)
2nd Day of Noodlemas (Pastafarian)
Stephen (Western Church)
Synaxis of the Mother of God (Greek Orthodox Church)
Synaxis of the Theotokos (Eastern Orthodox Church)
Twelve Holy Days #1 (Aries, the head; Esoteric Christianity)
Twelvetide, Day #2; St. Stephens Day (a.k.a. the Twelve Days of Christmas or Christmastide) [until 1.5]
Veer Bal Dias (India)
Zartosht No-Diso (Zoroastrianism)
Lucky & Unlucky Days
Shakku (赤口 Japan) [Bad luck all day, except at noon.]
Premieres
The ABC Murders (BBC TV Mini-Series; 2018)
The Art of Self Defense (Disney Cartoon; 1941)
Brighton Beach Memoirs (Film; 1986)
The Exorcist (Film; 1973)
Fast & Furious Spy Racers (Animated TV Series; 2019) [F&F]
The Glass Menagerie (Play; 1944)
Happy, by Matthew West (Album; 2003)
I Want To Hold Your Hand, by The Beatles (US Song; 1963)
King Lear, by William Shakespeare (Play; 1606)
The Last Edition or Five-Scar Final (Rocky & Bullwinkle Cartoon, S3, Ep. 138; 1961)
Magical Mystery Tour (BBC TV Special; 1967)
Marvin the Martian in the Third Dimension (WB LT Cartoon; 1997)
Mati Hari (Film; 1931)
Measure for Measure, by William Shakespeare (Play; 1604)
Monterey Pop (Music Documentary; 1968)
Pluto’s Blue Note (Disney Cartoon; 1947)
The Private Afternoons of Pamela Mann (Adult Film; 1974)
Purple Haze, lyrics written by Jimi Hendrix (Song; 1966)
Queen Christina (Film; 1933)
Rashomon (Film; 1951)
Red-Headed Baby (WB MM Cartoon; 1931)
Rickety Gin (Disney Cartoon; 1927)
The Ritz (Film; 1976)
Road to Andalay (WB MM Cartoon; 1964)
Spice World (Film; 1997)
Subway Finish or An Underground Round (Rocky & Bullwinkle Cartoon, S3, Ep. 137; 1961)
Tequila, by The Champs (Song; 1957)
We Bought a Zoo (Film; 2011)
Wool: The Unraveling, by Hugh Howey (Novel; 2011)
Today’s Name Days
Stephan, Stephanie (Austria)
Iosif, Yosif (Bulgaria)
Kruno, Krunoslav, Stjepan (Croatia)
Štěpán (Czech Republic)
Stefan (Denmark)
Sten, Taban, Tahvo, Teho, Tehvan, Tehvo (Estonia)
Tahvo, Tapani, Teppo (Finland)
Étienne (France)
Stephan, Stephanie (Germany)
Constantios, Emmanouela, Emmanouil, Emmanuel, Manolis, Panagiotis (Greece)
István (Hungary)
Santo (Italy)
Dainuvite, Gija, Saulvedis (Latvia)
Gaudilas, Gindvilė, Steponas (Lithuania)
Stefan, Steffen (Norway)
Dionizy, Szczepan, Wróciwoj (Poland)
Štefan (Slovakia)
Esteban (Spain)
Staffan, Stefan (Sweden)
Joseph, Josephine (Ukraine)
Esteban, Estefania, Estefany, Estevan, Stefan, Stefanie, Stephan, Stephanie, Stephany, Stephen, Steve, Steven, Stevie (USA)
Today is Also…
Day of Year: Day 360 of 2024; 5 days remaining in the year
ISO: Day 2 of week 52 of 2023
Celtic Tree Calendar: Beth (Birch) [Day 1 of 28]
Chinese: Month 12 (Jia-Zi), Day 14 (Wu-Wu)
Chinese Year of the: Rabbit 4721 (until February 10, 2024)
Hebrew: 14 Teveth 5784
Islamic: 13 Jumada II 1445
J Cal: 30 Zima; Nineday [30 of 30]
Julian: 13 December 2023
Moon: 100%: Full Moon
Positivist: 24 Bichat (13th Month) [Linnæus]
Runic Half Month: Eihwaz or Eoh (Yew Tree) [Day 1 of 15]
Season: Winter (Day 6 of 89)
Zodiac: Capricorn (Day 5 of 31)
Calendar Changes
Beth (Birch) [Celtic Tree Calendar; Month 13 of 13]
Eihwaz or Eoh (Yew Tree) [Half-Month 1 of 24; Runic Half-Months] (thru 1.12)
0 notes
martinsmith01 · 10 months
Text
9 Creative Cricut Ideas for Christmas Gifts [2023]
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Whenever Christmas arrives, I start making Cricut Christmas crafts and gifts a month in advance. I can’t stop myself from daydreaming about Christmas celebrations with my loved ones. This is the time when I begin brainstorming Cricut ideas for Christmas gifts.
Being a Cricut expert, I am often asked to create many different types of gifts on special occasions like Christmas. Last year, my own husband asked me for a custom T-shirt. In contrast, my children expected their gifts from their imaginary Santa.
Well, Santa couldn’t come to deliver gifts, so I took it upon myself to give them their favorite gifts. In short, I have made many Christmas projects so far, and I would like to share them with you so that you can get some ideas for making your own gifts. These gifts are simple to create using Cricut machines. Let’s take a look at Cricut gift ideas for Christmas.
1.  Custom T-Shirt
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Have a look at this black T-shirt with the phrase: I’M SO GOOD Santa CAME TWICE. This was the T-shirt I personalized for my husband. He was happy wearing this because he loves black color shirts and the phrase I added was also interesting. However, I made this shirt with Cricut Maker 3. For materials, I used Cricut iron-on vinyl. You can also try to make this T-shirt for your children and for someone you love.
2.  Water Bottle   
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I don’t know when my obsession with these reusable water bottles will be over. Honestly, I love using these steel-reusable bottles. Whenever I go outside, I keep one with myself. Since I understand the importance of having a water bottle, I love to personalize it for someone I love. Hence, you must consider personalized bottles as the best Cricut ideas for Christmas gifts.
3.  Paper Flowers
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Paper flowers are my all-time favorite, and I love to make them every year. Most paper flowers I used to send as a gift. Plus, I made at least seven different colors of paper flowers. I used them to decorate my home and also gifted some to my friends.
These paper flowers were super easy to make using my Cricut Maker 3. Despite the Cricut Maker, you can also use other cutting machines such as the Cricut Explore series, and Joy.
4.  Pillows
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Well, there is one more thing I made last year, i.e., a pillow cover with simple phrases. This was not meant for a gift, but I used it as a home decor. This idea came to me after extensive research of Cricut ideas for Christmas gifts. Somehow, I found and made this possible. I always prefer simple and elegant home decor. Therefore, I kept it a little simple but colorful. Last but not least, I used heat transfer vinyl materials to add some creativity.
5.  Xmas Tree Ornaments
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If someone in your family is celebrating their first Christmas, including a newborn baby, then such ornaments are one of the best Cricut ideas for Christmas gifts. However, I crafted these two ornaments for my baby cousin in 2019. Since I made this in 2019, I added the year in the ornament. Further, you can also add the baby’s name if you want because personalization is something that will make it look unique to all.
6.  Makeup Bag
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In 2021, I made this personalized bag for makeup. I gifted this to my friend, who is a beautician. I knew she needed this always. So, I made something useful for her. Being a woman, I know how important it is to look confident in public. Hence, we always carry a bag with basic makeup stuff. Therefore, I made this beautiful makeup with eye-catching phrases. She was literally amazed to see the creativity I added to this bag. So, make this makeup bag and personalize it as per your choice.
7.  DIY Wooden Spoons
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Making gifts like wooden spoons using the cutting machine is super easy. You can also add the shiny adhesive vinyl along with the black & white checked ribbons. The purpose of making this gift was my friend. She wanted to gift this to her cousin. I was happily ready to make this because it was cheap and easy to make.
In addition to the supplies, I needed a Cricut machine, painter’s tape, expressions vinyl flame, a Design Space cut file, white chalky finish paint, a wide flat brush and glitter vinyl, and Transfer tape.
8.  Monogram Gift Tags
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I made this monogram of gift tags for all members of my family. I remember how I used my Cricut and created this monogram of gift tags. Making this was really exciting, and the final result was lovely. In contrast, these are reusable tags, so we don’t need to throw them away after one-time usage.
9.  Personalized Santa Bags
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Try this gift idea, and gift it to anyone, along with gifts. This Santa bag is the best gift for a family. However, you can fill this bag full of gifts for all members of the family. The main supplies I used in this project were a Cricut Maker, Cricut EasyPress 2, 12″ x 10″, Multiple Colors of Cricut Iron-on, Canvas Wine Bags, Cricut 12″ x 24″ Cutting Mat, Cricut Weeding Tools, and Oversized Canvas Bags. What are you waiting for? Just give it a try!
Final Words
Through this blog, I have added the top 9 Cricut ideas for Christmas gifts, such as Christmas T-shirts, water bottles, paper flowers, DIY pillows, baby’s first ornaments, and custom makeup bags. All these gift ideas I have shared in this blog were made last year or before that. Besides, I have also added the shirt ideas I made for my husband. However, being a craft enthusiast, I know how important it is to give something to someone so that they can feel special.
Source URL: Cricut ideas for Christmas gifts.
For More Information Visit: Cricut Maker 3.
cricut software appcricut.com/setup
Cricut Design Space
0 notes
jcmarchi · 11 months
Text
Night In The Woods Follow-Up Revenant Hill Canceled Due To Developer Illness
New Post has been published on https://thedigitalinsider.com/night-in-the-woods-follow-up-revenant-hill-canceled-due-to-developer-illness/
Night In The Woods Follow-Up Revenant Hill Canceled Due To Developer Illness
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Revenant Hill, the next game by the makers of Night in the Woods, has been canceled. The reason is that the game’s narrative designer and writer Scott Benson is battling a severe illness that has forced him to step away from the project.
Benson reveals on his personal X account that he’s been battling severe heart failure over the past 12 months, which has greatly limited his ability to work. You can read his post below. 
So. Over the past 12 months or so I got very sick and it didn’t go away. Eventually I was diagnosed with severe heart failure, most likely from a virus. It will continue to greatly limit me for the foreseeable future and as such I’ve had to stop working in the manner I once did.
— Down Here For Your Soul (@bombsfall) November 7, 2023
The Glory Society posted a statement on Twitter (which is now the sole image on the studio’s website) explaining that Benson’s absence requires the team to not only end the development of Revenant Hill but for the studio to suspend operations. The indie studio was founded by Benson and his wife Bethany Hockenberry, who has also stepped away to support him. The statement explains that with such a small team of employees, losing two key staff members was too much of a blow for work to continue as planned. The Glory Society’s statement reads in part, 
Making anything complex poses challenges along the way. Games take a while to make and usually require a good team working together. We’ve been lucky to have one such good team. Unfortunately, recent serious health issues have necessitated two key members stepping away from the project indefinitely. We are a small team and we each wear multiple hats. This is a loss of several hard to replace hats in an environment where all hats are needed. Given the realities of schedules, budgets, and the fraught task of reworking the whole project within those parameters, the team has amicably decided to suspend operations. For all intents and purposes, this is the end of the development of Revenant Hill.
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Benson is known as one of the writers and artist/animator of 2017’s critically acclaimed Night in the Woods, which he made alongside co-writer Hockenberry and late designer Alec Holowka. Following the game’s success, he and Hockenberry formed The Glory Society in 2019 alongside musician/artist Wren Farren. Revenant Hill, the studio’s first project, was revealed in May during a PlayStation Showcase. Set in 1919, it starred a cat named Twigs who, after its barn home burns down, is forced to take residence in a log near a graveyard. Unfortunately, an owl begins demanding that Twigs pay rent and the game focuses on the cat performing odd jobs to make ends meet. You can read a section of the game’s PlayStation Blog synopsis below. 
Grow crops to sell at the secret market or use for your own purposes. Put down roots. Run through the fields and the trees. Watch the seasons pass. Make friends who become neighbors who become family. Also make enemies. That’s unavoidable sometimes. Figure out what the ghosts want. Host increasingly ambitious parties for witches and demons and other things that don’t have proper names. Get tangled up in a world in the midst of violent change. Build a community by accident. Square dance with a possum. Eat mice.
Revenant Hill was slated for PlayStation consoles and PC and had no release window. While it’s unfortuatnte that Twigs’ adventure may never see the light of day, Benson’s health is infinitely more important and we at Game Informer wish him a speedy road to recovery. 
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ftm-helps · 2 years
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helpfamilytreemaker.com-What is the Companion Guide Status for Family Tree Maker 2019
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Family Tree Maker Help
Welcome to family tree maker help. We are a team of certified technicians who provides the best support for all genealogy programs. To get quick support, visit our site.
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nuttychopshopturtle · 2 years
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Family Tree Maker 2019
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FTM 2019 has some new unique features that make it so popular. Seeing the popularity of FTM 2019, today we bring an in-depth review so that people know more about this fantastic software.
This unique genealogy software was released on 26 September 2019, and till then, it has been very famous. Due to its unique features, it has always taken place in the best genealogy program.
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cksmart-world · 1 year
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SMART BOMB
The Completely Unnecessary News Analysis
By Christopher Smart
August 15, 2023
JESUS TOO WOKE FOR THE RIGHT?
Jesus was a Capricorn and ate organic food — that much we know. But was he woke? Some conservative “Christians” think so and say His teachings are too “weak” and “liberal,” explained Russell Moore, former top official for the Southern Baptist Convention. “Turn the other cheek,” is too woke for the Christian right. "When we get to the point where the teachings of Jesus himself are seen as subversive to us, then we're in a crisis." Amen. The family values folks have been preaching something besides brotherly love for a while now. Turn the other cheek? Maybe if they drop their pants first. “Evangelical” is a scary term for heathens, like Wilson and the band. It comes from the Greek “euangelion,” meaning “good news.” In times past “evangelical” referred to people and churches committed to the message that Jesus Christ is the savior of humanity. For some on the right it means something like, “Jesus Christ is the savior of MAGAtes,” others need not apply. Some 81 percent of white evangelical Protestant voters went for Trump in 2020, according to Gallup exit polls. After all, who is more Christlike than Donald Trump. “If you come after me, I'm coming after you.” Well, not exactly what Jesus of Nazareth would say. But then again, He keeps spouting those woke talking points: “Love your neighbor as yourself.” The dude is totally woke. “Love your neighbor?” Ha.
“TREETOP BARBIE” NO TARZAN
Nalini Nadkarni, professor emerita of biology at the University of Utah, was the impetus for a Barbie, known as Treetop Barbie. Nadkarni studies the canopies of forests and spent much of her career in the tops of tall trees where little-known ecosystems thrive. No Wilson, she doesn't swing on vines and call out “ungowa” to the elephants. Two decades ago the biologist put the idea to toy-maker Mattel to create a Barbie that climbed trees for scientific research, she told The Salt Lake Tribune. “I simply wanted to show little girls that being curious about and exploring forest canopies with a crossbow, ropes, helmet and instructional booklet about canopy plants is a possibility.” If Barbie can be an astronaut, a musician or a doctor, why not. But it was a no-go until 2019 when Mattel introduced it's Explorer Series with Barbies of various scientific professions. All told there are some 176 different Barbies with nine body types, 35 skin tones and 94 hairstyles. She does get around. And now Barbie is the star of a blockbuster movie that has over $1billion in ticket sales worldwide. They even love Barbie in China, but the movie has been banned in Lebanon, Kuwait and Vietnam because it “encourages unacceptable behavior and distorts society’s values.” They know trouble when they see it.
WOMEN'S SOCCER DESTROYING AMERICA
Unless you've been living in Iowa where Republican presidential candidates are eating corndogs and trying to be Mini-Trump, you know the Women's U.S. Soccer Team lost to Sweden in the World Cup. True patriots pounced — they knew too well why the U.S. lost: Because the team is a bunch of entitled woke communist losers. They hate this country and are led by the purple-haired Megan Rapinoe, an LGBTQ activist, who four years ago after winning the World Cup said, “I'm not going to the f---ing White House,” when President Trump so graciously invited them.“I'm thrilled they lost. Good. I'm glad you went down,” said conservative commentator Megyn Kelly. In 2016, the then-world champion U.S. Women's team began demanding equal pay. In 2022, they grabbed worldwide headlines when they got it! And if that wasn't uppity enough, they stood in silence during the National Anthem at the World Cup. Trump just couldn't help himself, writing on social media: “Woke equals failure... The U.S. is going to hell.” The internet echoed, “woke pieces of trash,” over and over again. Mike Freedman of USA Today summed it up perfectly: “We have not seen this kind of hatred since Colin Kaepernick took a knee.” It's so fulfilling to have someone to hate. It just brightens up the whole day.
Post script — That's a wrap for another strange week here at Smart Bomb where we keep track of AI (artificial intelligence) so you don't have to. AI, it seems, is everywhere. There's even a new app where folks can text back and forth to Jesus. We wouldn't lie about a thing like that. Maybe Florida's governor will give it a try after reading this headline: “Should DeSantis do mushrooms to be a cooler candidate.” The rapper known as Drake opened his L.A. concert with this: “Don't throw bras, my five-year-old son is here.” Throwing bras at Drake has become a thing ever since... well ever since women started throwing bras at him. It could be worse. Saying the political right is up in arms is like saying the sun also rises. Markers honoring Robert E. Lee's horse, Traveller, have been removed from Washington and Lee University in Lexington, Va. Yes, those damn woke commies have cancelled a horse. What's next? Donald Trump's first wife Ivana is buried at his Bedford, N.J. golf course. Sad. But recently sharp-eyed players noticed that tall grass has grown around her gravestone obscuring it. We have no idea what that means. Last but not least, Republican state legislators, who have been clamping down on abortion rights, think women in the GOP never get abortions. Clearly they haven't seen “Barbie.”
Well Wilson, the Christian right is at it again. But now it seems they're turning on Jesus for being woke and empathetic. It's a troubled world and Jesus probably had a good idea that people were always going to screw up. “Forgive others and you will be forgiven.” So Wilson, tell the guys in the band to put down the bong and take us out with some love and understanding:
Jesus was a Capricorn He ate organic food He believed in love and peace And never wore no shoes Long hair, beard and sandals And a funky bunch of friends Reckon we'd just nail him up If he came down again 'Cause everybody's gotta have somebody to look down on Prove they can be better than at any time they choose Someone doin' somethin' dirty decent folks can frown on If you can't find nobody else, then help yourself to me Eggheads fussin' rednecks cussin' Hippies for their hair Others laugh at straights who laugh at Freaks who laugh at squares Some folks hate the Whites Who hate the Blacks who hate the Klan Most of us hate anything that We don't understand
(Jesus Was a Capricorn — Kris Kristofferson)
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atlasphoebus · 1 year
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Unknown. (Unknown). Unknown. [Jewellery]. Anderson and Garland.
MOURNING JEWELLERY
Mourning Jewellery is a type of jewellery born out of the practice of Memento Mori, Latin for "Remember Death", a cross cultural phenomenon that has had deep significance and history within Western cultural and religious history. From Ancient Egyptian, through Ancient Greece to Roman, the encapsulation of Memento Mori carried through within the arts, literature and philosophy until the Victorian Era where it hit it's most iconic stride. During the Georgian Era, the Memento Mori as an item of jewellery was much less sentimental, born out of events of mass death such as the Black Plague, where populations were decimated and the ideas around death being the great equaliser ever present in the consciousness of the time. This resulted in common items such as the Memento Mori ring, rings that were embellished with skulls and the phrase "Memento Mori" that many wore as a reminder not only of the realities of the time but also of the many who had died. After the death of Prince Albert, Queen Victoria went into a long phase of deep mourning, expressed in the exclusive wearing of black clothing and jewellery for years which her court mimicked, and eventually the public. This is when the use of hair and the carving of Jet stone became widely used, as well as symbolic motifs evolved from prior Memento Mori jewellery, entering more of the realm of Memento Amare, or "Remember to Love". A deceased loved one's hair was either woven into intricate patterns to enclose into a piece of jewellery or it was the jewellery itself, with some earrings, bracelets and choker necklaces being entirely made from woven hair, mounted in gold or brass clasps and findings. Some hair was used to create incredibly detailed scenes within rings or pendants, made to look like trees or scenery, usually with a message enscribed alongside within.
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Unidentified Maker. (1860). Untitled. [Jewellery]. New-York Historical Society. 
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Unknown. (1785). Unknown. [Jewellery]. Chiswick Auctions.
During the Victorian era, close and overpopulated living quarters, mass poverty, industrialisation, little to no clean water sources, and improper sewage and rubbish disposal, was a breeding ground for disease among those living in higher density population areas in the West. This lead to incredibly high death rates among the poor, women in childbirth and children. In a time with so much mortality especially among women and children, Mourning Jewellery became a common place in order to retain that connection of love and nurture, keeping these tangible reminders of the lost worn close to the heart. In the contemporary era, Mourning Jewellery of the Victorian fashion has mostly come to an end, but still lives on in other new practices. The ability to turn someone's ashes into diamonds has become a new possibility, which people have used to set into rings, earrings and charms. Memento Mori coins are often made and carried by people around the world. There is also the iconography of Memento Mori that lives on, with common motifs such as skulls used frequently and the phrase itself being the theme of Gucci's 2019 fashion collection. There is a narrative emerging around queer mourning or gendered mourning, where the surrounding family and friends, as well as the transgender person themselves, will go through stages of mourning once the transgender person reveals their truth. This mourning can result in severed connections and estrangement from family members, support systems, and reveals the double edged sword that is to exist fully as a trans person. They will mourn the person who you "were", the person who to them has died but really never existed, the perception of who you are and who you could have been. You will mourn your old life, your safe life, despite the torture it put you through. You will mourn your relationships that are often altered permanently. Through the exploration of making mourning jewellery and hair weaving, I hope for a manifestation of this genre of jewellery specifically for queer, transgender and gender diverse people and their grief in order to process my own.
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