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#feh build showcase
justsomedumbbi · 8 months
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My current favourite units: The Girlfriends™
A.K.A. please IS give morgan a new alt, please give her a better refine, please give her either grand strategy or rally spectrum, please just give her SOMETHING!!!
*ahem* Anyway, uh this is as optimally I could build them.
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childofaura · 2 years
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… I said I was gonna skip this banner and save orbs…
Then I saw Ganglot had Quick Riposte 4…
I just… couldn’t stop myself. I HAVE to make my bro the best he can be.
Anyways now I’m gonna scrounge up a few more orbs to get a second Ganglot for Mustafa.
I hate myself.
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mitsubinyuri · 2 months
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I can't even get enough good footage of Ethlyn for this edit dawg... every build showcase on the internet is very low quality and also old and I don't actually have her in FEH lol. Uh if anyone has her in FEH and is willing to send me like footage of her killing stuff please lmk 🫶
There isn't even enough Meet the Heroes art of her in her normal outfit :( just one and then all the others have other people in them too
This is pain
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teaveetamer · 1 year
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hell, there was a thread (now deleted I think) on r/fe3h that just shows how bullshit their whole “we’re innocent and haven’t done anything wrong, the big bad Dimitri stans just want to harass us over nothing!!” shtick is. There was one particular comment that basically called all Dimitri fans mentally ill, and if they’re not mentally ill, they’re just horny or centrists or misogynists
I think the fact that I got genocide "jokes" on my "which anime man would you bang" post should tell you everything you need to know about how "innocently" and "harmlessly" some of these people are behaving.
Heck, the fact that the person who made those jokes not only was allowed to stay in their discord server for weeks afterward, but was barely admonished for their behavior (the tone of it was literally "quit making us look bad" instead of, idk, "jokes about genocide aren't fucking funny and this is completely unacceptable behavior") before they just. moved on and started talking about Ignatz builds. That should tell you everything you need to know.
And yeah, there have been a lot of threads like that on the 3H subreddit. That's explicitly why I don't go there, because it's such a fucking cesspool overflowing with ableism and harassment. Heck, the guy who got banned from r/FE for saying Dimitri shouldn't be allowed to have children because he's mentally ill is still allowed to post there. That's just straight up Nazi shit, right? They let people who say that kind of shit be there.
That's actually why I don't go to the Engage subreddit either. Same top mod, and you can bet your ass I don't fucking trust that person to run a healthy community after I've seen what goes on in the 3H sub. And it's not like they aren't aware of some serious problems in their subreddit!
A while back some dude posted a thread that was dripping with misogyny and ableism. Basically "girlies you can't fix Dimitri, if he were real he'd be on drugs and beat you."
This dude posted this to r/FE, r/FE3H, and r/FEH. And guess what? The r/FEH mods took it down within an hour. The r/FE mods took it down within a few hours. The r/FE3H mods? That post was up for days despite numerous community members complaining and reporting it and requesting it be taken down, and I think they only took it down because they started getting a lot of pushback from the women of the community. If people hadn't complained, it would probably still be up.
And then the guy decided it was his job to go onto basically every Dimitri post across the site and demand people explain to him how they could ever love this wife beating psycho. Including, and I'm not kidding, random people's FEH build showcases.
This is exactly what I'm talking about. If you empower people like that to be part of your communities, then they will be emboldened to spread their bigotry further. They will become your community, whether you like it or not.
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rosecelebi · 1 year
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FEH Barracks Tour: Marth Games (Shadow Dragon/New Mystery of the Emblem)
For our first group, I have 7 +10 units to showcase!
First up we have the boy, Marth! I love his resplendent art and it convinced me to build him up when it released. He can support his allies, but he also can do some good damage, especially to any dragon units
Next is his gatekeep gaslight girl boss wife Caeda! She destroys enemies, especially cavalier and armor units thanks to Wing Sword. Pegasus Flight 4 was an immediate fodder to her. Mages fear her. I actually built her before Marth since she's one of my favorites from the Marth games
Next up is Jeorge! I liked him when I played the Marth games so it was an easy unit to decide on building for me. Unfortunately he had a pretty bad weapon refine and some low stats, but that resplendent really came in clutch to making him usable. Then to make things better we got the arcane bow thanks to Rearmed Tana and he's pretty great now! I would like to update his skills at some point, but I'm not quite sure what to give him yet tbh
Next is the lovely cleric Lena! I love healer units so they're an automatic unit on my team for any FE game and Lena was no exception in Shadow Dragon. I love her art in FEH and I love getting more healers to build. Unfortunately good staff skills are pretty exclusive and expensive so a lot of my healers have same build syndrome, but I still use them very often so I don't mind.
Next, we have the insanely cruel Eremiya! I liked her art and I had several 4 star copies of her so I decided to build her on a whim and now she's at +10. Yes she's also a victim of same build syndrome.
Finally, we have the edgy boy Michalis! I built him pretty early into the game because I thought he looked cool and I like the Minerva-Michalis-Maria story and he's become an incredibly reliable unit for me. He tanks everything thanks to his skills and his special quotes are amazing
Stay tuned for my Shadows of Valentia builds coming soon!
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primogenitor34 · 6 years
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New refine for Tailtiu released in Fire Emblem Heroes today so I thought I’d showcase my build.
FAST AS LIGHTNING!!
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rubywolf0201 · 2 years
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Just went on Twitter yesterday to just showcase my build of Lon'qu since his Resplendent has been announced and let’s just say the responses were mixed.
Some were positive and gave out some critique on it. Others were just ‘It’s bad’ kind of response and just leave it at that.
I was most affected by the latter and really think that putting out my FEH build on Twitter would just cause problem… And I get to see the problematic side of Twitter first hand too.
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af1899 · 3 years
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FEH - Finished my 10th project
After having finally acquired enough [Hero Feathers], I decided to finish merging up one of my long-awaited to-be +10s, that's Eir in her New Year alt:
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In the end, I've opted for an attack boon, she does get 59 speed plus help from [Spd/Def Rein 3] and she can get two more points from boosts once I take them to +15, but she kind of needs to deal more damage.
I'll now talk about her and what makes of her my favorite OC in the game, as well as next [Heroic Grails] projects plans right below.
So... Why I like Eir?
I consider her my favorite OC and while it's true she's not my all time favorite, best girl, etc. She still sort of feels special.
I remember fondly the time I was watching the [Feh Channel] announcing the [Book III] thematic and setting back in late 2018 or so, I was happy with the new content but when I saw Eir, I fell in love with her design, but around that time, I didn't think I'd grow so interested on her as I'm now, but luckily, that's been changing for the better as the story developed and later on, she got her only alt so far, which I have shown above.
Her gameplay elements didn't have much of special but she still had respectable utility in the original form and our first Mythic Hero ever, but that's what not conquered me, far from it actually.
Over the time, I was charmed by her quiet and solemn personality, she often looks sad... but so is her story, which has its bits of drama but in the end, she stands up to protect her newfound friends in the Order of Heroes, she's shown to have a strong will in the cinematic of [Book III] after finishing it.
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And her design sorta reminds me of Idoun too, the real best girl of all time. But anyway, Eir is such a precious girl and I'd like to fully invest in her OG form someday.
I was remembering that, after [Book III], she had little to no interactions in the plot, however, she does appear now and then in [Forging Bonds] dialogues, I specially remember the one with Lena quite fondly, in which she visits a local village to aid the needed, there's an unknown woman who's about to give birth to a child but is sick and either her or the child have to die, but Eir comes up with an idea and brings Midori quickly (they know each other ever since Midori's debut in the game) since Eir knows that she can help with her medicine, she needs the most pure water possible for it and Eir offers to retrieve the needed sample from a spring she passed by while bringing Midori to the place with the sick woman. And they managed to save both in the end, without having to sacrifice either, she then, converses with Lena about the value of life and agrees that life must be cultivated.
She used to believe that, if one experiences incurable pain then death would be a boon, this is because she had a lot more lives but her mother (Hel) fed upon Eir's life force by killing her over and over until she's left with one life. Of course, that made Eir think like that, but in the end, she survives and joins the Order of Heroes under Hel's orders since she had a plan in mind, but Eir warmed to the Heroes and was unable to betray them.
But, in the end, she's quite the well developed character, not someone super detailed but as the story progressed, it was even clearer to me who would be my favorite OC, and that's her.
Build on OG
It's nothing so extraordinary, but here is what I could assemble some time ago, I just gave her [Windsweep 3] from my recently obtained Alm since I know from my alt account that this kind of build does wonders for her as a supportive unit.
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Now, it's not final and I'm missing some skills but so far it makes of her a healer of sorts and an area debuffer, it's slightly similar to the build I'm using on her alt, but that one is more offensive oriented.
"Do you have more [Heroic Grails] projects?"
I follow a specific pattern with them unlike New/Special Heroes from the summoning pools (of which there are mine and worked on in disorder, yet trying to cover what I need in my army).
First, I work on a red unit and fully merge it, then do the same with a blue, then a green one and a colorless unit, before repeating the cicle. I try to vary with weapon types but that'll likely not be always possible.
It's unlikely that a new unit will break this pattern, it has to be someone I'm so biased with, otherwise they can be put in wait mode until later.
So, since I just finished a red unit, that means I'll now work on a blue, that blue unit is...
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Rinea!
Tell you the truth, I don't remember anymore why I started to work on her, but I'm quite fond of her sweet and calm demeanor.
She's the child of a minor noble house with no so much renown, and the fiance of a knight in service of the "enemy kingdom" in the events of FE15, known as Berkut. They both do love each other, but there's not much of development given to them, specially Rinea who ends up being just a plot device. She's also a passionate dancer, if the chance to dance arises, she happily steps up to take it, this makes up for a few interesting interactions or revelations, like when she had an "audience" out of forest animals to watch her dance.
I was working on her ever since she was announced, but when Brunnya was added, it took me a little self-convincing that the latter would be the blue unit I want to +10, and I did, but this time I'll leave any talk and showcase about her for another post.
Ten finished projects
I strayed from the main topic didn't I?
That's why I try not to talk about another character while I'm covering another topic.
Here's my list of fully merged projects, tried to put them in order of +10ed from memory, but can't guarantee this is exact:
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I have a lot of 5★ projects and 3★/4★ ones from the regular pool, plus sometimes I start a new one, which explains why I have so little ever since I started with a serious account after rerolling for good, on Mar/2019 when Idoun and Spring Palla were debutting.
Sophia should soon make it soon since she's +8 but I'd also like to give something to Tailtiu, whose's Resplendent upgrade comes right tomorrow, can't wait. 💜
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pieck-perfection · 4 years
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Fire Emblem Heroes M!Robin Showcase
As a citizen of Robin Nation I thought I’d show off my M!Robin I have been building on FEH for a while.
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Unit Overview: My Robin is +Attack and S-ranked, giving him HP+5 Atk/Spd/Def/Red+2. He is +10, and once I get enough dragon flowers I plan to upgrade his stats further.
Weapon: I gave him the efficiency upgrade on the Tactical Bolt tome, which gives him weapon triangle advantage against colorless foes. This allows him to virtually tank any colorless unit with his high defense and res. The efficiency upgrade buffs his enemies stats by 4, if the movement type is less than or equal to 2. This isn’t too hard to get around, and buffing stats by +4 is pretty useful.
Support move: Any move can work here, but I prefer reposition.
Special move: I chose Bonfire, which boosts damage by 50% of unit’s defense, due to my Robin’s high defense. 50% of 37 is an extra 18 damage when attack, which can be just enough to K.O. a unit.
A slot: I found that my Robin sometimes has trouble tanking mage hits, especially if the mage can double him, so I decided to give him Mirror stance which gives him Atk/Res+4 if foe initiates combat. I usually use my Robin as an enemy turn unit, so the Res+4 can help him stay alive when tanking.
B slot: Quick riposte helps Robin get more damage out, since 38 speed doesn’t always mean he will double
C slot: Close guard gives Def/Res+4 during combat to units within 2 spaces. Since Robin isn’t my main attack unit I gave hm close guard to help support his team and help him survive, especially if they were out of the tactical bolt range.
S slot: Close defense gives Robin Def/Res+6 to foes with a 1 range weapon. Again, since I use my Robin as an enemy phase unit, this gives hime extra survivability.
I plan on upgrading him more with dragon flowers, and maybe even changing the build, but for now this is what I use. Thanks for reading!
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dailydoseofcolor · 4 years
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FEH Divine Code Path Breakdown
So I am a near-launch player and am semi-F2P outside of the FEH Pass and occasional orb packs. I’m a hoarder of premium currency that isn’t orbs and I was starting to wonder what the overall return on investment a full path of Divine Codes would yield to someone who might also be a F2P hoarder. Since many F2P players who have hoarded their Divine Codes will begin hitting the 6,000 Divine Codes mark soon, I figured now was a good a time as any to look at this from a mostly fodder standpoint (no need to tell people who to go for if they’re looking specifically for merges). The final member of each path’s fodder more or less speaks for itself, so what else will you get along the way?
It’s been almost half a year since we learned what the Divine Codes were going to do, and the meta has already shifted in some ways, so I suspect this semi-analysis will be outdated by the time new paths are added.
The last obvious asterisk to all of this is that every player can and should evaluate exactly which path yields them the most usage, whether via merges or fodder. This is colored by my experience, but I’m going for objectivity.
Below is the full write-up, but here are a couple of interesting facts that I found after reviewing all of these:
Every route offers roughly 8 or 9 full skill sets, depending on what you invest in additional fodder. Radiance is the highest, but requires the most additional outside inheritance investment. 
Almost every single additional investment to make the most of your choices requires sacrificing a unit available in the Grail pool.
Every route except for Holy War includes at least one inheritable weapon. Heroes is the most at 4 inheritable weapons. The vast majority of them are powercrept or less “meta” choices, but they are super fun aesthetic weapons.
Four of the six paths will net you Swift Sparrow 2.
Only three of the thirty available units have specials that are worth inheriting. I personally view that as IS needing to increase the number of interesting specials we have. I'm tired of mostly every unit showcase having one of the same 5 specials.
It goes without saying, but IS has some very, very strange positions on what skills are considered more premium than others. But, I find that most of the routes are balanced and, true to intent, will draw different players for different reasons.
Let me know what Paths you choose! I’ll probably choose mine in the next week or so.
Awakening/Fates 
Summer Cordelia — Fallen M!Robin — Owain — Dancer Xander — Adrift M!Corrin
Summer Cordelia — It’s safe to say that S!Cordelia’s main skills are her Shell Lance+ and Dull Close 3. Neither of these are top tier fodder, but Shell Lance+ provides at least a little bit of utility with its inherit spectrum blow and Dull Close has the distinction of being a decent B Skill for physically-minded fliers. Shell Lance+ also has the aesthetic factor for many, never count that out. Dull Close 3 is only available at 4* on Cormag, so not a bad way to avoid spending grails. If you want her lance, you can also get Sturdy Blow 2 (make sure to pick up Armored Blow 1 from Gunter, Titania, Athena, or Catria). Otherwise you’re getting her lance and Dull Close 2.
Fallen M!Robin — The prize for continuing down this Path is either A) a merge for the OG Armored Dragon or B) Vengeful Fighter 3 and maybe Ward Dragons. If you’re here for the merge, you’ve already likely grabbed it. Otherwise you’re probably here for Vengeful Fighter 3. We don’t have a 4* option for Vengeful Fighter yet, so this is a solid fodder gift. For what it’s worth, the only other character with Ward Dragons is Spring Idunn. I wouldn’t blame you if you were shooting for Ward Dragons, but I’d have to ask how your Dragon Emblem team was holding up a year after the meta moved on.
Owain — The man with the hungering hand will net you Blue Flame (if you’re not considering this, I suppose I’d just be confused) and your choice of one extra ability: Atk/Def Bond, Wrath, or Spur Spd/Def 2. Theoretically, you can get Spur Spd/Def 2 and also level 1 of the other two, but that’s just dealer’s choice. Atk/Def Bond is also on Fjorm, Young Summer Tiki, New Year’s Hrid, Rutger (at 4*), Groom Hinata (at 4*), and, funnily enough, Adrift M!Corrin. Wrath is now on a cavalcade of 5* heroes and is most notably available on Astram. Wrath isn’t the premium fodder it once was, but it’s got its uses. If you’re looking for a more or less “free” Wrath without spending the grails and feathers to get Astram to 5*, then this is a pretty solid choice. Spur Spd/Def 2 is available on Oscar, just pull on Blue for a while and you’ll get it.
Dancer Xander — This is the first place in this Path where the choice for fodder is not an enviable one. Close Counter is the prize here, no doubt about that. So what do you take in addition? Dusk Uchiwa+ is a budget version of Dancer Micaiah’s Dawn Suzu and has at least some utility in AR and other modes. However, that requires choosing a dagger user that wants to be used in that way. The other (and more likely option, from my vantage point) is Quick Riposte 3. We’re 3+ years deep into this game and there’s still not a common unit with 4* QR 3, that value is hard to pass up for F2P. Another small note of commentary — it’s interested that Close Counter is considered less valuable than Distant Counter, even with no character having unconditional Close Counter built into a weapon, I’ve stopped trying to decide why IS makes the decisions it does.
Adrift M!Corrin — Finally, your grand prize for this Path is a character who just got powercrept by his own nightmare/fallen form. Null Follow-Up 3 is the jewel of this path and it makes sense — it’s still the main tried and true method for Infantry units who want to punch through those big, nasty armored units and their fighter skills. You can snag Atk/Def Bond 1 or, if you’re merging onto another infantry dragon, Hone Dragons. The only other character with Hone Dragons is Myrrh, so you’d be forgiven for pausing to consider infantry dragons that could utilize this skill. 
All in all, you get Shell Lance+ OR Dull Close 3; Vengeful Fighter 3 with potential for Ward Dragons; Blue Flame, dealer’s choice of Atk/Def Bond 3, Wrath 3, or Spur Spd/Def 2; Close Counter, Dusk Uchiwa+ OR Quick Riposte 3; Null Follow-Up 3 with potential for Hone Dragons. That’s 7 to 9 full skill sets across 5 units, which is an okay haul. 
Radiance 
 Leanne — Dancer Elincia — Lethe — Bridal Tanith — Valentine’s Greil
Leanne — Leanne might actually have the most interesting fodder of the 400 Divine Code options. But you’re likely here for one of two things: a Leanne merge or Flier Formation 3. If you’re interested in the merge, you’ve already likely grabbed it. Flier Formation 3 is only available at 4* on two grail units that are both popular in their own ways: Spring Loki and Young Minerva. As noted before, fliers don’t have access to a ton of B skills so this is a solid way to get it for “free.” Interestingly enough, Mirror Stance 2 is only available at 4* on Gharnef, so you’re spending grails for this. It’s by no means a top tier skill, but it has its uses on some builds (or, specifically, holding onto it as an easy way to get Mirror Stance 3 from Osian with a little less headache.) Finally, Hone Beasts is only available on Leanne and Lethe, who also makes an appearance on this path. You can grab both Flier Formation 3 and Hone Beasts for some special flying beastie.
Dancer Elincia — They continue to increase the difficulty of the inheritance math with Dancer Elincia. At her release, Dancer Elincia was probably the 3rd most enticing member of her banner, with her dragon-effective dagger being the main draw. Push skills were flawed and only desirable as one of the only options offensive healers got. Now, with the advent of Push 4 skills and the growth in dragon effective weapons, the calculus on Dancer Elincia’s fodder has changed. Her best fodder utility is to help you get Atk/Spd Push 4 onto the unit of your choice. If you do go the dagger route, you’ll get that and Atk/Spd Push 2. Drive Res 2 is available on Soleil, Lyon, and Summer Rhys, so you could at least get Atk/Spd Push 3 and Drive Res 1. If you’re here for her Dancer Skill in Rockslide Dance 2, you’re also getting one level one of the other two skills.
Lethe — The calculus for Lethe, on the other hand, isn’t hard at all. She’s the only character with Spd/Def Solo 3 and (as stated) one of only two characters with Hone Beasts. While it’s not the same as Atk/Spd Solo, boosting Speed by any means necessary is the name of the game for most units. Plenty of Calvary units would thank Manual Lethe for her sacrifice. Funnily enough, Lethe falls into that barrel of heroes where her base kit is mostly asynchronous, especially since she’s the one that wants the Hone Beasts buff. If you have a character in mind that can inherit all four, you’re a lucky Summoner.
Bridal Tanith — Again, they’ve decided to make the Summoner’s decision pretty hard. Getting both Lofty Blossoms+ and Swift Sparrow 2 on your favorite lance unit is nothing to sneeze at. However, you’d be forgiven for taking a few extra seconds to consider the other combinations. While Chill Attack 3 is available on 11 different units (tied with Chill Speed 3 at the time of writing), all of them have Chill Attack 3 5* locked. Gharnef and Conrad, two grail units, are the only characters that are easily obtainable, and you’ll be spending 20k feathers for the pleasure of inheriting that skill — not exactly economical. Sacrificing a 4* Gharnef or Conrad for Chill Attack 2 helps with the math, but you’ll have to make your own decision about that. If you do go that route, you can snag Chill Attack 3, Swift Sparrow 1 & 2, and Harsh Command+ (Harsh Command can be found on Clair, Gunter, and Saizo in the common pool) OR Fortify Fliers. So while this set up requires sacrificing a grail unit and a common, it’s a pretty potent combo. Fortify Flyers is available on Caeda, don’t spend 1,600 hard-earned Divine Codes on Fortify Fliers alone
Valentine’s Greil — You’ve made it to the end of this path! Your prizes are Aether and Fury 4, with some combination of Faithful Axe+ and Armor March thrown in for good measure. Ike’s heroic, if flawed, father has two skills that are excellent for Arena scoring, if that’s your thing. If that arena scoring character happens to be an axe unit, even better! You’ll get Faithful Axe+, Aether, and Fury 4 (make sure to pay homage to our Fury 3 lord, Hinata, beforehand). If these skills are destined for an armored unit, I’d suggest Fury 4 and Armor March 3. Grab a wayward infantry Chrom, stuff him full of 20,000 feathers, and Aether is yours as well. Obviously there are plenty of units that would love an Aether/Fury 4 combo and those alone are a pretty solid gift from Greil, don’t fret too much about the decision (Faithful Axe+ isn’t that great anyway).
This Path nets you the following: Flier Formation 3 or Mirror Stance 2 and potentially Hone Beasts; Atk/Spd Push 3 and Drive Res 1 OR Cloud Maiougi+ and Atk/Spd Push 2 or Drive Res 2; Spd/Def Solo 3 with potential for Hone Beasts; Lofty Blossoms 2 and Swift Sparrow 2 OR Chill Attack 3 and Swift Sparrow 1 or 2 (depending on other fodder) OR Chill Attack 3, Swift Sparrow 2, and Harsh Command+, for those willing to spend; Aether and Fury 4 with potential for either Faithful Axe+ OR Armor March. All told, this Path nets you 9 - 12 full skill sets over 5 units (with maximum inheritance investment). That’s pretty solid for people willing to make the math work. 
Blades / Sacred Stones 
Valentine’s Lilina — Amelia — Flying Nino — Winter Ephraim — Valentine’s Hector 
Valentine’s Lilina — Hector’s pride and joy’s first Alt didn’t age well. She personally pity broke me 4 times while attempting to entice her father to come home, which he never did. I’d say she was Atk Tactic 3 fodder, but Legault really has that covered. HP/Atk 2 has some utility on HP-support builds, but is available at 4* on both Valbar and Iago. Green Gift+ has Dull Ranged built in, which provides some interesting builds, but that’s all there really is to say about it. After all that…yeah, she’s Atk Tactic 3 fodder. 
Amelia — While hovering on Amelia shows you her PRF weapon in Grado Poleaxe, Amelia is also packing Slaying Axe+. She’s the only character who comes with Slaying Axe+ naturally, otherwise you’re evolving it from Beruka, Hawkeye, and Sheena. This is the default “best axe” for Axe Heroes who don’t have a PRF, so I’d actually give it a bit more weight than the original draw of Amelia — Armor March. If the intended recipient is an Armored Axe, you’ll need to choose between the two unless you want to spend 20k feathers to inherit Killer Axe+ and send it on over.
Flying Nino — She can’t read, but she sure can fly! Your likely goal here is a “free” Swift Sparrow 2, and you’re not wrong. However, Aerobatics is great for flying units and, something I’ll mention for a 3rd time on this write-up, Fliers are hurting for B-skill options. Speed Smoke is a great skill, but is available on the otherwise lackluster Chad as well as Fallen Takumi (although you’ll spend 20k feathers for it from him). You’ll need to make a not-so-fun choice between those, but Swift Sparrow fodder is becoming more available every few months, so I personally feel Aerobatics is worth more.
Winter Ephraim — I will break F2P form slightly with W!Ephraim. At the time of writing, the man who can’t be bothered to put down Siegmund in any of his alts is featured as a Hall of Forms unit. Now would be a pretty decent time (if you like him) to grab a merge and enjoy using him with some primo fodder. If not, he’s got plenty of options for the more casual Summoner. Atk/Def Solo 3 is the main draw. Only available on 4 total units, this skill is regularly coveted by those who want a little more bulk. However, Bold Fighter 3 might be more your speed. I will caution, however. Bold Fighter 3 is available on 12 unique units and that list grows every time IS wants to add an Armored Unit but can’t think of what to put in their B slot. You’ll likely find other options for it (from personal experience, Kjelle might as well change her name to be Bold Fighter Fodder). Close Guard 3 is a Sacred Seal and also available at 4* on the Death Knight. Grab it if you really want, but know you have better options.
Valentine’s Hector — He’s DC fodder. If you know you need DC fodder (which is more or less evergreen in this game), this has been your prize from the start. Pamper your favorite new unit that wants to smack others from near or far. 
Our friends from the Blazing Blade and Sacred Stones Path gets you Attack Tactic 3 OR HP/Atk 2 and Green Gift+; Slaying Axe+ and Armor March 2 OR Armor March 3; Aerobatics 3 and Swift Sparrow 2 (with investment) OR Aerobatics 3 and Speed Smoke 1 OR Swift Sparrow 2 and Aerobatics 2 etc; Atk/Def Solo 3 and Close Guard 3 (with investment) OR Bold Fighter 3 and Close Guard 3; Distant Counter. This totals to roughly 7 or 8 full skill sets across 5 units, which is the lowest return on investment so far. However, you now have Distant Counter fodder, so was it worth it? 
Holy War 
 Leif — Deirdre — Sigurd — Lewyn — Dancer Ishtar
Leif — If you’re here for his merge, take it and go and don’t look back. If you’re looking to use him for fodder well, Drive Atk 2 is your main bet. However, with proper investment from common units, you can get Steady Blow 2 and Drive Atk 2 in one fell swoop. Easy, simple, no fuss.
Deirdre — So, Gamepress has Deirdre listed as Tier 2 on their Heroes Tier list. They make some questionable recommendations, but this one is a real head scratcher. Her Res holds up well and she has decent flexibility with her Dragon effective weapons but, I just don’t see it. Regardless, you’re here for one of two things: Quick Riposte or Speed Ploy. As mentioned four Paths ago, there aren’t any 4* QR users, so a free QR that’ll save you 20k feathers is excellent. Especially considering Speed Ploy is available at 4* from Saias, a rather unremarkable Grail unit. If anything, this goes to show you that the Ploy skills really need an upgrade and also they need to spread out their skills a little more evenly, this is just ludicrous. Take QR and don’t sweat the decision.
Sigurd — Our favorite BBQ father is an example of the level of power creep that now takes place every few months. Six months ago, we were only a month removed from the inclusion of Chad — a straight to 3/4* unit that packs Speed Smoke at 4* in the hell that is pulling on colorless. Most Summoners have now had 7 months to pull on colorless and find Chad waiting for them. You maybe are here for Close Defense, because you have a pretty solid idea for stacking Close Def on the A and SS slots on a stall tank. I respect it. Also, Miracle isn’t rare, but it’s here. Take Close Def 3 or Speed Smoke 3 for fodder but, I suspect you’re here for a merge. Honestly Sigurd and Deirdre should be switched, if they were following any kind of real rarity considerations, so just thank the stars you got QR 3 1,200 Divine Codes ago. 
Lewyn — Special Spiral. Don’t even hesitate. Swift Sparrow 2 is great, and you can snag that as well if you’re judicious with your Grail sacrifices, but don’t let Odd Atk Wave 3 cloud your judgement, especially since Spring Bartre was just added to the Grail pool. It’s Special Spiral or bust.
Dancer Ishtar — One of the few dancers that can boast to have offensive utility outside of dancing, maybe you’d like a merge. Otherwise, you’re here for Swift Sparrow 3 and I don’t blame you. However, if you’re content to hoard a little longer, this skill will continue to be added on newer units that you might snag and not care for. Outside of Distant Counter, Swift Sparrow 3 is the second most available skill of the 2,000 Divine Code options. If you don’t spend them, you pretty much have enough to snag the first three options from any other Path…sometimes F2P is about quantity over quality. One last thought: if you’re particularly fond of Flier teams, Air Orders is an excellent C skill and some lucky flier could get both Air Orders 3 and Swift Sparrow 3 as new tools in their tool box.
This Path has the distinction of having only one unit that’s a seasonal, everything else is in the summoning pool. This makes it the Path I suspect the fewest people will take (as well as a testament to just how little IS seems to care for the Jugdral cast.) You’re getting Steady Blow 2 and Drive Atk 2; Quick Riposte 3 and Spd Ploy 1; Close Defense 3 and Miracle OR Speed Smoke and Miracle; Special Spiral 3 and Swift Sparrow 2 with the right move; and Swift Sparrow 3 OR Air Orders and Swift Sparrow 3, depending. That’s roughly 9 skill sets across 5 units, but I’d say the quality of those skills is lower, simply because most of this path’s units are available in the summoning pool. 
Mystery / Shadows 
Bridal Caeda — Celica — Picnic Genny — Spring Palla — Kliff
Bridal Caeda — Listen, Bridal Caeda has a nigh-useless weapon, and skills that are either borderline between useless and powercrept. You started on this path for a Bridal Caeda merge, and you likely took it months ago.
Celica — Another candidate for “you likely wanted a merge.” Distant Def 3, while 5* locked, is best used on units that can Distant Def stack (Guard Bow+ users), everyone else can just use the SS. If you’ve got a good Guard Bow+ user in mind, that’s solid fodder. Spur Def 3 is available on both Sully AND M!Robin at 4*… you have this.
Picnic Genny — Here’s where this calculus starts to get fun. The least painful decision is Toasty Skewer + and Fireflood Balm+, these are direct upgrades for most common healers (plus the aesthetic of Toasty Skewer+ is top tier). Your other options are weird, less satisfying choices of Wrathful Staff 3 and Def Opening 3. Similar to how new 5* armors get Bold/Vengeful Fighter 3 if Intelligent Systems is having a bad brain day, new 5* healers get either Wrathful/Dazzling Staff 3. Stay focused. Def Opening 3 isn’t a bad choice, but it is available on Cormag, a grail unit +20k feathers. It’s also just not as useful as Attack or Speed Opening. Your most satisfying bet is Toasty Skewer+ and Fireflood Balm+.
Spring Palla — IS is showing us that they really, really value the AR-related skills highly. For the layman, take Pegasus Carrot+ and Swift Sparrow 2 for your favorite dagger user, they deserve to be spoiled a little bit. Hone Fliers is one of those weird rarer skills that find their use on Flier teams. If that’s what you need for your barracks, no one will hold it against you. Otherwise, Armored effective items are always excellent to have for things like AA and various high-level Lunatic/Abyssal maps. If you must take Disarm Trap…I’ll leave it at that.
Kliff — I’ll actually say that, while Kliff isn’t a particularly effective unit, you gotta give IS props for trying to be creative. Fortress Def/Res 3 is your prize for finishing this Path. Make sure you inherit either Fortress Def or Res 1 from one of the various common units that possess it. Chill Speed 3 is enticing, but there are other avenues for it (or sacrifice a Panne). Enjoy your unit’s newly enhanced defenses! 
This Path really doesn’t hit its stride until the third option. All told, you’re getting Blessed Bouquet+ and Attack/Res 2; Distant Def 3; Toasty Skewer+ and Fireflood Balm+ OR Def Opening 3 OR Wrathful Staff 3; Pegasus Carrot+ and Swift Sparrow 2 OR Disarm Trap 3 and Hone Fliers; and Fortress Def/Res 3 and Chill Speed 3 (if you sacrifice a Panne). Roughly 8 or 9 full skill sets from 5 units, half of which are (debatably) not worth the cost. 
Heroes 
Spring Alfonse — Yglr — Spring Bruno — New Year’s Fjorm — Summer Laevatein
Spring Alfonse — Alfonse’s first alt hasn’t aged well, but packs a couple of useful skills, namely Giant Spoon+. The seasonal version of Wo Gun+ has aesthetic appeal for many. You can also snag Def Smoke 3 if you sacrifice a 4* Panne or Rath as well, which is a decent return on investment.
Ylgr — The only non-seasonal unit in this Path. For a while, Ylgr was one of the only source of Speed Tactic that wasn’t on a Legendary Hero and is still the only source of Sorcery Blade (both of which are now seals). Speed Tactic obviously still has use on mixed teams, but the cost is much lower with the addition of Summer Lute. Sorcery Blade, while a fun skill, is actually better as a sacred seal, allowing units to shine with an A skill as well. Chill Speed technically has wide-spread availability, but on either 5* locked units, seasonals, or Panne. The skill is usually very nice to have on a team, and I suspect most Ylgr’s pulled will be for Chill Speed.
Spring Bruno — As with Picnic Genny before, Spring Bruno’s main draw is his Ovoid Staff+, which provides solid utility to teammates, especially in longer maps like Chain Challenges or Tempest Trials. Atk/Def Push 3 was rare for a period of time before released on Heath a few months ago. Dazzling Staff is useful, but widespread, with more units packing it surely to come. Atk/Def Push 3 is the main draw for boosting other staff merge projects and will be useful to hold on to for when Atk/Def Push 4 is released on a character not named Bramimond. Either pull and wait or use him for his staff.
New Year’s Fjorm — Another unit that will make you do some major inheritance math. Fjorm packs the Kabura Ya+ bow (which has Chill Speed 3 built in) as well as Atk/Spd Bond 3, Atk/Spd Link 3, and Even Res Wave 3. Chill Speed in a weapon allows its inheritor to be one of a short list of characters able to run the Triple Chill strategy, which has significant merit. Unfortunately, going that route more or less locks you out of a full skill in addition. Atk/Spd Bond 3 is available on 11 different units, the cheapest being Bridal Louise. Sacrificing a 4* Bridal Louise will allow you to snag Atk/Spd Bond 3 as well. Atk/Spd Link 3 is even rarer, appearing only on seasonal units, none of which appear at 4 stars. Even Res Wave is slightly cheaper, being on Brave Hector, but it’s honestly a skill you can pass on. If you’re willing to spend a Bridal Louise, grabbing Kabura Ya+, Atk/Spd Bond 3 (after sacrificing Bridal Louise), and a “free” Reposition is your best bet.
Summer Laevatein — And finally, the last unit on the last route, S!Laevatein. You’re gonna grab Mirror Impact, currently a skill only available on a Legendary unit and two seasonals. If you take the time to sacrifice an Oliver, you’ll be able to snag your choice of either Def/Res Link 3 or Odd Attack Wave 3 — both of which are available at 4* on Grail units (Sigurn for Def/Res Link 3, Spring Bartre for Odd Attack Wave 3). Feel free to attempt to snag Buoyboard+ as well for the aesthetic, but you’re better off with other tomes. All in all, dealer’s choice! 
As stated, this route has the distinction of only having one non-seasonal unit and provides a decent amount of variety. You’ll get Giant Spoon+ and Def Smoke 3 (with Panne/Rath sacrifice) OR Sturdy Blow 2 and Def Smoke 3 with common sacrifice from someone like Athena; Sorcery Blade 3 OR Chill Speed 3 OR Speed Tactic by themselves OR Chill Speed 3 and your choice of the others with a Panne sacrifice; Ovoid Staff+ and Atk/Def Push OR Wrathful Staff 2, or one of those fully and a Martyr+ to avoid other feather costs; Kabura Ya+ and Atk/Spd Bond 3 (with Bridal Louise sacrifice) OR Atk/Spd Link 3 with Atk/Spd Bond 3, thanks to Bridal Louise’s sacrifice; and Mirror Impact and Def/Res Link 3 OR Odd Attack Wave 3 with Oliver sacrifice. All in all, you’re looking at 8 or 9 full skill sets across 5 units, which is an average return, but the variety in these skills is slightly higher due to the number of seasonals and Ylgr having a strangely high number of desirable skills. 
If you made it this far, thanks for sticking with me. I hope some people found this helpful!
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of-invisible-ties · 5 years
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The Dancer Kempf build in FEH that no one asked for!
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Supreme Volley: Grants spd+3. If unit initiates combat, grants unit atk/spd+4 during combat and grants unit [ Desperation ]. 
Desperation: the same effect as the in-game b-skill. 
Basically, Kempf is meant to be a brutally fast archer. He gains +10 to atk/spd if he initiates combat. He can also run a quad build with a Brave Bow and will have great success with a Firesweep Bow thanks to his high offenses. 
He shares his 144 BST with the dancer alts of Reinhardt and Ishtar. 
In addition to his high offenses, it must be noted that his color and weapon type makes him effective at killing Dancer Reinhardt. As an archer, he is also effective against Dancer Ishtar. However, in his arrogance and shortsightedness, he made himself vulnerable to the OG Reinhardt and OG Ishtar. 
Now, an explanation for his skills:
Atk/Spd Solo: Kempf is wont to leave his allies behind when it suits him. He always flees the chapters he’s in. Therefore, a solo skill makes sense, because his schemes usually result in him being left alone. 
Chill Spd: Kempf isn’t above using dirty tactics to get what he wants. To ensure he gets doubles even on the fastest foes, he will debuff them with Chill Spd for an illicit advantage. 
Even Atk Wave: This is to further showcase Kempf as an opportunist, who awaits just the right time to strike. 
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tacticsroom · 5 years
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Lyon: Shadow Prince (Unit Review)
Available at 3-4★ (Grand Hero Battle Reward)
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Lvl 40 Stats (Flaw/Neutral/Asset)
Note: As a Grand Hero Battle reward, Lyon does not have access to boons/assets and banes/flaws.
HP: 37/41/44 
Atk: 31/34/37
Spd: 18/21/24
Def: 22/26/29 
Res: 26/30/33 
Neutral BST: 152
Max Dragonflowers: 10
Skills
Weapon: Naglfar (400 SP)
Mt: 14. Rng: 2. Grants weapon triangle advantage against colorless units.
Red Tome. Cannot be inherited. Cannot be refined.
Assist: None
Special: Vengeance (200 SP)
Boosts damage dealt to foe by 30% of damage dealt to unit.
Can be inherited. Cannot use: Staff.
A: Attack/Res 2 (160 SP)
Grants Attack/Res +2.
Can be inherited.
B: None
C: Drive Res 2 (240 SP)
Grants allies within 2 spaces Res+3 during combat.
Can be inherited. 
Analysis
The Prince of Grado returns alongside last year’s GHB units with his unique tome in hand. His tome, Naglfar, is essentially a slightly stronger raven tome. While this does give him an advantage against colorless weapon users it forces him into a specialized niche and with no refine available to him to help him stand out alongside other famous raven tome users such as Robin or Sophia (who both have received special refines that provide weapon triangle advantage against colorless opponents). 
His base skills provide little to help Lyon stand on his own. His C skill, Drive Res, primarily provides support to his teammates. His A skill, Atk/Res 2, boosts both his Atk and Res stat by +2, which is significantly less than similar skills that boost a unit’s stats like Fury. While these skills combined aren’t impressive they do speak to Lyon’s playstyle. He functions best as a ranged duelist, able to take on mages reliably while also protecting himself from infamous colorless opponents such as Brave Lyn. He boasts decent defenses and has an exceptionally high Atk stat for a mage allowing him to reliably hit his opponents back just as hard as they would to him. Because most builds of his will focus on making the most of his defenses and high Atk, his low Spd is of absolutely no concern. In his own specialized niche he does incredibly well but to truly excel as a unit Lyon will need a considerable push.
On his first merge, Lyon will gain +2 HP/Atk and +1 Res.
Reasons to Invest in Lyon
You like Lyon and intend to use him in a core team, whether it be for Arena, Aether Raids, or an Infantry team
You’re interested in building Lyon due to his potential as a ranged tank and of his advantage against colorless foes
You have obtained all or most previous copies made available and do not mind the grail cost
Reasons NOT to Invest in Lyon
You don’t intend on using him as a core on any team or in any PVE game modes such as Rival Domains or Grand Conquest
You don’t play Aether Raids and have no interest in obtaining grails
You consider Lyon’s playstyle and base kit uninteresting and would rather fodder his skills off to other heroes you use
You already have an invested red tome or raven tome unit that you already use on your core Arena & or Aether Raids team
Similar Units
Note: As a Grand Hero Battle Reward Lyon does not have access to boons/assets or banes/flaws and therefore is not directly comparable to any summonable units. 
Sophia: Nabata Prophet (40/33/19/28/29)
Lyon: Shadow Prince (+1/+1/+2/-2/+1)
Note: Lyon and Sophia have access to uninheritable skills and is thus not directly comparable. 
Lilina: Delightful Noble (40/37/25/19/31)
Lyon: Shadow Prince (+1/-3/-4/+7/-1)
Note: Lilina and Lyon have access to uninheritable skills and is thus not directly comparable. 
Builds
Budget/Low Investment:
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Lyon with minimal investment can provide a massive service whether it be as an anti-colorless unit or as a green tome counter.
The first build on the left showcases the famous raven tome setup. Because Lyon’s tome is, in essence, a raven tome he can give himself the upper hand when against colorless opponents with the help of Triangle Adept. Triangle Adept will subject colorless foes to the weapon triangle and in turn place them at a disadvantage when against Lyon. Bowbreaker is taken to ensure that faster bow units and Brave Bow+ users won’t be able to quad him and deal damage when activating a special while Quick Riposte is used to help further counter other coloress weapon types such as daggers. Iceberg is taken due to Lyon’s decent Res and for its 3 turn cooldown but other specials such as Luna or Draconic Aura can be substituted in.
The build on the right focuses on his potential as a green mage counter. Possessing high Atk and Res respectively he can easily stand up to green foes. Here we utilize the majority of his base kit boosting Lyon’s Atk and Res within his default A skill. G Tomebreaker is taken so that mages that would normally double Lyon have no chance to do so while Renewal helps keep him healthy and within G Tomebreaker’s range. Axebreaker may be substituted if an Axe counter is more desired.
Lyon’s seal options include but aren’t limited to: Atk+3, Res+3, Atk/Res 2, Hp/Res 2, Stance skills, Bond Skills, and Distant Def.
Ranged Tank:
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Lyon can easily function as a powerful ranged tank and, more importantly, a magic counter. We can further lean into this strength with the right investment.
The build on the left focuses on making Lyon a magic duelist. We swap out his normal tome for an owl tome which will boost his stats in combat by +2 for each adjacent ally next to him for a maximum buff of +6. When combined with Mirror Stance and Odd Res Wave, Lyon can easily reach 55 Atk/49 Res on odd numbered turns. Quick Riposte is taken to allow Lyon to make follow-up attacks and to help proc his special, Iceberg, during combat. Dull Ranged allows Lyon to fight his opponents without worrying about any buffs applied to them rendering common blade tome mages powerless. 
The build on the right opts for boosting his defenses in a different manner stacking both his defensive stats instead of just his Res. We keep Naglfar in this instance for its weapon triangle advantage against colorless foes since Distant Def not only boosts a unit’s Res if attacked by a ranged foe but also boosts their Def. Because we can stack Distance Def as both an A skill and seal Lyon will have a +12 in combat buff to his defenses when attacked by a ranged unit. This pushes his stats from 26/30 Def/Res to a stronger 38/42 Def/Res. Quick Riposte and Iceberg are used in combination to allow Lyon follow-up attacks as well as activating his special during a fight.
High Investment:
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With the pool of new skills in FEH ever expanding Lyon has some interesting options at his disposal. The following sets are best intended for those who plan on highly investing in the prince of Grado.
The build on the left focuses on buffing up Lyon’s stats so that he in turn can demolish his opponents. Because the focus of the build will be to buff up all of Lyon’s stats we take a blade tome as our default weapon so that, depending on how many visible buffs are on Lyon we can dish out bonus damage. Spd/Def Link and both Even Atk and Res Wave are all taken to help boost all of Lyon’s visible stats by +6 granting him a total of +24 bonus damage with his blade tome. With a link skill Lyon can easily be positioned into place and readily gain +12 extra damage to his tome. Mirror Impact will not only boost his most important stats, Atk and Res, but will deny the enemy follow-up attacks with few exceptions. Due to the fact he will be dishing out high amounts of damage we take Glimmer as his special of choice.
The build on the right further pushes his specialty as a magic tank. Warding Stance 4 will not only provide him with +8 to his Res in combat but also carries Guard as an effect leaving enemies incapable of activating specials while in combat against him. Candalabra will grant him an additional +2 to all of his stats while in combat which can be the difference between an opponent surviving or losing a fight against him. Both Atk and Res Ploy are taken to help weaken his opponents and improve Lyon’s damage output and survivability. Quick Riposte meanwhile will allow Lyon to make follow-up attacks and activate Iceberg reliably
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childofaura · 1 year
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Ok so saw the spoilers for the recent Book and… I’ve changed my mind. Defenitely not going to re-download FEH again until the writers do something about this Book.
Also I kinda want to tell you that Lapis’ artist is Sachie and Zephia's artist is 8ichi8 (same artist who drew Hugh and NY!Reginn)
I’m actually surprised by Zephia’s artist, their style for Reginn was so cute and round and Hugh was a pretty-boy. But she looks great and I’m definitely building her. I think I’ll be doing a unit showcase for her, too.
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mitsubinyuri · 2 months
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I can't even get enough good footage of Ethlyn for this edit dawg... every build showcase on the internet is very low quality and also old and I don't actually have her in FEH lol. Uh if anyone has her in FEH and is willing to send me like footage of her killing stuff please lmk 🫶
There isn't even enough Meet the Heroes art of her in her normal outfit :( just one and then all the others have other people in them too
This is pain
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stephen-776 · 6 years
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Jamke ~ Prince of Verdane (EP Build)
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This is the second unit I will be showcasing from my Jugdral emblem squad. Jamke is one of the more unconventional builds I’ve made, and I want to show people some creativity. Also, starting with this post I’ll be tagging my Jugdral emblem squad with “#DukeOfVelthomerFEHArmy” if you want to see more builds. Details:
Jamke ~ Prince of Verdane (Enemy Phase Build)
+3 merge, light blessing Weapon: Guard Bow (+def) Special: Glimmer A Skill: Atk/Def Solo 3 B Skill: Quick Riposte 3 C Skill: Atk Smoke 3 S: Skill: Atk/Def +2 (note: if you want to make a similar build, Sturdy Stance from Dorcas or Steady Stance from Silas make great A slot alternative; bonfire is probably a better special but I prefer 2 CD special; atk/def+2 is not the best seal but more appropriate seals, such as distant def 3, are given to other units. Guard 3 in B and QR3 in S is also highly worth considering). Background: I really love Fire Emblem 4. So much, in fact, I do most FEH content using units from Fire Emblem 4 and 5 (”Jugdral uints”) exclusively. However, few Jugdral units are capable of baiting daggers and bows; Jamke is tailor made to counter these threats. 
First, he wants to be very bulky. Guard Bow not only provides + 6 def/res against ranged foes per its effect, but can be refined to give +3 def and the skills atk/def solo and atk/def 2 give Jamke up to + 8 atk/def. In all, that’s +17 def on top of his already serviceable 31 base. It’s not unusual he’ll take zero damage from ranged foes. In the event he’s facing consecutive battles, attack smoke can lower attack of nearby enemies, reducing the damage he takes significantly.
Quick Riposte 3 is a very common for tanks. Jamke hits a very awkward speed tier where he isn’t reliably doubled, but can’t double himself. This is why I prefer a 2 CD special, and given his effective 58 attack is strong, glimmer works well (but moonbow is better at piercing high defense units).
As a whole, how is Jamke? He serves his niche incredibly well. However, most teams are not just made of daggers and bows and his awful resistance (effectively 24 with guard bow) and middling speed makes him very susceptible to mages. This achilles’ heel does unfortunately hold him back, and if you’re looking for an all purpose colorless ranged tank, you might be better served by W!Cecilia. But for me, I’m happy with how Jamke performs.
You might also realize he’s light blessed, which would imply I use him in aether raids. The short answer is yes, but his role and use can’t really be explained without looking at my raiding parties. I’ll say he’s mostly there to bait Eir and keep at that for now.
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impfrost · 6 years
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small FEH post:
so i've decided that i won't let the Mythic Heroes update stop me from being a tryhard
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yes, that is 3 teams with a total of 8 distinct units (yes, the Eirs are distinct, one of them has Atk Tactics)
i'm trying not to be too cruel with my defense team.  i've got a showcase of merged units including Ninian and firesweep Soliel, but no WoM/Guidance/etc., no other dancer/sweep, and NO RANGED CAVALRY!  also both aether buildings are up front (so i can fit more defense buildings in back).
starrting this week at Tier 18, let's see how high this can go
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