#ffxiv 5.3
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kachistales · 1 year ago
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Since I posted the fanfic where Kachi discusses getting her hair cut, I figured I would include some photos. The first photo was taken at a wedding she attended awhile ago, but it shows the hair she's had for a long while. This was the hair that she had for all of Shadowbringers up until The Light Incident.
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As a culmination of all that was going on in regards to the warrior of darkness absorbing the light, I decided it would be thematically appropriate for her hair to get tinged white like G'raha's. This next photo was taken right after the encounter with Vauthry and the subsequent dying of her hair. She then very quickly decided to get the light cut out of her hair.
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This is what Kachi's hair looked like for all of 5.1 and 5.2, and lots of shenanagins with friends besides. This is the best awkwardly shorter hair I could managa. She didn't want to go completely short hair, and settled for growing it out slowly. I personally think this was a bit of an awkward hair cut for her, so before I started 5.3 I changed her hairstyle again.
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Since I've only had the hairstyle for a short while, I haven't taken any good photos to show it off yet, but you can see it pretty well in this photo I took of Kachi and a friend having some tea after a long expedition into Eureka.
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neaththeheavens · 3 months ago
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serennes-art · 1 year ago
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come shadow, come follow me!
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deckitout · 1 year ago
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i think someone should introduce him to the sims
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thecrypticdragon · 5 days ago
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Decided to post this here!!
Put it on tiktok but I'm pretty proud of it :3
SHADOWBRINGERS SPOILERS
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necromeowncy · 6 months ago
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"If I were to tell you that this isn't the end─that we will meet again─would you believe me?"
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dysansohmin · 2 months ago
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what do you think abt DT now?
(sucking down like an entire liter of water) hold on
I am not through 7.2 yet, but I suspect that's not going to effect my answer here very much! I've definitely had some time to sit and think about it, and my major takeaways are:
The format of main expansion story content has changed. I am not holding out hope for it to come back. The sidequests were crazy sparse, and Tural suffered for it. As overwhelming as it can be to get to a new area and see 50 sidequest markers, many of which are gonna feel like a chore to clear if you are rushing - every one of those is a character beat, a little nuance to the setting, a chance to pause and look around the environment. I think that there's a bit of rose-colored glasses about what I'm about to say next, and it's a sentiment I've seen expressed a lot, that previous expansions were **edgier** in that, we got allusions and direct plot-handling of lots of nitty-gritty everyday life shit. Dawntrail is the tail end of that progression, with like. The standard of living and intercultural conflicts in Tural being ironed over entirely, this sense of an absurd & universal standard of living, that Tural feels very much akin to Living Memory as being like, a perfect little facade. I am anticipating that this may be challenged, but I think it also may not be! (Much like EW's Garlemald segment, another bugbear for people with this opinion). I am frustrated that Alexandria is getting the goods when I was so excited to see what they did with Tural. There's a good chance Tural will continue to be a playground for a scavenger hunt, and Gulool Ja Ja's legacy will continue to be that of like, a beloved righteous superpacifist or whatever! We might never get Whalaqee either! I'm doing the Wachumeqimqi quests rn (I hate it I hate how they named it I hate it) and the fisher one is like. I don't want to be herrrrrre Then again, I am enjoying observing what the devs dive into and what they don't. I would love to peek at the JPN script, but my Japanese is rusty and elementary, so. I would LOVE to know if the Shock and Awe flyer in Living Memory was a localization insertion - it's one moment that comes to mind as "oh they are working with what they have to inject some interesting complexity." Woulda loved to see more of that in Tural proper and not have it all penned off in War Criminal Infinite Growth Torment Nexus Electrope Land. It made me yearn for Stormblood! I'm very excited to revisit Stormblood now! I don't think I appreciated Stormblood properly the first time through! I say this knowing that the Stormblood localization DOES make me want to claw my own eyes out every 20 minutes, and by GOD does Stormblood have its own issues about many of the same things- I think the localization HAS gotten better, and I think that there is a general move in fantasy games right now to tamp down on the colonial legacy of fantasy RPGs. I think Dawntrail is situated in that context. I feel they tried very hard to be respectful, and what we got is shallower for it. It's really hard NOT to read that next to, say, Veilguard as a State of The Industry thing. Anyway, this was the expansion with the graphical update, so it makes sense that there was less time/resources devoted to quest design and writing. But it's also a bar-set, and I understand how game studios operate.
I will be playing MSQ much more slowly going forward. Even with how sparse the sidequests were, completing them in time with MSQ as they unlocked left me with a MUCH more favorable impression of DT than most of the people I saw rushing through it. My full-game playthough on Evka, I am totally adjusting my approach to match how I played DT: clear every single area of quests before moving onto the next. This has helped me a lot with my FOMO about the game, and really helped me slow down and read closer. This approach is helping rekindle my appreciation for ARR. It puts me in a more receptive mindset for things like the interminable Tombstone Shaaloani bit, or the post-Titan wine fetching. And it requires patience. If I start feeling impatient, I stop playing. Believe it or not, I was like, not tremendously impressed with the post-ShB patches because I felt like MSQ was just rehashing. I remember sitting there looking at Ardbertlidibus like, "fuck man, power of friendship. we get it." I took it too fast, and I was impatient to be Caught Up. I genuinely wish I could replay ShB for the first time and NOT just mainline the primary story, because if I was close-reading I would have gone totally insane about this game like, two or three years earlier.
The on-level content's never been more fun. I loved the dungeons/raids this time around. They have really honed in. There's less though! There's less combat! There's less gameplay and more story, which is wild, considering how little story there is. This was a sparse expansion. But I'm having a blast with what was there, and did ultimately feel satisfied. Again, this is where I'm setting my bar for expectations going forward, if I'm pleasantly surprised than that rules. I like that they're getting goofy with dungeons ago. Much as I groan when I drop into Strayborough, it's fun, and it puts me in mind of things I liked about ARR dungeons. I also love how they continue to play with duty support as a diagetic tool. This is now approaching 100% on being a wonderful MMO for people who want a single-player experience, which is a weird sentence! Even though I like the social aspect, I appreciate being able to drop into a new dungeon as a healer and getting to learn the mechanics myself firsthand, instead of being obligated to spoil myself with a dungeon guide to ensure a zero-death run. Environmental design also wowed me. There is a great mix of detail and traversability. I do miss the little tiny tableaus and unused locations of HW & StB, having a multilevel space to poke around. I am not a huge fan of DT's "split the zone in half so we can use it twice" structure. I want those zones to become unsplit, at some point in the story, if that's the case, and have an available instance where a previously untraversable area becomes so. At least an interactable, like an NPC who will ferry you from one side to the other? But the zones were gorgeous, the settlements had tons of fun little details, Tuliyollal is, again, the most impressive hub city in the game. (Sorry Crystarium!!! SORRY!) There were places that could have used polish to match it - The settlements Urqopacha felt much more living than Kozama'uka, for instance.
Previous expansion content is starting to suffer. I have NO idea how they are going to manage further re-balancing. Many of the jobs are no longer any fun to play until like, 80 for me. This problem is only going to get worse, and it's going to require major overhauls more and more frequently, and those overhauls are going to simplify rotations and pare down interesting toolsets. I worry!
This game is going to be about itself for the rest of its lifespan. Shadowbringers was the thesis. Endwalker was metatext. Dawntrail is the rehash. It will be all rehash from here on out, mark my words. Unless they are willing to pull back the stakes and refrain from parallels and drop us back into something like HW or StB (which I desperately hoped DT would be!) It's going to be the Azem show forever. Which, again, means the story is now much less important to me in terms of perceived quality. I'm just hoping they get silly with it? I made a post about shark-jumping. I will be clapping like a seal as this story calcifies and crumbles under its own live-service weight. All that lives must someday die. Except our subscription based MMO, which you can play forever. The tension is impossible to reconcile, and this is the way of episodic stories. It's going to get funny. I'm ready.
I... Understand the beef with Wuk Lamat. The data doesn't lie. My girl Lamaty'i has an ASTOUNDING amount of dialogue. Record-shattering. My girl Lamaty'i cannot stop fucking talking. Hear feel think. Big bug. Oh no she's seasick again. I think Sena Bryer's been an absolute trooper, I think this is a star role she should be proud of, and I think she's settled into the character nicely. And also, I get it. Lyse didn't deliver the entirety of the StB script. If this was Alphinaud I'd be seething. But, and here's the kicker, here's why I love her: kibty.
I still hate that fucking train! THE TRAIN IS ONLY A METAPHOR FOR SOCIAL PROGRESS INSOMUCH AS COLONIZATION IS. YOUR WALKABLE CITY LIGHTRAIL IS NOT AN UNCOMPLICATED GOOD, AND ALSO NOT COMPARABLE TO A "TRANS-CONTINENTAL RAILROAD." TRAINS ARE NOT LEFTIST, WHATEVER THAT MEANS. ARE WOMEN BOURGEOIS ETC & also KOANA WAS SO HIGH ON ADOPTEE RECONNECTION HE SUDDENLY DECIDED HE LOST HIS PARENTS AS A SWADDLED BABE, WHICH. OKAY Subjecting me to the entirety of Smile for the first time during the inspirational train sequence probably didn't help me suspend my qualms long enough to huff that Spirit O' Progress. And I had source Jeryk & Train Friends ON my Dawntrail bingo card. I wanted to see it. I asked for this. (head in my hands) Actually, this is something I haven't talked about: I feel really conflicted about Smile! They tackled a lot of kinds of American music for this expansion and normally I would be really into gospel being one of those genres - but god is it a stinker. god does it suck. fuck. I really wanted Alexandria to be a little more experimental for the soundtrack. The gamer EDM thing is low-hanging fruit, imo. I wanted to step into Solution 9 and be as wowed as I was in Tuliyollal, I wanted like, avant-garde jazz or funk or blues. (Hang on I just imagined electroswing S9 and had a coughing fit.) I was even hoping for like, some disconnect between the sonic/visual environment. Haven't fought Dancing Green yet, so I'm excited to hear that track but. They could have been more textured with this. Vanguard having that dubstep breakdown over the Shaaloani music got me READY and then S9 let me down. Every time I go turn in materia clusters it's like stepping into an elevator. Snooze!
In sum: Still unhappy the game has contented itself to discard Tural as a backdrop for inter-dimensional Alexandrian drama. I think Tural was fun, and am sad it did not get more room to breathe. WRT writing about nations, peoples, colonization, technology: there is no winning, but there is trying. I felt like I could see things there that did feel like earnest attempts to engage - traditional ways of life being upended, lost knowledge & skills, indigenous ways of teaching, sharing economies, etc. And also, these themes are being evoked in ways that naturalize them in a way it's fair to file under "a bit noble savage-y" & are divorced from their relationship to colonialism. Why did all of the Hanu forget about the harvest festival that has ensured their livelihood for years on end, and had to be instructed on it by Wuk Evu? Well like, you know. That's how these stories usually go, isn't it? The lazy youth spurn their elders' knowledge, and there is no particular outside force that threatens to destroy indigenous technologies, and no purpose to those technologies being supplanted, Koana just happens to be the World's First Turali Sharlayaboo and the steam locomotive is a net good and obviously no one on the entire continent could have figured out A Balloon without the Studium's help... Hey what's this plot about a moneylender? You know, unless the Hanu were ALL play-acting for Wuk to teach a lesson, as in the quest chain that also occurs in Ok'hanu, and like the cooking contest in Yak'Tel and, well. That's not how it panned out! The Blessed thing was! like. La raza cosmica had to be on the mind, yeah? But... I can't even really articulate anything about the Mamool Ja because the logic of that story section is so alien and inarticulate itself. I think the Yok Huy were underutilized. I think blue-eyed-babyfaced Christopher Columbus in his magic avatar forest hut was weird. I FEEL LIKE I WON'T HAVE AN INFORMED OPINION ABOUT THE POLITICAL BAGGAGE OF DAWNTRAIL UNTIL I REPLAY ARR-StB! Genuinely! I need a refresher! This is a game written by a Japanese team which featured an entire expansion about occupied China! And I was, again, rushing through that! I think a lot of the people speaking about Dawntrail ALSO rushed through that! Because the playerbase EXPLODED with EW, and this is the first expansion where many people have been around for the full dev cycle. But anyway, This was a fraught setting, and it seems like they're eager to abandon it now that it's set up Azem's Weird Cup. That makes me sad, even despite all the failings, because I think they failed in interesting ways, and they were always going to fail, and they were always going to do some things right, and there is no ONE way to talk about these issues, yeah. Biggest gripe is still Xak Tural and the way it was handled, and choosing the spaghetti western vibe over like, the cultures indigenous to the American southwest, that hadn't changed. I wanted to see it. I still want to see it. Me and Erenville are going and you are all invited. But pulling away from text and into Me The Player My Experience: I'm sitting pretty tight with FFXIV. I think I'm in this longhaul style, and again, I am satisfied with it as a game. There is NO way they could have kept up those chops. We got a pretty incredible first run, and I will feel fondly about it as a piece of writing for a long time. And I don't feel like I'm settling! I'm having fun! Higher quality fights in lower quantity is FINE by me! And my favorite thing in this type of game remains the busy work & grind, and the outfits and the decorating. My gameplay experience has not suffered, I am in fact having way more fun now than I was pre-EW.
In sum in sum: I think FFXIV is still pretty good, for an MMO. The format of an MMO is at odds with nuance. The format of an MMO is at odds with a story about grief and mortality. That FFXIV has received its accolades and is being held to this standard is, frankly, insane, what a crowning achievement in narrative design within these constraints. I don't mean to sound like I'm shoveling garbage in my mouth but I don't think I could have taken another ShB/EW type deal. Now, if they would just Slow the Fuck Down and make something that is not trying to match Endwalker's pacing... & I still don't know what Solar Bahamut is. And that scares me.
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opteekaal · 2 years ago
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"My people. My brothers. …My friends. Stay strong. Keep the faith. At duty's end, we will meet again. We will. We will.”
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ordinaryberry · 5 months ago
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a moment of indulgence
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salmon4dinner · 2 years ago
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Seto, my old friend. You’ve grown!
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adistantstargazer · 2 months ago
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Reunion
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"I'm here, Kie. I'm finally back home."
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nshi-ao3 · 10 months ago
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The Persona 3 Reload version of Heartful Cry got me wanting to draw a certain scene...
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deckitout · 1 year ago
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i have not met him yet this is a gift for a friend!!! but i am sooo exicted to!!!!!!
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sasseebeee · 1 month ago
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explosion noises throws this fic at you!!!! it's a little risque but nothing beyond just like. sexy kissing and making out mwah mwah mwah
raaaaah go read it!!!
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myreia · 1 year ago
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— v. raison d'être
It was never going to last. They knew it from the beginning, all of them. Their time in the First was temporary, fleeting. For some, that would have been enough to give pause, to keep distance. For them, it made these moments all the more precious—even when it was difficult, even when it was unfair. Ryne knows they are both proud of her. That will never change, even when they live in separate worlds. It is a bittersweet thing to say goodbye, to close one chapter and begin the next. But change is necessary, a fundamental aspect of life. There is no sense in clinging to the past when the future—with all its countless possibilities—lies ahead. There is no looking back. Only forwards.
#ffxiv#final fantasy 14#ff14#gpose#gposers#warrior of light#thancred waters#ryne waters#wolcred#wolcred week#aureia malathar#oc tag#myreia screenshots#aurcred 2024#not me putting Aur in scouting gear and then giving her a rdm weapon 😔... which you can barely even see LOL#ryne looks like she's almost the same height as aur because of the angle but she's really not 😭#she's! so! tiny!!!!#anyway i don't think this is an actual scene or anything it's just - an impression of how they are at the end of 5.3.#i tried making this dreamlike and hazy but idk if it worked i regret having too much DOF and blurring out the stars#this is more ryne's POV than either of theirs - aureia's the one who can stay he's the one who has to leave#there's grief in that acceptance and it's bittersweet but it's also happy in a way#anyway aur and thancred's individual relationships with ryne is the glue of their relationship in shb#i don't think they would have gotten past their issues if not for her#what they have at the end of 5.0. + start of eden gives them a couple months of feeling like a normal family#joke's on them they're not normal nothing is normal the more they try to make things normal the more it's going to crash#the moment of reprieve was good but it was a bit of a fantasy and it wasn't going to last#urianger is here in spirit I'M SO SORRY HE SHOULD BE HERE HE'S PART OF THIS TOO 😭#i was too sleepy to pose a 4th character rip#urrrgghhh anyway i have so much to say about how lakeland is Aureia's home now and it's Ryne's home too but he can't be there byeeeeee 🙃#shadowbringers spoilers
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opteekaal · 2 years ago
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A faded memory, a lost desire, unforgettable and yet truly forgotten.
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