#fightinggametutorial
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shawnthebro · 3 months ago
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Gameplay settings and controls rolled into one menu? Awesome!
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shawnthebro · 6 months ago
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The camera is nearly done being ported to code. Let’s work on it some more!
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shawnthebro · 7 months ago
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Making an Achievement struct and filling it out with all necessary information makes for a nice Achievement-system upgrade!
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shawnthebro · 1 year ago
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Do you like fighting games but prefer 3D ones like Tekken? We can turn our fighting game into that with a few changes!
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shawnthebro · 5 years ago
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After all the hard work we did, it’s about time we show it off! Let’s display the input stack using images!
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shawnthebro · 4 years ago
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Let’s make our players enjoy waiting for the game to load (as much as possible).
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shawnthebro · 4 years ago
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Have you ever seen a game where two characters looked completely identical and you couldn’t tell them apart? Let’s add some automatic protection for that!
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shawnthebro · 4 years ago
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Time for one of the coolest and most advanced episodes to date: Input Windows! Let’s see how these are generally implemented in fighting games.
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shawnthebro · 5 years ago
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Fists are good weapons in a fighting game, but projectiles are just what you need when you’re looking to get some range. Let’s create some!
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shawnthebro · 5 years ago
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Let’s work on making characters ALWAYS face each other instead of rotating based on movement!
#HowToMakeAFightingGame #StreetFighter #Unreal #MakingAFightingGame #UnrealEngine4 #UnrealEngine #UnrealTutorial #UE4 #StreetFighterTutorial #Shawnthebro #STB
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