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#unrealtutorial
shawnthebro · 5 days
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To add more accessibility options, we can create subtitles!
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shawnthebro · 6 months
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Players and enemies are good, but we’re forgetting one thing: NPCs! Let’s add them!
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shawnthebro · 7 months
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Sometimes the best offense is a good defense! Let’s improve our defense!
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shawnthebro · 7 months
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Do you want to rename a project and C++ is giving you a hard time? Don’t worry, we can make it happen!
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shawnthebro · 8 months
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shawnthebro · 1 year
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Instant Block is a fun mechanic to master in Guilty Gear. Let’s learn how to create and master it in our game!
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shawnthebro · 1 year
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Let’s finalize a basic death and respawning system!
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shawnthebro · 2 years
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Sometimes we want score, other times we want stock. Let’s allow players to choose their game mode!
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shawnthebro · 1 year
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Sometimes players will load a game and walk away from it. Having an interesting video playing when they get back will be good for user engagement!
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shawnthebro · 2 years
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Let’s add more functionality to our frame data tracking! Time to track startup, active, and recovery frames of commands!
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shawnthebro · 13 hours
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We nearly have a fully-functional Sudden Death mode. Let’s keep improving it!
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shawnthebro · 7 days
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The characters should continue to look at each other the entire fight even in a 3D Fighter. Let’s add this behavior!
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shawnthebro · 12 days
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Server Travel is important to change levels and open a listen server. Clients can join the fun!
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shawnthebro · 15 days
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Being able to utilize the Dialogue Choice Widget while speaking with NPCs is very useful!
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shawnthebro · 19 days
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Ending sessions isn’t important as long as you don’t mind restarting the entire game after a single match!
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shawnthebro · 22 days
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Sometimes your weapon isn’t enough and you need to punch something in order to survive.
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