#unrealtutorial
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shawnthebro · 1 month ago
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Continuing with our project’s upgrades, we are addressing the character class! Let’s clean it up!
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shawnthebro · 7 months ago
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We’re injured but not broken. Let’s learn to regenerate health over time!
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shawnthebro · 4 months ago
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Stamina can be an important element in our game. A fully customizable stamina system will allow us to make the game we’ve been envisioning!
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shawnthebro · 8 months ago
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Sometimes the best animation for a character is no animation, but ragdoll physics!
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shawnthebro · 9 months ago
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To add more accessibility options, we can create subtitles!
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shawnthebro · 1 year ago
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Players and enemies are good, but we’re forgetting one thing: NPCs! Let’s add them!
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shawnthebro · 1 year ago
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Sometimes the best offense is a good defense! Let’s improve our defense!
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shawnthebro · 1 year ago
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Do you want to rename a project and C++ is giving you a hard time? Don’t worry, we can make it happen!
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shawnthebro · 1 year ago
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shawnthebro · 2 years ago
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Instant Block is a fun mechanic to master in Guilty Gear. Let’s learn how to create and master it in our game!
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shawnthebro · 16 hours ago
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The Animation Blueprint is a very important part of our game, but it also needs a lot of logic cleaned up. Let’s do it!
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shawnthebro · 3 days ago
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An interaction system that is working with hitscan and overlap. What a good system!
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shawnthebro · 8 days ago
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Winning matches, swapping palettes, and more is done in the GameMode. Let’s improve it further!
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shawnthebro · 10 days ago
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Throwables are important, so the player needs a way to see what they have on them. Let’s add UI!
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shawnthebro · 15 days ago
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Time dilation, spawning characters, and a lot more is all done in the GameMode. Let’s continue improving it
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shawnthebro · 17 days ago
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More match types means more fun. Let’s begin adding the “Coin” mode and creating the corresponding class!
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