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#figure out where i want my gameplay clips to go
gibbearish · 10 months
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u guys all have to pinky promise ull watch the video when i finish it
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moyokeansimblr · 4 months
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Some more patreon requests for @riannon07, oooh boy these challenged me 🤣🤣
Info & download below cut ⬇️
LazyEyelids Slim Fit Jeans on LBB bodyshape. AM only, doesn't have morphs. 12 colors, swatch included. Paired with Oversized Sneakers from... 🤔 I yanked them off the outfit you sent me with them. Polycount is 11k.
Darte77 Leather Vest on LBB bodyshape. AM only, doesn't have morphs. 8 colors, swatch included. Has some clipping under the arms, but I have a hard time fixing bones on higher poly stuff like this because there's so many dots. Polycount is 12k.
LazyEyelids Leather Jacket on LBB bodyshape. AM only, doesn't have morphs. 8 colors, swatch included. Probably has the least clipping of the male clothes but still a little bit. Arms are a lil wonky because apparently I don't know what muscles look like. Polycount is 10k.
Sifix Ariel Dress on e-neilan's bodyshape. AF only, does have morphs! 13 colors, swatch included. Shoes are from ImaginaryBoutique. Polycount is 16k.
LazyEyelids Wedding Dress (with (non) detachable sleeves) on BobbyTH Bootylicious bodyshape. AF only, does not have morphs. 10 colors, swatch included. Clips A LOT ❗❗❗ This dress is not gameplay friendly whatsoever. When I asked @paluding for help closing the bottom of the dress I was told "I don't think this dress is going to be very animation friendly, so don't bother too much with the bones because it's going to be a nightmare anyway" and let me just say.... nightmare was a HUGE understatement 🤣 I strongly considered scrapping this dress multiple times and maybe I should have. I posted a few videos of how badly it was going. I originally wanted legs & shoes but had to scrap those so there's no legs/shoes. Also, there's a weird line shadow that kept appearing only when my test sim walked in a very specific direction....I was not able to figure out where that was coming from to fix it. Long story short, this dress is good from the waist up and should probably only be used for storytelling purposes. It was very much beyond my abilities. Polycount is 15k.
👖👗 LazyEyelids Slim Fit Jeans, Darte77 Leather Vest, LazyEyelids Leather Jacket, Sifix Ariel Dress & LazyEyelids Wedding Dress download on Patreon (FREE)
But please consider becoming a patron if you want to show me support! ❤️🙏 Any support is extremely appreciated!
ts4 credits: @darte77 (blogspot, patreon), @lazyeyelids (patreon), @sifix (tsr)
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cityof2morrow · 8 months
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Tile Blocker
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Published: 9-22-2023 | Updated: 9-28-2023 SUMMARY “..not really a mod, but made to go with one of my favorite mods…” I prefer to make objects with 1-tile footprints (the number of tiles the game recognizes as “occupied” by an object) whenever possible - even if they cover multiple tiles. A major setback to this is having sims clip/walk through parts of the object during gameplay – but not anymore! Put this tile blocker down to prevent sims from walkin' where they shouldn't be walkin' – it doubles as a column and has an invisible recolor for your convenience. Place the object wherever you want to prevent sims from walking, then apply the invisible recolor (see pics below).
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You may get a routing tantrum occasionally, but this wasn’t a significant issue in my testing. DETAILS Requires Basegame or higher. §1 | Build > Misc > Columns | 12 poly Some shifting/placement mods such as Object Freedom (Fway, 2023) may disable tile blockers such as The Magical Blocks of Blocking (BOBs) (Sun & Moon Star Factory, 2016) and/or the Slot Blocker (NixNivis, 2016) from obstructing a sim’s path. I couldn’t figure out if it was the mod by itself or if this happened when it is used with other mods. – BUT I figured out that COLUMNS still work as path blockers with/without shifting/placement mods. That’s why this object is cloned from a basegame column – to ensure compatibility with such mods. DOWNLOAD (choose one) from SFS | from MEGA
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CREDITS Thanks: ChocolateCitySim. Sources: Beyno (Korn via BBFonts), Icons/Imagery (EA/Maxis), Offuturistic Infographic (Freepik).
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powdermelonkeg · 1 year
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Tears of the Kingdom: The Final Analysis
Part 9
Part 8 here
Back to our contraption, let's take a look at it now that it's active:
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It gives off lasers in all directions. These lasers DO have a range, though
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They seem to extend about as long as the ones that've hit the floor do. What purpose these higher lasers serve here, where the only enemies are bokoblins, I don't know; maybe they're here in case moblins spawn.
Something else that drew my attention here, though, was this:
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That orange glow there. Lava? A deactivated Sheikah switch? I backed up a few frames to get a closer look:
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This bokoblin has a juice backpack.
I have no idea what it does. My first thought is "ranged weapon," but maybe it's something meant to dismantle Ultrahand's adhesive. Do the enemies here learn from Link's strategies?
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Moving on, we see this HUGE monster, but before we focus on that, there are two other things I want to point out.
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First is Link's armor here. It's blue, with a spiked crown and luminous cuffs. It looks remarkably like Naydra, the ice dragon.
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But how do you get this?
The dragons must play some more significant role in the story, even if it's a side quest that rewards you with the chests for it. That's three rewards, all together, presumably from each dragon unless Naydra gets special treatment (which isn't outside the realm of possibility; it was the only dragon of the three to be cursed).
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The second thing I want to point out is Tulin. He's giving off glowing threads as he falls—why? What does he have that's doing this? What is it doing for him? He has wings, so it can't be a flight-related thing; is it a treasure he's carrying in a backpack? A spell that's currently active on him?
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Back to our boss monster, there are a number of things this guy resembles.
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There's Twinmold, from Majora's Mask; their mandibles look similar, and they have the same needle-like square mouth of teeth.
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Gohma's Wind Waker incarnation, for similar reasons.
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The Minish Cap's Gyorg, with its many eyes and curved mandibles, and its relation to the sky.
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And, while not a boss, it does resemble an ice-white version of a Skytail from Skyward Sword.
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It also appears to be coming out of a portal, though that could just be part of the effect of this thing tearing through the clouds.
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The next clip has malice spiraling outwards like a fireball, consuming everything in its path.
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We saw something similar when Zelda sealed Calamity Ganon away at the end of Breath of the Wild, so this might be the seal giving way.
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We then cut to Zelda—"I know why I am here. It's...something only I can do." Her appearance here is just like it was when her mentor figure was talking to her. However, if we look at the background-
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There is nothing behind her. No settlements, no towers, no sky isles, nothing. Wherever this is, it's fully immune to the absolute chaos that's currently going on—OR she stands on one of the sky isles, though a very plain one, with nothing else to her left.
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It's further evidenced here, by this stone, which we get a better view of in the next shot.
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Her hands, cupping the golden tear we see at her neck in the mentor shot, stand on an interesting background. We can see that she stands on a stone pedestal of some kind; likely a Zonai structure.
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But why does she have the Master Sword, wherever she is?
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Let's take a look at that tear, as well. See the runes etched on the surface?
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It's the "Recall" glyph we saw in the gameplay trailer, but turned. Thus, the "right side up" for this tear is like this:
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This is important later, I swear.
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Malice rises in the next shot, and it happens so quickly that it's hard to see the source.
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That's Corpse Ganondorf, his arms stretched upwards as he releases it all.
But then the trailer does a very, very clever switcheroo that's impossible to notice at normal speed.
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You see these two screenshots? Flip between them for a moment, back and forth. They look like they're from different moments, right?
The second one is exactly one frame after the first. These are two different shots, spliced together.
What does this mean, as far as we're concerned here? I see two options:
The pillars of light happen at multiple moments, possibly whenever the blood moon rises.
This is a different cut of the same cutscene—omitting a point in the middle between Ganoncorpse unleashing the beam and the beam going into the sky.
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Regardless of which it is, the beam goes into the sky, surrounded by the malice sparks that accompany the blood moon.
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And it explodes.
And I'm out of space yet again. Look out for part 10!
Edit: Part 10!
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blazehedgehog · 8 days
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A Eulogy for my Playstation 4 Pro
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So since I was a brain genius who decided to transfer all my fundraiser money to my bank account on a weekend, let's have a little eulogy for my poor Playstation 4 Pro.
I bought it in 2017 after a hellish move from Colorado to Nevada. We'd lived in Colorado for 26 years, and rented the same house for 24 of those years. I literally grew up in that house. Then our landlords got greedy (as all landlords eventually do), almost tripled our rent, and we had to move.
One of the last things I did before I packed up my computer was release The Definitive Way to Play Sonic Adventure on Youtube. That video was a modest success, but it had a secondary effect where a no-commentary gameplay video I'd uploaded for the fangame Sonic Utopia got picked up by the algorithm as a result, and that video suddenly took off like wildfire. I found myself sitting on a pair of videos that were about to pull in close to a combined 3 million views. It was the most I'd had a video blow up in a very long time.
I was now flush with a few thousand dollars of cash that I could do whatever I wanted with. That was great, as I got to help cover some moving expenses. I gave my Mom some money, I paid one of the deposits on our new apartment, paid to fix some stuff that got broken in the move, I bought myself a new desk, new computer chair, some storage shelves, a new bed frame, and still had about $700 left to spare. So I bought a PS4 Pro and a small handful of games (The Nathan Drake Collection, Yakuza Kiwami, The Last of Us Remastered, and Parappa the Rapper Remastered, I think). It was the first true next-generation console I'd bought in 11 years -- I'd had a Wii U, but that doesn't count.
Within that first year, I'd already run into my first problem with that Playstation 4. Back in the Xbox 360 era, I had a moment in my life where I was a psychopath that was running a media server off my PC. Every morning I'd wake up, download everything my Youtube subs had posted the day before, along with whatever GiantBomb had uploaded that day, and threw it up on the media server. The 360 could see the server, and those downloads would basically become my background noise for the day. I watched the entire GiantBomb Persona 4 Endurance Run that way: on the 360, through my media server. For context, these were the days before there was any way to watch Youtube on a television. There was no app. Youtube was just a website. So the Media Server was what I had to do to see Youtube on another screen.
In the move out to Nevada, I'd bought a cheap 32GB USB thumbdrive from the back-to-school section at Wal-mart and filled it full of movies and videos and stuff. With the PS4 set up, I plugged that thumbdrive in and tried out the PS4's media player capabilities, hoping it worked like the Xbox 360.
It did... for about 45 minutes. In the middle of watching Teenage Mutant Ninja Turtles: The Movie the media player suddenly crashed and refused to see the USB thumbdrive anymore. I reached down to pull it out only to find it was almost too hot to touch. I might have actually dropped the thumbdrive because it shocked me just how hot it was. I have never felt a piece of electronics be that hot before.
For the rest of that day, that USB port was dead. Nothing you plugged into it would be recognized. Eventually, it finally started working with controllers, but it never accepted any other thumbdrives, ever.
After about three years, I started to notice recordings were starting to get a little weird. Clips I'd record of my Fortnite matches would have huge 2-3 second chunks go missing, or the encoding would corrupt and smear. But then it went away, so I figured maybe it was just a problem with the game and not the console. It'd come back every now and then, maybe once a year, but it only ever happened with Fortnite, and only occasionally.
About a year and a half ago, I started to notice something else weird. Unless there was a specific game I needed to play for work stuff (like Sonic Frontiers or whatever), my PS4 was mostly just a Fortnite machine, and mainly because the PC version of Fortnite is a disaster.
But for months I'd left a disc in my PS4's disc drive. I think it was probably Balan Wonderworld or something, and as I booted up Fortnite for my daily founder's mission rewards, I noticed a sound. I'd been hearing it on and off for a while, but now I was finally paying attention to it. I realized: the console was sitting there scanning the disc, over and over and over, like it couldn't read it. I'd hear the disc motor spin up, the soft click-click-click as the read head scanned for data. It'd spin down, spin up, click-click-click, whirrrrrr, click-click, spin down, spin up, etc. Over and over. It'd do this for a good 30-45 seconds, then finally settle down and identify the disc.
The first time I noticed this, I ejected the Balan disc and put in something else; I think it was Dreams. PS4 read the disc instantly. I shrugged, figured maybe the Balan disc was just cursed and didn't think anything of it.
About a week later, I caught it doing it with the disc for Dreams. And then Sonic Frontiers. Then Sonic Superstars. Pretty much any disc I'd put in there. As the months wore on, it started taking multiple minutes for it to identify the disc.
A few weeks before it died, I ended up taking the disc out and basically resigning myself to only putting a disc in if I was going to play it, and removing that disc the moment I was done, because that scanning process seemed like it was making the problem worse.
A few months before it died, I got a full hardware crash on the console. The error code it gave me pointed to a hardware failure, but a google revealed that it was a generic error code that could mean literally anything. Right around this time, the video corruption in my Fortnite recordings came back around. I had a feeling it was the HDD.
Thus began the saga of trying to replace my PS4's HDD. I knew it could take SSDs, so I did some research, saved up $100, and bought a 2TB SSD that was compatible with the console. Followed Sony's official instructions on replacing the HDD, and...
It didn't work.
I vowed to get my money back and order a different HDD, but prices went up and realizing the other mounting problems with this machine (including the fried USB port), and my general mood overall, I just kept the money and figured I'd ride or die until the machine breathed its last.
8 months later... it refused to boot up at all.
Rest in piece, king. The only other console I've ever had straight up die on me like this was my Xbox 360, and if I'm being honest, I kind of smothered that poor boy a little bit hoping to get a sturdier console back from the repair center.
(I did not, but that's a story for another day.)
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sweetdevil-sims · 11 months
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Get to Know Me - Sims Edition
I was tagged by several people (thank you!), so I decided to get off my ass for once and answer this 😆
What’s your favorite Sims death? I think the mummy's curse one! There's just something about that ominous vignette during the countdown days, only for the sim to dissolve into dust at the end 😩👌
Alpha CC or Maxis Match? Both! Maxis Match for clothing, Alpha for hair.
Do you cheat your sims weight? Nope! I leave them at whatever weight they happen to be, unless they want to learn/practice the Athletic skill. I do cheat to give them more muscle tone if they're super muscular already, though; EA really should've made that slider move along the muscle mass one :/
Do you move objects? Oh yes. I can't imagine decorating without it.
Favorite Mod? Nraas Master Controller my beloved 💖 Can't forget BrntWaffles's lighting mods, they make the game look so beautiful that sometimes I like to just leave it on 2x while watching the sunset over the sea.
First Expansion/Game Pack/Stuff Pack? The first EP I got was World Adventures and it's still my favorite. The first and only SP I have is HELS, along with bits and pieces from the others.
Do you pronounce live mode like aLIVE or LIVing? The latter, though this question tripped me up the first time I saw it 😅
Who’s your favorite sim that you’ve made? Ohh that's a tough one. Fergus Vane is definitely among my favorites, he was a Johnny Bravo knockoff who eventually got married and I swear that he and his wife could NOT keep their hands off each other 😆 First is him making friends at uni, second is him with his wife.
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Have you made a simself? Oh yeah, when I got the game and was trying to figure out how to play. Didn't last long until I started making serial black widows, lol.
Which is your favorite EA hair color? That platinum blonde looks so tacky that I can't help but love it.
Favorite EA hair? I think EA struck gold with: Loose Curl, Dramatic Ponytail, La Dolce Vita Updo, Chorus Girl Curl, Pin-up Pretty, Skinny Dreads, Wavy Bob, Elegance Style, and Wild Fire.
Favorite life stage? Young Adult, because it has the most things available.
Are you a builder or are you in it for the gameplay? Ohh it depends. I go through phases when I'm not interested in gameplay at all, mostly when I set up a savefile for the first time. But now I've been more into gameplay for a few months.
Are you a CC creator? Yeah, mostly with CAS items and minor annoyance fixes.
Do you have any Simblr friends or a Sim Squad? I have a lot of simblr mutuals where I feel like a nosy person sometimes poking their head above the neighbor's fence to see what's going on 😆
Do you have any sims merch? / A Youtube for sims? Nope.
How has your “Sims style” changed throughout your years of playing? I give my concrete boxes a few more decorative elements now 😅 For once, I stopped playing serial killers (mostly to avoid the NPC pudding spam that ensues), and am making an effort to not micromanage sims as much and to fulfill their wishes instead of ending up with mostly level 10 chefs and gardeners all the time.
Who’s your favorite CC creator? Oh man do I have to name someone?? SimplexSims, @aroundthesims, Mutske, @simtanico, @simaddix, @twinsimming, @bioniczombie, @martassimsbookcc, @simbouquet, @plumdrops, @ifcasims, @sim-songs, @deniisu-sims, @bellakenobi, @brntwaffles, @omedapixel, @wanderingsimsfinds, @simlicious, TheSweetSimmer and on and on.
How long have you had Simblr? 2016! Sometimes I can't believe it's been so long.
How do you edit your pictures? I have a few customized Gshade presets, and only convert gameplay screenshots to JPG. For CC previews, I may change the background color and will combine several previews into one image (and I occasionally correct small issues like unsightly clipping due to the poses).
What expansion/ gamepack is your favorite? World Adventures is #1, followed by Seasons and prooobably Supernatural.
Oof we're at the end! Thank you for tagging me and for reading, and I tag ✨anyone who wants to do this✨!
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halorocks1214 · 8 months
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okay so i just steamrolled thru detective pikachu returns over the past 2 days because i was sick and had nothing else better to do and right after finishing it i went into the tags and WOWIE the negative reception is very large!! i do understand and even agree with some of it but i just felt the need to get my own thoughts down (again. sick with nothing better to do) so take a peek under readmore for very typical elongated halo ramblings about his fave video game series
for the record i never played the first game (only watched a few clips of it on youtube even) but i did go see the movie in theaters. just figured i'd mention this ahead of time so my favoritism is known and to prevent myself from coming off as a perfectly unbiased reviewer
BEWARE THE SPOILERS BTW
(post-editing note: it be long under here, you have been warned)
to start off YEAG this game is not worth 50 bucks! the story's pacing is all over the place and is very basic, the graphics are not particularly well refined, the characters' expressions do not fluctuate as much as they should (professor gordon in particular ;-; i felt so bad for him), and the voice acting outside of merloch and detective pikachu himself are kinda phoned in! it felt like an early 2000s 4kids dub for real. even the gameplay aspects themselves were rather meh in presentation; the button hitboxes were annoying to deal with and as cool as i thought the "main" mechanics were they were incredibly clunky and the tension they tried to build up in the "solving the case" climaxes was just Not It. there was absolutely no reason for the loading/pauses to take that long
(the pokemon gimmicks were okay tho. i would die for growlithe)
however, this isn't a problem specific to this game. while i enjoyed scarlet it was definitely not 60 bucks material (and when i went back to it for the teal mask i even went "good lord, did it always run this badly?"). i gotta give credit to detective pikachu, at least this game ran properly for the most part and never crashed on me lmao
while that doesn't negate the criticisms i previously mentioned i simply wanted to say that this is going to be a problem for as long as pokemon keeps making money. this isn't me finger-wagging at anyone in particular (i certainly have no room to talk, i did say i liked scarlet), i just wanted to say: yeah, pokemon has been A Mess
"but halo!" you cry. "you talked like the negative reception was overblown! what gives the giant negative paragraph??"
because much like scarlet, i still really enjoyed this game sdfjnsdk. how can i say that with confidence, though, when i largely agree that there were many, many issues to be had with its performance?
the word of the day: expectations
and perhaps this is where my bias comes into it. whenever i play a spinoff game (like snap or pokepark for instance), i don't really go into it for mindblowing gameplay and stories, i do it for the same reason this series has kept me enraptured for over a decade of my life:
the pokemon themselves!!
there are SO MANY little things that the regular games don't go into, and while i have my own headcanons and OCs i can play off of, it is so much fun to see actual canon material acknowledge certain things you've only ever theorized about!!
the whimsicott were so fun to watch float around, the article asking where a furret's tail began and ended made me laugh out loud, the fact that they went hard into the "slowpoke tails are eaten as food" thing, and the "let's not get into that right now" jokes about venonat hunting other pokemon and dusknoir eating souls LIKE. i LOVE when pokemon goes into its more "serious" aspects. i know main series games do it too occasionally but outside of offhanded mentions or pokedex entries, do they go this hard into them? if they do and i'm just stupid pls tell me about it i'll eat that shit up
being reminded of less-talked-about pokemon is always a plus and how can you not pop off when you see one of your faves included in the story? (INTELEON AND WOOPER I'LL KICK THEIR ASSES 4 U) it's simply fun immersing yourself into the world of pokemon and getting a glimpse of what it would be like to have pokemon walking down the street and how that affects everyday life! maybe the story is basic, but it served its purpose and i had fun going along with it!
perhaps it's just my mental illness talking, but walking around and seeing all the pokemon and THEN doing the quiz girl's quizzes was actually kinda nice! even if the puzzles weren't that hard, i can't lie and say i didn't pump my fist when i guessed where the mystery was going like with cramorant swallowing the jewel or how the passimian statues needed to hold different berries. overall, i just enjoyed being reminded of how much i know and what i love about this series
also, the ways they incorporated the movie were pretty baller. i liked how they didn't just do a repeat of the mewtwo plot from the movie and let me tell you, even tho i called it early on, i liked that my suspicions about the aurora drop being deoxys were confirmed!! (i suppose it's not that hard to guess bcs what other pokemon comes from space, but i just recently finished playing omega ruby again and i normally don't think about deoxys a lot so LET ME HAVE THIS)
plus "i heard they made a movie about the R case" MADE ME SCREAM. i thought they were just going to ignore the movie and do their own thing but then they DID THAT. incredible. you can call my expectations low (which is valid) but holy fuck
so the TLDR for those who want this: if you want a sweet but cliche game exploring the world of pokemon with a lot of funny moments + worldbuilding, then this game is perfect for you. if you want a game with a groundbreaking story with graphics to boot, then yeah, you're not gonna find it here. i've even seen people say their own nostalgia of the original spinoff wasn't enough to get them to enjoy this game, so take my words with a grain of salt
i would say just watch compilations of the game on youtube, but not every youtuber is gonna go fully exploring the game for all of its little details, so if you care about that kind of stuff, buying the game is your best bet. also if you don't care about that kind of stuff then you should just ignore the game altogether etc etc anYwAY
as for a TLDR for the TLDR: new pokemon snap is goated and i would say a more enjoyable experience than this game esp if you didn't like it so PLEASE buy it the game's only 30 bucks and you can throw treats at pokemon PLEASE it has so many sidequests and interactions you can partake in PLEASE i prommy i won't bite PLEASE stick your fingers in my enclosure PLEASE PLEASE PLE
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swaps55 · 1 year
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Help me figure a thing out from the lore: how does the heatsink clip work into the weapon? By that I mean, from where is it inserted to how can it even fit every gun?
It doesn’t make sense to me because not only there doesn’t seem to be a dedicated entrance and exit for it (save rare exceptions, but even those don’t help), the reload animations doesn’t really help figure it out. Plus, the size of the clip is never explained… how can an universal design fit and take the required heat load from very different gun types, sizes and heat production!
Take the Carnifex, how can the clip be inserted like a modern pistol when there doesn’t seem to room for it, given the size of the grip, and then be ejected from the center of the top barrel, which by the way is right under where an optical sight might go? Same goes for the N7 Valkyrie but worse because even though there’s are dedicated insert and eject parts for the heatsink, they are in places that don’t work! The heatsink clip goes in from under the second barrel of the gun, but it’s the first barrel that fires, and the place where the clip is ejected is right under the place for the optional optical sight! And the second barrel is then supposed to be where the range finder is, but it’s close to the heatsink insertion slot… It doesn’t make sense! Please help!
This is such an excellent question, and there isn’t an easy answer. Essentially you have to choose how you want to look at it.
Mass Effect 2/3 eschew a lot of lore and hard science in the name of The Rule of Cool – which isn’t a bad design decision (even if my eye will always twitch seeing Miranda walk into vacuum with a face mask). So, what you SEE in the game just isn’t compatible with the ‘rules’ of the universe.
For instance, the optical sight you mentioned is really utterly unnecessary in a world where you have canonical smart targeting. Right from the codex:
Top-line weapons also feature smart targeting that allows them to correct for weather and environment. Firing on a target in a howling gale feels the same as it does on a calm day on a practice range. Smart targeting does not mean a bullet will automatically find the mark every time the trigger is pulled; it only makes it easier for the marksman to aim.
So, if you have targeting assist, what do you need the sight for? A manual sight is actually a step backwards technology-wise. Well, it’s in the game because it’s a modification that gives the player agency, looks cool, and adds to the gameplay.
Similarly, two of my favorite guns in the game are the Piranha and the Typhoon, the design of which make no sense from a lore standpoint. Small arms weapons in Mass Effect don’t use traditional bullets. They use an ammo block, from which an appropriate-sized projectile is shaved off the block and accelerated by magnets. Yet, the Piranha has an ammo drum and both of those weapons spit bullet casings. Why? Because look how fucking cool they are.
The animations aren’t a good thing to rely on, either, because those are also limited by game design. If you take a look at how a gun is held in a character’s hands, it sometimes looks REALLY goofy, because in Mass Effect 3, a universal gun design was used to design all the animations around. (Side note – have you ever noticed how a ME1 biotic holds their gun while casting a power? It’s wild.)
So, how do the heatsinks work? How can a universal design fit and manage heat loads from very different weapon types? Unfortunately the answer isn’t really in the game, because it didn’t really need to be. It was an in-universe explanation for a new mechanic, and the visual of it is tailored to the player: it needs to be easy to see for pickups, and it needs to facilitate gameplay, so it’s “universal.”
There is an answer here, though. A heat sink in and of itself isn’t complicated, and the laws of thermodynamics don’t change from weapon to weapon. You could think of it as kind of a PEZ dispenser. When you buy a PEZ candy roll, you get a wrapper with X number of PEZ in it that you shove into a dispenser. So, the thing that changes from weapon to weapon is how quick it goes through each candy.  A Carnifex burns through more heat per bullet than a Typhoon, so it requires more sink. And once each PEZ gets saturated with heat, it pops out of a vent.  
As for where the heat sink is located on the weapon, it would have to be somewhere easy to access and change out on the fly. And sometimes, when the weapon design isn’t compatible with the lore in the first place, it’s might be hard to actually figure out where that would be. It’s a really fascinating clash between world building and game design. If you’re writing about it, you kind of have to pick and choose how you want to confront it. Do you tone down the Cool Factor in favor of the lore? Do you handwave it? Do you just…not mention the discrepancy? It’s up to you. In my case, Sam Shepard’s favorite shotgun is still the Piranha, even if the design of it doesn’t make sense. I’m just…not gonna comment on that part of it. XD
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pikkish · 1 year
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@dwellerinroots videogame exchange list for you! A handful of my favorite open world/open world adjacent games.
Hollow Knight - 2D metroidvania platformer. Metroidvanias are like, basically open world games, right? right? It’s still centered on exploration, so I’m gonna say it counts. Anyway, Hollow Knight is a very special game in that it is one of two games where, partway through, I stopped and thought, “I did not pay nearly enough for this game.”  You play as a strange little bug creature known only as the knight or the little ghost, and explore the ruins of a forgotten underground city that long fell to a mysterious disease. Very little lore is directly given to you, and not much of that given to you makes sense until much later, but the game is an excellent example, and should be a role model, of “show, don’t tell” and environmental storytelling. Beautiful art, haunting soundtrack, compelling characters, a huge map to explore, tons of secrets to find, a lore rich story, and a fast and tight combat system. It does have a reputation for being very difficult, both for combat and platforming, but less “this is a poorly designed game” and more it just has a steep learning curve. Well worth the challenge, though; the game will rip out your heart in the best way possible. I cried about at least two of the endings.
Subnautica - probably one of the crown jewels of open world exploration, tbh. Your ship crashes on an aquatic planet, and you have to survive, find out what crashed your ship, and build a rocket to escape. The world is beautifully alien, vibrantly alive, and the entire thing being underwater lends map design a unique sense of verticality that most normal-landscape open world games don’t have. There are, iirc, two timed events that happen, but otherwise you are free to ignore everything plot-related and explore as you please. I’d recommend playing in a dark room with good headphones for the full atmospheric effect. *(Due note though that Subnautica is... a little broken in some places. Reviews say it’s partially a horror game, but the scariest thing that happened to me was when one of the giant fish that wants to eat you pulled a Bethesda on me and clipped straight through a mountain to come get me. It’s a bit unpolished in areas, some mechanics don’t work quite as well as they were intended, and I suspect some areas might’ve been a victim of scope creep. There’s apparently been an update recently that supposedly fixed a lot of these, but based on my experience, it doesn’t quite feel like a complete game, and I’d definitely wait for it to go on sale before buying.)
Dying Light - This one is a bit more populated and quest heavy, but it has neat maps and fun gameplay. There’s been an outbreak of a zombie virus, and you’re a secret agent dropped into the quarantine zone to find some research on a cure. You must work with the survivors set up in the quarantined city both to accomplish your goal, and just to stay alive. The core gameplay is parkouring across the city to escape the zombie hordes, some of which are just as good at climbing as you are. Said parkour mechanics are very fast and fluid, and running around the city, chased by zombies, on a quest, or just for fun, is downright exhilarating. I did have some stuttering issues I couldn’t quite figure out how to fix, which is... a little bit of a problem when the gameplay is all about how fast and smooth you can move, but otherwise a great experience.
Rain World - ‘nother metroidvania platformer. I actually didn’t get too far in this one on account of the controls being a bit more -heh- sluggish, but that’s more of a personal preference thing than an actual problem with gameplay. You play as a little creature known as a slugcat. Separated from your family and stuck within the decaying corpse of an ancient machine, you must scavenge food to fill your belly, avoid other creatures that very much want to fill their bellies with you, and seek shelter at the end of each cycle to avoid drowning in each night���s torrential downpours. Very large map, wonderfully designed environments, and an achingly melancholic feel to the entire thing. I know there’s some pretty deep lore from watching a friend who was far better at the game play it, but if my own experiences are anything to go by, you are entirely able to scurry around and do your own thing for hours without paying the slightest bit of attention to lore.
Noita - This one’s a roguelike, but I feel like it deserves an honorable mention as an open world game, just for how dang big it is, both in actual map size, and in how much content there is crammed into that map. It’s apparently very heavily based in Finnish folklore, but it doesn’t really tell you any of that, it just kinda goes “Here’s how you move, here’s how you shoot, ok have fun!! :)”  and then just throws you into the game. Its combat system centers about building your own magic wands with different spells on them, and combining spells in different ways can have wildly different results.For as deep as the wand mechanics are, though, the real selling point is the world simulation: every individual pixel is simulated, and everything interacts with everything else. You can burn things, break things, crumble things, shatter things, melt things, freeze things, and probably do a whole lot of other things I don’t even know about. Expect to die a lot, and expect to accidentally kill yourself a lot.
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crapmagak · 1 year
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Engage Drip Marketing: Yunaka
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This one’s a day late. Wanted to get some personal writing finished first.
I figured we’d get the remaining royals first, but instead it seems like we’re getting Yunaka first. In terms of design, I’m kind of dispassionate. Like, I’m used to the overall style of engage characters, so she seems like nothing new. And as dumb as they are, side waist windows is such a niche design choice that I appreciate the novelty. Also, oh look, a short girl that doesn’t look like a baby, mostly thanks to booba. I do unironically like that shade of red/ purple they used for her hair though.
Now, for the intro tweet…
Yunaka is a strange girl you meet during your travels. She's bright and active, and gets along easily even with people she's just met thanks to her good vibes.
And the Cutscene tweet…
Yunaka is trying to find something she dropped. Maybe these two nice people will help her.
Yunaka: "How could I mess up like this..."
Alfred: "You there."
Yunaka: "Huh?"
Alfred: "What are you doing crying in a place like this? Is something wrong?"
Yunaka: "...Yi-"
Alear: "You must be in shock. Sorry for suddenly talkin-"
Yunaka: "Yipee! Help is here!"
So, at first glance, she seems to be your typical cute and plucky thief girl. Considering the cutscene takes place at night, I think we’ll end up recruiting her after the night village map. The presence of Alfred makes me confident of this. 
Of course, the juicier stuff is shown off in the crit clip…
Yunaka's starting class is Thief. Good at picking locks and dazzling enemies with swift moves. Uses daggers, capable of poisoning enemies with them.
Not gonna lie. When Yunaka’s voice went deep and cold for her crit quip, she shot up from a 4/10 to a 9/10. Also, the gold plating on her legs looks dope. If Yunaka turns out to be like a gremlin version of Charlotte from Fates, she may end up being one of my faves. 
As for the clip itself, it takes place in the ruins chapter, so nothing new here. However, another tweet I don’t feel like copy and pasting did shine some light on how daggers will function. Not only are they 2 ranged, but they inflict the poison status, which works differently, again… 
So in old dames, poison worked like in more typical jrpg’s, dealing a little bit of damage and wearing off in a couple turns. This meant it was about as dangerous as a gnat when integrated into Fire Emblem gameplay. In fates, it shaved off 10% of your health after combat. That doesn’t seem like much, but if you weren’t careful it could fuck you up fast. Especially if a unit was surrounded by multiple enemies that could inflict it.
In Engage, poison seems to be a stackable defense debuff, and one that doesn’t go away on its own. Since we don’t exactly see how much your defense is affected, I can’t really say what my thoughts are. This could be op/ frustrating, or this could be largely irrelevant. Only time will tell.
Honestly, though, I feel like status effects just don’t work in Fire Emblem. Even in typical jrpg’s status effects are hard to do right. If they aren’t punishing enough, they might as well not even be there. If they’re too punishing, they feel unfair and unfun. And a lot of them limit or take away your control in some way. And in Fire Emblem, where so much happens each turn, where merely one or two rounds of combat can mean life or death, where the mere act of position of unit affects so much, any act of taking the players control away can put them in unfair positions. Easier to manage and understand stat changes could make this work though, as long as it’s easier for the player to know what those changes will be ahead of time.
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snarky-gourmet · 1 year
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Hi! Are you playing Engage? What are your thoughts?
I am 🤧
I hope u don't mind this being semi-long but I wanted to mention some things I haven't personally seen Professional Reviewers™️ mention and other details that I've taken note of as well as my opinions thus far!
(No spoilers included, basic summary at bottom of post.)
Disclaimer that my perspective comes from the bias of only having played 3 Houses and 3 Hopes to completion; I do however have varying levels of approximate knowledge in regards to previous games and protagonists. As a general rule of thumb though, my main point of comparison is 3h.
Visuals:
-I'm not particularly fond of the specific art style in Engage, but there art times where it's not that distracting. I think that overall some of the 3D models look better than others. There are no still-photo icons to go along with dialogue, so focus is fairly hard to direct away from the 3D models.
-Battle animations are quite smooth, but I find some of them to be quite dramatic, especially the hit/damage animations! It's not really a positive or negative for me, just something that stands out. On the plus side it seems there are no more arrows clipping right through walls or units running through fences, etc, during battle animations.
-I actually do like all of the well-polished major cutscenes a lot. There are quite a few throughout the chapters I've played thus far and they are visually pleasing.
-Everything looks very shiny. Very shiny. There is quite a bit of crisp contrast in menu screens and the like. Text is a bit bigger than in 3h, so reading things is easier on the eyes.
Music:
-Overall I quite like the music during battles. I haven't had of the music any stuck in my head yet, so I think they're a bit less memorable than the scores in 3h, and those from Awakening that I've heard. but the music is honestly decent, I don't have any complaints about the quality.
-The music alternates between 1 song and another during the player turn and the enemy turn. I could personally do without this, but on the bright side you will always know whose turn it is.
Gameplay:
-Strictly comparing it to the gameplay in 3h maps, I've found it to be a bit more labourous in Engage. A lot of this can probably be attributed to differing controls, but I also feel like I'm pressing way more buttons to get the same things done.
-Weapons don't lose durability. I didn't know this in the first few chapters and was freaking out trying to figure out if my only weapons were going to break suddenly sjfbd
-Maps seem to be smaller in Engage than in 3h? I'm not sure if this will be consistent or not. Along with the possible smaller map size, I personally have found it to be very easy to work through maps even on hard. (Edit: smaller maps are not a constant thing; it was more common at the beginning.)
-There's a phase after battles where you can wander around a 3D rendering of the map and collect items, talk with allies, and a few chapters in, you can also adopt animals you find on the map. I like the cats :]
-Wandering around the Somniel is comparable in spirit to the explore phase in 3h. I personally don't think that the actual spaces, the Somniel and Garreg Mach, are comparable enough to pit them against each other. Somniel feels sort of like a very expensive dollhouse, I think. I am very fond of the garden. There is a wisteria tree. :]
-There are activities/minigames you can do in Somniel that will have benefits for the next battle in the story. They unlock gradually as the story progresses. I kind of like things like that because it can help break up the story a bit.
Characters:
-I like Alear tbh. I picked m!Alear to play as and I think he's neat :]
-I don't have much to say about the supporting characters as a whole. There are a few that I do like! But if someone is particularly fond of the sort of social bonding that exists in 3h, they may be disappointed, as in my opinion, there's just simply not a lot of depth going on, but nonetheless there are some fun characters.
-Similar to some games pre-3h, you are thrown new units at a pretty constant pace, so if someone isn't performing well or you don't like them much it doesn't have to hold up the game as they can be replaced.
-I am...not a fan of a lot of the voice acting. There are definitely some that this doesn't apply to! But yeah. I'm trying to decide whether or not I want to continue with the eng voice-over or the jp one going forth honestly.
Misc:
-If you have the dlc you can dress up the characters a bit. I'm not personally fond of the outfits offered, BUT. BUT! You can give Alear an earring and tbh that's all that matters. To me.
-My general impression is that the game is pretty straight-forward. I don't think there's room for many different interpretations of events that go on.
-S Supports happen at the end of the game. There are platonic ones and romantic ones, but both Alears can choose to s support anyone.
-It's a bit cheesy in a fun way.
Overall:
I think that if you go into the game generally knowing what to expect, it's decent. So far, I haven't encountered any glitches, so it does get a fair amount of points in this day and age for not being a broken game on release 🤪 If you really enjoy turn-based strategy games in general, it will likely hold at least some appeal. If you are looking for something that is very similar to 3h in every way, you may find yourself disappointed. People who have played older entries in the franchise may get more out of this game, but not having played pre-3h games won't hinder anything. There are some elements of Engage that just don't do it for me personally, but I am still having fun despite that, and I wouldn't consider it bad. My absolute biggest gripe is how the general style looks.
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ghenry · 1 year
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Looking back on 2022, and a lot has happened this year for me! Both personally and channel-wise. I figure I reflect a bit on most of this year's videos. So here we go!
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Kick-Ass | What It Means To Be a Loser
This was definitely a video style I wasn't used to doing at all, I basically saw it as an exercise in reviewing both a film and a comic. And honestly, this was a huge headache to get done because of the copyright bullshit I had to deal with. Literally rendered it like 8 different times because of that shit. And it wasn't just a money issue, getting hit with copyright and demonetization means it won't show up on people's feeds so it's important to me that each video has the potential to get out there.
The video's point: The movie was missing a huge element that made the comic at least satisfactory for me, and that was the consistent tone of the characters being downtrodden 'losers.' Another way to put it would be human. Our faults, our insecurities, and our flaws are what make us human, so that being part of the characters made them more relatable, thus more likeable. But the movie wiped the main characters of their human characteristics almost completely. I got into detail how that's the case in the video.
I did my best also emphasizing that I wasn't merely saying "movie different from comic, so movie bad." I don't even like the Kick-Ass comic that much, so I felt I was going with a less biased perspective. I even brought up examples where I found the film adaptations of some comics to be huge improvements (Scott Pilgrim will always be the shining example). Regardless, people in the comments still accused me of saying "movie different from comic, so movie bad" which is kind of annoying, but that's my fault for expecting better from typical YT comments.
Still, the video was surprisingly a hit! I'm extremely dumbfounded so many people still seem to give a shit about Kick-Ass. It kind of motivates me to make a new video comparing the sequel comic and movie, but I hate both, so I don't see myself really bothering for a while. Also one other good thing, making a video centered around a comic and/or movie is soooo much easier than a video game in regards to footage. I don't have to sift through hours and hours worth of gameplay to find a specific clip for visual context, I just remember part of the movie/comic and go there lol
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No Paradise | No More Heroes 3 Analysis
Now THIS was a fucking nightmare. In a good way, mostly. A 4.5 hour analysis that took every bit of my goddamn being to write, capture, and edit. Recording all of my voice was also done in one session too, but I hope my exhaustion near the end didn't reflect my performance.
I loved talking about NMH3 extensively too. I was also extremely happy to find a lot of nuance and complexity within the madness of this game. With the help of a few friends and long conversations, of course!
The point of the video: Travis is in hell, and is doomed to spend an eternity in this hell he locked himself in all the way back in the original game. Having this in mind adds contextual sense to the previous games as well, which helps with the arguments I provide. Not that I claim to be objectively correct, the reason for this analysis was to get people thinking and talking about the game. I think if I wanted to prove ANYTHING, it's that NMH3 isn't as simple and "senseless" as a lot of people were claiming it was. And it doesn't take a genius to figure that out. Take it from me, an idiot.
I am extremely proud of how the video turned out. It might even be the best one I've done, but that's not to say I can't improve. I need to improve, and I'm trying to get better at this constantly. I picked up a lot of great editing skills while making this, and will pick up more as I go. And while I didn't upload a lot of videos this year . . . do you see how long this one was?! Idunno, I think this counts as like 6 separate uploads 🥸💀
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The ONE feature I want to see in future run-gun games
This video I've actually had on my mind for a very long time, I just had to finally hunker down and make it a reality. I simply had a sneaking suspicion that a lot of indie devs might not be aware of an innovate design first seen in games like Alien Soldier or Contra Shattered Soldier, likely because those aren't the universally renown classics. I think I'm at least sort of right.
The point of the video: This is a "for your consideration" piece for indie devs planning to take on the run-n-gun genre with new games. I genuinely think this mechanic can take their future titles to the next level of feel-good gameplay!
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Huntdown | Run-N-Gun Revolution
My closer for the year, another run-n-gun video I simply made for myself because I wanted to. Adrian Comeau, writer/community manager for Huntdown's dev team, randomly emailed me with some steam codes, presuming I was interested in trying the game out. And I'm glad he did, as I fell in love with nearly everything about Huntdown! It was also cool to interview Adrian to get further thoughts on the game.
The point of the video: Huntdown rocks and you're a fool if you haven't played it. It also has such a rich world coated in interesting characters. It helps that the game is fun to play and has an assortment of unique, challenging bosses all sprawling with personality.
So get yourself something nice for Christmas. Buy Huntdown on Steam. Or Switch. Or PS4. Or PS5. Or Xbox. It's probably on sale right now 🎅🎄🔫
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So that's what I managed to do with my channel. I also did a video on Cuphead, but don't have too much to say as it was a very straightforward video. DLC good, but I'm ready for something new by MDHR.
I know I didn't upload a whole lot, but I'm happy with everything I put out. I feel like I need to take more time on these videos in order to further refine them properly. I have tons of ideas for new videos, and can't wait to make them a reality! But I also want to make sure they're of a standard I find satisfactory, while also raising said standards. I want to get better and better!
I hope all of you have enjoyed what I've been putting out, and are excited to see what else I have in store! Here's to 2023! 🎇🎆🚀
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bahamutgames · 10 months
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AFTERTHOUGHTS - ROUNDUP ROUND 4
June 2023
Hello again and one last (slightly late) Happy Pride everyone! I'm extremely late to posting about what I played last month because originally I was planning on combining it with THIS month since I wasn't expecting to play much. But I actually ended up playing a LOT of games in July so, I'm separating them again. BUT it's never a bad time to celebrate Pride! Woohoo gaymers....
Anyway....
Metagal (May 23, 2016) - PC
Starting off with Metagal! I got this a little while back because I was starting to get into Megaman and it was like, 99 cents on sale I think? Which was nuts. So I decided I wanted to play something short, and since I finally started the Megaman Classic games, I figured I had no reason not to try it out! Ultimately? I'm pretty pleased with it.
Metagal is a short Megaman like where you play as Metagal and defeat her 4 sisters in order to break them free of their mind control and gain their powers ect ect. It's got some pretty nice sprite work and some pretty good music. I think the girls themselves aren't necessarily PERFECT but I think they're pretty cute!
The gameplay itself is pretty standard but does some things to make it stand out from Megaman. The first thing is that special weapons don't require weapon energy. They recharge over time. PERSONALLY I think this is a great change cause lord knows Megaman has some situations where you can get screwed over by not properly spending every bit of weapon energy perfectly (the Megaman 2 boss. You know the one.) And secondly, the lives system is pretty neat. Rather than having a set amount of lives, you have infinite lives. Dying sends you back to the last checkpoint every time. BUT, you can collect extra lives and spend them like currency to respawn right at the screen you died at instead. It's simple but it's pretty neat!
The low points from what I remember are the boss battles. They all kinda suck. I just remember one miniboss I think in the fire stage that took SO long to take down cause it was hyper specific how to avoid its attacks and when I beat him I accidentally clipped into the wall and got soft locked. I also remember the final boss being HORRIBLE and more gimmicky than the other fights. Overall the game certainly isn't amazing, but there is some unique stuff in it and if you're a Megaman fan I think you could get something out of it especially when it becomes so cheap! Also the same team made another game more similar to the X / Zero games and it looks AMAZING! Will absolutely have to check it out!
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Kitsune Zero (September 12, 2022) - PC
Next up is another game that's like an NES game! Kitsune Zero is a simple Mario like that's all about Yokai! You play as a Fox girl and you platform across various levels fighting Yokai and collecting power ups to beat back the Ogre Clan!
It's simple but I mean, it's Mario! You can't go wrong with it! It has ADORABLE sprites and art, cute reimaginings of Mario enemies as Yokai (Kappa Flappa is sucha good name), cute music. What's not to like? It's been a little bit since I played it but I do recall it feeling a little off compared to Mario which made some levels a little difficult to get through. But overall it's a simple and fun platforming experience.
Weirdly enough this is actually DLC for a game called Super Bernie World which is, more of the same. Except you play as Bernie Sanders. Which is funny, but so insanely random. Really feels like Super Bernie World should've been the DLC for THIS game. But regardless, it's neat and I will absolutely check out the game this is a prequel to eventually!
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Paradise Marsh (October 13, 2022) - PC
Last but not least, probably my favorite thing I played in June: Paradise Marsh! This game is just a simple walking around and doing fuck-all simulator. Which by this point you should know is always a favorite of mine. The whole goal is to go around and catch animals so you can restore constellations and go home. There's lots to interact with, lots to catch, and there's no enemies or time limits. Just relaxing in this big open Marsh.
There's not a whole lot to say on this game cause again it's pretty simple and short. I loved figuring out how to catch the animals, I loved just interacting with random junk, I loved how relaxing the game was, I love the graphics and the visuals. I ADORE that it had a day/night cycle that's always a good call in my book. The constellations were funny (Dragonfly was probably my favorite?) and the ending was very cute. I liked the game so much I even 100% completed it!
The only real negatives I have about it do shockingly come from that day/night cycle. A LOT of this game focuses around night time. You can only put the constellations back at night, a LOT of the animals are only available at night. Which is fine but I feel like night is way too short, and day too long. I know you can sit down to make time go quicker and I found myself using this CONSTANTLY but sometimes I also found I couldn't get up off the seat at the proper time. It's small but it is still a little frustrating. My only other complaint was the STUPID LILLYPAD ACHIEVEMENT TOOK ME SO LONG TO GET WHY IS IT LIKE THAT WHO DECIDED ON THAT UGH!!
But yes, good game.
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youtube
I did it. I made a video. I didn't intend to do voiceover but I ended up doing so because I thought it was important to say something about 'time crunch' in the gaming industry.
Transcript below cut:
So, I planned on this video being a funny ‘look at all these bugs and how many are replicable hahaha’ type of video, probably not even going to go into any voice over or anything, but as I was bug searching (and I’ve only just begun), I ran across my first real contender:
Waterfalls. The game does not like them. Framerate slows down, visuals get wonky, things fade in and out. That’s all understandable for the hardware. But—that’s not all I found.
I found something consistent and replicable. I’m going to show you all the clips as I talk, but I’ve found that something happens with waterfalls almost every time you try to mess things up.
I’m not a game designer or tester by any means, but I can recognize a bug that didn’t have time to be fixed easily. Because this: well, just watch.
Pokémon just…disappear by waterfalls. Like entirely. And that’s where it started—I wanted to see where they went. Got some wonky visuals. But. Guys…
I can replicate this. So many times. The first time I slipped under the water, it wasn’t intentional. Then I wanted to see what happened. And I found the first bug I personally had found that had a failsafe. And that means one thing to me:
The team working on this game knew this bug was happening. But they didn’t have time to fix it. So instead…they made the game react in a way that kept your gameplay safe. They didn’t have waterfalls figured out. At all. But the game puts you safely on shore if these bugs happen. They knew this was there. They made the only fix they could to repair the problem with a time crunch.
Eventually, it effed up so much that I ended up at a Pokémon center. This was consistent as well. If it can’t work out a solution, the game puts you to safety.
And every waterfall I messed with—every single one I could find (except for one) behaved this way. If you get stuck (intentionally or not) the game unsticks you in the easiest way they could find.
I’m going to repeat myself here. With this replicable waterfall functioning, it’s clear to me that this is a bug that was given the best fix it could in the time limit. And this is where I’m going with this.
Time crunch. Even and especially on games from corporations, make games broken. This game is playable for the most part--it's just that no one had time to fix what was broken. They had to come up with quick solutions to the problems.
Time crunch in games needs to stop. Give creators the time they need to make their games not only beautiful, but also functional. Give time for quality control. And Gamefreak, though you’ll never see this video: a game a year is too much. There were two games this year (2022), the most complicated projects they ever attempted, and that was definitely too much. The people are overworked and can’t put out the product they want to. And even if they physically could, they need time to rest and recover so things don’t get overlooked and most importantly, they’re human beings. Human beings that need time to fix mistakes that are inevitable. Sometimes, all they can do is a simple feature like this: You get stuck in a waterfall, you get put back on shore. Which is a perfectly functional solution, but people expect better.
Quality goes before quantity. Humans come before products.
Thanks for watching, and I hope this was a good introduction to replicable bugs. Please enjoy the remaining clips, and look forward to more replicable bugs in Pokémon Violet, and maybe one day, other games too.
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mentalmains · 2 years
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Kenshi review video
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KENSHI REVIEW VIDEO HOW TO
KENSHI REVIEW VIDEO HOW TO
Kenshi is an easy game, Kenshi – The Fantastic Open World Survival Sandbox RPG, Kenshi Is the Best Game Ever Made, Top ten things I wish I knew before playing kenshi, Kenshi Beginners Guide & Tips 2022 | Starting Out, UI/HUD, How To Progress & More, Kenshi Review – Is It Worth It to Buy in 2022?!, How to Play Kenshi, Kenshi Review 2. Kenshi gameplay,kenshi,kenshi lets play,kenshi stream,kenshi guide,kenshi beginner’s guide,kenshi is hard,kenshi soundtrack,kenshi 2022,twitch,twitch stream,twitch streamer,twitch vod,YourBoyDanny,solo playthrough,solo game,walkthrough,kenshi #1,kenshi ep1,is kenshi good,stream highlights,twitch highlight,twitch clips Now this video isn’t the most entertaining or detailed as I was just figuring out the way to play the game, but with time I should get much better. It’s so far really fun and I managed to condense about a good 45 minutes of gameplay into just under 8 minutes. The film explores how Kenshi loses his eyesight and trains to become the master swordfighter that fans have loved since his debut in Mortal Kombat: Deadly Alliance. With no central story, it allows you to go anywhere and play however you like, be that as a city dweller who never ventures into the wider world or a ruthless warlord who fights the other factions. I tried this new relatively small Indie game called Kenshi. The new movie tells the origin story of Kenshi, who tags up with Sub-Zero to kombat Outworlds usual suspects and keep the peace (or as peaceful as this universe can get). Kenshi is a single player role-play game where you have complete control over your character and how they live their life. Kenshi’s development was primarily led by a single person over the course of twelve years, and it was released on December 6, 2018. The game focuses on providing sandbox gameplay features that give the player freedom to do what they want in its world instead of focusing on a linear story. Kenshi is a role-playing video game developed and published by Lo-Fi Games for Windows. ABOUT THE CHANNEL Everything about Gaming, Reviews, Discussions. Kenshi is a hard game – Kenshi First Playthrough #1 Mind that everything in this video is based on my personal opinions and experiences which may be different from yours.
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choclateteez · 2 years
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4town playing Poppy Playtime Chapter 2!! (Pt 1)
Robaire
Hates horror games with a PASSION
Was only convinced to play it after repetitive begging by Tae and T
He hates spiders so Mommy Long Legs was already on his bad side from the START
He thought Poppy was adorable though
"guys, shes helping me :o"
He actually enjoys learning more about the lore rather than the gameplay
He sing-narrates. For sure.
Lots of cursing. Lots of it. He tries to keep it at a minimum especially if he's streaming or else management will be on his ass about it, but ITS TOO SCARY
"SHESRIGHTBEHINDMEOHFUCKOHFUCK"
Keep in mind, his fans clip the fuck out of these streams because they get to hear him scream mommy all the time💀
"MOMMY, I DONT WANT TO PLAY ANYMORE OH MY LORD"
Hes pretty good at the puzzles. It takes him a few minutes to get the gist and he's already on to the next thing
The first minigame messed him up in the head. The sound of the cymbals coming down makes him get the pattern wrong and it starts a chain reaction
"Okok, blue, green, orange..blu-NONONO SHIT"
"J???? PI?????? WHAT ON EARTH IS THIS"
The second minigame wasnt too hard for him actually. He was dead silent the whole way through for this one
The last minigame had him anxious asf. He just hears that disgusting caterpillars legs crawling after him, and he wanted to bang his head on the table every time the lights turned on
The chase scene? No. Absolutely not.
"Its called hide...AND...SEEK!!!!" "uuuh okay?" "One. Two." "OH I NEED TO GO!! I GOTTA GO"
"those noises are DISTURBING"
The furnace thing confused him. He thought his chat was trying to troll him and he actually paused the game to talk about it
"Surely im not supposed to hide in there??? You guys are- ok let me pause this. If i were in this situation guys, the LAST PLACE i would even THINK to hide would be a FURNACE. Where is the logic in this???? Nonono im not hearing you out"
That one last scene where the door is opening slowly had him internally seizing
"Is she- IS SHE GALLOPING!?!?! This door better open or SO HELP ME GOD"
Mommys death scene actually really disturbed him. Not because he felt bad for her, but her screams and the splatter of blood was a tad too gruesome for comfort. He stayed there gaping for a good second
He expected the ending a mile away
Aaron Z
He's a pretty stoic gamer (think penguinz0) but things do get to him if theyre scary enough
He's listened to Tae and T rant about it, so hes pretty informed about the context of the game
When he does get jumpscared, its more of a delayed reaction. Hed stare at the screen for a second, put a hand on his chest and mutter "Jesus..."
He didnt trust Poppy at ALL
"Dolls arent supposed to talk, sooooo im calling it, shes evil"
"Bro, i dont need your help, whats crawling through the vents gonna do?? Go away, this aint fnaf, tf"
He hums a lot during gameplay, and it gets louder during scary moments
"Hmmm~...HMMMMMMMM🏃🏾💨"
The first mini game, mans was FOCUSED
He lowered the volume and focused on the patterns
Chat called him a cheater to which he replied "think smarter, not harder"
T walks in on his lives all the time. Its like. He gets a sense the moment he clicks on his cam
"T, get out, im focusing" "I didnt even say anything🕴"
2nd minigame still didnt phase him too bad
The 3rd one though!???!
THE ANXIETY
He couldnt for the life of him stand the sound of the thing following him
He got stuck in the foam pit and he just heard it coming towards him, and he actually stood up and walked away from the monitor every time the lights turned on
All with a straight face😭
He had a hard time figuring out where to go once he got to the end
"Where do i go? Chat where???...chat hes getting closer to me, and I DONT- i dont know where to go, im going to fucking die. Up?? Up where- Ooooooooooh..."
He handled the chase scene well externally. Inside though, he was actually ending it all
The death scene disnt bother him to much, but he still didnt like it
When poppy changes the trains course "SEE? WHATD I TELL YALL? WHAT. DID I. TELL. YALL.
This is the end of my first tumblr work lol! Pls be nice. More parts coming another time!
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