Tumgik
#finally moved it ugh
beif0ngs · 10 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
PEAK SILLINESS
1K notes · View notes
bardicjustice · 1 month
Text
Sidestep: this story is a tragedy.
Ortega: not if I have anything to say about it
99 notes · View notes
blueskittlesart · 10 months
Note
do you have any thoughts on zelda not staying as a dragon? me personally I like it and am very cool with it mostly because I think zelda should get to be happy forever (and because I'm smart enough to know she changed back because of recall and not some ambiguous power of love lmao) but a lot of people seem to dislike that it made the draconification inconsequential?
i think there's like. some valid concerns surrounding inconsequentiality/"curing" the physical problems characters have as a way of giving them a "happy ending" but I think those concerns don't necessarily apply to totk in the way people seem to be applying them, especially irt zelda's draconification and link's arm.
most of the time when the criticism of this "magic cure" trope is applied to media, it's because the trope is used as a cure-all to erase a character's suffering or trauma and make them "normal" again, and often ignores the character development or themes of the story in favor of giving the character a happy ending. I don't think that applies to totk, though, because the "curing" link and zelda experience is both within the realm of possibility given the worldbuilding present in the game (recall could easily have done it, as you mentioned) AND thematically consistent with the rest of the game. One of if not the most important central themes of totk is the idea of failure and second chances. we see a hyrule that has been given a second chance after link's initial failure with the calamity brought it to the brink of destruction. we see characters who were deeply unhappy and entrenched in the shame of their precalamity mistakes like purah and zelda become active, beloved members of their communities. we see the people of lurelin village take back and rebuild their destroyed home. we watch this kingdom and its people make an unprecedented comeback after a century of struggle and ruin.
Similarly, totk's gameplay is LINK's second chance, his comeback from the initial mistake of losing zelda, of specifically being unable to reach her with his injured hand when they fell. The consequences of that--the master sword's corruption, the loss of his arm, and zelda's draconification, are all supposed to SEEM irreversible, because that's how LINK initially sees them. he believes that he doomed both himself and zelda all because of that SINGLE moment in which he wasn't enough, a viewpoint which is obviously left over from the pressure he experienced to perform to an impossible standard of perfection pre-calamity. The story of totk is about deconstructing that belief and proving it wrong. the mistake he made caused harm, but it's never too late to repair things. he can fix the regional phenomena ganondorf causes and rebuild those communities. he can revitalize the master sword. he can GET ZELDA BACK, with his own arm, uninjured and able to reach her this time. no matter how impossible those things may initially seem, no matter the perceived finality of his mistakes and their consequences, there is always hope. there is always a second chance. no one person's single mistake can doom an entire kingdom for eternity. the fate of hyrule was NEVER resting on link's shoulders alone. he was never their final hope. there was always going to be an after. the whole POINT of the draconification and the loss of link's arm is that they AREN'T final. they ARE inconsequential, because they were born of one mistake and ONE MISTAKE IS NOT THE END ALL.
234 notes · View notes
the-acid-pear · 2 months
Note
mmmaybe 3c with a trio of ur choice for the poly art meme?
Tumblr media
Well we all know I HAD to draw them.....
87 notes · View notes
morverenmaybewrites · 4 months
Note
Hi! I'm so glad you're back, new chapter of Pizza girl was amazing as always, for me it's absolutely the best dc fic ever!
I especially love how the relationship between Jason and other characters feels heartbreakingly natural, how it isn't a case of "love magically cured trauma" but rather slowly and messyly opening up, and trying to heal with the help of right people at right time.
And as much as I cannot wait for Jason and pizza girl to have more straight up romantic shenanigans, I love how they started with gaining each other trust and building their friendship, I adore them as domestic buddies.
I have a question, if it isn't some kind of spoiler of course, at this point of the story, does Jason have (or wants to have) a life outside of his Red Hood persona? And I mean it half psychologically half practically (similarly to pizza girl, how does he earn money if being a vigilante isn't a source of income?)
But seriously, I find it heartbreaking that as much as he yearns for home, he still lives in safe houses, and I was so happy when he thought about asking Babs for help in looking for something more permanent for himself. And it fits into his fear of being traced of course, but got me thinking, in a more personal sense, does he have a motivations for living other than trying to make up for his mistakes as Arkham Knight?
Something like: does he realise that there's Red Hood who fights for those who can't do it for themselves, but there's also Jason who likes the smell of new books, has his favorite mug and favorite way of drinking coffee, has his favorite chair at the local library, who maybe has quiet and innocent dream to get a degree or his dream job and be loved and needed by someone?
Does he realise the second one exists and deserves to be cherished by him?
(Sorry if this ask is too much, I just now realised how long it got 😭 I will absolutely understand if you don't have time to answer this)
Anyway thank you for writing this amazing and captivating work, I can't wait for next chapters, whenever they'll be ready❤
In the meantime I hope you get time to rest and have fun! Stay safe!
This is a wonderful breakdown of Jason's character! To answer your question, does Jason have a life outside of his Red Hood persona? No. Does he want one? Unconsciously, the answer is yes, but I don't think he can acknowledge it right now. For years following the Joker's torture, he's pretty much been in survival mode, keeping himself alive by being obsessed with a singular goal. First, it was to kill the Joker and Batman, and then when he found out the Joker was dead, it was to kill Batman. Now, it's to seek redemption as the Red Hood. While he may have (somewhat) progressed from his days as the Arkham Knight, he's still clinging to the same unhealthy coping mechanisms. It's a little (or a lot) like depression. He's so focused on getting through today and the next day and the next day that there's little room for anything else. Hobbies and friends and a place to feel at home in sound nice, but they also sound absolutely unattainable. And he's lived with that mindset for so long that he's all but forgotten that there are different ways to live. That's where Jason's head is right now. Maybe one day, he'll progress enough that he'll be able to look around his safehouse, so sparse that it's no different from a prison cell, and he'll think to himself that he wants something more. And it doesn't have to be anything big. Nothing so grand as the Wayne Manor. Just a small place, maybe above a bookstore. Maybe in the beginning, it's not so different from his safehouses. Just a mattress on the floor and a bathroom. But then one day, he'll add something small. Some secondhand book he bought from the store for the change he had in his pocket. It's from an author he's never heard of before. The writing is a little clunky, but it's enough to pass the time while he's waiting for updates on his cases. Maybe he reads it next to his window, by the light of the flickering street lamps, trying not to grimace at the way the hard wood is digging into his back. Maybe one of his siblings or even the reader notices. She takes him to one of her favorite flea markets under the guise of buying a new rug. And he ends up taking back an armchair, so old that the stuffing is coming out in places. But he makes do, the way he always has, he washes away the accumulated dust and dirt, he patches up the holes, and he places it next to his window. Where the street lamp shines just enough light to read by, even if it often flickers. He opens his book, written by an author he's never heard of before. The writing is a little clunky in places. But for now, he thinks, it's enough. (And maybe he'll read until morning. And maybe he'll realize, or maybe not: that the Jason Todd who used to spend hours in the Wayne Manor library, who had a favorite armchair by the fire, is still in there, somewhere. And perhaps, he'll think--or perhaps not--that the Joker hasn't killed everything that he used to be. Perhaps there's still a little bit of Robin left in him.)
59 notes · View notes
osamusriceballs · 5 months
Text
The Accident - Part XVI
Atsumu x fem reader
Warnings: Stalking, kinda dry humping
Words: ~ 2,5 k
About: Y/n and Atsumu finally TALK. And more.
Part I II -> Next Part
Tumblr media
A yawn escapes your lips as you slowly open your eyes to a dimly lit room. It's probably the middle of the day, judging by the way it looks outside. You surprisingly feel fully rested, with Atsumu still peacefully snoozing behind you, his arm loosely draped across your stomach. Your mind races back to the events of the previous night, causing your heart to skip a beat.
That woman.
Atsumu needs to do a lot of explaining to make up for that. If there is even a way to make up for that. You still don't know anything about her, but she for sure gives you the chills.
Maybe it was a mistake. To stay with him- even in the same bed, and to allow your heart to get that foolish hope again. But you're just human, and it seems like your heart isn't so easily convinced that he's not good for you.
You sigh and reach for your phone on the nightstand, noting how late it is—2 pm. Shocked by the time, you check your messages and spot surprisingly many from Osamu Miya and hesitantly tap on them.
Osamu: hope yer alright
Osamu: let me know when you’re home
Osamu: did ya fall asleep?
Osamu: thank you for your help. I owe ya. Call me if ya need anything. Stay safe.
Osamu: good morning. Grab that idiot and come over to Onigiri Miya when yer awake. Or come on your own when he messes up. Drinks are on the house for you.
Osamu: not for Tsumu tho. He can pay double
A smile plays on your lips as you respond quickly.
You: hey! Sorry for the late reply, I fell asleep. Atsumu‘s still sleeping. I‘ll talk to him and let you know if we‘re coming. Thank you for the offer! :)
Osamu: sure. see ya
You: see you :)
Your attention is diverted when Atsumu stirs, his arm now wrapping around your waist as he clumsily pulls you closer. He groans and nuzzles against your neck, a sound that sends a shiver down your spine. Is he aware that it's you he's holding? And does he even remember last night? You somehow doubt it.
"Y/n?" he mumbles after a moment, and your eyebrows shoot up, but you respond with a soft hum and nod.
"Yer—how?" he slowly questions, his face still heavy with sleep. You gently take his hand and remove it from your waist, scooting away enough to turn and face him. His eyes are tired, his expression soft while he fights to fully wake up. You just hope that he doesn't feel too horribly after all that drinking. His team will kill him for sure if he has practice today. You really hope that it's his day off.
"I brought you home. Remember that you had a few drinks at Onigiri Miya's?" you say, trying to sound neutral, though bitterness lingers in your tone. He stares at you blankly until embarrassment and guilt crease his features.
"Yeah, right. I'm—y/n, I'm sorry for that. Thank ya for bringin' me home. I'm just kinda... havin' a hard time." He closes his eyes for a short second and takes a deep breath. He suddenly looks so exhausted that it almost breaks your heart.
"Hard time with what? Work?"
He shakes his head, closing his eyes again, and a weariness settles over his face, despite the ample sleep you both received. "Work's fine. Great, actually. Gotta play with some real amazin' players. I even got to see Aran often again; that's fine. Just..." He opens his eyes, sadness evident. "Just?" you prompt, your heart skipping a beat at his gaze. You know that it has to do with you—you just don't know what exactly it is. And the urge to interrogate him is burning strong in your body.
"I never got the chance to talk to ya after that night," he admits. You nod, urging him to continue, to finally give you some answers. "I wanted to apologize. For kissin' ya. I made ya uncomfortable, ruined everything."
Your confusion is palpable—just what is wrong with him? He should tell you about that woman and not that! And that definitely didn't sound like he wanted to do it again, which feels like a stab to your heart and somehow angers you.
"Uhm... Atsumu, that was not quite what I expected. Like, sure, I've been thinking about that kiss and my feelings for you, but I was more taken aback when you blocked me and invited another girl over, literally the same night we had our kind-of-date."
His face drops after listening to you, confusion and worry etched on his features. "What are ya talkin' about? I never blocked ya, and I sure as heck didn't invite any other girl here. Hell, I don't even talk to women outside of work. Who should I bring here?"
"Brunette? Perfect smile and wearing one of your shirts? Could hardly miss her on my way down. Or when we met her yesterday. Do you have her over at your place every night?" you retort, ignoring his repulsed expression at your description of her. You could almost believe that he doesn't like her at the way he scrunches his nose.
"Her? Ya met her? Yesterday?"
You nod, narrowing your eyes as you recall her vicious features after that scene. But wow, you were definitely embarrassing. How you acted possessively towards Atsumu. Will she laugh about it with him as soon as they meet each other again?
His reaction surprises you, though; he suddenly reaches for you, pulling you a bit closer. "I'm sorry. I'm sorry for gettin' ya involved in this. Are ya okay? She didn't do anything to ya, did she?" You stare at him, confused, and shake your head. His worry confuses you. Why bother after not talking to you for so long?
"Can't believe she dared to come here again. If ya ever see her again, you have to call the police. I have a restraining order against her." Your eyes widen surprised at his words and you frown.
"Restraining order? Is she... like a crazy ex?" Dread fills your stomach at the thought, and a suspicion arises within you.
He slowly shakes his head. "She's a very obsessed fan, to put it nicely. She's been stalking me for a while. Started innocently; I noticed that she came to Onigiri Miya every time I was there too. Then I noticed her when I went for walks every other day, always waitin' at the same spot for me and trying to talk to me. And then one day, I noticed that stuff from my apartment started to go missing. That was like two years ago. I contacted the police after I caught her breaking into my apartment, and she got arrested. Haven't seen her since then, but she started showing up since that one night with ya." He groans and you can see just how much stress this situation caused him. He looks so tired while talking about it, it almost breaks your heart.
"I don't know how she found me again," he continues. "She broke into my apartment, and I had video proof fortunately, so I could file a case, and I have a restraining order against her now. She can't show up again, or she'll land in jail. I also had to get a new phone and number; she did something with it. Tried calling ya with the new one, but ya never called back."
You listen to the story with watery eyes. That woman is actually a stalker?! And he had been suffering like that all the time? Tears well up, and you try to calm yourself. So he wasn't ignoring you on purpose. He actually tried to reach out, and you probably ignored his messages, and he felt miserable because he put you in that situation. Hell, someone broke into his apartment. This must have been horrible for him. You're just glad that she at least cannot legally come here again. Even though it doesn't seem to stop her. A part of you hopes that she'll show up again. The thought of her in jail does sound kind of appealing to you- and not just because you were kind of jealous before. She is danger, and you pray that she won't show up again. Maybe she'll stop now that she knows that he's taken- even though she does not seem to respect boundaries. Your thoughts are running, you don't even know what to say at this point. How could you be mad with him after this?
A ray of hope suddenly flashes before your eyes, and you feel your heart flutter. You know that it's selfish to think about your foolish feelings, to think about how much you like him and to wonder if he reciprocates these feelings. But this means that you might mean something to him. This means that he might like you just like you like him, if he has tried contacting you and kept his distance to protect you.
"So... uhm... you weren't ghosting me because of the kiss?" You feel so, so foolish for asking, but your heart longs for confirmation. You'll deal with the stalker after finally finding out about his feelings. After waiting for him for so long, you need to know.
"I didn't want to ghost ya at all, y/n. I really like ya." His eyes catch yours, and you feel butterflies in your stomach once again. He doesn't seem to mind that you changed the topic like that and you know that you look at him like a hopeful lost puppy. He still has that magical effect on you. Everything just feels so right with him, like you're just where you belong. He's so close; you could probably count his lashes, and you can see the flecks of different shades of brown in his eyes.
"I was actually... really sad because we parted like that. I didn't mean to give you the impression that something's wrong—I just thought you'd see this as a game, and nothing more. That I'm just an easy way to spend time for you. Nothing more." You feel so vulnerable when you say these words, but he quickly shakes his head, looking at you with hurt in his eyes.
"I'm sorry. Y/n, I'll make it up to ya, 'kay? Please. Let me make it right." You melt at his words, only managing to nod. "O-okay." This feels like a dream come true. You can't believe that you're making up with him like this- after carrying his drunk ass home and sleeping in his bed. But you just feel so good when you're with him, and for once you decide to be selfish and to take what you need.
He looks at you, clearly stunned. "Okay? Just like that? I was ready to get on my knees to beg for forgiveness and to buy some more diamonds for you." A soft laugh escapes your lips, and he seems to lighten up at your reaction too.
"Making up to me could definitely include some groveling. I wouldn't mind seeing you on your knees, actually. I don't remember you getting on your knees for me ever, even though we are married." You smile, feeling the tension leaving your body. Only he can make you feel like this.
"Oh?" He grins, and you suddenly feel giddy. "Let me refresh yer memories then." He jumps off the bed, lively and energetic suddenly, and you look at him stunned. "Come here." He pats the edge of the bed, and you slowly crawl there, probably not very elegant, but Atsumu still gazes at you like you're a princess that graced him with her presence. You sit up hesitantly, looking at Atsumu right in front of you, who smiles fondly and smoothly sinks down to one knee. He looks devilishly handsome with his disheveled hair, and you can't do anything else but stare at him. Is this a dream?
"Y/n Miya, I know I don't deserve it, but would ya give yer husband another chance? I promise to make ya happy and to never keep secrets like that from you ever again. I'll be whatever ya want me to be just to keep you happy." Your jaw drops at his words and you can't stop the butterflies in your stomach.
"Wow, uhm, that sounds pretty serious." You breathlessly laugh and he smiles with a sincere expression that makes you blush.
"I am. I kinda..." he sighs, running a hand through his hair, making it even messier and he looks even more attractive like this. "I kinda wanna go on dates with ya. Like real dating. Not just getting along because of the marriage thing."
You stare at him, not having expected this kind of answer. He's actually serious about this? And wants to go on dates with you?
"So uhm... what do ya say? Is that alright with you?" He looks bashful, and you finally manage to come up with a response, the one that your heart is longing for.
"I'd love to." The words come out softly, and you smile fondly at his reaction and the way he seems to light up. You don't even have time to realize what's happening- and then he suddenly raises just enough to be at eye level with you and then simply connects his lips with yours in a sweet kiss. You gasp, surprised, your hands coming up to his shirt to ground yourself, but melt into the feeling, allowing him to cup your cheeks and angle your face towards him to deepen the kiss.
This is not what you had expected at all, but feeling his lips against yours, his body pressing against yours—it's enough to make you feel hazy and giddy. You need more; you need to be closer to him. So you wrap your arms around him and pull him closer while leaning back until he's laying on top of you, urging him to stay close to you. He rests most of his weight on his arms, yet you still feel him on top of you, his body pressing gently against yours .
You open your lips, and he instantly uses the chance, softly licking against your lower lip before he slightly moves his tongue to meet yours. His hips press against yours, harder suddenly, and you can't help but wrap your legs around his waist and pull him down to you.
The position is intimate. Your most sensitive part pressing against his middle, and you suck in a sharp breath when you feel something growing in his pants the longer you keep kissing him. Your hands claw into his shirt when he carefully grinds against you—and you whimper against his lips needily, feeling heat rush through your body.
You both know this is where you should stop; you both have only solved your issues like five minutes ago, and some more things definitely need more clarification, but that's the least thing on your mind now. You- you want him.
And you breathe heavily when he pulls back, his lips wet from your combined saliva, looking unfairly hot with his dark widened pupils while he looks at you intensely.
...
TO BE CONTINUED
76 notes · View notes
buddiedaydreamer911 · 19 days
Text
if eddie talks to christopher and decides to be more honest to the 14 year old, and tell him about the mention of divorce before the death, i might actually cry. i know christopher doesn’t see shannon as the perfect mother if she left them already, but he probably still thinks she was going to stay before she died. it’s gonna be so emotional to see eddie open up finally to his son.
31 notes · View notes
mistninja · 7 months
Text
Big fan of characters who are somewhat aware that they are side characters and they struggle with that
93 notes · View notes
ambivartence · 1 year
Text
Tumblr media Tumblr media Tumblr media
306 notes · View notes
rainymoodlet · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media
after ivory's birthday, dallas took their earnings from some very successful nights at the flamingo and moved our lil family to san myshuno! they did not trust the glitchy, twitchy school system in strangerville okay 🌵
111 notes · View notes
dizzybevvie · 8 months
Text
NO because Izzy shouldn't have died purely because hes PART OF THE SHIP. HES THE NEW UNICORN
23 notes · View notes
poems-of-a-lover · 10 months
Text
desperately hoping for an autumn romance. i need to fall in love with a boy in person right now so i can take him on fall dates.
36 notes · View notes
cryiling · 1 year
Text
ok but what do we think about "somebody that I used to know" as a revalink song
49 notes · View notes
warningsine · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
54 notes · View notes
comradekatara · 1 year
Text
does anyone have a gifset of katara teaching aang the push & pull waterbending movie in “the waterbending scroll” vs when he uses that same technique in “avatar aang” to put out all the fire damage ozai caused. it’s such a meaningful & beautiful parallel / full circle moment i can’t rmr if i’ve ever seen/rbed a gifset of it
96 notes · View notes
waywardsalt · 8 months
Note
Hey, thanks for the response on the post where I asked about what people dislike ab totk! I genuinely appreciate it a lot, and you summarized most of my thoughts about this beautifully!
Here's something you might find interesting: something about this game's pacing REALLY bothered me from the start, and I think I know what it is. Totk, despite being an open world game that you can pour a ton of time into, feels short. It's a really weird feeling, and I think it can be explained in that Nintendo is trying to use the linear storytelling format for a nonlinear game, which is also why the ability to see the tears in a random order was disorienting, and why the stories from the ancient sages felt so repetitive.
The gameplay is long, but the story isn't! If you compare it to Skyward Sword, for example! In sksw, you go through each of the areas once, and then again with some changes, and then again with more. There's several clear acts, and even if the game is super super linear and recieves criticism for that, it works really well in that context. Additionally, the characters more than make up for the linearity of the story. Totk tries to take that same format, but doesn't seem to understand that this format is for a linear story. It only has a very brief story, and the story to gameplay ratio is so dragged out that unless you get invested in the world, it all starts to feel really stupid and pointless. Unfortunately, totk fails at getting us invested, too.
I really hope this made ANY sense at all, ty again for the input!! I love the responses I'm getting on that post djbdjsndns :D
Hi, you're welcome for my uh... totk rant, I guess? I covered a lot of stuff in it but I wouldn't say I covered everything bc there is... a lot abt that game that rubs me the wrong way in one way or another.
totk is definitely an odd case, it being an open world game that does try to adhere to linear game rules, you’re right- and i’d say the story is severely kneecapped by that attempt on the game’s part to have its cake and eat it too. it tries to mix what botw brought to the table with what was done in the past, but because botw is vastly different in what it does than past zelda games, the result is a messily paced, poorly-told, gameplay-focused with piss-easy mandatory puzzle segments result, failing to capture the advantages of linear games and instead making those specific parts considerably weaker.
people give linear games shit for… honestly, im not totally sure, as someone who really enjoys linear games. they allow for a good focus on story and character, mostly because you can have a set pace and passing of time and order of events. totk tries to implement linear style elements into a game where you can do anything out of order, so in the end the story is surprisingly brief but slow paced because you have to travel so far for everything and they have to account for you doing everything in any order, hence... repeating the same fucking information as a reward for four of the dungeons (which, i don't care how you feel about this game, is an awful fucking choice i mean holy SHIT), and is probably why the interactions with the new sages include very brief character arcs or something, they wanted to include some kind of linear character stories but it all just got stuffed in between a bunch of mini-main quests.
the fact that effectively half of the main story happens ages in the past and is communicated through brief cutscenes that can easily be encountered out of order, too, is kind of a pitiful way to tell the story. they're all basically glorified exposition dumps since nothing about them will change, they're all events that have already happened and have nothing to do with the player except hyping them up i guess.
the dungeons themselves are awkwardly transposed from a more linear game style with them relying on a specific skill to some degree, but they just fall so flat compared to past linear zelda dungeons. in botw the divine beasts honestly worked because the mechanic of manipulating the beasts themselves and the activating of switches fit perfectly with the setup of the dungeons being huge machines, while there isn't as good of a story example as to why totk's dungeons have the same switch mechanic. botw's divine beasts work pretty well in an open world setting. totk's just fall to pieces in an open with setting, even discounting how ascend could just snap them in half entirely. you just... can't have the same kind of dungeons as past zelda games in an open world format. once you take out the array of specific-use progressively-earned items, you're just left with this tiny little gmod ass toolbox to do what felt like baby's first loz-style dungeon. go to the clearly marked waypoint, do one (1) simple puzzle, get reward.
i miss mini bosses, rooms with puzzles that had to be solved to unlock a door or a doorkey, and even the experience of wandering around just trying to figure out what to do next. honestly, the first half of the lightning temple was the best part of all of the dungeons put together, and then we're back to 'go to four different rooms to do four different easy puzzles'. linear games have genuine advantages over open world games, and open world games have their own advantages. in the story segments, totk just ignores the advantages inherent to it's game's basic style in favor of trying and failing to emulate the advantages of a very different game style.
totk is so paradoxically unable to tear itself away from the series' past while at the same time disregarding series staples and even big parts of its own goddamn prequel.
in my experience with the game, as far as i can remember, i believe i went around and opened all of the towers, did some shrines and the depths, got the master sword, did the main quests with some side quests, then sped through getting all of the memories in order, then did the final boss. in between all of that, i managed to get all of the armor, do every single shrine, and open the entirety of the depths. i did not give a single damn about the story by the end. for me, with my playstyle, everything was just... spread out over such a long period of time so there was barely any urgency at all, i experienced the memories all in quick succession while already knowing the big twist (which. btw. i didnt care about. i wasnt really endeared to zelda and link's lack of visual interest during cutscenes just brought up the question of if he doesnt care why should i), and since this game's story is more linear, it just felt so disjointed and strange and... not important.
with botw it makes pretty good sense why link may take ages, why you could get the memories however you want, all of that. zelda is keeping things with ganon on pause for you. all of the big stuff happened in the past. you are here in the present, in the ruins of the past, a blank slate come to eventually complete the mission that you had failed, at the same time discovering this new world and becoming re-acquainted to it with this strange second chance you've been given. totk doesn't have this excuse. at least in past zelda games, you did things in a specific order, so when you wanted to fuck around, it was usually something related to or based on your progress. if you want to fuck around in oot what you can do is based on where you are in the game and even then it all ends up wrapping back around to bolstering link for the end. getting hearts, better items... like every side quest in every other loz game did. in totk you can do a sidequest for like. one flower. and what does that even do for you. it doesn't have the excuse of the honestly pretty well crafted setup and world state of botw.
i really don't know what happened during the development of totk, and i can't imagine it was the smoothest thing in the world, esp considering the pandemic hitting in the middle of it. but just... it just feels like it failed in so many regards and was just... so disappointing, and yet people are heralding it as the best zelda game and- this is not what i want a zelda game to be! i want a zelda game to have those wonderful puzzle-filled dungeons with well-written main characters and music that fits the setting and feels supported by the game's events and a unique setting with unique little nooks and crannies and good pacing and act structure and like. some kind of heart to it. not just another big open-world game created to be the big open world game where you can do this one amazing specific cool thing that TOTALLY is worth the $70 or whatever else it may be priced around the world.
idk. to me what makes zelda games zelda games is the linear storytelling and those complex dungeons and specific method of progression, and botw's new open-world emulation of the sense that loz 1 gave does not and probably will not ever be able to mix with that linear style unless you have massive in game game style shifts to allow for it. either return to the old format or just commit to the series becoming Triple A Open World Game Series Number 34
#asks#salty talks#bitching abt totk#wind-awoken#ty for the ask i love tearing into this game bc its at least helped me understand some stuff abt game design and what kinds of games i like#and why. too bad this game is rancid imo#dude i fucking love skyward sword. the linearity lends itself to a sense of progression and time passing and just. ugh. its so good#totk critical#totk neg#totk salt#covering my bases :)#i just. yeah gamedev is hard but if this is the mess we got after 6 YEARS what the fuck happened??? what was scrapped????#they had SIX FUCKING YEARS and having the ancient sages regurgitate the same info 4 times made it to the final release#what in the fuck happened in there#i dont really like the idea of there being a permanent move to open world bc its clearly just following the crowd on this one#its just such a massive departure from all other loz games (including loz 1 tbh) that that has to be part of it i feel. it makes sense#botw + totk dont feel unique like the other loz games do. they just. feel really similar to shit like elden ring and fenyx bc like.#thats just how open world action adventure games are ig. ironically theres not a ton of wiggle room with the open world formula#cant really get away from what makes them all feel interchangeable bc its so core to what an open world game is#best you can do is add some standout aspect like the general. Being A Souls Game in elden ring#totk adding dumbass glue doesnt even feel unique bc like. its just what every other sandbox game lets you do with some added jank#progression feels meaningless when it has no impact on what you can do in the game and thats the only kinda progression in totk#get more health make armor numbers bigger make better food fuse better weapons. you cant even upgrade the abilities this time#yeah botw has similar pitfalls but it at least owns being an open world game. it utilized and embraced the format#idk. totk before release was increasingly overwhelming to me and post release it was just such a massive letdown#i remember trying in earnest to pull a wagon using a horse and just. having the worst time. ultrahand sucks unless you make death machines#or one of like five specific traversal things
16 notes · View notes