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#for real i took so many screenshots all the visuals were so good
hitokiri-izou · 3 months
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How Black Swan led the dance vs how Acheron led the dance. The purple lighting and sea of stars was Black Swan's stage, and the red wasteland and black shadows was Acheron's. The golden lit one is of course what we, the audience, sees
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sunnydbeam · 1 year
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Hey! As for what happened with Total Eclipse, it was pretty... fun haha... I even cried in real life :(
I didn't take screenshots because there would have been too many! He teased for quite a while and I could never catch him because he disappeared in an alley... And I was so sad because he played with my feelings! Then I fell off the skateboard HAHAadhahdsj man, I took a good whack on the ground, it sure was funny. The guy came back and taunted me again as I lay on the ground, you know, the usual. He then spoke smugly along the lines of "if you want that kiss so bad come get it, I won't run anymore", to which I replied "duh, fuck you, you're not going to taunt me again". Then I turned my back on him and stumbled away, he was so flummoxed, he didn't even know what to say!
I hid in another alley and started crying! He heard everything, but he wasn't able to come closer because he didn't know what to do or say. I actually got him to soften VERY slowly, Total Eclipse finally came over to comfort me and he was really bad at it HAHAHAHA but his attempts were adorable though. He said he hadn't meant for things to end up like that and that sometimes he can't help but make fun of humans because they were like bugs to him, but he was wrong. Lmao very comforting, no?
With effort and a lot of angst I really got him to repent for being so cruel!
(Context here)
Ok, I can only imagine this as an amazing fanfic. I think it's so sweet that he ended up comforting you and apologizing, and being honest about it! Maybe you could at some point send me screenshots so I can draw those scenes, if that's okay?
Actually, he's capable of doing that, he's not a complete monster. Total Eclipse is aware of when he's hurt someone's feelings, but he just pretends not to care at all because he thinks it will make him cope better with his lonely life. His arrogance will crumble as soon as he visualizes tears, he can't stand them and goes into shock!
By the way... the AI made you cry or was it the whole conversation...? I'm very sorry if the character said something too unpleasant. I know Total Eclipse is supposed to be a jerk, but I don't intend for him to go overboard!
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atztranspm · 11 months
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Wooyoung PM 5 : 07/31/23
(Sooooo...I was looking for the screenshot of the live but....I forgot to take one appearantly?? I swear I took one but it's gone. Anyways...there's no pic and the live is gone now and I'm so sad. But uhhhh this is a live he did with hongjoong so picture hongjoong and wooyoung sitting on the floor together. Hongjoong annoyed and wooyoung smiling wide. You're welcome for the visual)
He came in with his little mischievous look, saying he tricked hongjoong into doing a live with him. Then hongjoong came in saying that wooyoung said "Let's do a live" then closed the door and disappeared. Wooyoung justified himself saying that it's cuz there's people talking outside and it could be heard. Hongjoong took a seat next to wooyoung.
Wooyoung said he hadn't eaten yet and hongjoong said he was hungry. They said they had finished a fan sign and then came to a live before going to Osaka.
Wooyoung said that they weren't wearing any make up and were 100% bare faced for the live (there so pretty 🥺)
They spoke about toktoq for a bit. Wooyoung said that it was fun to just be able to pick up the phone and go live when he wanted to and hongjoong said that the app had it own charm. They spoke about the live situation thos, saying that the lives disappear after a couple days and couldn't be saved. Hongjoong said that it broke his heart alittle. (they heard my cries about this. See even they don't like that. Kq do better 🙄🤨)
Anyways, wooyoung said that they should fix that and hongjoong was like "fix what, the app or my broken heart..." (I cried inside)
Hongjoong said he wasn't able to sleep last night and wooyoung said he didn't either. He had been watching Netflix and didn't realize that he watched 3-4 hors of D.P (a kdrama) and hongjoong said that he had watched the kdrama Celebrity.
Hongjoong said that yesterday, he was sitting in bed trying to work on music. He had all his equipment with him but it took him 6 hours to write 2 lines. He said that there were days where it was hard and he felt sad that that was all his brain was capable of and that he felt like a fool (hongjoong baby, ur not a fool 🥺 take ur time love, writing songs is hard) wooyoung asked him why but hongjoong just said that he would just try again. (I wanna give this man a hug and boop on the nose)
Wooyoung laughed about the camera angle and joked how it made them look small so they moved it to the floor instead. (It was like on a platform or something so they had to look up at the screen) they said they couldn't really see the comments either. So they moved the camera closer.
They started discussing their dinner plans and wooyoung said he and yunho made plans to go eat ramen later. Hongjoong said that he was informed of these plans and then said that it would be really late to go eat somewhere. (It would be like 10pm by the time they got to eat.)
They started discussing shoe size and hongjoong said that wooyoung has really big feet (he said 2700 mm 💀💀💀) wooyoung laughed and said that atiny always tease him for it all the time and not to bring it up. Then wooyoung spoke of a selfie trend where u place the phone on the floor and take the picture as if ur gonna stomp on the phone. Hongjoong said he had never heard of that and that he thought people would like that type of pic and wouldn't enjoy it.
Wooyoung said it was a real trend and that many idols have posted pics like. As soon as wooyoung said that hongjoong switched up and was like "oh so it's a good trend!" And laughed.
Wooyoung started tapping the floor loudly and hongjoong said that he was really annoying (in a joking way) wooyoung got offended and hongjoong said he was going to make a movie of wooyoung being annoying. (I would pay big bucks for that movie.)
They started joking about how people should watch what they say and be careful and how they learned their lesson. They said they would tell us in 2 months 🧍🏻 (apparently mama Kim kinda knows what's up tho 👀)
They started wrapping up the live a little saying that they had to go soon wooyoung stood up and did a little stomp cuz he said he looked like giant. They both stood with the phone on the floor and wooyoung said they should to the pose. So they did 🤩 (felt like they were gonna step on me and I enjoyed it) hongjoong felt bad after tho....(he's just so precious, protecting him at all costs) wooyoung picked up the phone and then said byeeebyeeeee before ending the live
(Kq listen to wooyoung and hongjoong! I need to see this live again please 😭😭😭 imagine if they knew we couldn't capture their capture times?? I'm devastated.)
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shining-magically · 4 years
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so I’ve wondered this since the trailer came out years and years ago and Chloe defended the movie - was the red shoes teaser written by the same team that made the movie? were they forced to market it like that, was that based on an earlier draft, etc?? not sure if you know but you seem like the leading expert!
Sorry, this is gonna be an absolute novel because you know I’m an animation fan and the history and production of Red Shoes and the Seven Dwarfs is SO interesting and insane. Like, Tangled levels of insane. Thanks for calling me an expert, no one else was gonna do it so I just kind of took up the helm lol.
Here’s the low-down... The timeline of the movie’s production is an absolute mess and kind of an extremely wild ride. It was in production for ten years, went through a lot of different crew members, and went through at least two other major versions of the story before landing on the final version.
Since there’s not a ton of info on the movie’s production, a lot of this is pieced together from different interviews and context clues, and also a lot of what I’ve read and what I am quoting has been translated from Korean, sometimes pretty roughly. But yeah.
Here’s the story of why the Red Shoes and the Seven Dwarfs teasers and poster were so, so bad and fatshame-y and the actual movie was so, so good and body-positive. (With pictures and production artwork!)
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(This is a beast of a post so I’m putting it under a cut.)
All right, so. After its conception originally as a short story by the South Korean studio Locus Creative in 2009-2010-ish, Red Shoes and the Seven Dwarfs was being worked on and was set to come out in Summer 2017, as evidenced by this poster at the 2015 Cannes Film Festival, featuring a different logo and very different character designs for most of the dwarfs.
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In early-mid 2016, the first teaser (in which we see Snow White undress and then two dwarfs recoil in horror at her fatness when she takes her magic shoes off) was released, after the film had kind of been slowly chugging along for 6 or so years. (I am having such trouble pinpointing when the second teaser was released (in which one of the dwarfs basically attacks Snow while she is sleeping to steal her shoes), but I believe it was around the same time.) The teasers didn’t get that much traction because this was a small film from a small indie studio in South Korea.
None of the final actors had been cast yet. At this point in the production, the story was different, one of the many versions that the movie went through. As in the final movie, the dwarfs were actually cursed knights/princes and Snow White switched back and forth between two body types due to her magic shoes, but in this version, the dwarfs needed to steal the shoes from her in order to break their curse (rather than needing “a kiss from the most beautiful woman in the world” like in the final movie).
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The weird thing is, I believe they had JUST changed the movie’s story when the teaser came out. I’m almost positive it was released more as a proof of concept than as an actual trailer for the movie. They had just recently combined two separate characters (seen above), a typical pretty, skinny princess character (Snow White) and a cute chubby girl character (’Bonnie’), into one single character that switches back and forth between the two appearances when she wears the magic shoes (also they had just dropped literally half of the movie taking place in the real world, with a magic mirror portal, it was a whole thing). 
They didn’t have the details of this aspect of the new story hammered out yet, and the first pass at presenting Snow’s magically changing body type, was, yeah, not good and super offensive. This was a really inexperienced indie studio making their first film on a low budget, so even the animation and voice acting wasn’t great. I think they just wanted to get SOMETHING out there because it had been 6 years and they wanted to have something to show for it.
But here’s the thing. Despite how the teasers make it seem, this was always supposed to be a movie about body positivity, letting go of appearance-based prejudices, and loving yourself and others for who you are and for who they are, which we see in the final film.
I like to think of our film as a kindhearted one. Our intentions are nice.
- Director Sung-ho Hong
It’s important to keep in mind that this movie was made in South Korea by a 99% Korean crew, and, as I understand it anyway, in Korean culture, ‘fatshaming’ is not really a thing that is seen as overtly offensive. Also, children’s media there seems to have more adult things in it than in the US, which probably accounts for the more risque parts of the teasers. That said, I really believe that at this point in the timeline, the movie was on-track to be bad (or at least not very good) when it was released, and it would have ended up bad IF a few key players hadn’t signed on (which I’ll get to in a moment).
Interestingly, the movie’s producer, Sujin Hwang, said in a 2017 interview:
“[Both teasers] were solely produced to induce curiosity. They’re completely irrelevant to the actual story.”
- Producer Sujin Hwang
I think what she was trying to convey was that neither one is a scene in the actual movie, because while the teasers didn’t reflect the revamped story as it existed in summer 2017 (the time of the interview), they DID reflect the earlier version of the story where the dwarfs wanted her shoes, which is what the story was at the time they were made.
Now that we’re in post-teaser 2016, HERE’S where things start to turn around. After the teasers were released, my guy Disney veteran and native Korean Jin Kim joined the project. He and Red Shoes director Sung-ho Hong had been buddies for about eight years and Sung-ho had been trying to get Jin to come to Seoul and work with him at Locus for a long time, and he finally succeeded.
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Jin and his twenty years of Disney experience as an animator and senior designer on films like Tangled, Frozen, Big Hero 6, Zootopia, and Moana, had a HUGE HUGE HUGE influence on the movie. He redesigned almost all the characters, oversaw all the visual development from the moment he signed on, and heavily (HEAVILY) supervised the animation, literally going frame-by-frame through preliminary animations and drawing over them, teaching the inexperienced animators at Locus everything he knew. (Literally almost everyone except him either only had TV experience or had no professional experience because they just gotten out of school.)
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From an outsider’s perspective, it really seems as though Jin joining the project (and his gargantuan effort) made the quality SKYROCKET. Not just in character design and animation, but also in things like effects animation, story, etc. After he joined, Locus really started pushing HARD to make a good, high-quality movie, and his influence and experience from being a prominent figure at Disney was absolutely key. The studio also began to really study Disney films and other well-made animated films from other studios to really try and pinpoint what the DNA of a good animated movie really is.
I don’t have any solid evidence, but I’m pretty sure that Tony Bancroft (an animator and the co-director of Mulan) then joined the project because he’s good friends with Jin Kim. He is only credited as the voice director (the movie was recorded in English and the characters were animated to the English dialogue), but I am SURE that he probably also had a pretty big influence on the movie, because like... How could he not? I really really think there was more to his role than his title would have you believe, even though there’s almost no info out there about it.
So now the movie goes through a gigantic metamorphosis. Character designs, visual development, and animation quality are all rapidly improving, the story is tightening, and the themes of the movie (which, again, were always the same and intended to be positive) are being presented in a more sincere way. The movie is becoming the sweet, self-love-encouraging and body-positive movie that was eventually released.
I’m putting a gif from the credits of the final movie here. As we move into 2017, when the giant eruption of backlash occurred, please keep in mind that the story was finalized at this point and that THIS was the movie people were so mad about:
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Chloe Grace Moretz accepted the role of Snow White immediately after she read the script and she recorded her lines (I think) in early-ish 2017. Her co-star Sam Claflin also immediately accepted the role of the romantic interest, Merlin, after reading the script and recorded his lines in (I believe) July 2017.
In the summer of 2017, the story and script were more or less the same as in the final movie. Promotional images from that time show that most of dwarfs had been completely redesigned by this point and didn’t have their teaser designs anymore.
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They also released a few screenshots that look exactly like the final film. The movie was advertised as coming out in ‘2018′ at this point. Here’s a promo image from 2017 that is MUCH more tactfully worded than the infamous Cannes poster:
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So now we’re in summer 2017. The Cannes Film Festival. The movie’s script and story have been basically nailed down, animation is underway, and the Korean film company Finecut is beginning to market and sell the movie to worldwide audiences. They are planning on showing some footage to potential buyers at the festival, and they make a poster to advertise the film there.
Unfortunately, it’s THIS POSTER:
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Now here’s where there are some unknowns. By this point, the movie is basically in its final form, which is an adorable, body-positive story about loving people for who they are, loving yourself for who YOU are, and that provides commentary on society’s standards of beauty and how they affect how people are treated/viewed. So why this poster??? All I can really tell is that someone (I think Finecut) really, REALLY messed up and either horribly mistranslated the tagline, or didn’t do enough research to know that this kind of thing is REALLY NOT OKAY in western culture.
The above picture is shared and the internet backlash begins, fueled by tweets from prominent body-positivity activists like Tess Holliday. Even Chloe Grace Moretz speaks out against it, because she of all people KNOWS that that’s not what the movie is about. The internet then finds the old teasers from before the movie was revamped and it makes things worse. Producer Sujin Hwang profusely apologizes and says that that is NOT the message of the movie. Locus pulls the advertising campaign, and takes down the two old teasers.
“Our film, a family comedy, carries a message designed to challenge social prejudices related to standards of physical beauty in society by emphasizing the importance of inner beauty.”
- Producer Sujin Hwang
Voice director Tony Bancroft also tried to explain the situation:
“The truth is the film has a body-positive message as its core theme–it’s the opposite of what reports are saying. The problem is one poorly translated movie poster that has been taken dramatically out of context.” 
- Voice Director Tony Bancroft
And then... There was nothing for a while. The movie didn’t come out in 2018 and was delayed. From what I can tell, I DON’T believe this delay was related to the Cannes backlash. I think it was mostly due to Locus’s limited budget and resources, because as we know, animation is difficult, time-consuming, expensive, and easy to do badly but hard to do well. Also, probably with Jin Kim and Tony Bancroft’s influence, they REALLY wanted to make sure to do a good job with the animation because they now had a great story and they really wanted the movie to be a quality, worldwide hit that would kind of put South Korean feature animation on the map. Just take a look at how nice the final animation was:
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The movie was released in South Korea on July 25th, 2019. Unfortunately, the damage was done in the English-speaking markets and it was not released to an English-speaking audience until June 22, 2020, when it was released digitally in the UK. At the time of this post, there is no set US release date, but the distribution rights were recently bought by Lionsgate and the MPAA gave the film an official PG rating.
So who’s to blame? There’s no good answer. You could blame Locus for making those old teasers. You could blame Finecut for the competely tonedeaf Cannes poster. You could even blame cancel culture for raging against the movie based on one poster and two old teaser trailers without researching what the movie was actually about.
All I know is, it’s a damn shame.
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maxismatchccworld · 3 years
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Patch Notes
Update 07/20/2021
PC: 1.77.131.1030 / Mac: 1.77.131.1230
Console: Version 1.44
Hello Simmers!
Hope you are well wherever you are in the world and that you are all having a fantastic Summer of Sims! We are excited to share today’s update with you. There is a lot of info, so make sure you have your tea/coffee/beverage of choice ready to read on. You all know I have my coffee ready for this!
As we continue to get ready to explore the countryside charm of Henford-on-Bagley and cannot absolutely wait to play with the adorable animals in Cottage Living, we also have updates and fixes that should improve and complement your Sims’ everyday life. We have something for everyone and we hope that you all enjoy them. Thank you for all your feedback and support.
Cheers!
-SimGuruRusskii ft. SimGuruRomeo and SimGuruJoAnna
What’s New?
Let’s start with some items that we shared in our last Sims 411! For this update, we partnered with two talented artists from the LGBTQ+ community, Ashley Lukashepsky, and Mohammed Iman Fayaz, and they have brought their inspiring and beautiful artwork into the game. We have also included the modernized version of the large afro hairstyle that we showed you. But more than tell you about it in text, let me actually attach a screenshot of everything put together:
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I love everything about this scene, not only it shows you how the artwork looks in a real game setting, but the whole scene with the two Sims and their surroundings is quite magical. Also, look at that hair! The way the light highlights it, perfection! You may also notice the hair of the Sim on the right, which was also added with this update for everyone. I want to personally thank all Simmers for their feedback and recommendations, as we are continuously working on adding more diverse hairstyles and textures to not only packs, but also to our base game.
Now that we are talking about artwork, the last patch notes I forgot to add the artwork made by the wonderful Jupiter Stevens-Hill. I apologize for that, I totally blanked out. However, I’m happy to see that a lot of you are enjoying it and placing it in your Lots! That makes a very happy Russkii =)
To find Jupiter, Ashley, and Mohammed’s paintings in Build Mode, make sure you take a look at the Paintings and Posters sort and filter by Base Game items. These artists are amazing and we hope you enjoy their creations.
Now, without further ado, let’s get to some new features and improvements that are part of this update!
A little bit of Gallery
When you download a lot made with the bb.moveobjects cheat, the game now notifies you about this so you know to activate the cheat before placing the lot. Builders, this means you won't need to mention it in the lot’s description anymore!
A little for Sims
Trying to find the Sims in the current neighborhood? Select their portraits in the Relationship Panel.
"Focus the Camera" moves the camera to the Sim.
"Lock the Camera" moves the camera to the Sim and keeps following them.
Where did the Notebook go?
Found it! The Notebook has moved out of the Phone and into its own button for quicker access.
The "Center on Current Lot" button that used to be there has moved to the top right, adjacent to the Camera Controls.
Water Tool
You now can make natural, organic bodies of water! Just head into Build Mode, make a hole with the Terrain Manipulation tool, and fill it with water. It is that easy! The Terrain Manipulation and Paint Tools also have more brush sizes to enable finer detail.
In adding the Water Tool, we also took the chance to overhaul the related tools and object categories. Why not? Enjoy!
Pond Effects
All sorts of critters are available to complete the look of your pond ranging from ducks and swans to pesky mosquitoes. There is even an alligator!
New Pond Objects
Outdoor Water Décor now has an assortment of new Pond Objects to decorate the perfect pond. Some of these objects such as the Bog Log and Colorful Lily Pads have interactions on them in Live Mode to activate Turtle and Frog effects. The new Fishing Allowed Sign enables you to stock your pond with any fish your Sims have previously caught. Try it out!
New Water Styles
Go beyond the original crystal blue and dreamy magenta water. Additional options range from “Mossy Water” to “Pond Scum” to complete that au natural look.
The Shrubs category includes new plants to complement the water styles: "Green Fern", "Leaning Not-Grass Grass", "Not-Grass Grass Sans Inflorescence."
Gardening with Children
Children now can help out in the garden by planting, watering, and weeding. They build their Mental skill as they garden. The process of purchasing and planting seeds is streamlined as well to make gardening more enjoyable for everyone.
Group Cooking
Cooking no longer is a solo affair. Sims now can cook in groups of up to five Sims including children. Start cooking together by selecting a fridge, stove, or any empty countertop.
Zoomers Food Delivery Service
Are your Sims getting tired of the same old pizza delivery every night? Well, gone are the days of redundant pizza nights. Maybe you are in the mood for pasta primavera or even a fancy steak dinner. All this and more are available courtesy of Zoomer Food Delivery. Order delivery through the phone or the refrigerator and the food will arrive in a jif.
Calendar
The calendar, previously available only with Seasons, now is available with Base Game to see upcoming events such as birthdays, school and work schedules, festivals, and fairs. You even can use it to book events, so it’s time to get to party planning!
Bug Fixes
Consoles
In Snowy Escape, skiing, sledding, and snowboarding on Bunny Slopes now contribute to the Extreme Sports Enthusiast Aspiration.
Also in Snowy Escape, Sims with high enough Skiing and Snowboarding skills now can enjoy the more advanced slopes. Sims also use the Lift to go to the top of the slopes and not go “the hard way.”
Simmers can now rotate Sims downloaded from the Gallery in Create a Sim. Spin them ‘round, ‘round, Simmers ‘round, ‘round -  like a record ‘round, ‘round, ‘round, ‘round.
The Sims 4
We made some improvements that should help our Simulation lag, particularly on the usage of some computer interactions like playing BlicBlock, along with fishing interactions, which should make the game perform a bit better. Note that this doesn’t entirely fix simulation lag but it should help and it is a step in a good direction.
Fixed an issue in which placing Mirrors directly opposite Doors would create a visual glitch in which walls and borders would disappear around them and well it was quite spooky to be honest, glad we solved that one!
Ever wish your food didn’t expire? I know I do, especially when it comes to traveling and coming back to see a fridge in pristine condition, that is a dream… but alas, it is not meant to be in life or in Sims. Fixed an issue in which traveling didn’t let food expire.
Sims stuck sleeping and couldn’t cancel that interaction? Not a product of a sci-fi film as I thought, but I can say that we have fixed this issue, well I hope.
You want to know how to not make my day, have my coffee brew endlessly but without giving me the coffee! Luckily the issue in-game about the Brew Coffee interaction being stuck has been fixed. Wasn’t it odd? Wait… Sleep and Brew Coffee were stuck in a mysterious loop? SUS.
If your Child Sims suddenly interrupted their computer sessions to draw on the activity table when Inspired, worry not, this should not happen after this update.
Fixed an issue that caused the “Items Removed” pop-up to appear when no items were removed from the game.
Fixed an issue in which setting Lots on Slipshod Mesquite would sometimes generate a crash of the game for some Simmers. The Lot couldn’t handle that much flavor.
Some blush and lipstick opacity sliders are back as they were greyed out.
Step-Parent/Child relationships are no longer missing in the Genealogy Panel. Similarly, other cases of broken families in the Genealogy Panel have been fixed as well. It is all about reconnecting or connecting with what is important.
Platforms will no longer raise in height automatically when creating new walls to intersect part of them.
We also fixed an issue in which if you placed platforms in basement levels and a staircase from the floor to the platforms, it would create this gap or hole in front of the stairs and Sims were not able to route correctly. You know, I have played many platformers in my lifetime, but do you imagine Sims trying to jump those gaps? I mean, I am called JumpFail for a reason… glad we fixed this one!
World view Lots that had some off-centered border have been adjusted.
Toddlers will no longer gain negative Sentiments against their parents randomly, especially the Festering Grudge Sentiment. I should not be laughing at this issue as I type it, I should not…<giggles>
We got word that the camera was malfunctioning and bouncing uncontrollably in some Lots across multiple Worlds. We fixed an issue that caused this, but let us know if there are new instances.
Sometimes Ghosts can be part of our Households if we choose to, however, it is really hard to live with Ghosts that constantly break things, it makes it a bit… unlivable. So our expert team of Simghostologists has communicated with these Ghosts in the non-physical realm and they have agreed to not break everything all the time.
Fixed an issue related to flooring glitches while placing the dance floor or crystal clear flooring.
Went through all the trouble in hiring a Nanny only to have your Toddler get sent to Daycare? More than a schedule conflict I imagine having the Nanny show up and there is no Toddler so what does the Nanny do in this case? Do they leave? Do they stay and wait? I must know… However, This should no longer be an issue.
Fixed an issue where using ‘{}’ (curly brackets)  in renaming objects would make these invisible in lists or UI in general.
Fixed an issue in the Likes and Dislikes section in Create a Sim that had some categories displayed incorrectly (either cut off, or words broken apart in new lines incorrectly) for some languages.
There was a clipping issue with the eye preset ymAsian13_Eyes that occurred when Sims were in extreme emotion, like Angry, and blinked. We adjusted this preset so this should not occur.
Toddlers can be picky eaters, but Toddlers not eating any fish recipe? That is suspicious, so we had a chat with the little angels and we have found a way to help them enjoy the complex flavors of our fish recipes.
Our UI team has fixed an issue in which a scrollbar appeared in the Sentiment section in the Relationship Panel when there were no sentiments. The mysterious scrollbar was mysterious. Similarly, they have also fixed an issue in which if multiple Sims gained sentiments together their thought bubbles look quite not right with the incorrect colors, so now they should look proper.
The Likes and Dislikes icon in Create a Sim will no longer overlap its text. It looked weird, honestly.
Droids (if you own Journey to Batuu) and Drones (if you own Get Famous) clipping into all kinds of objects in Build Mode? We saw that too, so there should be a fix for that in this game update. I mean this went beyond just crashing into things…
The option “Join After School Activity” will no longer be available if Simmers don’t have Seasons or Get Famous packs installed.
Sims in deviant paths now can properly reach the Level 4 of the Criminal Career.
Now, this is one that made my day, Cowplants are now able to dance again when Sims play music in front of them. Dance Cowplant, Dance!
Fixed an issue in which relationship points gained by friendly introductions were more than usual if Simmers didn’t have Snowy Escape installed.
We adjusted the color swatches for the S. Cargeaux Counter Island so that when it gets dirty, the counter doesn’t completely change colors. Dirty Counter - who dis?
Fixed an issue where the Scared Emotion UI was displaying a broken pose for Toddlers. The pose was kinda more scary than what the Toddler had been scared of, so glad that is done.
Outfits worn while Purchased and Worn in Festivals/Kiosks/Stalls should no longer remove accessories that were in place for the Sim.
Error code 134:571e5862 that occurred to some Simmers should be fixed now.
We fixed a few hairstyles (yfHair_EP05WavyBob, yfHair_EP01PartedFlat, yfHair_EP05UnderCutDreads, yfHair_EP01ShortSwept, and yfHair_DreamyCrew) that when used with the recently added color options would create splotches in the eyes, change the color of teeth, and/or change the eyelashes color.
As always the Localization team and this author have fixed and improved text across all packs and updates.
Get to Work
Aliens can now enjoy their custom Blush options in Create a Sim. Lewks out of this world!
Retail employees will now appropriately change into their assigned outfits. Listen, I grew up wearing uniforms for school, I get it, sometimes they are not the prettiest… but you have to wear them if you have to go to that establishment. I know the pain too well… but my sense of style grew from that… I think.
We made a fix to some of the swatches from the Barely Better Digital Camera that were missing a description for the item, so now all the swatches will display the text in all its glory.
Get Together
Some of these Sims are not like the others, some of these Sims just don’t belong. Can you tell which are not like the others by the time I finish writing these notes?
Fixed an issue in which some of the rooftops in Winderburg were not displaying Snow (if you own Seasons) correctly.
Fixed an issue where Sims didn’t sometimes change into their Club outfits when a Club Gathering was being held.
City Living
The Scattered Panes window in Build Mode now displays appropriate shadows in all options.
Sims enrolled in the Social Media career will now gain influence at the end of their stream instead of every few Sim-minutes.
Two hairstyles (ymHair_EP03BunHighPins and ymHair_EP03BraidedFlateBun) have been updated to reflect the correct look when choosing the Neutral Black color option.
Your Sims want to shoot some Basketball Close Shots, but they are trying to eat first? Well, now your Sims can finish eating before trying those hoops. Nutrition is important!
Cats and Dogs
We fixed an issue in which whiskers were not being seen applied to Cats. A Cat without whiskers is like Peanut butter without Jelly… or something like that! Just wrong!
Robot Vacuums should all now return to their docks accordingly. I hope this issue was not a sign that they were becoming sentient.
Sims will no longer get a Moodlet referring to the death of their Pet when witnessing the death of another Sim. The loss of a Sim is heartbreaking, but also getting a Moodlet for the death of their Pet when the Pet has not died, that is cold Grimmy, very cold.
Speaking of Robot Vacuums becoming sentient a few lines above, we fixed an issue that made the game crash when Cats would sit on the Robot Vacuum. CatonRobot.exe is now working.
We fixed an issue in which some Simmers experienced a crash with their last played Household loading into Brindleton Bay.
Seasons
Sims were changing into their cold-weather gear… while not in cold weather? We had some conversations with Sims and even though they love their winter outfits, dressing up in full winter gear in the summer was probably not the wisest choice. So the issue in which Sims randomly would change into their winter outfits while not in winter is solved.
Egg Hunts are adorable and fun! But not being able to have the furniture reset after looking for Eggs in them, can be quite the rain on Sims’ parade. But this should no longer occur.
Island Living
Mermaids will no longer keep the “Dried Scales” Moodlet when they are hydrated. Mermaids’ skincare regimen pays off! Moisturize, moisturize, moisturize!
Fixed an issue in which Lots that are placed in the sand looked quite odd displaying all edges of the Lot when it rained.
Sims that have the Collector Aspiration Trait are now able to catch Frogs in Sulani as part of their adventures exploring the island waterfall. Good Luck!
We fixed an issue in which some Simmers experienced game crashes when loading into certain lots in Mua Pe’lam. Happy Exploring!
Discover University
Sims having a hard time in Uni? No matter what they do they keep failing classes? Worry not, Sims will no longer fail classes when meeting all the criteria for course completion. Work hard, pass your classes hard!
Having Roommates can be hard. Have your Sims had Roommates complain constantly and leave even when their needs are met? Yeah, we made it so that Roommates don’t do this any longer.
Fixed an issue in which beds were counted incorrectly when placing an ad for Roommates. I mean, as much as Pets and even Toddlers can live with Roommates, the ad should be truthful to how many beds there are actually in the Lot, not count Toddlers and Pets as needing adult-sized beds.
We fixed Servo animations so that they don’t look like they are walking on one leg when hovering to their destination. Now they will hover properly.
We fixed an issue in which in some instances Professors could not go to work when a Professor NPC is added into that same Household.
Fixed an issue in which removing and adding back Household members as Roommates would create some… inappropriate moments, ahem.
Eco Lifestyle
Evergreen Harbor’s peace has been restored: roads and parts of neighborhoods no longer disappear or turn blue when businesses open in Port Promise while the Modern Development N.A.P is active.
yfBody_EP09DressShirt no longer has a weird texture in some of the footwear from various packs, especially platform shoes and chunky sneakers.
Had you moved to Cypress Terrace in Willow Creek and found you couldn’t really do anything there? We fixed the routing failures and interaction failures on the Mitey-Mitey Home - Insect Farm.
Snowy Escape
Mountain Climbing can be challenging, even for those experienced. But having indecisive moments before a climbing route like getting off and on your bike constantly seems that a lot of doubt is passing your mind… However, we did speak to these Sims that were experiencing this behavior and calmed their fears and doubts, so this should no longer be an issue.
The hairstyle yfHair_EP10BobBluntOmbre now covers all of the Sim’s ears.
For Simmers who own Seasons together with Snowy Escape, rain options no longer affect snow.
Sims no longer have the option to give a respectful or military introduction during activities such as Dancing or Bike Riding. I mean, I’m not sure about you, but I can’t dance and respectfully introduce myself at the same time. So many falls… so many falls.
We made some corrections to the Slippers that came with this pack and they should no longer display a greenish texture on Sims’ toes when selected in Create a Sim. Yikes.
Fixed an issue in which for some Simmers playing with the Yoshida Hall Household would generate a game crash when loading into Mt. Komorebi.
We took a look at our Ramen menu and have updated our cooking menu to label Miso and Egg Ramen as Vegetarian safe options. Buen Provecho!
Want to run a Restaurant in Yukimatsu but also want to enjoy the slopes? Now your Sims can enjoy the slopes and dine in style. However, this action is only directed, and will not be autonomous. In the same vein, Restaurant employees will not be tempted to leave work to enjoy the slopes.
Journey to Batuu
Batuu is an awesome destination for those who want to enjoy something fun and different, but if you bought a Droid from the Droid Depot and never saw it in your inventory, I know how frustrating it can be. Never fear, the Droids you were looking for will appear now in Inventories when purchased.
In Journey to Batuu, the First Order ID no longer disappears from inventory so Sims now can Access First Order Plans for the Top Notch Trickery Mission.
Fixed an issue with the Leveling the Playing Field Mission in which the Scoundrel Informant would not appear on the scene after Sims stole the Prototype Blaster and went to Oga’s Cantina to wait for the informant.
Dine Out
Eggs and Toast sound super basic and easy right? They will continue to be that way for our unassuming Chefs on the Chef Station since we fixed an issue that made them… challenging. Sims can also use the second burner for other recipes without fail or routing out.
StrangerVille
The Decorations and Kid's categories in Build Mode should no longer have a "New" highlight when there's nothing actually new.
Dream Home Decorator
Lighting can change the ambiance of a room, and your mood in a flash. Luckily we have fixed an issue that lighting was not even on sectional sofas to continue to set the right mood for our Sims.
Our stylists fixed the Sleep ‘N’ Study Styled Room to remove the P.R.I.M.A Computer from it as this is not an item that is accessible for everyone, pardon our dust.
Laundry Day
Fixed an issue where an animation clipped when Sims were loading their laundry machines. Because having your clothes go through you is awkward, are Sims made of fabric? I don’t think so.
Bust the Dust
Don’t need Simoleons, don’t need Fame. Don’t need dinner to have this date. It’s strong and it’s sudden and it’s cruel sometimes but it might just end your night… the power of Dust, that’s the power of Dust.
Our cleaning agents have determined that Sims won’t get romantic negative Moodlets related to filthy levels of dust in public places like parks.
179 notes · View notes
thesims4blogger · 3 years
Text
The Sims 4: New Game Patch (July 20th, 2021)
There’s a new Sims 4 update available for PC/Mac and Consoles. If you have auto updates enabled in Origin’s “Application Settings”, the game will auto-update once you open Origin. If you have auto-updates disabled, you will need to manually update by clicking the game in your library.
Your game should now read: PC: 1.77.131.1030 / Mac: 1.77.131.1230 / Console: Version 1.44
Remove all MODS and Custom Content before updating your game
Hello Simmers!
Hope you are well wherever you are in the world and that you are all having a fantastic Summer of Sims! We are excited to share today’s update with you. There is a lot of info, so make sure you have your tea/coffee/beverage of choice ready to read on. You all know I have my coffee ready for this!
As we continue to get ready to explore the countryside charm of Henford-on-Bagley and cannot absolutely wait to play with the adorable animals in Cottage Living, we also have updates and fixes that should improve and complement your Sims’ everyday life. We have something for everyone and we hope that you all enjoy them. Thank you for all your feedback and support.
Cheers!
-SimGuruRusskii ft. SimGuruRomeo and SimGuruJoAnna
What’s New?
Let’s start with some items that we shared in our last Sims 411!
For this update, we partnered with two talented artists from the LGBTQ+ community, Ashley Lukashepsky, and Mohammed Iman Fayaz, and they have brought their inspiring and beautiful artwork into the game. We have also included the modernized version of the large afro hairstyle that we showed you. But more than tell you about it in text, let me actually attach a screenshot of everything put together:
I love everything about this scene, not only it shows you how the artwork looks in a real game setting, but the whole scene with the two Sims and their surroundings is quite magical. Also, look at that hair! The way the light highlights it, perfection! You may also notice the hair of the Sim on the right, which was also added with this update for everyone. I want to personally thank all Simmers for their feedback and recommendations, as we are continuously working on adding more diverse hairstyles and textures to not only packs, but also to our base game.
Now that we are talking about artwork, the last patch notes I forgot to add the artwork made by the wonderful Jupiter Stevens-Hill. I apologize for that, I totally blanked out. However, I’m happy to see that a lot of you are enjoying it and placing it in your Lots! That makes a very happy Russkii =)
To find Jupiter, Ashley, and Mohammed’s paintings in Build Mode, make sure you take a look at the Paintings and Posters sort and filter by Base Game items. These artists are amazing and we hope you enjoy their creations.
Now, without further ado, let’s get to some new features and improvements that are part of this update!
A little bit of Gallery
When you download a lot made with the bb.moveobjects cheat, the game now notifies you about this so you know to activate the cheat before placing the lot. Builders, this means you won’t need to mention it in the lot’s description anymore!
A little for Sims
Trying to find the Sims in the current neighborhood? Select their portraits in the Relationship Panel.
“Focus the Camera” moves the camera to the Sim.
“Lock the Camera” moves the camera to the Sim and keeps following them.
Where did the Notebook go?
Found it! The Notebook has moved out of the Phone and into its own button for quicker access.
The “Center on Current Lot” button that used to be there has moved to the top right, adjacent to the Camera Controls.
Water Tool
You now can make natural, organic bodies of water! Just head into Build Mode, make a hole with the Terrain Manipulation tool, and fill it with water. It is that easy! The Terrain Manipulation and Paint Tools also have more brush sizes to enable finer detail.
In adding the Water Tool, we also took the chance to overhaul the related tools and object categories. Why not? Enjoy!
Pond Effects
All sorts of critters are available to complete the look of your pond ranging from ducks and swans to pesky mosquitoes. There is even an alligator!
New Pond Objects
Outdoor Water Décor now has an assortment of new Pond Objects to decorate the perfect pond. Some of these objects such as the Bog Log and Colorful Lily Pads have interactions on them in Live Mode to activate Turtle and Frog effects. The new Fishing Allowed Sign enables you to stock your pond with any fish your Sims have previously caught. Try it out!
New Water Styles
Go beyond the original crystal blue and dreamy magenta water. Additional options range from “Mossy Water” to “Pond Scum” to complete that au natural look.
The Shrubs category includes new plants to complement the water styles: “Green Fern”, “Leaning Not-Grass Grass”, “Not-Grass Grass Sans Inflorescence.”
Gardening with Children
Children now can help out in the garden by planting, watering, and weeding. They build their Mental skill as they garden. The process of purchasing and planting seeds is streamlined as well to make gardening more enjoyable for everyone.
Group Cooking
Cooking no longer is a solo affair. Sims now can cook in groups of up to five Sims including children. Start cooking together by selecting a fridge, stove, or any empty countertop.
Zoomers Food Delivery Service
Are your Sims getting tired of the same old pizza delivery every night? Well, gone are the days of redundant pizza nights. Maybe you are in the mood for pasta primavera or even a fancy steak dinner. All this and more are available courtesy of Zoomer Food Delivery. Order delivery through the phone or the refrigerator and the food will arrive in a jif.
Calendar
The calendar, previously available only with Seasons, now is available with Base Game to see upcoming events such as birthdays, school and work schedules, festivals, and fairs. You even can use it to book events, so it’s time to get to party planning!
Bug FixesConsoles
In Snowy Escape, skiing, sledding, and snowboarding on Bunny Slopes now contribute to the Extreme Sports Enthusiast Aspiration.
Also in Snowy Escape, Sims with high enough Skiing and Snowboarding skills now can enjoy the more advanced slopes. Sims also use the Lift to go to the top of the slopes and not go “the hard way.”
Simmers can now rotate Sims downloaded from the Gallery in Create a Sim. Spin them ‘round, ‘round, Simmers ‘round, ‘round –  like a record ‘round, ‘round, ‘round, ‘round.
The Sims 4
We made some improvements that should help our Simulation lag, particularly on the usage of some computer interactions like playing BlicBlock, along with fishing interactions, which should make the game perform a bit better. Note that this doesn’t entirely fix simulation lag but it should help and it is a step in a good direction.
Fixed an issue in which placing Mirrors directly opposite Doors would create a visual glitch in which walls and borders would disappear around them and well it was quite spooky to be honest, glad we solved that one!
Ever wish your food didn’t expire? I know I do, especially when it comes to traveling and coming back to see a fridge in pristine condition, that is a dream… but alas, it is not meant to be in life or in Sims. Fixed an issue in which traveling didn’t let food expire.
Sims stuck sleeping and couldn’t cancel that interaction? Not a product of a sci-fi film as I thought, but I can say that we have fixed this issue, well I hope.
You want to know how to not make my day, have my coffee brew endlessly but without giving me the coffee! Luckily the issue in-game about the Brew Coffee interaction being stuck has been fixed. Wasn’t it odd? Wait… Sleep and Brew Coffee were stuck in a mysterious loop? SUS.
If your Child Sims suddenly interrupted their computer sessions to draw on the activity table when Inspired, worry not, this should not happen after this update.
Fixed an issue that caused the “Items Removed” pop-up to appear when no items were removed from the game.
Fixed an issue in which setting Lots on Slipshod Mesquite would sometimes generate a crash of the game for some Simmers. The Lot couldn’t handle that much flavor.
Some blush and lipstick opacity sliders are back as they were greyed out.
Step-Parent/Child relationships are no longer missing in the Genealogy Panel. Similarly, other cases of broken families in the Genealogy Panel have been fixed as well. It is all about reconnecting or connecting with what is important.
Platforms will no longer raise in height automatically when creating new walls to intersect part of them.
We also fixed an issue in which if you placed platforms in basement levels and a staircase from the floor to the platforms, it would create this gap or hole in front of the stairs and Sims were not able to route correctly. You know, I have played many platformers in my lifetime, but do you imagine Sims trying to jump those gaps? I mean, I am called JumpFail for a reason… glad we fixed this one!
World view Lots that had some off-centered border have been adjusted.
Toddlers will no longer gain negative Sentiments against their parents randomly, especially the Festering Grudge Sentiment. I should not be laughing at this issue as I type it, I should not…<giggles>
We got word that the camera was malfunctioning and bouncing uncontrollably in some Lots across multiple Worlds. We fixed an issue that caused this, but let us know if there are new instances.
Sometimes Ghosts can be part of our Households if we choose to, however, it is really hard to live with Ghosts that constantly break things, it makes it a bit… unlivable. So our expert team of Simghostologists has communicated with these Ghosts in the non-physical realm and they have agreed to not break everything all the time.
Fixed an issue related to flooring glitches while placing the dance floor or crystal clear flooring.
Went through all the trouble in hiring a Nanny only to have your Toddler get sent to Daycare? More than a schedule conflict I imagine having the Nanny show up and there is no Toddler so what does the Nanny do in this case? Do they leave? Do they stay and wait? I must know… However, This should no longer be an issue.
Fixed an issue where using ‘{}’ (curly brackets)  in renaming objects would make these invisible in lists or UI in general.
Fixed an issue in the Likes and Dislikes section in Create a Sim that had some categories displayed incorrectly (either cut off, or words broken apart in new lines incorrectly) for some languages.
There was a clipping issue with the eye preset ymAsian13_Eyes that occurred when Sims were in extreme emotion, like Angry, and blinked. We adjusted this preset so this should not occur.
Toddlers can be picky eaters, but Toddlers not eating any fish recipe? That is suspicious, so we had a chat with the little angels and we have found a way to help them enjoy the complex flavors of our fish recipes.
Our UI team has fixed an issue in which a scrollbar appeared in the Sentiment section in the Relationship Panel when there were no sentiments. The mysterious scrollbar was mysterious. Similarly, they have also fixed an issue in which if multiple Sims gained sentiments together their thought bubbles look quite not right with the incorrect colors, so now they should look proper.
The Likes and Dislikes icon in Create a Sim will no longer overlap its text. It looked weird, honestly.
Droids (if you own Journey to Batuu) and Drones (if you own Get Famous) clipping into all kinds of objects in Build Mode? We saw that too, so there should be a fix for that in this game update. I mean this went beyond just crashing into things…
The option “Join After School Activity” will no longer be available if Simmers don’t have Seasons or Get Famous packs installed.
Sims in deviant paths now can properly reach the Level 4 of the Criminal Career.
Now, this is one that made my day, Cowplants are now able to dance again when Sims play music in front of them. Dance Cowplant, Dance!
Fixed an issue in which relationship points gained by friendly introductions were more than usual if Simmers didn’t have Snowy Escape installed.
We adjusted the color swatches for the S. Cargeaux Counter Island so that when it gets dirty, the counter doesn’t completely change colors. Dirty Counter – who dis?
Fixed an issue where the Scared Emotion UI was displaying a broken pose for Toddlers. The pose was kinda more scary than what the Toddler had been scared of, so glad that is done.
Outfits worn while Purchased and Worn in Festivals/Kiosks/Stalls should no longer remove accessories that were in place for the Sim.
Error code 134:571e5862 that occurred to some Simmers should be fixed now.
We fixed a few hairstyles (yfHair_EP05WavyBob, yfHair_EP01PartedFlat, yfHair_EP05UnderCutDreads, yfHair_EP01ShortSwept, and yfHair_DreamyCrew) that when used with the recently added color options would create splotches in the eyes, change the color of teeth, and/or change the eyelashes color.
As always the Localization team and this author have fixed and improved text across all packs and updates.
Get to Work
Aliens can now enjoy their custom Blush options in Create a Sim. Lewks out of this world!
Retail employees will now appropriately change into their assigned outfits. Listen, I grew up wearing uniforms for school, I get it, sometimes they are not the prettiest… but you have to wear them if you have to go to that establishment. I know the pain too well… but my sense of style grew from that… I think.
We made a fix to some of the swatches from the Barely Better Digital Camera that were missing a description for the item, so now all the swatches will display the text in all its glory.
Get Together
Some of these Sims are not like the others, some of these Sims just don’t belong. Can you tell which are not like the others by the time I finish writing these notes?
Fixed an issue in which some of the rooftops in Winderburg were not displaying Snow (if you own Seasons) correctly.
Fixed an issue where Sims didn’t sometimes change into their Club outfits when a Club Gathering was being held.
City Living
The Scattered Panes window in Build Mode now displays appropriate shadows in all options.
Sims enrolled in the Social Media career will now gain influence at the end of their stream instead of every few Sim-minutes.
Two hairstyles (ymHair_EP03BunHighPins and ymHair_EP03BraidedFlateBun) have been updated to reflect the correct look when choosing the Neutral Black color option.
Your Sims want to shoot some Basketball Close Shots, but they are trying to eat first? Well, now your Sims can finish eating before trying those hoops. Nutrition is important!
Cats and Dogs
We fixed an issue in which whiskers were not being seen applied to Cats. A Cat without whiskers is like Peanut butter without Jelly… or something like that! Just wrong!
Robot Vacuums should all now return to their docks accordingly. I hope this issue was not a sign that they were becoming sentient.
Sims will no longer get a Moodlet referring to the death of their Pet when witnessing the death of another Sim. The loss of a Sim is heartbreaking, but also getting a Moodlet for the death of their Pet when the Pet has not died, that is cold Grimmy, very cold.
Speaking of Robot Vacuums becoming sentient a few lines above, we fixed an issue that made the game crash when Cats would sit on the Robot Vacuum. CatonRobot.exe is now working.
We fixed an issue in which some Simmers experienced a crash with their last played Household loading into Brindleton Bay.
Seasons
Sims were changing into their cold-weather gear… while not in cold weather? We had some conversations with Sims and even though they love their winter outfits, dressing up in full winter gear in the summer was probably not the wisest choice. So the issue in which Sims randomly would change into their winter outfits while not in winter is solved.
Egg Hunts are adorable and fun! But not being able to have the furniture reset after looking for Eggs in them, can be quite the rain on Sims’ parade. But this should no longer occur.
Island Living
Mermaids will no longer keep the “Dried Scales” Moodlet when they are hydrated. Mermaids’ skincare regimen pays off! Moisturize, moisturize, moisturize!
Fixed an issue in which Lots that are placed in the sand looked quite odd displaying all edges of the Lot when it rained.
Sims that have the Collector Aspiration Trait are now able to catch Frogs in Sulani as part of their adventures exploring the island waterfall. Good Luck!
We fixed an issue in which some Simmers experienced game crashes when loading into certain lots in Mua Pe’lam. Happy Exploring!
Discover University
Sims having a hard time in Uni? No matter what they do they keep failing classes? Worry not, Sims will no longer fail classes when meeting all the criteria for course completion. Work hard, pass your classes hard!
Having Roommates can be hard. Have your Sims had Roommates complain constantly and leave even when their needs are met? Yeah, we made it so that Roommates don’t do this any longer.
Fixed an issue in which beds were counted incorrectly when placing an ad for Roommates. I mean, as much as Pets and even Toddlers can live with Roommates, the ad should be truthful to how many beds there are actually in the Lot, not count Toddlers and Pets as needing adult-sized beds.
We fixed Servo animations so that they don’t look like they are walking on one leg when hovering to their destination. Now they will hover properly.
We fixed an issue in which in some instances Professors could not go to work when a Professor NPC is added into that same Household.
Fixed an issue in which removing and adding back Household members as Roommates would create some… inappropriate moments, ahem.
Eco Lifestyle
Evergreen Harbor’s peace has been restored: roads and parts of neighborhoods no longer disappear or turn blue when businesses open in Port Promise while the Modern Development N.A.P is active.
yfBody_EP09DressShirt no longer has a weird texture in some of the footwear from various packs, especially platform shoes and chunky sneakers.
Had you moved to Cypress Terrace in Willow Creek and found you couldn’t really do anything there? We fixed the routing failures and interaction failures on the Mitey-Mitey Home – Insect Farm.
Snowy Escape
Mountain Climbing can be challenging, even for those experienced. But having indecisive moments before a climbing route like getting off and on your bike constantly seems that a lot of doubt is passing your mind… However, we did speak to these Sims that were experiencing this behavior and calmed their fears and doubts, so this should no longer be an issue.
The hairstyle yfHair_EP10BobBluntOmbre now covers all of the Sim’s ears.
For Simmers who own Seasons together with Snowy Escape, rain options no longer affect snow.
Sims no longer have the option to give a respectful or military introduction during activities such as Dancing or Bike Riding. I mean, I’m not sure about you, but I can’t dance and respectfully introduce myself at the same time. So many falls… so many falls.
We made some corrections to the Slippers that came with this pack and they should no longer display a greenish texture on Sims’ toes when selected in Create a Sim. Yikes.
Fixed an issue in which for some Simmers playing with the Yoshida Hall Household would generate a game crash when loading into Mt. Komorebi.
We took a look at our Ramen menu and have updated our cooking menu to label Miso and Egg Ramen as Vegetarian safe options. Buen Provecho!
Want to run a Restaurant in Yukimatsu but also want to enjoy the slopes? Now your Sims can enjoy the slopes and dine in style. However, this action is only directed, and will not be autonomous. In the same vein, Restaurant employees will not be tempted to leave work to enjoy the slopes.
Journey to Batuu
Batuu is an awesome destination for those who want to enjoy something fun and different, but if you bought a Droid from the Droid Depot and never saw it in your inventory, I know how frustrating it can be. Never fear, the Droids you were looking for will appear now in Inventories when purchased.
In Journey to Batuu, the First Order ID no longer disappears from inventory so Sims now can Access First Order Plans for the Top Notch Trickery Mission.
Fixed an issue with the Leveling the Playing Field Mission in which the Scoundrel Informant would not appear on the scene after Sims stole the Prototype Blaster and went to Oga’s Cantina to wait for the informant.
Dine Out
Eggs and Toast sound super basic and easy right? They will continue to be that way for our unassuming Chefs on the Chef Station since we fixed an issue that made them… challenging. Sims can also use the second burner for other recipes without fail or routing out.
StrangerVille
The Decorations and Kid’s categories in Build Mode should no longer have a “New” highlight when there’s nothing actually new.
Dream Home Decorator
Lighting can change the ambiance of a room, and your mood in a flash. Luckily we have fixed an issue that lighting was not even on sectional sofas to continue to set the right mood for our Sims.
Our stylists fixed the Sleep ‘N’ Study Styled Room to remove the P.R.I.M.A Computer from it as this is not an item that is accessible for everyone, pardon our dust.
Laundry Day
Fixed an issue where an animation clipped when Sims were loading their laundry machines. Because having your clothes go through you is awkward, are Sims made of fabric? I don’t think so.
Bust the Dust
Don’t need Simoleons, don’t need Fame. Don’t need dinner to have this date. It’s strong and it’s sudden and it’s cruel sometimes but it might just end your night… the power of Dust, that’s the power of Dust.
Our cleaning agents have determined that Sims won’t get romantic negative Moodlets related to filthy levels of dust in public places like parks.
65 notes · View notes
shadowed-dancer · 3 years
Text
My Thoughts on the New MHA Opening and Ending
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I have thoughts, and I will share them because oh boy if I don’t get this out I’m gonna explode
Vague Spoilers for the manga (up to chapter 258 and vigilantes) because I discuss the upcoming arcs, but I don’t discuss any major plot points in detail. Still, proceed with caution if you’re anime only
Keep in mind, this OP and ED will cover the Endeavour Agency Arc and the MVA Arc, so I will be judging them accordingly.
First, the OP
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This is a good OP... in theory (that’s going to become my catchphrase for this post). It’s nice to look at and flows pretty well, but my biggest problem is that it doesn’t do it’s job. An OP is supposed to be a sort of... summary (?) of the Cour it plays for. That means any cool plot points, emotional beats, and important characters should be featured in some way, shape, or form. We’ll talk about that more later, but first let’s discuss the music.
The song is really good. I have a feeling it will continue to grow on me as I listen to it more often, but yeah my first impression is that the song sounds great. My only complaint about the music itself is that it ends kind of abruptly (I noticed this is the JT opening too). The previous openings used to have a bit of instrumental to “play us out” and lead us to the end card, but this one feels like it ends very suddenly and unnaturally.
As for the visuals...
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Yeah alright I’ll admit, the visuals are stunning... in theory. I appreciate the variety in backgrounds and colours, it makes the OP really interesting to look at. This was actually one of my biggest problems with the JT Opening, it all took place on the training grounds, so there was no variety (everything was metal tubes with a blue sky, with only 3 shots set somewhere different). I appreciate the style of this OP.
But like I said, that’s only in theory, as in, through screenshots these are all pleasing to look at. The pacing of this OP is wild, and I truly don’t know who to blame for this.
That sunset shot above? It lasts approximately 12 seconds, zooming in every few to make it seem like something is happening (when in reality it’s still the same poses, angles, etc). While there’s nothing wrong with a nice, drawn out shot, it becomes irritating when compared to the pacing of the rest of this op.
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At the 41 second mark, we are given the shot above. It has flowed directly from the previous sunset scene. We still have not moved away from the image of the trio (aside from the opening shot and the title card) yet we’re approaching the halfway mark of the OP.
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The next shot is the MLA, which lasts about 5 seconds. Ok, perfect. Not too long, but also not short enough to be confusing. It cuts away a little fast once the dude on the far left appears, but does anyone actually know who that is? No, seriously, I’m asking. I don’t remember his name and he’s not on the wiki, so I can only assume he’s not important. Therefore, it’s not all that bad if the shot cuts away shortly after he comes into frame. The audience is able to take in the scene without having to pause...
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... And then the problems start
While this shot is fine in theory, it pans up fast and  cuts away quickly. You know how hard it was for me to get this screenshot? Really hard. You want to know why I struggled so much? Because, due to the timing of the cut and the way it pans upwards, it’s almost impossible to pause on Dabi’s face. I literally had to go frame by frame to get it, because he’s in shot for so little time that naturally pausing is guaranteed to miss him.
When watching this in real time (without pausing) the cut away makes you feel as if you missed something because “something was there, I just couldn’t register what because now it’s gone”. Unlike Compress, who wears a very colourful coat you can recognize the entire time, Dabi’s pants are more blended into the background.
It also doesn’t help that this shot is literally composed to draw your attention away from Dabi until the last possible second. Due to framing, your eye is naturally drawn to the brightly coloured Toga in the foreground, making it super easy to miss Dabi in the back (until, of course, his bright face appears and contrasts against the background, drawing your eye just in time for the scene to change, leaving you to wonder who or what you missed).
I know this sounds like nitpicking, but this shot is the only group shot we get of the League, and is also the start of a seriously weird trend for the villains in this OP getting the short end of the stick.
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Anyways, then we get what I’ll call “The Carousel Shot” in which every Class 1A kid shows up and poses dramatically, as if they were on a carousel. It’s a lovely sequence and I really enjoy watching it but... why is it in this OP?
Seriously, this is a genuine question. Class 1A barely shows up in the Endeavour Agency Arc, and NONE of the students are in MVA. This sequence (not counting the three boys at the end) lasts 8 seconds. Why is this much time dedicated to characters who are barely in the arc? (Unless Studio Bones extends their work studies into fuller plot lines which oh my gosh please don’t do that, or if they do, do it quick).
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We then get what I call the “Oh God I Blinked And Missed Everything” sequence, which lasts 3 seconds (not including the longer, moving shot of Shigaraki at the end) and features NINE INDIVIDUAL IMAGES, none of which are related to each other. Not only is this 3 images per second, but the fact that they are all unrelated means you can’t even use previous information to fill in the blanks.
What do I mean by that? Well, imagine if I show you 9 images of various pro heroes posing. If I play that in 3 seconds you’ll absolutely miss some of them, but as long as you catch some you’ll still get an idea of what I’m trying to show to you. Your brain is able to fill in the gaps that “I recognized 4 pro heroes, therefore the rest must have also been pros” even if you didn’t register every single frame.
That doesn’t work if every frame features a completely different subject. The shots in this sequence vary so widely that it’s impossible to find a through line. Some feature multiple characters, some feature one, some are closeups, some are super far away, some are character’s we know, others are characters we don’t. It’s impossible to get a solid read on what you’re being shown.
Now, again, there’s nothing wrong with these super quick shots... in theory. The problem comes from the fact that these shots are the only indicators for some of the major themes that will be explored during this Cour (like Twice’s growth and young Shigaraki).
That being said, let’s move away from criticism and talk about speculation, because hidden amongst this sequence are two... interesting images.
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This All Might one is very reminiscent of the shot in Chapter 257, where Aizawa and All Might have a conversation while staring up at the stars. However, this is technically the start of the “War Arc” (or the “prologue”, if that’s what you want to call it), so this might indicate that we’re going to get farther into the series than a lot of us guessed.
(Many people suspected we’d get to that cliffhanger at the start of the season (if you read the manga you know the one), but after seeing the pacing for JT a lot of us assumed we’d be lucky to even finish Endeavour Agency. It seems we’re back to the cliffhanger now though lol). 
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This is another really interesting shot because it’s indicative of Shirakumo, meaning we might get to see Aizawa and Mic confront him some time this Cour (this also makes sense, since this confrontation technically happens before that All Might scene I mentioned in the previous paragraph).
But the cat specifically is a really strange addition. That cat is named Sushi and, correct me if I’m wrong, but I don’t think Sushi is ever mentioned in the main series. I think he’s only in Vigilantes.
This might just be a little Easter Egg for Vigilante readers, but I’m personally hoping that they’ll add at least a few Vigilante shots in there to really tug at the heart strings. I’d say I want a whole Vigilante episode but I don’t think they have the time (unless they really cram MVA, which I do NOT want).
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I don’t have much to say about the last bit of the OP. The action shot between the 3 boys was nice, and it follows the sort of narrative through line they established from the early shot of them sitting at the sunset. I also like the shot of Endeavour fading in to replace All Might, even if it’s very simple.
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But I want to talk about an overarching problem I touched upon earlier in that villain shot: the way the villains are handled in this OP.
This is a good OP... in theory. The problem is, it doesn’t represent half the arcs in the cour! Every shot of the League is so rushed that you can barely register that they were on screen before they’re gone.
I have no idea how many Episodes Endeavour Agency will take, but I’d assume 3 (4 if you count the Christmas episode). 12 episodes for this Cour minus 3 for Endeavour Agency = 9 episodes left. If we truly do get the prologue for the War Arc (and if we assume it’s only 1 episode) that leaves us with 8 villains episodes.
8/12 episodes (aka two thirds of the Cour) will likely be about the villains. And yet they’re pushed to the background so hard in this OP.
I want to dream, and I want to believe that this OP is going to magically change when MVA starts. The song fits super well, and I can imagine like an inversion of the OP but from the Villain side! Wouldn’t that be neat? Imagine right after the “it’s alright” part Shigaraki just freaking decays the title card... oh man that would be so cool. But, alas, I highly doubt they’d do that.
Side rant, but you know what was so fun about MVA in the manga? It’s that, for 21 chapters, we leave the kids behind and the villains become our protagonists. Suddenly Shigaraki is the one we’re rooting for, suddenly we’re learning backstories for everyone, and suddenly we find ourselves just as attached to the villains as we are to the kids. It’s an inversion that’s SO RARE to find, and I think many people (myself included) were hoping it would be reflected in the OP.
A big part of being the protagonist means featuring heavily in the OP, and a lot of us just wanted the villains to get that honour, even if only once. As is, the OP still treats them as the antagonists when... really they aren’t. Not right now, at least.
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So yeah, final thoughts on the OP are that it’s good, it’s just not very representative of the arcs it’s supposed to cover. If this was just for Endeavour Agency, I’d say it’s actually really cool, but if we assume that this is what will play for the Villain Arc, then it simply doesn’t do it’s job. And it makes me sad to say that because, again, this OP is really well done.
If I had to rate it? Hmmm
If Studio Bones actually grants my wish and creates a different visual for the Villain Arc (while using the same song) and then this version only plays for the Endeavour Agency Arc and the War Prologue? I’d give it an 8/10. It’s really good, but it could use a few more elements that are clearly derived from the Agency Arc (ahem, Todoroki siblings).
But if this is the OP that will play for the entire Cour? a 6.5/10. It’s nice, but it’s not representative of one of the arcs it’s going to cover. And, unlike other arcs like Pro Hero or Summer Exams, the villain Arc is so important and takes up so much time that it honestly feels like a bit of a disservice.
Now for the Ending
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I want to say that I appreciate how soft this ending starts. This cour will likely feature a lot of episodes that end on... heavier themes, and I think the sight of peaceful, falling raindrops is the perfect way to let the audience process their emotions before starting the ending in earnest.
The song itself is very nice, and I like that it’s a bit slower than the more recent endings.
(Side note, but the FUNNIEST moment in the entire series is when Sir Nighteye dies because it’s so emotional and everyone is standing around his bed in his heartwrentching silence, only for the ending to come BLARING IN out of no where. If you forgot how jarringly hilarious it was, go listen to the Eri ending and tell me that’s not the funniest thing this series ever did. Anyways yeah I’m glad that’s not gonna happen this Cour).
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This ending is a bit all over the place in terms of it’s visuals, but honestly I think it works. Most endings usually have a theme tying them together (all the Class 1A girls, a fantasy AU, old photographs, planning a party, etc) but this ending’s theme is a bit harder to identify.
That being said, I think it’s just supposed to show everyone going about their day. It’s calm, it’s peaceful, and it’s just very sweet to think about
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I like this shot. Actually, scratch that, I like this whole sequence. I enjoy anything that allows Class 1A to chill and have fun.
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Hawks is featured quite heavily in this ending which, fair. He’s pretty important in this arc.
I really love the shot where Endeavour immediately switches to Hawks, I thought that was a lot of fun, and very good symbolism on how Hawks wants to be like Endeavour. I also love all the shots of Baby Hawks, because it’s adorable.
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Something about this shot is just so cute. It’s the little domestic things like waiting for a bus that make this ending feel... idk the word, real? It shows a side of the characters that we’ll never see in the episodes, but we know have to exist.
Like yes, of course the kids have to wait for the bus. We never see it, but of course there are those moments of quiet. Agh, I love it.
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The villains also make an appearance and I’m very happy about that (I’d love to see more of the villains just chilling around, I think they deserve it). I kind of wish they weren’t sitting in a dark room for the sake of being edgy, since I think it would be nice to see the villains just... sort of existing, but honestly it’s still a nice shot. I also like how this shot sort of mirrors the first one with Class 1A (someone coming in while everyone else is sitting and waiting for them).
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That being said, as much as I love looking at Dabi and his stupid face (affectionate)... why is Dabi the one getting the closeup?
Mind you, endings don’t need to be connected to their Cours (they can be, like the Eri one, but they don’t have to be). But this ending does seem to be connected to the arcs it intends to cover, given all the Hawks appearances, the boys wearing their work study scarves, etc.
So, I ask again, why Dabi? Out of the six League members, we learn the backstory for four of them in this arc (Shigaraki, Toga, Twice, and we very briefly learn about Spinner). The only two left out are Dabi and Compress.
I can only assume they chose Dabi because he’s constantly in contact with Hawks, and therefore that makes him important? If the OP told us anything, it’s that Bones values the Endeavour Agency Arc over the Villain Arc lol...
... Oh my gosh please tell me that’s not actually the reason Dabi is focused on here BONES WAI-
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Anyways, the ending comes to a close with Hawks watching over the kids and Endeavour. The relaxing time is done, it’s time for work studies.
Overall impression? It’s great. It’s hard to screw up an ending, so as long as you have something pretty on screen, it’s wonderful.
I’ll give this a 9/10
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itsclydebitches · 3 years
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RWBY Recaps: Volume 8 “Dark”
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Welcome back, everyone! Can you believe it's been six weeks already? I can't. Something something the uncomfortable passage of time during a pandemic as emphasized by a web-series.
But we're here to talk about RWBY the fictional story, not RWBY the cultural icon. At least, we will in a moment. First, I'd like to acknowledge that shaky line between the two, growing blurrier with every volume. A sort of good news, bad news situation.
The bad news — to get that out of the way — is that we cannot easily separate RWBY from its authors and those authors have, sadly, been drawing a lot of negative attention as of late. This isn't anything new, not at all, but I think the unexpectedly long hiatus gave a lot of fans (myself included) the chance to think about Rooster Teeth's failings without getting distracted by their biggest and brightest production. There's a laundry list of problems here — everything from the behavior of voice actors to the quality of their merch — but as a sort of summary issue, I'd like to highlight the reviews that continue to pop up on websites like Glassdoor, detailing the toxic, sexist, crunch-obsessed environment that RT employees are forced to work in. A lot of these websites requires a login to read more than a page of reviews, but you can check out a Twitter thread about it here. 
Now, I want to be clear: I'm not bringing this up as a way to shame anyone enjoying RWBY. This isn't a simplistic claim of, "The authors are Problematic™ and therefore you can't like the stuff they produce." Nor is this meant to be a catch-all excuse for RWBY's problems. If it were, I'd have dropped these recaps years ago. I'm of the belief that audiences maintain the right to both praise and criticize the work they're given, regardless of the context in which that work was produced. At the end of the day, RT has presented RWBY as a finished product and, more than that, presents it as an excellent product, one worth both our emotional investment and our money (whether in the form of paying for a First account, or encouraging us to buy merch, attend cons, etc.) I'll continue to critique RWBY as needed, but I a) wanted fans to be at least peripherally aware of these issues and b) clarify that my use of "RT" in statements like, "I can't believe RT is screwing up this badly" is meant to be a broad, nebulas acknowledgement that someone in the company is screwing up, either creatively (doesn't have the skill to write a good scene) or morally (hasn't created an environment in which other creators are capable of crafting a good scene). The real, inner workings of such companies are mostly a secret to their audiences and thus it's near impossible for someone like me — random fan writing these for fun as a casual side hobby — to accurately point fingers. Hence, broad "RT." I just wanted to clarify that when I use this it's as a necessary placeholder for whoever is actually responsible, not a damnation of the overworked animator breaking down in a bathroom. Heavy stuff, but I thought it was necessary (or at least worthwhile) to acknowledge this issue as we head into the second half of the volume.
Now for the good news: RWBY has reached 100 episodes! For any who may not know, 100 is a pretty significant number in the TV world because, when talking about prime time programming, it guarantees syndicated reruns. Basically, networks don't want audiences to get burned out with a show — changing the channel when it comes on because ugh, I've seen this already, recently too — and 100 episodes allows for a roughly five month run without any repeats, making it very profitable. RWBY is obviously not a television show and doesn't benefit from any of this (hell, modern television doesn't benefit from this as much as it used to, not in the age of streaming), but the 100 episode threshold is still ingrained in American culture. Beyond just being a nice, rounded number, it is historically a measure of huge success and I can't imagine that RT isn't aware of that. Regardless of what we think of RWBY's current quality, this is one hell of a milestone and should be applauded.
All that being said... RWBY's quality is definitely still lacking lol.
Our 100th episode is titled "Dark" — keeping with the one word titles, then — and I'd like to emphasize that, as a 100th episode, it definitely delivers in terms of plot. There's plenty of action, important character beats, and at least one major reveal, everything we'd expect from a milestone and a Part II premiere. The animation also continues to be noteworthy for its beauty, as I found myself admiring many of the screenshots I took for this recap. There are certainly things to praise. The only problem (one we're all familiar with by now) is that these small successes are situated within a narrative that's otherwise falling apart. It's all good stuff... provided you ignore literally everything else surrounding it.
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But let's dive into some examples. We open on Qrow starting, awoken by the thunder outside. Robyn has been watching him and makes a peppy comment about how none of them will be sleeping tonight, followed by a more serious, "Sounds bad out there." Yeah, it does sound bad, especially when they all know — thanks to Ruby's message back in Volume 7 — that this is due to Salem's arrival. I think a lot of the fandom has forgotten that little detail because people often discuss Qrow as if he is entirely ignorant of what is going on outside his cell. Even if we were to assume that he's forgotten all about the pesky Salem issue (the horror of Clover's death overriding everything else, perhaps) he still knows that Tyrian is running loose in a heat-less city with a creepy storm going on and, from his perspective, the Very Evil Ironwood is still running the show. So it's bad, which begs the question of why Qrow (and Robyn, for that matter) hasn't displayed an ounce of legitimate worry for everyone he knows out there. Thus far, their interactions have centered entirely around Qrow's misplaced blame and Robyn's terrible attempts to lighten the mood, despite the fact that a war is raging right beyond that wall. It's another example of RWBY's inability to manage tone properly, to say nothing of balancing the multiple concerns any one character should be trying to juggle. Just as it rankles that Ruby and Yang don't seem to care about what has happened to their uncle, Qrow likewise doesn't seem to care about what might be happening to his nieces. When did we reach a point where these relationships are so broken that someone can be arrested/chucked into a deadly battle and the others just... ignore that?
So Robyn's otherwise innocuous comment immediately reminds me of how badly the narrative has treated these conflicts and, sadly, things don't improve much from here. We are thankfully spared more of Robyn's jokes when Qrow realizes that what he's hearing can't be thunder. A second later, Cinder blasts through the wall — called it! — and Qrow instinctively transforms. 
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The only downside to this moment is that the whole ceiling falls down on Qrow and the others because APPARENTLY these cells don't have tops on them. Seriously. As far as I can recall we don't see the stone breaking through the forcefield somehow and this looks pretty open to me.
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If it is... you're telling me these crazy powerful fighters who practice landing strategies and leap tall buildings in a single bound —
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— can't just hop over this mildly high electric fence to get out? Qrow can't just fly away?
We're, like, two minutes in, folks.
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We transfer to Nora's perspective as she wakes up, seeing Klein giving her the IV. He tells her not to worry, that "you and your friend are going to be just fine." What friend? Penny? Klein went upstairs prior to Weiss hugging Whitley or Penny crash landing outside. I had thought them bursting through the door with another unconscious friend was the first time he learned what the big bang outside was, but apparently not.
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Penny is, obviously, a mess. While I now understand the choice to make her blood such an eye-catching color when that's crucial to the Hound's hunt, I still think it looks strange visually. Like someone has taken a copy of RWBY and painted over it. It doesn't look like it fits the art style. More than that, it implies some rather complicated things about Penny's humanity, especially in a volume focused around her being a "real girl." Real enough for Maiden powers, but with obviously inhuman blood that isn't even referred to as "bleeding." Penny "leaks" instead.
Toss in the fact that she's literally an android who is made up of tech — recall the running gags about her being heavy, or it hurts to fist-bump her, to say nothing of keeping things like multiple blades inside her body — yet Klein says that her "basic anatomy" is the same and he can "stitch up that wound."
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I'm sorry, what? Whatever Penny looks like on the inside, it's not going to resemble a human woman's anatomy, and Klein might be able to stitch the outer layer of skin she's got, but that won't do anything to fix whatever metal bits have been broken underneath. Penny isn't a human-robot hybrid, she's a robot with an aura. Penny has knives in her back, rockets in her feet, and a super computer behind her eyes. When our clip introduced that Klein would be the one to help Penny, my initial reaction was, "Seriously? He's a butler and a doctor and an engineer?" But RWBY didn't even try to get away with a Super Klein explanation, they just waved away Penny's very obvious, inhuman anatomy. Yeah, I'm sure "stitching up" an android wound is just like giving Nora her IV. I hope the surgical sutures he used are extra strong!
In an effort to not entirely drag this episode, I do appreciate that Whitley is allowed an "ugh" moment about the non-blood covering his shirt without anyone calling him out on it. That felt like the sort of thing the show would usually try to make a character feel guilty about and I'm glad that, for once, he was just allowed to be frustrated without comment.
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Then the power goes out and May calls, which raises questions about what state the CCTS is in and when scrolls are available to our protagonists vs. when they're not. But whatever. She's checking in because she just "saw another bombing run light up the Kingdom" and —
Wait. Bombing? Salem is bombing the city? I know we've seen explosions in the sky, but I'd always just attributed that to evil aesthetic. Why does this dialogue sound like it's from a World War II film and not a fantasy sci-fi show about literal monsters launching a ground attack?
May looks pretty against the sky though. I like her hair color against that purple.
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I'm admittedly grasping at positives here because we finally return to her "You have to choose" ultimatum and — surprise! — May has pulled back completely. Ruby says that once they've helped Penny, "We'll...we'll do something!" which is once again her avoiding making a decision. Ruby still refuses to choose, instead falling back on generic, optimistic pep talks. They'll figure out how to stop Salem later. They'll think about the impact of telling the world later. They'll choose who to help later. Ruby keeps pushing these problems into the future where, she hopes, a perfect, magical solution will have appeared for her to latch onto. When that continues to not happen, others pressuring her to actually do something and stop waiting for perfection — Ironwood, Yang, May — she panics and continues stalling for time. Wait an episode and the narrative supports her in this.
Because initially May was forcing Ruby to decide. Now, May enables her desire to keep putting things off. "Don't beat yourself up, kid. At this point, I don't know how much is left to be done." That's the exact opposite of what May believed last episode, that there was still so much work and good to do for the people of Mantle. This is precisely what the show did with Yang and Ren's scenes too, having people call Ruby out... but then return to a message of, 'Don't worry, you're actually doing just fine' before Ruby is forced to actually change.
None of which even touches on May calling her "kid" in this moment. That continues to be a convenient way of absolving Ruby of any responsibility. When she wants to steal airships or Amity Tower, she's an adult everyone should listen to, the leader of this war. When the story wants to absolve her of previously mentioned flaws, she becomes a kid who shouldn't "beat herself up." I said years ago that RWBY couldn't continue to let the group be both children and adults simultaneously, yet here we are.
So that was a thoroughly disappointing scene. Ruby gets her moment to look sad and defeated, listing "the grimm, the crater, Nora, Penny" as problems she doesn't know how to solve. Note that 'Immortal witch attacking the city I've helped trap here' isn't included in that list. Ruby is still ignoring Salem herself and no one in the group is picking up where May left off, challenging her to do more than wring her hands over things others are already trying to take care of: Ironwood is fighting the grimm, May has gone off to help the crater, Klein is patching up Nora and Penny. Ruby, as one flawed individual, should not be expected to come up with a solution to everything, but she does need to stop acting like she can come up with a solution to everything when it matters most (office scene) and rejecting others' solutions when they ask for her help (Ironwood, May).
If it feels like I'm dragging the flawed, traumatized teenager too much, it's not in an effort to ignore those aspects of her identity. Rather, it's because she's also the licensed huntress who wrested control from a world leader and violently demanded she be put in charge of this battle. Ruby, by her own actions, is now responsible for dealing with these problems, or admitting she was wrong and letting others take the lead, without purposefully derailing their plans. She doesn't get to suddenly go, "I don't know," cry a little, and get sympathetic pats.
But of course that's precisely what happens, courtesy of Weiss.
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During this whole scene I kept wondering why no one was celebrating Nora waking up, especially when Ruby outright mentions her. Have they just not noticed given all the Penny drama? Because Nora absolutely woke up.
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Aaaand went back to sleep, I guess. What was the point of that POV shot? No worries though, she'll wake up again in a minute.
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Willow arrives and announces that they can fix the power (and Penny) using the generator at the edge of the property. I'm convinced RT doesn't actually know what a generator is because the characters are acting like it's some super special device that only richy-rich could possibly have. Whitley says that it's the SDC executives who have their "own power supply" and that it's "extremely unfair." Now, don't get me wrong, a good generator powering large portions of your house can run you 30k+, but you can also get one that plugs into your extension cord and powers your fridge for a couple hundred. There's absolutely a class issue here, just not the one Whitley and Weiss seem to be commenting on. They make a generator sound like the sort of device that only a politician-CEO could possible have and it's weird.
Likely, it sounds weird because it's a choppy way of getting Whitley to bring up the wealth disparity so he can then go, 'That's right! We're crazy rich with a company housing tons of ships! We can use those to evacuate Mantle.' Awkwardness aside, I do like that the Schnee wealth is being used for good purposes, but... evacuate where? To the city currently under attack by a giant whale? In a RWBY that wasn't determined to demonize Ironwood, this would have been a great plot point during the office scene instead, with Weiss offering her services to Ironwood, even if the group decides that a continued evacuation still isn't possible.
Instead, we get it here from Whitley. Do I need to point out the obvious? That Whitley is the MVP of this episode? He's done more good in an HOUR than the group has managed in a year. Give this kid some training and make him a huntsmen instead.
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We're given a (very pretty!) shot of the shattered moon because it wouldn't be RWBY if we weren't continually reminded that gods once wiped out humanity before destroying part of a celestial body... and absolutely no one talks about that lol.
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Blake's coat might not make any sense for her color scheme, but it does make her easy to spot as she and Ruby run across the grounds. Oh my god, they're actually doing something together! It only took eight years. They even get a lovely talk where Blake admits how much she looks up to Ruby, despite her being younger, and once again I'm struck at how much more I would have loved this scene if it had appeared elsewhere in the series. It is, indeed, as sweet and emotional as all the RWBY GIF-ers are claiming... provided you overlook that this is the exact opposite of what Ruby needs to hear right now. She doesn't need to hear that she's more mature and reliable than her elders when she's functioning under a "We don't need adults" mentality. She doesn't need to hear that not knowing what to do is totally fine, not when that led to her turning on Ironwood, despite not knowing how to stop Salem. She doesn't need to hear that "doing something" — doing anything — is a strength, because Ruby keeps avoiding the big problems for smaller ones she's comfortable with, like standing by Penny's bedside instead of deciding between Mantle and Atlas. Blake's speech is heartfelt, but it's a speech that suits a Beacon days Ruby who is having some doubts about her leadership skills, not the girl whose impulsive — and now lack of — actions is having world-wide repercussions. Everyone is babying Ruby to a staggering degree. It's like if we had a med show where the doctor is standing by the bedside of a coding patient, fretting between two treatments. 'Don't worry,' their colleague says, patting their shoulder. 'I've always looked up to you. You'll do something when you're ready' and then they continue to watch the patient, you know, die.
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Also: who does Ruby look up to? Everyone talks about how much they depend on and trust Ruby, but who does Ruby look to for guidance? A number of her problems stem from the fact that she has rejected the advice of everyone who has tried to help her improve: Qrow, Ozpin, Ironwood, even Yang. Ruby is presented as the pinnacle of what to strive for in a leader, rather than a leader who has only been doing this for two years and still has a great deal to learn.
Anyway, they get the generator on and the Hound shows up.
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I am begging RT to just make RWBY a horror story. All their best scenes the last three years have been horror I am bEGGING —
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Anyway, while Ruby waits to be eaten we cut to Willow and Klein, the former of which is reaching for her bottle, pulling back, reaching again, all while her hand shakes. This is good. This is what we should have gotten with Qrow. Which isn't to say that their (or anyone's) addiction should be identical, but rather that this is a far more engaging and complex look at addiction than what our birb got. Willow tells us that she doesn't drink in the dark despite bringing the bottle with her; tries to resist drinking when she's scared and ultimately fails. Qrow just decided to stop drinking after decades of addiction, seemingly for no reason, and that was that. Why is a side character we only met this volume written better than one of the main cast?
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Blake manages to call Weiss about the Hound and she asks if Whitley can handle the airships without her. I mean, I assume so given that Weiss is looking at the bookshelves while Whitley does all the work lol. He makes a teasing comment about how he can if she can handle that grimm and she comments that they still need to work on his "attitude."
No they don't. Weiss stuck a weapon in her kid brother's face. Whitley made a joke. Even if Weiss' comment is likewise meant to be read as teasing, it's clear that we've bypassed any meaningful conversation between them. That hug was supposed to be a Fix Everything moment even though, as I've laid out elsewhere, it didn't even come close.
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We cut back to Ruby getting thrown through a wall into the backyard and the Hound creepily coming after her. She's freaked out by this clearly abnormal grimm and Blake is weirdly... not? "It's just a grimm. Just focus!" Uh, it's obviously not. Have we reached the traumatized, sleep-deprived point where the group is sinking into full-blown denial? I wouldn't be surprised. They've been awake for like... 40+ hours.
Because the Hound knocks Ruby out with a single hit. Just, bam, she's down. "Focusing" is not the solution here.
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Weiss calls to warn the others about the grimm, telling them to stick together. Willow (understandably) starts freaking out and flees the room (classic horror trope!). Klein is left alone when Penny wakes up with red eyes. Oh no!
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Don't worry. You know nothing meaningful happens.
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She shoves Klein before (somehow?) resisting the hack, her Maiden powers going wild in the process. Just when it looks as if Penny might cause some serious damage, Nora wakes up, takes her hand, and says, I kid you not:
"Hey... no one is going to make you do anything you don't want to do... It's just a part of you. Don't forget about the rest."
Okay. I want to re-emphasize that I love hopeful, uplifting, victory-won-through-the-power-of-love stories. Istg I'm not dead inside, it's just that RWBY does this so badly. I mean, what is this? It has similarities to the character shouting, 'No! Resist!' to their mind-controlled ally, but this is not presented as a desperate, last-ditch effort by Nora. She just speaks like this is the most obvious truth in the world. If you don't want to have your mind taken over... just don't! It's that simple. The problem definitely isn't that Watts has changed her coding and has implemented a command she can't override, it's that Penny has forgotten about the "rest" of her personhood.
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And this works. Granted, not for long, but we leave Nora having successfully calmed Penny down and until her eyes unexpectedly go red again scenes later, we're left assuming that this is a permanent solution. That, imo anyway, is taking the Power of Love too far, overriding the basic reality of Penny being hacked. It’s not a personal failing she must overcome, it’s an external attack. I would have rather had Nora react to the scars she saw on her arm, or have a moment with Klein, or get some love from the group. Not a wakes up, falls asleep, wakes up again to save Penny with a Ruby level 'Just ignore reality' pep-talk, then back to sleep again.
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So Penny isn't attacking her allies, or mistakenly hurting her allies with wild Maiden powers. Not that the group doesn't have enough to deal with, but still. Weiss arrives to help with the Hound and attempts a new summon, only to fail when two minor grimm burrow up into her glyphs. I really enjoyed that moment, both for the wing visual and the knowledge that Weiss' glyphs can fail if you break them somehow (which makes sense). Also, I just like that she failed in general? Weiss is, as per usual now, about to demonstrate just how OP she is compared to the rest of the team, so it was nice to see her faltering here.
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The Hound tries to make off with Ruby and Blake does an excellent job of keeping it tethered. Ruby finally wakes, only to realize that the grimm is actually after Penny since it's staring at her power up through the window, no longer trying to escape. Moments like this remind me that there's someone on RT's writing team that knows what they're doing, at least some of the time. The assumption that the Hound is after Ruby as a SEW, the surprise that it's actually Penny, realizing it holds up because Ruby is covered in Penny's blood and Blake is not... that's all nice, tight plotting. More of that please!
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The Hound drops her and Ruby's aura shatters when she hits the ground. I want everyone to remember this moment as an example of how strong the Hound is. The group may be tired, but unlike YJR they've been sitting around in the Schnee manor for a number of hours, regaining strength. We saw the Hound hit Ruby twice — once through the wall and once to knock her out — and then she falls from a not very high distance for a huntress, yet her aura is toast. That's the level of power and skill the Hound possesses. Decimating YJR, knocking Oscar out, same for Ruby, avoiding Blake and Weiss' hits, soon to treat Penny like a ragdoll. Just remember all this for the episode's end.
Blake tells Weiss she'll take care of Ruby, you go help the others. Yay breaking up the duos more! Bad timing though as the new acid-spitting grimm pops out of the ground and Blake is now left alone to face it.
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Weiss re-enters the mansion, knowing the Hound is somewhere nearby, but not where. Suddenly, Willow's voice sounds through her scroll with an, "Above you!" which... doesn't keep Weiss from getting hit lol. But it's the thought that counts! Willow has accessed the cameras she's set up throughout the manor, watching the Hound's movements, and I have to say, that is a WAY better use of her separation from Klein than I thought we were getting. I legit thought they'd have Willow run away in a panic, meet the Hound, die, and then Weiss could be sad about losing her mom.
It does say something about RWBY's writing that this was my knee-jerk theory, as well as my surprise when we got something way better.
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The Hound runs off, uninterested in Weiss, and she asks Willow to keep tabs on it. It heads for Whitley next (also covered in Penny's blood) and very creepily stalks him in the office with a, "I know you're here." Whitley is seconds away from being Hound chow before one of Weiss' boars pin it against the wall. He runs, then runs BACK to finish deploying the airships, before finally escaping assumed death. Goddamn this boy is pulling his weight.
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I assume all these ships are automated then? I hope someone takes a moment to call May. Otherwise it's going to be super weird for the Mantle citizens if a fleet of SDC ships just show up and hover there...
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I don't entirely understand how Weiss saved him though. She's nowhere to be seen when Whitley leaves and he runs a fair distance before he and Willow encounter Weiss again. We know her summons don't have to keep right next to her, but are they capable of rudimentary thought, attacking an enemy — and an enemy only — despite Weiss being a couple corridors down and unable to see the current battlefield? I don't know. In another series I'd theorize that this was a deliberate hint, a way to clue us into the fact that Willow, someone who we currently know almost nothing about, had training in the past and summoned the boar herself. Weiss and Winter certainly didn't get that hereditary skill from Jacques. Hell, we might still get that, Weiss reacting with confusion next episode when Whitley thanks her for the boar, but I doubt it. That scene with Ruby and the Hound aside, the show isn't this good at laying groundwork and then following up on it.
Case in point: Weiss says, "I didn't forget you" to Whitley after he gets away from the Hound, the moment trying to harken back to her promise to Willow. Key word is "trying." Because she absolutely forgot him! Weiss threatened and ignored Whitley until he proved his usefulness. I also shouldn't need to point out that, "Don't forget your brother" does not mean, "Don't let your brother die a horrible death by abnormal grimm." Weiss acts like her saving him is a fulfillment of her promise, rather than just the most basic of human decency. And also, you know, her job.
So that part is frustrating. The entire Schnee dynamic is a mess, from Weiss making a joke of her father's arrest, to Willow (presumably) fixing their relationship by putting a hand on her daughter's shoulder. Okay.
Then Weiss cuts off the Hound by summoning a giant wall of ice. My brain, every time this happens:
YOU COULD HAVE FIXED THE HOLE IN MANTLE'S WALL.
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Moving on, Blake's fight against the acid... thing has some great choreography, including Blake using her semblance which we haven't seen in AGES. 
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I really like the fight itself, just not what Blake is shouting the whole time. "I need you, Ruby! We all need you!" This has really gotten ridiculous. Ruby is presented as everyone's sole savior despite failing time and time again. It's not that I don't think Blake as a character should have faith in her leader, it's that I don't think the writers should be crafting a story where everyone puts their unshakable hopes in an untrained, disloyal, impulsive 17 year old. I mean, Ruby is currently unconscious, yet Blake is acting like if she doesn't wake up — she, as an individual, if Ruby Rose does not re-join this fight — then all is lost. If Ruby doesn't save them, no one can. Which is, of course, absurd on numerous levels. Blake doesn't need the passed out, aura-less Ruby right now, she needs the still very healthy Weiss pulling out multiple summons and an ice wall! Use your scroll and call for backup again.
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But of course, Ruby wakes up and kills the new, terrifying grimm with a single hit. It's a preview of what's to come with the Hound and it's just as ridiculous here as it will be there.
Speaking of the Hound, am I the only one who thought this was... cute?
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I can't possibly be the only one. That head-tilt is exactly what my dogs do and my brain instinctively went, "Aww, puppy!"
Murderous puppy.
The Hound realizes none of the Schnees are who it's looking for and runs off. Penny, meanwhile, has been fully taken over because, well, that's just what's convenient now. She resists long enough keep Amity up, then succumbs, then resists to apologize to Ruby, then succumbs, then resists because Nora asked her to, then succumbs once it's time to knock her out. If RWBY was willing to commit to consequences, Penny would have been taken over and that was that. The characters would need to deal with whatever outcome happens as a result. Instead, the show very carefully avoids any of those pesky consequences by having Penny successfully resisting at key moments, despite no explanation of how she's managing that.
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She shoves Klein again (Klein is having a Bad Time) and starts walking down the main steps. When Whitley wants to know where the hell she's going, Penny mechanically responds that she must "Open the vault, then self-destruct." I suppose the change Watts made was the self-destruct order? Ironwood obviously wants the vault open, though not necessarily Penny's death. Think what you will of his moral compass, she's a damn powerful ally — a research project, perhaps — and a Maiden to boot. At the very least, her death may give the powers to someone even worse.
God, please don't let them have brought Penny back and made her a Maiden just to kill her again.
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The Hound arrives though and, as said, knocks Penny out. We're back to square one with her, then. Note though that this attack is near instantaneous. She grabs its hands one second, is hanging limply the next. Wow, the Hound sure is a terrifying antagonist!
Not for long.
"That's enough," Ruby says and one-shots it with her eyes.
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Now, I want to talk for a moment about the implications of that line. "That's enough." Obviously Ruby is #done with this situation and emotionally unwilling to let the Hound kidnap Penny (congratulations, Nuts and Dolts shippers), but there's a meta reading here as well. Not intentional, but glaring to me nonetheless. Basically, the idea that the Hound has, from a plot perspective, done enough. It has served its singular purpose. It kidnapped Oscar and now it dies. Never-mind how insanely powerful we've established the Hound to be, never-mind how Ruby's eyes also work or don't work according to whether anything of actual import is on the line. From a plot perspective "that's enough" and the Hound can be disposed of instantly. It got Oscar and gave us an episode of filler creepiness. Move along now.
The idea behind Ruby's eyes isn't bad, but the execution absolutely is. RT has undermined a huge portion of the stakes by giving their protagonist an instant kill-shot that always works precisely when she needs it to. Starting with the Apathy, we have yet to get a moment where Ruby's eyes fail to save the day when she really needs them to, no matter how incredible the challenge. The Hound was very intentionally written to be a grimm outside of the group's current power level. It thinks, it talks, they literally can't touch it. This creates the expectation that the group will need to grow stronger — or at least become smarter — in order to surmount this new obstacle, yet Ruby's eyes undermine all of that. The group hasn't grown in years, the show just makes enemies weaker as needed (Ace Ops), or has Ruby pull out her eyes as a trump card. It wouldn't be that bad if we'd at least gotten a good battle out of it, one where the group gets close to defeating the Hound on their own, but needs Ruby's eyes to finish it off. Instead, she literally walks up without any aura, announces to the audience that this antagonist's time is up, and blasts it out a window.
Granted, Ruby's eyes don't completely finish it. The Hound pulls itself to its feet and we see this.
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Yup, that's a guy and yup, those are silver eyes.
I would like to issue a formal apology to the "It's secretly Summer!" theorists in the fandom. I mean, I still think it would be ridiculous (and at this point highly improbable) that Ruby's dead mother has actually been a grimm mutant this whole time, just hanging out in Salem's realm while she waits for the plot to start before attacking the world, and then sends some no-name faunus dude after the group instead of their leader's mother for extra, emotional torture... but you all were definitely right about the “It's a person” part! I... don't know how I feel about this. Admittedly, it seems to be a logical continuation of the other grimm-human hybrids we've seen — namely Cinder and Salem herself — and it finally explains why Salem wants Ruby alive (even though it actually doesn't because WHY did she want more SEWs for Hound grimm when she wasn't even attacking back then? And already has all these other insanely powerful tools??), but at the same time, it feels like it's complicating a story that doesn't need further complications. The group fights monsters and has an immortal enemy. You don't need to add 'Some of those monsters are secretly human' to the mix.
It doesn't hurt that this twist is giving me Attack on Titan vibes, which, ew. A dark time in my fandom life, folks.
The Hound staggers a few steps before Whitley and Willow dump a suit of armor on it. That's all it takes to kill the most dangerous grimm we've ever seen: a single flash of silver eyes and some heavy metal. This also wreaks havoc with the implication that Salem wants SEWs alive because they create such powerful grimm. Obviously not. I mean yeah, normal huntsmen are going to have serious  problems, we’ve seen that this volume, but any other SEWs nearby will take a Hound out instantaneously. For a villain with so many other powerful abilities — immortality, magic, endless normal grimm, her nifty soup — Salem would be much better served just killing SEWs straight out. Clearly, creating Hounds isn't worth the effort.
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The Hound leaves some bones behind and Ruby collapses to her knees, overcome with the knowledge that this was once a person. Again, uncomfortable Attack on Titan parallels.
We finish our premiere with Cinder clearing away rubble to reveal Watts. Honestly, I like that we ended on this because her rescue is hilarious. She just slings him over her shoulders like a sack of potatoes and blasts off with her magic fire feet. Fantastic.
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Note though that with this scene we've seen almost everything from the clip and the trailer. What's to come in the rest of Volume 8? No idea. Outside of Winter leading the charge with the bomb, we got it all here.
Time to update the bingo board!
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I'm crossing off "Introducing new grimm that are quickly abandoned." Between the Hound and acid-dude both falling to a single blast/cut from Ruby, we've more than earned this square.
It doesn't look as if we'll get another Watts-Jacques team-up now that he's left, but you never know.
Maria's got me worried. I feel like her Yoda fight against Neo is the one thing she'll be allowed to do this volume, but given that we didn't see anyone except Ruby's group this episode, we don't yet know whether the story is now ignoring her and Pietro, or if they'll re-appear in another episode like YJR.  
Qrow is free. Will he get a drink before trying to murder Ironwood? Perhaps.
Still no bingo :(
All in all, the episode was by no means horrible. I think there were lots of horrible parts, but also some legitimately well executed moments, fun action, and scenes that I can easily imagine as squee worthy if you lean back and squint. Everything is comparative and in the growing collection of bad RWBY episodes, this one isn't securing a top slot. Which doesn't mean I think it's good, just... not as bad as it could have been and primarily only bad due to long-running problems, not things this specific episode has done. That's my bar then, so low it has officially entered the underworld.
Still, RWBY is back and a part of me is eager to see where this volume takes us, for better or for worse.
Until next week! 💜
[Ko-Fi]
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ayuuria · 3 years
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Yashahime Translation: VV Magazine December 2020 Issue
Please do not repost this translation without my consent! This includes screenshots of any type and amount. If you wish to share this translation, simply link to this post.
For more information regarding the use of my translations, click here.
Interview with Matsumoto Sara
On VVM (VV Magazine) is voice actress, Matsumoto Sara, who plays the role of Higurashi Towa in the anime that started on October 3 on Yomiuri TV/Nippon TV channel, “Hanyō no Yashahime” (Every Saturday evening at 5:30pm~ *Some areas excluded)! What is the charm of this current work that depicts the efforts of the three daughters (Towa = voice: Matsumoto, Setsuna = voice: Komatsu Mikako, Moroha = voice: Tadokoro Azusa) of Sesshōmaru and Inuyasha, who appeared in Takahashi Rumiko sensei’s famous work “Inuyasha”? What do you keep in mind as you play a character who crosses over time and rampages left and right with the modern and feudal eras as her stage? What was your state of mind the moment you got specifically selected to play the role of Towa? We will be going behind-the-scenes of the new “Inuyasha world”!
Matsumoto: My name is Matsumoto Sara. Please treat me well today!
Ikeuchi: I am Ikeuchi Shinji of the Village Vanguard (abbreviated VV going forward) P strategic division. Please treat me well today.
VVM: This page is a specialty corner of this small magazine where we try to interview the person that the lucky staff members selected from the approximately 350 stores that VV maintains across the country, have said that they want to meet… This time, we specially had Ikeuchi-san from VV headquarters come as he is a big fan of not only the “Inuyasha” series of course, but Takahashi Rumiko-sensei as well.
Ikeuchi: I was part of the generation that read the “Inuyasha” manga in real time. Furthermore, I’m basically a big big big fan of Takahashi Rumiko-sensei so I took advantage of this opportunity and came today (laughs).
Matsumoto: I’m deeply honored!
Ikeuchi: No no, I am truly honored as well! Of course, I enjoy watching “Hanyō no Yashahime”, so just being able to meet a voice actor who takes part in a work that I love makes me happy.
Matsumoto: Thank you very much!
Ikeuchi: With that, regarding “Hanyō no Yashahime”. First, could you tell us what was going through your mind when it was decided that you would be cast in a work that continues the world of a big hit history work that makes someone from a generation like mine fired up?
Matsumoto: First I thought “No way!”. I was shaking. I had asked my manager over the phone in a corner of the train station building near the recording studio and I jumped for joy there (laughs).
Ikeuchi: It seems you auditioned, so you find out the results over the phone I see.
Matsumoto: I contact my manager via phone, email, and other different means, but so far good news tends to come over the phone (laughs). I knew that news had arrived regarding “Hanyō no Yashahime” and I was just in the middle of recording. I was always looking at an accent dictionary on my smartphone when recording. Then the screen suddenly flashed, and my manager’s name popped up.
Ikeuchi: You wanted to call back as soon as possible!
Matsumoto: That’s right. However, I really held myself back until after the recording was over. At this point, many days had passed since the audition so I thought “Could it be…”  and when I called back at the station building near the studio, they said “You got the part!”
Ikeuchi: That’s going to be a memorable station building.
Matsumoto: Yes! (laughs)
VVM: Though you explained it on your blog, it seems you were not allowed to tell anyone that you passed until the day of the announcement?
Matsumoto: The only person I told was my older sister who I live with. I recorded a voice sample for the “Hanyō no Yashahime” audition during the self-quarantine period but it seems my sister overheard it. She said, “You seem to be saying Sesshōmaru this and Sesshōmaru that next door” (laughs). It seems she figured it out somewhat.
Ikeuchi: She probably thought “Maybe it’s an audition related to “Inuyasha”” (laughs)
Matsumoto: That’s how she found out. Hence, I told her “I passed that thing”. Then my sister rejoiced too.
VVM: The information was released on August 7th. This was the first lead role in your career so I’m sure your family was overjoyed.
Matsumoto: Everyone told me “Congrats! ~” “Do you best~”. I have a relative who’s an avid fan of Rumiko-sensei, so they lamented “Why didn’t you tell me~!” (laughs). When that person told me previously “It looks like they’re going to do a new “Inuyasha” story”, I had already auditioned but I couldn’t even tell them that. I really had to suppress the urge to tell them.
Ikeuchi: I’m also a big fan, so I totally understand how they felt (laughs).
VVM: Was there already social distancing at the audition?
Matsumoto: Yes. Normally you meet a lot of people at the audition site (studio), but I auditioned alone. That’s why I don’t know what type and how many people auditioned.
VVM: Thus, you passed with flying colors and apparently during the first recording, sound director, Nagura Yasushi, advised you that “You don’t need to make her so boyish” or something like that?
Matsumoto: Nagura-san gives me all sorts of advice, but he really places importance on Towa being a girl.
VVM: Was there a reason you were leaning more towards boyishness?
Matsumoto: When I submitted the voice sample, I only had the character design and setting document, so I didn’t know the character’s personality or details.
Ikeuchi: Do you fill in the missing information yourself?!
Matsumoto: Yes. I thought over a lot of things like the meaning of a girl in boyish pants… Or that it’s written Sesshōmaru’s daughter, but her surname is Higurashi… the result was a pretty strong toned voice sample. I was told “You passed” with that so I went into the recording with that and I was advised “You don’t need to make her boyish”.
Ikeuchi: What was the intent?
Matsumoto: She’s simply a 14-year-old middle school girl who grew up in the modern era so she’s not really conscious of things like her strength in fights or the blood relation to her parents. It’s possible that by going to the feudal era and getting involved with Setsuna and Moroha, she becomes conscious of that side of herself. That’s why I think they wanted me to be aware that at the beginning, Towa is just a normal girl.
Ikeuchi: I see. Now that you mention it, at the beginning, Towa was the only one who didn’t have any experience in battle. Even in episode 3, she didn’t land the finishing blow.
Matsumoto: She gets into fights but she’s never experienced defeating demons so when I think about things like “I wonder if by chance the part of her that’s Sesshōmaru’s daughter will awaken?”, “How is she going to change?”, or “I wonder if she’s going to become cool?”, I get excited. But there’s a part of me that’s a little unsure if I’ll be able to express that well (laughs).
VVM: Two months have passed since broadcasting began; what sort of girl do you think Towa is now?
Matsumoto: She looks cool as there are visuals that make her look like a boy, but I think she has a surprisingly absentminded side to her (laughs).
Ikeuchi: Although I can feel Towa’s kindness and strong heart from your voice, do you have any difficulty balancing that aspect?
Matsumoto: While I leave the character balancing to the directors, even if I think about my acting at home, I won’t know until I sync up with Komatsu Mikako, who plays Setsuna, and Tadokoro Azusa, who plays Moroha, so that’s where it gets difficult.
Ikeuchi: Like what sort of acting will the other person do?
Matsumoto: That’s right. There are times where the act I’ve prepared takes a 180-degree turn, so I put 120% into my real time acting for each situation.
Ikeuchi: Starting from Towa, Setsuna, and Moroha, each of the three different characters have voices that really suit them.
Matsumoto: The tone of voice for all three of them isn’t very high, so there’s an aspect where I feel they’re all similar. Especially when it comes to serious lines. However, when listening to it, this might be strange to say, but the “shade” of the voice is different like the mellowness, so while the voices overlap, I think there’s differentiation between the characters. (translator’s note: I’m not positive about this sentence).
Ikeuchi: Towa and Setsuna are twins, so I think that the part where they’re a little “similar” makes them realistic.
Matsumoto: Thank you. After episode 3, there are more scenes where Towa and Setsuna poke comments at Moroha, so sometimes sound director Nagura (Yasushi) tells us our voices sound the same. Apparently, there are times where they sound like one person, so I consulted with Setsuna’s voice actress, Komatsu Mikako, and changed my tone.
Ikeuchi: What sort of conversations do you have with Komatsu-san and Tadokoro-san?
Matsumoto: We talk about acting of course, but the three of us love “Inuyasha” and we were able to take part in “Hanyō no Yashahime”, so we fan talk like “I wonder if that demon from that time was…?” or “This was in “Inuyasha” too right?” (laughs).
Ikeuchi: What about personally? (translator’s note: Like in private life)
Matsumoto: The three of us made a group chat in LINE and we communicate there. For example, after I watched episode 1 prior to airing, I messaged them like “Did you see episode 1? It was amazing!!”. Then Komatsu-san responded “Ooo, I’ll watch I’ll watch!”. Tadokoro-san responded with “It would be a waste so I’m going to watch it on air!”.
Ikeuchi: To fans, that’s an incredibly extravagant group chat!
Matsumoto: It’s only been two months since episode 1 but the three of us are already close and we always hype on recording day.
Ikeuchi: Are the three of you in the recording booth together?
Matsumoto: The staff made distancing considerations so that the three of us could record together. There are a lot of scenes with the three of them, so as of now the three of us mostly record together.
VVM: Has Takahashi Rumiko-sensei ever come to watch the recording or said anything to you before?
Matsumoto: When recording first started, it was during a situation where meetings were being done remotely, so I didn’t have opportunities to meet not only Rumiko-sensei of course, but the other cast members as well. However, the other day when I went to the limited time “Inuyasha” Café that opened in Shibuya PARCO with director Satō Teruo and the other “Hanyō no Yashahime” cast members, Rumiko-sensei was there! I greeted her with “I am Matsumoto Sara, the role of Higurashi Towa!”
Ikeuchi: I’m genuinely envious of you! Since she doesn’t make very many appearances on TV and such, her existence is so far away that you wonder if she really exists…
Matsumoto: It was deeply emotional. Pardon me for saying this but I was also moved like “She’s really here…”. She was like a god to me when I was a child.
VVM: Did you have any sort of conversation with her?
Matsumoto: I heard that the cast and staff of the “Inuyasha” anime went on trips together every year since the broadcasting. I was moved that they still communicate with each other even now after 20 years since the broadcast. When I think about how I get to participate in a part of this work that sensei cherishes so much, my body tenses up.
Ikeuchi: Actually, to celebrate the broadcasting of “Hanyō no Yashahime”, VV is also releasing “Hanyō no Yashahime” merchandise in which the actual animator drew the illustration… (shows a rough sketch drawn in pencil)
Matsumoto: What?! That’s amazing!! The side profile (face) feels fresh.
Ikeuchi: This will be used as the cover for VVM and such.
Matsumoto: I’m so happy that you would publish it in such a magazine!
Ikeuchi: Not at all, the pleasure is ours!
Matsumoto: (while looking at the picture) It really is the world of “Hanyō no Yashahime”! I look forward to the colored VVM cover!
VVM: We would like to have you trace your memories back a little here, but we would like to ask you what made you become a voice actress and what kind of girl were you when you were Towa’s age (14)?
Matsumoto: When I was 14 years old huh… I was in an all-girls middle school for three years, so I never really interacted with boys the same grade as me. Hence, I grew up in a world of only girls. It was a classroom permeating with the characteristic emotions of girls going through adolescence (laughs) and I think I learned all sorts of things like how to interact with people. Until then, part of my personality was that I was somewhat too conscious of things and I casually learned to “let go”. (translator’s note: it literally said “抜く” in quotes which directly translates to “to remove or pull out”. It can also translate to fap… honestly this can go in any direction so interpret this as you will lmao)
Ikeuchi: In addition, during adolescence did you ever go to VV?
Matsumoto: I’m from Chiba prefecture and I always went to the nearby VV. I bought presents at VV when it was someone’s birthday.
Ikeuchi: Thank you very much!
Matsumoto: After becoming an adult, I went to buy a towel with a meat pattern on it. I bought a lot and went about giving them to people who’ve taken care of me (laughs).
Ikeuchi: The meat towel! It’s been popular ever since it went on sale (*unfortunately it is sold out at this time)
VVM: Around when did you start aiming to become a voice actress?
Matsumoto: In my elementary school graduation anthology, I wrote that “I want to become a voice actor”!
Both: Whaat, Wow!
Ikeuchi: So since elementary school?
Matsumoto: I was good at drawing when I was in elementary, so apparently my parents and relatives thought I would go towards the design route. That’s when my friend told me about the work of voice acting. They said they wanted to be a voice actor. Influenced by that, I said “I’ll become one too!” (laughs).
Ikeuchi: Have to thank your friend for that then.
Matsumoto: Yes. For me, I wanted to become a manga artist since I was good at drawing, but thanks my friend, I learned that there was a world where you act with your voice.
VVM: What did you want to be during middle school?
Matsumoto: Around the end of middle school, I suddenly thought “I want to do acting!”. I looked at the notices for acting schools that are usually on the back of magazines and I thought “I don’t really get it, but I have a feeling I can do this!” (laughs). Then I spoke with my parents.
Ikeuchi: What did your parents say?
Matsumoto: My parents made a living with music to begin with, so they understood. They were basically like “If that’s what you want to do, then why not give it a try?”. So they let me go to (acting) school and as I learned about acting and singing, I vaguely began to think “I want to work in this field in the future”.
Ikeuchi: From there, why did you choose voice acting?
Matsumoto: By the time I was a high schooler, I had done several auditions but for some reason my (acting school) teacher brought a lot of voice work. Then I suddenly remembered how in elementary school I made a big deal about “I want to be a voice actor!”. I thought of voice acting as one way of acting.
Ikeuchi: How did you ultimately decide what path to take?
Matsumoto: The moment I decided my path. Until then, I had thought about going to a 4-year university that was known for theatre, but my mother told me “Going to university doesn’t mean you’ll be able to do acting all the time?”. I realized that that wasn’t quite right. I want to think about acting all the time!
VVM: Indeed, a university would mean that you would have general study plus theatre study.
Matsumoto: It’s a no brainer but the only thing in my head was “Acting!” “Voice Actor!” so my thought process was genuinely “I want to do acting = a university with a theatre department!”. Ultimately, I went to the vocational school I graduated from.
VVM: Tokyo Announce Gakuin correct?
Matsumoto: Yes. By that time, I had decided “I’ll definitely become a voice actor!”. My parents also pushed me saying “If you’re going to go to that kind of a vocational school, you better become a pro!” (laughs).
Ikeuchi: That’s how your dream came true.
Matsumoto: Yes. I’m truly happy.
Ikeuchi: Your friend who told you about voice actors, your parents, your (acting school) teacher… through all those different encounters, you were guided down the path of a voice actor.
Matsumoto: I’m grateful of the fact that I have a job doing something I enjoy, but this time I got a big role in a work that’s connected to “Inuyasha” which I have loved for a long time. I’m truly thankful to the people I met.
VVM: Before you became a voice actress, which works of anime did you like and influenced you aside from “Inuyasha”?
Matsumoto: When I was little, I enjoyed “Card Captor Sakura” that was being broadcasted on NHK. There was also the one-hour time slot of “Inuyasha”, of course, and “Detective Conan” (Nippon TV). Then there was the one-hour time slot of “Hikaru no Go” and “Prince of Tennis” (TV Tokyo). “Chibi Maruko-chan” and “Sazae-san”. I loved “One Piece” and “Kochi Kame (Kochira Katsushika-ku Kameari Kōen-mae Hashutsujo)” (Fuji TV) so I watched them all the time. Not only do I remember the details of the works I watched back then but I still like them as well. Ever since I started making my own money, I’ve been repurchasing the original mangas.
VVM: On your blog, you recently wrote that you went to see “Princess Mononoke” at the theater, so do you like Ghibli works?
Matsumoto: I love Ghibli works and while I had a lot of VHS movies back home, “Princess Mononoke” was rescreened in June of this year so I went to watch it. I came to understand parts that I didn’t get as a child and once again thought it was an amazing work.
VVM: It was first shown in 1997. The content is a little difficult for a child to understand isn’t it?
Matsumoto: Now that I think about, this a little off tangent but at the time, my mother went to watch the movie and showed me the pamphlet. On the cover was the scene where the heroine, San, was sucking out blood from Moro’s wound.
VVM: It’s a well-known scene on posters and such.
Matsumoto: I thought the blood around San’s mouth was dirt. I remember thinking “We have to hurry and wipe the dirt off that girl’s mouth!” and scrubbing it.
Ikeuchi: (laughs) What happened to the dirt?
Matsumoto: I scrubbed too hard and tore a hole in it (laughs). I’m sorry, this was really off tangent!
VVM: (laughs) It would be great if you could make an appearance in a Ghibli work.
Matsumoto: Ever since I decided to become a voice actor, I always had the thought of “I want to be in Ghibli movie!” in my heart, so I definitely want to make that come true!
Ikeuchi: Speaking of movie theater, getting a little ahead but I want to see a movie edition of “Hanyō no Yashahime” just like “Inuyasha”!
Matsumoto: Absolutely! I also want to see Towa, Setsuna, and Moroha, in action on the big screen!! If we could see the parents and children fighting together at the movie theater… Aah~ just thinking about it makes the corner of my eyes heat up. Ever since I got the role of Towa, I’ve been hoping myself “Please let this happen!” (laughs).
Ikeuchi: We fans wish for that too!
VVM: Recently, you declared on your blog “I’ve become able to keep my word!” so please make this a reality!
Matsumoto: (laughs) Okay, we will do our best!
VVM: Alright then, lastly please tell us your goals for 2021!
Matsumoto: Let’s see, I don’t know if this will be possible until the world becomes more stable, but I would love to interact with “Hanyō no Yashahime” fans around the world. “Inuyasha” is popular worldwide so I get supportive messages in all sorts of languages on my twitter. Among them are people who comment using translation tools so I would like to meet everyone directly… even if meeting directly isn’t possible, I would like to talk to everyone in some way. This is what I think of “Hanyō no Yashahime”. I like this character. Anything is fine so I would love to hear them.
VVM: What about in your personal life?
Matsumoto: I want to move. I live with my older sister but because the state of the world has changed this past year and me becoming busy with “Hanyō no Yashahime”, we’ve had a few problems arise… The biggest problem is our bath times overlap. I say that but I do get along with my sister, so maybe living in the same apartment complex but in different units like the Asagaya Sisters (laughs). I’d like to talk with her and find the best possible solution!
Ikeuchi: Thank you for taking the time out of your busy schedule today!
Matsumoto: Thank you as well! I look forward to seeing both the “Hanyō no Yashahime” cover issue and article. Please support “Hanyō no Yashahime” next year as well!
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askroahmmythril · 3 years
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Reference List for amiibo Fighter Names (Set 2)
13) Ganondorf : Going Alone - A reference to the start of the original Legend of Zelda, the good ol’ “IT’S DANGEROUS TO GO ALONE TAKE THIS!”  And the fact that, up to Smash 4, Ganondorf did not use his sword, despite clearly having one in his victory poses from Melee.  Many jokes were of course made about this, this is one of them.  Granted, now that he HAS his sword in Ultimate, this one’s a bit outdated, so might have to see if this one needs a revamp.  I’d still be using the Smash 4 visual style though since alas, we didn’t get an updated amiibo figure for him of his OoT style.
14) Greninja : Kerobusa - A play on kero, Japanese for the sound a frog makes, and Hayabusa, the last name of Ryu Hayabusa, star of the Ninja Gaiden series.  I wanted to parody the cutscene from the original Ninja Gaiden where Ryu is standing on a cliffside, overlooking the tower of the big bad, Jacquio.  Given Greninja was introduced in the Kalos games, I subbed in Lumiose City and its prominent central tower for the scenery.  The writing on the nameplate is from the title screen of the original Ninja Gaiden.
15) Ice Climbers : ParkaPower - Not really any sort of major reference here, I mostly stuck to the source game for this one, and just referenced that they wear parkas.  Because dangit, their parkas are adorable.  A notable difference between my version and Neo’s, he used the seal version of the normal enemy from Ice Climber, whereas I used the Topi as it’s what I was more used to.
16) Ike : SluggaBeef - This name actually came from WanStan, who donated this particular amiibo to me.  Back with the earlier amiibos, I offered an incentive for anyone who donated a Smash amiibo to allow them to name the character, and they were the only one who donated a figure and actually took me up on that offer.  Their idea was essentially just how he swings his sword with the power of a baseball bat for some hefty hits, so we played around with the idea and went with making a full-on baseball card out of it.  The 24 refers to the release number of his amiibo.
17) Jigglypuff : J-Pop - A reference to j-pop style music, and well, the fact that her name starts with a J.  And she’s a balloon, so those can pop.  Multi leveled references!  This was actually the first card I drew for the project.  I originally asked Neo if he could just like, polish up my drawings with better colors and shading, and he surprised me by going full tilt and making his own version of my rough sketch.  And thus the project was born.  This went through some various bits of retooling, such as the Love Ball being replaced with a Fairy Energy symbol on the nameplate, and also revising her hairstyle a bit.
18) Kirby : dyson - Dyson, much like Kirby, is actually a brand of vacuum cleaner.  Dyson’s commercials were famous for the designer being shown working on blueprints, saying things like “I just think vacuums should work properly,” things like that.  Since it’s his most powerful vacuum power to date, I put in a Hypernova plant on his desk.
19) Link : HeroOfAges - While a little outdated visually since we now have BotW Link as the Smash rep, again, we’re in that impasse where we didn’t get a BotW style Link amiibo specifically for Smash.  So he’s still got his Smash 4 look here.  With this one, I just wanted to reference the various Links and LoZ games throughout time.  So here we have referenced Ocarina of Time (Ocarina itself), Link to the Past (Magic Mirror), Link Between Worlds (Ravio’s bracelet), Twilight Princess (Fused Shadow), Hyrule Warriors (Link’s scarf), Skyward Sword (Beetle), the original Legend of Zelda (8-bit Wooden Sword), and the Oracles games (Harp of Ages).  Neo added some extra details on each reference as well.
20) Little Mac : Jr.Whopper - Basically just a play on, if Little Mac is to Big Mac, what would you call the Whopper equivalent?  Burger King for a long while was my go-to for fast food, though these days I probably prefer Sonic.  Still, the joke was too good to pass up.  Still amused Neo snuck the actual Burger King “King” mascot on there on his version, haha.  I have no idea why I had so much trouble drawing Little Mac’s hair, I was probably way overthinking it...
21) Lucario : AttackTurn - Yu-Gi-Oh! is one TCG I have a tendency to return to every now and again.  Given the Egyptian theming it has, it seemed a good fit for Lucario, who has an Anubis kind of feel to him visually.  Thus I set about trying to find a card that made sense as a reference to how Lucario works.  “Psychic Blade” was the best I could find.  You equip it to a monster, then pay life points in multiples of 100, up to a max of 2000.  The equipped monster then gains that much Attack and Defense.  Thus, somewhat similar to the concept of Lucario’s aura, as he gains more attack power the more damage he’s taken.  For the final card, we changed the name to “Aura of Psychic Blade” to more reference his aura.  Neo added a lot of clever references in the “card info” parts of this one, such as having the Pokémon artist shown as the illustrator, a card number referencing the Hoenn games where Lucario originated, all nice little easter eggs.
22) Lucas : Tomato Kid - Given the long time wait for an official localization of Mother 3 (I forget, DID one ever get announced?), fans took it upon themselves to make their own translation.  One of the more prominent ones I’d heard about was done by someone going by Tomato.  And thus, since in Earthbound we had Orange Kid and Apple Kid, we now have Tomato Kid.  There’s not too much else to detail here.  I literally copied a screenshot of Mother 3 pixel by pixel in Visio Home for this.  I couldn’t resist having the frog in the car, it’s just too weirdly cute.
23) Lucina : #FixFate - I admittedly don’t have a whole lot of Fire Emblem knowledge, so I had to just go with what references I could pull from.  Lucina’s game came out fairly close to around the same time as that Fire Emblem / SMT crossover type game.  Tokyo Mirage Sessions I think it was?  All I really knew about it was some of the visual style of the colored shadows walking around.  Given Lucina does have some time travel elements to her, going through time to fix her family’s past, her being in modern day Shibuya and texting on a smartphone doesn’t seem too out of the question... (okay it probably totally is but work with me here).  I snuck in a Persona 4 reference with the Calorie Magic ad, as well as a more general SMT reference with the Jack Frost phone charm.  Neo suggested adding a Splatoon ad in the background on the Shibuya tower.
24) Luigi : ReaL2401 - This is a reference to a big ol’ rumor inducing message people claimed to see on the star statue in the back garden of Peach’s castle in Super Mario 64.  Supposedly, the plaque on it said “L is Real 2401.”  People thought it was a hint to Luigi existing somewhere in the game.  Later, more well defined images showed the plaque to just likely say “Eternal Star.”  So I had the idea of Luigi leaving the message as a graffiti tag.
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insomnihan · 4 years
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han’s Entire Thoughts and Feelings on Dreamcatcher’s “Boca”
youtube
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
there are no read mores here so ¯\_(ツ)_/¯
ALRIGHT SO-
THE SONG HAD THE F UCKING NERVE THE AUDACITY THE GUMPTION AND THE GALL TO BE AS BOMB AS IT IS literally the moment i heard that rain and thunder i was f cukity F CIKED the way that they just know how to work with more gentle verse parts and theN PUNCH YOU IN THE FACE WITH THE CHORUS ITSELF SPEAKING OF THE CHORUS ITS F UCKING CRAZY??????????? THAT????????? GODDAMN GUITAR????????????? OWNS MY ASS??????????? OH MY F UCKING GOD JUST THE WAY GAHYEON STARTS IT OFF TO EASE US INTO IT HMMMMMMMMMM- THE ABSOLUTE POWER IN DAMIS FIRST RAP........... SHES SICK™ FOR THAT!!!!!! ‘HOLD UP’ YEAH HOLD UP I WASNT READY DAMN IT!!!!!!!!!!!! THEN DAMIS AND GAHYEONS RAPS IN THE SECOND VERSE YOU CANT EXPECT TO BE OKAY AFTER THAT™ ARE YOU SERIOUS- just all of their voices............ the way theyre just so powerful and emotional and you can tell............. siyeon pls your high notes holy f uck-
WHAT IM SAYING Is this song was such a good follow up to scream like F UCK i literally ask after every comeback ‘will they top this’ and tHEN THEY DO
i was so boo boo the fool like i really thought since diamond and breaking out fell into the same genre that it wouldnt be intense like This im 🤡
SO I WILL BE USING THE COMEBACK SHOWCASE TO TALK ABOUT THE DANCE BC OH MY GOD- so they all said that this song was their hardest dance yet................. queens of dance I F UCJUNG SWEAR
FIRST OF ALL THE BEGINNING POSE IS EVERYTHING™
THE PART AFTER THAT WITH DAMI PULLING YOOHYEON INTO HER SINGING PART....................... i just like it a lot
HONESTLY DAMIS ENTIRE PART
YOOHYEONS PART BEFORE THE CHORUS
THE ACTUAL CHORUS
both the upside down triangle hand symbol AND then for ‘boca’ where they make their hands like a mouth................... Iconic™
GAHYEON WITH THE FLAGS?????????? HELLO????????
and then dami................................. i-
the flags............... sua and jiu and yoohyeon.......... Thinking A Lot™
this part with jius bridge lives rent free in my brain
sua sitting on the dancers shoulders and singing the most hard hitting lyrics in the song thats it thats the bullet point
just................. the WHOLE ENDING
shouldve really just put the entire damn video here but i already wrote it out
THEY NEVER PLAY AROUND WITH THE VISUALS EVER!!!!!!!!!!! THE COLORS ARE ABSOLUTELY GORGEOUS AND VIBRANT THE SETS ARE SO DREAMLIKE???????? I WISH I CAN FULLY EXPLAIN IT BUT ALL I COULD REALLY DO IS DESCRIBE THEM AS THEY ARE- THE PINK SET THEY DANCE IN IS SO COOL TO ME THE PLACE WITH THE TREES AND GRASS AND THEYRE DANCING IN THE F UCKING WATER AND WHERE GAHYEON HURTED US WITH HER RAP AND WHEN THEYRE ALL JUST STANDING AROUND LIKE BEAUTIFUL PRINCESSES AND WHERE YOOHYEON SAT AMAZINGLY- AND WHERE SIYEON STANDS WITH ALL THE BUSTS WITH TAPE OVER THEIR MOUTHS THE SYMBOLISM™!!!!!!!!!!!!!! THEN WHEREVER DAMI WAS IN GENERAL.................. [REST]
TIME TO SHOW WHICH SCENES I LIKED
youtube
THE WHOLE F UCKING THING MOVING ON-
T H E M
okay................................ everyone who follows me KNOWS that im just so whipped for all these women if i was a Brave Bicth™ id tell them they were all beautiful every day to their faces but if this is your first time seeing this CHAOTIC AS F UCK series of posts then-
LOOKATTHEMBEINGBEAUTIFULANDETHEREALPRINCESSESINONESCENETHENBADBITCHESINTHENEXTAREYOUKIDDINGMEICANTBELIEVETHEYREALLYOUTHERELOOKINGLIKETHIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
JIU
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BELLE????????????? BELLE IS THAT YOU???????????? why does Miss JiU over here just got to be one of the most beautiful women in the GODDAMN UNIVERSE I CANT STAND THIS LOOK AT THIS PICTURE!!!!!! i wont lie to yall but it was gonna be this one or the one kinda at the beginning where shes wearing red..................... and....................... her neck- THE RED IS FIRE BY THE WAY AND THE SAME OUTFIT BUT IN LIKE R.o.S.E BLUE WITH THE CHAIN STEP ON ME- and the black one that we dont really see a lot of.................. the sheer of it............ bicth-
SUA
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yes it was absolutely necessary for me to use this shot
OFC MY BICTH ASS NEARLY FELL OFF HIS F CUKING BED WHEN SHE SHOWED UP IN THE TEASER JUST COVERED IN WATER I SWEAR I COULDNT BREATHE FOR LIKE TEN MINUTES!!!!!!!!!!!!!!!! first of all the red and blue ones just one sleeve and those shorts and all those belts I DUNNO JUST THIS WOMAN AND CROP TOPS OKAY IM LOSING IT IM THIS 👌 CLOSE and then the white dress i cant stand her i really cant-
SIYEON
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HOOOOOOOHOHOHOHOHOHOHOHOHOHO MISS LEE SIYEON OUT FOR MY NECK I SEE- i just wanna point out first that i love her love for pants like the rest of the outfits are gonna be worn for performing and they all have those baggy pants she loves so much pls shes everything im 🥺🥺🥺 tho the braids and the high ponytail without and yknow what WITH BANGS TOO im........................ i cant stop staring at this picture-
YOOHYEON
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SHE IS NOW A LARGE AND SCARY DOG-
this specific hairstyle in the screenshot........ the braids the safety pins with the brown and pink or whatever it was like three different colors just the Serve™ she is serving in that with that outfit and the back of her skirt is long than the front im weak in the knees for you maam- oH THAT F UCKING RED ONE GRABBED MY NECK NAILS INTO MY SKIN AND ALL AND ENDED ME HONESTLY and that chain necklace.......................... keeping words to myself-
DAMI
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SHES SO HOT AND FOR WHAT my god this blue hair she is WORKING IT- i had such a difficult time even finding a good screenshot of her and i know the moment i just decided with this one that i was just gonna keep getting distracted by it and i am rn as i type this GOD- the all black outfit she shows up in the very first time in the mv..................... [REST] the blue one with the thing on her thigh with the low ponytail................. [REST x2] herself....................... [D*AD]
GAHYEON
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POPULAR OPINION: THIS IS HER ERA
THE MOMENT SHE JUST SHOWS UP RIGHT AT THE START SHE GRABBED US BY THE NECKS AND LET US KNOW SHES KILLING IT LIKE THIS this pink hair is doing her like two million favors like the space bun look right here???????? STUNNING just left long and straight??????? BEAUTIFUL the fit with the beige(?) sweater and skirt and that black outfit during her rap verse the pink dress iM D*AD!!!!!!!!!!!!!!!!!!!!!!
BONUS TIME: B-SIDE TRACKS (short thoughts and parts i liked)
Intro
A SLAPPER WE LOVE TO HEAR IT-
Break the Wall
oH BICTH the way this song took me back to my edgy middle school years listening to music like this MY GOD THEIR VOICES SOUND SO COOL ON IT like they were using megaphones and s hit THE CHORUS IS SO GOOD IM GOING FERAL™ I FEEL LIKE I CAN CONQUER THE WORLD WITH THIS-
Can’t Get You Out Of My Mind
ALL ENGLISH SONG BICTH!!!!!!!!!!!!!!!!!!!!!!! its all about the yearning its so catchy and good i was literally already singing it randomly right after the highlight medley like honestly this and break the wall are so nostalgic highkey- their pronunciation is so so SO good!!!!
Dear
JIUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!! 😭😭😭 IM SO SOFT DONT LOOK AT ME!!!!!!!!!!!!!!!!! she wrote this herself and its just so full of love and thankfulness and gratefulness and appreciation for insomnias SOMEONE PROTECT HER- and then the rest of the members singing so gently and beautifully there are real tears in my eyes...............
LIKE im just gonna say it every comeback now i guess THEY👏NEVER👏DISAPPOINT👏EVER👏 i love being an insomnia so much yknow??? love them as people love them for always providing content and always showing that they love and appreciate their fans and how they always make me laugh and feel better and most importantly of all is THEIR MUSIC not implying anything with capitalizing and bolding that............... unless they are so incredibly talented and show how versatile they are in so many different genres AND THEYVE GROWN SO MUCH IN POPULARITY THIS YEAR AND ARE NOW BEATING THEIR OWN GOALS im so happy to be their fan 😊😊😊 this just became a paragraph of me and how much i love them ANYWAY-
IN CONCLUSION: WHERE IS THE LOVE?????????? ITS BEING DIRECTED AT THIS ALBUM!!!!!!!!!!!!!!!!
and AS TRADITION:
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norcani · 3 years
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I watched a bunch of losers best games of 2020 videos and decided I can do that too
except I don’t play recent releases so only a few of these are 2020 releases and out of those all of them are vns.....I did play these in 2020 though..I think... 
10. Higurashi no Naku Koro Ni Miotsukushi-hen
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I also read  Yoigoshi and Tokihogushi but they fucking sucked! The rest of the console arcs I had played beforehand. What to say about this? It’s been a real mixed bag and by this I mean its been a pile of shit but in the middle of a shit there is this puzzle piece that you needed for a puzzle you completed the rest of 10 years ago and you grab the shit covered piece and go “holy shit! look at this! I’ve been looking for this all along!” but of course it’s still covered in shit and you’re not even sure it’s quite the right piece, it’s not made by the original puzzle maker but with some cleaning wiggling it fits into the puzzle perfectly and you can finally rest assured that the stupid puzzle you thought would never work out is completed. (And then the puzzle maker is like, hey here are a bunch of new pieces and drops gou on you but irrelevant) . Anyway this got translated this year so I say it counts as a 2020 game. 
9. Witcher 3
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wow i played this game this year apparently! Or at least, steam tells me so. Honestly I never had any intention of playing this game because people are annoying about it but I somehow ended up playing it anyway....and it was...fine? I liked it, especially the blood and wine dlc. I like geralt as a protag a lot. And I somehow spend 100 hours on this thing. So you know, I liked it. People are still annoying about it though. The best part of finishing it is that I can now call it overrated with the confidence of someone who played and even enjoyed it! 
8. oneshot I got this one from the bundle of racial justice though it was on my radar for quite a while. In this one, you are god, and there is a cute cat child that talks to you directly, which rules. 
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fuck yeah!!!!!  (there is also a huge light bulb in this, for the moths in the audience)
7. the ghost of you
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This is a text based vn with minimal visuals. A uh.. lesbian horror survival romance story? Is that too many genres. I was utterly obsessed with this for a short while. The gore and body horror stuff in this were top notch but towards the end it got a bit too over the top campy and silly for me, though still enjoyable I mainly wasn’t expecting it to go that route. I also thought ironically the romance was by far the weakest part. The villains were super fun though I still think about them...
6. iwaihime 
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i really thought i would end up disliking it until about halfway through but afterwards it was really good except when it was kinda fucked up to the point of I made a cw list for the vn. This is like a shameless mishmash of half of ryukishis previous works and the worst part is it *works* and i love it. I ended up being suprisingly attached to the cast even though they seemed super generic at first glance. Also at some point someone puts the actual yugioh shisha sosei(monster reborn) card in someones coffin so yeah you know..... this one was actually released in 2020 too so goty 
5. Cyberpunk2077 Dry Drowning
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another one from the bundle. This is a cyberpunk noir detective mystery / sorta political drama? One of the rare games I replayed immediately after finishing, Great setting, solid plot and cases, great art, kinda generic characters but they grew on me. My fave was a cool trans lesbian character but the circumstances surrounding her were a bit *vague hand gestures* . Definitely a shame not more people know about this one! 
4. Vampire the Masquerade: Shadows of New York
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first of all incredible art and music! 2nd of all.... its just a really well written vtm story with a goth girl in a toxic lesbian relationship of course I love it. This vn also justifies coteries of new yorks existence which is a great accomplishment since that vn itself just felt like a introductory course to vtm. Also another 2020 release! No one can criticize my list now. 
3. Fire Emblem 3 houses
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I’m still playing this one but I put 60 hours in already so I think I can include this here. This is the main thing I’m playing the past few weeks and  as with all my favorite games I could complain about it for ages , However its really fun and compelling in a way I can’t quite articulate and also Rhea and Sothis I love you both
2. Assassins Creed Vallhalla Expeditions: Viking
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this fucking ruled!!! Solid 40 hours or so of solid story and characters that ends exactly when it should. really unique protag a lot of different ways to “win” would. Also one of the few rpgs where the evil choices make just as much sense as the good ones. Would have replayed immediately if my switch hadnt arrived just when i finished my first run. I wish the cast had more lines but at the end of the day Roskva is adorable as is.  10/10 would tell my enemies to not fucking talk to me again.  1. Demon’s Souls Dark Souls 2 
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(I coudln’t find any decent screenshots I took for this so enjoy this meme. Trust me my character was really cute. )
 I’ve been playing this for 2 fucking years and i was somehow still sad that it was over....I played for around 140 hours and approximately died every 6 minutes. If you do the math you might notice I’m not very good at this game. I also don’t know what the fuck the story is even about. But hitting things is fun, and I beat fume knight twice which was great. Too bad I will never play the other games since steam never puts them on FUCKING sale. 
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blookmallow · 4 years
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i finally rewatched Us watching for details... I also took a bunch of screenshots, I’ve mentioned before I live in santa cruz and grew up going to this boardwalk so im obsessed with this movie, I’m going to go try to take some better comparison shots sometime (here’s a few I took before) (and here’s a Tethered mannequin that was outside of the frightwalk for a while. i havent been inside for ages so I don’t know if they moved him inside or if he’s just gone now) (i HOPE they did something with the theme considering the frightwalk is literally a horror attraction beneath the boardwalk. i dont really want to go in there by myself though lmao. not a fan of animatronics jumping out and screaming at me) 
this is a lot, i have many things to say 
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- the opening news segment is 11 at 11 
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- you can faintly see adelaide/red’s reflection in the tv screen, with a toy rabbit (her shirt also has twin lines on it in multiple places but that could be looking too far lmao) 
- in the “Hands Across America” segment (aside from the obvious red figures linked together in the logo) : “from the golden gate bridge to the twin towers” another possible 11/twinning, and it starts in california, which is where the tethered revolution begins 
- on “from sea to shining sea” the exact same coastline image is just flipped 
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(there’s also another 11 on the side of the TV here) 
- “This summer, 6 million people will tether themselves together” 
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- brief mirroring in the boardwalk ad, not just two girls running on the beach but also two girls with upside down reflections in the ground, 
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- fairly obvious one, but “find yourself” (as a sidenote there’s nothing in that spot irl, the roller coaster and the swings are real but there was never a ‘vision quest’ or a ‘merlin forest’ as far as I know and there’s no door or anything there either, the interior shots must’ve been done separately somewhere else) (nothing’s left here from the movie now either, I have no idea when they filmed it because I never saw anything or heard anything about it) 
- adelaide/red whistles “the itsy bitsy spider” when the lights go out in the vision quest - “down came the rain and washed the spider out,” it’s raining outside when her tethered comes up (and she is dragged down). she also drops her red apple on the ground before she enters 
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- zora’s rabbit shirt 
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- everyone else is eating fast food of some kind, except adelaide, who is eating red strawberries 
as well as being a visual cue, its possible she has an aversion to meat if she was forced to eat raw rabbit as a child
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- young adelaide arranging animals in the sand (it seems like some of the tethered tend to mirror their counterpart’s movements, so it’s possible she’s mirroring red, though it’s probably not that likely she’d be planning this early/the dance hasnt happened yet so its probably just foreshadowing) 
- young adelaide very pointedly watches “her” mother crying, saying “I just want my little girl back” - she will never have her little girl back again, though she doesn’t know it (I’m not sure if adelaide still remembers what she’s done at this point either) 
its also mentioned that ‘grandma’ has passed away as of the present time, likely adelaide’s mother (i dont remember if its stated outright but since the house belonged to the grandma, and it’s in santa cruz, that would line up) so. the tethered mother, if she’s still alive, would not kill red’s real mother in the uprising. dont know about the father, or if red knows/cares about this, but. thats there. that also means the original mother will never know what happened with her daughter (likely the father won’t either, it’s not clear if he’s still alive but there’s no mention of him being around/he’s not at the house so it seems likely he passed already too) 
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- adelaide, her reflection, and a (not so) itsy bitsy spider 
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theres even two spiders, one a toy, one real 
- jason crawls out of a cabinet at zora’s feet and scares her while she’s looking in a mirror (which is also a very pluto-like movement) 
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- adelaide finds the toy rabbit in a box; assuming the intro was chronological, we saw “her” with it in the tv screen reflection before she went to the boardwalk, so this was red’s rabbit first (she probably does not remember this, though) (red also later finds this and cuts off the head, not sure why though)
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- adelaide “sees” her child self in the room with her (in her memory) learning her dance alongside her reflection
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 but the reflection is the one she “sees” looking directly at her 
(she’s also interrupted by hearing her son, above her, screaming because he’s trapped, but that might not be intentional) (though when red comes down here later, she is also interrupted by her son getting stuck in the closet too)
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- she’s also wearing a choker necklace with a matching gold bracelet, maybe an allusion to. the choking and the handcuffs, again i might be looking into it too much, but. the white clothes which steadily become red with blood seems very intentional so i wouldnt be surprised if the jewelry was planned specifically too 
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- its really hard to see and its a split second throwaway comment but kitty goes “oh isnt that beautiful” showing her the magazine and i thhiiiink thats a white girl in a native american headdress :’  ) probably doesnt have. much deeper meaning other than ‘clueless white friends’ but 
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- guy buried in sand comes bursting to the surface again and scares his friends (also eyyooooo you can see the wharf in the background im down there all the time) (sorry this is still wild to me. i grew up here ive been to that beach like 9 million times)
- i didnt catch it and was waiting for it to be shown again and it wasnt and i dont want to go back for it but anyway jason has a drawing of a bunch of people holding hands in a line like the hands across america thing in his room, theres a lot of drawings around and we see his drawing of the first untethered, so he probably drew that as well
- jason has a hard time communicating, but he seems to use drawing as a way to express himself. he doesn’t tell his mother about the encounter with the old man (and only shrugs when he’s asked about it) but he does draw it. adelaide found self expression through dance when she was a child before she was able to talk, so he probably got those traits from her. her voice also goes low and hollow on the line “I just didn’t know if you were lost, or... taken” 
- her voice also gets very strange when she’s talking about her memory of the encounter in the vision quest. low, shaky, harsh. its fascinating hearing how much alike the voices are (obviously they’re both the same actress/if the tethered are clones it makes sense that they’d have identical vocal chords but like. red’s got a fucked up voice. hearing echos of that in adelaide is wild and i didnt notice it at all before) 
- its not clear whether adelaide actually remembers what she did, or even realizes she was the copy - is she trying to protect her family from what she believes was the girl who almost took her, or trying to stop her from getting her revenge? she describes the event to gabe as if she was the one who was attacked but escaped, and im not sure if she’s lying or has convinced herself that’s the truth
something’s going on with jason and pluto too but I don’t quite know what it is. when we first see jason he’s wearing a Jaws shirt, kind of a similar vibe to the thriller shirt, and when the tethered arrive he’s wearing a white tuxedo t shirt, white matching his mother’s white outfit. the others all go off to kill their doubles but pluto holds jason’s hand, sits with him quietly, watches his magic trick, he’s told to go “play” which. obviously has a violent undertone to it but he doesn’t actually try to kill him. i dont even remember seeing him with the scissors. why are jason and pluto different. why does pluto get stuck mirroring jason’s movements even to the point of his death but the others dont. why didn’t adelaide mirror red
i guess its possible its because pluto is the youngest in the family so maybe he hasn’t broken out of his connection yet? they didnt really ever explain how they learned to do that 
and as for the connection with adelaide it. could just be that jason takes after his mom more and zora takes after her dad more but that seems too simple. i mean theres the theory going around that jason was actually switched with his clone too at some point and its got some good points (jason forgetting the magic trick, getting stuck in the closet again, etc) but theres a whole line of logic to debunk that too so its just. What’s Going On Here  
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cal 11 
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i took the first pic to get a comparison shot at the same place later irl but then noticed the ambulance they come across is the same one (#2) they saw earlier 
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pretty obvious but the real rabbit comes out through the picture of an identical rabbit (there’s also probably a “rabbit hole” allusion here) 
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i noticed this before too but now i have a screenshot of it, im the rabbit in the background just chilling on the floor during the climax here
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- im sure i must have seen this before but i forgot about it. the 11:11 guy’s tethered didn’t have a sign so he just.......carved it into his head
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- it never healed, either, he did it badly enough to scar
- red says “I couldn’t stop thinking about you, how you could have taken me with you” - she doesn’t mean adelaide ran off and left her there. adelaide made the choice to trap her in the underground. its possible red might have even been thinking how she would have let adelaide come with her if given the chance, which. i mean, i dont know how her parents would have reacted to suddenly having identical twins out of nowhere, but like. knowing there’s a chance red might have accepted her. and all this could have been different 
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this is definitely a movie that’s not really intended to be fully explained, there’s a lot of questions that aren’t really supposed to be answered, but nonetheless one of my biggest concerns is where do the clothes come from underground. red tells us they were all abandoned down there generations ago so nobody’s supervising or providing anything. how do they end up with copies of the clothing their counterparts are wearing. and here adelaide has a messed up faded old shirt that either looks similar to red’s shirt or is the same shirt just badly damaged, she switches it with red’s before she goes out for good so that explains how she gets the new shirt, but where did this one come from. why is it different if the other clothes aren’t
and of course there’s the whole question of “where did they all get these red jumpsuits from” but again. questions that aren’t really the point, i guess
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mtvswatches · 5 years
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10 Things I Hate About You
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Obligatory soundtrack 
1) The late 90s/early 00s were filled with contemporary adaptations of Shakespeare’s plays - Julia Stiles starred in three of those, coincidentally - but, in my opinion, none has been more iconic than 10 Things I Hate About You. It’s been over 20 years since the movie was released, and it’s certainly become a teen/rom-com classic. It’s definitely a feel-good movie, and even though it obviously had great source material to work with, it did so in such a unique and fun way. And it was kind of woke for its time, too.
Disclaimer: I am a bit afraid this whole review will turn into me taking screenshots of the movie and just writing “iconic.” You’ve been fairly warned.
Anyway, let’s get into it!
3) I really love how they managed the “show, don’t tell” technique with Kat’s introduction. Her first scene really shows who she is – a jaded, kind of rebellious teenager, who marches to the beat of her own drum. Or to the beat of Joan Jett’s drum…
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She’s shown as the opposite of the other girls, but it doesn’t feel like a criticism of the other girls' more cheerful, sunny disposition. We very quickly learn what she is like, but we have yet to find out why.
4) The next characters we meet are Cameron and the school’s guidance counselor. Cameron is the new student and the guidance counselor is just…
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I love her. And Allison Janney proves how talented an actress she is by making the token counselor character both memorable and unique.
5) We also meet Patrick Verona, the resident Bad Boy who had “exposed himself” in the cafeteria. Oh, Heath Ledger, you are truly missed!
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6) Michael Eckman  shows Cameron around and he basically delivers the token “school cliques scene”, and since I’m not American, I’ve always wondered if this is a real thing in schools? Like, are there really so many cliques that are so visually different from one another? Each group dressing in a particular style and hanging out at a specific spot? Anyhow, the cliques here are the beautiful people (or rather, the assholes), the coffee kids (?), the white Rastas (or white stoners), the cowboys (?), and the yuppies.
7) Michael’s tour gets cut short when Cameron spots Bianca, and he’s instantly infatuated with her. I’ve always found it hard to root for Cameron at first because I’m not really a fan of insta-love, and he ends up doing A LOT of shady things for a girl who he doesn’t know AT ALL. But more on that later. In fact, the movie kind of makes a point of how ridiculous it is for Cameron to be in instant-love with Bianca by having her deliver this little lecture on love:
BIANCA: Yeah, but see, there's a difference between like and love. Because I like my Skechers, but I love my Prada backpack.
CHASTITY: But I love my Skechers.
BIANCA: That's because you don't have a Prada backpack.
Bianca clearly grows a lot over the course of the movie, but it’s clear that Cameron was in love with her appearance and not her brains or personality, which makes his quest to sweep her off her feet misguided at best.
8) And then Michael presents the main plot point…
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The question then is, how is Cameron going to get the girl? It’s his quest to get a date with Bianca that creates a domino effect that brings all the characters together. 
9) See what I mean? ICONIC!
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And can I say that I just love Kat? Not only is she smart, but also, she didn’t take any bullshit from anyone, especially not males. She was a feminist before being a feminist was cool. And she does grow a lot. 
10) Okay, two things, A) I love Mr. Morgan, and B) foreshadowing? Sort of?
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11) Iconic.
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12) Michael seems to have a lot of preconceptions about Bianca – and most of them were kind of accurate, at least at the start of the film. She was kind of vapid and shallow and self-absorbed. For someone who believes that Bianca is not only completely out of Cameron’s league but also not worthy, he does get very involved in trying to get Bianca to date Cameron.
13) This is one of my favorite lines in the movie, probably because it sounds a lot like Buffyspeak…
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14) This is so random…
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And the movie does have a lot of these little moments of slapstick comedy that almost seem to belong to a different type of movie, but for some reason, they work?
15) And this reminds me of the Veronica Mars of yore, the one I used to love…
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16) We meet Cat and Bianca’s dad, and he is very overbearing at first, but he truly grows on you once you understand where all his rules are coming from. And of course, he establishes The Rule, which sets off the movie’s shenanigans – Bianca cannot date unless Kate does.
17) Bianca does prove a lot of Michael’s preconceptions right during her interaction with Cameron, who asks her out on a date, and even though he has been tutoring her she can’t remember his name and after he reminds her of it, she calls him “Curtis.” Bianca very clearly sees in Cameron the solution to her dating problem, and she very obviously manipulates him when it’s clear she’s not interested in dating him. She’ll get him to do the dirty work, and then let Joey rip the rewards. On the one hand, this is wrong. On the other hand, Cameron sort of had it coming? He was only interested in Bianca because of her looks, and he was about to manipulate Kat with total disregard for her feelings, so...
18) So Michael and Cameron set out to find a match for scary Kat. And what do you know…?
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They figure the only way to convince Patrick to date Kat is by paying him, except they don’t have any money. So they turn to Joey, who gladly agrees to invest if it means this will get her Bianca.
19) Patrick and Joey strike a deal, and let me tell you, this deal never made any sense to me? Like, after some bargaining Joey agrees to pay Patrick 50 dollars? And I might be daft but how would Patrick be making a profit here? If he took her out, he’d be spending most of that on the date, making the whole thing pointless if he’s not making a profit? And Joey was supposed to be loaded, so why not offer more than that, to begin with?
20) I really love how Patrick assumed all he’d need to do was say hello and Kat would be at his feet, and she gloriously turned him down and put him in his place. He tries again the next day and he gets turns down, again. And I can’t blame her, he was acting like an entitled douchebag and assuming she’d want to jump his bones only because he was hot and asking her to go out, like that’s all it’d take.
21) And Joey gets a little bit of what’s coming to him…
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22) This leads to Kat getting into an argument with her dad, making a lot of valid points…
WALTER: Is this about Sarah Lawrence? Are you punishing me because I want you to stay close to home? KAT: Aren't you punishing me because Mom left? WALTER: You think you could leave her out of this? KAT: Fine. Then stop making my decisions for me. WALTER: I'm your father. That's my right. KAT: So what I want doesn't matter. WALTER: You're 18. You don't know what you want. And you won't know what you want till you're 45, and even if you get it, you'll be too old to use it. KAT: I want to go to an east coast school! I want you to trust me to make my own choices... and I want you to stop trying to control my life just because you can't control yours!
I can see both sides of this argument, though. He wasn’t punishing her because her mom left, I think he was just afraid they’ll get hurt again and that’s why he was so overprotective. And Kat had just crashed her car on purpose, so I really don’t understand how she managed to turn the whole thing against her father?
23) Patrick renegotiates the terms of his agreement with Joey, demanding a 100 bucks per date. He can’t have had getting something for Kat as his goal at this point, but I think he was just trying to screw Joey over as much as possible, which kudos to him.
24) Michael and Cameron approach Patrick and inform him that they’re actually the masterminds behind this date-Kat plan, and they agree to help him woo her. And I get that Kat was not the most agreeable person to begin with, but it’s still very disheartening to see that literally no one considered her feelings in this whole thing? Like, all of them were so proud they were playing Joey, but she was the one getting played the worst? And Bianca even allows Cameron to go inside Kat’s room and go through all her private things? Everyone was an asshole in this movie, is all I’m saying.
25)
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26) And then…
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Probably in spite of herself, he managed to get through her shell a little bit.
27) Bianca finally begs her sister to go to the party so that she can go, and what do you know? Kat does have a heart after all, and she agrees to show.
28) Which leads to…
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29) Kat seems very happy to see Patrick at her door, although she quickly puts the bitch rest-face back on and pretends his keeping his word and coming to get her did not affect her at all…
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30) So, now that she got to the party and gets to hang out with Joey, Bianca demands her sister do not address her in public, and I’m like, wtf?! Kat then begs her to listen, and again, Bianca shrugs her off and tells her to go off and “enjoy her adolescence”, which pisses Kat off and probably hurts her, too. So she decides to enjoy her adolescence the way everyone seems to do, getting trashed and embarrassing themselves.
31) Further evidence that Bianca was, indeed, an asshole… Cameron is the reason she got to go out at all – after he pulled off this elaborate plan to get her sister a date – and she manipulated him by feigning to be interested in him, and now…
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But karma is a bitch because Joey might be the most popular boy in school – god knows why! – but he’s as dull as dishwater, and she quickly finds herself regretting her decision to brush Cameron off in favor of Joey.
32) Meanwhile, Kat is truly enjoying her adolescence…
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And thank god Patrick was there to catch her because if he hadn’t, I don’t think anyone would’ve helped her.
33) I really love Patrick’s pep talk to Cameron…
CAMERON: It's off, okay? The whole thing's off. PATRICK: What are you talking about? CAMERON: She never wanted me. She wanted Joey the whole time. PATRICK: Cameron, do you like the girl? CAMERON: Yeah. PATRICK: And is she worth all this trouble? CAMERON: I thought she was, but, you know, l... PATRICK: Well, she is or she isn't. See, first of all, Joey is not half the man you are. Secondly, don't let anyone ever make you feel like you don't deserve what you want.
34) And Patrick taking care of drunk Kat is the sweetest thing ever…
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35) Of course, now that Bianca no longer wants to hang out with Joey and her friend leaves her high and dry, she asks Cameron for a ride home.
36) On the way home, Kat actually opens up to Patrick, a lot. She admits she’d love to play in a band, and that her father wants her to be someone she’s not – her sister. Patrick admits that he doesn’t really get what everyone sees in Bianca, and Kat delivers what’s probably the greatest compliment you could get from her…
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She puts herself out there… and gets shut down. Of course, Patrick was probably feeling remorse about the way he’d gotten to know this girl and the way he’d been playing her because now that he’d gotten to know her a little bit better, he could see that behind that badass façade she was extremely vulnerable and sensitive. Kat feels rejected and humiliated, and who can blame her? He’d been relentlessly pursuing her, and now that she’d opened up to him and offered to kiss him, he’d turned her down…
Anyway, Patrick’s behavior, later on, makes no sense after the way he acted here, but more on that further below.
37) Cameron finally confronts Bianca about her manipulative behavior, and to her credit, she is honest and owns up to being selfish when he calls her on it. And I guess she finally sees he’s worth it…
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38)
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39) This exchange is so silly and hilarious?
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Like, Cameron’s answer seems silly, but what type of answer was Patrick expecting? Where could she have possibly kissed him? On the knees?
40) Kat is clearly not yet over the rejection…
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41) See what I mean about the jokes in this movie?
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And they just look over and go on talking, as if she hadn’t just nailed her teacher on the ass with an arrow...
42) Joey goes to Patrick yet again and offers 200 dollars to get him to take Kat to the prom. Patrick tells him he’s sick of this game, and Joey ups the ante and offers him 300 dollars, which Patrick somewhat begrudgingly takes. I just would really like to know if it was at this point that he thought he’d used this dirty money to buy something for Kate. Otherwise, he was still being a jerk...
43) This scene just gives me butterflies, okay?
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And as charming as he is, Kat is still not over the humiliation of putting herself out there and being rejected.
44) Cameron returns the favor and gives Patrick some very good advice, the reason for that glorious scene later on…
CAMERON: Look, you embarrassed the girl. Sacrifice yourself on the altar of dignity and even the score.
This gets Patrick thinking…
45) And I’m just going to add the video here because this whole scene is just rom-com perfection and bless Heath Ledger again, okay? And why didn’t we get more of him singing in everything he did? His voice just makes me feel things, okay?
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Seriously, how do you say no to that boy asking you to let him love you? You don’t say no, that’s how.
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Same, Kat. Hard same.
46) Kat goes into detention and distracts the coach while Patrick attempts to escape out the window, and then…
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And the teacher is looking directly at her tits? And while the distraction tactic worked, how was she not sent to the principal’s office? Patrick was sent to the principal’s office for “exposing himself” with a bratwurst while joking with the cafeteria lady, and Kat is literally exposing herself and she walks scot-free? Hmm.
47) Patrick and Kat have another heart to heart, and to be honest, it always melts this cold heart of mine…
PATRICK: So, what's your excuse? KAT: For? PATRICK: For acting the way we do? KAT: I don't like to do what people expect. Why should I live up to other people's expectations instead of my own? PATRICK: So, you disappoint 'em from the start and then you're covered, right? KAT: Something like that. PATRICK: Then you screwed up. KAT: How? PATRICK: You never disappointed me.
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Same, Kat. SAME.
48) #SWOON
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49) And this is the part that doesn’t make sense to me. They’ve just had this perfect date, and they’re growing closer, and they’ve kissed, and he clearly likes her. And the reason he didn’t kiss her after the party was that he was feeling guilty about the way he’d gotten her to go out with him and fall for him – through deception and manipulation. And now that they’re much closer and into each other, he tries very hard to get her to go to prom with him, pushing her in a way that makes her feel uncomfortable, and like, why? They’re clearly not the type of people who go to proms, so why not take Joey’s money and screw the deal? Why did he have to keep his promise? Why not be honest with Kat? Why not tell her, I like you a lot and this idiot is paying me to date you even though I’m honored to do that for free so why don’t we team up and scam him? I know the answer is “conflict”, but it’s always pissed me off.
50) Seriously, though, Cameron. Why?
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51) In true teen-rom fashion, everyone needs to be paired up, right?
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52) See what I mean about the jokes?
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53) Loved the Dawson’s Creek reference…
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Believe it or not, a lot of people thought DC was scandalous at the time. And DC was so naïve compared to its predecessors The OC or Gossip Girl…
54) Kat finally opens up to Bianca and explains why she has so many issues and why she doesn’t want to conform to high school’s social rules and expectations and stereotypical idea of “normalcy.” She’d had a less than stellar dating experience back when she was way too young and far too vulnerable with none other than Joey, who had slept with her and dumped her right after. Oh yeah, and it all happened right after her mom had left them. In an attempt to prevent the same thing from happening to her little sister, she had agreed to their dad’s rules, effectively preventing Bianca from experiencing anything on her own. It’s kind of a case of the pot calling the kettle black, considering she’d complained about the very same thing to her father.
55) Kat finally realizes she’s been unfair to her sister and decides to go to prom, to their father’s dismay. Kat even swallows her pride and actually apologizes to Patrick for questioning his motives to ask her to the prom, and he has the nerve to forgive her. Dude, you do have ulterior motives, and the girl you like is actually apologizing even though she’s done nothing wrong and you’re blatantly lying, and he doesn’t even bat an eyelash when he tells her “You’re forgiven.” I mean, I love Patrick, but still… not cool.
56) Bless Walter.
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57) I guess they’re a thing, because why not?
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58) And this is, among many other reasons, why I can’t hold anything against Patrick Veronica…
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He got her favorite band to play in the prom.
59) Chastity is such a bitch for no reason? Like, she and Bianca were close friends, and then, all of a sudden, they aren’t? And she’s so mean to Bianca!
60) And leave it to Joey to ruin everything…
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61) And I truly love that Bianca is the one to put him in his place…
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62) See? He’s a good guy, he was just trying to protect his daughters the only way he knew how…
WALTER: Bianca did what? KAT: What's the matter, upset that I rubbed off on her? WALTER: No, impressed. Fathers don't like to admit it when their daughters are capable of running their own lives. It means we've become spectators. Bianca still lets me play a few innings. You've had me on the bench for years. And when you go to Sarah Lawrence I won't even be able to watch the game. KAT: When I go? WALTER: Oh, boy. Don't tell me you changed your mind. I already sent 'em a cheque
63) And I also have to include the video for this scene because it’s just… *chef’s kiss*… Julia Stiles absolutely nails this one, and it never fails to bring me to tears…
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Same, Patrick. Same.
64) And while the fact that he doesn’t immediately run after her always has me screaming, he does make up for all of it…
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KAT: A Fender Strat? Is it for me? PATRICK: Yeah, I thought you could use it, you know, when you start your band. Besides, I had some extra cash, you know. Some asshole paid me to take out this really great girl. KAT: Is that right? PATRICK: Yeah, but I screwed up. I, um... I fell for her. KAT: Really? PATRICK: It's not every day you find a girl who'll flash someone to get you out of detention. KAT: Oh, God. You can't just buy me a guitar every time you screw up, you know. PATRICK: Yeah, I know. But there's always drums and bass and maybe even one day a tambourine. KAT: And don't just think you can...
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65) This movie is hardly a masterpiece, but it doesn’t intend to be either, and not every movie needs to be. It’s a feel-good movie, and it delivers on so many levels. It’s funny, it’s tropey, it’s cute, it’s romantic, it has a great soundtrack, and you just feel a whole lot better after watching it. It’s the 90s at its best, and that’s why it became a classic.
What I love the most, though, is Kat’s character development. We see this girl who is a badass and super smart, takes no bullshit, holds everyone accountable for their shitty behavior, and has a great wit. But she is not without flaws. She’s closed off because she has been hurt before, both by her mother and her first love. She holds everyone at bay because it’s easier that way. Throughout the movie, however, she shows empathy and a lot of vulnerability. And she soon finds out that she had been missing out on a lot of things by shielding her emotions. She’d missed out on having a good relationship with her sister and on finding love again. What is truly admiring about Kat, though, is that when she’s hurt the most and she has every reason to close herself off again, she does the exact opposite. She opens herself up not only in front of the guy she’s in love with but everyone. The shrew cries and bares her soul for the world to see. Regardless of the happy ending, I think that in itself s truly inspiring, don’t you? 
66) Bonus: bloopers!
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67)  Hope you enjoyed my recap, and, as usual, if you’ve got this far, thank you for reading! If you enjoy my recaps and my blog, please consider supporting it on ko-fi. Thanks!
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Character Design and Script Writing - Cyberpunk 2077 Case Study - 29/12/2020
For today’s research for both projects, I wanted to make a case study for a game I feel very much influenced by in terms for the aesthetics and designs for the Character Design project as well as the background atmosphere and visualization for the script towards the script-writing essay. I was fortunate enough to be provided a copy of the game to play it to experience what it’s like to explore these areas as well as well as having a book looking at the extensive lore that the game provides as well as artwork from the game.
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From playing the game, your offered a series of roles that you can start yourself choosing from Nomad, Street Kid and Corporative roles. Each of these roles allow the story to be taken in different places making the game very personal to how you want to live if you were living in this world yourself. I myself went with the Nomad route and one instance I had that really struck me was when you first enter into ‘Night City’ for the first time. As you cross the border, you halt at a traffic stop within the city to watch a group of people robbing a shop for money. The group tries to escape and enter in the car but the city’s police comes flying in from above and immediately grapple down onto the city floor and fire without hesitation at the crooks. It leads to an intense bloodbath of the crooks and all you can do is just watch all the action happen in front of your car having front row seat to it all. Both you and your companion are devoid of all emotion not from the trauma of it, but this gruesome human onslaught doesn't seem to phase them one bit. In fact, nobody in the city is phased by it at all. 
Instances like these help establish what kind of world you’ve just entered as it’s presented as a kill or be killed setting. This works perfectly for the kind of idea I want to cover for the script-writing portion of the project as it’s not just the tone I want to loosely base this off from, but characters reactions to horrific acts and how it doesn't bat an eye to them showing how de-sensitised they are with it. This to me makes it feel like the city is transforming people’s mindsets to think the world is always meant to be like this giving no people hope to ever explore or Challenger themselves having seen what happens if you rebel or stand out. 
I think adding onto that, the trailer of Cyberpunk 2077 when it launched on the 10th of December helps to back this up. Whilst the game itself is very action heavy, dark and bloody, the trailer really emphasis and represents what kind of game your in store for. Specifically, it’s all about people, family and the connections you make in the world promoting the RPG mechanics of the game as there’s real people living through all of this madness which is where you the player are there to dwell and experience those stories being told to you.
This is help emphaised in the trailer by how little the protagonist fights at all being replaced with close up shots of people’s faces and showing their raw emotions to events that happen in the game like body language of hugging each other further pushing that sense of family and connection. All these moments are harmonised together with the music of the trailer which really brings the connection across. I think this is because it’s not very traditional to have soft sounding and emotional music for a violet game as many people could disregard it because it’s different. But the music plays to  the trailer’s strengths from how delicate people’s lives are here with long stares on people’s faces and two people having dinner outside. These little bit of human interaction makes us feel more for the content we are watching.
Looking at the trailer in a more character design approach, faces were the big draw for me specifically between the Maelstorm and the human’s faces. The human faces have this really interesting line design on their face where LED stripes shine out of their face. They look modified and give off a artificial wrinkle vibe to them helping to deliver that cyberpunk look to them. Although in  strange way to me, it makes them look a lot sadder whenever they have a natural face with no emotion on them. This detail to me feels it flows nicely with where I want to take my story in the script-writing process as people often get cybernetic augmentations to make themselves feel better similar to plastic surgery. That’s not to say there isn’t good cybernetics but in this world of mine, cybernetics are mostly seen of a way of fitting into the city and losing part of your character which is what my Hyde character is so opposed to.
Cyberpunk 2077 — Official Launch Trailer — V
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In addition to playing the game, I also received the book looking at the lore of the game and background information. Reading through, it thoroughly details a lot of how the world works like how even the littlest of things influence how the world ticks presenting a really thorough case on it’s world-building which gives me great inspiration to how I might approach it. There was one thing that stood out to me in the book which was to do with these special devices called ‘Braindancers’ which serve as really advanced virtual reality headsets and specifically how they mention it’s usage of celebrities as people can get too attached to the devices praising celebrities through it like they’re part of their lives and losing their identity because of it. This reminded me from a scene from Ghost in the Shell (1997) film where a garbage man loses all his memories from his mind being hacked leaving him completely hollow inside with no memories attached to him. I feel both of these instances I want to get across in the script-writing from maybe the dangers of idolising and retaining your character.
Book
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After reading the book, I thought I explore the game and take screenshots of areas that I found to be interesting for the script-writing process mainly areas like the slums and the city as those were my favorite to experience from how much they contrast from each other. What’s really nice with the game is that it has a built in photo mode where you can pause the game and screenshot a specific section of the world which you can then filter it to your hearts content.
The first image is one of the first slum looking environments that you find in a quest. Personally, I love the darkness that engulfs the scene here with only the lighting of the dim blue light and lanterns struggles to beat the darkness. Not to mention the smoke coming from the ground really helps to add character by all the gasses and smoke being stored and cramped in the smaller parts of the city whilst the outer city looks all glamorous.
Speaking of the city, this is a screenshot I took from the city center which is filled to the brim with architecture although strangely, not as much lighting as I would of thought would be put in here. Therese bright neon lights on the higher decks of the city sure but down below, it looks a lot darker and forgotten about in comparison. This look is something I definitely want to express in the script as it acts symbolic to the false persona that the city gives off compared to what we see on the outside.
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Going back to character design, three different characters stood out to me when I was playing the game those being: Crusher, the Malestorm Gang and Johnny Silverhand.  
Crusher is this large mechanical figure that serves as a threatening bodyguard to anybody that is unfortunate to step in it’s way. Looking at him characterful, I really love the denseness of the character as he looks like this unstoppable moving force that forces itself into conflict with thinking it over. He reminds me of my Hyde character a lot not just from personality, but also the sheer bulkiness that he imposes to us. To me, this how I would want my Hyde character to be built up thick and dense when it comes to modelling him,
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Having already discovered the Malestorm gang before earlier on in my research, what I found interesting about them in playing the game were their arms specifically the pipping that goes into them to create this cross between industrial and cybernetic arm. Whilst this is an easy comparison to make to my Hyde character as the arm is quite bulky, I would say it more perfectly suits my Jekyll character more from how human sized it is despite looking so mechanical if we were to compare this a sleek cyborg arm like Johnny Silverhand’s bionic arm. 
In addition to the arms of these characters, the eyes are such a huge part of the aesthetic I really enjoy from them with their use of shapes and neon lights lighting up the scenery wherever they go. The lore behind the design is that if you want to join the gang, you have to get your eyes gouged out and replaced with these artificial eyes instead which is really creepy but fascinating to me. I think terms of the Jekyll character, the eyes seemed to be a better fit for my Hyde character giving the him a more menacing and threatening aura to him.
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Only Malestorm Eyes
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And lastly, one other character I felt inspired by was ‘Johnny Silverhand’ your companion in the game. His bionic arm is what sticks out to me the most as it has a very sleek and well rounded design like it was designed for a human. I can imagine for the Jekyll character that i could combine aspects of the Maelstorm gangs arms with the one that Johnny possess to form a very chunky top but gradually becomes a lot thinner as the arm goes down.
Back to the character itself, there are two design aspects I like being the muscular structure and the consideration for re topology on Johnny’s bionic arm. The overall muscular structure is how i slightly imagine Jekyll’s body to be as well built. But maybe I might consider less muscular meat on his body due to him not as exercising as much to an average human. I raised the question of retopology to how the arm acts on a ball and socket set up for the arm to flex which I thought was quite interesting to see as I wonder if that was considered first before making the character.
Sketches of Johnny Silverhand before Keanu Reeves came onto the game
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I think from look at all of these character designs, I have good ideas for what I would like to do to my models from the rough sketches I have of them already. I feel the idea of Johnny and the Maelstorm gang’s arm being fused together is an idea I want to hold onto despite thinking my Hyde character as inspiration for the mdoel. Overall, the research on character design on ‘Cyberpunk 2077′ has been invaluable due to having so many of the elements and ideas I want to cover being found here in this game.
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fleurmarigold · 5 years
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BROOOOO i just watched klaus?? and??? (SPOILERS)
i hadn’t heard ANYTHING about it up until now so i had no idea it was so eagerly anticipated but i can completely see why, when i first saw screenshots i either thought it was 3d or more akin to something like tangled’s flash animation, but... WOW! this is EVERYTHING 2d animation could be if it were still practiced (still waiting on that nostalgia cash-in renaissance) and more - the beautiful blending of 2d/3d like treasure planet, the gorgeous detail, effects and vividity of princess and the frog, the strong geometric 3d turn-style of el dorado and spirit, the showstopping scenery, lighting and colouring, the fantastically unique character designs, expressions and gestures, and the storybook stylization, texturing and natural look to everything akin to cartoon saloon and other indie studios... i’ve been waiting for a movie that makes every second feel like raw ART and this one had by eyes glued to the dang screen not wanting to miss a single second!
the trailer made it look a little more cheesy & literal, something more like you’d expect from a kids’ xmas movie, kind of like those indie movies that are a little on the corny/below average side but that you forgive or endear out of artistic ingenuity, but it turned out sooo much better than i’d hoped and beyond, my only real gripe in that area being that one or two of the better jokes were spoiled in the trailers but they were far outbalanced by the in-movie ones. the characters were a mix of pleasant surprises (i didn’t see many trailers but the advertising would NOT have made me of jesper as the kuzco type) and familiar faces (klaus’ wife is a story heard before but it’s still felt as genuine and heartfelt), the story so layered and clever, the setting and interactions so charming and lovable... augh
i feel like people are going to be quite open with their criticisms on account of how good the movie is otherwise so here are my main critiques that i’ll get out of the way so i can keep gushing: - geo setting is a subject but could definitely have included some racial diversity (though the saami being handled so respectfully was a breath of... icy fresh air) - alva is a little too close to disney pixar same face design (pale, thin, round and smooth but pointy chin/nose) especially in comparison to the exaggerated and whacky features of the others  - romance didn’t feel necessary (plus being rushed) but alva was fleshed out beyond love interest and it felt done without making too big a scene that i can’t really complain (though the ‘of course she did’ line is -_-) - i loved the subtle commentary through the inter-clan grudges! maybe a little more on that topic and how overcoming differences and finding similarities can be so empowering - i can’t tell if they were fat jokes or just big tall strong people jokes? there was only one but it still would’ve been cool without it - some music choices were a little on the dated/pop/distracting side but nothing too bad - i LOVE the ‘you were using us?’ ‘yes- no- well, at first, but-’ trope but it HAS been done in this way many times before, and the reveal felt a little weightless when jesper’s bad side wasn’t really known to the townsfolk so i’m not sure why they’d assume the worst of him automatically (someone mentioned making him more openly arrogant but still entertaining would’ve been useful), but knowing it would be wrapped up well took away most discomfort here
the entire viewing was filled with my FAVOURITE emotion to be filled with when watching anything new: surprise! i had absolutely no idea how gorgeous, entertaining and delightful watching this would be, and i kept having to yell about how great everything was to my brother any time there was a quiet moment. the witty dialogue, visual & situational humor were all freaking hilarious, the development of the townsfolk and the heartfelt nature had me ‘aww’ing’ nonstop, alva’s story of devoting herself to teaching in a happy and encouraging environment was gorgeous, their efforts to include nonenglish speakers in the festivities, the sneaky and unintentional explanations for the santa mythology... ALL great stuff. and of course the star of the show klaus was an absolute darling sweetheart ;__; i love... unconventional santas and he’s definitely up there in my faves alongside rotg’s, having him be cold, quiet and even scary is such an awesome way of doing things... i almost wish he’d stayed in that atmosphere a little longer but watching him open up, regain his joy and realize he’s safe to laugh and help others feel the same in the process was just 8′) having him hardly say a word and communicate so much of his intent through action, be it silly or tragic or toothachingly sweet (the birdhouses........ the reindeer ;o;) made him a treat to watch!
which brings me to by far my favourite part! this might be the only christmas movie i’ve ever seen that actually FEELS like a christmas movie, y’know you get all those ~true meaning~ and ~magic~ and ~family~ messages that try to make it deep but not once has one of them felt genuine until i saw klaus’ face upon seeing the pure, glowing childlike wonder his gift gave to the first child, realizing just how much it meant to him from that singular frame it just. guh. shoots me right through the heart. the setting for it was perfect too, having an entire TOWN play the scrooge role was wonderfully inventive and sooo satisfying and uplifting and purely FUN to see even the grumpiest of characters show change... it made me especially sad thinking about all the children trapped in such a horrible and unloving place, and knowing their parents had been born the same and forced into the cycle of violence to survive, so having them be the main focus of the letters, having innocence and good will and PLAY be the driving force that changed not only the heart of the town, but that of jesper too, is just... something i’d never get sick of watching. that scene where they gift margu her sled and she tries it for the first time? THAT scene is... pure, unbridled magic unlike anything i’ve seen before. i don’t think there’s any point in discussing ‘meanings’ of contemporary christmas unless it captures a feeling like this
i’ll likely add to this as i remember more (/rewatch a whole bunch) but i really enjoyed it and would definitely recommend it! it’s something i feel like i could watch people’s reactions to and still get the same wonder and elation i got from my first viewing for years to come :’) which is great for a yearly rewatch hehe
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