#animation production
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Help Empty Movement Help You
Hey! Vanna here. I'm going to get to the point. There have been a rash of sales of Utena production materials that have gone for ludicrous sums, and I have won none of them. This sucks, because at this point, this is stuff I'd be scanning for Something Eternal, sure, but also, for the fucking Internet Archive. When I ask for help, it's because I want to contribute to the Utena museum, which I try to share as freely as possible. Y'all know the drill.
....But I'm gonna be fucking selfish here. Help me. I fucking need these. You need to remember.....
Akio is my favorite character.
My personal g-mail STILL HAS HIS FULL NAME IN IT. Forgive me this sin, and for a moment, consider...

I have this one cel. I cherish it for many reasons. It's a calm before a storm. It's his last little pretense of being a gentleman. And then he gets shoved the fuck off, in the face, full offense, in one of the most satisfying moments in the show, and I mean this as an Akio fan.
I mean, I like the character, I'm fascinated with him, etc....but no one else in the world is going to appreciate ownership of the fucking production materials of him getting shoved in the face like I will I KNOW YOU KNOW THAT ;_;

Just fuckin' help me, idk, there's Patreon, there's PayPal (emptymovement), there's the drop ship merch (I make very little off these tho tbh they're just kinda neat things I've made), there's sending me cursed pirate gold literally whatever I fucking need these so much, and that's not even to speak of the literal fucking series icon moments in this lot that I do, seriously, believe belong in a museum and would at least digitize them that way and make considerations for where they'd be safest long term
I'm so serious this is fucking history and I trust myself to ensure its survival better than whoever else is gonna bid just hekofeygfwefgqlufgew kufgwed
#utena#revolutionary girl utena art#empty movement#utena archiving#anime archiving#animation history#animation production#rgu#sku#utena meta#look fuck just like#help#look at him#I deserve to have his smushed fucking face on my wall to greet me#let me see him suffer every morning#it's what I as an Akio fan want most
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It's done the character designs and artstyle for Angel back at home, the short film i'm directing with @pigswithwings as the script writer! meet Angel and Rafaela!
I'll post a few photos and videos of the pre-production and production here, so stay tuned!
#artists on tumblr#animation#character turn around#ref sheet#animation production#animation short film
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(Forgive me for being a dick and blazing a promotional campaign. I know we all come here for motiveless fandom-based shitposts, but I am but a mere independent creator and I must obnoxiously spread my word wherever the blue light shines. 😔)
Hey, folks! My company, Cotton Candy Flavor Media, and I are currently working on our first ever animated film. It’s called “Get Yeast To It”, and it’s a surreal existential dark comedy about a version of the afterlife where humans are judged by cells of yeast based on whether or not they ever ate bread. We’re currently running a crowdfunding campaign for the project so that we can raise the money we need to achieve our yeasty dreams, which is no small feat for indie artists in the midst of this truly shitty time for the animation industry as a whole. If you all could like, share, and donate to the campaign at the link below, it would go a long way in helping us plucky creators succeed— and you could have the opportunity to receive an unpackaged potato in the mail, which I know is really tempting for a lot of you. Thanks, everybody, and let’s get bread-y to rumbleeeeeeee!!
#get yeast to it#get yeast to it short film#cotton candy flavor#cotton candy flavor media#crowdfunding#crowdfunding campaign#indiegogo#indie film#independent filmmaking#independent film#indie filmmaking#indie animation#independent animation#independent artist#independent artists#independent creators#indie film company#animation#indie animated film#short film#animated film#animated short film#fundraising#fundraiser#indie project#animation industry#film production#animation production#art#artists
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Hayao Miyazaki's Poor Man Salt Flavoured Ramen Recipe
Turn the volume ON 🔊 and note down the recipe // Miyazaki cooking his recipe for the Ghibli animation crew at lunch during the production of Spirited Away — and it's so warm and comforting to see him pleased with people enjoying the dish he made :)
#hayao miyazaki#anime#ghibli#studio ghibli#2000s#animation#japanese animation#00s#spirited away#spirited away bts#spirited away behind the scenes#bts#behind the scenes#animation production#anime production#miyazaki#miyazaki's poor man salt flavoured ramen#poor man salt flavoured ramen
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❄️❄️❄️


#hetalia#aph romano#hws romano#hws south italy#antonio fernandez carriedo#lovino vargas#aph south italy#hws spain#aph spain#animation production
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Happy Belated Valentine's Day! 💕
I got to transform paint this background for the Solar Opposites holiday special! It was such a joy to make all the colors fit for such a love struck occasion! I definitely took color inspiration from the target valentines day section, it had to look aesthetic!
Solar Opposites Valentine's Day special is on Hulu!
#illustration#color#painting#art of animation#animation production#animated series#background art#background painting#hulu#solar opposites#korvo opposites#korvo and terry#digital painting#photoshop#digital art#susanyung#landscape painting#valentines day#valentines
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Ghost Blunders is approaching you at RAPID SPEEDS
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Here's a short breakdown of one of my favorite 2D animations I made for COLOR Creative. So many wonderful people played a part in this project-- I was responsible for animating Dumpi in the style of a nostalgic breakfast cereal cartoon, but a little more... threatening 👹
#artists on tumblr#2d animation#animation#animators on tumblr#character animation#traditional animation#animation breakdown#art process#animation process#animation production#motion graphics#motion design
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I'm sure this varies heavily depending on advertisement vs serialized shows and also budget and time constraints, but how 'super particular' can a production be about the way something is animated/how something looks, etc? Even though everything is preplanned, there are guides/model sheets to follow, and drawover/ correction artists are there to help keep consistency between different artists' works, there are still massive differences.
I had always been curious about how in Nocturne (wow, what a shock I'm bringing this up hahaha), the exact same character will look slightly different per cut or that the way a character moves is slightly different to the point where you can start mentally picking out who worked on what. This also brings the question of how much an artist's own style is allowed to peak through? Whether that be how they treat the movement of the character or just how a character is drawn. Or are the differences just preplanned out?
This got really long my bad but tldr;
How pedantic is a production on strictly following style guides? Does it get looser depending on the constraints or does it stay the same throughout?
2. How much is an artist's own style allowed to shine through in a project?
Thank you for reading my wordy question, I hope it makes sense and hope you have a nice day :D
Very good question! The short answer is that it depends on both the artist and production schedule.
For Nocturne Season 1, one of our animators, Tam Lu, has a very unique style. You can see it in episode 3, which he directed. He's basically well-known enough and liked by the Deats bros to go and lean into that. He can also do on-model normal anime stuff if need be as well if the scene calls for it. When you get to a certain level/notoriety, you get some more leeway. Like, if you bring in Masaaki Yuasa to work on an Adventure Time short, you're gonna get something VERY Yuasa in style.
When you're a smaller artist, you're going to have less bargaining power, unless the director really likes your work and wants your style to shine through even more. Basically, the director or showrunner get's to decide how on model you have to be.
Next comes production time. Let's say, you're an animator brought on Nocturne, who is good at motion, but struggles with putting Maria's cat on model. If you're fast enough, there's time for drawovers and redlining from one of the supervisors. But what if you ran behind and animation needs to get shipped out like, tomorrow? Well, the only time to correct them is going to be in post, unless the outsourcer cleaning things up does it (most likely will not). Now it's kind of a well shit situation. The team does what they can to fix things before air but sometimes there's not enough time and you gotta hope nobody cares ahaha.
ALSO. The budget of a show determines how much time you have making style sheets. Look, we'd all love to have the insane bibles that 2D Disney movies used to have. I've seen some of them, and it's like, woah. You have a whole section just talking about how hands are done for this one movie. It would be nice if we could have more information to give the animators on how to put things on style. Alas, that is not the case. You get what there was time to make and then you pray AHAHA.
With all this said and done, it's impossible to completely erase someone's unique touch on a piece. That's just the way art goes. When you have a show that outsources it's animation, anything done in-house is going to stand out. The shot is going to have more love and time spent on it. The outsourcers are wonderful artists in their own right, but when you got a quota and deadline, you can't spend any time giving something that extra love. A walk cycle is going to be so basic and evenly timed cuz you got way more on your plate (and honestly not enough pay but that's another conversation). You can see it in kid shows in the US where you're like hold up that shot was so pretty and well done ohhhhhhhhh it was done in house ahaha. It would be nice if everything could be done in house, but networks aren't going to give use Arcane budgets LOL. God....imagine... 250 million for a season.... You could do all the personal walk cycles....
Hope that answered your question and shed some light on production!
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CHARACTER DESIGN/EXPRESSIONS: ZORRO/FOX CLEMENTINE
“The Snowman”

Zorro, or Fox as his translated name is, is a near completely hidden slasher within Horror House, usually keeping himself up in his attic bedroom as a form of comfort from the outside world. Whenever he shows up, everything seems to block the view of his face to the viewer, and the most of his face you’ll see is the lower half of his face and possibly an eye. ZZ is a clearly mentally unstable man who’s constantly anxious and paranoid to the point of insanity or spiraling. He has a bit of a childish personality and tends to talk both in first and third person, a slightly whispered voice, and an anxious stutter. His main form of comfort is being around others, cozy things, and Christmas stuff, which he is obsessed over due to childhood trauma. He’s also born hypersexual, which causes a lot of issues for him and sometimes the other slashers. He’s fairly misunderstood for this reason.
This character’s inspo slasher is Billy Lenz from Black Christmas (1974)!
#2d animation#horror film#horror oc#orginal character#animation production#character design#black christmas 1974#billy lenz#slasher oc#christmas horror#cartoon art#cartoon
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Finished animating a shot from my Mazie boards!!
#digital art#original character#character art#oc artwork#art#character design#my oc art#2d art#oc story#animation production#indie animation#animation project#animation#character animation#storyboard artist#storyboards
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Reminder that the Arcane Critical crowd are SO STUPID that they think French animators just do whatever they want and change the script and storytelling of the show they’re working on for American creators because there’s a “language barrier.”
As if the Simpsons, Family Guy, Bob’s Burgers, Gravity Falls, Owl House, Blue Eye Samurai, and basically every western based animated show in the past 40 years hasn’t been outsourced and animated overseas.
As if the animators could just… CHANGE THE MEANING OF THE SHOW on a whim and the creators would just see it and go “geeze, we spent all this money but I guess there’s nothing we can do about it and we’ll just have to run with what these animators created despite it very clearly not being part of our vision. Darn!” Like they’re fucking INCOMPETENT.
As if these companies don’t have dedicated translators to help out, or that every scene isn’t checked and rechecked by people other than the creators.
Arcane took over 6 YEARS to produce but sure, the animators just do whatever they want and change the story as they see fit right? It’s the most expensive animation production ever made, but yeah… all those millions of dollars are just being spent by the animators so they can do whatever they want and nothing the creators say matters, right?
These are the same people who then turn around and complain about how the creators are censoring their storylines because they found a deleted scene or noticed a scene changed from its first pass rough animation to the animation we see on air. So to their logic now the creators are exerting TOO MUCH control over their production?
Which is it? You can’t have it both ways. Either they’re overseeing every little minute detail and making calls changing the story, or the animators are adding stuff in that the creators just don’t notice or recognize as being “revolutionary coded” and just let it go because they’re idiots. You understand how these two extremes can’t coexist right?
Bottom line, the Arcane Critical brain rot crowd don’t know how animated shows are made and they’re coming up with MAGA flat-world levels of conspiracy theories to explain why they hated season 2.
#arcane#arcane season 2#arcane critical is a bad faith hashtag#bad arcane criticism#animation#animation production
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#2d Animation#Animation#Visual Storytelling#art#Short Story#Storyboard#Animation Production#Breaking the Cycle#short animated film#BTS
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We are in the final stages of production on our AMV! You saw the teaser trailer, we'll show you some character designs from the animation!
Our animation team has done fantastic work not only in animated but working together with designs!
@chrystallink 's character and a thorny heel to her!
Stay tuned for more designs and news!
#character art#character turnaround#character animation#animation#animation production#animation process#animation project
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youtube
#cyberslav#cyber#cyberpunk#evilpirate#wip#animation#animation production#animated series#animatic#Youtube
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Romano!!!!

The physical object of animation products are better. Romano is so lovely!!!!!✧*。٩(ˊᗜˋ*)و✧*。
(I'm not a native speaker of English, so maybe I make grammar mistakes, very sorry for that😭)
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