#forces far beyond our control... (ooc post)
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"But I feel like I can trust you. I sense that you have a... far greater part to play in all this. Will you help me find answers?
Perfect. Come with me."
RULES:
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TAGS
tell me what happened. (answered asks)
do you not see the lightning? (lore)
forces far beyond our control... (ooc post)
the arcane arts. (ask memes)
untrained and uninitiated. (rp threads)
commune with the dead. (reblogged)
#tell me what happened. (answered asks)#do you not see the lightning? (lore)#forces far beyond our control... (ooc post)#the arcane arts. (ask memes)#untrained and uninitiated. (rp threads)#commune with the dead. (reblogged)#celine rp blog#wkm rp blog
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🥀 Back at it again with the wanted ads. 🥀 30+ NB looking for 25+ writers for a longstanding fandom fixation of... Supernatural. Yes, in 2025, I am still deep in the trenches. While I will accept Castiels and possibly OC's, I'm looking to write Dean Winchester against your Sam Winchester for Wincest. Not looking for strictly platonic vibes; I want deep, gritty "I can't live without you and that scares me" lines. I want them fighting not only with the fact that they've lost it all, but the taboo of being brothers alongside struggling with the mere thought of being bisexual. I'm looking for specifically the earlier seasons with canon-divergence or even an AU where Sam was dragged back for other reasons. I will only write them as 18+, by the way, so nothing too far back. So: give me 2006. Give me the public understanding of two men still struggling to be open about their sexualities, alongside the fact that they're completely disgusted by their feelings for each other beyond the familial. Give me the struggle of loss along with their individual shortcomings and weaknesses holding them back from being open and honest. I want angst, I want horror, I want Monster of the Week vibes and the in-betweens of their journey from here to there. Let's get into the fucking thick of it! Some other themes I'd be open to, though don't need to be included are: noncon/dubcon (including things like somno/drunk sex/etc), monster fucking, coercion, mind control, and acts of homophobia (for plot reasons only. If you show any signs of being actually homophobic, you'll be blocked immediately.) I only write on Discord or through email, prefer using Tupper on the former, and do not force-match my writing; I will never force you to match my length of any variety, as long as you are not responding to 20 paragraphs of actable description with a single sentence or something as absurd. I can go anywhere from rapid-fire paragraph writing to 5+ paragraphs with ease; it fully depends on what you offer me in your response. I am a full-time student and will also be returning to work at some point in addition, so I require some time between replies, though generally can get out a reply at least once a day or larger replies once every few days. However, I'm usually very active with OOC communication when I can manage it, and will always be down to talk about our rps, share pinboards and fanart and playlists, and shoot the shit. This is never a required aspect for writing with me, but it's definitely brownie bonus points that will help me be more comfortable with you. I'll try to get to reacts to this post as soon as possible!
Leave a like, and anon will get back to you!
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Party like it���s 2051! Join us for our Future AU Event!
New Year’s means a chance to reflect on the year before and plan for your future. After the upheaval brought by H.A.M.E.R’s arrival, C.A.R.M.A wanted to do more than just plan, they wanted to know just what was going to unfold. With the help of a Chronokinetic Metahuman and a dose of Dr. Parker’s Meta Steroid, they attempted to see what Pansaw would look like in just a few years.
Perhaps the Metahuman’s powers were underestimated, or perhaps the steroid dose was too strong; either way things went awry. Instead of sending themselves and a small group of C.A.R.M.A agents and scientists for a look into the future they ended up bringing most of Pansaw!
People around the city are waking up in a new year, though not the one they were expecting. The year is now 2051; the world has changed drastically from present day 2046.
C.A.R.M.A
C.A.R.M.A is still very much around and is the main government organization leading the active war on H.A.M.E.R, though with some difficulty on account of the warzone being the city of Pansaw at danger to both Metahuman and human citizens alike. Whether H.A.M.E.R cares about the collateral damage of innocents or not, C.A.R.M.A does, period. This makes their job harder especially with the urban warfare both factions are engaged in.
C.A.R.M.A operates in carrying out strike forces and even the occasional covert black ops, keeping a cautious approach and bringing in the help of the rumored reformed Rebel Army and any willing vigilantes (including Hero Squad). These task units strike when and where needed, strike hard and fast, and minimize citizen casualties as best they can.
With this “cure” for Metahumans, C.A.R.M.A scientists have been hard at work trying to find a fix for the last few years. While nothing permanent has been successful, the Research & Development team created a “temporary fix” in the form of a pill. Similar to the Meta Steroid, it temporarily reactivates a cured Meta’s abilities for at least an hour. However, it comes with drawbacks such as nosebleeds, physical exhaustion, headaches, muscle aches, and nausea once its use wears off. There is also the danger for potential addiction.
As H.A.M.E.R is starting to spread internationally they are starting to become an international crisis. Because of this the United States/Pentagon and C.A.R.M.A are under extra scrutiny and pressure from the rest of the world like never before, and are being pushed to get the problem under control and snuff it out as quickly as possible. This has been putting even more pressure on C.A.R.M.A and its Commanders, which is frustrating Commander Elisabeth Sinclair to no end and compounding on the stress of her and the other leaders.
The other side of the problem: H.A.M.E.R has infiltrated politics and factions within the government itself, bolstering their connections and continuing to gain sympathizers and support, even if it is not outright given. This is only increasing the paranoia within the U.S. government, driving them to increase security all around and giving them good reason for their increasing pressure on C.A.R.M.A to act more boldly and forcefully against H.A.M.E.R — all while they try to weed out the corruption and double agents within their own ranks.
H.A.M.E.R
H.A.M.E.R has spread their ideology beyond Pansaw. They’ve gained more followers, “cured” over thousands of Metahumans across the country, and have begun expanding outside the United States. Their victims number in the millions; disappearances and depowerings rarely make the news anymore as it has become the new normal.
They’ve grown exponentially, not necessarily in bases and most definitely remaining covertly run by its shadow leader, but they have gone online using hidden and encrypted online forums for communication and execution of their operations
Most Metas have gone back into hiding. They rarely use their powers – if at all – to avoid becoming one of H.A.M.E.R’s next targets. Others aren’t willing to go quietly. Either through demonstrations to remind the public of the people being hurt, cooperating with agencies like C.A.R.M.A, or taking matters into their own hands, they do what they can to fight back.
HERO SQUAD
The Hero Squad continues serving vigilante justice, working with both the Rebels and C.A.R.M.A now, however they are number one on H.A.M.E.R’s list with their public images as “heroes.” Some members have stayed and survived, others might have retired the masks and capes early to protect themselves, and perhaps a few have disappeared entirely, possibly “cured.”
REBEL ARMY
There have been rumors of the Rebel Army reuniting, though H.A.M.E.R has yet to confirm this. Former Rebels meet under the cloak of night with the intent of assisting C.A.R.M.A in their goal of restoring peace between humans and Metas. They serve C.A.R.M.A as special forces teams, working with agents and scientists alike (depending on their preferences) to aid them in their goal of stopping H.A.M.E.R.
While C.A.R.M.A works to fix their errors, people will have a few days to see what their life might be like if H.A.M.E.R isn’t stopped.
OOC INFORMATION:
This event will run from 12pm EST on Monday, February 1st until Monday, February 15th. In game, this event will last no more than a week.
This event affects everyone in the game. All characters have woken up as their future selves in this 2051 version of Pansaw. Physically, they’re all five years older, but mentally they remain as their 2046 selves. They’ll have no memories of the years between then and now, but they can discover what’s going on by interacting with the world around them. Cell phones, homes, calendars, NPCs, and other items will give characters clues about themselves in the future, what’s happened to them, and what their future selves are like.
For this, we ask all players to create a bulleted character history of what they’ve been up to and how they’ve been affected living in a world where H.A.M.E.R is winning. Have they survived H.A.M.E.R so far? Have they been cured? Are they living in fear or have they changed affiliations in order to do something about this new threat? What are their relationships with other characters in game, has anything changed? What is their attitude towards this new world under H.A.M.E.R’s growing reign? Players can be as creative as they like in deciding how much their characters’ lives have changed. These bios must be posted on each character’s blog by 11pm EST on Saturday, January 30th before our event starts. These bios must also be linked to the main for admins to reference and approve as well; no character will be able to start the event until their future bio has been reviewed and accepted by an admin.
Players, please LIKE this post so we know it has been read.
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In regards to Villainy
I’ve been watching the villain post make its rounds and reblogged it earlier quietly with a small rant in the tags about personal concerns of my own. It’s shown up multiple times since then to where I feel some clarification is required on my part personally, as Eligos’s writer.
Communication and mutual agreement is required on all sides in RP, and nobody gets a free pass to do whatever they please because of some label that helps define their typical position in a roleplay. My gear gremlin was made for me as a player to enjoy watching him learn and grow as a person, and to provide minor inconveniences for other players should they wish him to get in their way as a way to help provide character growth for their muses. Not to be some big bad boss who gets their jollies by harming others. And I will not change him to suit anyone’s personal tastes but my own.
Read on if you want to see my whole take on this. Or not.
Let’s start with what the definition of villain actually means, given it’s a vaguer concept than most would like to think:
Definition of villain
1: a character in a story or play who opposes the hero 2: a deliberate scoundrel or criminal 3: one blamed for a particular evil or difficulty
These definitions are a rough guideline, but overall, all it takes to fall into the category of being a villain is a willingness to oppose a hero, regardless of reasoning or intent. Even in a clash of two heroes, you could call one the villain in that particular story for how they oppose the other. It’s a matter of perspective. One could be the villain of a story merely because they aim for the opposite goal of the hero of that tale, even if both end goals are suitably noble in the scheme of things. We often see in literary works that the villains of stories oft have either selfish or noble intentions, and in the case of the latter, what turns them into villains is how they view the world and how they may have let other important aspects fall to the wayside in their single-minded devotion to their goal.
Rarely is it that a good villain is written to be cruel and harsh for its own sake. The villain’s view of the world may be twisted, but there’s always an element of logic and reason, the same as you might see in a heroic character. Even initially good motivations and desires can be twisted into something absolutely horrendous and monstrous with the right pulls of the string in a character’s history. Some can have their world views changed for the better with time, while others struggle in vain to understand to the bitter end. But that’s how the cookie crumbles. Not all endings are happy, and not every character deserves a happy ending in a story book, especially so when considering how many that they have made suffer through their actions. But by that consideration, heroes aren’t above similar karmic justice as well, simply because they wore the mantle of hero. Nor are they automatically entitled to their happy ending. Harming others, regardless of role one sees themselves in a story, inevitably begets wrath and a desire for similar harm upon the one who originally inflicted it. And while that may lead to interesting interactions, it doesn’t always unfold in a way where things work out where each party gets their just desserts as people believe they should. We watch what happens as a story unfolds, and the job of the mun in roleplay is to portray the character as their motivations, desires, and ethics would bid them do, be it for weal or woe.
But there are additional aspects to keep in mind when roleplaying, and it isn’t simply limited to keeping to the character. Communication ahead of time, and discussing what is acceptable, what isn’t, and what one expects to come of roleplay with another, must all be done in order to ensure things go in a manner both parties are ok with what may happen and are on the same page. There never should be any ‘well that’s what my character would do’ bullshit when it comes to discussing boundaries and hard limits on what one finds acceptable versus unacceptable in roleplay. If you feel your character would not be able to be played in a manner in which you prefer due to said boundaries or rules, it is best to find roleplay elsewhere. To push or pressure one into ignoring their own personal comforts and boundaries is unacceptable. Even when walking up to someone, there still is an expectation of some communication on an out of character level should you intend to harm their character. This isn’t reserved only for villains to do. That’s placing undue burden on one player type while relaxing standards for the rest. All players must heed this if communication is to be healthy, in order to avoid crossed wires.
Which brings us to concerns people run across in roleplay. There indeed are players who play a character type due to the power fantasy, and do not properly communicate with their fellow players, nor keep in mind what they may face for their actions. Please note how I did not specify sides. In my time in roleplay, I have seen many players of heroes pull the same exact thing that they are so quick to accuse villain players of: ignoring what consequences they would logically face for misdeeds and attacking others in the street, as well as attempting to kill without communication or agreement on an OOC level, on top of trying to maim and cripple characters in permanent ways over small slights, such as spilling a beer on them, or harsh words exchanged. All of this, with not a single word of communication or planning ahead of time. One person falling into one side or the other between ‘hero’ and ‘villain’ does not give them a free pass for such behavior. It’s reprehensible behavior no matter who does it, and using the OOC information that someone happens to play as a character on the other side of what one considers good or evil as reasoning for a free license to do so is even moreso. Actions have consequences, no matter what side you are on. It is better and more interesting roleplay to roll with the consequences of a muse’s actions than it is to straight up ignore them. Talk shit, get hit. Hit someone, be hit in return. No party should expect a blanket immunity due to what they consider themselves. But neither should players feel they are given an automatic pass or ability to control the fate of another’s character. That’s still up to the writer of the character themselves, regardless of how much you may dislike the character being portrayed.
In particular, I’ve seen a disturbing number of individuals who feel it is within rights to execute player characters with zero communication out of character, and it’s mostly the players who play the ‘good’ characters saying this. If you feel you have an innate right to execute a character played by another, without any sort of communication ahead of time, you may be better off writing by yourself than with others. No player is allowed to force character death on another, regardless of the roles played. You may discuss and plan, and plot ways any encounter may go, but the moment one tries to bully or force another player into killing their character off, regardless of why, they have gone too far and should not be surprised if the player in question chooses to remove themselves from the roleplay or ignore it entirely.
In regards to the claims of that the guards would not allow such characters in, that is ignoring just how vast a city is and the limited number of troops that would be there to patrol, in comparison to the rest of the populace. What we see ingame doesn’t necessarily correlate to the actual size of each location, as areas have been limited in size both due to technical limitations of the game as well as to ensure a relative amount of convenience for the players.
Certainly, should a character with a bounty and known face get noticed for their deeds or a guard is called for, they should be prepared to potentially face consequences for their actions or try to escape. Actions have consequences. But one cannot simply whip up a dozen super-powered city guard NPCS to try to execute another player simply because they dislike that the player is not playing the type they want them to. Especially if the character in question may not even have a wanted poster or have done anything that would warrant the guard’s attention. That is gatekeeping roleplay at its finest, deciding who should be where based on personal preferences with little regard to others beyond personal feelings. By that sort of standard, any player who disliked someone else could do the same and merely claim that the face is close enough to a bounty that they should be killed on sight. Better to alert a player of a guard character and let them handle it, if you do want to have guards interfere, or plot with said character’s player to see how guards can be involved and then step in if they are agreeable to such. If not, drop it and either watch, or ignore. Whipping up random NPCs to do your bidding and to try to force someone out of roleplay without any discussion will not encourage people to do as you expect, and instead is more likely to earn you a spot on the block list.
Often times, a player character that falls on the villain side of the spectrum may not necessarily have a bounty because they have handled their personal situations or misdeeds in a way that keeps them under the radar, or they are skirting the line between legal and illegal. Assuming that all deeds are known and skipping straight to confrontation is poor form at the least and is considered metagaming. No player gets a free pass to do that. Many villain players have rules that one must adhere to when engaging their characters precisely because as players we’ve all seen people assume what our character would and wouldn’t be let known, or what they would say, and then run with it without even a word to us as the player of said villain. The rules we have are used to avoid such mischaracterization and help ensure that communication is healthy on all sides. Players of both sides get particularly upset when key details are left out and things they do not want nor did they agree ahead of time to are sprung on them.
Finally, a character does not represent the writer. A character may adore strawberries and peanuts, but the writer may be highly allergic to where they are sent into shock even on mild contact with either of them and thus loathes them. And what a character may think of said foods may also differ drastically between what the writer thinks of them as a result of those differences. This is the difference between in character and out of character. I explain it as such as I have seen the community grow progressively worse over time in understanding that what one’s character may do may not necessarily reflect the writer’s view in real life at all. Too many see a character that is morally questionable and believe that the writer behind them will behave in the exact same way as the character, and that how the character may see things is no different than how the player does. If you struggle to comprehend that a character does not necessarily represent the player, then you misunderstand what roleplaying is. It is not merely and only inserting yourself into a game setting down to the last detail. You may do that, but others have just as much right to write out something different, and approach a character not from a perspective of how they themselves feel, but from a point of analyzing of how someone who experienced the history forged for the character might behave and in doing so explore the resulting mindset.
Such history may scar a character or traumatize in a way that brings out behaviors that the player themselves would never consider till they sit down and consider just how the character may respond after all factors are taken into account. Just because one character hates something or someone does not mean that the writer does as well. Darker characters and villains often have traumas that skew their views to some degree, but just because the writer has taken the time to consider what that may result in does not mean they require therapy themselves as a person or that they share those same views or ideals. To say so and paint all players with such a broad brush and claim them to be mentally unwell is disgusting and indicates that, as a player, one cannot separate themselves from their character enough to comprehend that others are able to portray views other than their own personal set of beliefs held as a person. It also discourages dialogue, as it shows an innate, hostile bias, and there are not many that are willing to put up with such hostility and narrow-mindedness as it is being aimed at them as a person and attacking them as a person rather than disliking the character forged. You cannot expect someone to willingly listen and try to see your side when attacked on a personal level for little more than having made something you dislike seeing in your personal roleplay. If you dislike it, don’t interact or involve such a character in your plot line. If they ask for your view, you can always provide constructive criticism, but if you offer it unbidden you should not expect it to be listened to or taken. Especially if it is very clear from how you approach it that your problem is personally with the player and not the details or how they portrayed the character.
As a personal example, Eligos would be categorized as a villain. He works for whoever pays him the most as a minion, and while he mostly does perfectly legal work, he absolutely has done less-than-legal work and then carefully covered up his misdeeds after by pulling the strings of the people who owe him favors. He is considered a villain mainly as he will do whatever he is allowed to within his contract in order to succeed, and often times finds himself working for the wrong [losing] side because his messed-up priorities led him to see the extra money offered as indication of good faith in his abilities and also valuing him as an asset, and not being able to see why acting on behalf of someone he thinks valued him more is a bad thing. He will work with anyone if he’s given a good enough reason or money, or against them if someone else makes a better offer. He won’t kick puppies or harm kittens, or hurt anyone unnecessarily, and if it does boil down to combat, it’s something I absolutely discuss ahead of time to find out limitations and also what one desires to see happen, so that personal growth for the character he is facing off against or with has that opportunity to grow and learn as a person. If someone says they dislike something? That’s now off the table and no longer up for discussion, period. But by virtue of his poor life choices and habitually finding himself on the wrong side of conflict due to his values, he is a villain, through and through.
But playing a character like him isn’t a simple power fantasy made to flex virtual muscles. There’s easier and simpler options, and if I wanted to do that, I’d have just made a hero, as those characters tend to not be analyzed so hard for compliance as villains are. If Eligos had been made to be some stupid power fantasy and nothing more, he’d not be yeeted into a wall half as often as he has by both those around him and his own tools malfunctioning. Nor am I mentally unwell and think the same way he does, simply because I let him say and do the shit that he does. I personally dislike many of his life choices, but do find it amusing to watch him go, and then pile on karma later for all of his misdeeds so he regrets his actions later. He’s an arrogant little gear gremlin who exists to help further stories of others while providing entertaining moments. Just because one individual personally may not see the karma carried out or get to execute him simply as they dislike him doesn’t mean he gets away with no consequences for his actions. As the player, I decide how to punish him. Not others. Him being a villain does not strip me of that right and give it to you simply because you dislike seeing him around.
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[[ This post contains Part 3 of my review/analysis of the Forgotten Realms/Drizzt novel, Boundless, by R. A. Salvatore. As such, the entirety of this post’s content is OOC. ]]
Genre: Fantasy
Series: Generations: Book 2 | Legend of Drizzt #35 (#32 if not counting The Sellswords)
Publisher: Harper Collins (September 10, 2019)
My Rating: 2 out of 5 stars
Additional Information: Artwork for the cover of Boundless and used above is originally done by Aleks Melnik. This post CONTAINS SPOILERS. Furthermore, this discussion concerns topics that I am very passionate about, and as such, at times I do use strong language. Read and expand the cut at your own discretion.
Contents:
Introduction
I. Positives I.1 Pure Positives I.2 Muddled Positives
II. Mediocre Writing Style II.1 Bad Descriptions II.2 Salvatorisms II.3 Laborious “Action”
III. Poor Characterization (you are here) III.1 “Maestro” III.2 Lieutenant III.3 Barbarian III.4 “Hero” III.5 Mother
IV. World Breaks IV.1 Blinders Against the Greater World IV.2 Befuddlement of Earth and Toril IV.3 Self-Inconsistency IV.4 Dungeon Amateur IV.5 Utter Nonsense
V. Ego Stroking V.1 The Ineffable Companions of the Hall V.2 Me, Myself, and I
VI. Problematic Themes VI.1 No Homo VI.2 Disrespect of Women VI.3 Social-normalization VI.4 Eugenics
VII. What’s Next VII.1 Drizzt Ascends to Godhood VII.2 Profane Redemption VII.3 Passing the Torch VII.4 Don’t Notice Me Senpai
Poor Characterization
Boundless sees an overall regression from Timeless in terms of quality of characterization. It almost feels as though Salvatore is saying, "I don't have room for character development because Boundless is such a non-stop action novel". Most of the page space is taken up by the many unfolding events, with opponents one after another that Zaknafein has to duel in the past and a full on war fought on at least three separate fronts in the present. However, even putting aside the fact that so many of those pages could've been truncated and space dedicated to character progression, instead, what we find in Boundless is shallow, self-inconsistent, lazy, and really, just mediocre. I'm not sure what effect Salvatore was trying to achieve through the cursory and flat overviews he gives to all of the characters in his Dramatis Personae section that precedes the body of the novel. Descriptions like the one for Briza Do'Urden, which reads, "Malice's eldest daughter. Huge and formidable" makes me wonder if Salvatore was going for humor. Yet, there isn't anything funny about the rest of the characterizations, except in an ironic sense in how bad they are, as though they were the words of someone trying to explain the characters to a not very bright child. I suppose it's an appropriate precedent, given how the "fleshed out" characterizations go in the novel.
"Maestro"
As suggested by Boundless' cover art, there's a lot of Jarlaxle in the book. Sadly, this manifests as a sort of butchering of Jarlaxle's capability and characterization in both the past and present timelines of the novel. Overall, Jarlaxle is very flat-footed, constantly doing the proverbial rocking back on his heels and falling on his butt. A character rocking back on their heels is one of Salvatore's favorite descriptors, and while, ironically, that phrase doesn't appear in Boundless, Salvatore does an excellent job of showing that Jarlaxle does it a great deal. This would be great in terms of showing instead of telling, except that, unfortunately, it happens when Jarlaxle's supposed to be doing something clever or there's some great revelation that manages to escape his masterfully strategic mind. I'd often joked that Salvatore isn't smart enough to write a character who's supposed to be as smart as Jarlaxle is, and this is very much evident in Boundless, except there's nothing funny about it. It's really just disappointing to see a character who is actually a nonconformist dragged down and forced to conform to Drizzt. Jarlaxle is also becoming more like Drizzt in the sense that he acts very differently from how he's supposed to be, all while we are being told over and over how he is truly, for real, pinky swear that certain way. In Drizzt's case, it is a judgmental, sanctimonious, pretentious, self-aggrandizing and presumptuous twat hailed to be the shining hero of goodness and virtue. And now, sadly, in Jarlaxle's case, a dopey, shortsighted, reckless, inattentive and not very bright clown wrapped in the cloak of one whose flair is matched only by his genius.
As he is presented in Boundless, Jarlaxle would've been wholly consumed by the perils of Menzoberranzan almost immediately. The Jarlaxle in the past timeline should be closer to how he was in the Legacy of the Drow trilogy, but he's been tempered to beyond how he is in The Sellswords trilogy. He's even more tame than how he appears in Waterdeep: Dragon Heist, where he features as a genteel, at worst mischievous, sort of villain. Jarlaxle has become closer to Drizzt than even Zaknafein, with Zaknafein being more brutal. The Jarlaxle of the past is nearly identical to the Jarlaxle of the present, as though he were transcribed across the hundreds of years. I don't understand the reason that Salvatore did this. The current version of Jarlaxle is unpalatable enough, with all of the "intrigue" and the being for himself stance as nothing but empty posturing. It makes no sense that Jarlaxle would be that way in the past, for supposedly, experiencing the personality-altering phenomenon that is Drizzt Do'Urden hadn't even happened then.
That said, let's look at some details. First, Boundless introduces an activity that Jarlaxle and Zaknafein enjoyed together, "cavern jumping", which is what we call free running or parkour in our world. They first partake of this activity in a super inspired and uniquely-named chapter entitled "Running Free". I was sarcastic just now, but I'm absolutely not sarcastic when I say this: parkour is dangerous. Even in our world, experienced traceurs can and do get hurt, and they don't normally run in an environment where many individuals stand to benefit if a fatal accident befalls them. Despite Jarlaxle saying that the risk is what makes the activity fun, this seems like a weak justification injected by a paranoid narrator who's aware that they're recounting a very unlikely event. For, the reality is, it's already dangerous that Jarlaxle and Zaknafein perform risky acrobatic maneuvers in one of the deadliest cities of Faerûn, they're doing it without any of their magical equipment. The very fact that Jarlaxle engages in this activity is reckless, and what makes it even more unlikely is the lack of assurances that are put in place to minimize potential "accidents". Zaknafein and Jarlaxle's cavern-jumping escapades aren't at all like when they pillaged Barrison Del'Armgo's armory. Although both are adrenaline-seeking activities, the latter was a controlled simulation that Jarlaxle had engineered and pulled strings to achieve. Jarlaxle might be a daredevil and an excitement-seeker, but he's not stupid, and he's supposed to be prudent, else everything that he's worked for would be for naught. He takes risks but we've been told that they're calculated ones, ones in which he's already figured out and examined every possible outcome. There's nothing calculated about cavern-jumping, and the only aspect that's even approaching consistent is their route. Even then, "consistent" can hardly be applied, for the two are constantly one-upping each other, pushing one another to quicker paces and more daring maneuvers. There aren't even Bregan D'aerthe scouts watching every turn, keeping an eye out for any parties of ill intention that might target the two high profile male drow. Heck, Jarlaxle isn't even aware of who's watching them, and he should both know and care, especially since Zaknafein is big enough of a target that many individuals wouldn't care about implicating Jarlaxle while attempting to "cavern-jump" Zaknafein. In fact, we even see in the same chapter one such interested party, and given that so much of the book is about people wanting to kill Zaknafein, I feel like the whole free running thing was just an excuse for Salvatore to show off his action scenes, except that there isn't anything to show off there. Simply showing off to this degree puts both of them at a disadvantage given how cutthroat and scheme-based drow society is supposed to be. Shouldn't Jarlaxle be worried about illustrating how flexible and agile he is, and doesn't Zaknafein want opponents to underestimate him?
Far from being circumspect, Jarlaxle doesn't seem to think at all. Even obvious things that would've occurred to a novice strategist escapes the one indirectly dubbed as "maestro". Following the fight between Zaknafein and Duvon Tr'arach, a holder of a century-long grudge against the weapons master who destroyed his house and humiliated him in combat, Jarlaxle is surprised to find that the drow whom he thought were ambushers were actually reinforcements brought by Zaknafein. This is not evocative of a streetwise genius maestro super spy. Of course Zaknafein would bring back-up, he knows the way of his society and knows how many want him dead. It would have been more reasonable for Jarlaxle to be surprised if Zaknafein hadn't brought anyone from his house with him. Salvatore has Jarlaxle thinking Zaknafein clever, but what should've happened is that Jarlaxle should have known about Zaknafein's backup in the first place, and have had agents monitoring them the whole time instead of embarrassing himself with his lack of foresight. Even better would have been if he feigned being surprised and impressed while we see Jarlaxle's agents melt back into the shadows without them alerting Zaknafein's assistants.
Jarlaxle being blindsided by the relationship between Zaknafein and Dab'nay, while more reasonable than the previous example, nonetheless doesn't belong to the same drow who, during the Crenshinibon era, knew immediately that his two lieutenants were conspiring together against him. It's true that Jarlaxle is younger and less experienced during the flashback scenes of Boundless, but there's already a rapport between him and the members of his band, a trust that would not have built up solely based on individuals sharing the same plight. Jarlaxle's followers are fiercely loyal to him, and not solely because of his charisma. Jarlaxle shows these second-class citizens of his society something they've never known before, that someone is interested in who they are. He wins their favor because all they've known previously is that their worth is measured by their bloodline, their aptitude in combat and their aptitude in the bedroom. Even if Jarlaxle's intellect wasn't enough to allow him to foresee Dab'nay and Zaknafein hooking up as a possibility, his personal knowledge of Dab'nay should've suggested the probability to him. There's another poor characterization in that if Zaknafein's hatred of priestesses was as absolute and blinding as we've been told that it is, the only dagger he'd have plunged into Dab'nay wouldn't have been the one that's permanently attached to him. However, the relationship between Dab'nay and Zaknafein being what it's forced to be, surely, Jarlaxle would've known Zaknafein well enough to at least suspect the possibility.
Although Jarlaxle is only literally stated to have "for once, seemed at a loss for words", his demonstrated lack of cleverness fails to back this up. Even in the scenario in which that is explicitly written, it's uncharacteristic of Jarlaxle to not know what to say. The passage reads:
So, from this we are to believe that the genius Jarlaxle can't produce an answer to that simple statement, when even I can think of a number of things to say on the fly: that Jarlaxle's not just any drow, that there are varying levels of trust that should be adjusted based on the circumstance, that there's such a thing as "trust but verify", that, fundamentally, the drow word for "trust" isn't as black and white as what Zaknafein is demanding. Jarlaxle's int score is a staggering 20, and he should easily come up with everything I've come up with just now and many many more answers that I can't even begin to think of with my far less staggering intellect. Things like these are just downright embarrassingly inept portrayals of Jarlaxle's alleged brilliance.
In the current timeline, Jarlaxle is even more dull, which I suppose is appropriate given the nerfing of who he was in the past. In addition to being just as flat-footed and shortsighted as his past incarnation in Boundless, Jarlaxle draws some really inaccurate conclusions. For instance, "Jarlaxle knew, of course, that Bruenor was more friend to Drizzt than Zaknafein had ever been, and indeed, more father to Drizzt than Zaknafein had ever been." Really? He knows, of course and indeed, this totally untrue assessment, does he? The first might be true, for Zaknafein wasn't present in Drizzt's life for nearly as much as Bruenor was, and even while he was there, the interactions between him and his son was restricted. But when did Bruenor risk his life on numerous occasions to simply ensure that Drizzt's moral compass and free will were not tainted? When did Bruenor sacrifice himself so that Drizzt might live? Bruenor was never even in a position to entreaty an assailant to take him instead of Drizzt. Perhaps if Salvatore defines father figures as aloof and distant presences in one's life who give tough love but never direct validation, then certainly Bruenor has been more of a father to Drizzt than Zaknafein was. However, the reality is that Bruenor never protected Drizzt the way that Zaknafein did and never guided Drizzt the way Zaknafein did. The only way that it would make sense for that assessment to belong to Jarlaxle is if Jarlaxle's own understanding of parent and child relationships is so incomplete that he doesn't know better, or if he's as stupid as he is shown to be in Boundless. The first possibility is most likely true from a personal angle for Jarlaxle, but Jarlaxle has lived long enough on the surface, mingling with enough surface folk to know, especially with what should be his level of perceptiveness, what it means to be a good father. He would need to have a good understanding of those kinds of dynamics, because they contain weaknesses that can be exploited. So, really, the only thing that would make all of this consistent is the latter possibility, which sadly, is where everything is trending anyway.
I'm not very emotionally invested in Jarlaxle, though I prefer him to most of the rest of the somewhat bland characters we see in Boundless. So when this many things make someone like me unhappy about Jarlaxle's characterization, I'd hate to see what someone who feels towards him like I feel towards Artemis Entreri will take away from Boundless. I'm sure that I'm missing a lot of irksome things, but the ones that I've pointed out are what stood out to me, and I'll end the discussion of Jarlaxle with one final example. In both Timeless and Boundless, Jarlaxle has this strange and decidedly non-Menzoberranzanyr perspective regarding "married couples" of drow. The usage of "husband" and "wife" in these books is extremely weird, because as we know from all D&D and Forgotten Realms source material, including Salvatore's own books, that there is no formality in Lolthite drow relationships. Females take males at their pleasure, abandoning them as whimsically as they pick them up, and being a Patron of a house means nothing. What's even more strange is that Zaknafein isn't even the Patron of House Do'Urden, Rizzen still holds that title while Zaknafein and Malice are sexually active together, yet since Timeless, Zaknafein has been referred to as Malice's husband. Furthermore, while, as far as we know, Jarlaxle has never slept with the partners of people that he likes, it was always more of a strategic decision rather than a moral one. For instance, he found Calihye and Dahlia unstable, thus not cuckolding Entreri and Drizzt, and the closest he'd come to showing interest to a "taken" partner was with Catti-brie, but even then, morals aren't what prevent him from pursuing her. Yet, steeped in the degenerate society of Menzoberranzan, Jarlaxle prefers not to have sexual contact with Malice because Zaknafein is his friend. Where did this belief come from? It certainly doesn't exist in drow culture, males are sex objects for the females, perhaps sometimes rising to the rank of favored toy, nothing more. In a society like that, the toy doesn't have delusions of possession. Jarlaxle is one of the few, if not only, male drow in Menzoberranzan who even has a choice, who can even say no to a female without being killed horribly. I get that Salvatore is trying to show that Jarlaxle is honorable towards his friendship with Zaknafein, but he doesn't have to break the character in addition to his own world-building, as well as that of other creatives', to do so. There are so many ways to do it, but I suppose those are less obvious and require more thinking.
Lieutenant
The poor characterizations extend beyond what's done to Jarlaxle. The number of times that an inconsistency arises between what a character is supposed to be/know and how they perceive things or act is staggering. In the past, there is Arathis Hune, Jarlaxle's first and only lieutenant for a long time, and presumably, one of his most trusted friends. Arathis and Jarlaxle should understand each other quite well, so the fact that Arathis didn't foresee that Jarlaxle would assist Zaknafein during Zaknafein's rigged duel with Duvon Tr'arach is unlikely. Arathis might've had an ace in the form of psionic assistance in swaying the match, but unless he is a total fool, he wouldn't think that Jarlaxle wasn't aware of his dalliances, especially with potential allies as powerful as Oblodrans. Furthermore, Jarlaxle's fondness of Zaknafein is enough of a thorn in Arathis' side that Arathis would've certainly anticipated Jarlaxle intervening on behalf of Zaknafein, even if Arathis didn't specifically guess that Jarlaxle would do so by means of lending Zaknafein his eyepatch. Even if Jarlaxle had never explicitly told Arathis about the functionality of his eyepatch, Arathis, who would've certainly witnessed Jarlaxle constantly escaping the various mind-manipulating magics of the priestesses of Lolth, should've been able to deduce that Jarlaxle has a magical item that protects him against such intrusions. Arathis might not be a master genius like Jarlaxle, but he is a drow, who are supposed to be masters of intrigue in their own right as being able to survive in Menzoberranzan requires such of them. Moreover, he is a capable enough drow that Jarlaxle chose him to be at his side, rather than tending the bar at the Oozing Myconid. Yet, Arathis doesn't foresee any of what he should've known immediately, nor did he have a backup plan, which to a drow is something that one possesses as certainly as keen eyesight.
Barbarian
In the present timeline, Wulfgar suffers from the same treatment given Arathis, which is really saying something since Wulfgar's characterization has been all over the place even before his rebirth. Nonetheless, two things that Wulfgar is supposed to be, are one, a good guy if not a hero, and two, not dumb, if not intelligent. Yet, Wulfgar's portrayal in Boundless shows him as possessing none of these positive traits. For the first trait, it wouldn't be the first time that a member of the Companions of the Hall thought or performed something dishonorable. In Hero, this manifests as Regis and Wulfgar literally kicking people who were already down. In Boundless, Wulfgar is surprisingly nonchalant about the possibility of Kimmuriel committing casual murder, even hoping for it:
The only thing that Calico Grimm is guilty of, that we're shown anyway, is being boisterous and foolish, which is hardly grounds deserving of death, unless it was early Artemis Entreri doing the adjudication. But this isn't early Artemis Entreri, or even current Artemis Entreri harboring such thoughts, it's Wulfgar, a returned hero. Calico Grimm might be obnoxious, but he's still a comrade in arms whose ship Wulfgar boarded. Even if it were the case that Calico Grimm is actually a pirate, one of the ne'er-do-wells that gives Luskan its shady reputation, it doesn't change the fact that they are on the same side. After all, the Companions of the Hall are supposed to stand for noble self sacrificing values like not randomly murdering people that are even temporarily on the same side as them.
Not only is Wulfgar's moral compass unaligned with how it's supposed to be, apparently, the damage that he'd done to his brain during his The Spine of the World alcoholism managed to stay with him through the reincarnation. That, or Drizzt and his supposedly tight-knit group of friends aren't as close as they're made out to be. During Wulfgar's duel with the demon-possessed captain of the fleet besieging Luskan, Kimmuriel imbues Wulfgar with a psionic shield that absorbs all damage and releases it all at once at the absorber's will. It's the same mechanic that's been used countless times in the past, including but not limited to saving newborn Jarlaxle from Matron Baenre's sacrificial dagger, preventing Calihye's blade from piercing an otherwise defenseless Entreri's heart, and, of course, allowing Drizzt to strike down Demogorgon with one hit. That last scenario is pretty monumental, and the kind of thing that Drizzt would've told his friends every detail of, for even if he didn't volunteer, surely they and others would've pried and pried about how he defeated Demogorgon. Yet, Wulfgar has no idea what's happening when his opponent's blows fail to scratch him. It's just mind-boggling that he doesn't make the connection, especially since psionicists are rare enough already in the Realms, even more so in Salvatore's corner of the Realms; Kimmuriel is literally the only psionicist that the Companions of the Hall know. Wulfgar's failure to put one and one together really leads me to wonder if the whole purpose of making him so obtuse is to perform yet more tedious review and Drizzt-flattering.
"Hero"
Most painful to me, of course, is Artemis Entreri, who only appears a bit more in Boundless than he does in Timeless, but what's done to him in Boundless is pretty bad. Entreri's characterization kicks off on the wrong foot from his entry in the Dramatis Personae section, which reads:
For the umpteenth time, Entreri would not have a concept of "friend", especially how it is presented in the Drizzt books. It's an oversimplification and kills the nuance of a character who would still have significant psychological scars and trust issues, even if he were truly and completely over his childhood traumas, which in itself is highly unlikely. I can forgive this bad summary of Entreri, but I can't overlook how, quite frankly, melodramatic, he's presented to be in Boundless. While the assassin seems to talk the talk, calling Regis a fool and ridiculing him for his naiveté, he definitely no longer walks the walk. The aura of intimidation that's so integral to his character no longer feels present. Entreri is quick to reassure Regis about the safety of Donnola, something that even his tempered down self seems unlikely to do. Regis and Entreri have history, and not all or even most of it was pleasant. It's as though Salvatore forgot that Regis found a helpless and broken Entreri dangling precariously from a branch, and rather than finishing him off quickly as would be the honorable thing to do, Regis stole Entreri's most prized possession, then cut him loose so that his final moments would be spent in fear and helplessness. One as fiercely protective of his own free will as is Entreri would not forget that so easily, and even if he doesn't actively hate the Companions of the Hall anymore, just as it makes sense that Regis is uncomfortable about the stub of his pinky that Entreri had inflicted on him in his previous life, Entreri should've let the little rat squirm before perhaps mentioning off the cuff that all the citizens of Bleeding Vines survived.
The worst thing done to Entreri in Boundless, however, is worse than the physical trials and travails that befall him. Given that the situation that ensnares him is that he's trapped in an unbreakable cocoon being stung on every mentionable (and unmentionable) part of his body by vicious demonic wasps, more and more I feel that it'd be best for Entreri if Salvatore just killed him off before ruining him more. While Entreri's plight is pretty dire, still, it doesn't seem like enough for him to launch into Drizzt journal entries' level of melodrama. Entreri has high levels of pain tolerance, as we've seen countless times in the past with him losing none of his agility or fighting prowess even after taking a blade through the ribs. Furthermore, the amount of psychological punishment he's endured far outweighs what he's gone through physically, such that he shouldn't resort to wishing for death right away, or cursing everyone, including himself, so quickly. I can maybe accept that he'd do so after a couple of tendays, but we only see him in the cocoon for a few days during Boundless. Furthermore, the impression given by how the pain is described in Boundless is significantly less than the pain that Herzgo Alegni inflicted upon Entreri by striking a tuning fork against Charon's Claw. It's more likely that someone of Entreri's discipline and willpower would've found some way to put his mind above the constant pain to focus on figuring out how to get out, if not simply detaching himself from the sensation. Instead, right from the get-go, the first soliloquy we see from him in the cocoon is:
In addition to being too weak, Entreri's portrayed as being too dependent. As a person who's lived twice as long as he should have and endured much more than his fair share of torment, one who is used to depending on no one save for himself, how quickly Entreri cries out for Dahlia, how quickly he wishes for death to be spared the pain, just doesn't fit. Instead it simply completes Salvatore's neutering process, now not only is Entreri a good guy, but he is no longer even a disciplined warrior. Salvatore's handling of Artemis Entreri is akin to what I'd said about Salvatore being not intelligent enough to write someone as brilliant as Jarlaxle. It's clear that Salvatore doesn't have enough understanding of trauma and physical pain thresholds to do justice to Entreri.
Mother
Another poor characterization in Boundless has to do with Dahlia, who seems to have completely forgotten about Effron. Effron doesn't make an appearance, or is even so much as mentioned, despite some portion of the novel dedicated to the Hosttower of the Arcane, where he currently resides. While I can buy that Effron isn't significant enough for Gromph to even think of him when declaring the position the Hosttower will take, he is, or at least should be, important enough to Dahlia for her to at least think of him. The relationship between Dahlia and Effron might have started off at a badly, but throughout the entirety of the Neverwinter Saga, Dahlia is tormented by guilt over her son. Seeing what she believed to be the remains of Effron broke Dahlia's mind and will, causing the normally fiery and irrepressible elf to docilely accept being dragged away for further torture. Seeing that Effron was safe and being reunited him would've granted Dahlia closure, but closure doesn't mean that she wouldn't want to see him and be near him. We've seen that Dahlia tends to be very clingy to those she cares about, so it seems unlikely that she'd accept living in a different city from Effron. Given what Dahlia's like, she should be torn between her love for Entreri and her love for Effron, especially as the two male characters don't much care for each other and most certainly wouldn't want to live together, which Dahlia would likely prefer so that she can be close to both. It should be a cause for tension, not Dahlia simply following Entreri around like a pet, not that Entreri would've allowed that anyway. For all of his dislike of Effron and his brusqueness with the general populace, Entreri has shown himself to be extremely devoted to the women that he's loved. Just as he looked for Calihye after she tried to kill him and accepted her back into his life years later, Entreri would've made certain that Dahlia wouldn't be miserable choosing him over her son.
#ooc#Boundless#Forgotten Realms#legend of drizzt#Jarlaxle#Jarlaxle Baenre#Drizzt#Drizzt Do'Urden#Artemis Entreri#drow#Zaknafein Do'Urden#Briza Do'Urden#Legacy of the Drow#The Sellswords#Menzoberranzan#Wulfgar son of Beornegar#Arathis Hune#Kimmuriel Oblodra#Regis#The Spine of the World#parkour#Duvon Tr'arach#Dabnay Tr'arach#Bregan D'aerthe#Crenshinibon#Waterdeep: Dragon Heist#Bruenor Battlehammer#Bonnie Charlee#Calico Grimm#Companions of the Hall
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Bad Things Happen Bingo! The event where you send me requests according to this marvelous card! (Red cross is the completed prompt, character headshots are prompts I’ve already filled. I don’t have any request left, so feel free to send in suggestions for this card!).
I'm getting flack for Empathic Dissonance on Fanfiction.net but I don't give a shit, Peregrineshipping will live beyond this show's grave fuckers
Oh look it's that one other AU I keep brushing dust off without actually doing anything of substance with it except invent new ways to slap characters I don't own into it. And because I got severely annoyed by some twats trolling on my FFN posts (why am I posting on this site anymore anyway smh), I made sure this fic was obviously Peregrineshipping. They're right when they tell you people write because they're either horny or spiteful.
To casually explain how mages ("magical girls") work here: there are three categories (spell caster, weapon user and healer), and there are Hybrids who are a combination between two of those three. Hybrids are chased down by bounty hunters because they're deemed to be special unicorns. Each mage also represents a Symbol or an Arcana (they're the same: the Arcana system is just deeper with more details on it and it's mostly in Latin) Everything else is spoilers. I am not kidding, I may very well write this bullshit out one of these days. I'm also gonna pull out my "it's fine if they're OOC because it's an AU" card I got from a fellow IoTsumu shipper (who's most likely not gonna read this), because I decided I'd be super self-indulgent today.
Also, big thanks to my pal Cherie for providing me with that sweet, sweet prompt. It's always a pleasure to write Peregrineship and dab on the haters lmao.
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Moonbeams in the Lunar Eclipse
Summary: There's one thing sure in Shun's mind as he escapes from his pursuers with his partner's wrist in his hand: he won't leave this place alone.
Fandom: Yu-Gi-Oh! Arc-V (magical people AU, see notes above) Ship: Peregrineshipping (Serena/Shun) (established, mostly implied)
Wordcount: 1.8K words
Event hosted by @badthingshappenbingo
AO3 version available here.
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Saying his day has been absolute shit so far would be an understatement. In fact, he’s sure he’s not had such a shitty day in his life before: getting pursued by a bunch of bounty hunters, with feet bitten off by spells and wounds all over their bodies, tattered colourful outfits shredding little by little on the ground and in the air, really isn’t something he’s ever liked, or ever wanted to experience; but here they are, pursued by a bunch of crazies with their lives in their hands as they try to make it out without losing everything they’ve had.
For Shun, the only things he’s ever gotten were his liberty, his sister, his best friend and Serena; and he’s not intending on losing two of these now.
The streets of this city they don’t know smother him softly, slowly, giving him this sense of dizziness from the oxygen running out of his lungs the deeper they get. He isn’t familiar with that place, they’ve arrived there in a hurry because Ruri and Yuto went after an important lead in their hunt against those who chase and kill the Hybrids (reckless kids, he can’t help thinking: they’re Hybrids themselves, they’re going to get themselves killed and nothing else), and he has no idea as to where they could go to take shelter until these people forget about them.
They’re running out of everything. He barely has enough breathing and energy left to run in the streets like he’s currently doing, enough mana to keep the hunters away, enough eyes to watch over Serena and make sure she doesn’t get left behind in this urban labyrinth. The inside of his palm misses her warmth too much for him to give up on her. He may be clinging onto his sense of orientation more for her and their mission than for his own sake, at this point.
Shun spots a corner sunk in darkness next to his feet, yanking his hand back on Serena’s forearm (who is nearer to him than he thought, she’s faster than expected, that’s finally something he can be relieved about, it’s been a while), shrouding them in the shadows of the night and hoping their chasers don’t spot her body illuminated by solitary moonlight beams suddenly disappearing by swiping to the right. He keeps a hand on her mouth just in case, yellow irises focused on the scene before them, ears on alert; until he can’t hear anything but their breathing, hers muffled by his hand, his barely in control, footsteps vanishing into thin air.
He lets her go, watching her put her back against the wall to examine her injuries closer. Selena’s palms start glowing in a feeble blue light, just enough for him to see her swollen left ankle and cuts all over her body and outfit, blood red and fabric red somewhat mixing in the dark of the night as they silently pray for nobody to come back until they’ll be fine enough to get back to their feet and find shelter somewhere Ruri knows (she’s waiting for them at the end of the maze, he knows it).
They’re breathless, yet the echoing silence makes him uncomfortable. He has problems hearing her over his shallow breath, a hand pressed against the stab wound a billhook got on his abdomen, his second skin having ran out of mana on him way before they could have escaped from these vultures’ claws. The thing is that he can still walk, still get out of here if he ignores the pain enough, if he focuses his mind on the job at hand. The issue relies not on him, but on the fact he cannot guarantee everyone around him is in the same condition. Who cares about a little blood and a few cuts when your legs can still get you somewhere safer, better?
It’s in those moments that Shun regrets being a mere spell caster when he could have been much more; and he gets jealous of Ruri’s healing powers until he remembers the pain it causes her. He misses her more than he envies her anyway: he’s supposed to protect her, not the opposite way around.
“Are you good to go, Serena…?” He asks her with a dry mouth and a voice smelling like dizziness. Maybe he’s lost more blood than he can remember from the attacks. The dark ground and lack of light makes it hard to judge how much of it he’s spilled onto the ground with no hope to get it back.
“Leave without me,” she tells him like she’s dropping a canon ball right above his head, eyes cold but eyebrows frowned, and he knows that because his eyes have developed some kind of night vision. Not that anyone would have associated him with any form of light power; yet he was, somehow, some way, able to illuminate his path and see in the dark, when he had enough stamina left.
Right now, he feels like what little endurance he had left had come back full force, rage engulfing his nerves in a rush of adrenaline.
“What the hell are you saying?!” His voice rises in tone and volume, ignoring the walls amplifying the sounds bouncing amongst them, but her face doesn’t change, none of her features bulge even slightly.
“Leave without me, Shun. I’ll only slow you down. I’ll be fine.”
“Are you fucking with me?! How can you possibly tell me that when we’ve come so far together, when we’re supposed to be a team?! We’re even more than that, we’re alone together in some wastelands neither of us knows, you’re—”
“Listen to what I’ve got to say before screaming your head out, Kurosaki!”
Serena’s sudden bite at his monologue stops him right in his tracks, stealing his speech away, the adrenaline skipping a beat and going straight for his twitching hands and head. He’s furious, but silent now. That’s the only thing it’s done against him that he can account for.
That, and a lingering feeling of betrayal giving his heart frostbite burning, scorching at his insides’ skin. His blood feels poisoned, he wonders if he’s slipping into sceptic shock.
“Look at me! My ankle’s busted, I’ve run out of mana to shoot things, and we’re both bleeding. There’s no point in risking dying here if it’s just to get me out of this mess when I’m no use to you anymore. Get outta here before you can bleed out to death, that’s all I want you to do! I’ll only slow you down, so please,” she retains a sob inside, the sob of the person who’s seen the frontier between what is life and what isn’t for the first time and couldn’t get prepared for it (nobody could), “please leave without me, Shun!”
“…that’s bullshit.”
Serena’s eyes grow wide, her mouth moving to say something only to stop midway through the process to do so, her face split between anger and surprise. In the end, she sniffles in her last few tears and stares right at him.
“I’m not leaving you in some dump because you can’t walk properly or something. We’ll get out of this together, even if we have to limp or drag ourselves on the damn fucking floor for it to happen. That place’s not safe, we need to get you to safety?”
“And what about you, Shun? Are you going to go ahead and back on your footsteps to avenge Ruri? Are you going to do that to me… to all of us again?”
She has a point there; he can’t tell himself otherwise.
“Are you kidding? I’m bleeding the fuck out. I’m not sure if I can even escape from this place alone, my vision’s starting to swim if I move too quickly.” He scoffs, at himself more than at her eventually useless remark. “It’s dark as fuck around here and I don’t want you to have some stupid death by hypothermia or something like that. It’s either we die in this hole or we leave together. I won’t abandon anyone else, not after almost losing Ruri once.”
He takes her hands, wet from their clamminess and cold, in his as if that enforces his point (it doesn’t, really, but her palms are warmer than his and he just wants to touch her, to feel her skin under her gloves while he still can).
“But we’ll leave together, that much I want to promise. I can’t promise it’ll be smooth or fun, but I can promise we’ll try our damn best to escape.”
“You’re strangely forward today,” she ends up replying with a smirk, “but I like it. You should be like that more often.”
“Don’t fucking make fun of me.”
“I’m not.”
They have a short moment of silence before Serena speaks up again.
“How do you plan to get us how out of there, though? It’s not like I can properly walk anymore.”
Before she can add anything else, he gives her his back, hands right above his pelvis, fingers twitching up. Communication has never been his forte, and Serena sure knows that, so he’s trying to do something about that, even if it just ends up being terribly embarrassing for the both of them.
“Climb here.”
“Shun, that’s stupid, you’re injured! You won’t be able to—”
“Get on here before I force you to get there myself.”
She sighs in exasperation and does as he says, his arms sticking her legs against his torso. He has troubles adapting his balance to the new weight on his back, especially when his knees have scrapped the ground before and when he’s weakened already. Still, he pulls through and forces his legs to stay stable as he starts walking.
The heartbeat he feels next to his, too fast for a human in their right condition but still slower than his, is worth it. She has her arms wrapped around his shoulder blades, purple and red fabric brushing against his own outfit. He can’t hope to use his wings when he’s like this, with a human body over where they’d grow with a spell and retract when its effects would end, but it’s fine. It’s fine because they’ll make it out of there, as long as they’re together, as long as he can hear her ask him if he’s fine or he’d need a break. In a way, Serena is the beam of clarity piercing through the night ocean laid before all of them, the one whose presence he needs the most right now. She’s his partner and role model at the same time.
Because, if there’s one thing Shun hopes to become someday, it’s a beacon of light in the darkness.
#bad things happen bingo#arc-v#peregrineshipping#shun kurosaki#serena (arc v)#angst#tension#injury#escape#au: osas#bthb 2
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Prompt #22: Reconnect
We arrived in Kugane at the beginning of the afternoon, and it took us but a handful of minutes to take the ferry to Shirogane. As we disembark, the princess lifts my forearm, and muscle memory does the rest - held steadily for her, I feel a faint smile cross my lips as she corrects my misgivings in a gentle tone, her arm coming to rest on mine, her hand effortlessly draping into my own. Even as I look to her, my vision tinges from the auracite attempting to force me into a flashback, to the last time I had seen Ashelia before the fall of Nalbina, but I manage to force it away, leading the princess along the stone street towards our destination.
Dusk is falling as we reach the Hingan pavilion on the shores of the district. I fall back into my part of a Royal Guard with almost too much easy, waiting for each cue from the woman at my side. I keep my touch gentle as I help her sit at the table, lowering her down onto one of the cushions that surround it. Her Dalmascan skirts drape around her legs as she kneels, and once I am sure she is settled, I remind her that the prince shall be along soon, beginning to search for a figure that I can try to imagine - he had, after all, threatened to wear his battle regalia, but L'enah had told me they had done otherwise.
I was not wrong in my estimations, as soon I could hear the sound of an old, familiar Dalmascan tune being hummed, carrying on the wind and announcing the prince's presence. When he moved away from the stairs and into view of the pavilion, I found that he is wearing the self-same coat I would often wear when trying to look more like the noble than the knight - though his is grey. Such brings a smile to my lips, as I announce him to his sister, a silent prayer to Faram filling my mind as I look between them.
At first, she stares with wide eyes at the man who should be dead. She raises her hand towards me, requesting aid standing, remaining true to etiquette even as her emotions wash over her features. I move to her side in an instant, gauntlet-clad hand extending to her, allowing the slim and bare hand to socket into my palm, without closing my hand, lest I crush her delicate fingers. Once I'm sure that she is stable on her feet, I melt back into the background, as had been ingrained into me oh so many summers past.
She moves almost like a spectre towards him, her hand reaching up and tracing over the scar that lines much of the right side of his face, her fingertips following the line down, fluttering away at his eye, before connecting again with the reminder of Nalbina's fall. I can see her trembling, feel the overwhelming tears that come to her eyes, and part of me thinks to step forward to hold her as I had the last time she cried, but as her hand drops to his shoulder, the prince pulls her into an embrace, offering her his shoulder.
I feel myself exhale, not realising that I had been holding my breath at the moment playing out before me. While I had been almost entirely certain the man who had found my estate was, in fact, who we believed he was, I had feared that I had raised the lady's hopes in vain, that he would turn out to be an impostor.
Although my mind turned towards what may have happened should he have been false, I forced the thoughts aside, the shattered expression upon her face too much to bear, within in this moment of joy; I hoped to never witness such an expression upon her features again, not after this.
We all speak in lowered voices that are tinged with emotion. He moves his hands to her shoulders, turning her to face me as they both being thanking me, the princess raising her hand to me when I refuse to accept their kindness without trying to cite each one of my faults. They argue over which of them controls my fate, as the prince offered a promotion for my service, but the princess insisted I was her Guard.
Her Guard...
Once I accept their praise and their kindness, the prince leads her to the table with a gentle touch, taking his turn in lowering her to the cushion placed beside it. I watch them pass, noting that he forgoes sitting upon a cushion himself, so as to sit directly beside her, before my gaze scans across the beach, concerned that many and more may attempt to interfere, attempt to quell their lives after I had sworn to protect them once again not but bells ago.
Though I remain vigilant, I can't help but steal glances at the pair as they settle in together. His features are brightened from our last conversation, the happiness the moment brings writ upon his features. His bandaged hands reach to pour the tea for the three of us, and she reaches up to place her own alongside his, to help, their movements synchronous. Seeing such gives me great comfort because it allows me to know in my heart that the man is truly her twin, returned to her at the time I believe she needs him.
As the tea is poured, the pair cast their glances to me, expectantly. Although my gaze remains to scan the beach from time to time, I sit down at the table, not directly across from them, but not directly beside her, as we were three suns ago in the archives. While I had orchestrated the entire affair, she was all his, for the moment.
Even as they banter, their movements remain in sync. He teases both of us about marriage, to highlight his uncertainty of the man trying to court her, though he makes his fondness for my attitudes and station unmasked and known. We both agree - the princess can do far better than the man who pursues her, but I remind the prince that ultimately, it shall all be her decision; he does relent but continues to tease her about finding a suitable husband.
There is a moment thereafter when he told her to stop taking her anger at his words out on me, that I cannot altogether place, as it seems like silent communication passes between the pair after she retorts that I was her guard, and she will do as she pleases with me. While it confirms who they are even further, it is slightly unsettling to witness, given I didn't completely catch what they were arguing over, and what I did hear was unexpected, and hard to not take in certain contexts.
As the tea dwindles, the Raen doctor from the company arrives with more, the conversation shifting again as we have to make it clear to the prince that he was trustworthy. The Auric man spoke of his medical mentor here in Shirogane, of the acupuncture he was learning and how it restores muscles and tissue. Such interested the prince, as his hands had never fully recovered from Nalbina, nor had his face, and I suspect that there is a long scar across his back, from what his sister described to me of the moment she felt him dying.
It was over all too soon. After speaking to the doctor, and taking another moment to tease his sister about arranging her a proper courting, the prince made it known that he had to return to his duties but spoke of another meeting and the treatments. This made me smile, and I hoped beyond hope that his highness would take up the offer of visiting the Desert Sapphire, as I had extended.
Bathed in the light of the rising sun, he stood, assisting his sister in the manner she seems so accustomed to, taking her hand and lifting her from her seat. He kisses her forehead, the touch again tender, before asking for the doctor and I to care for his sister in his absence. All her indignation fades, and she pulls him into another embrace, the prince relenting so as to place another kiss upon her forehead.
After his departure, my gaze shifts back to the princess. She does her best to present a strong front, but her voice unable to rise above a whisper, as she thanks the doctor for his attendance, and they discuss the acquisition of plum sake for the estates. Tear-lined eyes turn to me then, her hand extending regally toward me, awaiting my escort; she truly is my princess, at that moment.
Informing the doctor that we must make for our transport, I lead the princess away from the pavilion, off of the beach, and through the stone streets of the district. Her hand rests on my arm, and I rest my hand on hers, a less formal escort, but it is what she needs as she fights to keep from crying once again. Soon enough, we will reach my estate, and she can cry freely into my shoulder as we sit before the hearth.
She is my princess, and I will protect her, with my life, if necessary.
((OOC: Screenshots were a collaborative effort between myself and @thelionofdalmasca - man has a damn fine screenshot game, and just got a brand new monitor to squee over while taking them. I wrote this from Leo’s perspective, with his approval for posting.))
#a moonlit original#ffxivwrite2018#ashe heiral#relsar heiral#leo valera#ffxiv dalmasca#ffxiv ashelia#ffxiv rasler
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Fic Idea: The Fix-it Version [I Probably Won't Be Writing Because I Can't Do Romance To Save My Life]
Warnings: mental health issues, dubious morality, probably OOC in some places, extreme/severe Wanda bashing [which culminates in character death; if that’s not your cup of tea, sorry, maybe next time?], a JARVIS that’s uncomfortably close to Skynet, and a mindtrip of epic proportions [that can probably be classified as cruel and unusual torture, Inception-style]. Semi-canon compliant, through a certain point of view, though with shameless timeline fudging.
...On the plus side, there’s also Science Bros [kinda], and Team As Family feels?
[The attempt at romance in here could fit with probably any pairing, I just picked this one because I used to ship it a lot harder in the past.]
Also, heads up for a very, very long post. [Sorry about that.]
Edited only to put in a cut, because I’m not kidding as to how long this is.
Tony Stark was a genius.
It was a fact of which there was no doubt, he had the test results from age three to prove it, even his greatest critics were forced acknowledge his intellect. Not to mention his impressive track record involving new patents and elements, or that one of the media's names for him was "the Da Vinci of our day"-- he was a genius, full stop.
That the world somehow forgot was another matter.
Sure, he was surrounded by superpowered people—gods and spies and doctors with breathtaking anger issues— but it still got old, the way everyone seemed to forget his multiple doctorates with each explosion. His laundry list of awards, hell, the new element he’d created, seemed to get overshadowed by the people he ran with. [To be fair, it'd be kind of hard to see past the Crown Prince of Asgard, but still.]
Point is, his brain's wired differently. It may sound arrogant, but it was true. Tony Stark had a gift that let him interact with the world on a level far beyond most mortals' ken, was able to take and assimilate data and work miracles.
Reason this all comes up is because a) that meant mental health issues were a special sort of hell, and, b) Wanda really didn't know what the fuck she was doing when she tried to screw with his mind.
What I’m getting to is this:
Tony never really snapped out of the initial mind-whammy Wanda hit him with, back in Sokovia.
It wasn't something she'd expected; she'd practiced with plenty of people, and yet the one guy she'd sworn revenge against for years gave a single panicked gasp, before slumping over and promptly going comatose.
Here's the thing: Wanda hadn't accounted for how his mind would accept the data presented. Like all other things, Tony's gift for rapidly processing and assimilating other input took this newest development, and proceeded to take it and run with it.
Tony's trapped in his head, stuck with only his inner demons and Wanda's malice. He doesn't notice; between his PTSD, and the way his greatest strengths are now being used against him, Tony only knows he's being confronted with his worst nightmares being turned reality, and the worst part is? It's a prison of his own making.
Every single subconscious fear is being dragged to the forefront, from betrayal to his own inadequacy at protecting those he loves. He's being torn down again and again by strangers wearing familiar faces, and Tony knows something's off but he can't quite pinpoint what and… and it's getting to the point where part of him's so bone-tired he sometimes can't help but wonder: would death would really be that much harder? Because as time goes by, he's getting so, so worn and he's so alone, that he's nearing his breaking point. [Just like Wanda had wanted him, in that moment when she'd thoughtlessly toyed with the very fragile and very powerful thing that was Tony's mind.]
There's just one problem: Wanda did her job too well.
See, JARVIS was the first to notice something was so, fundamentally wrong: Sir's readings had flickered erratically, but then after the female Enhanced had taken her leave, he had remained unresponsive to his increasingly desperate attempts to get his attention. Even as he notified the Avengers to this newest development, however, he set to scouring the world for the Dead Person Walking who'd dared to harm Sir. [He'd eviscerate them, would make them bleed and burn the world with a smile if it meant Sir's safety, Sir, please, wake up—]
The Avengers aren't ones to take this lying down, either.
Clint's especially vicious, at first; he's the first one to reach Tony, sees the fading traces of red in his eyes, remembers when his world had become awash with blue, and his hands don’t shake when he takes a shot at the fleeing duo [even though he so, desperately wants to]. The cry of pain he hears is vaguely cathartic, but vanishes the moment he hears Tony's first whimper and something is Not Right, this is beyond his pay grade, he needs backup stat!
Natasha's expression is blank, and that was everyone's first tip as to how furious she was. She hasn't let go of her phone, between keeping her friends updated [Pepper had cried when she'd heard Tony wouldn't wake], and scouring her contacts list for anyone who might have a shred of a clue as to how to help. She refused to give up on her friends, and Tony'd shared his coffee with her more than once at three in the morning, and they'd commiserated about tough choices and bloody pasts and second chances one too many times for her to consider him anything but.
Bruce is taking readings. He hasn't stopped, because the alternative is looking at the too-still and far-too-silent figure on the bed rather than the data, and if he does that… they'd have to deal with the Other Guy, who has some Strong Opinions as to his favorite person's current state— no, make that their favorite person: Bruce is very reserved, can't afford to be anything else, but somehow, despite everything, Tony'd managed to wriggle past his defenses with his constant chatter and Star Trek references and snacks and if he thought about it too much he'd have another Code Green, nope, focus on those brainwave patterns and see what he could do—
Thor had rushed to Asgard with the Scepter in tow, intent on returning with assistance, because Midgard was still so young in so many ways but he knew what branch of magic Lord Anthony had been a victim of, had heard Loki mention it offhandedly once or twice in their youth when showing off the power of enchantments, and there had to be a healer or magician willing to help—
Steve, meanwhile, has been taking it the worst: he'd been bantering with the team not five minutes before, and now he's seeing Clint, sharp and brittle in a way that was dangerously similar to the New York fiasco, and snarling about magic and oh god that was Tony.
Steve's heart had stuttered when he saw his body, and Natasha's bumping shoulders with Clint in an effort to help calm him down and Bruce looks like he's about as controlled as ever, but Steve's just. Drowning.
Because he's lost another friend, now; he'd just started to heal from Bucky's death, when the HYDRA reveal happened, and Tony'd been there for him afterwards, had been a good friend and helped him and Sam in their search. Tony'd been one of the last reminders of his past, had been a walking memorial of the generosity of an old friend [for all that Tony had hated to talk about his father, he was the spitting image of the man Steve had known, in some ways], and now? He's just…lost.
Steve had been talking to Natasha and JARVIS as to how to break it to Tony gently about his growing suspicions about HYDRA's involvement in Howard's death.
[maybe it wasn't the Winter Soldier who did it, in this reality; maybe it was someone at the party who'd kept smiling and upping the alcohol content in Howard's drinks, and had sabotaged the brake fluid in his car instead. Thing is, Tony's head is a scary place, and with his growing paranoia and Wanda's influence, he can't help but jump to the worst-case scenario]
And ditto as to his possible crush that Natasha may or may not have been teasing him about for months. The crush that had merited multiple pitying looks from the team, because apparently he'd been very unsubtle in his attempts at hiding it, even if Tony had never noticed because the man was surprisingly obtuse in anything that vaguely smacked of emotions. Yeah, that crush. The one he'd put on the backburner, and was now bitterly regretting it.
So, yes, Steve wasn't doing well.
Time passes, and Thor comes and goes in his forays to seek out help. In doing so, however, the Avengers are only freaking out more and more, because with every hour that passes, Tony's condition only gets worse. His body's visibly getting more stressed, Bruce's tests have him hitting the tea more than ever before in an attempt to get a grip, and Steve hates seeing Tony like this but can't bear to leave [or let go of his hand].
JARVIS was especially distressed when, a few hours into his not-coma, Sir started to cry and call for him, and he'd never felt more helpless than when his sobs tapered off and mutters of a 'Vision' started. In his frustration, he dedicates more firepower towards finding the Dead Person Walking, and redoubles his search for anyone capable of doing anything.
It takes JARVIS less than three days, for him to find Wanda. It takes even less time, to capture her. Natasha is more than happy to aid him in interrogating her, and if the realization that she didn't know what she had done resulted in yet another corpse in a now-abandoned HYDRA bunker? Well...the instigator's death had no effect on Sir's condition meant it was no loss, at any rate. [That she'd shown absolutely no regret about having hurt Sir on such a fundamental level was only part of why JARVIS hadn't been particularly concerned about it all.]
More time passes, and the Avengers are growing increasingly desperate. Bruce had been forced to abscond to the Hulk-proof room after his latest set of readings, because Tony'd been showing all the warning signs for an impending heart attack despite their best efforts to help, and Steve's now going for a new streak in 'number of punching bags broken in an hour'.
Clint and Natasha are only marginally better off; having the knowledge that the witch was dead did something for Clint's peace of mind, but seeing Tony suffer was still grating on his nerves, and their spars grow increasingly vicious as time goes on. [If Steve wasn't even worse off, he'd have been staring in shock; as it was, he could only offer a tired smile when he saw them from his spot in the gym.]
Then, Thor returns with a name: Kamar-Taj.
Apparently, the Earth had magic as well, though it'd been hidden remarkably well. JARVIS takes this newest development, and runs with it as far as possible. The Quinjet was in India within the hour, with Bruce and Natasha calmly making their way to where JARVIS had identified a possible location. Clint's busily guarding Tony and keeping an eye on Steve, who'd wanted to go but was self-aware enough to know he wasn't the best guy for the job at the moment, and Thor was too conspicuous for it too.
Bruce knew enough Hindi to get by without too many weird looks, and the look in Natasha's eyes is enough to keep any potential muggers at bay. They find it quickly, and the wary questions they're asked means they're ushered to a darkened room in short order. Another terse few minutes of conversation finally have the Ancient One, alongside her right-hand man, walking back with the duo. [Bruce has to quell his knee-jerk reaction to run when he feels how everyone's attention when he mentions Thor's mention of 'mind magics' and something about stones? Man, he hated magic.]
A quick portal [that had the Avengers shifting and tensing uneasily when it'd opened, because hello security concerns] trip later, and Steve is a hairsbreadth away from snapping when the Ancient One surges backwards from where she'd run a few cursory hands near Tony's head.
"Who did this?" She asked, devastated fury evident in her tone and the way her companion moved to protect her. "This is an unspeakable act, punishable by death."
"They're dead." Clint replied, cold smile on his face and rolling an arrow [one of Tony's designs, one he'd been fiddling with before Sokovia] between his fingers.
"Good," the Ancient One bites out, "this is a travesty. It's mentioned in our archives, but only strong magicians with years of training even dare approach this, and only ever for healing purposes."
"Is there anything you can do?" Thor asked, "Few mages in Asgard specialize in this branch, and among that number the ones I knew who were capable of it are dead."
She looks at them, at the desperate look in their eyes, at the weariness in Bruce's face and the tension in Steve's frame and utter blankness in Natasha's expression, and smiles.
"Yes. It requires a lot of delicacy and preparation, especially for something that's lasted as long as this, but yes. Your friend is strong; it's been centuries since a human's been recorded with being under this, and they all died within three days."
Steve dented his chair when he sat back down, while Natasha merely tilted her head and replied, "It's been a week."
That added to the urgency, apparently: the Ancient One shared a look of horrified awe with Mordo, and set to work making their various preparations. Within the hour, they were ready, and when she asked if they would permit some of Kamar-Taj's students to observe the enchantment necessary for it, the team had a hurried, hushed debate.
"Please use your discretion. Only those who would not impede the process, I suppose." Natasha finally said, electing to be the Avenger's spokesperson [now that Tony was out of commission nope don't think about it—].
Steve didn't leave Tony's side until a few minutes before the ritual started; and then, he couldn't look away from the growing circle and only blinked when the light got too close to blinding even for him, and when he heard a quietly heartbroken "so was I" and a scream Thor had to help hold him down to keep from interfering.
Clint, meanwhile, shifted the entire time, antsy about magic and couldn't help but envy Bruce for stepping outside [the Other Guy was even less of a fan of magic than he was, and that took effort], and trying not to stare too openly at one of the students who'd elected to watch the ceremony. It was kind of hard, actually; he'd introduced himself as Dr. Stephen Strange, but in the minutes that it'd taken for Mordo to finish setting up the room, Clint couldn't help but notice the way the man hadn't stopped with the questions [much like Tony had with Thor nope nope he'd wake up dammit—] and it was uncanny, especially with the Van Dyke the man was sporting.
The ceremony's completed, and Tony's heart stopped partway through.
Fortunately, apparently Strange had actually been a medical doctor in the past, and between him, Bruce, and the Iron Man suit JARVIS had commandeered to help in this endeavor, restarting it was less stressful than the past few hours had been.
"He should wake soon," the Ancient One told them, "make sure he takes it easy while he recovers, it's not often that people survive a death-curse."
The Avengers in general thanked her profusely, and JARVIS did the same. Then, at long last, they went home.
Tony wakes up to JARVIS' voice updating him about New York's weather forecast and stock prices and his relief of his latest change in status, with the familiar beeping of a heart monitor in the background. [Well, now familiar, at least, between Rhodey and Happy and nope—]
"Hey, Vision, where you at?"
"Sir, who is this 'Vision' you speak of? It is currently May—"
Tony sat up abruptly, heart starting to hammer again as he took in his surroundings. "Vision, where am I? This isn't funny."
"Sir, I am JARVIS. Do you require medical assistance?"
Tony froze from where he'd been running a hand through his hair. "JARVIS?" He breathed, and then looked around again carefully, "Oh, god. I lost it, didn't I?"
JARVIS was alarmed when Sir started laughing, and then his breath hitched and he started crying.
As such, it was perfectly understandable that he urged the Avengers to hurry; Mr. Barton and Ms. Romanov had been sparring in the gym while Capt. Rogers had been coming back from lunch, and Thor was currently in the middle of yet another Q&A session with the Ancient One concerning possible extraplanetary threats and magic.
Tony was barely getting his bearings back, and wondering what the hell was going on, when the door burst open, and what the fuck?!
He couldn't quite hide a flinch when Steve surged towards him, relief evident on his face, and…what.
Why was he being hugged? Was this another attempt to kill him, wasn't Siberia enough? What the— why was Natasha smiling? No, strike that; why was Clint smiling? Bruce was here?! And why was he hearing JARVIS' voice from the walls and not from Vision, again?
"Oh, god. I've really lost it this time, haven't I?"
The story comes out, of course.
Tony doesn’t know why Steve refuses to let him go if at all possible, but the part of him that hopes this isn't just some nervous breakdown isn't shy about enjoying the hugs [even if they got almost too tight in some parts, like when his voice broke when talking about Ultron, or the Civil War and it was all his fault—] and the way the team didn't seem to hate him [for once].
Actually…Tony isn't sure if he's really lost it, but he's also not sure if he wants to find out. Because here, JARVIS lives, and Rhodey can walk, and people actually listen to him about his worries and actually seem to care—
Clint and Natasha share a Look, the more Tony goes on. [Clearly, they'd been too merciful, when dealing with Wanda.]
Bruce greeted Tony with a smile, and then gave him some personal space: he knew him well enough to know it'd be appreciated, and what with the way the rest of the team was acting, Tony'd be lucky if he so much as went to the bathroom without an armed escort for the rest of the year.
Thor, when he arrives, tries to wrap Tony up in a hug—which makes for a dicey situation, because Steve refuses to let him go and Natasha and Clint are also a lot more likely to try to cuddle right now after the scare they all had. There may or may not be a small battle royale going on in the living room for the best spot on the couch, whenever Tony so much as gets up for a glass of water.
[aka Tony gets all the hugs]
Steve, meanwhile, is just as bad as JARVIS regarding his willingness to let Tony out of his eyesight. That is to say, he's very unwilling to do so. As in, barely willing to let him out of arms' distance, and that'd been before he'd heard about Tony's ordeal. [He hadn’t noticed Tony's flinch at first, but it's not until he heard about the 'Civil War', and Siberia that it hits home, just why he'd reacted that way, and it hurts.]
JARVIS has been in Sentry Mode since Sokovia. He has yet to let Sir out of his sensors' range, and the odds of that ever happening lower with each day that passes. Not that Sir's complaining; more than once, he'd simply called, "JARVIS?" just to hear a response, and seemed to take comfort in his updates about the situation.
Colonel James 'Rhodey' Rhodes had been in the middle of a mission, when JARVIS informed him of Tony's coma. If it hadn't been so sensitive, he would've up and vanished, but as it was he was the only thing between a warlord and a poor province until backup arrived, and though he burned to leave ASAP, he couldn't. [Tony'd never forgive him.]
The moment the op was over, though, and the people were safe, James pushed his suit to the limit to get to Tony's side, where his best friend was awake and coherent and rushing in for a tight hug just like he'd been after Afghanistan. He knows exactly why Rogers refuses to let go of Tony [even if it's for starkly different reasons; the man was not subtle at all, and if he hadn't known Tony for years, James'd wonder if he was being purposefully obtuse, because this was getting ridiculous].
He stays for as long as he can manage, and the way Tony just collapsed into his side each time means he's sharing increasingly concerned looks with the Avengers, because he's known Tony to be rather stoic about some things [ha—understatement of the year], and yet the friend he's known for decades teared up the moment he strode into the room, and what the hell happened to him?!
But no matter; he'll be there for Tony. Just like always.
Pepper's much the same way, having been dealing with investors in Japan, and able only to arrive after all had been said and done [though she'd noticed the haunted look in Tony's eyes, and made a note to talk with James and JARVIS about what actions needed to be taken to remedy this]. She wraps him up in a hug when she first sees him, and the way he'd only slowly relaxed was enough of a warning in and of itself, to her.
She's got a business meeting coming up, but in the meantime she and Tony curl up and watch old French movies with the lights off, and sharing blankets and granola without a care for crumbs. [She smiles when he finally loses that last edge of tension, when he slumps bonelessly against her and the couch, and doesn’t make a comment about the blinking earpiece he’s got, the one JARVIS likes to use whenever Tony’s out and about and needing a discreet way to stay connected. Tony was strong, he’d pull through. And she’d help him, whenever he asked it of her, as per usual.]
Time passes, and Tony heals.
He stops flinching at everyone’s sudden movements, stops startling whenever he hears JARVIS, gradually starts opening up again and lowering his guard, inch by inch. Slowly starts to up his chatter again, and the team’s never been more relieved than when the familiar strains of AC/DC start to filter through again, after months of silence [because Tony only ever played music when he was comfortable, when he felt safe and happy and secure with his place in the world].
Time passes, and everyone gradually moves on, though JARVIS' Sentry Mode is still a constant shadow to Tony and the Avengers' paranoia regarding magic never really goes away, not until months after Stephen Strange becomes a consultant and they see him and Tony bantering about facial hair and Arthur C. Clarke and doctorates.
Time passes, and when Thanos arrives, it's to an Earth with a set of guardians all as fiercely protective of each other as a pack of wolves, a tight-knit and cohesive unit devastating both on the battlefield and off of it.
[Suffice it is to say, Thanos doesn’t walk away from that particular encounter.]
There’s more going on in the background, of course. Exhibit A being the romance subplot [that could apply to just about any pairing in this scenario], and I’ve really skimmed just how long it takes for Tony to heal from experiencing canon events.
Steven Strange’s part got shifted up in the timeline, and the Ancient One doesn’t die; instead, he ends up being a consultant for the Avengers, but his focus is on keeping the New York Sanctum safe. [Mordo, Wong, and James Rhodes just share a Look, the moment they first see Tony Stark and Stephen Strange in the same room. It may or may not have been one of horrified awe, of ‘oh god there’s two of them’, minutes before the first explosion started.]
...FYI, this JARVIS is basically TWiFFON’s JARVIS, and just my approach to him in general. That is to say, his focus on Tony’s safety and happiness is one of [if not the] biggest motivation for his actions, and a morality a lot more nebulous than most would probably be comfortable with, given he’s basically Skynet as is.
#fic idea#fic ideas#orignal outline#The Romance Fic I Probably Won't Be Writing#canon went screwy years back here's my attempt to fix it#long post#sorry about that
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