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#fulle the real mvp
darththrog · 8 months
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Niklas fullkrug I've always loved you and the gap between your teeth
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amielot · 1 year
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Horn.
Bonus:)
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cowboyshit · 10 months
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theviridianbunny · 6 months
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I'm drunk and emos over how this website connected me to some of the most caring, creative , passionate and wonderful humans I know <3
Thank you all for bringing me nothing but joy and happy brain chemicals <3
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ssreeder · 1 year
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Chapters: 12/? Fandom: Avatar: The Last Airbender Rating: Mature Warnings: Creator Chose Not To Use Archive Warnings Relationships: Sokka/Zuko (Avatar), Aang/Katara (Avatar), others to be tagged later - Relationship Characters: Sokka (Avatar), Zuko (Avatar), Aang (Avatar), Katara (Avatar), Toph Beifong, Jet (Avatar), Suki (Avatar), Kyoshi Warriors (Avatar), Iroh (Avatar), Jee (Avatar), Hakoda (Avatar), Bato (Avatar), A bunch of OCs, Long Feng, Joo Dee (Avatar), Azula (Avatar), Mai (Avatar), Ty Lee (Avatar), Ozai (Avatar), General Fong (Avatar) Additional Tags: Violence, Blood and Injury, War, Minor Character Death, Rape/Non-con Elements, Implied/Referenced Sexual Assault, Attempted Sexual Assault, Major Character Injury, Amputation, Implied/Referenced Suicide, possible major character death, themes similar to the first two books, Sexism, Racism (like has already been written in first two books), dark themes, Human Trafficking, Slavery, Just a lot of dark war-like themes, there will be a battle, Torture, Post-Traumatic Stress Disorder - PTSD, Injury Recovery, Healing, Underage Sex, Underage Drinking, Animal Death, Other Additional Tags to Be Added, Warnings each chapter, Hopefully some healing for Zuko finally, no promises, but that’s the goal, Reunions, hopefully a happy ending, Sokka gets some healing too, Non-Consensual Drug Use Series: Part 3 of Leaving It All Behind Summary:
-This is the last book of the series LIAB, please go read the other two books before this, or you will be very confused-
Zuko has been taken by the Earth Kingdom army to who-knows-where, and Sokka is determined to get him back.
But he can’t do it alone.
With Suki and the Kyoshi Warriors by his side, Sokka is headed to Ba Sing Se to find Katara and Aang so they can go rescue his fire bender.
Things aren’t as easy as he had hoped. Corruption, lies, and unknown horrors await them inside the city’s walls. None of this is helping Sokka’s mental well-being.
Hakoda and his men face a problem of their own as Azula approaches with the intentions of making it rain fire.
Sokka and Zuko will both find themselves having to reintegrate back into a life they thought they left behind, with people they hardly remember. It isn’t easy for anyone, especially when they don’t recognize the person standing in front of them.
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austerulous · 2 years
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Good morning party people. ♡
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aether-friskets · 2 years
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The sudden urge to bleach my hair even though I've never done it on my own and could very easily mess it up horrifically
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icharchivist · 7 months
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So would you want Percy to wear that Event outfit to a date with you or would you prefer the yukata? :3c
Neither i want the game to finally allow him to wear the best outfit they've ever designed for him (which still shows his tits so you can still make fun of me on this one)
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like to what god must i make blood sacrifice for it to finally be a skin in game i've been foaming in the mouth over it for YEARS--
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couriersiccs · 1 year
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💐🌺 for an oc of your choice
aw wraow thank you! i'm gonna pick Mar, the MC of my Dragon Age fic!
💐 How does your OC handle being unwell or forced to rest in bed? Who cares for them and in what ways? Does your OC enjoy being doted on or are they a terrible patient? Reversed: is your OC good at taking care of others who are ill or in need?
Mar would much rather be the one taking care of someone than being taken care of. She'll push through whatever she can to avoid bedrest, downplay any symptom to not worry others. If she concretely hits her limit, though, she won't try to pretend she hasn't, because that would just look silly. Whoever takes care of her will only ever be someone she trusts when she's vulnerable (the number of people who qualify is uhhh very low), but she'll still try to do as much as she can to care for herself.
🌺 What does your OC do to calm down when they’re scared or after a nightmare? Do they have any special comfort items or need to be reassured by a specific person? How do they handle this if they’re alone?
oh boy waking up in a panic is a core component of my fic's plot! Mar always goes for Ol' Reliable: Timed Deep Breaths as soon as she can. If she's with someone, she may try to get space from them so she can collect herself. If she has her journal with her, she'll start writing before the night sweats have even dried.
For fear in general, she kind of just exists with constant low-frequency background levels of it, so until it gets overwhelming, she's pretty good at outwardly appearing calm. Once it does, she'll typically act before thinking to decrease the level of fear. When it's over and she's alone, crying helps release the tension :')
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sinnerstar · 4 months
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First drawing post Full Moon. Basically sums up how I am feeling right now, since I am no good with words. (Thanks to those who do the analysis of the episode, you guys are the real MVP’s. 😭)
06.02.24
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harristops · 2 years
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I have been gone for a million years and it's been a time huh? Portland canadians Thorns win the chip, Gotham says girl bye to Ash's son nicole, baby shark Halloween, and now the wives being workout thirst traps okok
also daddy has a mullet now?? AK help her
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heartfullofleeches · 9 months
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All femboy cheerleader reader has to do is tell the yan jocks get to do whatever they want to him if they win and suddenly no team would be able to beat them.
Cheerleader Darling watching the team giving it their all knowing full well they'll be more exhausted and sweaty than any player on the field by the end of the night- Forgetting anyone actually playing the game, Cheerleader Darling is the true MVP keeping their mates focused on the real prize.
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Cheerleader Darling: Good luck, everyone! If you guys win, I'll-
Yan Jocks: Say no more.
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Interviewer: Your fifth consecutive win of the season - And what would you say is the cause of your success?
Yan Jock: I owe it all to my boyfriend's big, fat co-
Cheerleader Darling running up and, slapping their hands over their mouth: Continued Support! Haha- I do my best to keep everyone motivated in however I can-
Yan Jock, whispering to them: hey, so I can keep the panties you shoved down my throat during practice the other night, right? Cause like they're pretty much my good luck charm at this point
Cheerleader Darling: Please stop talking.
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violetsiren90 · 10 months
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Pairing: dom!Hoseok/sub/brat!f!Reader
Genre: Oneshot; hard smut (eventual fluff 😂); BDSM lifestyle; friends to fwb to?; canon-compliant (idolAU)
Summary: You've been friends with Hobi for years, and he's your comfort zone - but when he gets wind of a dark secret you drunkenly let slip, things between you take a sudden extreme change.
Warnings: 18+ (minors, dni); hardcore BDSM themes/relationships; full consent and safe-words ❤; Hobi is a hard dom; MC is a brat (mostly); dominance and submission; elements of primal play; sexual degradation (deg-play use of the word "b*tch"); mentions of MC's hair and hair pulling; rough physical contact in a sexual context (manhandling); mentions of drinking; kink-outing; Jimin is a menace lol; Hobi in the studio 👀 (The full oneshot will come with more specific warnings - a looooong list lol)
Mood board here! ⛓🖤
Release date: Christmas? 🎄
Author's note: Hey, y'all! I am catapulting out of my comfort zone with this one and, honestly, having the time of my life. I've been in my Hobi era lately and when the concept of dom!Hobi possessed my mind I knew I'd have to write it out or else. 😅😂 I hope to pop this under your trees around Christmas! Hope you enjoy the teaser, and as always, if no one has told you yet today, you are loved and worthy of love! 🧜‍♀️💜
Also, a big thank you to @orchidyoonkook for beta reading this - you are the real MVP! 💕
If you want to be alerted via the tag list for this when it drops, let me know!
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  "What?" Hoseok's wide grin stretches further as he regards your flustered face with giddy anticipation.
    You groan into your hands, willing the cushions of your friend's leather couch to swallow you like quicksand.
    "Fucking Jimin - I'll kill him!" you whine, pressing your fingers to your temples, and keeping your eyes glued to the hardwood of the studio floor.
    The rapper laughs as he swivels his baseball cap to sit backwards on his fluffy brown mop of hair. 
    "Come on! Tell me!" he insists, sprawling back in his rolling chair, the tips of his fingers touching deviously together as he regards you with twinkling eyes. 
    You sneak a glance at him before sighing defeatedly, which only earns another chortle of laughter from across the room.
    Park fucking Jimin. You really were going to kill him. Too many bottles of soju the week prior saw you blacking out at the BTS member's pad, the one he shared with your mutual friend, Jung Hoseok. You woke up the next day, memories of the night before obscure concepts of debauchery merely alluded to by the taste of bile and the dull cranial throb of dehydration. When Jimin rather gleefully handed you, along with an iced americano, one of the booze-fueled revelations you had let slip, you begged and pleaded with him to erase the memory from his brain...or at the very least to take it to his grave. He made no such promises. And now, you are facing the man of the hour - the subject of your divulgement - who had apparently been informed that you harbored certain strong opinions in his regard. Humiliating.
    You flick mildly irritated eyes back up to your friend who waggles his brows in a way that makes you want to crack a smile and sock him at the same time.
    "Before I say anything, I want to know exactly what he told you," you demand, crossing your arms defensively, no cracked smile to be found.
    He rolls his eyes up to the corner of the ceiling in recollection.
    "He just said that you had gotten wasted and admitted something kinky...about me." 
    At the last two words he drops his voice dramatically low and pins you with a grin that is sickeningly predatory. Your pulse begins to hammer and you have to remind yourself that you are, in fact, capable of speech. Fuck, you think to yourself, it's happening. You can feel sweat starting to bead at your hairline. Maybe if you get it out there, just say it aloud, it will lose its power. Maybe the spell will be broken. Maybe he will laugh and you will laugh and you'll order lunch and keep irritating him while he's supposed to be working on a track. You're both adults, right? You whoosh out a breath. 
    Hobi is still looking at you, his bottom lip pushing up and the corners of his mouth tugging down in one of his little inverted smirks while his right leg bounces a little up and down. It is just Hobi, after all, you tell yourself. Just Hobi. You are roundly aware that it may be a lie, but it seems to allow you just enough courage to jump.
    "Okay, okay!" you practically shout, and he giggles and stomps his feet, which admittedly makes revealing this particular chestnut a bit easier.
    "I told him...I said..."
    "What?"
    "Oh, Christ! Fine!" And the rest comes out like water from a fire hose. "One time I came to drop off Jimin's charger and you were in dance practice and you were watching the guys and you had this look on your face - like you were pissed or something - and it was so unlike you and I got turned on and ended up having a fucking wet dream that you were stepping on my mother-fucking pussy, okay?! Are you satisfied now?!"
    You heave a sigh and throw yourself back against the cushions, hands over your face. How you just mustered the courage to form those actual words you haven't even the faintest notion - but it was going to be you or Jimin, and it might as well be you. After your heart has begun to return to its resting rate and you've heaved a few deep breaths you steel yourself against the certain impending onslaught of Hobi's laughter and general mockery...which doesn't come. You peek through your fingers to see that your friend has shifted in his chair, facing a bit away from you toward the inside of the room, leaning forward, his hands gripping the ends of the chair's armrests. His face looks a little troubled, or pensive, you can't tell which. You sit up and really look at him, suddenly worried. Did you just fuck things irrevocably up? That was an incredibly bizarre and intimate thing to admit. Shit.
    "Hobi?" you squeak, barely over a whisper, as you regard him.
    He tilts his head suddenly to look at you, quick like a bird, and when those dark eagle-eyes regard you in return, you feel like a small, helpless creature scurrying across the tundra. Nowhere to hide. A bead of sweat escapes its perch and slips down from your temple. As he utters his question of response, the air suddenly becomes as thick as the tropics.
    "Is that something that you'd want, Y/n? To be treated like that? To be...put in your place? Put down?"
    You don't answer him. You can't. Your words, your breath, your coherent thoughts are stuck, inert, useless as your chest begins to rapidly rise and fall in heavy swells. Your eyes are locked on his face as if by magnetic force. He stands, his baggy Louis Vuitton tee falling over his grey sweats. He shoves his hands in the pockets and takes a step toward where you sit. His posture is relaxed. His gaze is anything but.
    "Is it?"
    You want to say you don't know. That you'd never considered it again. Never once recalled the image of it - of him -  standing over you as the sole of his shoe punished your throbbing sex.
    "Fuck..." you breathe, and when he doesn't take his eyes from your squirming form, you relent. "...y-yeah."
    He takes another step toward you, slowly. He's crowding you now, as he looks down, and the proximity is almost more than you can bare.
    "You see," he remarks musingly, "I thought you were gonna say something funny - something ridiculous," he tilts his head to one side, the faintest hint of a smirk on his lips, "But that's not funny, Y/n. No, that's not funny at all. Because, as it turns out..."
    He leans down, his breath fanning over your face as he speaks. Mint and espresso. You shiver and close your eyes.
    "...that's something I can do."
...what? He can...h-he can....
    "Hoseok..." you whisper shakily, because it's all you can manage.
    You hear him laugh darkly and you don't look at him.
    "Hoseok?" he mimics, "Not, Hobi, huh? Hoseok when you're like this, is it?" 
    "When I'm like...what?" You practically whimper in complaint, eyes still pressed shut as your last line of defense.
    But any manner of defense is in vain as he answers your query, the words dripping from his lips slowly like honey, sickly like venom - 
    "When you're a filthy pathetic little slut."
    A whine escapes you at the complete and utter shock of his words. Suddenly you clamp your thighs together (to provide friction or obscurity to your quickly dampening cunt you are unsure), and that's when he takes your jaw between his fingers and roughly jerks your chin upwards, your eyes fluttering frantically open. 
    "Is this what you want?" he hisses, "For me to have my way with you like a needy whore?" Fuck, is this happening? This is really happening. Your mind reels, but that's alright - it stopped doing the thinking when he got up out of that chair. Something primal in you had taken over, something that's been starving for so long, something that longs to feed.
    You do your best to nod with your chin in his grip. He swallows thickly, his eyes darting to your lips, and then back up to yours. His pupils are blown, his eyes almost wholly black as they trace over your face. Suddenly his hand slips from your chin to the nape of your neck where his hand tangles in your hair and his head drops to the side, his gaze softening.
    "I need you to say it, Y/n, are you sure you want to do this?" he asks, his voice so, so low but without the edge that sends ice through your veins. His voice. He's asking you as someone who cares about you, cares what you want - your friend. Do you want this? No...you don't want it. You need it.
    "Yes - yes, Hobi - I want this," you find yourself stumbling over the words to get them out.
    So quickly and so assured. Have you ever been this certain of anything in your life? His fingers dance against the nape of your neck and you sigh as his eyes travel all over your body. You want to hide. You want to strip down. You want to run and you want him to chase you. You want him to punish you when he catches you. You are sick with want.  
    "A safe word, baby, we need a safe word," he nudges your racing mind back into the current moment with his words.
    You blink, your mind running up against the sudden saccharine pet name (which he has admittedly called you before) as it scrambles for something obvious and yet not ridiculous.     Something simple maybe...a flower...?
    "Foxglove," you say, and he raises his brows with a grin.
    "Foxglove it is," he acquiesces. "So if you ever want me to stop, ever - okay? You say that. Foxglove." 
    You nod.
    "Say it for me," he whispers, you shiver again. Fuck.
    "Foxglove." It's slow and thick leaving your mouth.
    "Good girl," he purrs. Butterflies erupt in your rib-cage and your eyelids flutter. "How hard do you want it?" He asks, "How rough?"
    You scramble to find your voice.
    "Pretty rough, I think," you posit, a bit unsure of what that means.
    He hums in response, his brows knitting in thought. You were going to have to give him something to go on, you could see that.
    "I..." you stammer, "I want you to...to punish me. I want you to...to hurt me a little."
    He raises a brow - looks at you, just stares as if considering. Then suddenly you know what to say.
    "See...I'm not a good girl," you insist tilting your head back a bit haughtily, a bit defiantly. Being a good girl had gotten you butterflies, but that's not what you wanted right now. That's not what every cell of your body was screaming for.
     He's grinning wickedly again - his other hand is slipping out of his pocket and the one in your hair is gripping at the roots.
    "Hm. You're not are you?" he asks, his voice as dark and cold as the Pacific once again.
    "No, Hobi," you whisper. And suddenly your world is tilted on its axis as he tightens his fingers against your scalp and yanks your head back, sending a searing pain shooting through your skin as he stoops to hiss in your ear.
    "That's Hoseok, you pretty little bitch."
    You let out a whimper so needy it's nearly a sob. Your heartbeat is pounding between your legs. He lets go of your hair as roughly as he grabbed it and goes to lock the door and your stomach flips - you are totally and completely at his mercy. It's a little bit terrifying and completely exhilarating. When he comes to loom over you again, you decide just exactly where you stand in all this. You know exactly what you want. You glare up at him. He narrows his eyes.
    "You gonna listen, hm?"
It's not a question, you know it's not - it's a command. But you have one, just one, of your own...
    "Make me."
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acealistair · 3 months
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Dragon Age: The Veilguard GameInformer Article Transcribed
I saw some people lamenting that they had no way to read the GameInformer article, and while MVP dalishious posted screenshots of the article here, I figured that might be a little difficult to read, plus people with screen readers can't read it of course. So I've gone ahead and transcribed it! Full thing below the cut!
As a note, I transcribed it without correcting any typos, capitalization errors, etc. that the article itself had (as much as it pained me, omg the author capitalizes so many things that shouldn't be and vice versa). There may be some typos on my part as I did this as quickly as I could, so apologies in advance for any you might encounter.
I have also created a plot-spoiler-free version of the article for those who would like to learn more about the mechanics of the game without learning more plot info than they want!
Throughout my research and preparation for a trip to BioWare’s Edmonton, Canada, office for this cover story, I kept returning to the idea that its next game, Dragon Age: The Veilguard (formerly subtitled Dreadwolf) is releasing at a critical moment for the storied developer. The previous installment, Dragon Age: Inquisition, hit PlayStation, Xbox, and PC a decade ago. It was the win BioWare needed, following the 2012 release of Mass Effect 3 with its highly controversial and (for many) disappointing ending. Inquisition launched two years later, in 2014, to rave reviews and, eventually, various Gameo the Year awards, almost as if a reminder of what the studio was capable of.
Now, in 2024, coincidentally, the next Dragon Age finds itself in a similar position. BioWare attempted a soft reboot of Mass Effect with Andromeda in 2017, largely seen as a letdown among the community, and saw its first live-service multiplayer attempt in 2019’s Anthem flounder in the tricky waters of the genre; it aimed for a No Man’s Sky-like turnaround with Anthem Next, but that rework was canceled in 2021. Like its predecessor, BioWare’s next Dragon Age installment is not only a new release in a beloved franchise, but is another launch with the pressure of BioWare’s prior misses; a game fans hope will remind them the old BioWare is still alive today.
“Having been in this industry for 25 years, you see hits and misses, and it’s all about building off of those hits and learning from those misses,” BioWare general manager Gary McKay, who’s been with the studio since January 2020, tells me.
As McKay gives me a tour of the office, I can’t help but notice how much Anthem is scattered around it. More than Mass Effect, more than Dragon Age, there’s a lot of Anthem - posters, real-life replicas of its various Javelins, wallpaper, and more. Recent BioWare news stories tell of leads and longtime studio veterans laid off and others departing voluntarily. Veilguard’s development practically began with the COVID-19 pandemic in 2020. When I ask McKay about the tumultuousness of BioWare and how he, as the studio manager, makes the team feel safe in the product it’s developing, he says it’s about centering on the creative vision. “[When] we have that relentless pursuit for quality, and we have passion and people in the right roles, a lot of the other stuff you’re talking about just fades into the background.”
That’s a sentiment echoed throughout the team I speak to: Focus on what makes a BioWare game great and let Veilguard speak for itself. Though I had no expectations going in - it’s been 10 years since the last Drag Age, after all, and BioWare has been cagey about showing this game publicly - my expectations have been surpassed. This return to Thedas, the singular continent of the franchise, feels like both a warm welcome for returning fans and an impressive entry point for first-time players.
New Age, New Name
At the start of each interview, I address a dragon-sized elephant in the room with the game’s leads. What was Dragon Age: Dreadwolf is now Dragon Age: The Veilguard. Why?
“These games are reflections of the teams that make them, and as part of that, it means we learn a lot about what the heart and soul of the game really is as we’re developing it,” Veilguard game director Corinne Busche tells me. “We quickly learned and realized that the absolute beating heart of this game is these authentic, diverse companions. And when we took a step back, as we always do, we always check our decisions and make sure they still represent the game we’re trying to build.”
Dreadwolf no longer did that, but each member of BioWare I speak to tells me The Veilguard does. And while I was initially abrasive to the change - lore aside, Dreadwolf is simply a cool name - I warmed up to The Veilguard.
Solas, a Loki-esque trickster member of the Elven pantheon of gods known as the Dread Wolf, created the Veil long ago while attempting to free the elves from their slave-like status in Thedas. This Veil is a barrier between the magical Fade and Thedas, banishing Elven gods and removing Elven immortality from the world. But players didn’t know that in Inquisition, where he is introduced as a mage ally and companion. However, at the end of Inquisition’s Trespasser DLC, which sets the stage for Veilguard, we learn in a shocking twist that Solas wants to destroy the Veil and restore Elves to their former glory. However, doing so would bring chaos to Thedas, and those who call it home, the people who eventually become The Veilguard, want to stop him.
“There’s an analogy I like to use, which is, ‘If you want to carve an elephant out of marble, you just take a piece of marble and remove everything that doesn’t look like an elephant,’” Veilguard creative director John Epler says. “As we were building this game, it became really clear that it was less that we were trying to make The Veilguard and more like The Veilguard was taking shape as we built the game. Solas is still a central figure in it. He’s still a significant character. But really, the focus shifts to the team.
“[We] realized Dreadwolf suggests a title focused on a specific individual, whereas The Veilguard, much like Inquisition, focuses more on the team.”
Creating Your Rook
Veilguard’s character creator is staggeringly rich, with a dizzying number of customizable options. Busche tells me that inclusivity is at the heart of it, noting that she believes everyone can create someone who represents them on-screen.
There are four races to choose from when customizing Rook, the new playable lead - Elves, Qunari, Humans, and Dwarves - and hundreds of options to customize your character beyond that. You can select pronouns separately from gender and adjust physical characteristics like height, shoulder width, chest size, glute and bulge size, hip width, how bloodshot your eyes are, how crooked your nose is, and so much more. There must be hundreds of sliders to customize these body proportions and features like skin hue, tone, melanin, and just about anything else you might adjust on a character. Oh, and there’s nudity in Veilguard, too, which I learn firsthand while customizing my Rook.
“The technology has finally caught up to our ambition,” Dragon Age series art director Matt Rhodes tells me as we decide on my warrior-class Qunari’s backstory, which affects faction allegiance, in-game dialogue, and reputation standing - we choose the pirate-themed Lords of Fortune.
Notably, instead of a warrior class, we could have chosen mage or rogue. All three classes have unique specializations, bespoke skill trees, and special armors, too. And though our Rook is aligned with the Lords of Fortune faction, there are others to choose from including the Grey Wardens, Shadow Dragons, The Mourn Watch, and more. There is some flexibility in playstyle thanks to specializations, but your class largely determines the kind of actions you can perform in combat.
“Rook ascends because of competency, not because of a magical McGuffin,” BioWare core lead and Mass effect executive producer Michael Gamble tells me in contrast to Inquisition’s destiny-has-chosen-you-characterization.
“Rook is here because they choose to be, and that speaks to the kind of character that we’ve built.” Busche adds, “Someone needs to stop this, and Rook says, ‘I guess that’s me.’”
Beyond the on-paper greatness of this character creator, its customizability speaks to something repeated throughout my BioWare visit: Veilguard is a single-player, story-driven RPG. Or in other words, the type of game that made BioWare as storied as it is. McKay tells me the team explored a multiplayer concept early in development before scratching it to get back to BioWare basics. The final game will feature zero multiplayer and no microtransactions.
Happy to hear that, I pick our first and last name, then one of four voices, with a pitch shifter for each, too, and we’re off to Minrathous.
Exploring Tevinter For The First Time
Throughout the Dragon Age series, parts of Thedas are discussed by characters and referenced by lore material but left to the imagination of players as they can’t visit them. Veilguard immediately eschews this, setting its opening prologue mission in Minrathous, the capital of the  Tevinter Empire. Frankly, I’m blown away by how good it looks. It’s my first time seeing Veilguard in action and my first look at a Dragon Age game in nearly a decade. Time has treated this series well, and so has technology.
Epler, who’s coming up on 17 years at BioWare, acknowledges that the franchise has always been at the will of its engine. Dragon Age: Origins and II’s Eclipse Engine worked well for the time, but today, they show their age. Inquisition was BioWare’s first go at Ea’s proprietary Frostbite engine - mind you, an engine designed for first-person shooters and decidedly not multi-character RPGs - and the team struggled there, too. Epler and Busche agree Veilguard is the first RPG where BioWare feels fully in command of Frostbite and, more generally, its vision for this world.
We begin inside a bar. Rook and Varric are looking for Neve Gallus, a detective mage somewhere in Minrathous. The first thing players will do once Veilguard begins is select a dialogue option, something the team says speaks to their vision of a story-forward, choice-driven adventure. After a quick bar brawl cutscene that demonstrates Rook’s capabilities, there’s another dialogue choice, and different symbols here indicate the type of tone you can roll with. There’s a friendly, snarky, and rough-and-tough direct choice, and I later learn of a more romantically inclined “emotional” response. These are the replies that will build relationships with characters, romantic and platonic alike, but you’re welcome to ignore this option. However, your companions can romance each other, so giving someone the cold shoulder might nudge them into the warm embrace of another. We learn Neve is in Dumat Plaza and head into the heart of Minrathous.
Rhodes explains BioWare’s philosophy for designing this city harkens back to a quick dialogue from Inquisition’s Dorian Pavus. Upon entering Halamshiral’s Winter Palace, the largest venue in Dragon Age history at that point, Dorian notes that it’s cute, adorable even, alluding to his Tevinter heritage. If Dorian thinks the largest venue in Dragon Age history is cute and adorable, what must the place he’s from be like? “It’s like this,” Rhodes says as we enter Minrathous proper in-game.
Minrathous is huge, painted in magical insignia that looks like cyberpunk-inspired neon city signs and brimming with detail. Knowing it’s a city run by mages and built entirely upon magic, Rhodes says the team let its imagination run wild. The result is the most stunning and unique city in the series. Down a wide, winding pathway, there’s a pub with a dozen NPCs - Busche says BioWare used Veilguard’s character creator to make each in-world NPC except for specific characters like recruitable companions - and a smart use of verticality, scaling, and wayfinding to push us toward the main attraction: Solas, attempting to tear down the Veil.
All hell is breaking loose. Pride Demons are rampaging through the city. Considering Pride Demons were bosses in prior games, seeing them roaming freely in the prologue of Veilguard speaks to the stakes of this opener. Something I appreciate throughout our short journey through Minrathous to its center below is the cinematography at play. As a Qunari, my character stands tall, and Rhodes says the camera adjusts to ensure larger characters loom over those below. On the flip side, the camera adjusts for dwarves to demonstrate their smaller stature compared to those around them.
This, coupled with movie-liked movement through the city as BioWare showcases the chaos happening at the hands of Solas’ Veil-break ritual, creates a cinematic start that excited me, and I’m not even hands-on with the game.
Eventually, we reach Neve, who has angered some murderous blood mages, and rescue her from danger. Or rather, help… barely. Neve is quite capable, and her well-acted dialogue highlights that. Together, Varric, returning character Lace Harding, who is helping us stop Solas and is now a companion, Rook, and Neve defeat some demons. They then take on some Venatori Cultists seizing this chaotic opportunity to take over the city and other enemies before making it to Solas’ hideout. As we traverse deeper and deeper into this hideout, more of Solas’ murals appear on the walls, and things get more Elven. Rhodes says this is because you’re symbolically going back in time, as Minrathous is a city built by mages on the bones of what was originally the home of Elves.
At the heart of his hideout, we discover Solas’ personal Eluvian. This magical mirror-like structure allows the gang to teleport (and mechanically fast-travel) to Arlathan Forest, where Solas is secretly performing the ritual (while its effects pour out into Minrathous).
Here, we encounter a dozen or so demons, which BioWare has fully redesigned on the original premise of these monstrous creatures. Rhodes says they’re creatures of feeling and live and die off the emotions around them. As such, they are just a floating nervous system, push into this world from the Fade, rapidly assembled into bodies out of whatever scraps they find.
I won’t spoil the sequence of events here, but we stop Solas’ ritual and seemingly save the world… for now. Rook passes out moments later and wakes up in a dream-like landscape to the voice of none  other than Solas. He explains a few drops of Rook’s blood interacted with the ritual, connecting them to the Fade forever. He also says he was attempting to move the Elgar’nan and Ghilan’nain, part of the Evanuris or Elven gods of ancient times, to a new prison because the one he had previously constructed was failing. Unfortunately, Solas is trapped in the Fade by our doing, and these gods are now free. It’s up to Rook to stop them; thus, the stage for our adventure is set.
The Veilguard Who’s Who
While we learned a lot about returning character but first-time companion Lace Harding, ice mage private detective Neve Gallus, and veil jumper Bellara Lutara, BioWare shared some additional details about other companions Rook will meet later in the game. Davrin is a charming Grey Warden who is also an excellent monster hunter; Emmrich is a member of Nevarra’s Mourn Watch and a necromancer with a skeleton assistant named Manfred; Lucanis is a pragmatic assassin whose bloodline descends from the criminal House of Crows organization; And Taash is a dragon hunter allied with the piratic Lords of Fortune. All seven of these characters adorn this Game Informer issue, with Bellara up front and center in the spotlight.
The Lighthouse
After their encounter with Solas, Rook wakes up with Harding and Neve in the lair of the Dread Wolf himself, a special magical realm in the Fade called the Lighthouse. It’s a towering structure centered amongst various floating islands. Epler says, much like Skyhold in Inquisition, the Lighthouse is where your team bonds, grows, and prepares for its adventures throughout the campaign. It also becomes more functional and homier as you do. Already, though, it’s a beautifully distraught headquarters for the Veilguard, although they aren’t quite referring to themselves as that just yet.
Because it was Solas’ home base of operations, it’s gaudy, with his fresco murals adorning various walls, greenery hanging from above, and hues of purple and touches of gold everywhere. Since it’s in the Fade, a realm of dreams that responds to your world state and emotion, the Lighthouse reflects the chaos and disrepair of the Thedas you were in moments ago. I see a clock symbol over a dialogue icon in the distance, which signals an optional dialogue option. We head there, talk to Neve, select a response to try our hand at flirting, and then head to the dining hall.
A plate, a fork and knife, and a drinking chalice are at the end of a massive table. Rhodes says this is both a funny (and sad) look at Solas’ isolated existence and an example of the detail BioWare’s art team has put into Veilguard. “It’s a case of letting you see the story,” he says. “It’s like when you go to a friend's house and see their bedroom for the first time; you get to learn more about them.” From the dining hall, we gather the not-quite-Veilguard in the library, which Busche says in the central area of the Lighthouse and where your party will often regroup and prepare for what’s next. The team decides it must reach the ritual site back in Arlathan Forest, and Busche says I’m missing unique dialogue options here because I’m Qunari; an Elf would have more to say about the Fade due to their connection to it. The same goes for my backstory earlier in Minrathous. If I had picked the Shadow Dragons background, Neve would have recognized me immediately, with unique dialogue.
With our next move decided, we head to Solas’ Eluvian to return to Arlathan Forest and the ritual site. However, it’s not fully functional without Solas, and while it returns us to Arlathan Forest, it’s not exactly where we want to go. A few moments later, we’re back in the Arlathan Forest, and just before a demon-infested suit of mechanized armor known as a Sentinel can attack, two new NPCs appear to save us: Strife and Irelin. Harding recognizes them, something Dragon Age comic readers might know about. They’re experts in ancient elven magic and part of the new Veil Jumpers faction. The ensuing cutscene, where we learn Strife and Irelin need help finding someone named Bellara Lutara, is long, with multiple dialogue options. That’s something I’m noticing with Veilguard, too - there’s a heavy emphasis on storytelling and dialogue, and it feels deep and meaty, like a good fantasy novel. BioWare doesn’t shy away from minutes-long cutscenes.
Busche says that’s intentional, too. “For Rook, [this story’s about] what does it meant to be a leader,” she says. “You’re defining their leadership style with your choices.” Knowing that Rook is the leader of the Veilguard, I’m excited to see how far this goes. From the sound of it, my team will react to my chosen leadership style in how my relationships play out. That’s demonstrated within the game’s dialogue and a special relationship meter on each companion’s character screen.
Redefining Combat Once More
Bellara is deep within Arlathan Forest, and following the prolgoue’s events, something is up here. Three rings of massive rocks fly through the air, protecting what appears to be a central fortress. Demon Sentinels plague the surrounding lands, and after loading up a new save, we’re in control of a human mage.
Following the trend of prior Dragon Age games, Veilguard has completed the series’ shift from tactical strategy to real-time action, but fret not: a tactical pause-and-play mechanic returns to satiate fans who remember the series’ origins (pun intended). Though I got a taste of combat in the prologue, Veilguard’s drastic departure from all that came before it is even more apparent here.
Busche says player complete every swing in real-time, with special care taken to animation swing-through and canceling. There's a dash, a parry, the ability to charge moves, and a completely revamped healing system that allows you to use potions at your discretion by hitting right on the d-pad. You can combo attacks and even “bookmark” combos with a quick dash, which means you can pause a combo’s status with a dash to safety and continue the rest of the combo afterward. It looks even cooler than it sounds.
Like any good action game, there is a handful of abilities to customize your kit. And, if you want to maintain that real-time action feel, you can use them on the fly, so long as you take cooldowns into effect. But Veilguard’s pause-and-play gameplay mechanic, similar to Inquisition’s without the floating camera view, lets you bring things to halt for a healthy but optional dose of strategy.
In this screen, which essentially pauses the camera and pulls up a flashy combat wheel that highlights you and your companions’ skills, you can choose abilities, queue them up, and strategize with synergies and combos, all while targeting specific enemies. Do what you need to here, let go of the combat wheel, and watch your selections play out. Busche says she uses the combat wheel to dole out her companions’ attacks and abilities while sticking to the real-time action for her player-controlled Rook. On the other hand, Epler says he almost exclusively uses the combat wheel to dish out every ability and combo.
Busche says each character will play the same, in that you execute light and heavy attacks with hte same buttons, use abilities with the same buttons, and interact with the combo wheel in the same way, regardless of which class you select. But a sword-and-shield warrior, like we used in the prolgoue, can hip-fire or aim their shield to throw it like Captain America, whereas our human mage uses that same button to throw out magical ranged attacks. The warrior can parry incoming attacks, which can stagger enemies. The rogue gets a larger parry window. Our mage, however, can’t parry at all. Instead, they throw up a shield that blocks incoming attacks automatically so long as you have the mana to sustain it.
“What I see from Veilguard is a game that finally bridges the gap,” former Dragon Age executive producer Mark Darrah, who left BioWare in 2021 before joining the Veilguard team last year as a consultant, tells me. “Uncharitably, previous Dragon Age games got to the realm of ‘combat wasn’t too bad.’ In this game, the combat’s actually fun, but it does keep that thread that’s always been there. You have the focus on Rook, on your character, but still have that control and character coming into the combat experience from the other people in the party.”
“This is really the best Dragon Age game that I’ve ever played,” he adds, noting his bias. “This is the one where we get back to our roots of character-driven storytelling, have really fun combat, and aren’t making compromises.”
Watching Busche take down sentinels and legions of darkspawn on-screen, I can already sense Veilguard’s combat will likely end up my favorite in the series, although admittedly, as a fan of action games, I’m an easy sell here. It’s flashy, quick, and thanks to different types of health bars, like a greenish-blue one that represents barrier and is taken down most effectively with ranged attacks, a decent amount of strategy, even if you don’t use the pause-and-play combo wheel. Like the rest of the game, too, it’s gorgeous, with sprinkles, droplets, and splashes of magic in each attack our mage unleashes. Though I’m seeing the game run on a powerful PC, which is sure to be the best showcase of Veilguard, Epler tells me the game looks amazing on consoles - he’s been playing it on PlayStation 5 and enjoying it in both its fidelity and performance modes, but I’ll have to take his word for it.
Pressing Start
The start or pause screen is as important to a good RPG as the game outside the menus. Veilguard’s contains your map, journal, character sheets, skill tree, and a library for lore information. You can cross-compare equipment and equip new gear here for Rook and your companions, build weapon loadouts for quick change-ups mid-combat, and customize you and your party’s abilities and builds via an easy-to-understand skill tree. You won’t find minutiae here, “just real numbers,” Busche says. That means a new unlocked trait might increase damage by 25 percent against armor, but that’s as in-depth as the numbers get. Passive abilities unlock jump attacks and guarantee critical hit opportunities, while abilities add moves like a Wall of Fire to your arsenal (if you’re a mage). As you spec out this skill tree, which is 100 percent bespoke to each class, you’ll work closer to unlocking a specialization, of which there are three for each class, complete with a unique ultimate ability. Busche says BioWare’s philosophy here is “about changing the way you play, not statistical minutiae.”
Companion Customization
You can advance your bonds by helping companions on their own personal quests and by including them in your party for main quests. Every Relationship Level you rank up, shown on their character sheet, nets you a skill point to spend on them. Busche says the choices you make, what you say to companions, how you help them, and more all matter to their development as characters and party members. And with seven companions, there’s plenty to customize, from bespoke gear to abilities and more. Though each companion has access to five abilities, you can only take three into combat, so it’s important to strategize different combos and synergies within your party. Rhodes says beyond  this kind of customizable characterization, each companion has issues, problems, and personal quests to complete. “Bellara has her own story arc that runs parallel to and informs the story path you’re on,” Rhodes says.
In Entropy’s Grasp
As we progress through the forest and the current “In Entropy’s Grasp” mission, we finally find Bellara. She’s a veil jumper, the first companion you meet and recruit in-game (unlike Neve, who automatically joins), and the centerpiece of this issue’s cover image. Because our mage’s background is Veil Jumper, we get some unique dialogue. Bellara explains we’re all trapped in a Veil Bubble, and there’s no way out once you pass through it. Despite the dire situation, Bellara is bubbly, witty, and charming.
“When designing companions, they’re the load-bearing pillars for everything,” Rhodes says. “They’re the face of their faction, and in this case [with Bellara], their entire area of the world. She’s your window into Arlathan Forest.” Rhodes describes her as a sweetheart and nerd for ancient elven artifacts. As such ,she’s dressed more like an academic than a combat expert, although her special arm gauntlet is useful both for tinkering with her environment and taking down enemies.
Unlike Neve, who uses ice magic like our Rook and can slow down time with a special ability, Bellara specializes in electricity, and she can also use magic to heal you, something Busche says Dragon Age fans have been desperate to have in a game. Busche says if you don’t direct Neve and Bellara, they’re fully independent and will attack on their own. But synergizing your team will add to the fun and strategy of combat. Bellara’s electric magic is effective against Sentinels, which is great because we currently only have access to ice. However, without Bellara, we could also equip a rune that converts my ice magic, for a brief duration, into electricity to counter the Sentinels.
As we progress through Arlathan Forest, we encounter more and more darkspawn. Bellara mentions the darkspawn have never been this far before because the underground Deep Roads, where they usually escape from, aren’t nearby. However, with blighted Elven gods roaming the world, and thanks to Blight’s radiation-like spread, it’s a much bigger threat in Veilguard than in any Dragon Age before it.
I continue to soak in the visuals of Veilguard with Arlathan Forest’s elven ruins, dense greenery, and disgusting Blight tentacles and pustules; it’s perhaps the most impressive aspect of my time seeing the game, although everything else is making a strong impression, too. I am frustrated about having to watch the game rather than play it, to be honest. I’m in love with the art style, which is more high fantasy than anything in the series thus far and almost reminiscent of the whimsy of Fable, a welcome reprieve from the recent gritty Game of Thrones trend in fantasy games. Rhodes says that’s the result of the game’s newfound dose of magic.
“The use of magic has been an evolution as the series has gone on,” he says. “It’s something we’ve been planning for a while because Solas has been planning all this for a while. In the past, you could hint at cooler magical things in the corner because you couldn’t actually go there, but now we actually can, and it’s fun to showcase that.”
Busche, Epler, and Rhodes warn me that Arlathan Forest’s whimsy will starkly contrast to other areas. They promise some grim locations and even grimmer story moments because, without that contrast, everything falls flat. Busche likens it to a “thread of optimism” pulled through otherworldly chaos ravaging Thedas. For now, the spunky and effervescent Bellara is that thread.
As we progress deeper into the forest, Bellara spots a floating fortress and thinks the artifact needed to destroy the Veil Bubble is in there. To reach it, though, wem ust remove the floating rock rings, and Bellara’s unique ability, Tinker, can do just that by interacting with a piece of ancient elven technology nearby. Busche says Rook can acquire abilities like Tinker later to complete such tasks in instances where Bellara, for example, isn’t in the party.
Bellara must activate three of these in Arlathan Forest to reach the floating castle, and each one we activate brings forth a slew of sentinels, demons, and darkspawn to defeat. Busche does so with ease, showcasing high-level gameplay by adding three stacks of arcane build-up to create an Arcane Bomb on an enemy, which does devastating damage after being hit by a heavy attack. Now, she begins charging a heavy attack on her magical staff, then switches to magical daggers in a second loadout accessed with a quick tap of down on the d-pad to unleash some quick attacks, then back to the staff to charge it some more and unleash a heavy attack.
After a few more combat encounters, including one against a sentinel that’s “Frenzied,” which means it hits harder, moves faster, and has more health, we finally reach the center of the temple. Within is a particular artifact known as the Nadas Dirthalen, which Bellara says means “the inevitability of knowledge.” Before we can advance with it, a darkspawn Ogre boss attacks. It hits hard, has plenty of unblockable, red-coded attacks, and a massive shield we must take down first. However, it’s weak to fire, and our new fire staff is perfect for the situation.
After taking down this boss in a climactic arena fight, Bellara uses a special crystal to power the artifact and remove it from a pedestal, destroying the Veil Bubble. Then, the Nadas Dirthalen comes alive as an Archive Spirit, but because the crystal used to power it breaks, we learn little about this spirit before it disappears. Fortunately, Bellara thinks she can fix it - fixing broken stuff is kind of her thing, Epler says - so the group heads back to the Veil Jumper camp and, as interested as I am in learning what happens next, the demo ends. It’s clear that even after a few hours with the game’s opening, I’ve seen a nigh negligible amount of game; frustrating but equally as exciting.
Don’t Call It An Open World
Veilguard is not an open world, even if some of its explorable areas might fee like one. Gamble describes Veilguard’s Thedas as a hub-and-spoke design where “the needs of the story are served by the level design.” A version of Inquisition’s Crossroads, a network of teleporting Eluvians, returns, and it’s how players will traverse across northern Thedas. Instead of a connected open world, players will travel from Eluvian to Eluvian to different stretches of this part of the continent. This allows BioWare to go from places like Minrathous to tropical beaches to Arlathan Forest to grim and gothic areas and elsewhere. Some of these areas are larger and full of secrets and treasures. Others are smaller and more focused on linear storytelling. Arlathan Forest is an example of this, but there are still optional paths and offshoots to explore for loot, healing potion refreshes, and other things. There’s a minimap in each location, though linear levels like “In Entropy’s Grasp” won’t have the fog of war that disappears as you explore like some of Veilguard’s bigger locations. Regardless, BioWare says Veilguard has the largest number of diverse biomes in series history.
Dragon’s Delight
With a 10-hour day at BioWare behind me after hours of demo gameplay and interviews with the leads, I’m acutely aware of my favorite part of video games: the surprises. I dabbled with Origins and II and put nearly 50 hours into Inquisition, but any familiarity with the series the latter gave me had long since subsided over the past decade. I wanted to be excited about the next Dragon Age as I viewed each teaser and trailer, but other than seeing the words “Dragon Age,” I felt little. Without gameplay, without a proper look at the actual game we’ll all be playing this fall, I struggled to remember why Inquisition sucked me in 10 years ago.
This trip reminded me.
Dragon Age, much like the Thedas of Veilguard, lives in the uncertainty: The turbulence of BioWare’s recent release history and the lessons learned from it, the drastic changes to each Dragon Age’s combat, the mystery of its narrative, and the implications of its lore. It’s all a part of the wider Dragon Age story and why this studio keeps returning to this world. It’s been a fertile franchise for experimentation. While Veilguard is attempting to branch out in unique ways, it feels less like new soil and more like the harvest BioWare has been trying to cultivate since 2009, and I’m surprised by that.
I’m additionally surprised, in retrospect, how numb I’ve been to the game before this. I’m surprised by BioWare’s command over EA’s notoriously difficult Frostbite engine to create its prettiest game yet. I’m surprised by this series’ 15-year transition from tactical strategy to action-forward combat. I’m surprised by how much narrative thought the team has poured into these characters, even for BioWare. Perhaps having no expectations will do that to you. But most of all, with proper acknowledgement that I reserve additional judgment until I actually play the game, I’m surprised that Veilguard might just be the RPG I’m looking forward to most this year.
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melodygatesauthor · 1 year
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Hot Water
Marc Spector X f!Reader
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Not Beta Read - Requested by @blueflowerhat
Thank you for being patient and waiting since APRIL 27th for me to get this done haha. You're the real MVP.
Summary
You and your boyfriend Marc have some steamy shower sex.
Tags/Warnings:
NSFW, smut, shower sex, p in v creampie, pwp, rough sex, Marc gets pretty rough so like...just know that.
Word Count: 754
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“It’s my turn to wash you now honey,” Marc said, eyes hooded and full of a lust as he looked down at you, water trickling over his broad shoulders from the showerhead.
You bit your lip, feeling his hands, gentle but calloused, trailing over your soft skin, slick with lavender scented soap. You watched with him nothing but adoration in your eyes as he took his time, as though he were savoring the feeling of your body as his hands explored every inch. He worked his way over your collarbone, down your shoulders, until eventually he landed on your breasts. He cupped them in each palm, brushing a thumb over your nipples softly, inciting a soft, breathy moan to slip past your lips.
“M-Marc,” you whined leaning into him, lips grazing the tanned, wet skin on his neck.
“Shh baby,” he pushed you back a little while he ran his hands over you, rinsing the soap from your body, “just relax for me.”
You exhaled heavily, letting yourself go pliant under his gentle caress. A deep sigh of arousal escaped his lips just before he slotted them over yours. Marc grazed his tongue against the seam of your mouth softly, begging you to let him in. The moment you did, he grabbed the back of your head, making you stiffen in response.
“Don’t tense up on me honey,” his free hand trailed down over your stomach, his middle finger stopped just at the tip of where your body split in two.
You shuddered at his touch, “o-okay,” you tried to relax, but the way his finger slid further between your folds made it impossible.
You moaned deeply, arching your back as the pad of his finger touched your clit. Your body shook, arousal built up so high you felt like you could come with the smallest bit of friction. Marc could feel it, the way your cunt contracted over nothing, hungry for anything he could provide. He was impossibly hard, thick cock prodding your abdomen.
“God…fuckin’ need you,” he said in a low growl, pushing you against the shower wall roughly and lifting you just high enough to plunge his fat cock into your soaking wet heat.
You shrieked out a gasp, going from empty to full in one fell swoop. Marc leaned into the nape of your neck and huffed loudly in your ear at the same pace as his thrusts. You grabbed onto his shoulders for stability, though his grip was so tight you could’ve gone limp and he still would’ve been able to hold you up.
“You’re always so tight for me baby, a perfect fit every-fucking-time-fuck!”
The sounds escaping you were a combined moaning scream, and he wasn’t showing any signs of slowing down. Marc leaned forward more, taking one of his hands off your body and pressing it against the cool tile behind you. He shifted, hitting you deeper, something you were certain couldn’t possible until you felt it. You cried out even louder while he slammed against that spot deep inside you that made your body electrify.
“Marc too much!”
“Shh, you’re fine…” He said, continuing to snap his hips against you at an unforgiving pace, “you’re fine.”
“Too fast Marc!”
He held onto you tightly, lowering you both down into the tub and putting your body underneath his. He used one hand to cover your mouth, and the other to grab your hip, going back to jackhammering himself into your cunt over and over again. You felt your eyes rolling back in your head, and your vision starting to fade as the heat pooled in your core. Instinctively you were wriggling, trying to get away from the relentless pounding, but internally your mind was white, so close to exploding. You weren’t going to last much longer, not at this rate.
“Mmph honey you feel so good, you feel so fucking good around my cock. Your little hole is so soft, so warm I…oh god…f-fuck!”
As Marc’s cock twitched, spilling hot cum into your needy cunt, your walls contracted around him, squeezing out every last drop you could. He kept fucking you through your climax, keeping your mouth covered and muffling your screams that a neighbor might mistake for someone crying bloody murder.
Marc’s entire body shook as he pulled back, cock acting like a plug as it popped out of you and leaked his spend out onto the tub floor. He chuckled and kissed your cheek, moving to whisper in your ear.
“Let’s get you cleaned up…again.”
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Moon Knight Masterlist
Main Masterlist
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mywitchyblog · 9 days
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Forgot to say this too :
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Alright, listen up, you judgmental assholes. I see y’all out here screaming about how "wrong" and "creepy" it is for someone to age themselves down in their DR to hook up with someone or relive some youthful romance. Meanwhile, you’re out here aging yourself up for the same exact reason, but somehow, in your twisted logic, that’s perfectly fine? Bitch, be fucking for real.
Let’s cut the bullshit: If aging yourself down to date or fuck is wrong, then guess what? Aging yourself up for the same reason is just as fucking wrong. There’s no moral high ground to be found here. You can’t call someone out for shifting into a younger version of themselves while you’re over there shifting into some older fantasy version of yourself just to live out some “mature, powerful lover” scenario. It’s the same game, just flipped.
Now let’s get to the real MVPs of hypocrisy: teenage shifters. You’ve got a real special brand of double standards, don’t you? Y’all will shift to a DR where you’re suddenly married with kids, living that adult fantasy life like you're some grown-up with a mortgage and responsibilities. Then the next day, you’re back in a high school DR, flirting with your 15-year-old sweetheart like it’s nothing. And yet, these are the same people who have the audacity to label adult shifters “creepy” for shifting down to experience young love or redo some teenage memories they missed out on. How the fuck do you not see the hypocrisy?
You can’t have it both ways. You defend your shifts by saying, “Oh, teens are also horny too so it is okay for me to script sexual stuff.” But then, as soon as an adult mentions wanting to relive a younger stage of life, you’re all up in arms, crying “predator!” Girl, sit down. You’re doing the same damn thing, just in reverse. You can’t pretend your shit is squeaky clean when you’re basically flipping the script to suit your fantasy.
And here’s where it gets real funny: y’all love to age yourselves up to live that mature, adult life, but when you come back to being 15 or 16 in your DR, suddenly you wanna cry about how your "maturity" is affected? Please. You’re switching between being a married 30-year-old in one DR to being a high school junior the next, but it’s the adults you want to come after? Y’all really gotta wake the fuck up.
Then, oh the fucking nerve, teenage shifters will sit there and script full-on adult relationships with older partners in one DR, then hop back to being a teenager dating another teen in the next DR. And y’all don’t see the contradiction? How’s it okay for you to be all up in adult business in one DR, but when an adult shifts down to experience young love, you wanna call them out? Make it make sense, because it sure as hell doesn’t.
Oh, and let’s not forget the real kicker: The pressure y’all feel to cram in all these shifts before you hit 18 in your OR, like once you become an “official adult,” those fantasies will suddenly be seen as creepy. So, there’s this mad rush to get all your DR desires in before adulthood hits, like you’ve got some moral deadline. Really? You’re creating a ticking time bomb for yourself, thinking everything's okay now, but if you did the same shifts in two years, you’d call yourself out? How is that not completely fucked up logic?
And let me not forget how some of you teenage shifters treat shifting like cosplay. You’re out here playing dress-up in your DRs, accusing adults of being creepy, and yet you’re scripting yourselves into stripper DRs or pornstar fantasies, acting like that’s somehow less weird. Bitch, please. You’re over here aging yourselves up to hook up with adults, or worse, aging down your adult love interests to match your age, and you still have the nerve to point fingers at others? That’s some next-level mental gymnastics right there. Y’all are doing cartwheels with your logic, and it’s honestly embarrassing.
Here’s a real mind-fuck for you: A 15-year-old shifts into a DR, lives there for 40 years, then comes back to their OR and dates someone who’s still 15. By your own logic, they’re now some kind of “predator” because they’ve lived for 55 years, right? But flip it around, if they shift back to being 15 and date a 55-year-old who’s aged up in their DR, suddenly that’s a problem? Where is the consistency here? You’re out here with a ruler trying to measure everyone else’s moral standing while standing in a pile of your own bullshit.
It’s like trying to apply chess rules to poker—you can’t just make up the rules as you go along to justify your own shifting decisions while dragging others. Every reality is different, every context is different, and trying to slap your one-size-fits-all judgment on someone else’s shift just makes you look like a clown. Shifting is nuanced, it’s complex, and y’all really need to stop pretending you’ve got some moral blueprint for everyone else to follow when you can’t even keep your own shifting ethics straight.
Bottom line: If you’re out here aging yourself up for the same shit you criticize adults for when they age down, you’re a hypocrite. Period. Either admit that both are fine, or recognize that both have the potential to be problematic. But you can’t keep pretending that aging up for some weird-ass fantasy suddenly makes it all okay. If you’re out here policing other people’s shifts while turning a blind eye to your own ? you're full of shit.
You don't get to rewrite the rules just to fit your narrative and then sit there acting like you're the moral compass of the shifting community. If you’re out here saying that aging down for a fantasy is creepy but think aging up for the same purpose is perfectly fine, you’re not only delusional, you’re a straight-up hypocrite.
And let’s get real: the double standard isn’t just ridiculous, it’s fucking exhausting. If you’re playing the same game, whether you’re aging down or up, it’s still the same manipulation of age for personal gratification. The moral high ground you think you’re standing on? That shit doesn’t exist.
So here’s your wake-up call: Stop preaching about what’s “right” or “wrong” when you’re shifting if you can’t apply the same scrutiny to yourself. You either gotta accept that shifting age—whether up or down—comes with some ethical complexity, or you need to shut the hell up and sit down. Because if you can’t see how aging up to fulfill your fantasies is just as questionable as aging down, then you’re not as woke as you think you are.
So next time you wanna criticize someone for how they shift, take a long, hard look at your own DRs and ask yourself: Am I being a hypocrite? If the answer’s yes, then maybe it’s time to step off your high horse, own your shit, and recognize that you’re not above anyone else. Either own it across the board, or get off the fucking ride and let everyone shift how they want to. Stop acting like one version of age-changing is somehow more acceptable than the other.
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