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#gamification companies
summitrend · 2 years
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High Quality E-learning Development In India
Start with Us. Get Instant Access to Skilled Expertise.If you're looking for affordable and professional e-learning courses, check our online training.We Specialize in Gamification, Video Production and simulation development.
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eduficdigital · 2 years
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Gamification - Game based Learning - Edufic digital
Choosing the right studio for photo shooting
Photography is an art. It is rightly said that "A picture speaks a thousand words". An image makes a potential impact on the human mind. Thus, the aesthetics of the photo or the video are important to make an impression on the audiences. Every element of the photograph is responsible to attract the audience and to communicate the objective behind it. Thus, it is very crucial to choose the appropriate place, lights, and camera for the photo-shoot. The subject gets clear to the audience when elaborated with meticulous planning and preparation of the photo-shoot.
Right studio for photo shooting comes as a no brainer when you want to take the best shots. The impeccable balance of correct lighting, the use of standard cameras and the picture-perfect backdrops can make your brand stand out. Professional photographers make your dream come true of capturing moments for a lifetime with their artistic photography. Thus, choosing the right studio for photo or video shooting becomes an imperative doable if you head towards professional photography. Experienced photographers know that one size doesn’t suit all. They custom make the photo studio according to the needs of the customer.
Choosing a studio for your portfolio or that urgent video presentation could be a task. But it should be done with utmost care. Remember there are many aspects to choosing the right studio for photography. 1. The studio personnel should first understand your exact need for photographs. And should present you with various options for lighting, positioning, transitioning in case of videos and most importantly should handhold you with the selection of suitable backdrop. 2. The photo studio should be able to offer you an exact backdrop from the myriad list available with them and should be in a position to explain to you the reason behind the choice. If you aren’t satisfied, you shouldn’t invest in the same. 3. The third important factor to narrow down on the photo studio is the pricing. While canvas back-drops could be little easier on pockets, the muslin backdrops could be quite expensive. Be well informed about the prices. Browsing the internet could help a big way. 
Edufic Digital, Bangalore is a premier organization which offers educational content, educational entertainment and educational commercials to its clients globally. The clientele list has some of the big brand names ranging from various educational institutes to the various corporate companies. They have a team of excellent photographers, brilliant videographers, proficient audio engineers, inept voice artists, thinker-writers, directors and video post producers. They set the studio according to the situation and the requirement of the photoshoot and is one of the on-budget agency to provide value for the investment. Edufic Digital has become a well-known name amongst the brands given their expert team and a great understanding of the photo/video shoot. They have 1000+ dedicated man-hours at animation and video production. Some of their clients include brands like Standard Chartered, Danfoss, Saint Gobain, HSBC and many more. Visit the site http://www.edufic.com/ for more information and get your portfolio ready with Edufic Digital.
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redappletech · 2 years
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infonativesolutions7 · 3 months
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E-Learning Company in India
As an eLearning company in India, it's crucial to recognize that in today's dynamic landscape, e-learning is transformative. It reshapes learning methods, transcends geographical constraints, and facilitates access to quality education globally. India, with its large population and growing internet connectivity, is increasingly pivotal in the e-learning industry's evolution.
What is E-Learning?
E-learning, or electronic learning, refers to using digital technologies to deliver educational content outside of a traditional classroom. It encompasses various formats, including online courses, webinars, virtual classrooms, and interactive tutorials.
Benefits of E-Learning
E-learning offers numerous advantages over traditional learning methods:
Flexibility: Learn at your own pace and schedule.
Accessibility: Access courses from anywhere in the world.
Cost-Effective: Reduces travel and material costs.
Personalized Learning: Tailor courses to individual needs.
Interactive Content: Engages learners with multimedia elements.
Types of E-Learning
There are several types of e-learning, each catering to different needs:
Asynchronous E-Learning: Learners access content at their convenience.
Synchronous E-Learning: Real-time, instructor-led sessions.
Blended Learning: Combines online and face-to-face learning.
Microlearning: Short, focused modules for quick learning.
Innovative E-Learning Solutions in India
1. Custom E-Learning Solutions
Many e-learning companies in India offer tailored solutions to meet the specific needs of their clients, providing customized content and interactive modules.
2. Learning Management Systems (LMS)
LMS platforms are integral to e-learning, allowing for the efficient management and delivery of online courses. Companies like Infonative Solutions provide robust LMS solutions.
3. Mobile Learning
With the proliferation of smartphones, mobile learning is becoming increasingly popular, offering learners the flexibility to access courses on the go.
4. Gamification in E-Learning
Gamification involves incorporating game elements into learning to enhance engagement and motivation. This approach is being widely adopted by Indian e-learning companies.
5. AR and VR in E-Learning
Augmented Reality (AR) and Virtual Reality (VR) transform e-learning by providing immersive and interactive learning experiences.
Conclusion
The eLearning company in India is reshaping education with adaptable, accessible, and affordable learning options. With advancing technology and expanding internet access, India's eLearning sector is set for substantial growth, fostering skill development and advancing national development.
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elblearning · 3 months
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Enhance Learning Experiences with eLearning Gamification
https://www.elblearning.com/why-gamification - ELB Learning offers innovative eLearning solutions with gamification elements. As one of the top eLearning gamification companies, we engage learners effectively, fostering interactive and enjoyable educational experiences. Visit our website today!
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gamificationcompany · 7 months
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Revolutionize your approach to engagement with our dynamic gamification platforms at The Gamification Company. Whether you're looking to boost productivity, enhance learning, or drive customer loyalty, our platforms offer the tools you need to succeed. With intuitive design and powerful features, our solutions empower organizations to create immersive experiences that captivate and inspire.
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allinllachuteruteru · 11 months
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Duolingo is NOT what it used to be.
“Duolingo is ‘sunsetting the development of the Welsh course’ (and many others)”.
I’ve used Duolingo since 2013. It used to be about genuinely learning languages and preserving endangered ones. It used to have a vibrant community and forum where users were listened to. It used to have volunteers that dedicated countless hours and even years to making the best courses they could while also trying to explain extremely nuanced and complex grammar in simple terms.
In the past two years it feels like Von Ahn let the money talk instead of focusing on the original goal.
No one truly had a humongous problem with the subscription tier for SuperDuolingo. We understood it: if you can afford to pay, help keep Duolingo free for those who couldn’t.
It started when the company went public. Volunteers were leaving courses they created because they warned of differing longterm goals compared to Duolingo’s as a company; not long after it was announced that the incubator (how volunteers were able to make courses in the first place) would be shut down. A year goes by and the forums—the voice of the users and the way people were able to share tips and explanations—is discontinued. A year or two later, Duolingo gets a completely new makeover—the Tree is gone and you don’t control what lesson you start with. With the disappearance of the Tree, all grammar notes and explanations for courses not in the Big 8 (consisting of the courses made before the incubator like Spanish/French/German/etc. and of the most popular courses like Japanese/Korean/Chinese/etc.) are removed with it. Were you learning Vietnamese and have no idea how honorifics work without the grammar notes? Shit outta luck bud. Were you learning Polish and have absolutely no clue how one of the declensions newly thrown at you functions? Suck it up. In a Reddit AMA, Von Ahn claims that the new design resulted in more users utilizing the app/site. How he claims that statistic? By counting how many people log into their Duolingo account, as if an entire app renovation wouldn’t cause an uptick in numbers to even see what the fuck just happened to the courses.
Von Ahn announces next in a Reddit AMA that no more language courses will be added from what there already is available. His reasoning? No one uses the unpopular language courses — along with how Duolingo will now be doing upkeep with the courses already in place. And here I am, currently looking on the Duolingo website how there are 1.8 million active learners for Irish, 284 thousand active learners for Navajo, and even 934 thousand active learners for fucking High Valyrian. But yea, no one uses them. Not like the entire Navajo Nation population is 399k members or anything, or like 1.8 million people isn’t 36% of the entire population of Ireland or anything.
And now this. What happened to the upkeep of current courses? Oh, Von Ahn only meant the popular ones that already have infinite resources. Got it. Duolingo used to be a serious foundational resource for languages with little resources while also adding the relief of gamification.
It pisses me off. It really does. This was not what Duolingo started out as. And yea, maybe I shouldn’t get invested in a dingy little app. But as someone who spent most of her adolescence immersed in language learning to the point where it was literally keeping me alive at one point, to the point where languages felt like my only friend as a tween, and to the point where friendships on the Duolingo forums with likeminded individuals my age and other enthusiasts who even sent me books in other languages for free because they wanted people to learn it, the evolution of Duolingo hits a bitter nerve within me.
~End rant.
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luckoflegends · 11 months
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Sick with COVID - whee! But day 2, I have energy back. Wrote a little something after starting Dead Cells with the kiddo during illness ... Addictive video game design principles can offer educators design concepts that WORK (beyond the empty concept of cheap gamification).
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Gamification of E-Commerce Experiences: Increasing Visitor Engagement in the Digital Realm
In today’s digital landscape, businesses are constantly searching for innovative ways to capture and retain the attention of online consumers. One strategy that has gained significant traction is the gamification of ecommerce experiences. By incorporating game elements and mechanics into the shopping journey, businesses can create immersive and engaging experiences that increase visitor engagement, encourage loyalty, and drive conversions. In this blog post, we will explore the concept of gamification in ecommerce and how it has been successfully employed by SaaS companies, particularly in the realm of helpdesk software.
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allaboutelearning · 2 years
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It is said that playing games stimulates brain development. It's also true that the easiest way to teach someone is to make him play. But how to design the most effective games without taking the fun out of them.  Read more...
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summitrend · 2 years
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Gamification - Game based Learning - Edufic digital
Gamification is an effective way to engage learners and increase their retention rates. It also helps them develop skills such as problem solving and decision making.
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contooleindia · 2 years
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TIPS TO CONSIDER WHILE INCORPORATING GAMIFICATION IN ELEARNING COURSES
Having gamified courses as a part of the digital learning library definitely sounds interesting and quite lucrative for the learners. While some look at it only from the fun perspective, the reality is that gamification can drive learning outcomes in a way that can directly impact your performance within a very short period of time
However, gamification in eLearning courses require investment in terms of time as well as money.
Therefore, it is important that before making such investments, we weigh the need of gamified content as a part of eLearning programs
In our experience, we have come across clients who would often express the interest of wanting to introduce gamified content in their eLearning program but when they deep dive into the learning need and the outcome they want to drive with the given resources, they resort to eLearning modules with rather simpler design which are effective too in their own way
So, what are the points to consider while using gamified content as a part of eLearning curriculum.
In this article we have tried to consolidate some of our learning in a way which will help you to gain perspective about the use of gamified content in eLearning courses
The profile of the audience
It goes without saying that it is the most crucial one. They after all are the consumers of the content. If they are not matured enough sometimes they might just trivialize the fun element and forget to take away any concrete learning from the module because their ability to synthesize any information is perhaps less
So, know who will be consuming your content, what has been their exposure to gamified content or eLearning and how prepared are they?
If they will be consuming content like this for the first time it is important that we sensitize them towards the curriculum in a way where they know what they are going to be learning and how they are expected to implement it in future
The availability of the resources
Building gamified content requires a considerable amount of time. It needs a dedicated SME who can co-create  the content with your learning partner. Gamified content is usually customized which means adding the context of your organization, it culture, its expectation and it’s current challenges is what will make the learning content more meaningful. So, be sure to have your SME team in place who can guide and validate your learning partner with a relatable context
The learning outcome and the performance goals
Using gamified content for everything may over simplify things and thereby reduce the value it can contribute as a key learning too. Therefore, before venturing out for an eLearning partner and validating their capability to deliver gamified content it is important that we are clear about – what do we really want to drive through this curriculum? How do we want the learners to be impacted with the help of these gamified modules? Will gamified module along will be enough for the performance improvement we are looking at or do we need other learning tools as well to support the learners throughout the their developmental journey?
eLearning gamification solutions sets the standards very high for learning and development but while it is important to be aspirational it is also important to be realistic about the current circumstances in the organization, the prevailing learning culture and the mindset of the people towards learning.
Therefore, it is crucial that you share the big picture with your eLearning partner so that they can provide relevant eLearning gamification solutions.
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source-code-lab · 1 month
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eduficdigital · 2 years
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Best eLearning Services Companies Worldwide in 2022-Edufic Digital
Influence of Articulation in brand promotion
It is a well-known fact that brands are created in the minds of your audiences. It is very easy to calculate the value of the products and services but it is difficult to determine the brand value of the product. The brand value of the products or services of a company is determined by the perception of your customers. Long term success of any company depends on this brand value and the way you build the value into the brand. Communication of the brand value to your audience is equally important. Big giants like Apple, Microsoft, and Google have high brand equity.
Brand equity can’t be determined in the monetary terms. A strong brand promotion adds to the visibility of the products/services of the company. It complements the credibility of the brand, develops a good reputation in the community and helps in customer delight. The brands can tap on these benefits and can create highly valued brands so that the mindful consumer is attracted towards the brand. The end consumer buys a product or a service after meticulous research. This alone is not enough. The consumer seeks social proof for the brand. It is often seen that the products and services which reflect and resonate the consumer’s personality find a way to his heart and are most likely to be bought by him.
The human span of attention is approximately found to be 8 seconds. It is these 8 seconds in which the content should attract the audience and also compel him to buy. This can only happen with precise content management and marketing. Add to the videos the brilliance of digital motion and see the results. In today’s world, less is more. The content should be accurate and interesting. Too many facts and figures make the content boring. Balancing the words and synchronizing them with appropriate videos, facts, statistics can increase the reach to its audience.
Influence of articulation in brand promotion can’t be emphasized more on. This is the most important deciding factor when it comes to the purchase of the product. Articulation is an art. Effective articulation conveys the idea behind the brand to the buyer. It is a brilliant way of remarkable marketing of a product or a service. Strengthen your brand equity with Edufic Digital. They know the ABCs of digital promotion like no one else. Edufic Digital, Bangalore is a premier company which offers its consumer with high quality digital creative solutions to various brands. It has an in-house creative team of professionals. It has its presence around the globe majorly in Europe, Singapore and Dubai.
Many big corporate giants like Danfoss, Piramal, Standard Chartered and the likes share success stories with Edufic Digital. All thanks for their potential brand marketing and digital marketing! The various domains which make Edufic Digital so popular amongst the brands are its content development services and video production and design services.
Today’s consumer is well informed and well-read. It is always advisable to hold hands with the experts for digital marketing. Edufic Digital is one-stop solution for all your digital marketing needs and more!
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orteil42 · 11 months
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Between the recent custom buttons post with the pipe bomb and the gamification post with the post -deleting boss fight I'm starting to get absolutely feral over the idea of you making a social media platform.
The companies that run the current options are cowards.
i would honestly love to give it a crack and were i younger and sillier i think i probably would. unfortunately by now i've become a bit too aware that creating a social media website is one of those nightmare projects that is guaranteed to be 500 times more work and trouble than you initially expect, and if i get into that i'd never have time for anything else. i'd also have to deal with hiring an actual team and be an actual company instead of just some guy who codes in his bedroom. and then let's say maybe the website takes off and we get a few thousands of active users. after a while our uptime becomes terrible; people can't log in, posts won't load. tech sites are starting to make fun of us. we have to grow, get bigger servers, hire more people. eventually i'd have to confront the fact that despite my cute take on monetization our social media isn't recouping the growing server expenses and our seed money is drying up and people at the office are starting to bang at my door to get paid. do i pull the plug and throw away everything we've built so far? likely not, even my own ego aside there's too many people's livelihoods on the line. other folks on the team are motivated to make this work, and a feedback loop forms where we start to ever-so-slightly readjust our values if it means we get to survive another quarter. i get more cynical; our ad slots are more and more intrusive, our monetization strategy gets shiftier and more aggressive. we accept funding from less and less savory entities. we start collecting user data beyond simple telemetry. if we've gotten big enough by that point, we may choose to restructure and begin taking on shareholders. this is a deal with the devil, and we now have a fiduciary duty to play nasty and treat our userbase like livestock in order to secure short-term profit. we can't just stop accepting new users; continued growth demands that we throw away what's left of our ethics to accommodate the gargantuan swaths of money that hundreds of thousands of database calls per second require. those of us who disagree with the new direction are gradually nudged away from positions of power. me, i've either been kicked out of my own project a while back or i've adapted to become someone i would've despised a few years prior. this is all assuming the website didn't crash and burn a few months after launch from either my technical shortcomings or my inexperience with management, or maybe just because our site ended up being too niche to really snowball. it is fun to think about tho!
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copperbadge · 1 year
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A horror trope that I very much enjoy is the "haunted book" -- a book that affects the reader in some way, like the Necronomicon driving people mad, or Dr. Mabuse's book that hypnotizes its reader into doing his bidding. It recently had a nice moment in the Magnus Archives, with the Leitner subplot, and there's even a hint of it in Frankenstein, when Victor reads the work of a scientist that his professors dismiss as nonsense and becomes obsessively deranged studying the subject matter.
So it's not that I think it's time for a revival and lord knows the word "reboot" has begun to stink of soulless profit (I think we're one, maybe two flops from a reboot of the MCU). I'm not the most current on horror media in any case so maybe it's been done, but if not I do think we oughta start considering the idea of a haunted phone app.
Apps are already designed for this, anyway. In our current era, a lot of retail "apps" are just reskinned browsers that load an optimized version of the company's website, and the goal of most apps and websites is to keep you in the app/website. (Which is why the google mail and tumblr apps both have internal web browsers.) A lot of phone games are designed to keep you in the game and continually redirect you towards microtransactions, and even apps that aren't games often gamify use; "gamification" has come to be a polite euphemism for "creating addictive circumstances".
Alongside this, a lot of recent cults and cultlike organizations have determined that straight religion is not the best way in anymore, and are coming in sidelong through MLMs (Nexium), wellness and dietary orthodoxies (Bikram Yoga, a number of insta/tiktok orthorexia gurus), or political movements (Qanon). So you get a cult, set up like a business, with an app you use for your business -- or even a cult with a "wellness" app that monitors your sleep, eating, location (wait, that's just FitBit) -- and slowly it gamifies you right into attempting to raise a Great Old One using the power of your downstream or a nice big helping of olive oil coffee.
Although I hate those thinkpieces/art pieces that are all about "you're so busy on your phone you can't appreciate the world around you, remember when we read real paper books" so I would require that the protagonist defeat the evil also using a phone app, or at the very least blind the evil using the flashlight function. Locking the book away in a library app and then putting the phone on airplane mode is a nice resolution, followed perhaps by it lighting up even though it's offline with a message "someone is attempting to locate this phone" as the post-credits stinger for the sequel.
This thought brought to you by Duolingo, which recently fed me, in succession, the task of translating from Italian the phrases
Who do you see in the mirror?
We open the curtains and see the light.
The pillows and blankets are red.
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