#hacking scene
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blazehedgehog · 2 years ago
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What is the oldest sonic hack that you feel stands up to the level design standards of the present sonic fangaming/hacking community
I specifically avoided most Sonic rom hacks for a long long time. Actually, scratch that: I avoided most rom hacks period.
This is going to be an extremely controversial statement but a lot of rom hacks don't have very good level design. Or they didn't, at any rate. There is a point where things changed, for sure.
But back in the day, having enough skill and talent to make a rom hack was like, the complete opposite brain required to make a fun and balanced game. It's kind of an art vs. technical thing. People who made hacks were coming at it from a more mechanical perspective. This is sort of why the term "Kaizo" came to represent a certain type of ultra-difficult rom hack.
When you love a game SO MUCH that you're willing to reverse-engineer it and build your own expansion for it, generally you're the type of person who has mastered the game several times over. This skews your basic level understanding of what "normal" difficulty is, and in a lot of cases, these people aren't even making something representative of "normal" difficulty.
So you get levels that are super unbalanced, where it's easy to get lost, and maybe they require you to do advanced tricks that the average player has never even thought about. For them, the one who made the hack, it's second nature. They dance through their own levels, totally untouched, because they know where all the enemies are, where all the health is, and so on. They built the lock and the key.
I've had plenty of arguments with people over the years, hack developers specifically, about this topic. I've argued until I was blue in the face, but it doesn't matter, because there will always be that one person who thinks they know better. "It's fine, I learned how to do it, they just have to learn how to do it, too."
And it's just never that simple. Never, ever, ever.
Because you are a unique person. Nobody is exactly like you. The way you learned to do a thing represents less than 1% of people who will ever play your game. Maybe you learned your tricks by watching Youtube videos, or live streams, or reading guides. Not everybody is going to be that dedicated or have that much time and energy.
"You must train for 600 hours before you're ready to try my hack" is not a badge of honor worthy of anything in and of itself. The journey and the destination you've created after the journey is complete are separate ideas.
Go look up achievement statistics to see just how few people even make it past the first boss of most games, let alone halfway, or even to the credits. You very quickly start hitting figures like "only 30% of players did this super easy thing." For a big name, big budget, massively popular, professionally balanced retail game.
And that in itself is only for a fraction of the types of people who make rom hacks. Some just have more to learn and aren't very good at level or game design yet. And there are plenty of hacks out there that suffer from the opposite problem as "Kaizo", where they're just bland and forgettable. It's a difficult balancing act to get right.
These are truths in Doom wads, Mario Maker levels, Sonic rom hacks, the works. So the number of rom hacks I've played that get it right can probably be counted on one hand.
Some of that is because so few hacks get it right, and some of that is because I keep my distance from the hacking scene for that very reason. So if you're like, "wow, I can't believe BlazeHedgehog dunked on that really good hack like that" -- maybe I haven't played it! I used to throw myself to the wolves on all kinds of things where the balance and polish is more frustrating than anything, and it's made me gun shy.
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The first Sonic romhack I remember feeling good about was something called "Sonic 1 Pixel Perfect." I really liked its pastel colors and smart reuse of Ristar objects. You might look at the above screenshot with skepticism because it looks too normal, but that's sort of why I like it. It made smart, subtle changes (like the fact time of day slowly changes from dawn, noon, dusk, and night as you play through the zone) and the level design was very digestible. It's just a shame it never got very far.
I seem to recall some of the people who worked on Pixel Perfect went on to make Sonic 2 Retro Remix, which I... think I played? And I might have even liked? But it's been a very, very, very long time.
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echofades · 1 year ago
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HACKS | 3.04: Join the Club
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wistfulwatcher · 12 days ago
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HACKS | 4.05 Clickable Face
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royalarmyofoz · 1 month ago
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Robby Hoffman as Randi on HACKS 4.02
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harrison-wells · 2 months ago
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Ava and Deborah in the season 4 trailer ✿
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carothepoet · 10 days ago
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Ava’s “I love you” is “I want to be wherever you are” and Deborah’s “I love you” is “You *are* my voice” and I don’t know how I’m ever going to move on from this actually
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toastedpinata · 1 month ago
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sapp0w0 · 5 months ago
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Leaked deleted scene that studio Bones was afraid to tell you about (real) (not clickbait)
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i-heart-scully · 1 year ago
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It’s arousing that she has a worthy opponent. I don’t think Deborah ever feels like she has a worthy opponent. - Jen Statsky (x)
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avadaniels · 1 year ago
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HANNAH EINBINDER and LORENZA IZZO in Hacks 3x02
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b0bbynash · 1 month ago
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wistfulwatcher · 2 days ago
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HACKS | 4.08 Witch of the Week
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royalarmyofoz · 8 days ago
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HACKS 4.06
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djkerr · 27 days ago
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Find someone who makes you want to scream.
@hacks IG
Hacks 04x03 What Happens in Vegas
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priceysalt · 17 days ago
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POSSESSIVE DEBORAH IS CANON
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livelovecaliforniadreams · 2 days ago
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