Last night I had a dream wherein I joined a discord for old cartoons where I was the resident King & Odie fan (as is usual). I got somebody else into it and they wrote a fan fiction about The King & Odie where I cameoed in it. I loved this cameo so much that dream Ale started daydreaming about it (as is usual).
What that lead to was this elaborate dream that the Ale that was canon in that fic was a supernatural demon, of some sort, that could quite literally control what was going to happen in that world.
I never dreamed back about the real world that the fic was written in, so what follows are notes about the world of the fic and what the Ale did to it.
Here's what my sona looks like, for reference:
King Leonardo's castle was my grandparent's house, but this is pretty standard fair for dreams.
The starting plot was that there was some sort of standard "steal-the-kingdom" plot by Biggie and Itchy. Leonardo was scared and asking his knights about what to do about it. One of these knights was our dear little quadruped Ale.
Leonardo then suspects Odie of something. We learn that this Odie is 54 years old and is about to get married to another knight named Sanrio. This was supposed to be a surprise to Leonardo. Real!Ale gets very excited about this, saying, "I was hoping for my rarepair, Odie/Charlie, but I'm excited to learn about your rarepair!"
This makes in-universe!Odie get suspicious of in-universe!Ale. The fic stops updating, and we forget about it to focus on ourself.
Odie tries to figure out what Ale's deal is, and discovers a recipe. This recipe is a pretty standard cookie recipe, except it's a sort of 3d-thing, made top-up in it's loaf. It's sort of shaped like a sheep from above, and now it's Odie's job to decorate the wool.
The recipe calls for powdered sugar icing, gold powder, and cinnamon. These come back later, but for now, without thinking about it, Odie powders cinnamon over the wool and pipes out some very standard wool-like swirls, then covers the swirls in gold powder and more cinnamon.
Odie keeps searching until we learn that, at some point, Odie and The Hunter were dating, The Hunter used to be a knight, and The Hunter baked the previous Ales. For some reason he makes six Ales, but only decorates five of them.
Watching these memories, Odie figures that Hunter didn't decorate the last one because that's when they broke up. As soon as he thinks this, Hunter decorates the final one: it's artistic, with clouds, straight lines of icing, and an icing-picture of a very sad frog in the middle. There is a song here.
This makes Odie sad, but it also makes him realize that Horris, who is a child and also currently a knight, has a very good chance of baking the next Ale.
More importantly, here is when Odie realizes the current Ale is a doughish color with a cinnamon-colored wool--the exact thing he baked. (It is not, physically, but we'll take the dream's word for it.)
This is when Odie realizes that Ale is the threat he was looking for. Ale decides to make itself a threat. Odie sings a song here that is called "Unwool Yourself" but i think "Shear Yourself" would've been a better pun.
For some reason, Odie questions Leonardo about his backstory. He reveals that he had a sister named Dawn, and recounts an adventure of his two moms driving him to school. In the stand-still traffic, an old Ale lures his moms out of the car and into a couple of bushes to make love. This works, and soon, two more of Leonardo's siblings spawn into existence.
One is a gold-and-cinnamon color, an Ale, with the given name "that's right baby, 'Stone Cold Steve Austin!'"
Odie reasonably does not trust that sibling, but sees the backstory Ale change things, and make one of Leonardo's moms a gold color, and one a cinnamon color.
Despite all this, that Ale dies in a car crash. This leads Odie to realize that Ale respawns through the baking of the sheep. This is fucked, because as King, Leonardo is the only person allowed to have powdered sugar icing, gold powder and cinnamon.
Ale realizes that it has been caught and changes things. Most notably, shoves Odie away and kidnaps Leonardo into a limbo-zone to hang out with.
One of the things Ale does is bring Leonardo to its group of friends, who I think are the previous Ales, who are watching the entire Spongebob series. (Which is something real!Ale is doing). Being Ales, they all discuss their personal rewrites of each individual episode. Leonardo does not understand this way of thinking.
The other Ales start embarassing the current Ale about a "Squidward's Suicide"-type fic that it wrote when it was young, and they plan on showing it to Leonardo. Ale insists that they watch the build-up episodes to buy itself more time.
While doing this, Ale steals Leonardo away and brings him to a ferris-wheel. Leonardo is annoyed now and demands to know why Ale is doing this. Ale dodges the questions, but there's comedy here wherein their seats on the ferris wheel are so far apart that they can't hear eachother and keep yelling "WHAT?" Every time the ferris wheel turns, they swap seats. Evenutally, Ale and Leonardo are sitting right next to eachother.
Ale tries to threaten Leonardo by shifting its face, until it feels guilty about shifting into a telephone. This is apparently relevant because the fic Leonardo was going to be shown was actually a King Leonardo "Squidward's Suicide"-type fic where there was a telephone. And despite not being shown it, now, by spending so much time with the Ales, Leonardo remembers what happened in it and is pissed.
Leonardo derails the ferris wheel. It crashes into a big thicket of cartoonish green weeds, and Ale is crying and sad. It just wanted to have new King and Odie stuff that it liked :[
Leonardo does not forgive it and demands to be sent home. Ale makes a door, but when Leonardo opens it, it finally shows Ale's backstory: an actual sort of thing from my life where Ale is always shown to be the comic relief and victim of slapstick.
Leonardo looks at Ale with pity but still wants to go home. Ale sighs and makes another door, this one leaning to a castle backroom. Leonardo leaves through it with his dignity in tact.
Ale, at the moment, is too injured to move. But Ale changes things one last time, and leaves the door open.
That's when I wake up. It may not be as awesome of a dream as I thought it was when I woke up, but I, for one, love my new lore.
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[Start ID. A redraw of the official icons of the ten named slugcats from Rain World, arranged in two rows: Survivor, Monk, Hunter, Nightcat, and Gourmand in the first, Artificer, Rivulet, Spearmaster, Saint and Enot/Inv in the second. Each is drawn in roughly the same pose as in the original art and fitted with speculative interpretations of their biology, and the second image is a “dead” version of this. For example, all ten have slug-like rhinophores in place of ears, cuttlefish-like colorful eyes with strangely-shaped pupils, cephalopod-like beak "teeth", expressive barbels or oral tentacles at the corners of mouths, spiny radulas, and the frilly mantle fringes of sea slugs, though otherwise their faces are squishy, simple and mammalian-shaped.
Cream-colored Survivor and yellow Monk both share triangular, bicolored spots matching their eyes (which are tan and brown, and two shades of blue, respectively), small, bumpy fringes, and relatively neutral looks on their faces. Defensive-looking Hunter is mostly a dull orange-pink, though their blobby fringe is a more violent red and their back is purple and marred with lumps. Nightcat is navy blue and flecked with dots of yellow and teal, their rolled rhinophores are a lighter blue, and their shading fractures into stars in some places. Gourmand is almost uniformly tan, their wide, very ruffly white mantle fringe bordered by a spray of white spots, and their beak sticks out from either corner of their smile. Primarily red Artificer, snarling, has yellow markings of multiple sorts, a prominent yellow dewlap and their characteristic dark scar taking out a chunk of its face. Rivulet is a darker blue than usual, with long barbels, red gills and rings, countershading, and a cheerful expression, sticking out their radula. Spearmaster is purple with orange accents, eyes and spots, a large fringe and spines down their back. Saint’s green caryophyllidia are marked by small, yellow diamonds, and their long, thin radula extends far below them. Enot is decorated with mottled red stripes, blue patches, yellow stars, and an uneven and almost cartoonish imitation of blush, though generally the same deep blue as Nightcat, a passive or almost slightly smug look on their face and their rolled rhinophores out to either side.
In the second image, nine of the slugcats’ eyes are crossed out, indicating that these are death icons. They look fairly the same, with mostly expression differences. Survivor is caught in the beginning of a threat display, a karma flower sprouts from Monk’s side, Hunter is burdened with overgrowing, purple and blue rot, Nightcat’s rhinophores are pinned back, and Gourmand looks mildly disheartened. For the final row, Artificer bites its radula between small plumes of smoke, Rivulet drops their expression, Spearmaster looks very startled, Saint looks almost entirely the same besides half-open eyes and their markings greater in number, and Enot grins confusedly. End ID]
If you'll excuse the unusually lengthy ID: the arena meme introduced by @pansear-doodles at long last after a nearly year-long wip status (or, rather, finished a month ago today to honor my own first time playing it!)
Design notes and shout-outs under cut! :]
The following people are some of those who’ve inspired my designs most since I started this eight months ago (or just inspired me to get a little weirder with slugcat biology), among many others for sure, and I thank them for it–but this is simply to bring attention to artists I find cool, and in no way an obligation to interact or anything :]
> @saturncoyote , @carpsoup , @charseraph , @gallusgalluss , @bitsbug , @dopscratch , and @0hmanit (and a special mention to dddeerbo and hunterlonglegs, who’ve since deactivated)!
Survivor: Surprisingly the hardest to pin down the colors for, since nothing with its sibling's palette seemed to match up right (I did have to add in a little blue somewhere for Monk, the beginning of making it clear how much I’m simply going based off of vibes for the colors of scug innards). I consider them, Monk and Gourmand to be part of the same gene pool of slugcats, and even possibly the same colony even if the latter isn't really related, so took a bit of Gourmand's coloring and fit them in with their inspiration: Goniobranchus verrieri. They serve as a bit of an introduction to my ideas of scug traits (i find it really fun how many people have thought to add so many silly sluglike fixtures of biology completely independent of me, buuut here I’m mostly talking about species variation), and like in-game they’re pretty average! They, Monk and Hunter have a couple scars sourced from a piece of Joar's concept art that I'm failing to find, those across the bridge of the nose, under the eyes, and across the rhinophores, respectively, and my Survivor interpretation features many on the back of the neck, as a result of survived lizard bites.
Monk: Their coloring is primarily based off the fact that I associate them with blue fruits, honestly, a bit because I was compelled to establish a familiarity with Rivulet, and lastly inspired by the spots of Goniobranchus kuniei (and geminus, less important to me as one of my characters is a kuniei instead, but more fitting). Between the yellow + blue and the circular marking in the center of their face, they’re meant to bear a little resemblance to an iterator that shares similarities with the characterization I’ve given them, and similar coding of her sibling can be seen on Survivor’s markings around the eyes. As both a “default” slugcat and one whose campaign I haven’t played, though, I can’t say I have much more to point out about em.
Hunter: The whole rot thing made for a really fun time drawing them, and while the color change on their back is a result of this, it’s also an excuse to relate them to Babakina festiva, arguably my favorite sea slug (mostly for sentimental purposes). And to Spearmaster, a fellow messenger slugcat, and it serves as a gradient between Hunter’s pink and the “traditional” color of Rot seen in the DLLs. Aside from their affliction, they’d actually be the plainest in terms of design, as they don’t have any patterns or quirks of body type, just the red + purple and strange lumps + possible malnutrition. I can’t remember if NSH had created them in particular or just...caught + released or something, but it probably wouldn’t be strange for a lab-grown slugcat to be simple like that.
Gourmand: Like the two above, they’re rather plain in terms of coloring and adaptation, and like the two above, I find that fun. I decided it would be nice to avert the “all slugcats being of the same body type, and Gourmand’s out of place as the exception” thing by just...adding more fat to all of them, really. I did want to emphasize their sheer bulk even so, both fat and muscular (not like I couldn’t have still gone further with it, of course, but slugcat anatomy can be a little obfuscating sometimes, and they were intended to look rather plush considering personal size headcanons and therefore the lack of proper gravity), and the thick and flounced mantle looked like a good addition, as per their sea slug Glossodoris hikuerensis. Unlike Survivor and Monk, I didn’t attempt to hold their resemblance to any particular other character (which means a little less to balance out the “default gene pool” thing), so those are all the design notes I have for em.
Artificer: The second slugcat I’ve ever played, or finished the campaign of, my favorite for at least a long time, and the first thing I did was give them yellow accents, the shape of which have troubled me slightly (not quite like the spots or stripes of the others). They’re both a little more appealing and more explosive-looking to me, and considering how early on I played Arti, actually present in some of my older art. It does give them a little resemblance to Saint (completely intentional, two slugcats with strange relations to karma), as well as the fact that its radula is green for familiarity with one of its children (at some point it was going to have all-green markings, even!). I’m generous with their scars, partly because it was fun to overemphasize the one on their face and partly because it does seem like a reckless slugcat, on top of the dangers of its explosive abilities–I’ll probably just keep adding more forever. Mostly-red sea slugs aren’t too common, but Hexabranchus sanguineus works for sure. The ridged, yellow dewlap can expand for combustion purposes, or something along those lines. Arti’s where I began experimenting with a lot of the mildly-offkilter features seen in my interpretation of slugcats, as they’ve once again been a favorite from the start.
Rivulet: I've obviously given other slugcats spots, deeply enjoy the bubbly-soda markings of other peoples' slugcats, and thought seal riv would be cute. Despite not too closely resembling it, they've been government-assigned Hypselodoris bennetti, for color reasons and for a couple sentimental ones. Originally, the colors of every scug were meant to match up with the custom colors I gave them at the beginning of their campaigns, (though Arti, Gourm and Spearmy are the only three who actually apply here, since I've only played through half the slugcats: I gave arti the yellow as mentioned above, gourm brown eyes and spearmy light pink spears, furthered by the outskirts pearl accompanying me and that palette all the way to moon. Tolerance training for eternity in hell cause I already knew about the maroon pearl quest). I initially gave them the colors of the bi flag for fun... but with the limited palette of this image, I was left without pink for a while and decided to see how they'd look in red. I then realized how they now wonderfully matched Moon, and besides, red's a sort of camouflage in deep water! As a side-note, the difference between their eyes and those of others always bothered me a little for anatomical purposes, and the cephalopod eyes were probably influenced by this!
Spearmaster: Inspired as much as possible by @notyourfunnyman ’s wonderful spearmy: designed in a way that helps it fit in with scavengers, at least between the long sensory tentacles, big ruff, back spines and slightly thin/distended anatomy, a form of defensive mimicry. I always had annulate rhinophores in mind, for a little diversity sure, but mostly because the shape reminds me of radio antennae and communication towers (seems fitting for the comms array and being a messenger slugcat)! I started searching for a real-life slug to give them just by looking up their rhinophore shape...and was met immediately and coincidentally with annulate-topped nudibranchs that fit them more perfectly than I could've imagined: Flabellina and surrounding clades, I think Paraflabellina ischitana works very nicely. The orange was completely unplanned, but there wasn’t a place for light pink among the other slugcats’ palettes, and importantly it likens them to both Hunter and Seven Red Suns a little more.
Saint: I am very much a non-furred slugcat enjoyer, with respect to those who aren’t, so figuring out the only visibly furred slugcat was an interesting challenge. I’ve decided that they likely have other, milder adaptations for help in the cold, mainly just more efficient fat storage, and what looks vaguely like fur is instead a bunch of tubercles (called caryophillia, for the second reminder out of three). Their inspiration doesn’t have these, however, Miamira sinuata’s numerous yellow and blue spots (not to mention...whatever’s going on with that shape) and general effect of being the only really green nudibranch I could find were probably perfect for a strange green echo. Not pictured, but their beak-teeth are tiny and flat to make a surface for grinding soft food against with the lack of a functioning radula, which is tipped with a specialized spiny “grapple-hook” for better traction/grip (not to mention the numerous little teeth running down the whole thing).
(Best part of hiding this under a readmore means edits will be seen by all reblogs, I'm mostly sure, because I completely forgot to mention! The spots on their forehead are simple eyes. Their camera eyes appear closed in-game, I like to believe their complex eyesight is rather poor anyways or otherwise reason that they aren't seeing out of those, and while this was far from her REASON for attunement with the world, it does help compensate for mainly viewing it through a canvas of simple light and dark. This, and the fact that their swapped-out "fur" is not only to commit to a lack of hairs but contributes to sensory input!)
Nightcat/Enot: I guess you could say I found the “these two are technically the same person” compelling. (E.g. similar colors, both very strange and enigmatic, and Enot/Inv/Sofanthiel’s remark during the dating sim about getting removed from Arena Mode.) I doubt they’re the only two slugcats in their body, considering humans with DID tend to have more than a few (and I find it very funny that a slugcat bearing resemblance to Nightcat appears in Gourmand’s ending. They’re allowed in the colony and Enot isn’t </3), and I have to credit @faelingdraws ’s art for being what convinced me on it! Their design inspirations come down to trying to balance a few different ideas: making the patterns and palettes of both look oddly similar (special mention to the stars, since those are fun to draw), basing them off of Felimare sechurana and juliae respectively, using blocks of color with the same placement as in Enot’s official art, and specifically making Enot look...biologically reasonable and imperfect, whilst also clearly trying to imitate human displays of emotion (what with...the eyes and blush on that one piece of official art).
Lastly, here’s just a lineup with notes on body shape and size. Most of the nicknames (existing to give a little more space, that’s all) are obvious, and while I can’t remember why I shortened Nightcat to Nox, it is in honor of my friend by the same nickname :]
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itoshi rin knows that outward expressions of affection are not his strong suit. he's aware of his inability to say "i love you," no matter how much he says so in his head. he's aware of his inability to run to you and encase you in his arms, no matter how much he longs to. he's aware of his inability to show you through his words how much he truly does care for you, no matter how much he would really like to.
however, you don't mind. you knew exactly what you were getting into at the start of your relationship. this is mostly due to the fact that contrary to popular belief, itoshi rin often says "i love you." he just doesn't often say it with his words.
rin says "i love you" when he comes to your house with your favorite soup and a romcom whilst you're sick. rin says "i love you" when he carries you to your room and tucks you in bed when you fall asleep in his car. rin says "i love you" when he silently puts his hand on the corner of the table you're passing by, knowing that you'll likely bump into it and bruise. rin says "i love you" when he gives you his lunch when you forget yours at home. rin says "i love you" in a language louder than words.
not many people know that, however. most people think he's just stiff and cold, and truthfully, he thinks so too. he doesn't understand how you see so much good in him. it just isn't fathomable that someone like you could fall for someone like him. he doesn't understand it, but he doesn't question it. instead, he cherishes you with all his heart—the one person who truly gets him. the one person who's been and will be with him through everything. the one person who will stay by his side for all of eternity. the one person who loves him, and the one person he loves too. (maybe he'll tell you that someday. for now, though, he'll stick to picking up mcdonald's for you at 2am.)
© 𝐄𝐓𝐎𝐈𝐈𝐋𝐄 𝟐𝟎𝟐𝟒 please do not copy or repost my work on any other site. interactions appreciated! 🤍
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