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#hes a vengeance paladin btw
jeanstapleton · 10 months
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wyll loadout of beauty & grace
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perilegs · 7 months
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uhm. hm. i personally don't think that's a very paladin-like thing to say
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paranagram · 1 month
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Breaking News!
Local Man Has Had It Up To Here With The Shadow Curse!
Attempts To Drink Himself Into Unconsciousness!
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myheartismadeofstars · 5 months
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Man the more I think about it, the more I REALLY wish Durge could be a companion. It would be so cool to have a dragonborn companion, and just...see what Durge is canonly like.
Also I really want to see my Tav adopt Durge!
And it would allow you to see all of the Durge story stuff while playing your Tav!!
I really don't know why Durge is a Storm Sorcerer though? It just doesn't suit his character to me... (I don't know how well white dragonborn suits him either. Cold breath? I think there are better options, though I WILL say that he LOOKS cool AF as a white dragonborn!) I would probably have him as a rogue, barbarian or fighter (or even Oath of Vengeance Paladin!) if we didn't already HAVE companions of those classes please ignore the double druids but I could see him as a Monk if relying on unused classes! (Btw my Sorcerer subclass of choice would be Draconic for funny reasons)
Maybe it could be cool if Durge was multitalented before losing his memory and he could ask for advice as to what path to follow, allowing him to fill any role depending on what you needed. But he himself prefers to be up close and personal, approving if he got asked to be a more martial class (he would also approve if asked to be a sorcerer, implying he already knew he had those powers but would just...not use them lmao).
I feel like as a companion his approval would be a bit... weird. He's typically very reserved and cautious, but approves a LOT of you suddenly commit acts of violence (also pushes him towards indulging). But approves a bit if you use guile to avoid violence (pushes him to resist). Disapproves of chaos and often scolds chaotic party members (Astarion, Karlach to a lesser degree) even though he may laugh at their antics. Durge rarely responds to acts of kindness, but responds well to kindness to children (subconsciously reminds him of his foster parents). Mostly he approves of practicality, intelligence and ambition. He'd likely have interesting conversations with Gale about that, get along well with Minthara in general. I feel in my soul that Durge has chronic headaches because of Karlach (not because he doesn't like her, but because she mentions Gortash, and it hurts to think when he can't quite remember). I imagine he has a lot of thoughts that he doesn't act on. (Also I highkey think he'd sleep with Astarion at some point if neither are romanced. Listen... Astarion is dead, guys. He's a corpse that can consent)
If I were to write a companion!Durge story I would show him as canonly killing Quil instead of Alfira simply because it's a unique character and allows you to finish Alfira's quest AND get Durge Action (also I like the idea of her hitting on him). I think there could be some dramatic changes to the scene depending on how high his approval is, and how many times he's been encouraged to indulge (if he has high approval and has been resisting the whole time, he'll outright confess to having killed her, confused and terrified. If you've been encouraging his urges he'll take pleasure in it, it's possible to have a version where he blames Astarion, which Tav could pass a check to point out how nonsensical that is lmao)
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timothylawrence · 8 months
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hiiii Ewbie and Ewbie's followers this is my son Ajax, a cringefail vengeance paladin dark urge :3c he can be a bit standoffish at first, but when you get past that, you'll find that he will do anything for his companions. die for them, even. he's very very loyal and prefers to show that with actions rather than words <3 his favourite pastime is friendly sparring with his companions and his favourite colour is pink!! yayyy
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(ajax would be more than happy to help rana with her own revenge quest btw.)
(the sound of heavenly orchestra music) AAAAJJJJJAAAXXXXXX!!!!!!! my best friend ajax. ... hes so perfect sorry.......!!!!
OKAY ONTO RANA..... I think what's so funny abt them two is that Rana would be very not cool with chatting and so they would quite literally just be the two standing emojis.... but i know he'd do something sweet for her like washing her armor for her or cleaning her blade and she'd be like.... oh..... and then there's definitely a cycle where she'll do something for him while he does something for her in return and it never stops LMFAOOO Also she loves sparring i would love to see a paladin vs a rogue spar.... i am biased but they'd be the best type of friends !!! Also he would def be her right hand man in her revenge quest oh i love that.
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strawbebbynya · 1 year
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EVERYONE I HAVE TO YELL ABOUT MY SATURDAY CHARACTER, REED THE PALADIN!!!!!!
He was formerly a Sukong, basically a monkey person, but he's an amnesiac and has no idea where he came from or his past. He was found in the reeds near his village, which is how he got his name. He spent his time doing odd jobs, until one day he incited a riot against the corrupt guard.
He later got fucked up by a mercenary hired by said guard, but managed to reach safety of a forgotten god's temple, then trained by a human named Brom as a paladin of vengeance
This is him. I can add more pictures later
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This is his backstory in depth
He's a paladin of Viara, the goddess of luck, and very devout.
UNTIL.
THE CROWN OF GARGARAXE.
The whole point of our quest (right now) is to keep an evil crown away from dragon cultists. It's cursed and tries to tempt those attuned to it to give in to it's awesome power and accepts its gifts. Reed was not having any of its shit until he and the ranger got captured, then their captor cut off his tail. This act sent Reed's consciousness into a snowy landscape, and the only thing he could see was Brom's cottage.
After their teary reunion (during which Reed was naked, btw), Brom started to tell Reed that their goddess was dead, and though Reed had been unable to connect to her since attuning to the crown, he argued against abandoning her. One failed insight check later, Reed came to the conclusion and gave up his oath to Viara, his oath of vengeance.
Y'ALL. HE GOT TURNED INTO A HALF DRAGON PALADIN OF CONQUEST
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Imagine scales n shit on his face n ears. I named him Mezethros, the great white dragon. He's convinced he's stuck in Reed's disgustingly hairy body and is just a haughty asshole.
HE EVEN GETS ONE LEGENDARY RESISTANCE.
But that's not all.
Whenever the body gets knocked out for whatever reason, I flip a coin to decide which personality is in the front.
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I CAN'T WAIT TO KEEP PLAYING Y'ALL
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greaterpaladin · 8 months
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not dead btw just crazy. here's my boy i love him
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his name is dumu he's half drow half human and a vengeance paladin. i'd die for him 🖤
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truetgirl · 11 months
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Felt like sharing a short scene I wrote for my first BG3 character: Spite, tiefling paladin of vengeance, her oath sworn to beat back the hells and destroy their denizens whenever and wherever possible. Spoilers for certain Act 3 stuff with Raphael, btw.
Raphael, for all his clear fury, suddenly seemed all but impassive. “If you have any last words,” he said, examining his fingernails, “make it quick. It will only take a moment to finish you.”
Much to her own surprise, as well as the far greater surprise of her companions, Spite found laughter bubbling up from her core and escaping her mouth as she attempted to speak.
“Oh?” Raphael regarded her dryly. “Is it to be madness at the end, then? Pity, I’d prefer you understood what was happening to you.”
Bringing her fit of giggles under control, Spite finally found her voice again. “Oh, I understand perfectly what’s happening here, devil. But I’m not sure you do,” she said. “In fact, I’m quite certain that you just don’t get it.”
“Do enlighten me, then.” The contempt in his voice was almost as evident as it was in Spite’s when she spoke again.
“You have been trying to worm your way into our business, into our quest, from the moment that it began,” she said. “In all that time, I wonder, did you ever figure out who I am? Did you ever look into my past? Ever observe keenly enough to figure it out? Perhaps had some magic that would tell you?”
Raphael’s face twisted as she spoke, somehow tracing the signs of his anger even deeper, but Spite didn’t care.
“I see now, though,” she continued, “I see that you have thought yourself so invincible that you need not bother. Believed you were so much stronger than us that you could never have a reason to be afraid. That, you pompous shit-stain, was your greatest mistake.”
“And just who,” Raphael roared, “could you possibly think you are, that I should care so much!?”
At this, Spite grinned, drawing her blade as she lowered into a fighting stance. “I am your end, fiend. I am the lot dealt to all tieflings by the likes of you. I am bitterness and rage in a world of injustices that all began with you and yours touching our bloodlines with your blood-soaked claws. I am the scared little girl whose mother was stolen from her in hatred. I am the drifter that couldn’t figure out what to do. I am a soldier of survival. I am vengeance made flesh. I am Spite, nightmare of devil-kind.” Her blade began to shed searing light as she raised it, charged with divine power, to point at the devil’s chest. “And you, Raphael, were dead the moment you decided to introduce yourself to me.”
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githvyrik · 4 years
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oath of vengeance
#drawing edge art for my cringe oc#paladin#dnd paladin#oath of vengeance#monk#i'll be honest. i rly like this#i couldve fixed it up more but i spent too long on it#i went a bit overboard with the lighting effects and i kept tweaking them but eh#obviously there's still improvements to be made and stuff i'd do differently and i might hate this tomorrow#BUT!!!! for now i rly like it which is good bc i usually hate something immediately upon finishing it#also. the way the colors look SO much prettier on my tablet should be ILLEGAL!!!!!!#imagine the colors but like. better.#this is saengdao btw she's my monk and she's a cyborg i havent posted a lot of art of her#even though i draw her in like 80% of my free time#she is not a paladin yet NOR does she have this design yet BUT i was having fun#monk/paladin multiclass is the jankiest thing ever but i'm willing to make sacrifices for storytelling and The Aesthetic#we're bending the rules and letting her smite with unarmed strikes for The Aesthetic#she's not gonna have. a Whole Lot of spell slots. it's fine.#this is me dreaming abt giving her a body made of mithral#the reason it's glowing blue is bc my bf said he likes adding flavor of having mithral glow in his campaigns#which i think is a cool idea#her sword is also not That it's a silver githyanki sword she Stole#ok she didn't steal it but she didn't make it or anything it's not technically Her's#which would piss off miss vlaakith btw that's vlaakith the githyanki lich queen#saengdao's taking an oath of vengeance against her bc all her friends died on a mission to assassinate her#it's a whole Thing#i was gonna put Blood and Stuff in this but it got incoherent so i left that out#dnd#myart#qhsdomniverse
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toonqueen · 4 years
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Duckvember 2020
-Mourning-
This takes place in my headcanon for Negaverse in 87/comic of what Nega Gladstone and Nega Magica are like (And by proxy Nega Poe haaaa.) BTW my Nega Gladstone is named Grimstone because he’s Hot Topic edgy like that okay. HUGS FOR THE THREE PEOPLE THAT MAY CARE ABOUT THIS SHORT STORY NNNGHHHH.
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Magica knew he was going to be upset when she told him the news. Of course he’d be upset. She had just underestimated how consumed by rage and vengeance Grimstone could be. 
The Grimstone Gander Magica knew was the one her brother had so enthusiastically introduced her to a year ago. Or had it been more than a year? She wasn’t sure on the exact details. 
Now it was too late to ask her brother to clarify. 
The Grimstone Magica knew was a brooding yet charming gentleman. Now an impression that did not fit the screams and smashing sounds coming from his room at random hours of the day.
Grimstone hadn’t left his bedroom in weeks. Magica placed food outside his door three times a day. When she returned for the dishes, sometimes the plates would be empty, sometimes they remained untouched.
After rejecting several meals in the past few days, Magica finally mustered up the courage to knock on his bedroom door. There was a shifting sound from inside. A growl, and a snarl; dragging noises, followed by more growling. Then, with a small click, the door unlocked--but remained closed.
Magica cautiously opened the door. Even though she’d just heard it being unlocked purposely for her, Magica crept inside, as if she were sneaking in. 
It wasn’t a hand that had unlocked the door, but a thin tendril, its topside covered in white feathers. The underside was lined with a tongue-like surface, teeth running along the edges.
Magica wasn’t frightened of the weird appendage. She’d seen Grimstone’s “skill” before: a maw that would split open from his torso, and drain energy from a deserving target. It made her a little uncomfortable, but she wasn’t scared. Magica was certain she’d never be on the receiving end of the monstrous tentacles. 
Her brother had never been put off by it. Often he would jokingly refer to it as Grim’s “starfish mode”. That would always get a small chuckle out of the stoic, betentacled duck. 
The tendril retracted back under the blanketed figure sitting on the floor. Nearly everything in the room was trashed. Furniture broken, all matters of knick-knacks destroyed. The bed was untouched though, as if he hadn’t slept in it for a while. A few framed photos and a tall mounted mirror on the walls remained intact as well.
The large window in the room was shattered, the moonlight shimmering just a little differently than normal.
Strange, Magica thought, the window didn’t look broken when she was outside the farmhouse earlier. Then again, she hadn’t left home much either. 
“I-- Do you--” Grimstone’s voice was hoarser than usual. He started like he wanted to speak normally. Civilized. He stared up at Magica with darkened eyes. It looked like he hadn’t slept since the day he received the tragic news, expression desperate, heartbroken.
That expression quickly changed. Enough to make Magica step back. Even the moonlight in the room transformed from a mourning glow to a sharp brightness that matched Grimstone’s growing rage.
“Who did it!?” Grimstone demanded. Although he remained seated on the floor, his body was tense and intimidating. The feathers on his neck stood up, a snarl pulling back a corner of his beak. 
Magica took another step away, even though she silently assured herself Grim would never hurt her. “I-I told you. It was paladins. Generic white robes. Could have been anyone,” she answered, as if she were suddenly on trial. Startled and wanting to distract Grim, Magica said quickly, “You haven’t eaten all day. I was worried--”
“The same paladins that sent Poe here? The same paladins who expected me to kill and get rid of him?” Grimstone wasn’t yelling anymore, but there was something in his tone just as menacing and loud. 
Magica was frozen like a deer in headlights. Her eyes darted around the room, as if searching for an answer, anything to appease the furious duck. “I-- That would be the logical conclusion, but we…” Gathering more courage, she continued calmly, “We shouldn’t attack them, do anything rash. We need to wait. You need to get better first. I made your favorite...” 
“Better? Better? This isn’t the flu. This isn’t a cold. Poe’s gone and I wasn’t there to save him!” Grimstone stood as he shouted. 
This time, Magica didn’t shrink back. She could only stare at him, tears in her glassy eyes. 
Grimstone closed his eyes a moment, taking a deep breath. He then spoke in a softer voice, mirroring a tone Poe would use. “Thank you for doing your best to help me. I’m sorry I made you worry. I know he was your brother and you must be hurting too,” he said, appearing calmer, “I’ll be down to eat in a moment. If you don’t mind. Don’t prepare anything special. I’m sure there’s plenty of leftovers for something to warm up.”
Magica knew Grimstone enough not to trust this sudden change in behavior. It was like being in the eye of a storm. Everything still and serene, the sky blue and clear, but the worst was yet to come. Nonetheless, she decided not to pry, rather consciously chose to ignore it. Magica realized if Grim did go and wipe out the paladins that wronged Poe in the past, guilty or not, she didn’t care. She left that little spark to flicker in a pile of tinder. 
Magica just nodded at Grimstone and left the room. As she descended the stairs, she heard something smash on the floor. 
A full hour went by before Grimstone finally came down stairs. He was soaking wet, like he’d been standing out in the rain. But it wasn’t raining. 
Magica sat at the kitchen table with her head resting atop her folded arms. She perked up when she heard Grim’s approaching footsteps. In a flash, Magica reheated the leftovers in the microwave.
Grim sat down silently, waited.
Magica placed the nuked food and glass of water in front of him, concerned. She noticed a few teeth from the tentacle were exposed down his collar bone near his left shoulder, the split disappearing beneath his shirt. They were spotted with blood, and when Magica looked up, Grim was staring intensely at her.
“I took out several paladins. Leaders, all of them,” Grimstone growled, a hiss rattling from his throat, “you were a part of that sect with Poe. I need you to tell me all of their locations.” Despite his unnerving voice and the accompanying unsettling noises, he wasn’t threatening her. A simple demand, really. "Their luck will run out."
“I--It's not that easy,” Magica stated.
Grim casually picked up his fork, rolling a bit of casserole around it. “It is easy. You disguise me as Poe and say you're there to turn yourself in. Then we take them all out,” he said placidly, taking a bite. Magica noticed the corners of his cheeks were split farther back than normal, displaying more teeth.
Magica sat down across from him, hands folded. Saying nothing, just watching Grim.
Grimstone continued eating while he waited for an answer. 
“Why do you want me to come with you? I’m just a light mage-- I can’t… ” Magica looked down at her hands. 
“Don’t you ever want to go feral? Let the last thing they know is how they hurt you? That they are getting what they deserve,” Grimstone muttered, and went back to his food, clearing it off hungrily.
Oh, that word. That phrase. What they deserve. Deserve. 
There was a long silent pause again. The only sound was Grim scraping the fork on his plate to get any last scraps of the casserole. 
In a quiet voice and after some hesitation, Magica finally responded. “All right. But you must follow my lead…”
And months went by. Anyone that could be vaguely tied to Poe De Spell’s death met a grisly demise. 
The pair had just obliterated a group of monster hunters. Instead of leaving, Grim was frantically opening and slamming doors around the house the hunters were staying in.
“There has to be more of them!” he snarled. Another slam. 
Magica followed after him, finally cornering Grimstone face to face. “We got them all. There’s no one left. Let’s go,” she insisted. She touched his arm, trying to give a comforting squeeze.
Grimstone’s expression darkened. “There are always more.” He brushed off her hand and went to the next door down the hall. 
“Grim, these were just some vaguely bad hunters. They had nothing to do with Poe, really. We have to stop doing--”
Her attempts to calm Grim fell on deaf ears. Poe was more of the wordsmith, after all.
“Give me another paladin sect you know is corrupt,” Grimstone ordered as he threw another door open.
“We- we- we’ve been through them all,” Magica stammered, chasing after him.
“Every group has its rotten apples. We’ll go after them. It's all their fault.” Grim stormed inside a room, checking behind the big, billowing window curtains.
Magica lingered in the doorway. “This has to stop. There is no one else to blame. We’ve taken out all the possible--” Grimstone was suddenly standing in front of her. She awkwardly looked away. “We can’t keep doing this…”
“There is always someone to blame. I have to get every single person that could have hurt him. Would have hurt him.” Grimstone’s fists shook at his sides, blazing eyes an irritated red. Not yet tears, but close. 
Magica took a deep breath, then took a risk. “You’re not to blame. It wasn’t your fault,” she stated, looking him directly in the eyes. She wasn’t as good at reading people as Poe, but Grim’s behavior had become obvious. All this lashing out at others when he was internally accusing himself for her brother’s death.
Grim’s face went through an array of expressions at Magica’s words. Surprise, anger, grief. He took a step back from her, shaken. “How dare you… say...”
Magica rushed up to Grimstone, wordlessly hugged him tight. She really didn’t know what else to do. She expected him to still be aggressive, wiggle away and fight. Instead, he practically crumbled in her arms. It was a weight she didn’t expect. The mage did her best to bring them both kneeling down on the floor, though rather clumsily.
One of the most powerful monster warlocks in the world was now crying and trembling in her arms.
“I’d destroy the whole world to have him back,” Grimstone choked between sobs, trying and failing to sound angry, “I will do whatever it takes…!”
“I know, I know,” Magica soothed, stroking and cradling his head. He only whimpered in response. Grimstone, overwhelmed by his own emotions, did not notice the faint glow of white light from Magica’s comforting fingers.
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“Taking a little break from your murder spree, huh?” Negaduck chortled at Grimstone. He hadn’t seen his magical affairs related informat in person in at least a year. 
“Huh? Oh... yes. When we lost Magica’s brother, we... well. It was an interesting time, to say the least,” Grimstone replied vaguely. 
Though Negaduck rarely cared, he was a bit intrigued by the wording the warlock just used. He decided to press further. “That's a shame. Would have loved you using some of that rage on the thorns in my side,” Negaduck said as he glanced at Grimstone’s hand. “Still going to wear the ring though, huh?”
Grimstone curiously tilted his head. “What? Magica and I may disagree on some of the actions taken after her brother’s death, but if she hadn’t been there for me, I don’t know if I would have ever recovered. Poe was one of my best friends. Losing him was--”
The warlock rubbed his head, suddenly aching. Painful chills lanced through his scalp, spikes of heat driving into his temples.
Negaduck, not put off by this, leaned in close. “I thought you were marri--”
What Negaduck would have finished with was “married to the other De Spell,” if not for the icy glare from Magica across the street. She wasn’t all dark magic and lethal weapons like other Negaversers. However, there was still an intimidating air about the light mage, a violent can of worms that Negaduck knew better not to open. Instead, Negaduck said, “Well, I better let you go then. Before your old ball and chain starts breaking mirrors with that stare.”
“Heh," Grimstone smirked. He knew Negaduck acted like he didn't care, but surely there was a tiny part of him that did. "Don't worry about it,” he added, “she's just keeping me out of trouble. For now." 
"Hmph." Negaduck crossed his arms. He didn't like the warlock being manipulated by anyone else; that was his job. He raised his head, glared at Magica with narrowed eyes. However, he decided not to pry any further.
When Grimstone had finished his report, he rejoined Magica. She gave him a peck on the cheek, then both of them disappeared in the nearest reflective surface to teleport home.
----
Thank you so much @cataradical for editing. Also the starfish nickname is from @schadenfredde
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rosexknight · 3 years
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@arceusfan493 Here’s that Dragon Age 2 rant you wanted.
Because I am still not over it.
Under the Read More, I have for you: - Lore Context - How Dragon Age 2 is Amazing - How it Hurt Me Enjoy~!
Oh yeah and major spoiler warning for Dragon Age 2 and minor spoiler warning for Dragon Age Origins and Awakening.
Lore Context ((Note: It is way more in-depth than this, I am simplifying ALOT))
Okay so. In the Dragon Age universe, magic is seen as super dangerous, because mages and those who have magical abilities are connected what is called the Fade, which is like a world that mirrors ours. It is also known as the Dream World, and every race but dwarves dream, but Mages specifically are connected to it in a way that lets them manipulate it for magic. In the Fade there are spirits and demons that can be brought into the real world by a mage or take over a mage’s body to enter our world. When this happens the mage becomes what is called an “Abomination” and loses all semblance of themselves. Demons are dangerous, spirits not so much, and demons are actually just spirits that have been twisted from their original purpose, usually by desire/pride/rage/etc. Spirits are the embodiment of virtues, where as demons are usually the embodiment of sins. There’s also Blood Magic which is hella powerful but corrupting and usually links back to demons.
There is also some religious reasons why magic is so feared, as it’s basically said that mages that got too close to God caused all the bad shit happening in the world (specifically a literal and metaphorical plague called the Blight) and also there are political reasons since there is a country/kingdom that’s all mage-run and it’s not great.
So for the protection of all the non-mages, they lock all mages in these towers called Circles so that they can study, hone their skills, etc. But they're essentially prisons, and the mages are watched over by Templars, which are like anti-magic paladins. And all this is ran by the church called the Chantry (there's a shit ton of lore and all these fears are linked back to that religion I mentioned earlier.) In order to become full mages, you have to pass a test where they put you against a demon in the Fade to prove you can handle your magic. If you fail you become an abomination. If the Circle thinks you will fail this test, they will (literally) brand you Tranquil, which cuts off a mage from the Fade but ALSO makes them 100% emotionless. Also if you get too good, they might also brand you a Blood Mage and kill you anyway.
Also, there is no escape. You can try to escape, but when you come to the Circle, the Chantry takes your blood and puts it in a vial. They then use this blood to track you down if you slip away.
Now, in the games we have seen that SOMETIMES the Circles are not that bad. Mages can get special permission to live outside the Circles as long as they can get jobs. Some mages are perfectly content there, while others aren’t. The mages might be governed by the Chantry and Templars but usually each Circle is kind of given its own freedoms to have its own politics, etc. HOWEVER, whether or not you're put in a good Circle is a toss-up, completely dependent on where you are, who is in charge, etc. And also the Templars can call upon the Right of Annulment if they feel the things in the tower are getting out of control, which essentially nukes the tower and destroys it and all the mages. OH and you are sent to the Circles when your magic starts manifesting (between the ages of 4-14) with no say from you or your family. Just “Oh you got magic? Time to lock you in this tower.” SO needless to say, things between Mages and Templars are fucking tense, and the game is not shy about giving this whole thing a prison feel. The mages are very obviously the oppressed class here (elves are also oppressed but in a different way and I’m not going into that.)
Also you can play as a mage in-game, which makes this all hit especially home if you do since you as the player both see and experience it.
OKAY that should be all the lore context you need.
How Dragon Age 2 is Amazing
DA2 takes place in a town with one of the bad Circles. The Commander of the Templars, Meredith, has basically gone insane. She’s become paranoid, and is turning mages Tranquil (illegally btw because we know that she turns some Tranquil even after they passed that test I mentioned earlier,) or killing them left and right. However, in conjunction to that, there's ALOT of shit that happens that are all mages fault. Blood magic, demons, your mom (basically the only family you have left at that point btw) gets killed by a crazy necromancer, etc.
So it puts you, the player and your PC Hawke, in this situation where you clearly see magic is HELLA DANGEROUS, but you also see that the mages are being pushed too hard by the Templars and are taking drastic measures to escape or fight back. And again, it hits doubly hard if you play as a mage. The game also takes place over the span of 7 years, so you see it all build up and get worse and worse as you play.
So it presents the conundrum: Do all mages suck or is it because of what is happening? It's fucking brilliant. Especially coming from the first game, Origins, where you see a good Tower that's super chill until one crazy mage fucks it up. You see what horrors magic can bring but also see and hear how crazy Templars can be when they face such horrors (this is clear with both Meredith herself AND a recurring character named Cullen but if I talk about him we’ll be here all day.)
Anyway, point is there's clearly no right answer to which side is right or wrong, and the game builds up on it alot. It gives you all the perspectives with Meredith, the paranoid Templar Commander, Orsino, the leader of the Circle who is just trying to keep the peace and defend the mages, and the Grand Cleric in the Chantry Elthina, who refuses to take a side even though she has the power to basically end it all. Your companions also have opinions on all of it as it unfolds. And it puts you right in the middle of it all. And you experience all of it.
Like I said, fucking brilliant.
How it Hurt Me
One of your companions is Anders, who is a mage that has run away from the Circle you know of from Origins. He's a healer that is helping people from an underground (free) clinic, and has also been helping mages escape the city. He's all about freedom for mages, and has fused with a Justice spirit that he became friends with. The spirit saw the injustice that was happening to the mages and wanted to further help. Both Anders and Justice are from Dragon Age Awakening, which comes after Origins. They are companions in that game and you see how their friendship grows and how they come to be able to help each other.
Now I LOVED Anders and Justice in Awakening. I was ALL FOR seeing them again seeing how the years had changed them, and helping them. I also played as a mage in both games so I was also all for mage freedom. It’s also worth noting that in Awakening you learn the Circle was NOT kind to Anders. He’s a free spirit, a lover not a fighter, and he was suffocated. He tried to escape like 7 times and after the last one they put him IN SOLITARY CONFINEMENT FOR A FUCKING YEAR. He was 100% expecting to be killed every time he was caught. “Oh but couldn’t he have used those methods you mentioned earlier to live outside the Circle?” you may ask. And like, yeah maybe. But also...No one should have to do that?
I romanced Anders because I adore him. He’s a bit of a broody boy in DA2 that tries to push you away, but he’s hella sweet and supportive. Funny. Small hint of danger with Justice. He's great. And it was great to romance him in DA2 since I was playing Awakening going “No please why can I not romance YOU?”
Well throughout the game you see that due to the anger Anders has, Justice is getting morphed into something more akin to a spirit of Vengeance as things are pushed more, and that Anders is having trouble controlling him. Depending on what route you take with the romance, he and Justice can either fuse into something like only one being, or Justice can be turned fully into a demon of Vengeance. Both of these are heavily implied more than confirmed, so it’s kind of ambiguous, but the ending is the same. Anders becomes consumed by this, and everything else is drowned out.
Eventually, towards the end of the game, when Meredith has sent off for permission to the Right of Annulment, and Orsino can’t control the many other mages wanting to fight back, and things between mages and Templars are coming to a head, Anders asks you to come with him to get some ingredients that will make a potion to separate he and Justice. Then that turns out to be a lie and he asks you to distract Elthina in the Chantry so he can do...a thing. And he won’t tell you what. And you know he's up to something. BUT in DA2 and Awakening he's ALWAYS said that violence isn't the answer and that we have to show people mages can be good by example, and been against blood magic, etc. So you have the option to help him or not.
I helped him because SURELY he wouldn't do anything crazy. And SURELY he wouldn't ask/trick me, the woman he loves, to do something crazy. He simply asks you to trust him, and I did.
Aaaaaaand then I was wrong. Very, very wrong.
He blew up the Chantry in that town. Confirmed death toll from game lore is 100, but people estimate it could be more. This was the second time I had to walk away from this game due to emotions, the first being when your mom dies.
The Chantry runs the Templars, and the Templars watch the mages. Things were coming to a head. It had been a silent war raging. The Knight-Commander of the Templars was seeing shadows, threatening to basically rip the tower apart to find Blood Mages where there weren't. The leader of the Mages supported the Circle but was doing little to lead the mages against the Templars, and if the mages snapped all hell would break loose. The Cleric in the chantry refused to take sides, even though her word would essentially sway the masses into siding with someone. But she had to stay neutral because she couldn't choose as it wasn't her place, and she agreed there was no right answer both sides had a point. He blew up the Chantry, and forced people to take sides. Change had to come, and he decided he had to take the matter into his own hands to do it. And whether or not it was him or Justice or both is ambiguous and dependant on the route taken.
And I fucking helped him.
The game at this point forces you to choose a side, and I chose to side with the Mages because I WAS one and also Meredith wanted to kill every mage there for what Anders did.
I was betrayed by this character I had loved for two games, who my Hawke fell in love with, who I trusted, etc. And THAT hurt worse than anything else ever. You then had the option to kill him, which was the third point I had to walk away and agonize over a decision. Whether or not Anders was right is a topic still viscerally debated in the Dragon Age community too and it gets ROUGH.
So yeah. That is why I’m not over it and why I love this game so much but also how fucking dare it do this to me.
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cosmostasia · 4 years
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Cosmostasia’s Story
So as I mentioned in my first post, Cosmostasia is the character that I played in a long-form Dungeons & Dragons campaign with some of my best friends in high school. Obviously we were all getting ready to graduate, go off to college, etc., so we decided that once we completed our last campaign objective, we would find a way to tie up the story. It was a kind of bitter-sweet realization, but we made a lot of amazing memories along the way!
I joined the game during my junior year in high school, probably a few weeks after the game itself was started. My then-friend (now girlfriend) was in the game and had invited me. This was my first game ever, and honestly, I’ve never had so much fun with D&D! Our DM was an expert in just about everything, ran the game smoothly, answered just about every question... He’s a great DM, but I’m sad to say that since graduation he’s had almost no time to run another game.
But that’s all reminiscence about better days, not the story!
My character - at the time, named Anastasia - was a shapeshifter wizard. Most of her studies involved mapping the cosmos, reading star charts, and understanding the movements of the celestial bodies. I’ve always loved space, so it felt right making a wizard who was also an astronomer!
As the campaign went on, my girlfriend’s character (a tiefling bard name Tarx) basically became Anastasia’s love interest. Yes, there was romantic and intimate involvement, but we never really went into that kind of detail at the table - it was more heavily implied, “fade to black” than anything. Of course, that never stopped my mind from racing and thinking about how our characters did things... Normally, Anastasia had a relatively small bust, but Tarx was pretty open with his preference. Anastasia, of course, is a shapeshifter.
You get the idea there.
Moving on though, we went on to deal with a lot of problems throughout the world, from roving bandits and raiding orc factions, to entire armies of undead being raised and controlled by an ultra-powerful lich named Victus. Victus would become a recurring villain for us since whenever we killed him, his soul just returned to his phylactery and he would reincarnate at an unknown location in the world.
Our final campaign arc involved the Queen of Sarpathion, Queen Anisterian von Draxxis. A few of our questlines had involved going and saving some of the princes and princesses of the von Draxxis royalty - apparently they had been kidnapped at different points and no one was able to find them. Or at least, no one was brave (or stupid) enough to challenge the people that did it. From bandit chiefs to full-blown warlords and archmagi, one of whom turned out to be an ancient black dragon (imagine fighting THAT at level 10!!). Well, we managed to round the three of them up and bring them home to safety.
W R O N G .
Turns out what we had actually done was deliver Queen Anisterian the three children she had borne specifically for a blood sacrifice. For context, the von Draxxis line were all tieflings - part of the only reason Tarx cared at all about them was because they were like him, and he’d been treated poorly in other kingdoms.
Apparently Queen Anisterian was waiting until just the right moment when a solar eclipse would coincide with a planetary alignment (which my character knew about btw! We had been talking about this for months in advance!). During that brief moment, the time would be right for her to sacrifice her offspring and drink their blood, turning her into a matron vampire.
What she hadn’t been counting on was that our party in had become good friends with Dimerius, Alistarge, and Valliana von Draxxis. Lots of fun adventures and hard-fought victories were won by their sides. As such, if she was going to hurt them, she’d be answering to us. She also didn’t know that this ritual (which was apparently copied from the Book of Vile Darkness) would also cause untold instability in the Weave around the ritual site. Basically, you use magic within a mile of this place, and reality has a pretty solid chance of just unraveling itself. Fun, right? We got to learn this because one of our characters was a less-than-good-and-not-in-a-neutral-way vengeance paladin, and he’d managed to catch a glimpse of the Book of Vile Darkness the last time we’d dealt with Victus. It was that moment when we realized something was up (you know, a section that explicitly states “the blood of three of the mother’s offspring” seems a little obvious). That’s when we started making our way to Castle Draxxis with some help. 
This was around the time we were going to be concluding our campaign; we were all level 16 and were very capable of taking on such a threat. We’d worked with a lot of people and by that point, we were able to convince enough allies to band together and lead an invasion on Castle Draxxis. Of course, every time we had been there since the first time, the castle always felt slightly more... Off. And Queen Anisterian herself was sickly and unwell. She’d even made the comment at one point that her reign would soon be at its end, and then the kingdom must answer to her eldest son.
As we led the invasion, her armies fought as we suspected they would, up until the gargoyles adorning the buttresses and spires of the castle began to crackle and move. They came alive and made it impossible for us to march on Castle Draxxis.
The NPC that we’d appointed the sort of de facto general (Petram, a retired general for the army of one of the human kingdoms) told us to try and find a way in ourselves, and they would keep the bulk of the Queen’s forces distracted.
We make our way over the outer wall, fight off the gargoyles that noticed us get in, and made our way to a secret passage that Valliana had shown us. The Queen apparently hadn’t posted any guards at the passage, and we were able to make our way to the throne room with only a few brief encounters with royal guards.
By the time we had gotten there, the sun had been eclipsed by the moon and we could already hear the screaming. We opened the door as she was taking the last gulps of Valliana’s blood - the brothers already lay dead at the foot of the throne.
She underwent a violent transformation, and immediately forced half of the party to kneel before her (she charmed them and gave the command to kneel). Our cleric, Volmund the dwarf, was kept busy running around the room un-charming everyone, and Tarx did his best to help with his countercharm, but... her save DC was really high and we were not rolling well.
In the end, we had all been charmed and forced to kneel before her. She had been casting spells left and right, I had been casting spells, and because of the instability, we were beginning to notice reality shift and obscure. Of course, as we’re all powerless and unable to do anything, she began channeling a spell that was pretty much either going to kill everyone in the room except her, or tear through the fabric of reality. On the bright side, we all got to roll another save before her next turn, and then we’d be able to do something!
Except that we all failed. You know how people are usually like “Ugh I don’t want another elf in my party”? Make sure at least one of you plays a damn elf.
It got to my turn (right before hers) and I made my roll. Of course, I also failed. I then asked my DM if being charmed and forced to kneel also meant that I was unable to speak. He gave me a look, thought about it, and gave a smirk. “Sure, you guys are able to speak while you’re charmed - she didn’t say “Kneel and be silent,” so I’ll allow it.”
When we last defeated Victus, the one item that we were able to loot from him was this beautifully crafted ring. Everyone in the party already had a ring of some kind, so Tarx gave it to me as a sort of promise ring. However, our DM said that as I put it on, I felt this overwhelming magical energy flow through me (being that I was the only real magic-user in the party, Anastasia was sensitive to these things). I spent some time identifying the ring and learned that it was an innert Ring of Wishes! Of course, no charges on it so it was really just a fancy ring at that point. Everyone else had already forgotten about it, but I was texting the DM under the table and asking questions about the implications of having the ring near such a huge source of power/disruption. He said that it might (on a very, very lucky percentile roll) restore one of the charges to the ring.
I whispered into the ring, and said “If you can hear me... I wish for a way to survive long enough to fix everything Queen Anisterian has done.”
The DM raised his eyebrows, and rolled a percentile.
He laughed.
Hysterically.
Once he composed himself again, he said “Your wish... Has been granted.”
Everyone else at the table was just so confused and excited and panicked all of the sudden, and then, since Queen Anisterian had completed her round of channeling uninterrupted, was able to basically cast a spell that would drain all of our life forces until fell over as dried, dusty husks.
Before casting, the DM rolled a percentile (as he had been doing any time magic was used during the fight).
He laughed again.
“You all feel this horrible sensation as your blood, your life force, your very souls, are drained from your body. The pain is absolutely agonizing, and lasts for what feels like eternity in that instant. And then, as Queen Anisterian is laughing maniacally and relishing her new power, her hand suddenly flashes with a blinding light.”
He then turns to me specifically.
DM: “When you wake up, you don’t know where you are. As far as you can see all around you are nothing but distant stars and nebulae.”
Me: “Wait... What happened to everyone?”
DM: “The entire world blinked out of existence. You, however, have been granted immortality - and immunity - by your wish. You’re out in open space, but the lack of oxygen, the temperature... It doesn’t bother you, you actually feel fine.”
Basically, our DM had intended that a roll of 10 or lower on a percentile would cause reality to collapse on itself, but only enough to affect our world to different extents. Rolling a 10, for example, meant Castle Draxxis would blink out of existence.
He rolled a 1.
When he rolled for my ring, he rolled a 100.
We all kind of sat there basking in the sheer improbability of rolling a 100 and then a 1 right after (I think it’s a 1/10,000 chance? I’m an artist who likes space, not a mathematician). Then as the realization of what had happened settled into us, I had so many questions that I barely knew where to start. “Am I near where the planet was? Was I shot away from the blinkpoint, or was I teleported somewhere?”
He told us that I had basically been knocked out cold by the sudden magical reverberation (again, magic-sensitive) and fell adrift into space. Anastasia was able to identify where some of the planets were - the moon was not caught in the blast, but there was a massive chuck taken out of the side where the blinkpoint hit it and it was just floating adrift around the sun. From that, we were able to determine how long it had been (”Can I please roll an Intelligence check to figure out how long it’s been since the planets were aligned?” “Hm... Actually no, you just know how long it’s been based on their positions.”). Figured out that I’d been out cold for a week.
Anastasia panicked at first, frantically trying to get the ring to work again - but you know, it only regained the one charge. It’s innert. She cried for her friends and for everyone on her world. She cried for hours, knowing that she could have made a better wish. Knowing that her self preservation came at the cost of literally everything.
Then, out of the corner of her eye, she noticed a glimmer. At first she thought it was a star, but realized it wasn’t one she recognized. She cast Fly on herself (can’t exactly swim through space) and made her way over, and as she approached, she found what looked to be some sort of crack in reality.
It didn’t take long for everyone to realize that this was the blinkpoint, and even looking at it made her feel like she was being electrocuted with magical energy. She decided that, being immortal, maybe touching it might do something? Who knows at this point, right? Even if it killed her or unmade her altogether, at least she wouldn’t be immortal and stuck with the guilt for the rest of eternity.
She reached out, and her hand connected with the fissure... And it pulled her in. She couldn’t see anything around her, being locked in an inescapable abyss. But that painful sensation that came from the blinkpoint had... faded. It was a dull hum in her mind now. She had the idea to cast Detect Magic, and the DM described the scene.
“You cast Detect Magic, and as you do, your eyes adjust to the scene around you, where you see all around you this intricate, perfectly woven latticework of microscopic threads. They cross in every conceivable direction, glowing in an impossibly numerous array of colors. This... is the Weave.”
By passing through the blinkpoint, I had basically transcended, and was able to perceive magic itself. And then, a voice came to me that caused every thread to resonate and vibrate.
???: “I see that you have found your way to that which lies between. A space betwixt realities.”
Anastasia: “Yes... I... Who are you? Can you help me?”
???: “I do not have a name. I am simply the Weaver of Magic.”
After a brief discussion about the implications of weaving space, time, and magic to bind everything together, the Weaver had a proposition.
Weaver: “You see, Anastasia... I also require assistance. Reality needs stability within the Weave, but I am unable to exist anywhere except within the Weave. I cannot leave this place. I could grant you the power to reverse the mistakes of the past, the power to right the wrongs of this Anisterian. But I would request that you act as the eternal guardian and curator of magic throughout the Planes.”
Anastasia: “Oh, I... I don’t know if I would know how to do that. You wield tremendous power, and even the gods find magic to be a fickle thing! Where would I even begin?”
Weaver: “Your gods find magic to be fickle because they have not embraced the Weave. You, however, may be granted this power freely.”
Anastasia: “You mean... You mean I could become a goddess?”
Weaver: “I do not fully understand these “gods,” but in your terms, yes. You would become Goddess of Reality.”
Anastasia: “That’s... more responsibility than I’ve ever known possible... But I can save my friends this way?”
Weaver: “I will allow you to undo the damage to the Weave. This will revert your reality to the moment before the threads were torn, and allow you to change the outcome of everything that had happened.”
Anastasia had to think long and hard about it. She would spend the remainder of her existence - the remainder of time - as a goddess, protecting and weaving magic throughout all of the Planes. That, of course, was nothing compared to the guilt of being the only survivor of her entire world.
She accepted the agreement, and the transformation began. Threads from the Weave wrapped themselves around her, covering her entire body until she was wrapped in pure magic. When she could see again, she was back out in space, adrift near the fissure. She looked at her hands instinctively, and noticed that her skin was glassy-smooth. Looking at her hands, her robes, her hair, she saw the same glass-like smoothness, but was able to look into herself and see the deepest parts of the cosmos within herself.
She had been transformed into the Goddess of Reality.
She looked to the fracture and began to focus. In the past, she was able to occasionally channel raw magic into different objects in order to activate them. She used the same process, but rather than the magic needing to be coaxed out of her, it erupted from her hands and shot into the fissure.
The fracture slowly crumbled into itself, and soon showed the entire world exploding in reverse. The moon lined back up with where it was, the planets unwound their orbits to realign, the planet reformed itself around her.
Within moments, she was floating just above the floor of the throne room right where she was, her hands raised at Queen Anisterian’s channeling hand. She held a hand out to Anisterian, and clenched her fist. Every thread of magic that had been woven into her unraveled and spun itself into Anastasia’s palm, and she was able to guide the threads back to the slain children of the queen. They would slowly reawaken and rise, and Queen Anisterian’s power was rendered innert.
Our party was able to stand up, and we apprehended the Queen and were able to throw her into the dungeons with no trouble. She was no longer capable of using magic in any form, so leaving her down there would pose no threats.
Alright, roll credits - that was the end of our campaign!
From then on, Anastasia changed her name to Cosmostasia, and wandered the Planes curating all of the torn threads of the Weave, ensuring that magic wasn’t being abused in a way that damaged it, etc.
Yes, Cosmostasia continued to visit her homeworld and help those in need, but given that she was a goddess and had some very pressing responsibilities, she couldn’t be there as consistently as our other heroes. Plus, when she was home, she was trying to take time off and be with her beloved Tarx!
If you made it this far, thank you for reading the entire thing!! I’ve always wanted to illustrate it and make a comic or something, but... that’s a project for another time lol. But now you have some context behind Cosmostasia!! :)
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weareladyknight · 5 years
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Lady Knight's Drow Arcane Archer Is Taking Some Paladin Levels!
Thought you guys would be interested and excited to hear this! It got long so everything is under the cut. Also, playing in 5e so following those rules.
So we’re playing in the Forgotten Realms. My character, Aryana, isn’t aimless but she’s not super emotionally invested in the story rn. She has A Quest and she doesn’t want Acererak (very powerful undead wizard) to destroy Faerun for the very Peter Quill reason that she’s one of the assholes that lives there. And so does her entire Drow House and her whole thing is that she will do anything for the benefit of her House to the detriment of herself and people not in her House (she is def Lawful Evil). But you know, she could go off on her own and do those things. 
So Aryana walks into the Yawning Portal Tavern with the party while investigating the disappearance of the uncle of the party’s Druid (the uncle is a former PC btw). This human woman glares at Aryana. And she’s like “what? I’ve never seen you in my life” and the woman’s companion is like “oh, she just hates you because you’re a drow.” And Ayrana finds bigotry hilarious (it’s just been a few assholes weaker than her being mean so she can laugh at it). She starts antagonizing the human woman like “come on, let’s fight, you got beef, let’s take this outside, come on, I wanna fight you, let’s do this.” And this makes the human real mad. She stands up and her form changes... 
It’s Ayrana’s commanding officer, her mentor and she’s pointing an automatic crossbow at Ayrana’s heart and yelling “YOU FUCKING TRAITOR!!! YOU DESTROYED OUR HOUSE!!! YOU ARE GOING TO DIE RIGHT NOW RIGHT HERE!!!” 
And Aryana is just like “What the fucccckkkkkk?!?” She doesn’t have gaps in her memory and she hasn’t been back home for ten years or so. But this is her CO, her captain, so she’s open to the fact that she might have. Fight breaks out. The captain’s companion teleports out. Ayrana runs outside because she def does not want to be on Durnan the Bartender’s bad side and this really can be settled outdoors. One of the spellcasters knocks the captain out (bad saving throw on her part). 
The Druid wants to take her to the party base for further interrogation because the captain is a Drow and there was drow poison found in her uncle’s house. Ayrana wants to take her captain to the guards because while she is evil, she is lawful and she wants this done properly. But practically speaking, she wants her captain under watch so she can do other shit. 
A five minute argument ensues because out-of-character I was having connection issues and didn’t know about the Druid’s Uncle (we were playing over Discord) and in-character Aryana is so worked up she forgot why they were at the Yawning Portal in the first place. She’s not really... Emotionally invested in her party members and their problems. But that may change as things go on. She eventually decides that going along with what the other party member wants is best. 
They go back to their base, which is in a cliffside cave outside of Waterdeep. And fucking Acererak is there and he wants to talk. But he wants to see how this will go down first and even though the party is pretty eager to know why he’s here, they don’t want to fight him atm so they’re all just like “whatever.” 
They tie up Aryana’s captain, cast zone of truth (she fails the saving throw, Aryana chooses to pass). Aryana kneels in front of her captain and says “I don’t know what I did, but please tell me. If I did do what you say, I will fling myself off this cliff, I swear.”
 And so much shit is revealed. 
1. The captain claims that “Aryana” came back home, asked for some help with her quest and she got a squad of 400 soldiers. As they’re making their march “Aryana” leads them into an ambush. Seventy-five of Ayrana’s comrades die including her best friend. The captain loses an eye in the fight. The only reason they’re not all slaughtered is that their Drow Mother is able to intervene. 
2. Aryana’s like “I do not remember any of that. Also, we live in Faerun, that was probably a doppelganger, or I was mind controlled or any other thing.” Her captain is not hearing it though and they keep arguing and the druid is really eager to get back to the matter of her uncle. 
Tired of this, Acererak is like “omg, fine, it was me. I disguised myself as Aryana and tricked the soldiers into the ambush.” (The lowest INT character in the party guessed this btw BUT the player is in med school and a real smart cookie). Aryana stands up, gets in the lich’s face and is like “I will destroy your phylactery, and then I will kill you. I will not rest until you are gone from this universe.” He’s not impressed. 
3. Anyways, the druid is still pretty keyed up about her uncle and Aryana’s captain admits that it was her and her partner (the guy who peaced out at the Yawning Portal) who kidnapped the Druid’s uncle for the Red Wizards ( some more seriously bad dudes working for Acererack) and he’s probably in Thay (the city the Red Wizard’s control) right now. I s2g if our princess is in another motherfucking castle...  
4. Acererack “threatens” to leave and the party is like “whatever, we don’t actually want to talk to you or for you to be here.” But before he teleports out, Aryana puts down her weapons and unties her captain and starts beating the shit out of her screaming, “You thought it was me!!! You fucking thought it was me!!! How could you!! I hate you! I hate you! I hate you!” and Acererack’s like “WORLDSTAR!!!” 
5. When Aryana is done (she stops before her captain is killed or even permanently injured). Acerack finally says what he wants. He wants to trade his phylactery (the thing he keeps his soul in) for The Black Opel Crown, an artifact that’s key in a ritual to destroy the world. And the party for so many reasons says “no way in hell, fuck off!” And before they can fight him and take the probably-fake phylactery just in case (the guy we’re talking to is definitely a clone not the real deal and the party is level 14 so they can probably take him) he teleports out, counterspells the warlock’s counterspell so he’s gone. Bummer. 
I don’t think that’s the order it went down in but i’m trying to make it easy to follow here so. 
So the druid and another PC who also has a missing relative that was in the past campaign’s party are fucking chomping at the bit to go to Thay. But Ayrana’s like “no, we are not going in unprepared this time. We’ve done that too many times and our luck is running out. We need to go... To The Library.” 
More miscommunication ensues. 
Once that clears up, the party hits up our most powerful available contact, Syndra Silvane. She gives us a contract for us to sign basically giving us the authority to do whatever it takes to bring down Acererack. Being trigger happy, vengeance fueled adventurers who really like living in Faerun, we sign it. Don’t worry, there are lines we probably won’t cross. Like torture. Doesn’t work anyways. And if we do commit war crimes, I trust the DM to have it bite us in the ass. 
The warlock tells us everything he knows about Thay (he used to live there but since he was only in the poor/merchant districts and he biffs his History check... we don’t learn much). THEN we go to the library to learn everything we can about Thay and the Red Wizards. We realize that we need to fucking go, so Silvane hooks us up with one of her guys that we know and trust to stay behind and do research and send reports to us. 
Then the DM looks at the clock and is just like “this is going to go on forever, we’re gonna stop here and you guys can think about your next move and start planning properly next week.” I am very sad but very excited. 
So yeah, before she heads out to Thay, Aryana is going to go down into a cave (preferably with running water for the Sheer Purpose of Drama) and swear an oath to Lolth that she will take down Acererack and avenge her House and get the two PCs with kidnapped relatives to witness her promise and bind her to it. Then when the time comes, paladin levels. 
Ngl I was a little hesitant to actually multiclass bc Aryana’s an archer and divine smite is melee-only. But she has sickles (stated as short swords) and the idea of the last thing Acererack sees before he dies is Aryana’s hate filled eyes while she’s smiting the shit out of him with the Divine Wrath of Lolth is too good to pass up. 
So, so much credit to the Dungeon Master @blackbeanswithdice for making a great session. I am thrilled about what’s coming next! 
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djgamek1ng · 5 years
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PLD LEVEL 80 STORY RAGE [FFXIV] RANT
So it has been a while since ShB came out. I’ve gotten all my tanks to level 80, did all of the job quests and oh boy I have some stuff to talk about. Since this is a rant post as you can see by the title, I’m just gonna put this out there: I’m gonna be swearing in this post. I’m probably gonna be swearing a lot. If you don’t like that or don’t like anger/negativity in general, you should probably skip this post (aka, don’t click “Read more”) even though I will be raising some more legitimate criticisms and how to improve one of the tank’s stories... no shuddup, the title totally doesn’t give it away.
Also, on another note, I will be posting my impressions of each of the tanks later. Hopefully somewhere this weekend, but no promises. I have a lot to talk about and I wanna cover it well.
Also also, spoiler warning. I will probably spoil some stuff though I will try to be vague about it.
Okay, let’s start with some positivity first. Some happiness if you will and so we shall start with what in my opinion is undoubtably the best level 80 story of the tanks: Dark Knight. All of the 80 job quests are really short, but still give a decent story. I hope next expac we do get a bit more, even if they decide to just go with the one job quest route again.
Anyway, DRK’s level 80 story quest... holy fuck. I was not prepared. This only re-affirms it for me: the DRK story has no right to be only just a job quest story. It honestly feels like it should be part of the MSQ. So TL;DR for this quest: you go to Sidurgu to check in on him and Rielle. Sidurgu hands you a letter from an unknown sender. You go to find out who the letter is from through a slightly long fetch quest, though you do get to re-meet people from the DRK quest of the previous expacs. Eventually you come by the person who send it, the person that ridiculed you for ruining the wares he asked you to return to him. He feels sorry about it and wanted to thank you (which is what the letter was about btw) and tells you the story of how life went for him after that (not well until recently). He hands you a flower to give to someone, though it is more suiting for a funeral or a farewell. You go off to be brooding and there appears your darkside. You exchange some words with them and then return back to Sidurgu. This honestly felt really powerful and in fact, was the second time I had to wipe away a tear or two from my face this expansion. I have done it no justice and I implore you to at least look it up on YouTube, but preferably you do it yourself. Even though it was just 1 pretty short quest, this was hands down the best tank job story this expac. Even the entirety of the GNB story doesn’t come close.
Onwards to second place: WAR. The WAR story this time around was pretty nice. Not as deep or feeling provoking, but just... nice.
TL;DR: Curious Gorge can’t take it anymore and wants to know if Dorgono (the female Auri WAR from the SB story) loves him the same way he does with her. He wants to travel to the Far East. Coincidentally, Dorgono and her dad come to Eorzea. Drogono’s dad, Luvsan, wants to repay us for helping Dorgono control her inner beast. He repays us by making a medicine (which is a placebo) which allows Broken Mountain to train as a WAR once more. Afterwards, Luvsan returns to the Azim Steppe but leaves Dorgono behind to train more (and fall in love, which was his first intent in Eorzea to begin with). Oh and Curious Gorge freaks out and thinks that the WoL and Dorgono are in love with each other because they smiled at each other. Dorgono knocks some sense into him, since she isn’t in love with us but someone else (no points if you guess right).
And that was WAR’s story. Simple, funny, effective and heartwarming. I actually really liked it and it was my favorite tank job story before I leveled DRK. Overal, pretty good! GNB. Well, probably the 2nd weakest tank job story but even then, this is honestly pretty good. I will only summarize the 80 story to the others. TL;DR: after having trained under the last Gunbreaker out there, Radovan, and having saved the First, you return to him. You tell him your story, especially about another Gunbreaker being out there named Thancred. He’s confused since he doesn’t know Thancred and he didn’t train him. You go on a fetch quest on a trail for someone that looks a lot like Radovan and uses the same kind of weapon. It turns out, Radovan isn’t the last Gunbreaker out there as others of his home place have survived and the trail we picked up was of Rostik, another Gunbreaker. After it, you return back to Mor Dhona and are happy to know that the art of Gunbreaking isn’t about to be lost. Again, like the DRK story, I didn’t do it much justice and with the context of the 60-70 GNB quests it becomes a lot more interesting. Still very nice. I would personally say it is a bit weaker than WAR, but that is because I have grown to care about the people in the WAR quest for longer. PLD... UGH. TL;D-FUCKING-R; You go to Jenlyns. Jenlyns is worried about Mylla, the head of the gladiator guild. You got to Mylla. She is worried about Aldis, the wandering bum. Speaking of him, he walks inside the gladiators guild to show of his samurai skills. He challenges you to a duel. You get ready to fight and he sees how much strong you have become. You say it is because of you have things to protect. The duel ends with Aldis giving up before it began. You and Mylla go back to the gladiator guild. Aldis steps in and asks if he can stay. Mylla goes all tsundere (ugh) and allows him to stay. You fuck off and do literally anything else.
UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH. WHY. THERE WAS ONE REALLY COOL THING. ALDIS SEEING HOW STRONG YOU GOT BY SEEING AN AURA AROUND YOU. THIS HAS SO MUCH POTENTIAL BUT NOOOOOOOOOOO. FUCK THAT, WE NEED TO HAVE THIS ROMANCE PLOT BETWEEN TWO CHARACTERS OF THE FUCKING GLADIATOR STORYLINE. YEAH, THAT IS SO MUCH BETTER. NO NEED TO EXPLAIN HOW THE PLD POWERS ARE EVEN A THING OUTSIDE OF TRAINING (WHICH LITERALLY EVERY FUCKING JOB HAS TO DO BTW), NO NEED TO SHOW US THAT WE SAVE PEOPLE AND DO ALL THIS KNIGHTLY/PALADINY SHIT OUTSIDE OF THE GODDAMN MSQ. NOOOOOOOO, THAT WOULD MAKE FOR AN ACTUAL GOOD FUCKING STORY LINE INSTEAD OF THIS BULLSHIT. GOD FUCKING DAMMIIIIIIT! AAAAAAAAAAAAAA- *insert static screen here* sigh As you can no doubt tell by everything that I just typed, I am slightly upset at the PLD story. It had one really neat thing going for it, something that could make it feel more like a Paladin/Knight story (need I remind you, in JP PLD is called Knight). Instead however, anything interesting gets brushed aside because “well, the MSQ covers it already. Nevermind that the fucking WAR, DRK and GNB stories do show us protecting stuff in their respective quests”. Hell, wanna know the biggest slap in the face? We got a really good PLD story. It just wasn’t part of the PLD story. Instead it was inside of the tank role quests where we got to see more of Branden (the PLD inside the Warriors of Darkness group) and his past. It was amazing and honestly heartbreaking, since it didn’t have a great ending for Branden but he still did what he had to do. The biggest problem for me since SB is that the PLD story has just become a continuation of the Gladiator storyline and I’m happy for the people that really like Aldis and Mylla, but I’m so fucking bored of those two. At least with Curious Gorge and Dorgono you know that the two are actually in love with each other and that they will finally be able to be together, even if for now it is only to train together. With Mylla and Aldis... Aldis just does not give off that he has any interest in Mylla while Mylla is obviously in love with him but doesn’t want to admit it since “oooh, let’s have a tsundere character”. SERIOUSLY. DO ANYTHING WITH THEM. Aldis comes to the conclusion to ask if he can stay with the gladiator’s guild because of us admitting that we have something to protect now (WHICH BTW, IT ISN’T STATED EXPLICITLY WHAT WE HAVE TO PROTECT NOW AND HAS TO BE GAINED OUT OF THE FUCKING MSQ) and that is why we became that strong. Okay, so how would I rank them? DRK >>> WAR => GNB (WAR overal was better, but GNB is pretty close to it) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PLD. 
Now, since I don’t want to be only negative, how about some ways to improve the PLD story? Honestly, it is very simple: make it similar to the DRK one, only with a brighter, more optimistic tone compared to the DRK’s more somber and pessimistic tone. Think of Superman and Batman: one is about needing to save the world while being a beacon of hope for the world, the other is about dragging the world back from the brink and being pessimistic/realistic about everything. An example: let’s say someone important to the job story dies in a battle. The PLD would mourn them, but still continue to fight the good fight and rally their (potentially) allies. The DRK would mourn them and instead go fucking nuts on whoever killed their ally. Either would be able to go for vengeance, but it wouldn’t be on the PLD’s to-do list while it becomes the only thing on the DRK’s to-do list.
That’s just my idea on it though. Could obviously be better written than I could ever do, but it would work honestly. Anyway, I think I’ll wrap it up here. I’m glad that 3 out of the 4 tank stories was good, but I’m really pissed of at that 1 out of the 4 that isn’t good. Thank you for reading. Sorry for the swearing, but I had to get it off my chest.
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wearepaladin · 6 years
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I’ll be in a dnd 5e campaign I’ll be playing a paladin for the first time. Zalaam, of the oath of vengeance,he’s a big burly and super dramatic inquisitor kind of guy.He talks his heart out about how he spent years honing his body and soul for his mission of purging evil.His talking voice is gruff and deep but turns into a high pitched shrill when he maniacally cackles at his enemies (he’s always wearing an featureless iron mask btw) what do you think? (If more info needed I’ll send another ask)
He sounds like quite the personality.
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modelorganism · 7 years
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homestuck au where they play dnd
terezi is (obviously) a lawful good dragonborn paladin. she initially wanted to be an actual dragon but rose (dm) would not allow it; she absolutely draws her dragonborn with wings, though. (she plays a blue/lightning affiliated dragonborn btw.) anyways her oath is the oath of vengeance and she talks over with rose how to handle a blind character well 
vriska is an orc also there’s no way in hell i can picture her Not being a sorcerer. she might dual class in rogue but i feel like she’d really enjoy sorcerers conceptually. also she specifically asked rose to play as an orc rather than a half-orc and rose said yes and she teases terezi about this ENDLESSLY. she writes a detailed backstory abt how her character has draconic blood and is from a Rival Dragon Family to terezi’s. also her character is chaotic neutral and CONSTANTLY toes the line between neutral and evil specifically to see how much terezi will let her get away with
karkat is a half-elf monk and he’s like, the kind of guy who draws his half-elf with floppy ears and a tail if u know what i mean (he is a furry). anyways his tradition is way of the long death because he thinks it sounds badass. he’s neutral good and his elf heritage is blood (sand) elf. 
gamzee starts out as a chaotic good tiefling bard but midway through  (w/ rose’s blessing) he makes a pact with a Great Old One and becomes a warlock; he never really crosses over into “evil” territory but he does a lot of shit just to see if he Can. (ultimately rose makes his patron their final boss because she fucking loves the idea of it)
kanaya plays a cleric specializing in the light domain. she talks it over with rose and rose agrees that she can be a Secret Dhampir who poses as human to avoid persecution. she’s neutral good.
as a dm rose is pretty forgiving and encouraging of creativity and there are some Rules/Lore she disregards (like, a lot of orc lore) and she gets REALLY into making maps and creating intricate biographies for the npcs and writing the plot. she plans to do a homebrew campaign next but wants more experience dming
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