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#how many times have i seen this cutscene now?
beevean · 2 days
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So some recent... discourse put into my mind the concept of "power fantasy", and how people relate to it in different ways. Of course, I'm talking about Hector :P
Is Hector, in the games, a power fantasy? I think the answer is "yes but actually no but actually yes it's complicated".
Let's be honest, first: Hector is a product of his time. He is, in many aspects, Castlevania's response to the wave of edginess that was en vogue in the mid-2000s - I don't compare CoD to ShTH for no reason lol. Hector was always meant to be an anti-hero contrasting the pure heroes the games always starred before him:
—Why did you choose the theme of "revenge" for this game? Iga: Up to now, the Belmonts have been seen as the good guys. I thought it'd be nice to do something other than a moralistic "good triumps over evil" theme sometime. After all, Castlevania has always had an excellent world for telling a "dark hero" story. Alucard would be one such character… though even he is fighting for a just cause: "I've got to stop my Father!" So he's still kind of a good guy. This time, though, I wanted the motivation itself to be impure. So this theme is what I came up with, and then I thought it would be even more interesting if each side was out for revenge on the other.
Hector has "impure" motivations. His quest is completely selfish: while all the other protagonists want to face Dracula (or others in his place) because it's the right thing to do, Hector is just in to kill the man who ruined his life. In fact, he really couldn't care less about the Curse, and multiple times in the game he asks why can't Trevor just deal with the issues he doesn't want to deal with lol. This is in line with other characters of the same caliber, such as Shadow sneering at a city being invaded by aliens until there is something in for him, or Guts who declares that he's willing to let a whole town fall prey to demons, as long as Casca is safe. However, this is not a detriment to Hector's character like it would be nowadays, as he's also very much mean to be "cool": while obviously every protagonist has his cool factor, even going back to Simon in the first games who defeated Dracula all by himself and then had to heroically struggle with the Curse, Hector is cool in that, well, deliciously over-the-top way that was all the rage back then. He can ride wyverns as he slashes them, he can go toe to toe with Trevor himself to the point that even he is impressed, he can forge a gun and an electric guitar, cutscenes show him punching a stone devil with his bare first, he gloats in Dracula's face that he can nullify his Curse... yeah, he's a gigachad lol. The flaws are only meant to make him cooler and not "boring", as paragon heroes were seen at the time.
I, personally, never cared about this part. I'm not the target audience for this kind of power fantasy. Sure, I like that Hector is over-the-top cool and I will always joke about his most outlandish feats, but I'm not so keen on reducing him to those alone. I couldn't even explain why avenging your dead lover counts as part of a power fantasy lol.
This is why I latched on so much on the first half of his story, the one where Hector deals with Dracula, and why I insist that Hector is much more than his admittedly cliché archetype of "angry man on a revenge quest".
Calling Hector "stoic" is not even knowing the meaning of the word. Calling pretty much any CV protagonist "stoic" is factually wrong, as even the more serious ones like Alucard and Shanoa have other depths to them (Alucard is still grieving for his mother and we see it in a nightmare, Shanoa was deliberately made stoic and she subtly longs to feel again), but Hector doesn't even begin to fit the definition of "One who is seemingly indifferent to or unaffected by joy, grief, pleasure, or pain". The whole point of CoD is that Hector was left so emotionally vulnerable by his grief that both Isaac and Zead used him as a puppet. Anger is the complete antithesis of stoicism. "well anger is still a toxically masculine emotion" - memes aside, Hector shows other emotions too, most notably around Julia, the only person with which we see how actually gentle and polite he is when he doesn't have Dracula's influence scrambling his brain. By the way, you cannot ignore the effects of the Curse on both Hector and Isaac when you analyze them, especially the former:
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It can't be plainer than this.
And it doesn't come out of nowhere, because not only Julia herself tries to warn Hector that Devil Forgemasters are susceptible to the Curse, he acts vulnerable around her. He apologizes for his unjust outbursts, sympathizes with her plight, is visibly affected by her grief when Isaac dies... sure, it might be all because he's lowkey crushing on her, if you want to see it that way (and I do have my words over the plot point of Julia looking like Rosaly: I would have preferred if the game had more time to show that Hector grew to see Julia as her own person beyond her appearance), but the point is that this behavior highly contrasts with how angry and aggressive he is to everyone else, which the reveal of the Curse recontextualizes.
Also, just saying, while anger can be toxic, the point of these storylines is usually precisely that revenge is bad. Unchecked anger is bad for you, and you shouldn't let yourself fall down that spiral, lest you lose yourself. Isaac got consumed by his own hatred and died as a tool; Hector realized in time that he should snap out of it and survives, also because he was nice to Julia and so she grew to care about him and saved him when he tried to kill himself <- a reaction that is very unmasculine, might I add, as toxic masculinity dictates that men should make other people pay for their pain. bro. bro this is the complete antithesis of "toxic masculinity". Again, this is really not knowing the meaning of the word.
I don't even need to pull examples from the manga, but just for completion's sake:
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iunno about you chief, but someone who bursts into tears just because wifey told him that she's happy he was born isn't exactly the portrayal of toxic masculinity to me.
Which makes me segue into the next point!
Hector and Isaac are victims of abuse, and this is another very important angle to understand them. And I'm not just talking about their childhoods, of which we only get hints, although of course it does matter that the two experienced so much hatred and rejection in their youth that Dracula was the better option for them.
We don't see the details, but Dracula affected both of them deeply. He put them in a competitive dynamic, favoring Hector over Isaac: Isaac grew bitter with resentment, which made him double down on his loyalty to Dracula, while Hector only got the appreciation he craved at the price of his very humanity and morals, which weighed on him. The point of this favoritism is not really the core of their rivalry in game, as that one was caused by Hector's betrayal, but it gives a different dimension to the character. It would have been easy to have the mistreated guy the one who decided to turn his back to Dracula, but no, it was the golden child. Isaac was so entrenched in this dynamic that he never broke free, choosing instead to blame Hector and do everything in his power to prove himself to an uncaring Lord, including (in the manga) killing his own underlings so that he would be free to face Hector by himself. From PtR:
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"My own body is proof of Your expectations for him" is such a hard-hitting line. Isaac fears that he didn't even disappoint his Lord, because his Lord didn't have expectations for him in the first place. It's Hector the one he's so proud of.
And Hector hates it. By all means, he should be happy to have a home, to be respected and appreciated and free to use his powers. And he used to be!
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"Lord Dracula... You once accepted and needed my powers. There was a time when such a thing gave me joy..."
Hector was grateful for his Lord, but he couldn't live anymore in the safety of the castle, if the price was committing indiscriminate murder for the sake of a senseless revenge, going against his morals and being used as a weapon. Hector had to make a choice: keep living under Lord Dracula's protection, but losing his humanity piece by piece, or breaking free and facing the world that hated him, but as a free man?
Hector chose freedom over conditional safety and love. He was ready to die, as long as he died a free man. He put himself first, he turned his back against people who did not truly appreciate him, and despite the mess he left behind it was the right decision. And that's the power fantasy I adore, and that is what makes him a strong character in my opinion. It's the embodiment of achieving self-confidence, the healthy selfishness, the affirmation of the self when everyone else around you only sees you as an object or a prize, the reassurance that even if you fall, you can always get up and try again and become a person you can be proud of.
And Hector, after breaking free, very much acts like a victim of abuse. I spent countless words over how he displays the belief that he needs to do something to earn the right to be loved by Rosaly, unaccepting of the fact that she simply does because, well, he likes him and sees the good in him, and that's it. I wrote a whole analysis on how this belief stems from a sad naiveté on how the world works, because Hector is naive underneath the aloof exterior, and it's not something to make fun of him for, but a tragic result of living under Dracula for so long. I'll also point again to him having breakdowns because he hates himself and sees himself as inherently unlovable.
I could also spend all the words about the parallels about how Hector loves Dracula and how he loves Rosaly:
In both cases, he latches onto the only person who has showed him a modicum of kindness. He wants to give his life for them. The difference being, of course, that Dracula only appreciates Hector for what he does (and I could also go into a whole tangent on how Hector was personally raised by Dracula to be his knight and he has a piece of his essence inside him which parallels how abusive parents see their children as an extension of themselves), while Rosaly for who he is. With Dracula, Hector understands that all the shallow care in the world doesn't matter if he isn't also respected as a person: he still cares about him, in some fashion, but not the point of clinging.
And if Hector is ready to lay down his life for Rosaly because she finally showed him what real love looks like, is it any wonder that seeing her die would spark such a fury in him that it makes him prey to the Curse and to being once again twisted into a tool?
The power fantasy comes from the part where Hector breaks free of the abuse and manipulation - twice over. But he is also relatable, with all of his flaws, weaknesses, and mistakes he makes. The whole point of Hector's journey in the first half of his story is that he feels the need to atone for his sins, and the consequences of his actions all catch up to him in the worst of ways. Ignoring this to reduce Hector to an edgelord who only spends his life angry and then hooks up with a Rosaly replacement (which incidentally also ignores Julia's personality and agency and I might even call as misogynist as the plot point itself) is a huge disservice to the thought and care put into him to make him stand out from his own archetype.
Power fantasies are not inherently bad. Depending on the fantasy, they can be inspirational. Hector is inspirational to me, if that wasn't clear, I see part of me in his circumstances and I admire his arc: it tells you, "you can break free too, you have the strength to do so, and you will find people who will love you without reason". And I just generally speaking find him a very well written character despite stemming from a rather outdated context, because all the details come together to make him fleshed out and tridimensional.
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sunnythanalan · 8 months
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racke7 · 9 months
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Me vs FF14 part... 2?
It's taken me pretty much three full days of running from cutscene to cutscene. But I've finally reached Heavensward.
And like... on some level? I'm kind of offended?
Like, a part of me genuinely wants to replay the entire game from the start "as something else" (different main-class, different race, different starting-area, whichever), because the dungeon-queuing system is actually really fun when you start to Understand it.
As in, FF14 has somehow made an MMO that has almost eliminated the feeling that it is a level-grind? Partially? It's turned the whole thing into a surprisingly comfortable level of (limited, but genuine) social interaction.
To the point where even someone who isn't obsessively grind-focused like me, can genuinely enjoy themselves. Just queuing up for dungeons, Hunting some bounties, and-...
And then FF14 has so many fucking quests that it literally chokes the life out of the gameplay.
As an example, one of their biggest dungeon-draws (bcs high rewards) is a quest that almost everyone hates playing. Because doing that dungeon means watching literally eighteen minutes of unskippable cutscenes.
And that's with them having reduced the amount of cutscenes in that dungeon, because the players complained so much about them.
Like... I'd be perfectly happy replaying the game from the start with a different character, even knowing that leveling isn't some kind of pain-free thing. But the thought of having to restart the fucking Main-Quest? Of having to spend literal days just running back-and-forth to cutscenes?
I'm currently feeling a bit burned-out as a result of the binge I went on to get here, but I'm pretty damn sure that I wouldn't replay this fucking thing even if you paid me for it.
(And, of course, Heavensward also has a Main-Quest continuation that you have to follow. And now I'm not even allowed to fly everywhere to cut down on the "running back-and-forth"-part of my complaints. Not until they arbitrarily allow me to discover flight for the new areas, by going through even more of the Main-Quest.)
(Not to mention that now I have to go back and do even more Class-quests, with their own cutscenes, in order to unlock a bunch of skills.)
(I'm very fond of the "the church is evil because it doesn't let you fuck dragons"-meme, and I'm very much seeing it. But like... come the fuck on. Why is this MMO a feature-length movie-series? Why can't I just play the game and have fun?)
#and yes. i'm very much aware that ''you can do anything with one character''#bcs everyone gets one (1) race-changing potion. and classes can be switched out super-easily. but that's not the point.#video games#ff14#rants#personal stuff#also like... i'm unemployed and waiting for my classes to begin a few weeks from now. i have INFINITE free-time.#and i still feel like ff14 is actively trying to waste my time by ''telling a story'' that should be in a single-player game.#... actually. that'd explain a lot. did the writers of this game learn to write from single-player games?#is that why there are so many cutscenes and minor characters to constantly juggle? did nobody tell them that they were making an MMO?#(the feeling of going ''all-in'' on the genuineness in the cutscenes even when it's corny as shit? good.)#(being forced to sit through cutscene after cutscene instead of actually playing the game? bad.)#like... even just the dungeon-cutscenes? to some degree it's expected that you SHOULD skip them? bcs you're making others wait?#(and during the Raids. that means outright being left behind. ain't nobody stopping for anyone.)#so you're losing a massive bit of story-telling. bcs it's trying to tell that story in the WORST place.#it's a good story? i guess? but it's so fucking inconvenient to _play the game around_ that it feels more like a chore than an adventure.#and in a single-person game? i think it'd be great. maybe not entirely my kettle of fish. but genuinely good. but as an MMO?#like i get that a lot of it has been added onto it over the span of YEARS and that ppl playing it since launch would've been desperate#for new content. despite how the amount of content seems incredibly overwhelming for new players.#but jesus fuck. at least let people wanting to start a new character to just... skip the fucking thing? they've already seen it once.#* nevermind. they thought of that. they're selling ''story-skip''-potions for 10$. wow. just... wow.
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starscreamingg · 2 years
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aoxizu · 6 months
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i have another 2.1 character dynamic post in the recesses of my brain but i need to get this out first
star rail's 2.1 update main plotline leans a lot more into existentialism and absurdism than i thought it would which is a really nice surprise
like i thought before 2.0 that at most it was just going to be some "oh no capitalism bad ipc bad cults also bad" thing but honestly what we got is so much more interesting. the spoilers start now
also massive disclaimer i am not a philosophist and actually i really don't like philosophy because it makes my brain hurt and i would much rather just look at logical nice things like math and plants so. if i get anything wrong please correct me
acheron's past and how she became an emanator of nihility reminds me somewhat of the absurdist theme of how people always look for meaning when there isn't any, until they finally realize that the universe is meaningless
and the entire path of nihility basically is a road towards that realization that people tread on, and the difference between the real world and star rail is that in the real world here we have people who will see that and then go write a book about a guy not crying at his mother's funeral, whereas in star rail it seems that just accepting that the universe is meaningless turns you into a pathstrider or even emanator of the nihility (not sure if i remember the details, correct me if i'm wrong)
and then aventurine's whole motivation is trying to understand why the universe is so cruel to him, and to find meaning when you have everything except freedom, both of which are absurdist themes
the leap of faith argument often attributed to søren kierkegaard claims that even though there is no rational logic for believing in god, you should do it anyway because the alternatives are madness, suicide, and ignorance. this was one solution to the problem of confronting the universe's meaninglessness: choosing to believe in a higher being regardless
later world wars i and ii both contributed heavily to the rise of absurdism as people returned from the war, having seen so many others die around them, and then just going back to a normal society with none of what they as individual soldiers had contributed seemingly doing anything. and then it happened again, but on a much greater scale with even more deaths. both wars and the destruction they brought led many people to start questioning why a supposedly moral god could allow this suffering, and this is where camus comes in and says that actually religion and nationalism both aren't good solutions, and instead we should just accept meaninglessness and keep living despite the absurdity
and i think dr ratio's scroll thing kind of relates to that
he tells aventurine to open it when he's about to die, or when he's completely out of answers for the question of how to confront absurdity
and dr ratio's answer for aventurine is to just tell him to keep living, good luck
which is. yeah
it's the argument that there are more answers to nihilism than just 1) going insane, 2) pretending like it doesn't exist, and 3) dying
it's the bold claim that despite everything, you can still choose to live
sure nothing makes sense but that does not detract from your life. it doesn't need to make sense at all
and with the understanding that things do not need to fit our human definition of meaning, we can continue on knowing our true place in the universe
and with that aventurine walks into the very big black hole like look at that thing you cannot tell me there is no symbolism there
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let's go back to acheron.
in the part where you get a snippet of acheron's conversation with some guy just before this cutscene, the other party states that "[IX] leave[s] woven strands of fate for humans to walk, and together THEY weave a great shadow...And this shadow silently envelops them."
which to me sounds like a statement on how people across time and space have again and again come to the same question, what is the meaning of life?
and acheron's whole color thing seems to mean that she is one of the few who, after walking so far on the path of nihility, somehow have not died yet, be it from madness or something else
like it seems implied that many many more have seen the meaninglessness of the universe and have not reacted as well as acheron has
ok i have more to say about the elation and how it in turn relates to the nihility but that will have to come later but there is. a lot of interesting things there to explore
once again disclaimer: I Am Not A Philosophist And Do Not Know What The Correct Definitions Of These Words I'm Throwing Around Are. thank you for coming to my ted talk that was more of a longwinded ramble
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animatedjen · 1 year
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The Best Movie Versions of Jedi: Fallen Order
As someone who has made too many videos about these games, figured I'd share my favorite "movie" editions of Fallen Order. It's the best way to meet the Mantis crew and experience Cal's journey if you don't have a gaming PC/console or want to relive the adventure in a condensed format. Also a great resource for making edits!
STAR WARS Jedi: Fallen Order - Movie Edition by MovieEditionGames
[2K, no HUD, YT CC captions available] My favorite viewing option for FO. It includes relevant gameplay mixed in with cutscenes, along with custom camera shots that showcase the environments during traversal. Clean music transitions and intentional character movement elevate it even further.
Star Wars Jedi: Fallen Order (The Movie) by Andy Gilleand
[4K HDR, letterboxed, no HUD, YT CC captions available] A very close second for FO viewing. The high-res, detailed textures really showcase how beautiful this game is. Along with relevant gameplay blended with cutscenes, this version also includes chapter markers to find different sections more easily.
Star Wars Jedi: Fallen Order - Game Movie by Video Game Player
[4K 60FPS, letterboxed, no HUD, no captions] Another 4K option with chapter markers (this time with on screen titles!) but doesn't use HDR.
STAR WARS: JEDI FALLEN ORDER All Cutscenes (Cal Mod) by Gamer's Little Playground
[4K 60FPS, includes HUD and in-game captions] Cal takes a nap and wakes up with a beard! If you want to revisit the story with a new look, here's a good option.
Hope this helps! As of now I have not found a comparable version for Jedi Survivor. There are cutscene-only options and full 13-17 hour gameplay options, but nothing in between. If you have seen one let me know! Otherwise I may try to make it myself, eventually.
[header photo from u/D3athtroop3r on Reddit]
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djljpanda · 11 months
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(Minor Story Mode (Ep1-8) + Major Tower of Sweet Chaos Spoilers Ahead)
Hydrogen Anon.
I've seen the people over at self aware genshin mention this idea multiple times, so I thought I would talk about it in the context of self aware crk - this has most likely been done.
Imagine if the cookies can hear what you put in the background as you play?
Listen to documentaries? They're gonna think you're some kind of archivist, especially since you seem to randomly watch them during important moments.
Music? They're gonna assume you had a hand in it.
Commentary Videos or those Reddit videos? Back to thinking you're some all knowing archivist, even if these particular events are day to day goings of average people.
Pop on a crime podcast? They're freaked it's not getting a reaction out of you if they don't realise what it is (to that in a second)- would they assume you're being briefed on some crime??
When you get to Earthbread you might not even be able to convince them for a long time that you really didn't have a hand in any of it. Depending on how much admiration they actually hold for you, they might just wave it off as you being extremely modest or even slightly self deprecating.
Now that I think about it, although mobile phones are seen in ovenbreak promo material (I think?), I don't *think* it's mentioned in crk, and considering the use of letters in story mode + envoys in the Creme Republic, they might not even know all the audio is pre-recorded. They might assume whatever you're listening to is in the room with you.
Oh god, what if you listened to audio of crk Cutscenes as you played crk. Imagine listening to Tower of Sweet Chaos and accidentally revealing that not only are White Lily and D.E are the same person, but that the witches ate cookies. Simultaneously traumatised every single cookie you've gotten so far. Also-- if they're not aware enough to realise they're fictional characters, you've basically time travelled from their perspective. Wtf???
I personally listen to a combination of commantary and folk music, so I'd imagine it'd be weird asf to hear about modern topics, then suddenly sing about mythology, and considering Earthbread has magical beings, they'll probably assume the mythology is grounded in some truth, or that you're even involved in//witnessed some of these stories.
Overall, it depends where crk is technologically. If they don't have devices with the ability to record audio, then you might have a lot of explaining to do.
The cookies are either scared or confused maybe even both.
But I can how some may call baker “The One With Many Voices”, then thinking that maybe your telling stories or events that already happened or going to happen, like a prophecy.
Oh just imagine the chaos when they hear their voice and get spoilers for future events. That’s one of the many reasons why the cookies see you as some form of god can see into the future and tell prophecy’s.
If they don’t have stuff like taboo or audio recordings then yes Mc has a lot of explaining to do, you might even make radios and audio recorders and these cookies will treat them as the greatest treasures.
If they do have that stuff some may ask what channel, station, or just where you heard them from. They want to have this thing you guys call “Reddit”.
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chynandri · 12 days
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My Thoughts on Ratchet After 14 Years
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This is nearly 5000 words of my analysis and impressions of Ratchet as a character (...there are pictures, at least 😃). I can't say I've been interested in any other character for this amount of time so - he truly is special to me. I wanted to externalize all I love and see in him in one post, more for myself than anything as I've held so many thoughts in my head for so long.
This is largely based on my own inferences. I won't bother to make proper citation or anything, it's more of a huge ramble based on me rewatching basically all cutscenes, the movie, and rereading the comics. Almost every year I do a big Ratchet and Clank marathon like this, but I might get some things wrong or skip over some things as I'm focusing on articulating my thoughts rather than being completely comprehensive.
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Ratchet's Beginnings
Ratchet’s background is pretty fundamental to all this so let’s establish that first.
I will be basing this post on Ratchet as he is in the original games, but I do want to say that I like movie Ratchet too! I don't think it completely cancels out all my thoughts because imo they captured all the main traits of Ratchet. In one scene he says he wishes to 'matter'... to others, as a person, to the universe? Maybe all three. And that is truly the most concise way to describe what drives Ratchet the most.
But for now all we can do is infer on his life prior to Ratchet and Clank 1. I think it’s not too hard to make some assumptions based on the circumstances or a few lines:
1. Ratchet seems to have fended for himself/lived alone.
2. He is likely self taught on rocket mechanics and general machinery. He has an intuitive understanding of how machines generally work and wings it.
3. He has been on Veldin the whole time and never had the chance to go anywhere else. He also could not afford many things.
4. TV (or Holovision) is the most accessible form of media and likely what Ratchet grew up with, as he is aware of and looked up to heroes like Qwark and Ace Hardlight.
Given these inferences let’s look at how Ratchet behaves in 1. He awkwardly addresses authority figures, is rude to Clank and others - he’s just very blunt and critical of people’s intelligence. And why is that? Thinking of how he had to probably rely on himself first and foremost, having street smarts and situational awareness must be important to him. And that he’s likely not had friends before Clank - he’s not gonna know how to act lol. Besides that, he’s honestly just a Guy and a teenage Guy at that. This is his Very First Time outside of the backwater planet he’s been ‘stuck on’ (his words) and it’s extremely exciting for him. And what is the thing that consistently gets him excited and motivated to do things? Fame.
He loves the idea of being famous, like the celebrities he’s seen on TV and the ones he meets while on this adventure. And while this is a pretty common desire for kids, let’s think about why this is for Ratchet specifically.
We inferred that he probably has been alone up to this point. This means: no friends, no family (the movie also makes Ratchet explicitly say how he had absolutely nothing to his name.) Family as we know becomes a huge part of Ratchet’s character arc later on. No friends or family means no support system: no attention, love, or validation. You see what I’m getting at. Ratchet always responds with pride and excitement when others praise and recognize his actions - puffs up his chest and grins, it’s very goofy and all. But you have to consider how he likely just did not receive this validation much prior to 1. Now he’s doing all this stuff and getting recognition. This is how he ends up acting very selfish and self absorbed, the most prominent character flaw of his. In his eyes, Clank’s insistence on him seeing the bigger picture is just not as important as all this sudden attention and new experiences that finally validate his pretty lonely and insignificant existence.
And let’s consider that Ratchet and Clank are not even really friends until the end of the game. For the most part, they are useful to each other in their goals. When Clank claims that it ‘isn’t like Ratchet’ to not care about what’s at stake, Ratchet responds with ‘and what do you know about me?!’ - and it’s true, what DOES Clank know about Ratchet, or Ratchet know about Clank? Clank, too, hasn’t had a long time to exist yet and this is his very first friend. But he does have a natural charisma and strong sense of morality - which leads me into some more core aspects of Ratchet’s character and inner conflict.
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Ratchet's Struggles
In the first game and onwards, Ratchet and Clank are kind of like rivals in certain things often for a gag. To put it simply - Ratchet has no rizz or game. Clank often catches the affections of both robot and squishy people. He DOES always know what to say without even trying. Clank always does the right thing. And that’s the thing… in these same situations of talking to girls, or making a speech or commercial - Ratchet tries too hard.
Consistently, when put on the spot, Ratchet freezes up and all his bravado is gone. He stutters and stumbles and is just a mess and Clank has to speak for them. Ratchet visibly shows how frustrating it is that Clank has more rizz than him. He’s clearly jealous of how Clank always knows what to say and do and people just seem to like him more. And his pal is the star of a TV show while he’s the bumbling side character who gets fired anyway. Not only is Clank ‘better’ than him, Clank is getting more validation and attention than Ratchet is - the one thing Ratchet has lacked in his life.
But let’s consider the first time a girl DOES actively like and pursue Ratchet - Sasha. The first time they speak is cringe but cute. Sasha is describing the state of the art gaming console on the Phoenix and Ratchet is so impressed he says in a daze ‘will you marry me? 😍’ AND IMMEDIATELY SLAPS HIS FACE cuz he really was just NOT THINKING. But Sasha doesn’t seem to mind, she goes along with it! I think she can tell he didn’t mean to. And although it’s not been long since they met, her father tells Ratchet ‘she’s said a lot about him’. And… when Ratchet is recounting his fight with the Teranoids, she’s giggling along and very engaged with how he’s acting out his story like the silly guy he is.
And although the first 3 games occasionally emphasize how heterosexually interested in girls Ratchet and Clank are based on Ratchet’s comments about girls - when Sasha kissed him he’s just… quiet and bashful and has no smartass ‘cool guy who likes girls’ comments. He obviously has no experience or idea of what really goes on with girls or relationships lol. If you think about it - has he even really tried to like… flirt? He’s all talk about it, but doesn’t seem to put it much into action. He also associates popularity with girls as a part of fame.
But - he pulled a girl without even leaning into status or fame. What I’m getting at here is: Ratchet didn’t try hard in front of Sasha and she was so endeared to him. She LIKES how goofy and cringe and, in a way, how pure he is. She was probably like ‘can you believe he wanted to marry me just because we got a PS5? Hehehe’ at her dad. He was just his cringe, rizzless self and talked to her like she’s anyone else. We can infer that Sasha, as the daughter of the President, is not used to that and likes it.
But let’s think about why Ratchet feels he’s suddenly got to be a different person when on the spot? He tries to sound cooler and more well spoken (like Clank, Qwark… people on TV!) but he’s no good without a script. In Deadlocked, he even felt like he had to rehearse a bit before calling Sasha (this is why Ratchet’s characterization there is a bit weird to me, when they’re supposed to be more comfortable around each other).
This is all indicative of how Ratchet is not confident in his sense of self - and where do we get a confident sense of identity from? Our friends, family, culture, community. Things Ratchet did not have a lot of before meeting Clank. Ratchet may have asked what Clank knows about him in the first game. But what does Ratchet even know about himself? What consistently gets Ratchet angry and protective is when Veldin ends up in danger. Veldin was really all Ratchet knew for a long time, and we can assume he sees it as part of himself. But beyond that…
This is why Clank is so… so… SO… important to Ratchet and why he could literally be nothing without Clank. Despite Ratchet being mad at Clank’s uselessness and stupidity in the first game, Ratchet is genuinely upset at the idea of losing Clank when lightning strikes him. He awkwardly suggests that he and Clank stick together at the end of the game without directly saying so. It’s his first time having a friend and wanting someone to stick around. In the end… he’s not as independent or self assured as he thought he was.
Size Matters may be a weird spin off game but it did have a pretty important line: after fighting the Ratchet clones, Ratchet tells Clank that these clones weren’t that powerful because ‘I’m not half as good without you.’ It’s a really significant thing to say, and this sentiment echoes all across the games. After all, without Clank’s robot ignition system - who knew how long it would take for Ratchet to get out of Veldin, if at all? Would Ratchet have gotten as far as he has now as a person without Clank?
It’s an admittance of how much Ratchet truly depends on Clank for self worth even if he feels inferior to him - Clank consistently supports, loves, and believes in him despite his flaws. He basically never had this presence in his life. Clank is like his whole support system while at the same time, a source of his feelings of inferiority and jealousy. Although as time goes on Ratchet does thankfully make more friends along the way. Even though Qwark is nothing but trouble to them, I suppose Ratchet still bothers with the guy cuz he’s just that loyal to the few people consistently in his life in some way.
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Ratchet's Home
And this leads me to another point. Ratchet’s lack of belonging, identity, and validation ends up having him go from occupation to occupation, world ending situation to world ending situation. In the second game he is markedly different now that he’s got military training and surprisingly (to me) doesn’t question Fizzwidget that much (though the goofy rough parts of his personality still shine through while out in the field). Then he’s the captain of the Phoenix for a while. But overall he’s just kinda unemployed until he’s gotta shoot people and save the world. When given a sense of purpose and belonging he seems serious about it, though how long he has a purpose and group to belong to is relatively inconsistent.
Aside from the meta circumstance that the Ratchet and Clank games needed a new plot, it’s in the Future trilogy where Ratchet started thinking deeper about his origins. As we often have new revelations or thoughts about ourselves and past as we get older, I think Ratchet finally started to realize… there’s quite a big thing missing from his life - which to him was his ‘normal’. Why IS he one of the few lombaxes in the universe? Why did they leave HIM behind? You can imagine the amount of sad thoughts from just asking that question, when coupled with his already shaky sense of self worth.
The way Ratchet acts in Tools of Destruction is interesting. Although he could hardly be qualified as an expert on his own species cuz he’s never even been a part of lombax society - this is something Talwyn does not hesitate to tease him about, which he seems to not take so well. Yeah he gets it, he’s a disappointing representation of his people. And for some reason he acts like the spokesperson for lombaxes when they come under fire by Tachyon. He takes it all SO personally, as if he invented the dimensionator himself. Which then really becomes all about how he’s invented a series of not too successful inventions and sees Clank as someone who doesn’t support him enough. He uses the lombaxes as a way to validate himself: ‘oh, so a lombax can’t invent anything useful?’ he says derisively at Clank and you know it’s not JUST about the lombaxes as a group. Here he is finally finding the reason for why he is the way he is and that his inherited inventive spirit just isn’t appreciated enough. With the way this games story makes Ratchet feel stupid and inadequate at every turn for his lack of connection to the lombaxes, I can see why his worst personality traits jumped out with all his insecurities.
I think Ratchet wanted to lift himself up by association with the lombaxes, to say he IS lombax enough and he knows what it means to be one! Which then made him lose sight of what really mattered - destroying the dimensionator before it breaks the universe and no one is safe. And ironically, when Ratchet realizes this and refuses Tachyon’s offer to see his family, Ratchet embodied the heroism of lombaxes more than when he was trying too hard to prove he was one.
Now put into perspective how Clank fully finds HIS own purpose and origins in this trilogy. I read an interesting YouTube comment on a Size Matters cutscene video that said something like ‘Ratchet is so against the idea of technomites and the Zoni being real, because he always had a feeling Clank was meant for something more and admitting they were real is like losing his friend.’ I thought this was so profound because Clank truly is all he has and could leave him when he’s found his own purpose and family.
Especially since for a while, Ratchet was prepared to do so himself after learning that there is a chance to save his family with the Great Clock. Even if it meant not ever meeting or remembering Clank, the biggest person in his life. But Ratchet's character truly reaches its most mature in ACiT. Instead of reacting negatively to Clank finding his own home and family while having a possible means of fulfilling Ratchet and Alister's desires - Ratchet is supportive and willing to let go of Clank. Because after all, they have to be their own people and Clank has supported him long enough. Just because Clank has found where he belongs, doesn't give Ratchet any right to selfishly keep Clank to himself. I feel so proud of Ratchet in ACiT, as it was clearly hard for him to let go of such an important person in his life. But the combination of what he learned in ToD and from Alister's own life led him to be at his best in this game.
(But come on they're so inseparable there’s no way Clank would be happy without Ratchet either. Because that’s HIS very first friend in the whole universe that gave HIM a place to call home even if it’s just the two of them in a small garage. It’s RATCHET who decided that he wanted to actually be friends with Clank, beyond fulfilling their goals, at the end of the first game. They’re… each other’s home 😭)
Alister represented a major turning point in Ratchet's own definition of himself. And in the end he chose not to be like Alister, to not let his identity as a lombax control his life. Unlike Alister, Ratchet isn't bound to a childhood of belonging to lombax culture and society. And though Ratchet shared Alister's goal for some time, the way Ratchet goes back to rescue Alister when he was captured just goes to show that Ratchet won't think like him. It's just not in Ratchet's character as we know it to forsake the present when up to now he has always, always been about loving and enjoying the present moment and all he could do in it. From Ratchet chastising Clank for not being able to have fun, to being a guardian of all that he loves in the present... it is a beautiful progression of Ratchet's character.
Ratchet so far has been given two chances to finally reach what he thinks should validate his own existence. But he chose to protect the present, the universe he lives in, the people who already give him a sense of self - most importantly, he chose self-determination.
However, he didn't know he would lose Alister with this choice. But it was out of his control, as Alister was too far gone and would act regardless of what Ratchet said. The shock of not only losing someone like family to him, but the sole link to his past and family sends Ratchet into depression and grief. His choice to own his life is not made with triumph as it should've been, but with deep regret and fear. From this point on he truly has a different vibe to him. His energy is dimmed, he gets down on himself more easily. He had his fill of the validation of being a hero, and with Clank choosing to remain with him he's content to retire from it all and try to go back to the things that defined him from the very beginning.
And exactly so as in the comics he went back to Veldin and being a mechanic. Though Ratchet seems his usual, careless self the comics reveal the huge amount of underlying emotions Ratchet has been struggling with in the aftermath of ACiT. The comics have Ratchet going through an utterly terrible time, as someone whose mental health is already fragile: Veldin is in danger once again, Clank recklessly kills himself for an hour, and he nearly lost Talwyn for good. Ratchet almost loses the three crucial things that defined him. Talwyn, Clank, and Sasha help Ratchet work through his guilt over what happened and taking time for himself, while also making a point of how self-isolation isn't healthy for him.
And eventually, Ratchet does get back on his feet and involved with his friends again - but not unscathed, as one major issue would still affect him. The pain of loss leaves Ratchet with a deep fear of experiencing, or being the cause of it, again. And this wound would be reopened too soon with Into the Nexus where we see him struggle to cope with losing Cronk and Zephyr on his watch - if the events of the comics weren't enough...
Watching the scene with him hiding in the crate and refusing to come out, the distance between the goofy and prideful kid we used to know and Ratchet as he is now has not felt more evident. Into the Nexus really highlights how Ratchet at this point just wants a secure and permanent place to belong to. Tal is so important because she may really be one of the few people who could understand and relate to Ratchet. Her family is missing too, she’s been lonely her whole life too. She is a link to lombax culture. She was there for him when he lost Clank. They see themselves in each other, and I think the opening scene of this game speaks a lot to how comfortable and perhaps emotionally reliant they are on each other.
It‘s understandable that Ratchet would let go of the pursuit of finding the lombaxes for someone who not only needs him, loves and supports him just as he is - but also someone he almost lost for good. She is also home and his family, even when or if Clank chooses to go back to his Clock duties. Ratchet just doesn’t want to lose anyone else, can’t handle the possibility of losing one more person - so he finally decides to end his eternal search for purpose, belonging, and validation and cling onto his sources of such things that were in front of him the whole time.
But as fate would have it, Insomniac really will drag out this whole finding the lombaxes thing even longer lol. This is the logical conclusion to the Ratchet and Clank story as of now, so Ratchet isn’t allowed to give up just yet.
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Ratchet's Heart
WHY I started thinking so deeply about Ratchet’s character is because of how he is in Rift Apart. I LOVE Ratchet and Kit’s friendship so much because it highlights and reveals so much about each other!!! There’s probably a reason why Kit and Ratchet share a colour palette, and it’s because they’re kinda parallels:
1. They’ve let bad experiences in the past control their present and future - but it limits their world as a result. (Interestingly, Alister also let the past rule his life. But he was so obsessed with righting the past that he would endanger the present. Ratchet learned what not to do from Alister, but he kinda ended up being a different version of him.)
2. They’re both afraid of getting hurt and causing hurt - so they avoid it. They both have a tendency to hide away when feeling bad about themselves. They’re both seen as cowardly for this (Vendra and Rivet judging Ratchet for being too scared to find the lombaxes).
3. Ratchet’s advice to Kit when it comes to socializing is ‘don’t overthink it.’ I’d love to make a connection here to how Ratchet would overthink what to say on the spot or overcompensate for himself in the past.
Kit is potentially dangerous and doesn’t know how to be a friend. She’s caused real hurt before. But Ratchet accepts and believes in her, and is adamant about expanding her world, seeing all the good in her, and encouraging her to grow. Ratchet knows what it’s like to not be perfect, to be stuck somewhere, to make mistakes, and be rough around the edges. I believe this is why he is so kind to Kit, providing the validation and belonging and opportunity he would’ve wanted for himself.
And it’s to Kit that he opens up about his anxieties. Ratchet’s true feelings about finding the lombaxes… he’s so… defeated, unsure and doesn’t think much of himself anymore. This was also evident in how anxious he was about the parade celebrating them at the beginning of the game. Yet another indicator of how different Ratchet is now - younger him would’ve loved all the attention even if ‘unearned’ (cuz they haven’t been a hero for a few years). It’s crazy because he’s done SO MUCH and yet - from the way he talks to Kit he still doesn’t feel like he measures up to how great the lombaxes are. Or his parents, judging by his apologetic tone when he explains that his dad tried so hard to keep the dimensionator safe.
And let’s think on this idea of not measuring up - his self worth issues, he’s not exactly a successful inventor, overall flawed and clumsy personality, seems to only be useful for shooting some bad guys, plus not being able to prevent the deaths of some people very important to him - it becomes clear why he thinks so little of himself in comparison to the lombaxes legacy of being brilliant heroes and creators. Beyond the misfortunes that seem to happen around the dimensionator, Ratchet’s problems stem far deeper into his sense of self. So he tells Kit that even if the lombaxes are the perfect family - would they be disappointed in him, or he disappointed in them? He also doesn’t want to lose the life he has now, not when it has finally given him some stability.
But it is Ratchet’s very own kindness and faith in her that allows Kit to turn this issue on its head and address the crux of the problem and reveal the precious thing that ultimately defines Ratchet and his identity - perhaps more than wanting to matter and belong, what he had almost lost over the course of his life up to now.
I would like to say that in a word, Rift Apart is about possibilities. The alternate counterparts of Ratchet’s world and all the implications of it exemplify this.* The Clank sections directly use this word I believe, as he helps Gary fix the dimensions.
*(I don't know where else to fit this observation, but the ways Rivet and Ratchet contrast are somewhat relevant. Rivet, unlike Ratchet, has friends and a group to belong to earlier on in her story - so she doesn't end up falling into the same character pitfalls of being selfish or self absorbed. She and Clank share that big picture awareness. But she's lonely in a different way: having to be strong for herself and everyone else, she's a Ratchet that doesn't know how to be open and vulnerable. I just wanted to point out how cool it is that they considered all this as a 'counterpart' to Ratchet.)
‘Possibility’ is also probably… at the very heart of Ratchet’s character.
One of Ratchet’s defining character traits is his recklessness. He risks too much, takes too many shortcuts, doesn’t think enough when he should. But this is precisely why Ratchet is amazing at the same time. Of course it’s good he grew more careful as he got older. But the big thing to take away from his anxiety about finding the lombaxes and him wanting to stay safe and content with what he has is that - he’s almost lost that crazy and beautiful ability to risk it all and take a chance. Namely, on himself. And it’s ironic because he convinced Kit to risk it all and be friends with him, to go out into the world she’s so afraid of! And this is exactly what Kit points out to him, and expresses her belief that finding the lombaxes will turn out alright for him - even if he still struggles to believe so.
In the way he loves living in the moment, pushing himself to the limits, making weird inventions, pulling off unsafe stunts, throwing together scraps to fix and modify things against better judgement, trying to beat the odds, befriends strange little robots that are just as odd as him - Ratchet thoroughly, intrinsically embodies possibility. If you have nothing to define you, then you have so much freedom to define yourself. And that has been Ratchet’s whole life. Being able to not only think of all that’s possible, but being brave and silly enough to try to achieve them - that in itself, is an extremely valuable gift.
Ratchet is just not the same anymore because he is scared to be and act on what is the most natural and fundamental to him as a person - lest it lead to immense pain and loss. And as I have established multiple times in this post: Ratchet is at his best when he allows himself to just be… himself without pretense. Perhaps Clank knows or doesn’t know this, but he took it upon himself to try to help Ratchet find what makes him whole and himself again. Because the people around Ratchet can see that him completely giving up on what is in his heart would be truly sad and a loss to the universe he loves so much.
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Ratchet and Clank were always meant to keep expanding their universe and themselves! That is the very spirit that propels this franchise. And by the end of Rift Apart, and even if Ratchet is still scared - he’s going to find the lombaxes, scared. He’s not going to give up on himself anymore: just as he didn’t want Kit to give up on herself, didn’t want Rivet to give up on Kit, and how Clank never ever gave up on him, believing in the possibility of him being a good and worthwhile person from the very start.
I feel really optimistic for Ratchet and wonder how they will (possibly?) end his character arc in the next game. I’m deeply grateful that Insomniac still cares about this franchise, and cares about Ratchet as a character so much. It truly is a unique privilege, I think, to see one character’s story develop and grow and change over a decade. I love Ratchet and all he is and represents so, so much.
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fernsnailz · 1 year
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Not sure how much meat this question has to it but if back in 2006 you were the one that spearheaded the shadow the hedgehog game, how would you have done it?
i'd want ShTH 2005 to keep the same core energy its final form ended up with, but tbh there's a lot i would have done differently lol. here's my 3 step plan for how i would have directed it previously/would direct any sort of reboot or remaster
1. TIMELOOP!!!!!!
i'm not the first person to come up with this idea and i won't be the last to talk about it, but the gist of this point is that ShTH's story makes WAY more sense when you treat it like a timeloop. you finished a story path and end up back in westopolis? great job, you're at the beginning of the timeloop again. it's a smart way to make this wack story a little more cohesive.
i would LOVE to further utilize the timeloop concept for this game because it could be a very simple addition to add flavor OR it be the core of the game's story and gameplay. small things like shadow going "hey wait, have i seen this before?" when he's going through westopolis for the third time can hint at the narrative, and once shadow realizes he's in a loop he's motivated to find EVERY path in search of the full truth. every new story path could be treated as a new game+ as shadow starts to consistently remember more from previous timeloops, carrying over certain weapons, abilities, and memories from his previous experiences.
one really cool idea i saw a while ago on here (edit: FOUND IT! i'm talking about this post) is someone's ShTH timeloop pitch where after a few resets, silver starts to show up and tells shadow to stop messing with the timeline. this continues, and eventually silver becomes a final boss of some of the paths. this idea has never left my mind since i saw it and i need to find the person that came up with it they mean so much to me
i have more timeloop thoughts but i will move on for now
2. simplify or rework the morality system and levels
this is my big gameplay critique - there is A Lot to do in ShTH and very little of it is consistently fun. i have grievances with the morality system i talked about a while ago, the gist of my opinion boiling down to "the system removes agency from shadow and the story doesn't fit within the morals you choose anyway." i'd either MASSIVELY rework the morality system to make it feel worthwhile or just throw the whole thing away. unfortunately i don't have many pitches for what to replace it with since i haven't played that many games with branching stories - maybe the story paths you go down are based on BIG story decisions shadow makes during boss battles or in cutscenes (?) like choosing which boss to fight, which characters to save, what moves or weapons to use, stuff like that. i just want the stuff that leads to branching stories to be more impactful and a little simpler.
this also applies to the levels, of which there are... a lot. and maybe there should be less? i think it would be smart to cut down or combine some of the levels, then really flesh out the ones that matter. and given the non-linear nature of ShTH, i think a version with levels more focused on exploration and combat would fit the game better than the linear mission-based gameplay of the original.
3. MORE GUN
listen man. they advertised this as the sonic game with guns and in my opinion i think they could've done better. i mostly just want a more fleshed out weapons system with upgrades, a little customization, better controls, etc. just put the merchant from resident evil 4 in there and have him accept rings and i would be happy
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those are the big points i would personally stick to, but i do have smaller points i would consider as well, including:
make black doom seem competent
explain who the chaotix are working for and fit it into the story
no more "kill this many enemies to progress" missions. please
super shadow can have a gun now
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getvalentined · 5 months
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I love when folks ask me Fandom Old questions and I get to be like "Yeah, uh, that's from my old online RP group, no it's not canon at all, yes we just made it up, no we did not claim it was canon but the mid to late aughts were a strange time."
It's honestly a shock to realize how often this has happened. I mentioned earlier that Reno's fanon surname came from this same group, but that's not even the half of it. I once made a bunch of screenshot manips based on the most ridiculous ships anyone could think of—someone slapped a random line of text onto one of them and to this day it's used as a "cringe FF7 fandom" meme. I saw it on the twits a bit back and almost fell out of my goddamn chair.
If you've ever heard Scarlet referred to with the surname "West," read about Tseng fighting with metal fans, seen Elena's older sister being called Anna instead of Emma, come across Vincent portrayed as having a PhD in spite of being a Turk, or caught references somewhere to Grimoire experimenting on Vincent as a child, that started with this group. That was us.
One of the funniest examples of this, for me specifically, is that we don't actually know which arm Veld is missing? The fandom generally goes with his left because that's how I drew him in the first picture of the guy ever posted on devart way back in 2005, but it may very well be his right. I've seen people offer "proof" that it's his right based on a scene in the opening cutscene, but you can't tell there either, and with BC's graphics there's literally no way to tell on his sprite.
Hell, this year we found out everyone's assumed timeline of the Kalm fire is wrong, and that's our fault too because we made some assumptions about Felicia's age for an LJ RP that were entirely wrong. She's around Zack's age, not Sephiroth's! She's old enough to run with a terrorist group in BC, but she was a child when Kalm burned, and that happened in 1997—we know this because NPCs in Rebirth literally refer to the fire in Kalm having happened "just ten years ago." Veld has only had his prosthetic for three years when BC starts. (This also implies that, contrary to popular belief, Veld may actually be younger than Vincent. Vincent may have been the senior partner, and that's why he was sent to Nibelheim alone while Veld was left at headquarters.)
We were really wrong on this! But we were working with what we had. There's no canon evidence for the vast majority of these things (the most notable exclusion here is Vincent being educated) but we weren't claiming there was. We were filling gaps, and canon was so sparse that we had a lot of gaps to fill. So if it turns out that Veld lost his right arm, then I'll just have to start drawing him that way—because losing his left was never canon.
Tragically, there's nothing any of us can do to make people stop assuming these things are canon at this point; there aren't a lot of us still in the fandom, and it's not like any of us have those old chatlogs anymore. People from this RP group have DIED since those days. It's been over 20 years since most of us met, and around 15 since most of us were in a public fannish space together.
"Prove it," people say, and I literally can't. Do you know how many computers I've been through since then? 75% of the platforms we used no longer exist. This all started on a BBCode forum! There is no proof!
But...there's no evidence any of these things are canon, either, so maybe think about that? The Kalm fire, Tseng's weapon of choice, Veld's arm, character surnames—none of these are retcons because there was no lore there to retcon. We made it up for our specific purposes, and it escaped containment in an era when there was really no way to do online contact tracing.
It's just one of the weirdest feelings in the world to see younger folk arguing about A or B point in canon, about X or Y retcon—referencing something my friends and I thought up at like 10 o'clock at night on a now-defunct IM client in August of 2005, because we needed something to refer back to for a specific scene in an RP and the source material had nothing to offer.
Absolutely fucking bonkers.
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sweet-honey-fruit · 7 months
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Call me dumb, call me naive, but there's nothing you can say that will convince me otherwise.
We all know that infamous cutscene of the traveler running with what looks like a destroyed Khaenri'ah, red skies and ruined land with The Heavenly Principals insidious cubes raking havoc across the land.
Everyone says that it looks similar to Mondstadt. And they theorize that Mondstadt was built above the ruins of Khaenri'ah. I even heard that Mondstadt was Khaenri'ah because of how similar their architectural styles and placement were.
This has never, and will never, make sense to me. Firstly, it's been shown and confirmed that Khaenri'ah was under Sumeru. We've seen the doorway to it. Secondly, Khaenri'ah was destroyed 500 years ago. Destroyed by the 7 archons and Celestia, after the archon war. Therefore, Mondstadt was already placed and established during the reign of Khaen. How can Mondstadt be built on top of Khaenri'ah if it already existed?
"Maybe they moved locations-" I cite my sources to the 2020 genshin impact comic on Webtoon where it clearly shows Mondstadt in its current day location. It follows the story of Vanessa and dips a little bit into her lore. Vanessa ascended to Celestia a 1,000 years ago. So current day Mondstadt still resides in its place even after the events of Khaenri'ah 500 years ago.
I don't think that cutscene was Khaenri'ah even though so many people claim it is. It's too similar to Mondstadt. No, I firmly believe, I mean heavily believe, I MEAN I will develop a religion based on this belief; That was foreshadowing the destruction of Mondstadt.
Celestia is going to destroy Mondstadt. We all know Venti- Barbatos- Is really important to genshin lore. He even says he's "being watched" by someone that we can only assume is Celestia.
He's the god of freedom, holding the Queen chess piece, shown to be one of the strongest, if not then THE strongest, archon. Rather that's with physical power or will power. He's a mysterious and secretive person who says just enough to get by without suspicion. He has skeletons in his closet and we've seen that hinted with the upside down statue, a blatant disrespect to his name.
Mondstadt has "The Gateway to Celestia" etched across the Barbatos statue, which is a mystery all by itself. All the other nations have has a Chapter and different Acts. We have yet to have that with Mondstadt. We only have seen a Prologue for that nation.
There's more to its story, and I believe the next time we go back to Mondstadt it's going to be a full circle. We started in Mond, now we're going to end in Mond. That end is going to be that cut scene with the red skies and ruined land.
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rimeiii · 3 months
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I return to WHB Tumblr to see how the game us doing and I see the fandom in shambles, damn. And after scrolling through the tag for a bit, I have...questions.
Yo how big is WHB now even? I stopped playing shortly after they introduced the paywalled Gabriel and that's one of the things I've seen several people complain about...
Like I understand the rest of the complaints - it's mostly the same complaints I've been having about the game prior to me quitting. Multiple decisions that seem to reinforce the idea that this game is heading down the P2W path, very anti-F2P practices in general, outrageous prices for the paid Nightmare Pass, no pity system on launch, the disaster that was the implementation of the Solomon's Seals gacha, the many bugs on launch especially, the small amount of farmable premium currency, and the list goes on...the pancake shop rework not only seems to be in line with the trajectory PB seems to be taking in terms of game decisions, but is also the straw that broke the camel's back for a lot of players.
But, uh, storage? Wasn't it like 2 GB tops on launch? That was reasonable I think, because Arknights was around that size on launch and back then, there was so little additional content. Only JP dubbing, no L2D E2 art or skins (the only L2D we had back then was Closure, the SHOPKEEP), 5 story chapters (which translated to 92 stages, in which around half have a Challenge Mode variant and with a large majority being unique maps), and no additional game modes.
For additional context, currently Arknights is ~6-7 GB on a fresh account with all language dubbing, and it gets bloated if you don't delete unused event data (it's ~9.7 GB for me and I have Arknights on my current phone ever since Near Light first hit Global, so just over 2 years now). Keep in mind Arknights is close to 4.5 years old in Global, and CN just celebrated their 5th anniversary a few months back.
Talking about storage, I don't think comparing WHB to older games and non-tower defense is fair either, since:
Older games in general are much easier on your device in terms of storage to content ratio and performance, mostly due to device limitations of the past requiring less sophisticated game mechanics and the devs sticking to these simpler mechanics even as time passes and technology gets more advanced. Gentle reminder that FGO is ~7 years old in NA, ~9 years old in JP, and ALSO doesn't download everything initially - afaik there's an option for that in the settings menu which bumps the total size up significantly (the wiki lists it as around 9-10 GB total).
Different genres and graphics mean different storage requirements. Anything 3D or open world will almost always have higher storage requirements compared to anything else. Path to Nowhere is around the same size as Arknights despite being younger due to the former using 3D models for their battle sprites, compared to the 2D chibis Arknights uses. Love and Deepspace, a ~5 months game, is huge because of how they do the cutscenes AND the stage-based action gameplay, but Wuthering Waves is closing the gap on size quickly despite being only ~1.5 months because it's an open world action RPG.
What I will say, though, is that WHB is not optimized well. Now I may be very unfair by comparing WHB to Punishing: Gray Raven, a game by the optimization gods known as Kurogames (people ran the PC PGR client on 2GB RAM laptops and my 4GB RAM laptop can run WuWa despite it using UE4 - an engine notorious for chugging on low end devices - albeit with lag spikes in the open world map), but when a 2D tower defense game fails to run as smoothly as a 3D action game with stylish and fast-paced combat, then we have a problem. For context, my 4GB RAM phone only has minor lag when I use a skill that has a lot of visual effects like Lee Hyperreal's Hypermatrix, but back when I played WHB I still experienced lag spikes when deploying units.
Again this all boils down to PB just not being used to the game format. Which is all well and good, Arknights was a huge departure from Girls Frontline too - a good portion of Arknights' devs worked on Girls Frontline before splitting off to work on Arknights. But what made Arknights succeed is how accessible and F2P friendly the game was, with smooth and solid gameplay as well as an engaging plot that discusses themes such as racism, discrimination, and the fragility of hope.
Of course you can argue that Arknights is a tower defense first, visual novel second. Unlike WHB, which is an otome game first, tower defense second. And I would agree, but only to a certain extent. Once you step into the realm of having Actual Combat Gameplay Elements then I believe it's your duty to make progression as reasonable as possible. Including a power gate is fine, but nothing too excessive - and certainly do not hold any significantly strong unit behind a paywall.
Because fun fact - in Arknights' entire runtime, there were only a handful of completely paywalled content:
Player icons from promotional packs for large events, particularly the Ambience Synesthesia concerts
Character skins from promotional packs, like the Exusiai and Guard Ch'en skins during the anime release
Purestream, a B4 Therapist Medic who was released as a WWF collab, where all sales from her $1 pack were donated to the WWF. Even then, she eventually became available for everyone, as she was later added to the Recruitment pool (use a resource obtained from Dailies for a chance to get units, some unique to the pool like Purestream). She was a decent healer, and her Module made her a good budget medic. Even then you're more likely using the Medics you've already built by then - for B4 budget options, Perfumer is usually better for multi-target healing and a party HP regen passive, while Sussurro is your go-to for strong single-target healing.
And guess what? None of these had any direct impact on gameplay during their paywalled period. Purestream wasn't even a B5 or B6 unit, yo. There are many better options for healers. I STILL USE THE B3 ANSEL AND HIBISCUS IN INTEGRATED STRATEGIES.
I'm just...PB's choices baffle me, and I do wish they can improve not just on the game performance standpoint, but in how they treat their playerbase in terms of in-game purchases. I hope I made that abundantly clear...
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thecollectivefixation · 8 months
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POPPY PLAYTIME chapter 3: Deep Sleep
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WHATS UP GUYS It’s Queen here! I know it’s been awhile but I could NOT sit still after watching a gameplay of the new POPPY PLAYTIME chapter. Let’s just say I have got a lot to talk about and some possible theories 😼
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Alright so, chapter 2 ended with us (the protagonist) and Poppy, who we thought betrayed us, crashing the train near Playcare. Chapter 3 begins with the aftermath of the crash or perhaps just a little after it, since the cutscene starts of with us being held by catnap and then being thrown into a trash compactor which is slowly closing in on us.
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[Catnap throwing us down]
Now as the chapter further progresses, we run into plenty, PLENTY of different monsters that us as the protagonist must defeat in order to progress to the next part. However, as we know from chapters 1 and 2, there is always a tape that will help us with little clues and hints of the story along the way.
Also i can’t help but talk about the DETAILS in this game like how we can see catnap constantly stalking us around the map?
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[Catnap stalking us]
Oh my lord I got the shivers when i first saw him in the corner of my eye. The fact that he appears for a like a millisecond each time, NUH UH.
ALSO WHO THE HECK IS OLLIE LIKE THAT KID SOUND SUSPICIOUS AS. But oh well at least he’s helping us get through the game……….. right? 😄☝️
Alright continuing on, we had little hints and snippets of the backstory and lore in the other chapters, however we never really got the explanation of what truly happened to playtime co. And all our fellow employees along with it. I still cannot believe that the protagonist is the last surviving employee I mean what about that letter in the first chapter?
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[Letter from Poppy Playtime chapter 1]
(Also another theory that It may have been a lure by the prototype.) and the fact that the only reason the protagonist survived was because they didn’t go to work ‘that’ day…. GUYS😭💪
The story starts to thicken as we learn about the smiling critters which include the oh-so terrifying creature, Catnap.
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One of the tapes in this chapter tell us how Catnap’s real name is Theo, short for Theodore. Theo was actually a child at the Playtime co. ‘orphanage’ who was further named as ‘experiment #1188’ otherwise known as Catnap. We also come to learn that Theo/Catnap worships the Prototype (aka experiment 1006) and sees him as his god, his saviour. Which can be understood since Theo had a near-death experience and apparently the prototype saved him. (This was before he was turned into Catnap.)
So obviously, as the protagonist we end up defeating Catnap at the end of chapter 3, and remember how the prototype appeared to drag away the remains of Mummy long legs’ body? Well here we go again guys. After we electrocuted Catnap and he was set aflame, the prototype appeared as a sort of ‘saviour’ for Catnap.
There are many theories on this scene, about whether the Prototype was offering help, or whether he was actually planning to kill Catnap all along. But with the way Catnap was kneeling and almost sort of worshipping the prototype, it was like he was accepting death.
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[Catnap kneeling before the Prototype]
We all know already that Catnap worships the prototype, as heard from the tapes and seen in one of the scenes. Including from the trailer.
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[Scene from the trailer]
So this should be obvious. Catnap wanted to be made as part of the prototype, and in his final moments he still worshipped him as best he could. The prototype, after possibly collecting Huggy wuggys body, then dragging away Mummy long legs body, and now finally, Catnaps body, is perhaps using all these creatures to form himself an indestructible body, which us as the protagonist, will have to be prepared to face one day.
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[The prototype dragging Mummy's body away in chapter 2]
Guys the prototype is so freaky LIKE IMAGINE SEEING A METAL SPIKY HAND SLOWLY CRAWL UP TO YOU IN REAL LIFE BYEEEEE
As an employee, we knew the experiments were taking hold. We came back 10 years after the downfall of Playtime co. Because perhaps we felt guilty? Or was it all just for the truth of what went on ‘that’ day? All these poor children were being experimented on to become live mascot creatures, and now we are after the truth of what happened and we have finally understood one important part of what truly happened.
This is when ‘The hour of Joy’ comes in.
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[The hour of Joy tape]
In the end of chapter 3, Poppy feels the need to finally tell us the truth and she shows us a tape which we are inclined to watch. The tape reveals the experiments (the creatures) rampaging inside the Playtime co. Facility and killing all the employees that are present.
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[Playtime co. Employees dead, sprawled around the floor]
The tape includes: Huggy Wuggy, Mummy long legs, the little smiling critter creatures, numerous Miss Delights, Kissy Missy, Boxy boo and Catnap.
The tape can be watched here.
With this tape, we learn that the experiments started a rebellion against the employees on the day ‘The Hour of Joy’ occured which was August 8th, 1995 (keep in mind that the game occurs 10 years later, now in 2005.) The rebellion was led by the Prototype, and he used the toys to lead the rebellion, making sure every employee, no matter if guilty or innocent, was to be murdered in cold blood.
Now the reveal of this tape and especially the backstory of what happened to all the employees is INSANE. My bones were quaking from how well the plot was put together and how the story turned out even more darker than we had thought. It’s crazy how all these children placed in the orphanage were used as guinea pigs for a sick experiment. There’s another theory that Poppy used to be Elliot Ludwigs (the founder and overseer of playtime co.) daughter. And the experiments started with her since she apparently passed away and Elliot wanted his daughter back so he had her be experimented on and she become the doll, Poppy.
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[Poppy, the doll]
Also a theory that is circling around is that us, the protagonist, who used to work at Playtime co., was actually an important executive who had a big role in the experiments that were going on. Which is CRAZYYYY like the story is slowly getting revealed to us bit by bit as we progress through each chapter.
Anyway the game, the LORE is crazy y’all. WHAT’S MORE IS THE ENDING OF THIS CHAPTER… HELLO??? THE CLIFFHANGER. Honestly thought that Poppy was gonna betray us again BUT NUH UH. WHAT HAPPENED TO KISSY MISSY??? WHY DID IT SOUND LIKE HUGGY WUGGY WAS THERE AND oh my lord looks like we’ll have to find out, IN THE NEXT CHAPTER! DUN DUN DUN!!!!!!!!
— Queen.
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igglemouse · 1 month
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inZoi thoughts.
First of all. This game is not killing sims. If it kills sims, i'll shut down my blog. Ignore the click baiting youtubers, they do this for EVERY game because it gets clicks. I've been playing WoW and Overwatch and Diablo and Sims and so many times various youtubers "________ is over!"
A game like the sims is too big to fail because of a competitor. If Sims dies it'll be because EA does something stupid...which, never rule out, I guess.
As for the game itself I've seen multiple gameplay videos. I think Sims is more complete than it right now. For example, your wedding is a cutscene. That's it. A cutscene shows, its like not even 30 seconds long, then you're right back where you are. Married. There are numerous other things too, the game still has rabbitholes for example...all this to say the game isn't perfect, it needs a lot more work still, it's not killing Sims.
I was never one of those people that just hate Sims or didn't see its charm or its positives. I've always said my main issue with Sims 4 is that hte worlds are too small, not enough livable plots, along with how buggy and glitchy it can be sometimes.
My main concern about inzoi gameplay wise is that it'll be pretty but maybe very shallow. Driving around and going to a lounge can only be fun so many times after all. Life simulation has to be focus here, if i want to drive around a city i'd play Forza Horizon or GTA, so I fear sometimes they probably wasted time adding police officers and stuff when you can't even plan weddings (as of now.) I'll ignore the gameplay hype, its easy to love a game when its new. Harder to love it a year later. Harder two years later. Etc. It's like a relationship in that way lol. Its why we congratulate 10, 20, 30 year anniversaries.
As for the AI stuff, I have a deeper thoughts on that but for now I just hope people don't attack others playing the game. I'm sort of a go after the drug dealer and not the user kind of person myself. I do agree with bringing awareness about it though!
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bloodoathclan · 3 months
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Sunday, the Stellaron Hunters, and the 2.4 main event theory
Hi everyone, since the 2.3 update is just around the corner; I think it’s time to share a possible theory regarding the contents of the next 2 updates, and even when Sunday may get released. Be warned this post mentions leaks, so if you don’t want to see any leaks, please don’t read further (under cut for more protection)
So in the dreamflux reef area that was added in 2.2, players can find a readable item that, (when researched a little closer), is a letter from Elio to Sunday. In this letter, Elio acknowledges Sunday’s talents and invites him to join the Stellaron Hunters… many people believe this theory to be true, and a recent leak that was confirmed by a credible leaker, suggested that Sunday would get a redesign before his release. (The leak originally said that his outfit would change from white to black)
So with this new information, I feel the “Sunday joining the Stellaron Hunters” theory is going to be true. Moreover, we may see a cliffhanger cutscene at the end of the 2.3 trailblaze mission; a similar thing to how we saw Sampo breaking the forth wall (sprouting theories that he’s a masked fool that turned out to be true) at the end of the Belebog trailblaze mission, or how at the end of the Xianzhou Luofu trailblaze mission when it was revealed that Jingliu and Luocha were working together to bring down the Abundance. So we could see something similar where we witness Sunday getting indoctrinated into the Stellaron Hunters.
Now, what about the 2.4 main event? Well, in 2.4, we’re getting two more characters from two of the other Xianzhou ships, (Yunli is from the Xianzhou Zhuming and Jiaoqiu is from the Xianzhou Yaoqing) it could mean that we’ll be going back to the Xianzhou Luofu for the Wardance. (Perhaps we get invited to the event by Jing Yuan or Yanqing, perhaps March invites us)?
If Hoyoverse wanted to reveal Sunday in his new Stellaron Hunter - sona soon, they could show him off here. In some teasers for future Xianzhou characters that revealed while I've been writing this, they show someone called 'the legendary new swordmaster'; this has recently been confirmed to be March 7th, and she'll be the new 4* coming in 2.4. I feel they would want to show her new form off, showing it alongside a massive lorebomb like Sunday joining the Stellaron Hunters would be perfect.
If they do show Stellaron Hunter Sunday in 2.4, it could set everything into place for a 2.5, 2.6 or 2.7 release. (And if you’re a Sunday fan like me, you may have seen leaks that show Sunday’s character ID 1313 in placeholder assets, indicating his official playable status)
If he does come in 2.7 like speculations say, (more specifically 2nd phase), Sunday would release on Christmas day. Having a character that has angel vibes release on Christmas is quite ironic. (Plus he'd be our Christmas present from hoyo, if you celebrate it). In other words, hoyo NEEDS to release Sunday soon.
Thank you for coming to my TED talk.
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oh-my-may · 4 months
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hi hi hi!
Wanted to pop in rq to talk about recent game stuff again :)
I played Cyno's story quest! After noz liking his first one, I gotta say that with this second one they really stepped up the game and I'm glad about that. I feel like Sumeru kinda got thrown under the bus after giving us some of the most important in game lore when it comes to Khaenri'ah and Irminsul. I've seen lots of people talking about how they didn't like Sumeru as much, criticising the Archon Quest etc.... which I never understood. The desert expsnsions were vast and did get on my nerves a bit but since I love the exploration process it wasn't a huge problem for me. The AQ of Sumeru is my second favorite because you can really see the change in comparison to the other nations... even the story quests of characters were largely really good - Nahida, Tighnari, Alhaitham, Wanderer getting a whole Interlude Quest...
Just Cyno's fell kind of flat following the "old" pattern of the quest somehow completely shifting focus to some NPC and barely having significance to Cyno. THE SECOND QUEST HOWEVER. So good. It really falls in with other recent story quests (that I have all enjoyed): involvement of other playable characters that we as pöayers care about, interaction between beloved characters, spinning in some big lore that ties to the characters and thid time IT ACTUALLY IS ABOUT CYNO. HIS BACKSTORY. HIS ORIGIN. YESSSSS.
I think people should experience the quest for themselves so I don't want to talk abput the plot too much but just... so many Sumeru characters made an appearance and it was so nice to see them again :(( i miss them. It was about time we visited Sumeru again, there has been a suspicious lack of Sumeru content throughout the Fontaine patches, whereas other nations got bigger events etc...
SETHOS MY BELOVED. I can NOT wait for his release. And the fact he's gonna be on Clorinde's banner <333 my collection of electro characters continues. Really like his character design (especially his hair omg???) and generally think it's so interesting of hyv to introduce this story... him and Cyno being two parts of one whole thing but growing up so differently... yet somehow understanding each other when they meet face to face... HIS EYES ARE SO CRAZY TOO LIKE??? HUUUUH???
The cutscene of their fight be my favorite now (not counting Archon or Harbinger fights). IT WAS SO LONG??? EPIC?? The way they were so similar with using the power?? The parallels? Insane.
So yeah... I really enjoyed it. Hopefully Sethos gets a Hangout event soon. I'll definitely build him when he comes out. However I wasn't able to watch the 4.7 livestream (yet) because of my horrendous work times yesterday... gonna do it this evening after work I think. Definitely excited to finally get Clorinde tho <33 depending on how nice she is to me I might try snd get her weapon too ... but I at least have enough pulls atm to get her no matter what (and hopefully some Sethos too...)
So far so good! I actually took some screenshots during the story check it out!
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