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Brain Training for Kids: How to Turn Your Child Into a Mini Einstein
By: Tyler West Facebook Twitter Instagram Pinterest Twitter Early childhood development is crucial for laying the foundation for a child’s future success. The first few years of life are marked by rapid brain growth, with about 90% of a child’s brain developed by age six. This period is not only about physical growth but also encompasses cognitive, emotional, and social development.…
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That moment when you have to let people be wrong about you because correcting them would make you seem like an unbearable show-off
I was at a bookstore with a friend the other day and I was looking at a book in German that I was interested in buying, but then I saw that it was a translation and had originally been written in French
I commented idly to my friend "Sometimes I don't buy a book because it's a translation and I always prefer to read in the original language when possible" and she said in an agreeing-with-me way, "Yeah it would make more sense to read it in English"
and I realized she assumed I meant English when I said "original language"
but I couldn't bring myself to say "Yeah, or French or Dutch or Spanish or Italian or Portuguese or one of the other languages I read..." because like. who says that kind of thing.
#it's odd but i've suddenly been noticing a lot of people underestimating me lately#like i told a friend i was studying compsci/programming#and she started sending me like... links to absolute beginner 'how to start learning to code' resources#which of course is very sweet and i really appreciate her supportiveness!#so i certainly don't want to say 'lol i passed that point 10 years ago but thanks'#or my friends know perfectly well that i'm a language professional and have spent time studying many languages#but somehow they don't seem to make the connection that that translates into having actual abilities?#like i can piece together the meaning of a sentence in russian or chinese and they'll go 'wtf' like i'm a wizard or something#or i've mentioned a few times that i read for fun in various languages but that seems to just go in one ear and out the other for most folk#and they still can't conceive that i would read a WHOLE BOOK in a language that's not german or english#these are just two examples but i've seen it happen with several other things too#and i'm just... not sure how normal people handle this sort of thing?#how do you let your friends know what you're capable of without coming across as an arrogant prick#i'm not seeking approbation and so i don't tend to boast#but i think maybe i err too hard in the opposite direction?#maybe i've been accidentally implying all these years that i'm Very Amateur in all my interests/hobbies#i don't know how to strike a reasonable balance#but it does feel kind of. weirdly alienating. to suddenly realize most of my friends really don't Know me in this way#cosmo gyres#personal#tag rant#i guess what annoys me is that i'm very careful not to do this to others#if someone tells me about a certain interest or hobby of theirs i assume by default that they must know So Much about it#and if i dare to send them or suggest them anything i always preface it with 'you probably already know this but...'#or 'this may well be something that's painfully obvious to someone with your expertise but...'#and i would try to never make any statement or suggestion that implies i think they're at a low level in [whatever that thing is]#so it bothers me a bit when other people don't take the same consideration. i guess.#(not enough to do anything about it beyond blogging with mild annoyance. but hey)
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i need to learn 3d modelling so that more than anything my power to mod persona 4 golden can grow
#rambles#modding#the thing is i'm SO BAD at following tutorials#i've always learned better by doing my own thing. messing around with whatever tool it is until it works#but that isn't really something i can do with 3d modelling.#or at least it's not something i can do at a total beginner level. i imagine it'll be kinda like how i learned coding#(did a couple free online classes and once i learned the very basics/got bored i just did my own thing)#but i started THAT when i was like 14. i wanna be as good at blender as i am with html/css NOW!!!!!!#<- is not even that good w html#<- because of the aforementioned ''hates taking classes on this kind of thing'' thing
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felt like i was going crazy yesterday trying to set up a login system for this website 😭 it was like i was back in college again!
#im using supabase for auth and i was like someone pls...show me how to do this...with just vanilla js#every tutorial is with like react or next#im trying to do this site with just html css and js (and php)#so i can learn#and later if i wanna move things to a framework i wont be completely lost if something breaks!#but yea i pretty much settled on like using react for part of the website so i can get this login set up#i found some videos and articles so im pretty sure its possible#other options is to use the archived js example i finally found for supabase auth but#it scares me that its archived#fingers crossed next time i code this works#i think this has to be the hardest part of the coding#i wish i could do my own auth thing but thats super dangerous as a beginner#anyways if i get stuck again ill just try the archived js example#and if im still stuck...#idk find another auth thing to use ig#BF RALLY WILL HAPPEN IT WILL#if it doesnt it means i died or someshit lol#but yea im mainly just like ugh about react cause i seriously dont need all those libraries added rn#this sites not supposed to be that complicated imo like yea its dynamic but its like a neopets like thing#the partial react thing doesnt rely on installing a bunch of stuff (i think)#so maybe we r good#????#web development#webdev#coding#codebreakers#if someone has the magic video to hand hold me through these pls send lol
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everything is reallyyyyy pissing me off today
#et cetera#i wish i didnt have such a bad memory so i could remember how to code whenever i try to learn#have to go back to the beginner tutorials when i want to#try again and it just frustrates me...
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HTML 101: The Ultimate Beginner's Guide to Writing, Learning & Using HTML

HTML serves as the backbone of every web page, allowing us to structure content with paragraphs, headings, images, links, forms, and more. If you're eager to delve into web development or explore the world of coding, mastering HTML is a fantastic starting point.
Join us on webtutor.dev as we unveil the ultimate guide to HTML for beginners. In this comprehensive tutorial, we'll demystify HTML, explore its diverse applications, and equip you with the skills to write your own HTML code. From essential elements to crucial attributes, we'll cover it all.
Get ready to embark on your HTML journey with webtutor.dev – your go-to resource for empowering web development education. Let us dive in and unlock the potential of HTML together.
Join us now on webtutor.dev!
What is HTML?
First published by Tim Berners-Lee in 1989, HTML is now used by 94% of all websites, and probably all the ones you visit. But what is it, exactly?
HTML, short for HyperText Markup Language, is the backbone of the web. It is a markup language that structures the content of web pages. HTML utilizes tags to define the elements and their attributes, such as headings, paragraphs, images, links, lists, forms, and more. These tags instruct web browsers on how to display and render the content to users. With HTML, developers can create interactive and visually appealing web pages. It plays a vital role in creating a seamless browsing experience by allowing users to navigate through hyperlinks and access information across different websites. HTML is the foundation upon which websites are built, providing the structure and organization for displaying text, multimedia, and interactive elements. By learning HTML, individuals can gain the skills to create and customize web pages, making their mark in the digital landscape.
Is HTML a programming language?
No, HTML (Hypertext Markup Language) is not considered a programming language. It is a markup language used for structuring the content and presenting information on web pages. HTML provides a set of tags that define the structure and semantics of the content, such as headings, paragraphs, links, images, and more.
While HTML is essential for web development, it primarily focuses on the presentation and organization of data rather than the logic and functionality found in programming languages. To add interactivity and dynamic behavior to web pages, programming languages like JavaScript are commonly used in conjunction with HTML.
What is HTML Used for?
HTML (Hypertext Markup Language) is used for creating and structuring the content of web pages. It provides a set of tags that define the elements and their layout within a web page. Here are some of the key uses of HTML:
Web page structure: HTML is used to define the structure of a web page, including headings, paragraphs, lists, tables, forms, and other elements. It allows you to organize and present content in a hierarchical manner.
Text formatting: HTML provides tags for formatting text, such as bold, italic, underline, headings of different levels, and more. These tags help in emphasizing and styling specific parts of the content.
HTML Hyperlinks: HTML enables the creation of hyperlinks, allowing you to connect different web pages together or link to external resources. Links are defined using the <a> tag and provide navigation within a website or to other websites.
Images and media: HTML allows you to embed images, videos, audio files, and other media elements into web pages. It provides tags like <img>, <video>, and <audio> for adding visual and multimedia content.
Forms and user input: HTML provides form elements, such as text fields, checkboxes, radio buttons, dropdown menus, and buttons, allowing users to enter and submit data. Form data can be processed using server-side technologies.
Semantic markup: HTML includes semantic elements that provide meaning and structure to the content. Examples of semantic elements are <header>, <nav>, <article>, <section>, <footer>, which help define the purpose and role of specific parts of a web page.
Accessibility: HTML supports accessibility features, such as providing alternative text for images, using proper heading structure, using semantic elements, and other attributes that make web content more accessible to users with disabilities.
Overall, HTML serves as the foundation of web development, providing the structure and presentation of content on the World Wide Web. It is often complemented by other technologies like CSS (Cascading Style Sheets) for styling and JavaScript for interactivity and dynamic behavior.
How to Write HTML?
<!DOCTYPE html><html><head><title>My Page</title></head><body><h1>Hello, World!</h1></body></html>
Explanation:
<!DOCTYPE html>: Specifies the HTML version.
<html>: Opening tag for the HTML document.
<head>: Contains metadata about the page.
<title>: Sets the title of the page displayed in the browser's title bar or tab.
<body>: Contains the visible content of the page.
<h1>: Defines a heading level 1.
Hello, World!: The actual content to be displayed.
Please note that this example is a very basic HTML structure, and for more complex pages, additional tags and attributes would be required.
How to Create an HTML File
To create an HTML file, you can follow these steps:
Open a text editor: Open a text editor of your choice, such as Notepad (Windows), TextEdit (Mac), Sublime Text, Visual Studio Code, or any other editor that allows you to create plain text files.
Start with the HTML doctype: At the beginning of your file, add the HTML doctype declaration, which tells the browser that the file is an HTML document. Use the following line:
<!DOCTYPE html>
Create the HTML structure: After the doctype declaration, add the opening and closing <html> tags to enclose the entire HTML document.
Add the head section: Inside the <html> tags, include the <head> section. This is where you define metadata and include any external resources like stylesheets or scripts. For now, let's add a <title> element to set the title of your page:
<head>
<title>My First HTML Page</title>
</head>
Create the body: Within the <html> tags, include the <body> section. This is where you place the visible content of your web page. You can add various HTML tags here to structure and format your content. For example, let's add a heading and a paragraph:
<body>
<h1>Welcome to My Page</h1>
<p>This is my first HTML file.</p>
</body>
Save the file: Save the file with an .html extension, such as myfile.html. Choose a suitable location on your computer to save the file.
Open the HTML file in a browser: Double-click on the HTML file you just saved. It will open in your default web browser, and you will see the content displayed according to the HTML tags you added.
Congratulations! You have created an HTML file. You can now edit the file in your text editor, add more HTML elements, styles, scripts, and save the changes to see them reflected in the browser.
Common HTML Attributes
<input type="text" name="username" placeholder="Enter your username" required>
<img src="image.jpg" alt="Image description">
<a href="https://example.com" target="_blank">Link to Example</a>
<div id="container" class="box">
<button onclick="myFunction()">Click me</button>
<table border="1">
<form action="submit.php" method="POST">
<select name="color">
<option value="red">Red</option>
<option value="blue">Blue</option>
</select>
Explanation:
<input>: Attributes like type define the input type (text, checkbox, etc.), name sets the input's name for form submission, placeholder provides a hint to the user, and required specifies that the input is mandatory.
<img>: src specifies the image source URL, and alt provides alternative text for the image (useful for accessibility).
<a>: href sets the hyperlink URL, and target="_blank" opens the link in a new tab or window.
<div>: id assigns an identifier to the element, and class adds a CSS class for styling or JavaScript targeting.
<button>: onclick triggers a JavaScript function when the button is clicked.
<table>: border adds a border to the table.
<form>: action specifies the form submission URL, and method sets the HTTP method (GET or POST).
<select>: name assigns the name for the selection input, and <option> defines the selectable options within the dropdown menu.
These are just a few examples, and there are many more HTML attributes available for different elements, each serving specific purposes.
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Top Android App Development Course for Students and Working Professionals | Code with TLS
In today’s fast-paced digital world, mobile app development has become one of the most lucrative and in-demand fields. Among the various platforms available, Android App Development stands out as a popular choice for aspiring developers. Whether you're a student looking to kick-start your career or a working professional aiming to enhance your skills, enrolling in a comprehensive Android app development course is essential. At Code with TLS, we offer one of the best Android App Development courses designed to meet the needs of both beginners and experienced developers.
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How to Learn Coding for Free
Learning to code is one of the most valuable skills you can acquire in today’s digital age. Whether you’re looking to switch careers, build your own projects, or simply understand the technology shaping our world, knowing how to learn coding is the first step. The good news? You don’t need to spend a fortune to get started. There are countless free resources, platforms, and communities available…
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Edit: Now available in Google Doc format if you don't have a Tumblr account 🥰
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor.
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:

I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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Discover the simplest guitar chords with our beginner-friendly guide. Whether you're just starting or need a quick refresher, we provide easy-to-follow lessons designed to make learning guitar a breeze. Our tutorials break down the most common chords, ensuring that even beginners can play their favorite songs with confidence. Explore the simplicity of guitar with Musical Colors and start strumming in no time. For more details, please visit our website www.musicalcolors.com
#fretboard notes#all notes on guitar#easy guitar chords#basics of guitar chords#guitar chords for beginners#color coded piano keyboard stickers#how to play ukulele#learn to play the guitar#music color method#easy ukulele chords
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UI/UX Design is an exciting and essential field in today's digital regime. UI (User Interface) Design focuses on the aesthetics and layout of a product's interface, ensuring that it is visually appealing and easy to navigate.
Whereas UX (User Experience) Design is about the overall feel and experience of using a product, aiming to make it intuitive, efficient, and enjoyable for the user.
This course, offered in Malayalam, is crafted for beginners who are passionate about designing user-centered digital products. It dives deep into the principles of creating intuitive and attractive interfaces, focusing on how to effectively meet and exceed user expectations. Students will explore the latest trends in UI/UX design, learning how to balance aesthetics with functionality to create engaging digital experiences.
UI/UX Design Course in Malayalam for Beginners
Embarking on a UI/UX design course in Kochi opens up a gateway to the dynamic world of user-centric design. In today's digital age, where interfaces are pivotal, understanding the synergy between UI and user experience is imperative. This hands-on course delves into the intricacies of the design process, providing a real-world perspective on crafting seamless interactions for web design, mobile apps, and various products and services. The curriculum is meticulously crafted to emphasize the significance of user-centric design, ensuring that students grasp the essentials of creating interfaces that not only look appealing but also offer an unparalleled user experience (UX). The course goes beyond theoretical concepts, offering practical insights to equip learners with the skills needed in the industry. In this vibrant world, participants gain hands-on experience, immersing themselves in the realm of UI and UX design. From understanding the psychology of users to implementing responsive designs, the program covers a spectrum of topics that bridge the gap between aesthetic appeal and functionality. Enrolling in this UI/UX design course in Kochi promises to be a transformative journey, preparing individuals to navigate the complexities of the ever-evolving digital landscape with proficiency and innovation.
#uiux design course in kochi#ui design course in kochi#ux design course in kochi#learn coding in malayalam#coding courses in malayalam#coding for beginners malayalam#how to learn coding for beginners
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did i tell people on here that i’m switching careers yet
#because i’m doing a full career 180 in my late twenties#and it feels really liberating#it doesn’t mean i made the wrong choices or that i regret social work#i think… that career just isn’t right for me anymore because im a human who has experienced growth and changes and hardship#and who knows… maybe someday i can go back to it!!!!#for now though… i am doing a coding boot camp and im hoping to work as a full stack engineer or web dev#and it’s scary being a beginner but also i forgot how much i live learning
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How cutiesai made 14 Days With You
I've received quite a few requests in the past asking how I made 14DWY, what resources I used, how I organised my lore, etc. — so I figured I'd make one big post and share it with everyone else as well! It features a buuunch of helpful stuff I wish I'd known when I first made 14DWY, so hopefully this will help others too!
⚠ This is all copied & pasted from a Discord post I made back in early 2024! I'll also be adding to it over time, so feel free to check back every so often! ^^
What engine do I use?
14DWY uses the Ren'Py engine!
There are two preinstalled games (called "Tutorial" and "The Question") that give you a basic rundown on how to use the program!!
Zeil Learning's video called "Ren'py Tutorial For Beginners" is also a good place to start for those who have no idea where to begin with Ren'Py!
I also really recommend these Ren'Py resources:
Lemma Soft Forums
Ren'Py Discord server
Ren'Py subreddit
Zeil Learnings, ElaineDoesCoding, Visual Novel Design, and Ess Ren'Py Tutorials on YouTube
Searching through the "Ren'Py" tag on itch.io for community-made assets and resources (make sure to give credit if you use someone's asset(s))!
Feniks and Wattson offer some really helpful stuff!!
Not Ren'Py related, but helpful for creating a VN:
Obsidian and Notion for planning and worldbuilding
Visual Studio Code and Atom (comes preinstalled with Ren'Py iirc?) for scripting/coding
Pixabay and Pexels for royalty-free images and stock photos
DOVA-SYNDROME for music
Clip Studio Paint (paid) and Krita (free) for drawing
Toyhou.se to store your littol guys (If you need an invite code, I have over 300 to give away lmao ^^ Send in an ask to @cutiesigh if you'd like one!)
An itch.io account to upload your game for free and share it with others
General tips to keep in mind:
Make games for fun, not for fame. Too often, I see new developers create VNs with "trending tropes" because they see how successful it is and want the same level of popularity. As harsh as it sounds, this only makes your game feel hollow and superficial, and players will notice.
When using Ren'Py, it's better to have multiple .rpy files rather than putting everything into one large file!! It makes organising and finding things easier, and if something gets corrupted... at least you won't lose everything!
Plan everything beforehand, but give yourself room to expand and implement new ideas.
Start small and slowly expand over time. Don't start off with an overly ambitious project, as it can be disheartening when you put all this effort into something just for it not to gain any traction. Also, be grateful for your earliest supporters, as they're the ones who will lift your project off the ground!!
This is a personal preference, but I recommend starting off with itch.io as your main distribution platform. Most storefronts take a cut from your donations and revenue, and sites like Steam require a $100 fee just to publish your game on their platform. Itch is free, and you can even toggle off revenue sharing in your profile settings! (I like to keep it at 10% though, because I'm grateful for everything the site provides ♡)
If you ever need help with Ren'Py, you're always welcome to join the 14DWY Discord server and ping me in the help channel!
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I saw a poll earlier about participation in regular in-person activities, with numbers that make me wonder if a lot of people don't know what the options are or how to find them. Here are some that I have always found welcoming to new people; for me, these are ways to leave my apartment and get some human interaction without having to make much conversation (there is a reasonable amount of that if you want it, but since it's understood that you are there to do an activity, the thing you are doing is the point rather than pure socializing). A search for "[activity] [location]" should tell you what's available in your area.
Contra dancing: This goes at the top and gets explanation because it's my favorite. I grew up doing this and love it very very much; I always look for local dances when I move somewhere new. Most dances are very beginner-friendly (though there are some exceptions), and zero dance experience is required to participate. Many will include a lesson for beginners in the half-hour before the main event starts, and there are always instructions throughout the evening. You truly do not need to know anything going in. The convention is to switch partners throughout the night, and it's completely okay to attend alone and ask people you don't know to dance. Try Contra Dancing has a search tool by zip code. Typically $8-15.
Community theatre tech: Acting is an option if that's your thing, but in my experience, tech is easier if you're looking for an activity because there's not usually competition--you often can just volunteer without needing to worry about auditions or casting. Roles like run crew (where you move set between scenes and such) don't require any prior knowledge, and plenty of the other tasks can be learned with a little training. If you turn up reliably, the word will spread--good techies are invaluable. Free to participate.
Community band or chorus: Prior experience in playing an instrument is necessary for the band; for singing, it depends on the type of chorus. Some are auditioned, others are just thrilled by any participation. May require dues.
Shapenote singing: A more niche one and another of my personal favorites (I ignore the religious lyrics and treat them as poetry). This can take some time to pick up, but many places have a small monthly sing that is very welcoming to new people. fasola.org has lots of information about the tradition and where to sing. Free, optional donations accepted.
Library events: Find your local public library's website and look for a calendar or events page to see if anything appeals. Typically free.
Crafting groups: Yarn stores and other craft supply places often have regular open gatherings (typically free) and/or classes (may cost money for teaching and supplies).
Games: If you have a local game store, check their website for events. Or search "[location] [chess club]" or whatever is your thing. Usually free.
Dance: Depends on what is available in your area. A studio where I am has a monthly swing dance, with beginner lessons before, for $10.
Sports: I don't really do these but they presumably exist and can be found like the other things.
The important thing is to just go do the thing. It will probably feel awkward the first time--that's normal! These are all spaces where the point is for people to show up and participate. They want you to be there, and they want you to come back! Otherwise they can't keep existing. Several of these (contra dancing, shapenote, a lot of crafting groups) are especially excited about new people and younger participants and will be thrilled to teach you how to do the thing. And the only way to make it feel comfortable is to plow through the first awkwardness and go back until you decide if you actually enjoy it or not. When you find a thing you like, keep going, and after a little while you end up with a community of people to see regularly who share your interests. This is what humans are supposed to do.
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prompt~ non-mc reader feeling sad because she feels she lacks the relationship mc has with the lads. requested by anon!
Zayne
Her long, straight brown hair fell in front of her face, and she tucked it behind her ear with slender fingers. Her laughter filled your ears like sticky molasses, and you couldn’t wash it out no matter how hard you tried.
In front of her kneeled Zayne, wiping a cut on her knee with a wet tissue and bandaging it, kissing it gently. You watched as he chided her for being careless and getting hurt.
You wished he would scold you like that.
They stood up and walked away, his arm subtly resting around her waist to support her.
She rested her head against his shoulder. She was so brave. She got injured often because of her profession.
You were an accountant. Your last injury was a paper cut.
The wind blew her hair into Zayne’s face, and you watched him brush it away and arrange it neatly on her shoulders with a smile.
They walked away into the distance, and all you could do was watch.
Sylus
“Can you get my back?” Sylus asked, holding out the bottle of sunscreen to MC.
She nodded and began working the cream into his back, massaging his shoulder blades as she went.
Sylus smiled as she used her strength to massage him. “Nice arm, kitten.”
You sat next to your sandcastle, patting the wet globs of sand together into rough turrets. It was coming together, sort of.
Sylus crouched down next to you. “How’s the castle coming along?”
“It’s getting there.”
“Do you want to come surf with us?”
You hesitated. Truthfully, you weren’t very adventurous. You were a little nervous to ride the waves.
“Come on, it’ll be fun!” MC smiled at you, her surfboard held under her muscular arm.
“Um, no, I’m okay,” you responded shyly.
“Alright. Have fun building, then.” She waved at you and they both turned, running into the waves. MC squealed as the cool water hit her legs, and Sylus laughed his deep, rich laugh. He splashed her, grinning as she made various high pitched noises in response.
You sat with your sandcastle, smoothing the sides with no zeal at all. Your focus was gone. All you could think about were her hands on his back, his grin as he splashed her, their shared laughter as they ran into the water.
Your thoughts were interrupted by Sylus shouting. “Hey! Come in, it’s nice and cool.”
You shook your head.
Rafayel
“Wow, your drawings are ass,” Rafayel remarked.
“Shut up, loser.”
“Look at __’s drawing. It has such a nice composition.”
You felt pride swell in your chest at his compliment. “Thanks, Raf.”
“Of course, cutie. I’m just telling it as it is. Ms. Bodyguard could learn a thing or two from you.”
“I don’t understand how you can get everything so proportional,” MC grumbled.
“Here, let me show you.” He stood up and positioned himself behind her, taking her hand with the pencil in it and mapping out rough lines.
“Just make the general shapes first,” he murmured, hand guiding hers across the paper.
You looked away, trying to focus on your own drawing. You could hear him softly instructing her, and you sort of wished you were a beginner too in that moment.
You mindlessly sketched, and you ended up with a lazy looking cat.
“Oh, is it sad?” Rafayel asked peering over your shoulder.
“No, it’s sleepy.”
“Sleepy all the time, just like you,” he said playfully to MC, elbowing her.
“I’m not sleepy all the time! You’re thinking of Xavier,” she argued back. They continued to bicker as you watched.
Maybe it was a little sad.
Xavier
You rang the bell out of politeness despite knowing Xavier’s door code. You had made some banana muffins, and you wanted him to try them. When there was no answer, you figured you would just go inside and drop them off in the kitchen.
You entered the door code and walked inside quietly. As you passed through the living room, you had to stifle a gasp. Xavier and MC were laying together on the couch, under the blanket.
You immediately looked away, setting the muffins on the counter and moving to tiptoe out of the room. Unfortunately, the rustling woke them up.
“__? Is that you?” Came Xavier’s groggy voice.
“No- yes! Um, I just came in to drop off some muffins. I’m leaving, don’t worry!”
Xavier sat up, the blanket falling off his shoulders and pooling around his bare chest.
Your eyes widened and you turned around.
“Hey, __. Where are you going?” MC was off the couch (wearing clothes, thankfully) walking towards you.
“Yeah, sorry about that. We just got back from training and crashed. We were both exhausted,” Xavier said.
Oh. They were sleeping.
“Sorry for waking you guys.”
“Don’t worry about it. Want to nap with us?”
You paused. “I’m good, don’t worry. I’ll just be going now.” With that, you awkwardly put your shoes back on and left the house. The image of them snuggling under the blanket was cemented to your brain.
That night, you slept hugging a pillow.
#love and deepspace x reader#lads#love and deepspace#lads x reader#lads x you#zayne x reader#sylus x reader#rafayel x reader#xavier x reader#reader isn’t mc
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