Tumgik
#hyrule: taste of the kingdom
shattered-earth · 6 months
Text
🍚HYRULE: Taste of the Kingdom is HERE! 🍴
Tumblr media
I've been working on this with friends for a few months now, it's a 32 page zine that's like a fake cooking magazine with illustrations of the food from Tears of the Kingdom paired with real working recipes written by actual chefs!!!!!!
LOOK HOW GOOD EVERYONE DID AHHHH!!!
Tumblr media Tumblr media
⭐️It's up in my store right now⭐️ and for this weekend (nov 17th-19th) it's also making it's physical debut at a few cons: ⭐️Anime NYC: Artist Alley H16 @hikazio Dealers 2605 @milqshop
⭐️Kumoricon: Artist Alley M12 @zetallis
Tumblr media
Oh and here's a preview of the recipe list! We included a quick reference icon for vegetarian / pescatarian / vegan friendly recipes this time too, most of the recipes are vegetarian naturally :D CREDITS (Check them all out!!!) Recipes from chefs: @lvl1-chef| @jammycooks | @fictionfood & Delicious art from: @shattered-earth @daniellesylvan @finnichang @onemegawatt @chiouart @hikazio @zetallis @scookart @lowaharts
273 notes · View notes
blue-eli · 24 hours
Text
Tumblr media
Ink October day twenty-nine: Wilder
To bewilder; to perplex.
Comparative form of wild: more wild.
#tears of the kingdom#loz totk#totk#the legend of zelda#legend of zelda#legend of zelda tears of the kingdom#totk link#blue boi draws#ink october 2023#ink October 2023 day 29#I have extremely conflicted feelings about this game that I think boil down to: I don’t dislike it but it did disappoint me#like there are a lot of things about it but the things I dislike are loud in a way that makes them hard to ignore#there are also a lot of tiny nitpicking things I dislike about it that I feel bad about because they are probably insignificant or cases of#people having different taste in things. like the bombs I miss my remote destination bombs :( but also the mechanics that replace them are#really fun. I actually think most of the mechanics and puzzles are really good (I probably have more fun in Zonai shrines then sheikah#on average) I also think expanding to the sky and underground was really smart and good. I think most of my issues are with the story#they did Zelda so dirty. sooooooo dirty. the three good things they did with her are 1 gave her good parental figures 2 cut her hair#3 tURNED HER INTO A FUCKING DRAGON. A WYRM. A CREATURE.#that’s probably my favourite main story thing besides maybe the companions and also Tulin#I love Teba the fact that his son is featured heavily and is done so good in this game is amazing.#also revali being basically never mentioned was really good. fuck you revali#love the Zonai HATE them founding Hyrule (or well rauru)#love the designs dragon goat people love good dad to Zelda the king can go fuck himself#the thing about me is I hate ​colonial the divine right of kings and monarchies so much. the kingdom of Hyrule stinks of these things#botw to me was in part a story of a monarchy failing. the king and the system failed Zelda failed Link and failed their kingdom.#I knew that more then likely they would be rebuilding the kingdom in the sequel but oh my gods does the addition of the politics of Hyrules#founding make it worse. there are so many people who have explained in detail this but right now my brain is just… GAH#*banging my head against the wall* can we PLEASE acknowledge the flaws of the Hylian royalty I’m not even asking for them to be discrowned#at this point I just want anything that isn’t this glorifying shit. and it sucks because I like Sonia!!! I like Minaru!!!#ran out of tags but I need you to know I am fucking vibrating about this
5 notes · View notes
skyward-floored · 2 years
Text
Breath of the wild... tears of the kingdom... what’s next? Hearing of the princess???
55 notes · View notes
reallyromealone · 4 months
Text
Ganon omegaverse 3
Fandom: the legend of zelda
Warnings: omegaverse, male reader, Zelda isn't good in this
🌑🌒🌓🌔🌕🌖🌗🌘🌑🌒🌓🌔🌕🌖🌗🌘🌑
(name) wasn't sure what to do, with these new freedoms he previously lacked back at Hyrule Castle, Ganon letting him wander around the palace AND THE CITY! With guards of course but still! He wasn't allowed to leave the grounds back home... Well he supposed this would be his home now.
That was something to get used to, things he was noticing back with his sister that left a sour taste in his mouth...
Why did she do what she did?
Why did she lock him away the way she did?
(Name) didn't know if he would get the answers he wanted to know or at least honest ones...
"Over the years we have expanded the town, it's not as big as Hyrule Castle town but it is impressive on its own" a guard explained as she showed him around the merchants row, before the palace entrance that surprised (name) at how accessible it was "unlike Hyrule Castle, we firmly believe the people should not be barred from visiting the palace-- of course there's times where it's not possible such at night but closing the palace from its people seems unreasonable to us"
"We believe in transparency to the people, of course they can't go anywhere they want in the palace but they are welcome to visit the throne room or see the public areas with the understanding of respect"
(Name) was fascinated by this information, the palace he knew was very closed off and from what he knew, very different from the rest of the kingdom in terms of wealth, the valley was much more forgiving and attentive to their people.
Zelda was a good queen, he knew this but he also knew she often focused on her own adventures and left the responsibilities to her second in command.
"There's so much I must learn..."
"And you will in time, you will have the rest of your life to learn" (name) nodded as he was slowly brought to the private dining area, unlike back home it wasn't stiff and cold, regal still but it felt....warm.
There was a low table with many bowls and plates with delicious looking foods as Ganon waited for his fiance to join him "how was your day, my star?" Ganon had grown to call (name) pet names, my beloved, my star... Many sweet words that made (name) flustered, his body warm with each sweet word.
"We went throughout the city today, one of the vendor ladies gave me this! I tried to pay her but she refused, she said "a gift to our future queen" the piece in question was one the made Ganon nearly blush, it was a fertility amulet.
"It looks very lovely on you" Ganon said as he led the Omega to sit in his lap, the Hylian dwarfing in comparison as they began eating, (name) finding he quite enjoyed spicy foods that the desert offered "try this!" Ganon already knew what all the foods presented tasted like but gave into his mates whims, eating the food presenting "very good, my love" his words rumbled through (name)s body, Ganon liked having his omega perched in his lap, so small and cute...
Ganon liked having (name) accompanying him during his royal business, include him on things and let him know how things worked And have an intimate knowledge in Ganons life.
"Our trade routes should alternate to this come winter months" Uberosa pointed to the map, an alternative map to get to the Bazaar "the merchants coming from the east have been notified through notices at inns and ranches" she explained as (name) looked curiously at the large map "This will also be the route we take for the wedding, I assume?" The concept of the wedding was both nerve-wracking and exciting at the same time, to think they should have been married for much longe...
Ganon gently pumped out pharamones as to calm the Omega, knowing he was nervous about his sister but Ganon knew she wouldn't try anything as to not disrupt the peace.
Going to war with the Guredo was a death wish after all.
"The wedding will be held at the temple of time now that it's been restored" Uberosa pointed to the map and (name) seemed excited, having never gotten to see it repaired.
Ganon worried (name) would grow bored when Ganon had to leave him, but the Alpha was pleasantly surprised to see (name) helping the teachers with the pups, the little girls wanting (name) to play with them the second they saw him as he was the only Voe outside of Ganon himself who they were allowed to look at, omegas were always deemed safe to the Guredo people.
"He will make a fine dam, brother" Uberosa said as Ganon gazed from a window, a soft look on his face "he will raise wonderful children if they get his attitude... God help if they turn out like you" the elder teased as Ganon huffed with false annoyance "he will be wonderful"
"Any word from the princess?"
"She's been quiet, she made many people upset with her actions and is most definitely doing damage control" he said methodically and Uberosa laughed slightly "she could have started a war, thankfully her brother is less selfish"
"His priority is always those around him, like a true Omega"
"You better spoil him to make sure he cares for himself"
"I already have things on the way"
Ganons clothes were going missing, mainly his shirts, thankfully he had an abundance due to needing to change from the heat.
Something Ganon took notice of was that (name) hadn't started nesting while here, weeks passing and the Omega seemed nervous when offered nesting materials "I-im allowed...?"
"Why wouldn't you be allowed, little one?" Uberosa asked the other who bit his lip, Ganon having a bad taste in his mouth as (name)s words confirmed his suspicions "w-wouldnt it be an inconvenience? I'm a royal Omega, it's unsightly for us to nest, no?"
"(Name), nesting is a basic instinct for all omegas, it doesn't matter what status you are, not nesting can affect your physical and mental wellness" Uberosa knelt down to the sitting Omega who seemed uncomfortable "I... I just don't want to inconvenience you all with my Omegan problems..."
"You have never and will never be a problem to us" Ganon was serious as he was half ready to start war over this but knew better, soon (name) will never have to deal with that again, he would be free to do as he pleased.
It took another week for (name) to try and make a nest, shy and nervous about it though happy Ganon gave him a spare room connecting to the bedroom "such a beautiful nest my Star" Ganon comforted (name) who looked at him for approval, his mood something new to Ganon compared to the others he was used to "we will get you even more nesting materials if you desire" he would have the finest materials sourced for his mate, anything for him.
307 notes · View notes
desires-of-chain · 11 months
Text
Warriors was so pent up from the constant back and forth of duties piling in from the kingdom itself and Hyrule. It didn't help him at all that there was a steady growing pile of letters from strangers declaring their love to him, others wanting to elope with him, rich families trying to force their daughters or sons on to him.
It stressed him out enough that he wanted so badly to shout out to the entire world that he's already engaged. To you. Though he kept his mouth tight-lipped since you both agreed to keep it on the down low so you won't be bombarded by the public.
Yet when you came into his office, he just had to blow off steam, but at the same time wanting to have you there and mark you up to show who's heart you belong to.
That is exactly what he did. Pressed you up against the window overlooking the courtyard, his hand firmly gripping your face to keep it facing forward. He slammed his hips against yours, drawing forth whines and moans from your pretty lips just for him to hear. Hands gripping your thighs tight to surely leave bruises. His face pressed into the crook of your neck, breath hot, panting, gasping and groaning at the feeling of you clenching around him, sucking him in to keep him there.
His sanity was threatening to snap, the repeating thought of 'mine, mine, mine,' was continuous as he pistons frantically into your wet walls. Skin clapping against skin, loud squelching, he was going insane cause it was coming from you. All the sweet noises made his toes curl, his back bend and his grip leaving your thighs, sliding them up to your waist, willing himself to not cum early.
"Fu-fuck," he breathes, "you're so tight, squeezing me just right."
A low whine bubbled sharply turning to an sharp gasp. You were drenching him, a mix of sweat and slick ran in rivulets down his leg onto the wooden floor. He wants more. He wants to be absolutely drunk off the taste of your skin, drunk off the feeling of you around him, drunk off of your love that you so eagerly give to him to bask in.
Warriors hand grabbed your left hand away from the window, pressing a chaste kiss on the engagement ring on your finger, silently promising that he was yours and nobody else's. He wanted you, he wanted to proudly call you his spouse, his soulmate. The thoughts overwhelmed him, making him pick up the pace with a throaty growl,
"Gonna be a pretty spouse for me, all covered in white, dripping in it like some whore you are. Be a good spouse and take this load, okay?"
675 notes · View notes
ganondoodle · 3 months
Text
saw an older post from @golvio talking about miasma in totk (engl gloom..) and mentioned miasma RAIN
and it just kidna lead me to think up more stuff for the game that would have been so logical and cool as hell
if you have played kingdom two crowns, its basically about building a kingdom and defeating some weird goo monsters (idk the lore that well unfortunately) that spawn through portals each night, and once you destroy a portal there will be a bloodmoon night in which they attack wayy stronger
so what if instead of the bloodmoon being only that one cutscene to respawn enemies and clear cache, what if the whole night was coated in a red glow with the bloomoon looming over you the entire time and the cool ass cloud moving super fast effect from botw, with monsters spawning en masse, maybe even unique ones that arent seen anywhere else- or maybe rarely underground, this red night being the only time they will be able to spawn on the surface and the sky- NPCs running to hide and barricade themselves (so the outpost in front of hyrule castle actually has .. a function) and it beign an actual danger to you as well miasma rain being a possible special weather condition either happenign only during those bloodmoon nights or perhaps a few nights in advance to subtly warn you about whats to come soon, with the rains effects being that it slowly takes your health like acid rain if you stand in it for too long, and rarely a bloodmoon enemy spawning already, to give you a clear taste and warning of the coming night, they could form from the puddles building up from the rain!!
once the sun rises it will all calm down, maybe with a tiny cutscene using the good ol sunrise music from ww and showing people opening the gates of the towns again to transition the game from that event to a reset version again
it wouldnt just serve to make the gameplay and world more alive it would also help the narrative (not going into the HUGE problems i have with it in the canon game again) it would actually make it FEEL like you are living in a world on the brink of being swallowed by miasma and mosnters- botw was a looming threat in the background, with the security of zelda keeping it at bay but it still was there and in tone with the theme of the game (cough cough unlike some other newer game)- it would only make sense to then make totk be one where you actualy live through the catastrophe and try to find out its roots and help adress the core issue bC GODDAMN WHAT A GOLDEN OPPORTUNITY IT WAS TO CONTINUE THE SUBLTE BUILD UP FROM BOTW INTO A MUCH MORE NUANCED AND INTERESTING STORY TO F-
104 notes · View notes
hyde-nseek · 5 months
Text
Link never liked attention.
Most of the time, he scraped by in classes and did just enough to move on in the academy. He was the son of everyone, but enjoyed his time alone on his loftwing. But after the Wing Ceremony, he gained more and more attention, first from Headmaster Kaepora (the only one who knew about the sacred sword choosing Link), then the rest of the knights, and eventually all of Skyloft. It became too much after rumors spread about him being the Youth from the Goddess's prophecy. "The Hero of Earth and Sky," they called him. That's when he and Zelda decided to start anew on the surface.
Link never liked attention.
Of course, Princess Zelda was a good friend, so he didn't mind her. But everyone else in Hyrule Town? He couldn't care less about. But when the Picori Festival arrived, things started to change. He set out to restore the Picori Blade, and along the way, he found friends. He even fused Kinstones! The whole town knew him and wanted to help him out however they could. It was too much for him. So after saving Zelda and sealing Vaati, he went into the woods to find some kind of peace and quiet.
Link never liked attention.
Looking back, someone else could have pulled the Four Sword and saved Zelda just as well. He shouldn't have volunteered to go to the sanctuary. Now, every fairy in Hyrule knew his name. They showered him in rupees and other gifts. It became too much for him. Sure Hylians were annoying, but fairies were so much worse. He never saw another fairy after his adventure. He kept himself company just fine, thank you very much.
Link never liked attention.
He enjoyed being just another Kokiri, living a normal life in the shadow of the Great Deku Tree. Instead, he was called by destiny to travel across time and the entire Kingdom of Hyrule. Everything depended on him, and everyone was watching. So when Zelda offered to send him back in time, he agreed.
No one in Termina knew his name, and he liked it that way. He could wear any kind of mask, disguise himself as much as he wanted. No one knew the true Link, the tortured soul behind the most powerful mask in the land. Until he called the giants. Then everyone knew him. He was the Hero of Time once again. So he left. Partings came more naturally to him than greetings.
Link never liked attention.
His first taste of it was when he helped Zelda escape Aghanim. All of a sudden, he went from the nephew of a knight to Hyrule's most wanted. Of course, he had a mission to save Hyrule from Ganon. That problem could wait.
Before he knew it, he was the Hero of Legend, and was sent away by the Triforce to unknown lands. He enjoyed anonymity for a couple of days before saving the world twice, three times, and once again for good measure.
The one place that truly felt like home was Mabe Village, but it was too good to be true. All of it was merely a figment of imagination. Not even his own dream. And the one he truly started to love was gone. No one saw Link return to Hyrule.
Link never liked attention.
Honestly, he never imagined getting any sort of fame. He was just some kid on an island far from the center of the Great Sea. But after saving Aryll, he knew that someone would have to get rid of whatever was lurking under the waves. He became the Hero of Wind because no one else would. And he left the Great Sea as fast as he could.
The pirates treated him like family. He liked Tetra a lot too. They never treated him as anything more than another member of the crew. And he liked it. So when they founded New Hyrule, he was okay with being a King, but only because he was never seen as one.
Link never liked attention.
And Ravio kept giving it to him. So he left his own home and didn't come back except for the few times he needed to "rent" an item. It was annoying, but at least Lorule was saved. And he didn't need to see him in his house again.
And when the rest of Hyrule began calling him the "New Hero of Hyrule," he left for a new land. But once again, adventure followed him and Link got caught up in the dealings of Hytopia. He never thought there'd be an escape from the attention. He tried to never be heard from again. Maybe both kingdoms would eventually forget him.
Link never liked attention.
He enjoyed being a part of the small Ordon Village. But when Twilight came, he seemed to be the only person who could do something about it. So he followed Midna and saved Hyrule. He went from a farm hand to the Hero of Twilight in a matter of weeks. After saving the Princess, he could never be anonymous. The only place that felt safe from peering eyes was Ordon.
Link never liked attention.
All he wanted to do was be a conductor. And then he was called to the castle. And then he had to keep Zelda safe. And then he had to save New Hyrule. And then he had to defeat a demon king... None of that was what he liked. He didn't ask to be a hero, not really. All he wanted to do was be a conductor.
Link never liked attention.
Attention was dangerous. He survived by being a shadow. But when Impa was in danger, he couldn't stand by and watch. And when he heard about Zelda, he couldn't let Ganon get away with it. That's when Ganon's army noticed him, and things got dangerous.
With a target on his back, he had nothing to lose. He left the Eastern Palace and looked for the Triforce of Courage. And Ganon's followers were as persistent as ever. He feared that it would be like this forever.
...
Link never liked attention.
And yet everyone had their eyes on the Princess's chosen knight. The one with the darkness-sealing Sword on his back. The pressure was too much for him. Everyone knew, everyone expected him to defeat a Calamity that hadn't even arrived. And when it did...
He was free to be whoever. Except for a few people, he was only seen as another traveler. Of course, he had a mission. There was a darkness to seal and a princess to save, but who was really watching? No one but the wild.
All of that changed when Zelda fell into the Depths. Everyone was looking for him, and he didn't care at all. Sure the attention was overbearing, but the wild was still there. He had friends that saw him as more than the Hero of Hyrule. As long as Zelda was safe... he could handle it just a little longer.
Still, Link didn't like the attention.
132 notes · View notes
zeldaelmo · 10 months
Text
I'm a bit tired of Zelda's suitors/ex-boyfriends being the asshole type in fics. Wow, does this woman have had taste in men. Or maybe there are only jerks in Hyrule and every single kingdom beyond.
Seriously, we can do better. Women are allowed to say no to a guy just because they are not their type or they simply don't vibe. And men are allowed to be nice, courteous, and caring without being Link ending up as her perfect partner.
222 notes · View notes
aegon-targaryen · 8 months
Text
The Rise Before the Fall
read on AO3
Zelda cannot remember the last time Link sheathed the Master Sword.
She watches gore and Malice drip into an earth already saturated with both. It’s all she can see, just like the cold rain sliding down her neck and the blisters splitting her feet are all she can feel. Some of that blood must be Link’s. But he won’t stop. He’s only paused long enough to survey Blatchery Plain.
“We have to circle back,” she says numbly.
His fingers dig into the bark of the massive oak that conceals them from the Guardians. A gust of wind smatters their faces with rain. Someone screams from the battlefield, a thin sound of mortal terror that climbs down Zelda’s throat to seize her heart before it falls abruptly silent.
Link turns his head to look at her.
“North,” she insists. “Then south again to Kakariko…”
He points. Three Guardians crawl out of the dark mouth between the Dueling Peaks. A fourth follows moments later. The Calamity is right behind them.
“There has to be another way. We’ll never make it across that field.”
“We will,” Link decides. The words are rough and quiet, his first in hours, yet filled with that absolute certainty she once mistook for arrogance. “The road’s too open. Go east until the forest ends. Then across the field, there’s more cover on that side. The Guardians will be on me and on the fort. You’ll have a clear path to that hill.” He points north. “And then you’re out of sight. Kakariko Bridge is on the other side.”
Zelda stares at him through the rain. He’s never spoken that many words so quickly or so clearly. But her sluggish mind still rejects them.
“We can’t go back,” Link says.
“We can!” Her voice sounds shrill and childish. “I’m going back, and you’re coming with me!”
His left leg trembles beneath him when he shifts his weight off the tree. He studies his bloody clothes. His darkened blade. Her blistered ankles and useless hands. “I’ll meet you at the bridge,” he says finally. “Please, Zelda.”
“No! I can’t leave you. Don’t ask me to leave you!”
Link steps forward. His face is hard and focused like he’s already on the battlefield. One hand still clutches the sword. The other slides along her jaw. He shutters the violent blue of his eyes and presses his lips to hers.
It’s nothing like Zelda imagined, nothing like their first kiss should be. He’s burning. She’s freezing. When her hands come up around his body there’s no caution or gentleness, just raw desperation. Link shivers breathlessly in a way that has nothing to do with romance and everything to do with his broken ribs. They’re drowning in the rain, in the screams coming from Fort Hateno, in each other.
All she can think is that she waited too long. She should have kissed him when he pulled her out of the Spring of Power and enveloped her cold hands in his. When he climbed through her bedroom window with a stolen fruitcake and a wolfish smile. When he sank into stone-faced silence to escape it all. When he ignored their crumbling kingdom to let her pour seventeen years of grief into his muddy tunic.
But she’s too late. They only have this one moment, the rise before the fall, and Zelda ruins even that by sliding her hand too far down his side, where the tunic ends and his burns begin. Link makes a sound in the back of his throat, and he’s back in his ruined body, and she’s back to smelling his charred flesh.
“This is all I can do,” he says raggedly. “I’m sorry. I’m so sorry, Zelda.”
She tries to hold onto him. To carry some of his weight. But Link is already pulling away. The last look he gives her is more open and more heartbroken than she could have ever imagined. Then he turns, and she does not understand how someone so damaged can move faster than the wind.
She clutches the tree. He disappears into the rain and the smoke. The world thins around her.
Stumbling away in the opposite direction is the hardest thing Zelda has ever done. Her legs went numb somewhere in Central Hyrule. Her mouth tastes of copper. Time slips by nonsensically. Mount Lanayru looms on the horizon, a cruel reminder of her last chance, her last moment with her friends.
She sees Mipha atop the waterfall, accepting a fate that would tear her away from her baby brother. Revali hiding his weakness at the flight range. Daruk trying to smile right before the end. Urbosa shoulder-to-shoulder with her mother, laughing the way they only ever laughed around each other. Her father’s silhouette on the ramparts, watching her leave for the Spring of Wisdom.
Zelda nears Fort Hateno in time to hear a tattered cheer rise up from its defenders as most of the Guardians move westward. All those men understand is that they’ve been granted a moment’s reprieve. They can’t know that somewhere amid the sparking pile of metal corpses, Link is trading his blood for Hyrule’s hope, just like he’s been doing since he was twelve years old.
Do you keep any hope for yourself? she asked him once. He only turned aside to hide the way his face cracked open, which was an answer all on its own.
He never expected to reach the bridge. He means to purchase Zelda’s life with his own.
She’s on her knees at the edge of the forest. Her path to the hill and the safety beyond it stands clear, as he promised, but the window is closing fast. If she makes it to Kakariko—and that seems a considerable if—what will she do? What use could she possibly be? This kingdom doesn’t need a failure of a princess.
Link does, if only so that he won’t die alone.
Zelda sprints back the way she came, keeping to the trees until her only choice is to strike out towards the maelstrom that separates her from him. Maybe he’ll hate her forever for discarding his wishes. She doesn’t care. Forever is drawing its final breath.
Link has turned the plain into a jumbled maze of dead Guardians, forcing the live ones to approach him over narrow, slippery terrain so he can pick them off and drop back into cover before his next move. Zelda feels a fierce surge of pride, to love and be loved by this boy who has retained his ruthless ingenuity against impossible odds and unimaginable fatigue. It’s almost enough to make her believe they still have a chance.
And then she sees him.
Little guy, Daruk always called him, and right now Link looks so small—a lonely figure soaked in mud and worse, trapped between the mountains of his fallen enemies. Desperate to see his face, Zelda’s mouth forms his name before she realizes he stands between her and a Guardian.
The machine compensates for its missing legs with an awkward shamble that would have invoked pity a few days ago. Now she watches it drag its dead weight around the bend and prays to a deaf Goddess that its roving gaze never falls upon Link.
But he’s waiting for just that. Pieces of him are missing. He clutches the sword between both hands and raises his head, assessing his dwindling options as the red laser fixes on his chest.
Then he moves. He’s still fast, but his legs buckle twice. He can’t possibly have the strength to end the enemy before it ends him. Zelda flounders through the freezing swamp, numb, breathless, blind.
As always, Link surprises her.
He throws himself at the Guardian, his foot finding purchase in the hollow place left behind by one of its missing legs, his fingers seizing hold of some groove that gets him onto its body. And somehow—despite his injuries, despite the slippery surface, despite the laser following his every move—Link hauls himself hand over hand up the metal shell.
Zelda stumbles forward. She can’t reach him in time. She can only watch.
The Master Sword plunges into the Guardian’s eye at the same moment the laser fires.
Link screams.
The world explodes with blinding heat. Through a cloud of steaming rain, Zelda sees him hit the ground rolling. The machine twitches and sparks and slumps over dead, but Link is not dead, he can’t be dead, not him, not the only thing she has left in the world.
Her knees sink into the swamp. She doesn’t feel it; she doesn’t feel anything. Especially not the unbearable heat radiating off him or the blackened shreds of his tunic flaking away as she turns him onto his back. Her hands roam over him helplessly, trying to stave off the blood, to piece him back together.
Link’s fingers twitch around the hilt of the sword.
Zelda gasps his name and his eyes fly open, wide and blue and panicked against his filthy face. He heaves out a horrible, sanguine cough that lasts eternities and breaks every part of Zelda that wasn’t already broken.
“Link, I’m here,” she sobs. “Can you hear me? Can you look at me?”
He tries. His eyes are glassy and unfocused. His lips part over crimson teeth. She cradles the unburned side of his face, hunching over his body to hide him from the miasmic light flickering in her peripheral vision.
“Zelda,” Link whispers faintly.
The first time he spoke her name, it was a new beginning, a light shining through the cracked surface of her. He says it like an end now, choked out between reedy gasps. But all at once, Zelda realizes she did not come here to die with him. She came here to save him, the way he saved her with every smile and every swing of the Master Sword and every stolen piece of time.
“Go,” he begs.
“Not without you,” she vows. “Get up.”
Link looks up at her despairingly. His breaths stutter out of him as if dragged by a hook. Malice cuts through the rain, drawing closer.
Zelda kisses him. This one is so brief and so soft and tastes entirely of blood. Link’s eyes remain closed after she pulls back, tears and rain carving clean tracks down his face. For a terrifying moment, she thinks: He’s gone. I finally killed him.
But his hands slide through the mud, bracing as much weight as he can bear, and together they get him upright. Through sobs of pain, her knight—her dauntless, lionhearted Link—stabs his sword into the marshy earth and levers himself onto one knee while blood and charred cloth and burnt skin slough away from his body.
Despite everything, Zelda feels an infinitesimal spark of hope. “Now run, Link. Save yourself. I’ll distract it—I’ll be fine, don’t worry about me—"
The Guardian crawls closer and closer to their pocket of safety. In one impossible movement, Link surges to his feet, his blade springing free from the muck as he staggers back. Death rattles through his lungs.
The machine’s spindly legs fold up and over the last barrier. Zelda blinks and sees Ganon in its place, all fog and fury, teeth baring for the kill. She has one thought as the red beam slices through the endless rain: It was all for nothing.
Link doesn’t run. He doesn’t lift his blade. He doesn’t look back. Everything he wants to tell her is there in his unbroken stance, in the defiant set to his chin, in the pure ferocity of his eyes. They flash to Zelda in terror when she steps in front of him, but he’s given his answer to the silent question that has loomed over them both since they were born. So she gives hers.
It sears up from a place she didn’t know existed, bright and visceral and real, filling her up and blazing forth to rend the fabric of the world. Zelda erupts into gold. Nothing in her life has ever felt so right.
But even that comes too late.
.
.
.
99 notes · View notes
darthpastry · 8 months
Text
Legend of Zelda: Incorrect Quotes of the Kingdom
Rauru: Link… why are you drinking hydrogen peroxide?
Link: It says H2O2, that means it’s the sequel to water!
——————
Link: It’s trash day. 
Revali: Can’t believe they have a whole day dedicated to you.  ——————
Revali: Here is my wall of inspirational people
Daruk: Isn’t that just a picture of yourself?
Revali: Yes, I am big enough to admit I often inspire myself.  ——————
Revali: You’re pathetic!
Link: You’re pathetic-er!
Urbosa: You’re both losers
——————
Link: I’ve never been in a snowball fight before so I don’t know the rules. 
Zelda: What?
Link: Is it a point system or to the death?
——————
Link: Do you think different paints have different tastes?
Purah: They do. 
Impa: Why do you say that with such certainty?
——————
Sidon: Knowledge is knowing that a tomato is a fruit and wisdom is knowing not to put it in a salad. 
Tulin: That’s deep. 
Sidon: That means ketchup is a smoothie. 
Tulin: that’s deeper
Riju: You guys are idiots
——————
Link: Don’t worry, I have a permit. 
Literally all of Hyrule: This just says I do what I want.  ——————
Ganondorf: Tired of just deserving better. Gonna take it by force.  ——————
Rauru: Please don’t make fun of me for using out of date slang. Are we cowabunga on this?
Link: … *sigh* yeah. We’re cowabunga on this.  ——————
Rauru: I don’t get scared very easily. 
Sonia: Weren’t you just screaming when the toaster went off?
Rauru: I DIDN’T PUT THE BREAD IN. YOU DIDN’T PUT THE BREAD IN. ZELDA DIDN’T PUT THE BREAD IN.  ——————
Zelda: The first time Link opened a box of cheerios he looked inside and yelled ‘wow! Doughnut seeds!’
——————
Purah: What color is this? 
Robbie: Gray
Zelda: Grey
Purah (to Link): Now tell them what color you think it is 
Link: Dark white 
133 notes · View notes
marimbles · 2 months
Text
A gift for @gathos! This is my first Zelda fic so I hope it's OK 👉👈 Thanks for the inspo<3 I had fun writing this!
Word count: 2.9k
Summary: Riju and Zelda drink Noble Pursuits and talk about a certain noble someone.
A Noble Pursuit
The desert shimmers in the setting sun.
It’s a beauty she can never quite get used to, despite countless hours spent on the back of Vah Naboris with Urbosa, watching the sand shift like water far below them. The desert’s gold seems boundless, stretched out like an open palm to call to the horizon. She used to dream of answering that call—of sailing on the sand-sea to the edge of the world, to discover just what secrets lay beyond it. (Link says he’s been there, and there isn’t much to tell. But still, she wants to see it for herself.)
“Zelda!” Riju joins her at the window, taking her elbow. “Come. Sit. Our drinks have arrived.”
She steers Zelda to the cushioned seats at the end of her bed, where a giant plush sand seal takes up most of the space.
“We have a guest, Nabooru,” Riju informs the seal. “I’m afraid you’ll have to surrender your seat.” She tosses it unceremoniously onto the bed.
“Er, sorry, Nabooru,” Zelda says.
“Oh, she’s honored to make room for the princess of Hyrule.” Riju gently pushes Zelda onto the cushions and presses a cold glass into her hands. “Try it. It’s a crowd favorite. We’ve just got ice again, and the whole town is vying for a taste before we run out.”
Zelda raises the glass to her lips. The drink is fresh and fruity—sweet, but well balanced. “Mmm. What’s it called?”
“The Noble Pursuit. Palm fruit, hydromelon, voltfruit, and a touch of something apparently even the chief of the Gerudo isn’t allowed to know, unless she takes a part-time job at the canteen.” Riju grins. “Refreshing, right?”
“Absolutely.” Zelda takes another sip.
“Oh, don’t be so princess-y about it. There’s plenty. Go on, drink up.” Riju drains her own glass and reaches for the pitcher on the table.
“Do you think we could deliver one outside the gate to Link?” Zelda asks. “I hate to think of him pacing around the city walls in this heat.”
Riju waves a dismissive hand as she tops off both their glasses. “I convinced him to rest at Kara Kara. I’m sure he can find his own refreshment there.” She sets the pitcher down again. “Don’t worry. He’ll be back to collect you in the morning. But until then, it’s just us.”
Riju raises her glass, eyes bright, and Zelda taps her own against it with a giggle and a clink.
“Ah.” Riju sighs, settling back on her cushion. “Speaking of noble pursuits, I think it’s time for you to spill about yours.”
“Oh, you mean the schoolhouse?” Zelda sits up, eager. “It’s coming along splendidly! Bolson says it should be ready by the end of the month. All the children are so excited. And I think I might be able to persuade Link to help me teach there sometimes. He knows every corner of Hyrule, after all. And while he’s rather modest about it, he is a key point of our history.”
“Undoubtedly,” Riju says. “And that sounds wonderful. But it’s also not what I meant.”
“Oh, then are you talking about the Sheikah technology project? We have almost all of it dismantled and repurposed. Link has been working at it tirelessly. He has just a few more shrines to deactivate, over in Faron.”
“Oh?” Riju fishes a piece of fruit from her glass and pops it into her mouth.
“Yes. We’re going there next week so he can take care of it while I do some research on some local fauna that may have an interesting connection to luminous stones. Anyway, I know it might seem like a waste—the Sheikah tech, I mean, not the luminous stones—although, they do, potentially … well, they produce the waste, supposedly—quite a remarkable kind of waste, in fact. But—but as for the Sheikah parts, we’re trying to be as resourceful as possible. Reuse what we can and safely dispose of what we can’t. We just can’t risk another Calamity, you see. There’s no telling when Ganon might return, and the abundance of ancient machinery leaves us vulnerable. It just seemed like it was tempting fate again. Don’t you think?”
“I think that sounds both wise and noble.” Riju tips her head back to finish off her second glass. “Although I don’t know if I can say the same of luminous droppings.”
“It’s—the droppings aren’t luminous,” Zelda replies with a blush. “Just the stones that produce them. The droppings are gem deposits. At least, that’s what I’ve been told.”
“Interesting. Are you planning on making any jewelry with them, then? We have a fine jeweler here in Gerudo Town.”
Zelda blinks. “Well, no. I wasn’t planning on taking the research materials. And to be honest, I’m not very interested in jewelry.”
“But isn’t it Hylian custom to offer your betrothed a piece of jewelry?” Riju asks, filling her glass yet again. “A ring, I thought.”
“Well … yes, that is the custom,” Zelda says hesitantly. “But I don’t see quite see how that relates to what you’re asking.”
“No?” Riju peers at Zelda over the top of her glass, a smile half hidden behind it. “You don’t see any connection?”
The room suddenly feels rather stuffy, despite Zelda’s heat-resistant outfit and the fact that it is nearly nightfall. The breeze drifting through the windows is pleasantly cool, but not enough to soothe her burning cheeks. She buries her face in her glass and doesn’t resurface until the drink is gone.
“Another?” Riju offers politely.
She really shouldn’t have more. She rarely drinks, on principle—partly because she prefers to be in full possession of her faculties, and partly because she is an embarrassing lightweight.
But Riju has already filled her glass again, and the Noble Pursuit is delicious. So she gulps the whole thing down, trying not to worry about how it will affect her half an hour from now.
“Ha! Now we’re getting somewhere.” Riju seems far too delighted—suspiciously delighted, honestly—and she is quick to pour yet another drink.
“I’m glad you are properly enjoying the tastes of our fine town,” Riju declares. “Although, if I didn’t know any better, I’d say you were avoiding my question.”
That sly smile is driving Zelda mad. She sucks in a breath, fighting back another blush. “I can’t avoid the question if I don’t know what it is, can I?”
“Oh, come on,” Riju teases. “The princess of Hyrule is famously wise. Legendary in her wisdom, one could say. Surely she can figure out this simple riddle.”
“I’m not in the mood for riddles,” she replies, a bit sourly.
But Riju just laughs. “You, objecting to a riddle? There’s one I’ve never heard before. I’ve never known another person to be so fond of puzzles. Except maybe … Link.”
She’s got Zelda now, and she knows it. Riju’s smile grows practically devilish while Zelda takes another humiliating drink, her cheeks no doubt rivaling than the sinking sun outside the window.
“Let’s seeeee …” Riju props her elbow on the sofa, threading her fingers through the fresh crop of her scarlet hair. “A noble pursuit, hmm? What could that refer to? Is there anything in Hyrule that we might consider noble? Or perhaps … anyone?”
Zelda pointedly looks away from Riju’s grin. “There—there are many noble citizens of Hyrule. Of every race, in every region.”
“To be sure,” Riju agreed. “But wouldn’t you say there is someone who is the most noble? Someone with a very noble heart, and a noble mind, and noble sword upon his noble, and strong, and sculpted back?”
Zelda chokes on a bit of hydromelon, falling into a coughing fit. “I don’t know what you mean.”
“Oh yes, you do. You were ogling him in that voe outfit all afternoon when we went sand surfing.”
“I was not ogling!” Zelda insists. “I was just admiring his form! He’s a very skilled surfer.”
“You were admiring his physical form,” Riju says. “Personally, I don’t see what’s so impressive. For how strong he is, you’d think he’d have more muscle. And height. Goddesses, he’s short.”
“He’s—he’s not that short. You’re just used to all these great, big Gerudo women. We can’t all be nine feet tall.”
“Please. Even for a Hylian, he’s tiny.”
Zelda sits back with a huff. “Did you really invite me here just to make fun of my knight?”
“Oh, calm down. You know I think very highly of Link. I meant it when I said that he was noble.” Riju pauses. “I admit I haven’t had the chance to meet many voe, but I’m positive that he’s the most noble one there is.”
The spirits are already making Zelda feel slightly fuzzy at the edges. “You … you think he’s that noble? The most … worthy voe?”
“I do.”
“So then …” Her head is swimming, and something twists deep in her stomach. “Does that mean you want him as your husband? To rule by your side?”
Riju breaks into a laugh. “Truly, all your royal wisdom is no match for Gerudo liquor, is it?”
“Huh?”
“Zelda, I’m not the one in love with Link. You are.”
Something jolts through her, and Zelda thinks, suddenly, of Urbosa, summoning lightning with just a snap of her fingers. She’s frozen in place, heart pounding in her chest, and the breath feels trapped in her lungs.
“Aren’t you?” Riju asks, softly this time.
Zelda’s eyes fall closed, and in the black he’s there, like always. On the backs of her eyelids, in the cage of her ribs, in the very map of her flowing veins. In every heartbeat, every breath, every silent thought—it’s him, him, him.
For a moment, there’s silence. The last rays of the dying sun slip out the open window. Then Riju sets her glass down with a sigh. “I’m sorry. I shouldn’t pry. You don’t have to talk about this.”
“No, I want to,” Zelda whispers. “Because you’re right. I do love him. I …” She swallows. “I have loved him for a hundred years.”
She looks up, and every trace of mirth is gone from Riju’s face. She’s solemn. Gentle. Waiting. Zelda lets her eyes fall to the floor.
“While he slept,” she says quietly, “it was the memory of his face that gave me the strength to keep on fighting. Time passed so strangely in that place … sometimes, it felt like only minutes ago that I had held him in my arms and watched him die. But at the same time, I felt the ache of every hour we were apart. I was determined to be by his side again. And I believed, more than anything, that he would come for me. He always did. He always would.”
There’s a smile in Riju’s voice. “You have so much faith in him.”
“It’s easy to have faith in Link. He has never let me down.” She bows her head, staring into the contents of her half-empty cup. “Though I have failed him every moment since.”
“What do you mean?”
Zelda releases a breath, deep and slow. “I made a promise, before I sealed myself away. I promised that when I saw Link again, I would tell him.”
“Tell him what?”
She traces a finger around the rim of the glass. “That I love him.”
“Why don’t you?”
Zelda smiles weakly. “Courage is Link’s virtue, not mine.”
“But what exactly are you afraid of?” Riju leans forward, gaze earnest. “Do you really think he doesn’t love you back?”
Zelda’s cheeks warm. “Link is … reserved. Of course, he speaks more freely now than he did before he lost his memories, but even still, he doesn’t easily express the way he feels.”
“He does to you,” Riju points out.
“Some feelings, yes.” Her blush deepens. “But not … other feelings.”
Riju rolls her eyes. “He doesn’t have to say it. Anyone with eyes can tell.”
“He’s just—he’s noble, like you said. His heart is good, and his loyalty runs deep. But to an outside eye, the line between duty and affection may seem blurred.”
“Are you kidding me?” Riju shakes her head. “He would follow you to the ends of the earth. He is always at your side. In fact, it’s so impossible to separate you that I had to lure you out here to the desert, to the single place in Hyrule where he can’t follow, just to have a private conversation.”
Zelda sighs impatiently. “He follows me because he is my knight. A duty which I have attempted, more than once, to relieve him of—but he refuses every time.”
“Because he loves you!”
Zelda hesitates. “If he loves me, why hasn’t he said it?”
“Why haven’t you?”
She buries her face in her hands. The effects of the alcohol are beginning to come back again, pressure mounting at her temples. (The familiar ache in her chest, she’s sure, has an entirely separate origin.)
“Zelda,” Riju says gently. “You said yourself that Link has never let you down. Why would you lose your faith in him now?”
“This—this is different.” She roughly wipes away a tear. “This isn’t something I can—can ask of him. I can’t expect him to love me. Because—because it’s not a duty to fulfill. Or a service to be rendered. It’s not a feat of heroism. Or an act of courage.”
Riju is quiet for a moment, considering. “Isn’t it, though?”
“What?”
“It is an act of courage, isn’t it? To love someone? And tell them so?” Riju tilts her head. “Maybe this time, you need to be the brave one.”
Zelda’s voice breaks around a sob. “I can’t.”
“Yes, you can. Listen.” Riju straightens in her seat. “Link follows you. Always. But he can only follow where you lead. I think the reason he hasn’t said it is that he’s waiting for you.”
Zelda lets out a sad, desperate sort of laugh. “He can lead the way this once, can’t he?”
“Well, he’s never been a voe of many words.” Riju shrugs. “I think he’s already said it in every way he can. Apart from, well, saying it.”
Zelda bites her lip. “Are you sure?”
Riju snorts. “I’m sure. Honestly, we should bring you both into a ‘Voe and You’ class. So all the vai can see how a voe’s face looks when he’s in love.”
Zelda looks down at her lap, tugging at the end of her long hair. A bubble of warmth swells inside her chest, and she can’t fight back a smile.
“Trust me,” Riju says firmly. “When he comes tomorrow, watch his face. It’ll be there, as soon as he sees you.”
Zelda lifts her head. “And then?”
“And then you’ll know. And you can tell him.”
“What if …” Zelda takes a shaking breath. “What if I’m still not ready?”
A smile tugs at Riju’s lips. “Then I guess a noble pursuit that has waited for a hundred years can wait a little longer.”
————
The desert shimmers in the morning sun.
Link waits by the entrance to Gerudo Town in his blue tunic, quiet and gentle and patient—a golden boy more gilded by the dawn.
(It’s a beauty she can never quite get used to, no matter how many times she sees him.)
His face is smooth and calm, like usual. But when he spots them, it breaks into a smile—something rare and radiant, like a desert bloom, or a diamond geode, or a shining, pearl-sheen shell.
“Sav’otta!” Riju greets him. “How was the trip from the bazaar?”
“Fine,” he says. “It’s still early. Not too hot.”
His gaze shifts to Zelda, and his eyes are bright and soft—smooth-edged sea glass catching sunlight in its hands.
“Right,” Riju says. “Well, thanks for letting me steal Zelda for the night. It was nice to catch up. Good luck with the school and the shrines and the poop.”
Link’s eyebrows rise. “The poop?”
“Never mind about that!” Zelda says quickly, neck burning under her collar. “Um, thank you, Riju. You’re always a lovely host.”
“Any time.” Riju slips a bottle into Zelda’s hand with a wink. “For the road. Safe travels to you both!”
They wave goodbye, and then together, Zelda and Link turn to face the golden stretch of desert sea.
(If he would follow her to the ends of the earth, where else would he follow?)
She swallows, squinting against the glint of the shining sand. Her heart feels caught in her throat.
“Did you sleep well?” she ventures.
Link shrugs.
“No?”
He wets his lips, gaze darting downward for a moment before meeting hers again. “I just rest better when I know you’re near.”
She searches his face. It’s earnest and open—strong beneath its softness, soft beneath its strength. He looks sun-gold and moon-silver and every beautiful thing in between. (And with the way his features soften when they’re turned toward her, she must look much the same.)
How a voe’s face looks when he’s in love.
“Me too,” she says.
He nods toward the bottle in her hand. “What’s that?”
“Oh.” She lifts it to read the label. “It’s the drink Riju and I had last night. I think you’d like it.”
“What’s in it?”
“Fruit. And other things we’re probably better off not knowing.”
A laugh slips free from his lips, and her heart soars. She has loved him for a hundred years, and she would love him for a hundred more. As long as she has heartbeats left, he will live between each one.
“Um …” Zelda keeps her eyes on the bottle, tracing the label with a finger. “I know it’s too early now, but maybe later …” She takes a steadying breath and looks up with a smile. “Link, would you share a Noble Pursuit with me?”
He smiles back, sun-golden. “I’d love to.”
38 notes · View notes
linktotheheart · 4 months
Text
I've been thinking of two of my biggest fandom loves, Legend of Zelda and The Locked Tomb.
I've seen so many takes that paint Hylia as evil, cruel, an oppressor who rejects the personhood of her chosen champion and steals away Zelda's chance at a life like a parasite creeping in to fill the shell of the girl who was always meant to be a vessel.
I've seen plenty of takes exactly counter to that, which insist that Hylia is kind, that Hylia is a person too and doing her best to love and be loved and save the world and the people she cares so much about and preserve their personhood.
I've also seen a few (though to my taste, not enough) takes on Hylia's ambitions, desires, and reasoning simply being alien to that of Hylians due to her goddesshood. On a human scale, she is amoral, because she operates on the scale of wars and worlds.
But one thing I haven't seen is: what if it's multiple of those? What if she loves her champion and princess so deeply she hurts them in the cruelest of ways? What if she is imperfect? What if she is abusive but not evil and a victim but not good? What if she's all of the above, and is simply so powerful that the way her actions translate to the tiny lives of people are tidal waves that are tiny in her wide ocean but devastation to the tiny island chains scattered throughout?
What if her actions are necessary and inexcusable? What if she destroys Link and Zelda every time she is trying to save them, her hands too big for the tiny fragile pieces of their heart? What if she is the most flexible narrative force, meant to represent courage, wisdom, power, and love?
What if The Legend of Zelda is just as much a story about the horrors of love as The Locked Tomb is? What if the horrors and wonders are just two sides of the same coin that is love? What if Hylia is kind and cruel and all the messy human things and an unfathomable deity? What if she is more than one thing? What if she is many things?
I dunno. Maybe it's just my adoration for the many different, often contradictory lenses through which the fandom views her. Maybe it's the way each iteration of LoZ paints her in a different light. In Skyward Sword, practically a main character, driving the narrative and being herself swept up in it. In Breath of the Wild and Tears of the Kingdom, nearly absent beyond her fingerprints left on the hearts of Link and Zelda and her faint voice granting her hero back his strength. In still other games, fainter but still present like a slowly beating heart beneath the skin of Hyrule and realms beyond.
I love every interpretation of her. I love takes that pull from classical mythology to make her flawed and as petty and cruel as humans can be. I love takes that pull from the idea of a perfectly good deity that is a paragon of virtue. I love takes that stem from religious trauma that find her more cruel than Demise and more culpable for the destruction of their war.
I love takes in which she destroys Link and Zelda. I love takes in which she saves them. I love takes in which she and Zelda are one and the same, in ways that either maintain their separate personhood or synthesize it into an entirely new being (plurality, hello!). I love takes in which she and her champions control the strings of fate, and ones where they are helplessly entangled and imprisoned by them. I love takes in which she devours and takes in which she is subsumed.
Why should it only ever be one or the other? Why can't it be both? What's mutual exclusivity to an omnipotent goddess? Alternatively, how could she not be many things when she is a deity too helpless to save anyone herself?
Idk. Just, the horrors of love and how they don't erase or negate the wonders of it. How the two build on one another to make each greater. How pain and pleasure are just two kinds of ecstasy, and it's all just stimulation of nerve fibers. How Legend of Zelda is, above all, a mythos being retold throughout the ages in different worlds, and how therefore, it necessitates it's characters being many things.
Y'know?
30 notes · View notes
thegeminisage · 1 year
Text
So You Want To Get Into The Legend of Zelda But Don't Know Where To Start: A Masterpost
this discussion came up in my zelda stream the other week so i thought since i'm a longtime fan and Extremely Normal i'd make a guide to people who are just now getting into the series because of breath of the wild/tears of the kingdom. there's a lot of games and it can be confusing on how they're connected, where to start, etc. this is going to be an EXTREMELY LONG guide, sorry - if you want a short version you can check out this post i wrote a long time ago.
The Timeline
so the good news is that the zelda games were published non-linearly, meaning that the game that takes place first chronologically was not necessarily the first one ever made. they didn't even HAVE a timeline until like 2011 or so. for that reason, with a few exceptions*, you can jump in pretty much wherever you like. most zelda games (or pairs of games*) are spaced hundreds or sometimes even thousands of years apart, featuring different links and zeldas and other characters, which means you don't need to know anything about zelda to start with any game. the series is deliberately made so that each title works perfectly well as a stand-alone game.
*the exception is that a very few games have direct sequels - for example, majora's mask takes places just a few years after ocarina of time, phantom hourglass takes place after wind waker, etc. luckily even with these games, you can still jump in without having played their other half and have a good time without getting lost.
The Introduction
that said, the zelda series is extremely eclectic. while they all have the undercurrent of "zeldaness" that makes them special they can be as different as night and day. 2D or 3D, happy or edgy, mainline or spinoff, story-heavy or story-light...which game is best for you to start with will depend heavily on your own personal tastes.
the short version: if you haven't yet, i recommend most people new to zelda start with either ocarina of time or breath of the wild. these games, released almost 20 years apart, were both completely revolutionary and redefined their genres (or, in oot's case, the entire industry). they usually have something to offer everyone and they're both games with standout tutorial sections that teach new players the lay of the land with ease. there's a reason most people start with one of these two - which one you prefer depends on whether you can enjoy an older game or would prefer something newer. for brand-new gamers, i might also recommend skyward sword because of how much the game holds your hand - it's frustrating for more experienced players, but for those just getting started in gaming in general it might actually work out well.
the long version: OBVIOUSLY i'm going to do a game-by-game write-up. sue me. if you're looking for information on a particular title, ctrl+f it. otherwise, settle in. time for a cut!
The Games
how to read this guide:
which games: most of them. this guide is long enough as it is, so i'm not doing a whole ass writeup for REALLY niche spin-offs like the tingle games, the crossbow training game, the bs releases, or the much-loathed cdi games, even if i think the crossbow game ruled. i will do hyrule warriors and cadence of hyrule because they're properly fleshed out games. ports and remakes are gonna get grouped together with the originals to save time and space. if there's something missing from this list you want to know about, the wikipedia article with the complete list of zelda media is right here and it's a genuinely fascinating read. have fun!!
release date: self-explanatory. using japanese release dates for overall accuracy, and the games are in order of release date as well, but you DO NOT need to play them in that order - that would be madness
console: original console, other consoles it's available on (not including the weird experimental stuff like satellaview, c'mon), and whether or not it is available for switch. why? the switch is the latest console, how many new fans got into zelda, and because of nso, it will be the easiest access point for people who can't or don't want to buy new consoles/emulate on pc. nso stands for "nintendo switch online," which is a the online membership you can purchase from nintendo. the basic plan allows, among other things, emulation nes, snes, and gameboy titles. the expansion pack tier adds emulation of n64, sega genesis, and gameboy advance titles. i think nso is a good service with great value if you can afford it - read about it here. virtual console is just buying the game, usually for a low price, and downloading it digitally to play on newer consoles, but most of those services have been shut down now. there's also backwards compatibility - the wii u can play wii games, the wii can play gcn games, the original ds (and ds lite) can play gameboy advance games, and the gameboy advance (and gameboy sp) can play gameboy and gameboy color games. the snes can also play gameboy and gameboy color games with the super gameboy, and the gcn can play gameboy, gameboy color, and gameboy advanced games with the gameboy player.
average playtime: this comes from howlongtobeat.com - if it seems off, take it up with them
mainline game: this just means whether or not this game was a "big entry" into the series - typically, mainline games are devloped by nintendo directly (though nintendo develops side-games too), and they have a higher budget and a longer dev time, but this doesn't necessarily mean they're better - some mainline games are received more poorly than the ones that aren't mainline. also sometimes people argue about which games count as mainline games so take it with a grain of salt
sequel: whether or not a game is directly tied to another game in the series - again, even if they are tied to another game, you don't HAVE to play that other game first
story-heavy: how many cutscenes/cinematics/character stuff is going on
edge level: how much grimdark and serious stuff is present and how "on-screen" it is. zelda games are infamous for a careful balance of cheerful and dark stuff in all games, but some games are more forthright about the darker elements than others. i prefer those, but you may prefer it the other way!
the premise/the good/the bad/the verdict: the actual write-up. unfortunately not even i have played/finished every zelda game (someday...), so for the games i can't speak on personally, i will make a note on it so you can seek a second opinion.
now let's get started!
The Legend of Zelda (1986)
Tumblr media
original console: nintendo entertainment system
available on switch: yes, with nso (basic)
also available on: gcn & gba (ports), gcn (gameboy player), wii, wii u, 3ds (virtual console), original ds (backwards compatibility), pc (emulation)
average playtime: 8-10 hours
mainline game: yes
sequel: no
story-heavy: no - in fact, for games in this era, reading the instruction manual is a must if you want story content; because the file size had to stay small, story content that couldn't fit was often added to manual instead
edge level: low
the premise: explore hyrule to find and put together eight fragments of the triforce so you can rescue princess zelda from ganon, prince of darkness.
the good: a solid introduction to the series, you can waste HOURS exploring this game, which is kind of a miracle considering the whole thing is only 128kb. (if you enjoy emulation, any computer will be able to play this. like doom, it could probably run on a microwave.) it's charming enough for when it was made and the music is all catchy as hell, even though it contains only a dozen or so tracks. this game is pretty light on puzzles, but most of the fun comes from the exploration - in fact, it was this game that the dev team for botw drew inspiration from when they were trying to figure out how to "reinvent" the zelda series - what they actually did was take it back to its roots.
the bad: well, it's that you can waste HOURS exploring in this game. back when it was released, the intent was to get players talking to one another - you would get one piece of the map explored and fine one secret, your friend would find and explore a different piece and find other secrets, and you'd trade! many people even had their own hand-drawn maps put together one screen at a time. since it really isn't possible to play this way today unless you get a bunch of friends together to do it blind, you almost certainly need a map or guide for this game when you're doing it on your own, otherwise you're never going to get anywhere, because there aren't usually indications that certain walls are bombable or bushes burnable.
the verdict: if you're a veteran who liked alttp (particularly the combat), if you have a high tolerance for aged games, or if you wanna see what this series looked like during its humble beginnings, you will like this game. if you're looking for a more guided experience or something with a lot of cinematics or puzzle-solving, pass. don't forget to read the manual!
Zelda II: The Adventure of Link (1987)
Tumblr media
original console: nintendo entertainment system
available on switch: yes, with nso (basic)
also available on: gcn & gba (ports), gcn (gameboy player), wii, wii u, 3ds (virtual console), original ds (backwards compatibility), pc (emulation)
average playtime: 11 hours
mainline game: yes
sequel: yes, to the original legend of zelda
story-heavy: no - ditto for story being in the manual, like with the original loz
edge level: low
the premise: dive into six ancient palaces to place crystals there to wake princess zelda from an era long gone, who has been sleeping for hundreds of years. avoid being caught by ganon's minions, who want to use link's blood to revive their master ganon.
the good: because this game began life as an independent title which eventually got zelda-fied, it's quite different from most games in the series. it has side-scrolling combat and rpg elements. the soundtrack is very catchy, and this game also introduces dark link, an extremely cool popular doppelganger of our beloved hero. the map is HUGE in comparison to the original so there's tons more to explore here.
the bad: this game is HARD. not, "challenging," like, "bordering on impossible." i've never beaten it. i got just a couple of dungeons in and i was so miserable i had to give it up. even playing the "special edition" on nso (which is with all the unlockable upgrades to make it easier), it's a fucking slog. that's it! that's the only flaw.
the verdict: even with all its good qualities, even with how fresh it feels, it's so damn frustrating that only gluttons for punishment and very unique souls will truly find joy here. if you do decide to brave it, remember to read the instruction manual.
A Link to the Past (1991)
Tumblr media
original console: super nintendo entertainment system
available on switch: yes, with nso (basic)
also available on: gba (port), gcn (gameboy player), wii, wii u, 3ds (virtual console), original ds (backwards compatibility), pc (emulation)
average playtime: 15-17 hours
mainline game: yes
sequel: no
story-heavy: medium. this was the first game to actually HAVE a proper story with named characters and extended dialogue. it wouldn't be considered story-heavy by today's standards, though.
edge level: medium, but like, on the high end of medium
the premise: one stormy night, link and his uncle receive a telepathic message from zelda begging for aid. link's uncle goes out into danger and doesn't return, so it's up to lik to go rescue her in his stead. from there you'll have to explore hyrule to locate the master sword, and explore the mysterious golden land behind the seal of the seven wise men to locate their missing descendants.
the good: alttp set the blueprint for the rest of the series - we finally have our first dungeon-crawler with proper puzzles, real dialogue from zelda, named bad guys, a huge array of funky items, and jammin' tunes still used in the games today (hyrule castle anyone?). plus, link has pink hair! the opening to this game is utterly iconic in every way, and traverse through not one but TWO world maps that overlay one another makes exploration even more exciting.
the bad: truly, no complaints here. it does require some patience. it's a little aged, and it's always possible to get lost without a guide, but so is it true for every game with a big overworld like zelda's.
the verdict: again, this game isn't story-heavy by today's standards, but back then it was more story than we'd ever gotten from a zelda game. as long as you don't go in expecting it to have an rpg kind of story, you'll probably enjoy it. if you don't like 2D zelda combat or need shiny graphics to keep your attention, give it a pass.
Link's Awakening (1993, 2019)
Tumblr media
original console: gameboy/gameboy color, and a switch-exclusive remake
available on switch: yes - you can play the original with nso (basic) or the switch-exclusive remake
also available on: snes (super gameboy), gcn (gameboy player), gba, original ds (backwards compatibility), 3ds (virtual console), switch (remake), pc (emulation of any version)
average playtime: 14-19 hours for the original, 14-21 hours for the remake
mainline game: yes for the original, no for the remake, technically
sequel: technically a sequel to a link to the past, but they truly have nothing to do with each other
story-heavy: medium - similar story style to a link to the past. smaller cast and less overall dialogue, but more character work on marin specifically
edge level: usually pretty low, but in the rare moments when it jumps out it REALLY jumps out
the premise: while sailing, link becomes shipwrecked, washes up on shore of a remote place called koholint island, and is rescued by a girl named marin. with his boat in pieces, he has to go on a bittersweet adventure exploring the island and getting to know his rescuer in order to wake a mysterious being known as the windfish so he can go home.
the good: a tiny yet vast map, foreboding dungeons (hello, face shrine), a strange and quirky world that's impossible not to love with a small but charming cast to match (though, of course, the real stand-out character is marin), fun minigames, and a soundtrack that only got better in the remake. this game has it all! the story will surprise you by leaving you weeping at the end. there's not a huge difference to the gameplay between the original and the remake - it's mostly a graphical update, though they did add some side content.
the bad: it's one of those games that's different from the rest of the zelda series, which means it's not for everyone - there's no zelda, no ganondorf, no hyrule. also, getting the best ending is absolutely painstaking.
the verdict: what a wonderful game! the story is sparse but rewarding. if you don't like 2D zeldas, story-light games, or don't want to cry through the credits, you can give it a pass - but everyone else should love it.
Ocarina of Time (1998, 2011)
Tumblr media
original console: nintendo 64, and a 3ds-exclusive remake
available on switch: yes, with nso (expansion pack)
also available on: gcn (port), wii, wii u (virtual console), 3ds (remake), pc (fan-port or emulation of either version)
average playtime: 25-40 hours
mainline game: yes
sequel: no
story-heavy: yes, medium-high. it wouldn't impress by today's standards but back then it WAS the standard
edge level: medium-high. it's horrifying in some respects, but overall very wistful and bittersweet
the premise: link, the local outcast, is ousted from his idyllic home after tragedy strikes in the form of ganondorf murdering his forest's guardian spirit. from there you'll explore hyrule to open an ancient doorway, and go on a time-traveling adventure in a last-ditch attempt to prevent a terrible future and heal a broken world that didn't always want you.
the good: what can i possibly say about ocarina of time that hasn't already been said? critically acclaimed as the best game of all time when it was made and still 25 years later (with only breath of the wild threatening to unseat it), this game is everything. this is the game that taught me to love stories, to love gaming, to love zelda. the world is full of secrets and places to explore, there's a kind of dual-overworld thing happening the way there was in alttp, there's a lot of collectibles and sidequests and TONS of minigames, there's a huge cast of characters with real depth, you can RIDE A HORSE, and the quite literal coming-of-age story has actual plot twists that affect the gameplay. this game defined the official timeline for zelda (massive spoilers at the link), it defined the series itself, it defined the genre and even the industry - games everywhere are still using concepts introduced (or made popular) here, like targeting enemies, context-sensitive buttons, dynamic soundtracks, and day-night cycles.
the bad: one of the dungeons is a shitty goddamn motherfucking royal pain in the ass. you know what i'm talking about. unless you don't, in which case i'm sorry. maybe it's less horrible in master mode, i don't know. also, like, it's not that the game has aged poorly, it's still a solid adventure, but it HAS aged. since basically every game you've ever played has emulated oot with stuff like lock-on targeting, these features won't feel as revolutionary and special to a new player today as they did to new players in 1998. that's not bad, but it has caused some people to get excited to look into the hype, pop the game in, and then go "wait, i don't get it."
the verdict: unless you absolutely cannot deal with playing a 25yo game, pick this up - for the historical value, if nothing else. i cannot more highly recommend any game that ever existed than i do this one. that said, for people who are new to GAMES IN GENERAL, it may not feel as intuitive as it did to new players in 1998, because speak a slightly different language now. new gamers should definitely still play this, but they should either use a guide or consider not making it their very first game. more experienced gamers should still be fine making this their first zelda game.
bonus verdict: as for which console to play it on - the 3ds version has a lot of quality of life adjustments, including gyroscopic controls and a master mode (gcn version also has master mode), and the graphical improvement is absolutely astounding...but it's on a teeny-tiny little screen. i think the best way to play ocarina of time, if you're able to, is to emulate the 3ds version with the fanmade 4k upgrade. of course, this requires a good pc, emulation skills, and a properly connected controller (i haven't done it yet myself) - so don't feel bad playing anyway you can access it.
Majora's Mask (2000, 2015)
Tumblr media
original console: nintendo 64, and a 3ds-exclusive remake
available on switch: yes, with nso (expansion pack)
also available on: gcn (port), wii, wii u (virtual console), 3ds (remake), pc (emulation)
average playtime: 20-38 hours
mainline game: yes
sequel: yes, it's a direct sequel to oot. the opening may be a little confusing if you haven't played it but otherwise you're fine
story-heavy: yes, VERY. the character-work alone is unparalleled even by modern standards
edge level: EXTREMELY HIGH. this is without a doubt the darkest and most haunting game in the series
the premise: link, trying to escape his problems back home, gets thrown into an unfamiliar world where the moon is going to fall and destroy everything in only three days. with the help of multiple forms (link can shift into a deku, goron, or zora), and time travel, link relives the same three days over and over again, exploring clock town and the lands around it, and getting to know its people, so he can find a way to help everyone and prevent the oncoming apocalypse.
the good: holy cast of characters, batman! as with every zelda game, there is exploration and dungeon-crawling, and these are phenomenal here - of particular note is how the use of 4 different forms plays into puzzle-solving - but the real meat of this game comes from its incredible cast. near the beginning of the game you are given a journal, in which to note the schedules and habits of each and every resident of termina as you learn them. you play the same three days over and over, so while the clock is always ticking, there's an infinite time to get to know them. each character reacts to the upcoming armageddon differently: some are resigned, some are frightened, some are brave, and some are in denial. (notably, one minor character who appears brave crumbles in the final hours, begging not to die.) who these people are and the sorrows they carry around with them to the end of the world define this game and make it like no other.
the bad: look, it's a game about an upcoming apocalypse. you're on the sinking titanic and the clock counts down every precious second and no matter what you do there will ALWAYS be that time limit, which not everyone likes. it's stressful, and it can be sad and tragic, even upsetting at times, which is kind of a requirement for the powerful catharsis it also offers. it's very different to the usual zeldas - no zelda or ganondorf or hyrule - which also isn't everyone's bag. it's also a huge timesink - you really miss a lot of the point if you don't 100% it or at least get all of the masks, which takes a long time and a guide (although it is fun as hell the whole time).
the verdict: some people really hate the time limit and find it imposing. i mostly don't have a problem with it - sometimes i have to race to finish a task before i run out of time so i HAVE time to travel back before i get blown to bits, but without this mechanic, the game wouldn't work at all. famously, this game was made in only one year (hence the reused assets), so the pressure the devs felt really came out in their work. i think it's a fucking masterpiece, but it is a game about death, among other things, so if you need a feel-good title this one probably isn't your stop. that said, the incredibly powerful cast makes this game timeless - if not for the graphics you'd hardly know it's aged at all. even newer gamers should enjoy this one, but use a guide! for a game this complex it's more important to find everything than it is to do it blind.
bonus verdict: while the graphical improvements on the 3ds are wonderful, and the added fishing minigame is great, i mostly preferred the controls of the original. new players may not notice the difference, though!
Oracles of Ages & Oracle of Seasons (2001)
Tumblr media
original console: gameboy color
available on switch: not at the time of writing, but nintendo has confirmed it is coming to nso (basic)
also available on: snes (super gameboy), gcn (gameboy player), gba, original ds (backwards compatibility), 3ds (virtual console), pc (emulation)
average playtime: 16-25 for oracle of ages, 15-21 for oracle of seasons, leading to about 31-46 hours total
mainline game: no
sequel: not linked to any other games in the series, but they're technically both sequels to each othjer - more below
story-heavy: no, about medium-low
edge level: low
the premise: link hears the triforce calling out to him, and when he investigates, is thrown into one of two words, depending on which game you're playing. these two games stand alone, but they can also be linked via a code so that your playthrough on one can be transferred over to the other (like golden sun, if you've ever played those games). you can choose which game to play first. at the end of your playthrough, you can get a code, which can then be entered on the other game - complete both and you get a secret special grand finale. somewhat like pokemon games, the games complement each other in their differences, thoguh the differences here are much more drastic - they have different overworlds and dungeons, a slightly different set of items, and a different way of interacting with the world (by either traveling through the ages or by changing the season). oracle of ages is focused on puzzle-solving, while oracle of seasons is focused on combat and action.
the good: what a dense and detailed little adventure these games are! with a double of everything from items sets to overworlds, there's a ton to do. the worlds have a ton of variety and can feel endless at times. and since they were built on (i think) the link's awakening engine, gameplaywise it's kind of like getting to play a really good sequel to that game for the first time...twice. the lore is fun, the lands are fun, there's a couple of unforgettable tracks i still listen to. since you can play the games in either order, there's a good bit of REplayability involved, because hardcore fans will want to experience it both ways - leading to two playthroughs of each game, meaning four total playthroughs, for up to a whopping total of 92 hours of gameplay. talk about bang for your buck!
the bad: the codes are a real pain in the ass to work with, and you really can't get by without them. not only is it essential for moving your file from one game to the other, but you can also use them to get special items from one file to another. it's SO EASY to enter these codes in wrong and SO TEDIOUS to have to check them character by character. here's hoping the nso version has a better way (though i'm not holding my breath).
the verdict: an absolute must for any 2d zelda fan. first-time players, i HIGHLY recommending playing ages first. there's an important side-character in ages whose story gets resolved in seasons, but not if you play seasons first. of course, if you really like the games a lot, you can always start over and play them in the other order for different cutscenes.
Wind Waker (2002)
Tumblr media
original console: gamecube
available on switch: no :(
also available on: wii u (hd port), pc (emulation)
average playtime: 25-60 hours
mainline game: yes
sequel: technically, this is one POSSIBLE sequel to ocarina of time (which splintered the timeline, leading to multiple possible branching paths), though it takes place hundreds of years later. it has the same ganondorf from that game, but you should understand everything just fine whether you've played oot or not.
story-heavy: yes
edge level: medium-low - there are some more serious moments, and this is technically a post-apocalypse story, but overall this is one of the more bright and joyful games
the premise: this is a hyrule that was flooded by the gods when the hero of an ancient era could not show up to defeat ganondorf. people live on former mountaintops, now islands, interconnected by only the sea, and sailing is very dangerous. when link's younger sister is kidnapped, he has to leave his little island and go on a sea-faring adventure with pirates in order to get her back and unlock the mysteries of the hyrule beneath the waves.
the good: the game is vibrant, colorful, beautiful, and full of life. even if you don't like the cartoony art style (and i have mixed feelings), you can't deny the ambiance. there's a new combat system where for the first time you can pick up the dropped weapons of enemies, and the cast is stand-out - the "zelda" of this game is more hands-on than in any other title, and ganondorf is at his most sympathetic here, not to mention all the minor characters and their various sidequests. the characters are truly some of the funniest and most endearing yet - this game will make you laugh out loud. the enemies and bosses are unique and fun to grapple with (special shoutout to helmaroc king) and there's no shortage of stuff to do.
the bad: firstly, we have to mention the art style, which has been a little divisive over the years. it won't be for everybody. i like it for the most part, because you couldn't get the same vibe without it, but i do wish it was just a little less stylized - just a little! secondly, the game is just not finished. the development was rushed, leading to the cutting of an entire dungeon and a poorly-implemented second half where the focus shifts from exploration and dungeons to a near-ENDLESS fetch-quest for triforce pieces which involves a LOT of incredibly tedious and time-consuming sailing. (as kids, some trips were so long we could just set the direction and leave the controller on the floor while we took a bathroom break.)
the verdict: overall, the flaws aren't enough to ruin what is a truly great adventure. fans of the more serious games (hi! me!) may find themselves wishing wind waker had leaned into its post-apocalyptic setting and mysterious drowned world aspect more, and fans of lighter zeldas will find themselves wishing the damn thing was finished, but overall, everyone should find it's worth at least one playthrough, unless you absolutely cannot tolerate the visuals. fans of lighter zeldas, combat, and pirates will all love this one.
Four Swords (2002)
Tumblr media
original console: gameboy advance
available on switch: no :(
also available on: 3ds (single-player remake), potentially pc (idk if emulation of the original is possible considering the connectivity, but you could almost certainly emulate the remake)
average playtime: 3-17 hours
mainline game: no
sequel: technically, it's a sequel to minish cap, but minish cap hadn't been made yet, so whatever
story-heavy: not at all
edge level: non-existent
the premise: link pulls the ancient "four sword" in order to defeat bad guy vaati and becomes split into 4 selves. this game was the first multiplayer zelda, and you had to have three friends, all with their own gameboys and link cables, to even play this bad boy. from what i understand in most of the game you just compete to see who can get the most rupees? a single-player version was released on the 3ds a few years later but i don't know if you can still buy it legit or if the 3ds store was shut down. since it was so inaccessible, pretty much no one played this, including me, so i can't give it a proper writeup. probably nobody reading this will ever get a chance to experience four swords how it was originally meant to be played either, but you can find this game's spirit in similar titles like four swords adventures or minish cap, which are much more accessible.
Four Swords Adventures (2004)
Tumblr media
original console: gamecube
available on switch: no :(
also available on: uh yeah that's it. just the gamecube. you may be able to emulate it on pc though - i've never tried
average playtime: 15 hours
mainline game: no
sequel: teeechnically a sequel to the original four swords, but nobody played that, it's fine
story-heavy: not at all
edge level: very low
the premise: a sequel to four swords, this was intended to be the sleeker and (somewhat...) more accessible version. you can play this one as a single player, but my brother and i did it on co-op with a link cable and a gameboy sp - just the two of us, and no need to find two other friends - we each controlled two links each, to simplify it.
the good: the game is FUNNN as hell. the graphics are sleek as fuck because it's a 2d game running on a system capable of rendering 3d ones (just look at those flame effects!), the gameplay is addictive, and co-op puzzles are a blast. nintendo has always come out strong when it comes to in-person multiplayer (even if they have yet to catch up with online multiplayer...) and this is no exception. for anyone who ever wished they could sit on the floor and play zelda with their siblings the same way they played mario kart or smash bros, this game is a dream come true.
the bad: this game is still so GODDAMN inaccessible. we were lucky enough to have the gameboys and link cables we needed, but i don't have any idea how you'd go about playing it with other people now without some extremely tedious emulation or buying some extremely old (and expensive) gaming equipment. sure, emulating the single-player version on gcn is no big, but the game really shines in its multiplayer aspect, which is all but impossible for most people to enjoy now. it's incredibly frustrating.
the verdict: if you're lucky or rich enough to own a gamecube, a gameboy, and a link cable (multiple gameboys and link cables?) in 2023, AND you have a friend or three to play it with, please pick this one up. unless you just hate 2d zeldas, it is a FUCKING blast, and zelda fans the world over are probably envious they can't experience it for themselves.
Minish Cap (2004)
Tumblr media
original console: gameboy advance
available on switch: yes, with nso (expansion pack)
also available on: original ds (backwards compatibility), 3ds, wii u (virtual console)
average playtime: 15-27 hours
mainline game: no
sequel: no, but it is a prequel to the four sword series (made well after those games were released)
story-heavy: medium-light - about the level of most 2d zelda games
edge level: very low - this is such a bright and cheerful adventure
the premise: in an adventure meant to explain vaati of four sword fame's origins, you meet teeny-tiny people known as the minish, who live in teeny-tiny spaces all over hyrule. they mend shoes, use pots and old boots as houses, fight dust mites, and leave surprise gifts such as rupees and hearts beneath pots and the like to help adventurers. by shrinking and growing you explore various nooks and crannies and solve a ton of puzzles, and through fusing items called kinstones with strangers you can change or uncover more of the overworld and unlock even more secrets
the good: the game is beautiful, bright, and fun. the soundtrack is catchy, the gameplay is addictive, the puzzles are very fresh, and the kinstone fusion feature means you'll be doing a lot of backtracking and replaying to see all this game has to offer.
the bad: besides zelda, i didn't find myself terribly enthralled with most of the cast. the reused sound effects from other games can be nostalgic sometimes but sometimes they feel a bit cheap, since they had to be downsized; they're the audio equivalent of a pixelated jpg. and as great as the soundtrack is, it suffered from the same thing.
the verdict: my nitpicks with this game are minor - i think it's a wonderful and fresh entry into the series, and probably one of if not the best 2D zelda. if you like 2D zelda at all, you'll want to pick it up.
Twilight Princess (2006)
Tumblr media
original console: gamecube AND wii (i know)
available on switch: no :(
also available on: wii u (hd port), pc (emulation)
average playtime: 30-56 hours
mainline game: yes
sequel: technically, this is another possible sequel to oot, taking place 100 years later, and involving oot's ganondorf. (it has nothing to do with the timeline wind waker is on.)
story-heavy: yes, very - the cutscenes look great, the mocap for this game is wonderful
edge level: very high
the premise: 100 years after ocarina of time, darkness falls across hyrule in the form of "twilight," desolating every part of hyrule that it touches by turning its denizens into ghosts, and forcing princess zelda to surrender to zant, the king of the twilight realm. when link's village is destroyed by this twilight and he is turned into a wolf, he leaves to save zelda, save hyrule, and save his home. this game was meant to be a gcn title originally, but development was delayed for so long that they began co-developing it for the wii and released it as a launch title for that console.
the good: where do i start? this game was intended to be a return to oot's more realistic artstyle after many years of the wind waker art style in spin-off games, and was in fact a spiritual remake of oot in many ways. it is similar graphically, tonally, and gameplay wise - it's the oot they wanted to make in 1998, only with a more powerful engine, and fans loved it - check out this video of its announcement at e3 - it still gives me chills. famously, this game introduced horseback combat, which the devs had really wanted to implement in oot and were forced to give up on due to hardware limitations. the cast and the puzzles are all great on this one, and the world is huge and full of surprises, but of particular note is your partner midna, who comes with a better story and more personality than any partner before or since (sorry, king of red lions). lesbians and their associates will LOVE whatever the hell she has going on with zelda in this game. twilight princess also has the most fleshed-out swordplay of any zelda game - the various techniques you learn from the ghost swordsman are fun as hell, and every single boss battle in this game absolutely fucks.
the bad: despite its high moments, the story in this game is just a little weirdly paced. ganondorf was brought in kind of suddenly, and link's childhood friend from his village, whom the story focuses on a lot, is maybe not the most compelling character (sorry to ilia fans - she's okay, just not my favorite). not everybody liked this game's emulation of oot, and some people felt it was uninspired. personally, my gripes are mostly about the dual-console release; having played both versions multiple times, i think they both suffered from being co-developed. because the wii version uses motion controls and most people are right-handed they switched to a right-handed link for the wii (BLASPHEMY), meaning they actually flipped the entire world horizontally, and there are times when the laziness of this action is very apparent when playing the wii version. while the controls are superior on the wii (there's a mandatory shooting minigame that's all but impossible on gcn connected to a crt tv), the graphics just...look a little aged for a wii game, whereas they look damn good for a gamecube game. the hd remake fixes this, but since it's only on the wii u, fucking nobody has played it, and it remains inaccessible to most players except through emulation.
the verdict: if you can get your hands on this, do it. despite its flaws it's a classic meat-and-potatoes zelda adventure. fans of combat and more serious stories will especially love this one. personally, i preferred the gcn version because of left-handed link, but i do think the motion aiming on the wii (and wii u?) was a great addition, so it's a matter of preference as far as if you want the hd graphics and what controller feels correct in your hands.
Phantom Hourglass (2007)
Tumblr media
original console: nintendo ds
available on switch: no :(
also available on: wii u (virtual console), pc (emulation)
average playtime: 17-31 hours
mainline game: no
sequel: a direct sequel to wind waker - not sure if you need to have played that to understand; from what i can tell there are actually a few plotholes
story-heavy: medium, i think?
edge level: low, as far as i know
the premise: after tetra gets sucked into a ghost shiop ad vanishes, link has to set sail on a new ship to find a way to free her. that's all i really know because, okay, up-front, i did not finish it. i did not give it a fair shake. it's got great reviews and they can't all be wrong, but i found controlling link with a stylus (the ds had no control stick) frustrating, the game hard to see (the graphics are trying to emulate ww's style on less capable hardware), and the story uncompelling (tetra? a damsel??). i know a lot of people really love linebeck and i wanna love him too one day, but until then, get your answers from the people who love this game!
Spirit Tracks (2009)
Tumblr media
original console: nintendo ds
available on switch: no :(
also available on: wii u (virtual console), pc (emulation)
average playtime: 20-33 hours
mainline game: no
sequel: to wind waker and phantom hourglass, technically, though it takes place 100 years after those games
story-heavy: medium, i think?
edge level: low, as far as i know
the premise: 100 years after wind waker and phantom hourglass, a new hyrule has been founded above the waves and it has TRAINS. for some reason zelda gets zapped out of her body and can now follow you around as a cool ghost who possesses bigass statues to help you out. that's right, your partner for this game IS ZELDA. the main theme for this game is so catchy it's a crime. i never played this since i didn't finish phantom hourglass, but it looks so fucking cool that i wanna power through phantom hourglass despite my initial reservations just so i can take a crack at it.
Skyward Sword (2011)
Tumblr media
original console: wii
available on switch: yes, as an hd port
also available on: wii u (virtual console & backwards compatibility), pc (emulation)
average playtime: 30-58
mainline game: yes
sequel: no - in fact, it's the prequel to every zelda, being that it's the very first one in the timeline
story-heavy: yes, very
edge level: mostly low, but it does have its serious moments
the premise: taking place at the very start of zelda's long and complex timeline, this game seeks to explain the origins of hyrule's creation and and some of its mythology. link and the other proto-hylians live in islands high above the clouds and attend the school for flying around on bigass birds, not knowing if there even is a world below, until one day zelda (not a princess but the headmaster's daughter) gets dragged down by a dark force, and link must venture into the land below to save her.
the good: skyward sword is oozing ambiance. a standout area of this game is lanayru desert, in which you can use a timeshift stone to shift the area directly around you back in time by 1000 years or so and watch it come to life with greenery. this soundtrack is fully orchestrated, we get to hear zelda sing (her first voice acting debut!), and when the motion controls are on, they're REALLY on. sometimes the swordfights feel like actual duels. the cast of side-characters all get a lot of development (shoutout to my man groose!), and the villains are creepy and quirky. the dungeons in skyward sword are especially good - the cistern in particular is one of the best in the game, but we can't forget the ghost ship or the sky temple either. minor spoilers for the story, here, but finding out WHY there are so many zelda games and the struggle against evil never ends (it's a literal curse) was really cool and really reframed how a lot of people saw the series and the characters - it's a lot more tragic that they have a fate they can't escape from so long as zelda fans want more games.
the bad: minor spoilers for the story here too. as far as prequels go it did not make a lot of sense. there's nothing about the three goddesses we've come to know and love, only about the minor goddess hylia, and the ancient hyrule features species that don't ever make another appearance mole guys and seahorse dudes. there aren't any zoras or gerudo or koroks/kokiri, there's only one goron, we only see two sheikah...it feels so far removed from the hyrule we know that it doesn't feel like a prequel at all. additionally, when the motion controls aren't good, they're REALLY bad - especially on the switch version, which has less precise controls than the wii. finally, while i personally didn't mind it (puzzles!), a lot of people disliked how linear the overworld was and complained there was no exploration. another common frustration, one which i share, is how much the game holds your hand. (this famously inspired toriel in the game undertale to LITERALLY hold your hand and do the puzzle for you.) this game will present a puzzle and then have the nearest npc (most often fi, poor fi, she undeservedly gets all the blame for this) explain how to do it before giving you even one chance to try for yourself.
the verdict: it has its flaws, but i still enjoy it a lot. i think more experienced players will be very frustrated with it at times, and people who hate motion mechanics or constant alerts/lots of useless dialogue will be miserable. (you can turn motion controls off in the switch version but it feels unnatural because of how sword-swinging works.) on the other hand, the game's linear and hand-holdy nature actually makes it a perfect start for brand new gamers, especially given where it falls on the timeline.
A Link Between Worlds (2013)
Tumblr media
original console: 3ds
available on switch: no :(
also available on: pc (emulation)
average playtime: 16-23 hours
mainline game: no
sequel: takes place at least 100 years after a link to the past, and even uses the same overworld! you don't have to play that to understand this though.
story-heavy: medium, about the level you expect for 2d zeldas
edge level: medium-high
the premise: link turns into a little flat guy so he can go more places! this is a sequel involving the inhabitants of lorule, a parallel world to hyrule, one without a triforce. go back and forth between kingdoms to save hyrule from suffering the same fate, all while trying to kick a giant rabbit guy out of your house.
the good: the puzzles in this one are really fun and fresh, the old overworld map feels super nostalgic, the music is charming, and being able to tackle the dungeons in any order is a nice touch. i especially loved getting to know certain inhabitants of lorule.
the bad: the non-linear style won't be for everyone, and i wish i had been able to spend more time getting to know hilda in particular.
the verdict: this in my opinion is one of the best 2D zeldas - if you're a 2D zelda fan, especially a alttp fan, don't miss it!
Hyrule Warriors (2014, 2016, 2018)
Tumblr media
original console: wii u
available on switch: yes, as a remake/collection
also available on: this is complicated. the game was originally released on wii u, then ported to the 3ds with new added content but i think mising some other content, and then FINALLY released on the switch with ALL the content. you can also emulate any version on the pc
average playtime: 17-38 hours, though people report up to a whopping 366 hours to 100% it
mainline game: no
sequel: no
story-heavy: medium-ish. there's cool cutscenes but it's not that deep
edge level: low, this shit is just balls to the wall crazy-ass fun
the premise: a crossover between dynasty warriors and zelda. turn zelda into a beat-em-up and add cameos from popular characters doing increasingly batshit anime fighting moves. what's not to like?
the good: this game is insane. the electric guitar soundtrack, the cameos, the nostaliga - it's all here. the gameplay is good mindless fun you can really sink your teeth into, and despite it not being the point i had fun running around and exploring all the maps. there's so, so, SO much to do (366 hours!) you will literally never see the end of it.
the bad: the OCs are maybe not my favorite people. i don't know if they come from other dynasty warriors games but they were a little annoying and truly, uh, underdressed. also, as someone who likes to 100% games, it annoys me that i'll likely never 100% this, just because of the sheer timesink/grinding required.
the verdict: if you like fighting games and combat, this is for you. if you're into zelda for the serious story stuff and the puzzles, give it a pass. completionists beware, 100%ing this game is NOT for the faint-hearted.
Tri Force Heroes (2015)
Tumblr media
original console: 3ds
available on switch: no :(
also available on: pc (emulation)
average playtime: 14-26 hours, but up to 56 hours to 100% it
mainline game: no
sequel: takes place a few years after a link between worlds - not sure if you need to play that to understand this, but it seems unlikely
story-heavy: doesn't look like it
edge level: low. oh my god, he's in a little cheerleader outfit. look at him
the premise: i don't really know, i think you crossdress to gain superpowers and then solve puzzles with your buds. i didn't play this one because i didn't have 2 friends with a 3ds and a flexible schedule. apparently there's a one-player mode, but it just doesn't seem as fun, and the lack of a 2-player mode is sad because my brother and i could've rocked it. like the four swords series, this looks like great multiplayer fun, but it's inaccessible to people without the time or coordination to get 3 people together. it looks fun as hell, though.
Breath of the Wild (2017)
Tumblr media
original console: dual launch on wii u and switch
available on switch: yes, obviously :)
also available on: pc (emulation)
average playtime: 50-100 hours, though to 100% everything and enjoy the dlc it could take up to 210!
mainline game: yes
sequel: technically, it's a sequel to everything, since it takes place at the end of (somehow) every timeline. but you don't have to have any prior experience to enjoy it
story-heavy: medium-heavy? this is the first zelda game with voice acting, and what cutscenes it does have are amazing, but you can expect to see only a very few of them
edge level: very high (this is once again post-apocalyptic), but not as high as majora's mask or twilight princess
the premise: link wakes after a 100 year sleep with no memory of who he is or what happened to the ruined world around him. explore a completely open world in your own way at your own pace, recover your memories, rescue zelda.
the good: this game hit the industry at a thousand miles per hour and six years later the hype still hasn't slowed down. this redefined the series and the genre in a way we haven't seen since oot in 1998. this game is revolutionary in the way that oot was revolutionary back then, but updated so that newer players find it just as surprising and refreshing as new players in 1998 found oot back then. the exploration, the physics, and the world are all totally unparalleled - three decades later, this zelda truly gets back to the original explorer and adventuring spirit miyamoto tried so hard to capture in the very first legend of zelda game all the way back in 1986.
the bad: as much fun as this world is to play around in, i found that most of my joy came from the exploration and not knowing what i'd find around the next corner. it's still a very, very, VERY good game, but i found that on my replay it just didn't have that same shininess that other games in the series do when i replay them. and, of course, because it's so different it's very divisive - there's no human ganondorf in this game, no dungeons - all your puzzle-solving comes in microdungeons called shrines scattered around hyrule. weapon durability is also a hotly debated feature - even i found it frustrating at times, although in many ways the forced improvisation it brings to the table is more than worth the cost of admission. and overall the enemies are all the same and have no real difference between them, even the bosses, and the boss fights kind of suck. it's a really good game, but it does have its flaws.
the verdict: this is the perfect starting point for anyone new to the series. many people have started with this game and learned about hyrule alongside the amnesiac link - i had an extremely interesting discussion once with someone on tumblr about how the game is different if you've grown up loving hyrule and see it get torn apart, vs if the only hyrule you know IS the one that's torn apart. both ways are wonderful experiences, and i think even non-zelda fans would find something to love in the freedom this game offers.
Cadence of Hyrule (2019)
Tumblr media
original console: switch
available on switch: yes, obviously :)
also available on: pc (emulation)
average playtime: 6-11 hours, but you can add up to 12 more if you play the dlc
mainline game: no
sequel: no
story-heavy: not really
edge level: low
the premise: a crossover with crypt of the necrodancer, a roguelike rhythm game. there's no real story here except, notably, a brief cameo of a younger ganondorf, though his back is always turned to you. (if you could go back and kill ganondorf as a baby...)
the good: well, a rhythm game's gotta have good music, right? both the rehashes of the old songs and the new music are absolutely stellar here. i'm normally iffy on rhythm games but i found the gameplay addictive (there's a strong tactical element to moving around) and the exploration fun. getting to play as zelda (!!!) if you want is a great bonus, too. there's really nothing not to love.
the bad: the kind of movement you have in this game doesn't lend itself super well to boss fights most of the time. they weren't bad by any means but definitely one of the weaker parts of the experience.
the verdict: unless you hate rhythm games or hate fun, you'll like this one, especially if you're a crypt of the necrodancer fan or a fan of zelda's music in general. puzzle fans might be disappointed there aren't as many mind-twisters in this one, though.
Hyrule Warriors: Age of Calamity (2020)
Tumblr media
original console: switch
available on switch: yes, obviously :)
also available on: pc (emulation)
average playtime: 25-40 hours, though it can take up to 76 hours to 100% it
mainline game: no
sequel: a direct prequel to breath of the wild and its eventual but as-of-yet unreleased sequel tears of the kingdom
story-heavy: yes
edge level: relatively low, i'm told
the premise: so this is a prequel to botw, taking place during the era just before the apocalypse. i didn't finish it because it came out right around nov 5 2020 (iykyk) and then someone spoiled the ending for me and i thought it sounded stupid, so i was less motivated to play. what little i did play of it was great, though - it was exciting and fun in all the ways the original hyrule warriors was but bigger and badder in every respect, and with a little more of that somber botw flavor. i intend to finish before totk comes out despite my reservations about the story.
The Conclusion
it's a great time to be a zelda fan because out of the 22 games on this list, only 8 of them are unavailable on nintendo switch, and only 2 of those are what i would consider to be mainline games. that means you can access two thirds of the ENTIRE SERIES, spanning almost 4 decades, on a single console! your only limits are your time and your wallet. most of the ones that AREN'T available on the switch can be played on a 3ds, so if you have or buy one, nearly the entire series is at your fingertips. (you can emulate the shit out of your 3ds, btw, and play a lot of these gameboy, gba, and ds games for free - nintendo isn't looking anymore so they don't care.)
sorry i couldn't fully cover all games - i welcome opinions from people who have played games i've missed in the tags. when i do get around to playing them, i will come back and update this guide! expect an entry for totk eventually too. thanks for reading and i hope it was helpful to someone!
198 notes · View notes
sunnidaydreamer · 5 days
Text
I am so sick of the 'Ganondorf NEEDS to be the SAME PERSON IN EVERY GAME don't you dare try to change that ever!' 'Ganondorf HAS to be the same person every time! It's his thing!'
No, Ganondorf's thing is hatred. Anger at the kingdom of Hyrule, Anger at the goddesses. His thing is being literally Hatred and Malice Incarnate.
While I admit I'd love a game where he IS the same Ganondorf and Zelda and Link have no clue who he is and building the story on that, he doesn't have to be the same person EVERY time!
Why do Link and Zelda get to have new incarnations, but Ganondorf has to remain the same?
Is it so we can keep blinding hating him and make him the scary man from the desert?
Plus we need to move past the green skin shit. Please. There is no reason why he's the lone character with green skin. Saying it's cause of dark magic use is just lame as hell.
Oooh he used black magic, he will be marked by its use!....With green skin. Because reasons.
Please just make him brown like other Gerudo get to be.
In totk he's supposed to be specifically designed to be sexy, and he is! But looking like he's mold flavored doesn't help that goal.
Wouldn't him having a normal skin color help it make more sense for people to just be casual about him, and believe he has "good"?
If I saw a person who was mold green, I'd be constantly looking at them even if I don't intend to. Why are you green? Forgive me for staring but you're GREEN! Why are you green?!
Is it just to make him stand out as EVIL?
Also he is not the first sexy Ganondorf. He may not be to everyone's tastes in the previous games, but he is still sexy in those games!
15 notes · View notes
monstrous-fusion · 2 months
Text
MF Masterpost
🫶🏽 Hullo! We're the Bat Collective (🦇) the creator of Monstrous Fusion! We want to clarify that this is a Links Meet AU independent of Linked Universe or any other popular Links Meet AU. Our main account is @nebulapaws
Our Ask Box is; Open!
I ask that people be kind and respectful when answering questions. We are not a machine, we have a life outside this AU. You are completely allowed to draw fanart or write fanfics and don't be nervous to ping the account to show us! We love seeing what people have to create. We can't stop anyone from writing/drawing NSFW, we just ask that that not be shown to us. (This one is also common sense, but please do not write that about the children in this AU.) Thank you.
Detailed Synopsis;
Ancient forces have returned to the living world in the shadows of the divine. It struck before the goddesses can react and captured the goddess of courage, intending to spread their plague to the other three. Before she was fully imprisoned, she sent a warning to the goddess of Time; no one hero was enough, they needed as many hands on deck as possible.
Thus, the goddess of Time reached throughout the ages and pulled the heroes of old into one final adventure. They must battle the shadows of their past, present and future. One stumble, one falter or one wrong step, can lead to the end of the timeline and the creation of a new eternal age of darkness and despair.
Meet the Links (below the cut)
Artisan | ALBW/TFH (they/them) - A boisterous and adventurous young fellow. To the outside perspective, they can seem rather loud and oblivious--and they wouldn't deny it, either! What runs deeper, however, is a young person who has lost the deepest love, hoping desperately they can pick up the pieces left behind.
Engie | Spirit Tracks (he/they) - The Engineer is a smart young fellow. He's quite the boy scout--smart, kind and...a little too trusting for his own good--but he's terrible at fighting. He's shy, and not very people smart, but stubborn. In spite of his rather...poor sword skills, they've never heard the term "give up".
Eras | Hyrule Warriors (he/they) - In his prime time, he was the head of the Royal Guard, the most loyal soldier and best strategies. Now a retired war vet, Eras struggles in the shadows of the war. He's quiet, calculated but loyal to a deadly fault. He would do anything it takes, if that meant he could protect his family and kingdom.
Faye | OoT / MM (any/all) - A former hero that'd been turned into a monster upon getting lost in the Lost Woods. He's mistrusting of people, quiet and sneaky. If you aren't close with her, you'd think she's standoffish and unapproachable. Underneath that calloused exterior is a soft spoken child who wants to be loved. They just. Don't think anyone would love them enough to try.
Feathers | Skyward Sword (he/ae) - Determination is aer middle name. Feathers is confident, snarky and slightly egotistical. Ae had a taste of divine ichor and they're not afraid to drink from the devil's chalice again. Feathers is exceptionally skilled for a young man at his age. POTS has never stopped him, even if its gotten significantly worse since the beginning of this adventure...
Minish | Minish Cap / Four Swords (they/them) - Minish has never been one for talking. They're reserved and self contained but quite bright. As a system, they've never felt like they've had a place to slot into. Turmoil from their past still lingers as an echo in the back of their mind, and with the freshness of their adventure, even at the young age of 12 they have a lot to think about.
Mirror | alltp / Oox / LA(he/they/ze) - Mirror has had zer fair share of adventures--honestly, he was pretty sure he's seen everything. Once a glowing and legendary adventurer and mage, Mirror is quite happy to retire and settle down with Ralph. In their old age, they are snarky and imbittered. Though the hero's courage still rests deep in his soul, an inexplicable cowardice has taken hold--or perhaps it never left?
Tune | WW/PH (he/him) - Tune is a carefree sailor hailing from Outset Island. He's very intune with the winds, seas and the culture of his home. As such, he is carefree, reckless and a bit of a goofball, and that can often come off a bit childish if you don't know him personally. For someone his age, he's skilled with the sword and oddly nonchalant about the risk of hurting someone.
Rancher | Twilight Princess (he/she) - Though he is but a simple farmhand from Ordon, Rancher is exceptionally brave, often going out of his way to help those in need. Possessing a heart of gold and dogged loyalty to his greatest good, Rancher is the ideal hero. The only thing marring her perfect image is a shadowy form and a regret that boiled his blood.
Wild | Botw/Totk (he/him) - The traveler is a curious fellow. He's quiet, reserved and holds himself with an air of mystery that befuddles and intimidates those around him. He wears his life on his face and scars, yet no one knows much about him. Inside he fears the lack of control in his life. Though the shrine has cleansed him of his self imposed silent burden, he lapses occasionally into that silence. Under all that, he is quite the adventurous young fellow and enjoys a good challenge.
Zonau | 10k hero (he/it) - Zonau is a mysterious fellow. He is quiet, reclusive, and tired. Many years have passed since he had given up on adventuring. To say he is disgruntled to be on another adventure is...quite an understatement, really. In spite of that, he is not a barer of the hero's spirit for nothing. He adventures with a wild spirit, even if its been dulled over the years.
19 notes · View notes
candy8448 · 4 months
Text
The one word writing prompt from @unexpectedstormy was "hungry"
Sorry for forgetting this for so long!
This is a fic that ive been meaning to write for ages but just never had the motivation to
Send me a one word writing prompt
Hyrule was by no means a good cook, he was probably the worst cook in the kingdom! The chain learned that when he first cooked some apparently old meat when Wild had hit his head and was out of commision.
It wasn't his fault that he couldn't cook! In his era, lighting fires was dangerous and would attract monsters so you had to each food raw or only have a fire long enough to smoke it. Full meals were only a luxury made in towns where people had proper kitchens and there was no risk of attracting enemies, not that Hyrule had any experience in a kitchen at that.
So without a question, Hyrule was a terrible cook.
But maybe he could learn! With this skill he could make meals whenever he wanted instead of looking longingly at the dishes made in towns that cost too many rupees. Maybe he could be better than Wild! He could figure it out! He's a hero! Nothing as simple as this would defeat him! The idea made him excited.
Oh no...
The food!
While he was zoned out, all the water in his stew had bubbled over the pot, uncontrollably going all over the place. His attempts to stop the flow of bubbles was futile and he dropped his head down in shame. At least the grass is watered now? He thought unhappily as he turned back to the remaining food. Taking a bite of the completely charred veg he noted the complete lack of flavor.
Uhhh... maybe he could give it flavour with the spices?
A glance at the pots of labeled spiced Wild had provided him made it obvious that he had no idea what he was doing. All of these names sounded strange, he thought that spices were just picked from whatever plant you knew that wasn't dangerous! How was he meant to know you were supposed to label them and use a specific one?! One he did recognise was the Goron Spice, one he did not want to deal with again. He made a point of straying faaaaar away from it...
After much indecision, Hyrule elected to just use the one he recognised, salt. He lifted the rock salts and held them in his hand, wontering how much he should put in. Perhaps he should suck it up and ask for help...
A questioning quirk of the eyebrow from Legend who was sitting beside Sky, watching him cook made his head dart back down, eyes wide with embarrassment.
ABORT! ABORT!
...Maybe he should just put as much salt as there was food... that sounded right?
Okay, the food should have been ready by now. He hummed innocently as ge distributed the broth into seperate bowls, handing them to each of his unsuspecting travelling companions.
"HYLIA'S TITS RULIE, WHAT did you put in here!?!?" The exclamation came from Wind, not the first one to take a bite. The traveller looked up to see a series of retching, and dumpimg out of bowls, some having the decency to try and hide it. It was like the first time he tried to cook for them, as if he hadn't improved at all.
He felt disappoinment root itself in his belly as he quietly took a sip from his own bowl, coughing it out.
Yeah, they were right, it was way too salty and way too burned.
Still, the reaction, although deserved he though, still hurt, and he was struggling to hide it.
From behind the others, a certain blue tunic appeared in front of him, Wild. The champion proceded to tip his head back and chug the entirety of his portion in quick succession much to the horror of everyone else. They looked at him with disturbed and shocked expressions and exclamations as said champion wiped his mouth with his sleeve and gave Hyrule a beaming thumbs up.
"Rulie put in effort for us to make some food, you guys should try to not be so obvious about hating it, even if it does taste a bit bad. Look, you've upset our traveller but half of you haven't even cooked for us yet, he at least tried. That's great! Hylia knows that i was making the worst dubious food when i first started."
He then turned to Hyrule and put a hand on his shoulder, "we'll make a cook out of you yet! Just you wait!" And then he got up and walked away.
And to say that the traveller's heart didn't feel so much happier would be a complete lie,
Even if he was still, currently, a bad cook
Ahh wild, a man of not many words but the purest of hearts
Ao3
28 notes · View notes