Margaret of Anjou’s visit to Coventry [in 1456], which was part of her dower and that of her son, Edward of Lancaster, was much more elaborate. It essentially reasserted Lancastrian power. The presence of Henry and the infant Edward was recognised in the pageantry. The ceremonial route between the Bablake gate and the commercial centre was short, skirting the area controlled by the cathedral priory, but it made up for its brevity with no fewer than fourteen pageants. Since Coventry had an established cycle of mystery plays, there were presumably enough local resources and experience to mount an impressive display; but one John Wetherby was summoned from Leicester to compose verses and stage the scenes. As at Margaret’s coronation the iconography was elaborate, though it built upon earlier developments.
Starting at Bablake gate, next to the Trinity Guild church of St. Michael, Bablake, the party was welcomed with a Tree of Jesse, set up on the gate itself, with the prophets Isaiah and Jeremiah explaining the symbolism. Outside St. Michael’s church the party was greeted by Edward the Confessor and St. John the Evangelist; and proceeding to Smithford Street, they found on the conduit the four Cardinal Virtues—Righteousness (Justice?), Prudence, Temperance, and Fortitude. In Cross Cheaping wine flowed freely, as in London, and angels stood on the cross, censing Margaret as she passed. Beyond the cross was pitched a series of pageants, each displaying one of the Nine Worthies, who offered to serve Margaret. Finally, the queen was shown a pageant of her patron saint, Margaret, slaying the dragon [which 'turned out to be strictly an intercessor on the queen's behalf', as Helen Maurer points out].
The meanings here are complex and have been variously interpreted. An initial reading of the programme found a message of messianic kingship: the Jesse tree equating royal genealogy with that of Christ had been used at the welcome for Henry VI on his return from Paris in 1432. A more recent, feminist view is that the symbolism is essentially Marian, and to be associated with Margaret both as queen and mother of the heir rather than Henry himself. The theme is shared sovereignty, with Margaret equal to her husband and son. Ideal kingship was symbolised by the presence of Edward the Confessor, but Margaret was the person to whom the speeches were specifically addressed and she, not Henry, was seen as the saviour of the house of Lancaster. This reading tips the balance too far the other way: the tableau of Edward the Confessor and St. John was a direct reference to the legend of the Ring and the Pilgrim, one of Henry III’s favourite stories, which was illustrated in Westminster Abbey, several of his houses, and in manuscript. It symbolised royal largesse, and its message at Coventry would certainly have encompassed the reigning king. Again, the presence of allegorical figures, first used for Henry, seems to acknowledge his presence. Yet, while the message of the Coventry pageants was directed at contemporary events it emphasised Margaret’s motherhood and duties as queen; and it was expressed as a traditional spiritual journey from the Old Testament, via the incarnation represented by the cross, to the final triumph over evil, with the help of the Virgin, allegory, and the Worthies. The only true thematic innovation was the commentary by the prophets.
[...] The messages of the pageants firmly reminded the royal women of their place as mothers and mediators, honoured but subordinate. Yet, if passive, these young women were not without significance. It is clear from the pageantry of 1392 and 1426 in London and 1456 in Coventry that when a crisis needed to be resolved, the queen (or regent’s wife) was accorded extra recognition. Her duty as mediator—or the good aspect of a misdirected man—suddenly became more than a pious wish. At Coventry, Margaret of Anjou was even presented as the rock upon which the monarchy rested. [However,] a crisis had to be sensed in order to provoke such emphasis [...]."
-Nicola Coldstream, "Roles of Women in Late Medieval Civic Pageantry," "Reassessing the Roles of Women as 'Makers' of Medieval Art and Culture"
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I don’t know if you’ve seen the cut lines from the S4 script yet (where Stewy references some semi-ominous sounding games he remembers from when he and Kendall were growing up like Punch-Chess and Dinners for Winners) but this kind of made me think back on the games throughline (motif?) with Logan. We get to see how insane Boar on the Floor was in real time and we’ve gotten a pretty good sense throughout the series that Logan has a penchant for framing violence through the lens of games (not dishonestly might I add – I think there’s a reasonable read of Logan whereby he himself doesn’t view his games as a means for violence at all but just as tools or in some cases, truly just games).
Recently I’ve seen some discussion that kind of lumps together games the kids played (Bitey, Dog Pound) with Logan’s games (Boar on the Floor, Dinners for Winners) and that struck me as kind of odd. Rightly or wrongly, I’ve been mentally distinguishing between the games the siblings play with each other as different from the games Logan concocts. It might just be me, but Bitey and Dog Pound read to me as within the realm of reasonable kids games (noting that a ton of kids play kind of insane games lol). I also just feel like the power structure is…different when it’s just the siblings? Does that make sense? Whereas when Logan invests games for his kids, there’s something more…uneven and off-kilter about it to me. Idk – do you think they’re all part of the same motif or that there’s some level of distinction? Maybe I just to think about it more haha – I guess this is a super long round-about way of asking: how do you view the use of games (“games”?) within the context of the show?
Oh, yeah, I totally agree that the games the kids play with each other are very different from the games that Logan concocts, anon, but I’m not surprised to hear that people consider them in the same sort of discourse. After all, the games that the kids play with each other, now that they’re all adults, are viewed through the prism of the power dynamics in the current family unit.
In other words, even games that are on paper the sort that any kid plays (Dog Pound being a good example – my five and seven year old nephews actually play a pretty similar game at the moment called Puppy and Person, although I think their game involves more patting and cuddling than Roman and Kendall’s probably did, haha), because we’re encountering it with Kendall and Roman in their late-thirties and through the lens of undealt with sibling resentments and adult competition, they can be mistaken for the same sorts of games that Logan played / still plays with the kids.
In that sense, I think the clearest point of distinction is the fact that Logan is never really a player in the games, he’s the overseer of them – the judge, jury and executioner – and we’ve seen that twice. The first time with the baseball game in the pilot, and the second, of course, with Boar on the Floor. Interestingly, the only time we’ve actually seen him participate in a game as a player was in I Went Shopping in the Thanksgiving episode back in S1, and well, we all know how that ended.
Games are integral to the show, and it’s interesting because I don’t think they have any one particular meaning. I think the writers like them as a shorthand to convey certain themes and relationship dynamics, I think they’re an efficient and compelling way to move plot forwards, and I think the writers like to use them to trojan horse the history of abuse within the Roy family, which is exactly what that new excerpt from the script of 4.04 demonstrates.
Critically though, I also think they’re significant thematically in depicting both childhood and masculinity, and I think that’s really where the distinction comes in when it comes to the games the kids play together (yes, even Dog Pound, as much as that game [and Kendall] wants to pretend to be about masculinity, I personally don't think it is at all), and the ones Logan does.
So, let’s talk about childhood.
Games are integral to childhood, there’s no getting around that. Games are what teach children social skills and curiosity, strategy and the ability to both win and to lose, which is, of course, also the skill to enjoy success and sometimes embrace failure too. One of my current jobs is in a company that does play-based theatre for children, with a special focus on traumatised children, so I could talk a lot about this and the evidence behind it, and how crucial games are in empowering children and helping them develop agency away from the family unit, but that’s kind of where this story stops, because while games should help children to grow into playful, empathetic and inquisitive adults, the Roy children do not play games with outsiders.
The Roy children have lived in a completely insular world – a playground their father has built them, as Marcia so aptly put it – and so these games don’t evolve. Instead, these games like Bitey and Dog Pound and even Kendall’s LEGO become manifestations of current anxieties, insecurities and resentments, and an encapsulation of Shiv, Roman and Kendall’s arrested development.
(Maybe interestingly, I consider Connor slightly less arrested than his little siblings, and I do think a part of that is from his parentification, but also a proxy result of effectively having been raised in those formative childhood years as an only child, especially if he was, as Alan Ruck has said, about fifteen when Kendall was born).
Of course, Logan encourages this.
Logan’s inability to face his own mortality or seal off his own legacy requires him to keep his children, well, children. He needs them under his thumb, sure, but he also, I think, needs to keep them young so that he can feel young. Needs the promise of his own future reflected in the length of their own, and his frequent infantilisation of all four of them is a part of what keeps them regressed and reading meaning into games they played and places they lived when they were too young to know any better.
Let’s talk about masculinity.
Funnily enough, I actually talked a little about this in the context of Tom and Greg back when s3 was airing here, but a few years ago, I read Anna Krien’s Night Games which is one of my favourite non-fiction books of the last decade.
The book itself is about masculinity, sport and sexual assault, in particular patterns of gang rape by teams in Australian football and cricket, but she goes a lot broader in terms of games and male intimacy, and in particular how team sports give men a sense of community which, as a result of toxic masculinity, is generally reinforced by ‘othering’ outsiders of the team / environment, whether that be players on the opposite team, perceived interlopers, women, or even members of their own team who don’t participate in the right way with the group.
I don’t know if any of the writers would’ve read Night Games (it’s an Australian sports journalism book after all, haha), but I think they do understand deeply the way masculinity operates in these circles and the ways games of any sort can be utilised as a shorthand to exert power and solidify connection. Boar on the Floor is, of course, the clearest example of this, where Logan utilises the context of the game to dig out his betrayers, and while the first round has everyone as an unwilling participant, once a smaller group of 'others' are picked in Tom, Greg and Karl, the safety of being on the right team makes everyone becomes complicit in the second round.
This is something Logan’s a master of and what he does routinely with his children in general, but also in the rules of the games Stewy talks about in the 4.04 script. Those games are about the othering of a person and the increased intimacy of the rest of the team. If Dinners for Winners has the loser acting like the help, the winners are the rest of the family celebrating their renewed bond as, well, winners.
I don’t think the kids are immune from this in their own behaviour. In fact, I think the biggest examples we see of the kids engaging in this particular type of game play is in Roman’s treatment of the child during the baseball game in the pilot (and I actually am reading the scripts [albeit very slowly, haha] at the moment and read 2.01 last night and was pretty fascinated to discover that the boy’s father is one of the landscapers at The Summer Palace), and in the sequence throwing back to Kendall’s bachelor party with the tattooing of the homeless man’s head with Kendall’s initials.
These aren’t complete games, and interestingly they don’t create the same sense of shared compliance and group intimacy in the way Logan’s games do – no one’s fully on board with Roman’s behaviour, and Roman betrays the group bond in terms of Kendall’s bachelor party by telling Gerri and trying to use it against Kendall – but I view that as more a reflection of Roman and Kendall’s failures in masculinity and authority than in anything else.
It’s that failure there though which, in many ways, further separates the games Logan plays with them to the games they play together. Roman and Kendall continue to fail to imitate their father in his particular brand of games, because Logan knows how to divide and conquer, which they simply don't.
That also though is a direct contrast to the games the kids play together, because those games, whether they be Bitey or Monopoly or even Dog Pound, those games are about shared connection. After all, Kendall wasn't the one who sent Roman away, Kendall was just playing a game with his brother, no matter what they both have inferred in it over time.
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Imagine, just when qEtoiles can finally go home (is Quasilada Island really a home, though?), aePhil can in some way see qPhil (maybe totally, maybe a silhouette... Anyway not only do my brain decided it was vibe it also choose brainrot)
-🚀
WAIT, HOLD- HOLD ON, HELLO?? THIS????
Oh my god anon please
After qEtoiles return to where he‘s supposed to be, everything seems to be okay. Etoiles feels relieved to be back with everyone and see that nothing much has happened ( besides his disappearance, and without going into too much about how he kind of misses aePhil & aeTechno eventually ) and it stays like that for a while.
Until, imagine -
qPhil starts seeing things. He‘s not sure if he‘s hallucinating it or not, but he sees a silhouette around him, watching him and eventually even talking to him.
Meanwhile aePhil has the same issue except much less often, but it still freaks him out.
Where I‘m going with this is.. what if upon qEtoiles return to his "home world", it also takes back certain data of the world where aePhil lives? Obviously Etoiles items he has from the Antarctic Empire doesn‘t get suddenly erased, so there would definitely still be ties between these worlds and it starts a whole different corruption.
So every time qPhil is asleep, he "dreams" about being a silhouette in the SMPEarth world and meanwhile the same happens with aePhil being a silhouette in the QSMP world.
LIKE HELLO???
It‘d be for me the most logical thing and also imagine the angst of when qEtoiles realises that the new data corruption is technically. his own fault.
AHAJAJ
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character study.
long post below !
tagged by @oculusxcaro
SPEECH
# OF SPOKEN LANGUAGES. 1 / 2 / 3 +
TONE OF VOICE. high / average / deep
ACCENT. yes / soft / no
DEMEANOR. confident / shy / approachable / hostile / other
POSTURE. slumped / straight / stiff / relaxed
HABITS. head tilting / swaying / fidgeting / stuttering / gesturing / arm crossing / strokes chin / er, um, or other interjections / plays with hair / clothing / hands at hips / inconsistent eye contact / maintains eye contact / frequent pausing / stands close / stands at distance
COMPLEXITY
VOCABULARY. 🖤🖤🤍🤍🤍 .
EMOTION. 🖤🖤🤍🤍🤍.
SENTENCE STRUCTURE. 🖤🖤🖤🤍🤍 .
PROFANITY
FREQUENCY. 🖤🤍🤍🤍🤍 .
CREATIVITY. 🖤🤍🤍🤍🤍 .
bold all that apply. arse. ass. asshole. bastard. bitch. bloody. bugger. bollocks. chicken shit. crap. cunt. dick. dickhead. frick. fuck. horseshit. motherfucker. piss. prick. screw. shit. shitass. son of a bitch. twat. wanker. pussy. dipshit.
given proper religious context. christ on a bike. christ on a cracker. damn. goddamn. godsdamn. hell. holy shit. jesus. jesus christ. jesus h christ. jesus h. roosevelt christ. lord sithis have mercy. jesus, mary and joseph. sweet jesus. seven hells.
this or that? contractions or enunciation ? straightforward or cryptic ? jargon or toned ? complexity or simplicity ? finding the right word or using the first word that comes to mind ? masculinity, neutrality, or femininity ? formalities or abrasiveness ? praise or equivocation ? frankness or lies ? excessive or minimal hand gestures ? name-calling or magnanimity ? friendly or blunt nicknames ?
IMPORTANT QUESTIONS
DO PEOPLE HAVE A HARD TIME UNDERSTANDING OR HEARING YOUR CHARACTER?
almost always / frequently / sometimes / rarely / never
DOES YOUR CHARACTER’S POINT COME ACROSS EASILY WHEN THEY SPEAK?
almost always / frequently / sometimes / rarely / never
WOULD YOUR CHARACTER INITIATE CONVERSATIONS?
almost always / frequently / sometimes / rarely / never
WOULD YOUR CHARACTER BE THE ONE TO END CONVERSATIONS?
almost always / frequently / sometimes / rarely / never
WOULD YOUR CHARACTER USE ‘WHOM’ IN A SENTENCE?
yes / no / only ironically
YOUR CHARACTER WANTS TO MAKE A COUNTERPOINT. WHAT WORD DO THEY USE?
but / though / although / however / perhaps / mayhaps
HOW DOES YOUR CHARACTER END CONVERSATIONS?
walk away / ask if that’s everything / say that that’s everything / give a proper goodbye / tell their company they’re done here / remain quiet / they don’t
HOW DOES YOUR CHARACTER ADDRESS OTHERS?
titles / first names / surnames / full names / nicknames
WHAT SOCIAL CLASS WOULD OTHERS ASSUME YOUR CHARACTER BELONGS TO, HEARING THEM SPEAK?
upper / middle / working / lower
IN WHAT WAYS DOES THE WAY YOUR CHARACTER SPEAK STAND OUT TO OTHERS?
accent / vocabulary / tone / level / politeness / brusqueness / it doesn’t
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As a rape survivor, I understand the need for safe space together – free from sexist harassment and potential violence. But fear of gender variance also can't be allowed to deceptively cloak itself as a women's safety issue. I can't think of a better example than my own, and my butch friends', first-hand experiences in public women's toilets. Of course women need to feel safe in a public restroom; that's a serious issue. So when a man walks in, women immediately examine the situation to see if the man looks flustered and embarrassed, or if he seems threatening; they draw on the skills they learned as young girls in this society to read body language for safety or danger.
Now, what happens when butches walk into the women's bathroom? Women nudge each other with elbows, or roll their eyes, and say mockingly, "Do you know which bathroom you're in?" Thats not how women behave when they really believe there's a man in the bathroom. This scenario is not about women's safety – its an example of gender-phobia.
And ask yourself, if you were in the women's bathroom, and there were two teenage drag queens putting on lipstick in front of the mirror, would you be in danger? If you called security or the cops, or forced those drag queens to use the men's room, would they be safe?
If the segregation of bathrooms is really about more than just genitals, then maybe the signs ought to read "Men" and "Sexually and Gender Oppressed," because we all need a safe place to go to the bathroom. Or even better, let's fight for clean individual bathrooms with signs on the doors that read "Restroom."
And defending the inclusion of transsexual sisters in women's space does not threaten the safety of any woman. The AIDS movement, for example, battled against the right-wing characterization of gay men as a "high-risk group." We won an understanding that there is no high-risk group – there are high-risk behaviors. Therefore, creating safety in women's space means we have to define unsafe behavior – like racist behavior by white women towards women of color, or dangerous insensitivity to disabilities.
Transsexual sisters are not a Trojan horse trying to infiltrate women's space. There have always been transsexual women helping to build the women's movement – they are part of virtually every large gathering of women. They want to be welcomed into women's space for the same reason every woman does – to feel safe.
Leslie Feinberg, Transgender Warriors: Making History from Joan of Arc to Marsha P. Johnson and Beyond
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