I am SO here for Falin’s resurrection being horrific. For the gory, awful details of them sitting through the dragon’s innards to reassemble her skeleton. And for healing magic that doesn’t feel good; that itches and burns and leaves scars. Take the reassuring mechanic of D&D resurrection and force it to fight with overpowering human fear and revulsion in the face of death. You can have them back, but only at the cost of knowing the weight of each of their bones in your hand.
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underrated thing about wang baoxiang is how utterly pathetic he is. intentionally provokes his brother every time they interact because having esen be mad at him for something he did on purpose is easier than being vulnerable and then is like how could esen think i hate him :(( goes around rolling his eyes at all these Idiots who don't consider the Needs of the Common Folk and then gets grossed out whenever a servant dares to speak to him. constantly thinking about Hot Men Exercising and how much they all want to fuck each other probably. hasn't emotionally matured past the age of fifteen (he is twenty-three). thinks of himself as a Character instead of a person so much that he gets surprised whenever the things he did for their narrative significance have actual real consequences. while being quite literally haunted by a specter of his own guilt is like hm what could this mean. well time to not sleep for another 36 hours. kills people and then throws up about it and then goes off to kill more people because surely this is the one that will fix everything right. wants to be punished for what he's done because it's the closest he can get to admitting he feels remorse. looks for his brother everywhere but only ever finds himself.
which of course culminates with him stalking miserably through the hallways looking for someone to be mad at because there needs to be someone else responsible for making his life suck but there isn't anymore because no one has power over him anymore. and he can't go back but tries to convince himself that he doesn't want to because he also needs to see himself as being In Control of Everything That's Ever Happened to Him. he wanted it all along and he likes it here actually. and he won fratricide chicken and got himself tortured and tried to show mercy and did every evil dishonorable thing and now he just has to live with it all forever. loser!!!!
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i've been doing a bunch of tartarus runs in reload lately, and it got me thinking about how i miss certain ways FES's clunky gameplay can characterize minato… (ramble about the great clock mechanic + leveling up party members in reload vs fes under the cut)
when i got to yabbashah block in tartarus (block 3), i remember commending the developers for adding the great clock mechanic. it's a much more convenient way to keep party members at the protagonist's level- so when you think about p3 from the perspective of trying to make it easier for people to play, the mechanic succeeds in this respect.
but now that i'm in adamah block, and that i've done lots of my once-a-month tartarus runs… i think that i got a little too dependent on it, and the way that i played through reload feels like a vastly different experience from how i played FES.
in reload, my party's levels are very lopsided. minato, yukari, akihiko, mitsuru, and fuuka are all level 90+, meanwhile junpei and aigis are at level 79, and then… poor ken and koromaru are at 71 and 64 respectively. (i never got to have a great clock for them…)
meanwhile, in FES, my party's levels were much more evenly distributed and were at least level 90. i did all of this manually for every monthly tartarus run because i enjoyed having options available for the taratarus guardians and monthly operations.
with how i perceive minato, i feel that the way i played FES feels more in-line with his character than me dawdling around waiting for the great clocks in reload.
FES's gameplay loop left me with the very strong impression that minato has to work twice as hard as everyone else in SEES does. it makes sense because, yeah, he's the leader, but something about having minato run through tartarus multiple times with different groups of people just to make sure that they are adequately prepared speaks volumes about his character, to me.
and while the tired mechanic is present in reload to some degree, most notably with allowing you to freely raise your courage stat when you visit edogawa after school… the tiredness system doesn't hit the same way that FES does, i think.
the way your party members in FES will call it quits when they return to the entrance floor at tartarus when they're tired, versus minato, in spite of all his tiredness and sickness, still pushes through tartarus because it's his responsibility…. idk!!! i miss that! i feel like this really hammers home the difference between minato and the rest of SEES, how minato doesn't really see himself as a human with needs worth respecting as long as he's useful to someone.
i don't think that tartarus being tedious (in FES especially) is not what most people would describe as fun, and i can respect people thinking it's a slog. but, regardless of how it feels to play, it doesn't change that FES's gameplay loop is a fundamental building block in how i perceive minato…
of course, i do recognize that you can just opt to NOT use the great clock in reload (and it's great when players are offered the choice to not partake in mechanics)! i definitely think that if someone really wanted to, they could manually level up party members, but i do feel that kind of playstyle isn't necessarily "incentivized" to the type of people who are into playing games for Having a Good Time. it's kind of like… "why would you do that when there's a much more convenient option available to you."
in any case! despite my woes, i do want to emphasize that i'm glad that reload has a much more smoother gameplay loop than the original P3 did, because it does make the game more accessible to people. having played both FES and reload, it feels very strongly apparent to me how the core gameplay formula of persona has really been refined in the past 18 years (to think og p3 was 2006 and reload is 2024.. time flies!). and reload has made revisiting a story that i love so dearly much, much easier because the gameplay just bops!
at the same time, due to my "i miss characterization informed by weird and dated FES gameplay quirks" woes, i still think that playing FES is worthwhile. (really, i feel this way about all iterations of p3! i think it's worthwhile to see what each version and side media has to say even if it doesn't Land™ for you.) but i also understand why people wouldn't want to play it, so i will keep writing posts about things i liked from FES's gameplay because i'm still very fond of FES (especially in respects to minato. these mechanics are so telling about him!!!) 💪
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Okay, accent/pronunciation post.
In Hereward the Wake, Tim pronounces “duty” with a /j/ (yod) which creates a pronunciation something like /ˈdjuː.ti/ in the IPA or “dyoo-tee” in English phonetic spelling. From what I can tell, this is one of two common pronunciations in English accents, the other being /ˈdʒuː.ti/ in the IPA or “djoo-tee” in English phonetic spelling. This second pronunciation features coalescence of the d and yod to create a dj sound. This can be contrasted by Rachel’s pronunciation of “duty” in Alice, which features yod dropping, and can be written as /ˈduː.ti/ in the IPA or “doo-tee” in English phonetic spelling. Although Tim is doing a very odd accent in Hereward, it doesn’t really matter in this case. In Riddle of the Sphinx he pronounces “introduced” with a coalescence of the d and yod (/ˌɪn. trə ˈdʒuːst/ or “in-truh-djoost”) and regardless of whether it is coalesced or not, as long as it’s not *dropped* it works for our purposes.
Okay, now we get into why this is funny to me. The yod-close back rounded vowel pair (/ju/ or “yoo”) comes to English from French. The French close front rounded vowel sound (/y/, I have no idea how I’d write this in English phonetic spelling, but make the inside of your mouth like you’re gonna say “ee” and your lips like your gonna say “oo” and that’s how you make it) came into English and was separated into /i/ and /u/ (or “ee” and “oo”) but then the /i/ was replaced with yod. This was not only applied to words that came from French, but also some pre-existing English words as well (and is now applied to foreign words once they’ve been in English long enough, like “Cuba”).
Now, when did the yod-close back rounded vowel pair enter English? Well, when was English heavily influenced by French? That’s right, when the Normans took over. And who fought the Normans? Hereward!
This lead me to the idea of an Anglish translation of Hereward the Wake. Has anyone done that yet?
[Note: information on the yod-close back rounded vowel pair came from this video by Dr. Geoff Lindsey; IPA representations were taken from the online Cambridge Dictionary and Wikictionary and adjusted where necessary (such as making “introduce” into “introduced”). Also I’m not actually positive that Tim doesn’t coalesce the d and yod in “duty”, it sounds kinda like both to me, but either way it comes from the French which is the important part for this post.]
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