here we go :) part one of three, updates to be released weekly!
---
sam says 4 (game master cinematic universe, part 3)
Ruby was at her mum's for a family dinner she couldn't miss on pain of death, apparently, and the Doctor was many things, but a family dinner kind of guy wasn't one of them—particularly when Carla had already slapped him once in the short time he'd known her. He thought he'd broken his streak of bad luck with mums, but… well, seemingly not. So he was companionless for a few hours, and while he could wait for her to get back, maybe catch up on his reading—what was the point of waiting when you had a time machine?
He ran his hands over the TARDIS console, marvelling at her clean lines and metallic flourishes, the way that even now she felt brand new but familiar, and paused. He’d just pop off for a quick adventure, nothing too dangerous, but—where to go?
He could scan for a distress call nearby, and pitch in to help. He could drop in on Donna and Shaun and Rose, beautiful Rose, and see how they were all doing. Or he could just hit the randomiser button, and jump in feet first wherever he ended up.
He remembered a conversation from a long time ago, when he wore a different face, and his gorgeous TARDIS wore a face too, for the first and only time.
“You didn't always take me where I wanted to go.”
“No, but I always took you where you needed to go.”
He grinned. Who could resist an offer like that? He pressed the button and whooped as the time rotor spun into action, ready to see where the universe would take him.
---
Apparently, he was needed pretty close to where he already was. Earth, 2024. Huh. Same planet, same time—within a few months of where he’d left Ruby, even. The main thing that had changed was the location: he was now in the good old US of A. California, to be more specific, and Los Angeles to be more specific still. And to really narrow it down, the Doctor discovered as he poked his head out of the TARDIS doors, he was in… a broom closet. Not bad, as a parking spot—a bit squeezy, but out of the way. And as he poked his head out of that door, he could finally see he was in the backstage corridors of a studio of some kind. Film or TV, if he was to hazard a guess, it was a different vibe from Abbey Road.
With a shrug, he decided to go exploring.
It couldn’t have been more than a minute before a young woman wearing the full-black outfit, headset, and permanently stressed expression of a production assistant came running up to him.
“Are you the fill-in Sam organised?” she asked breathlessly, and honestly, seeing the look on her face, the Doctor didn’t have the heart(s) to tell her no. And really, what was the Doctor, if not a professional fill-in? This, this was why he had a randomiser button on the control panel, because whatever he was about to get himself into was going to be fun.
“Sure!”
“Oh, thank god,” sighed the production assistant, relief dawning across her face. “When Ally tested positive this morning, I thought we were sunk for the record, because we called around and we couldn’t get a hold of anyone. But then Sam said he could get someone in, and, you know, here you are, and just in time, so—ah, yeah, if you could follow me this way?”
Smiling all the way, the Doctor followed his guide through to hair and makeup, looking around as they went. The studio seemed to belong to a company called Dropout, according to the branding scattered around, and things seemed, at least on the surface, to be… well. Fine. He couldn't tell why he'd been brought here yet, which meant that when he found the reason, it was going to be particularly tangled. He couldn't wait!
And then he looked back at his guide, still engulfed in a miasma of anxiety, and realised he'd been too busy looking for clues to notice the person right in front of him.
“Hey, it's cool, you've found me,” he started with a gentle smile. “You can relax. Hi, I'm the Doctor. What's your name?”
“Oh!” she said, startled. “The Doctor, yeah, of course. Um, hi, I'm Kaylin. Look, sorry, it's just that I've been so busy this morning, I'm so distracted… Shit, and I would've completely forgotten to get your details too. There's paperwork to fill in, but you can do that later. Um, just for now, though, can I get your pronouns?”
The Doctor thought for a moment. “He/him, for now.”
Kaylin nodded, making a note on her phone. “Okay, cool! And do you have any socials?”
“Not me, babes,” he replied. “I'm hardly sitting down long enough to be able to update, you know?”
“On a day like this, I know exactly what you mean,” she said. “That's okay, Lou didn't have socials either for the longest time. Right, so if you go through there, the team will get you sorted, and once you're done, someone will take you up to the greenroom. All good?”
“All great,” the Doctor replied. Kaylin flashed him a quick, relieved smile, then hurried off.
Hair and makeup was a fairly quick process, the sound mixer fitted him with a microphone, and before too long, Kaylin was back to take him upstairs.
“This is the greenroom,” she said, pushing the door open. “The rest of the cast for the episode are already here—they’re great guys, and they’ve both been on the show a lot, so they’ll be able to help if you’ve got questions. And if you need anything else, just come find me or any of the other PAs, okay?”
The Doctor nodded, beamed at Kaylin, and walked in.
---
The greenroom was small but comfortable, and its occupants, two men around the same age as the Doctor appeared, looked up as he entered.
“Oh, you’re new,” the taller of the pair said, clearly giving him the once-over.
The other sighed with a mixture of fondness and exasperation, just as clearly used to his friend’s antics.
“Hey, I’m Brennan,” he said, levering himself up to standing from his perch on a chair arm, and holding out a hand. “That’s Grant.”
The Doctor took it warmly. “The Doctor. Just passing through, and happy to help.”
Grant’s eyebrows quirked. “Doctor… something?” he prompted.
“Or is it just ‘the Doctor’?” Brennan asked.
“Just ‘the Doctor’,” the Time Lord confirmed cheerfully. “You’ll get used to it, everyone does.”
Grant didn’t look convinced, but—
“Copy that,” Brennan shrugged, and settled back on the arm of the chair, returning his gaze to the door.
Grant, in turn, looked at the Doctor and rolled his eyes in a clear expression of ‘no, I don’t know why he’s like this, either’.
“Okay,” the Doctor said after a moment of watching the watching. “I wasn’t going to ask, but now I think I have to. What’s up with the door?”
Brennan huffed a laugh. “Well, the last time there was one of those up—” he pointed to the Out of Order sign stuck to the bathroom door, “—we got locked in here for the game.”
“He’s paranoid,” Grant interjected.
“Well, yeah, maybe,” Brennan retorted. “Or just cautious. Because Sam’s been acting weird lately, and we’re coming up to the last few records of the season, so he’s probably planning something way out of the box for the finale. And the original cast was you, me and Beardsley, so…”
He shrugged one shoulder meaningfully, and Grant nodded, conceding both the point and the potential for chaos.
“So if Sam comes in to give us the briefing, rather than waiting til we’re on set,” Brennan continued, “or there’s anything else weird going on, I’m gonna know about it right from the beginning.”
He turned to the Doctor. “The only reason I'm not quizzing you is because I know for a fact Beardsley was genuinely scheduled for this, so you can't be a plant by the production team. No offence.”
“None taken,” the Doctor smiled. “That sort of thing happen often, does it?”
Grant and Brennan exchanged a look.
“More than you'd think,” Grant answered with a grimace.
“Alright,” the Doctor said slowly, then brightened. “So what is it we're actually doing?”
Grant gave him a disbelieving glance. “You don't know—?”
“Very last minute fill-in,” the Doctor said breezily. “But don't worry, I'm a quick study.”
“Well, you're not that much worse off than the rest of us,” Brennan said encouragingly. “You know about Game Changer, obviously, if you know Sam, and we only find out the rules of the game once we get on set. Hopefully,” he added, with a dark look back at the Out of Order sign.
The Doctor nodded. No, he didn't know Sam, and he didn't know Game Changer, but he could work out the situation from context clues. This was a game show. And with the Toymaker banished, and Satellite Five not coming into existence for another 198000 years, give or take, he found himself smiling. Maybe third time would be the charm.
“Mmm, hopefully they aren't going to throw you in the deep end,” Grant said. “Because Brennan might seem lovely now, but as soon as we get out there, he's a whore for points. He'll stab you in the back and won't even blink.”
Brennan barked with laughter. “Yeah, and you wouldn't?”
“Excuse you, I'm always a goddamn delight,” Grant replied, the very picture of injured dignity.
“Oh, absolutely!” agreed a new voice. The Doctor turned to the now-open door to see a bearded man in a pinstriped suit smiling broadly. “That's why we keep inviting you back!”
Grant bowed sarcastically. “Why, thank you, Sam. Good to know I'm appreciated by someone here.”
“Always,” Sam replied, gently but firmly ending that particular path of the conversation. He scanned the room, and his eyes lit up when they landed on the Doctor.
“Ah, you must be the Doctor!” he said with obvious delight, walking over with his hand outstretched. “I'm Sam—thanks for filling in for us, you've made sure we're going to have a good show. Seriously, it's a pleasure to have you here.”
“Aw, cheers!” the Doctor smiled, shaking the offered hand. “Glad I could help out, I'm really looking forward to this!”
“Well, great!” Sam exclaimed, then took a step back, regarding all three players in turn. “Now, folks, I'm just letting you know that we're just about ready to start the record, so if you can start heading down, that'd be great.”
Grant and Brennan nodded—Brennan, the Doctor noticed, with relief.
“See you down there,” Sam said, smiling. “Have a great show, and—”
His eyes caught on the Doctor's for a second, twinkling.
“Good luck.”
---
Backstage, the Doctor, Brennan and Grant were marshalled into podium order and given a final briefing from the crew. And then, with a thumbs-up from Kaylin, that was it.
Showtime.
“Get ready for a Game Changer!” came Sam's voice from onstage. “Tonight’s guests: he can shoot off a monologue with laser accuracy; it’s Brennan Lee Mulligan!”
Brennan, his back to the camera as the curtains opened, spun on his heel and, with a stone-cold expression, pointed finger guns straight down the barrel, before letting the facade crack open. “Hi!” he exclaimed, and walked over to the leftmost podium.
“It’s his first appearance, but he’s already on fire; it’s the Doctor!”
The Doctor leant against the archway to the stage and flashed a broad smile towards the camera, then in a few skipping steps, had bounded over to the next free podium. What the hell, why not make an entrance?
“And even in the toughest of mazes, you’ll always be able to find him; it’s Grant O’Brien!”
Grant dipped his lanky frame into an approximation of a curtsey, spreading his arms wide, then sauntered over to the closest podium with a grin.
“And your host, me!” Sam announced, a ring of manic white showing around his irises as he beamed down the barrel of the camera. “I’ve been here the whole time!”
“This,” he continued, pushing his microphone shut and stowing it in his jacket pocket, “is Game Changer, the only game show where the game changes every show. I am your host, Sam Reich!”
As he said his name, he looked at his hands, front and back, as if he was pleasantly surprised to be himself, then gestured towards the three podiums.
“I am joined today by these three lovely contestants! Now, you understand how the game works.”
“Of course not,” Grant started. “You know we don't.”
“We can't, Sam, that's the whole point of the theatre you've set up here,” Brennan said over him.
“Not yet,” was all the Doctor said, anticipation starting to drum a tattoo of excitement against the inside of his ribcage.
“That’s right!” Sam said brightly, shooting finger guns at the camera. “Our players have no idea what game it is they’re about to play. The only way to learn is by playing. The only way to win is by learning, and the only way to begin is by beginning! So without further ado, let’s begin by giving each of our players fifty points.”
The Doctor, biding his time, watched the reactions of his fellow contestants. Grant looked at the front of his podium, checking the point total, and nodding approvingly when he saw that yes, it was sitting at a round fifty. Brennan, on the other hand, was starting to frown.
“Players, Sam says: touch your nose,” Sam began, and Brennan sighed the sigh of someone who wasn’t happy to be proved right.
“Oh, no,” he groaned. “Oh, you son of a bitch. Wasn’t one this season enough?”
He touched his nose anyway, as did the others, and Sam smiled encouragingly. “Sam says: touch your ear.”
When they all did, Sam nodded. “Touch your other ear.”
Everybody held still, fingers on the ears they had originally touched.
Sam beamed. “Easy, players, right?”
“You say that now,” Brennan said darkly. “Which makes it worse, because all you're doing is setting us up for failure.”
Sam gasped, pretending offence. “Would I do that?”
“Yes,” Brennan and Grant replied in unison, which drew a grin from the Doctor and set Sam off chuckling.
“And I'm not having it,” Brennan continued, leaning his elbows against his podium and pointing at Sam with the hand not touching his ear. “You better watch yourself, because I know how this game works, and you're not going to get one over on me.”
“Strong words, Brennan!” Sam said, clearly delighted by this response. “Okay, then, let's start making things a bit more interesting!”
The game continued as per Sam Says usual, some rounds done as a group and some individual. Points were won, sure, but lost slightly more frequently, and even the Doctor found he was having to concentrate to avoid getting caught in the host's traps.
It was fun. Genuinely, it was like playing a game with friends, and the Doctor felt himself leaning into it. There wasn't any sign of danger—maybe there wasn't a mystery to solve at all, and the TARDIS just decided he needed a total break.
Well, probably not. But the way things were going, he was able to let himself hope.
“Alright, players,” Sam said a good few rounds in, just as pleasantly as he would start any other question, and the screen behind him dinged as a new prompt popped up. “Survive the death beam.”
For a second, everything was frozen perfectly still.
And then came the crash, the explosive noise of heavy machinery moving relentlessly through a drywall set.
The Doctor was already moving. “Everyone down!”
“Duck!” Brennan yelled at the same time.
The two of them hit the ground within milliseconds of each other, but Grant was still paralysed in the face of the giant, science-fiction type laser cannon that had just ploughed through the wall.
It whined ominously, screaming its way to fever pitch. And then a sharp pain in Grant’s ankle made him stagger, pitching forwards onto the carpet behind the podiums as the Doctor rolled away to avoid getting pinned.
“Sorry, babes,” the Doctor whispered. “But it was either kick you to get you down, or—”
A hideous metallic screech ripped through the air, and all three of them could feel the crackle of ozone as a beam of energy swept across what had, moments ago, been neck height.
“…Or that,” the Doctor finished with a grimace.
“Jesus fucking Christ,” Grant breathed, suddenly very conscious of every inch of his 6’9 frame. “Thanks.”
“Well done, players!” Sam exclaimed delightedly from above them. “But… sorry, I didn’t say ‘Sam says’, so that’s a point off for everyone.”
“What the fuck!” Brennan snapped.
“Are you actually insane?” Grant demanded at the same time, his voice overlapping with Brennan’s.
In response, Sam just wheezed with laughter. “You can come back to your podiums,” he said, cheerfully ignoring them.
Nobody moved.
“Very good!” he acknowledged, and even without seeing his face, the grin was obvious in his voice. “Okay, Sam says: come back to your podiums.”
Although the words were innocuous, and his tone was just as light and breezy as usual, there was nevertheless an edge hiding just underneath the surface. And while the death beam loomed large in the minds of all three players, it was impossible to consider disobedience as an option.
Slowly, they stood, returning to their places. Now they had the time to look at it properly, the death beam was even more sinister, and Brennan and Grant both kept flicking nervous glances its way, ready to move if it looked like it was charging up again.
The Doctor, however, was focused purely on the man standing in front of them. Unbothered, Sam met his gaze like a challenge, a mischievous smile playing about his lips.
“Oh, you’ll love this one,” he said, and the screen changed. “Sam says, starting with Grant: say my name.”
Grant frowned in confusion, but answered quickly nonetheless. “Sam Reich?”
The man himself shrugged tolerantly, moving on. “Brennan?”
Brennan just stared at him coolly. “Do you take me for a fool?”
“Well caught, Brennan!” Sam said happily. “Sam says: say my name.”
“Sam,” Brennan replied, suspicion clear in his voice. “Samuel Dalton Reich.”
He nodded, still with a hint of indifference. “And lastly, Doctor.” His smile broadened. “Sam says: say my name.”
It was easy. Too easy. And as the Doctor looked into the eyes of the man calling himself Sam Reich, he felt his hearts stutter in recognition, because something had changed. He wasn’t hiding himself anymore, and while the face was different yet again, the Doctor would know the shape of that soul anywhere. It was impossible. It was inevitable.
“You can’t be,” he breathed.
Sam smirked, leaning in across his podium. “Oh, but Doctor… I’ve been here the whole time,” he stage-whispered with a wink.
“He said you lost,” the Doctor said, shaking his head, looking wrong-footed for the first time that Brennan and Grant could recall. “You lost, and he trapped you.”
The other two watched, uncomprehending, but Sam just smiled, drumming his fingers against the podium with an audible beat, fast but distinct. Four taps, four taps, four taps. “I’m waiting.”
The Doctor took a slow, deep breath. Set his jaw.
“Master.”
---
missed an installment of the game master cinematic universe?
original idea by @ace-whovian-neuroscientist: x
art by @northernfireart
concept: x
scissor sisters sketch: x
sam and his doppelganger: x
writing by me (!)
part one (escape the greenroom): x
part two (deja vu): x
part three (sam says 4): you are here!
29 notes
·
View notes
THEORY: Deeeltaaruuuneeee
You know, despite all the intense speculation about Deltarune - its dialogue, its music, its merchandise... - there's one obvious piece of foreshadowing that no one seems to think about. A critical piece. One that's been under our nose the whole time.
The title.
Today we're going to deep dive into the title drop of Deltarune, its connections to Undertale and Deltarune, and speculate about what it could be foreshadowing in the future.
VISUALS
Deltarune's title appears with a notable wavering, almost interlacing effect. We've seen this effect before.
Asriel causes this when using HYPER GONER.
And though the Memoryheads have more scan lines and desync than the Deltarune title, it's still an incredibly similar visual that stands out in the game.
A similar wavering sort of effect also appears during Undyne the Undying's deformation and reformation.
I wonder if this effect might represent holding on through determination.
At her true death, Undyne the Undying begins to visibly melt, which we're told by Alphys is what's supposed to happen to monsters who contain high amounts of determination. So, it would follow that when she's wavering as she's clinging to life through determination, that's also an intended visual.
And if that's true of Undyne, it could be true of the Memoryheads, who have the same kind of effect. It would make sense, as they are amalgamates, whose very premise is based on the presence of determination.
So, the logo fading in with a wavering interlacing effect might mean that it represents something - or someone - returning to life through determination.
Of course, that's just my best guess. Maybe it represents something completely different - or nothing at all. But both the Memoryheads and Undyne the Undying hold a lot of apparent Deltarune references, and I wouldn't be surprised if their wavering effects were one of them, tying them into the same phenomenon that's happening to the logo.
There's something interesting happening during the logo's disappearance. Keep your eye on the SOUL at the center to observe it more easily.
The logo is not just fading out - its parts seem to be undergoing some kind of mathematical transformation, causing them to multiply, and fade out as they do so.
If any math fans know what specific formula or transformation is being used here, that would be great to know, but as far as I can figure, whatever is happening to the parts are being reflected across multiple axes.
This concept of reflection as division appears several times in Deltarune. I've delved into it here.
Basically, we have this recurring idea that in order to multiply something, you have to divide it in half. Once divided, both halves are no longer the same as the original, resembling it though they may. You could say they're both "reflections" of the original.
That seems reminiscent of what's happening here.
The SOUL, and all the other parts of the logo, appear to be divided again and again, gradually fading with each division until there's nothing left of them.
This may have concerning implications for the plot.
I'm not sure what, exactly, this whole reflection-division concept is building up to, but it's definitely setting up something. And watching this soul and the rest of the title being reflected and divided so many times that it fades out of existence... well, you can't help but worry. There's a lot of wild conjecture we could launch from here, but I'll leave that to you.
There's one more thing here worth noticing. Deltarune is a parallel story to Undertale. If we compare their logos, they look fairly similar. Both are white text on a black background with a red heart in the center letter. But there are a couple of interesting differences.
First, Undertale's logo is comprised of detailed pixels, while Deltarune's is made of blocky letters.
This gives Deltarune's logo the impression of a game with old-school, scan-line-looking graphics (if someone knows what this is called please lmk lol), while Undertale's logo looks like that of a more modern game by comparison.
Interestingly, this is kind of inverse to the presentations of the games themselves. The pixel count in Deltarune is notably higher than that of Undertale. But here, it's the opposite.
(Side note: It also might be worth noting that as of the Sweepstakes, the Ice Palace also appears to be in this old-school style.)
Second, and most importantly, UNDERTALE is depicted in all caps. The visual logo for DELTARUNE is actually presented in all lowercase: "deltarune."
This is important in a series that has consistently used uppercase and lowercase as some kind of recurring element.
One quick example is when Sans explains the Level of Violence acronym: "you never gained LOVE, but you gained love. does that make sense?"
But it's not all acronyms. There's many other interesting usages throughout the series, such as Asgore's name being alternately presented normally or in all-caps, or the presence of certain titles in the soundtracks being in all-caps for no discernible reason.
We still don't really know what this element is meant to represent. But we do know that whatever it means, it is present between the "deltarune" and "UNDERTALE" logos.
Like with so many things here, we do have to wait on more information to truly understand the meaning. But once we know more about the reflection-division and uppercase-lowercase elements, then the multiplying, differently cased logos should also fall into place.
SOUND
The Deltarune title audio seems comprised of three parts: a sound reminiscent of a collective inhale or gasp, followed by a robotic voice saying "DELTARUNE," followed by a mixture of two types of sounds - one reminiscent of a collective exhale, the other a series of discordant chimes - that gradually fade out.
As many have pointed out, the opening sound in the Deltarune title is just an echoey version of the sound that plays when transitioning up from the Dark World to the Light World in Castle Town: snd_dtrans_lw.
Awesome! We have a confirmed connection for the beginning part of the audio. Surely this will provide some insight?
Well... not really...?
While we know a little bit more about the Light vs Dark World concept than we do about, say, the reflection-division concept, I feel we're still not much closer to understanding the meaning behind this sound effect.
I mean, the information we have here is pretty limited. The sound is used when Kris and Susie rise back up to the Light World, which could tell us that the title audio relates to something (whatever the title is representing here) rising up a level, too. If you want to stretch, taking the allegorical into account, maybe it represents some "fictional" or "escapist" elements becoming more "real." This has kind of been alluded to already, with Susie wanting to bring the Darkners into the Light World because it's just "better" than real life, and Berdly and Noelle agreeing and wanting to create Dark Fountains.
Beyond that...there's not much here, that I can think of. If anything, the usage of this audio in the title drop is more important for telling us the in-game usage is important than the other way around. We kind of have to know what the title represents to be able to know the significance of it "rising up"/transitioning between worlds would be.
There's also the sound effect that plays when Noelle or the others "get stronger," which kind of resembles an altered version of dtrans_lw, and would provide some more context if true... but I can't be certain.
Anyway, let's continue onward.
Next up is the robotic-sounding voice saying "DELTARUNE."
This appears to be a text-to-speech voice. Moreover, the TTS voice appears to be one of the same ones from abc_123_a.ogg.
This is notable because that TTS is also used for Gaster's text noise in "room_gaster" (Entry 17).
In other words, it's very possible that the voice saying "Deltarune" is supposed to be Gaster's.
This isn't really as shocking as it seems. Gaster very much appears to be the framing device around Deltarune as an entire game - he gives it to us as SURVEY_PROGRAM, and communicates to us during Game Overs and save file screens. The title being another part of the game's framing, it wouldn't really be a surprise that he'd be here too.
If we do assume the voice belongs to Gaster, the more interesting questions become why he's able to speak a fully voiced word, and why the voice sounds so...strained. One can almost imagine someone desperately leaving a final message, or barely managing to contact someone, before subsequently fading out. All subjective, but interesting to think about.
The final part might be the most mysterious.
There are two main overlapping kinds of sounds playing here: a collective sigh or moan that gradually fades out, and a variety of discordant notes.
Regarding the sigh, I don't know for sure. The most simple guess would be that, if the inhale-sounding sound represents transitioning upwards from Dark to Light World, then perhaps the exhale-sounding sound represents the inverse - transitioning downwards from Light to Dark World.
The only problem with this assumption is that Kris and Susie do transition downwards from the Light World to the Dark World, and the different sound effects that have played so far don't really sound exhale-y at all. So that part's a mystery.
The other overlapping sound jumps out instantly, though.
An immediate association, to me, is Snowgrave.
Although these notes in the Snowgrave sound effect are much clearer than the distorted ones in the Deltarune title, they both are seemingly random- and discordant-sounding, and the sound itself is reminiscent of chimes.
But there is another instance of this kind of sound.
During the Chapter 1 livestream, many tiny differences were added to the game's build for the purposes of the stream. One such difference was the forest room containing the ballerina-type enemies.
In this room, visuals were added resembling the gray star-like sparkles that also seem present during Snowgrave's animation.
And a feature was added where interacting with the ballerinas would cause them to play a bunch of discordant, glass-like sounds.
Toby Fox was unusually cryptic about this change. He describes the sounds only as "a horrible noise," and when asked what they're saying, replies, "Secret. Never ask a dog that question."
So, it seems likely there's some intended mystery surrounding this difference, and it is unusual to me that the ballerinas' chimes are so similarly chaotic as Snowgrave and the title audio.
Personally, my best guess is that it has something to do with the silvery sparkles. "snd_snowgrave" notably does NOT include the preceding chimes - which play while the sparkles are floating out of Noelle's hands. The livestream ballerina enemy area seems to once again associate these chimes with the presence of sparkles.
If that's the case, then maybe the chimes at the end of the title audio have something to do with the sparkles.
Of course, to those without a music theory background like most of us, sound perception seems pretty subjective. Three sounds that all sound like a bunch of glassy, discordant notes to my ears could actually be completely unrelated.
So take this with a grain of salt. The only truly solid information we have is that the Deltarune logo voice seems to use the same TTS as abc_123 and Gaster. The rest is speculation.
But if these similarities are intentional, and those chiming sounds in the title audio are supposed to represent something to do with Snowgrave, that's obviously not a good sign.
CONCLUSION
While I don't think we have all the puzzle pieces just yet, we do have a variety of clues that give off a strong tone about what's going on. This is my suspicion:
The Deltarune title is depicting a tragedy.
Something bad is happening here.
The strained and desperate voice, the inhaled gasp, the collective sigh as a discordant collection of sounds and reflections fade out into nothingness... it's not looking good.
We know Gaster met with an unfortunate fate, and it's his voice that's speaking to us. We know dividing something causes the original to be forever altered and lost, and the SOUL and everything else that makes up the title seems to be undergoing that until it's reduced to nothingness. We know Undyne reformed herself through determination with a similar visual to the logo's appearance, but like Undyne, the logo ends up fading out anyway.
And let's be honest. We know something bad has happened to Deltarune before.
Gaster wants us to make "a new future" with him. One that shines with hope. ("Unlike the old future" perhaps implied.) He specifically made his appearance known in Undertale to players with low levels of violence.
By contrast, this implies something dark and terrible happened to Deltarune's universe in the past. It's in all the little things. Alphys sets the stage with Mew Mew 2's darker storyline. Kris' birdcage has "seen a lot of crashes," and they certainly act like this isn't their first time being possessed. Sans has seen his share of bad timelines, and in the casino dialogue, talks about back when he was less experienced, when one time he witnessed an especially bad snow. Spamton knows exactly what will happen to Kris on a Weird Route, as if he's already seen it - almost as if he's been frozen for years inside rings and behind mysterious locked doors. Noelle claims she doesn't know what Snowgrave is, but also stares off into the freezer, and can't remember what she's done. There's characters preparing for a particularly bad winter. And then there's the perpetual threat of the Roaring, and Ralsei's haunted expression when he describes it, like he's seen it before. There's the fact that we fall down into an evacuated town within a barren landscape of darkness and eyes. The title screen, after all this, plays a mournful piano song over an image of the three heroes at Worlds' Edge. Before the Story.
So, is it really any surprise?
There's so much writing on the walls about Deltarune having repeating, tragic elements, and the title drop seems no exception.
Will we be the ones to break the cycle, and change Deltarune's future? Or is the fate depicted in the title the only possible outcome?
(Screenshot credit: 1)
71 notes
·
View notes