The absolute worst happened
I met a family member again after a bit more than a year not seeing them
And they immediately noticed my weight gain
I feel so incredibly disgusting and worthless
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my dad made me change bc he could see me cleavage 💀 why tf was he looking anyways ?!
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what the actual fuck is this Twitter setup bullshit? I came to tumblr to have fucking Tumblr, not Twitter. If i wanted Twitter, I Would Go To Twitter.
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I really think Pokemon should go back to 2D. Not even necessarily like HD 2D or whatever like Octopath Traveler (although that'd be cool I guess), but just what they had going in Gen 4/5, but polished up to modern tech standards.
So much charm was lost in the shift to 3D (not without benefit, of course, but still), and it brought a whole host of space issues, all in the name of making Pokemon look less appealing and having awkward movements. Like, compare these images of Hippowdon:
Leftmost is Gen 5, middle is modern, and rightmost is the (leaked) sprite from S/V.
Gen 5's is awesome! Grainy, obviously, by design, but otherwise it's super cool. You see a fierce looking hippo, posed threateningly, spewing sand to demonstrate its signature mechanic. Perfect.
Modern Hippowdon makes me sad. It's still kind of grainy (beyond what the resolution change of this image did to it), and it just looks like me on a Monday morning. You'd have no idea that this thing shoots sand, and you'd only get to see it look cool for a fraction of a second when it attacks, sometimes.
Then there's S/V Hippowdon. It's just a menu sprite icon, but look how clean it looks compared to modern Hippowdon! Imagine the Gen 5 Hippowdon pose, with the SV Hippowdon style. That'd be ideal for me I think.
3D has its benefits for sure, obviously, but I think 3D should be saved for spinoffs where a smaller scale can be enforced, and thus more care can be put into what is in the game. Comparing the 3D animations of Pokemon Colosseum/XD and what we have now proves this; in the Orre games, the Pokemon really feel alive, because they move in a way natural to what you'd expect, whereas in the modern era, everyone stands there idly and twitches once in a while to attack or get hit.
Move animations suffer as well. Let's compare the animation of Earthquake, a move that's supposed to be a terrifying massive quake of the earth. Here's how it's depicted in Gen 4:
Pretty cool, right? The magnitude of the quake is shown by literally everything shaking violently, with some dramatic flashes and rock effects. Not bad. But this could really benefit from 3D, let's take a look at how a powerful explosion of the earth is shown with the cutting edge graphics of Gen 8:
It is what would be considered a god awful green screen effect if seen in a movie.
Sure, but how much better could a 3D Earthquake animation be? Well, let's turn to the love of my life, Pokemon XD, to see how it's done:
Look, maybe you disagree with my assessment of these images, and that's fine. But I strongly encourage you to go back and play, say, Emerald, or Platinum, or what have you, if you haven't recently. You'll be able to palpably feel the difference between it and the newer games, and the visuals are just the surface of this. They're just what tends to come to mind whenever I think about it.
Idk I just miss when Pokemon games were delivered as strong single player games with multiplayer capabilities meant to last a decent while and then be put down, and returned to in a few years when you're feeling wistful, as opposed to increasingly lightweight multiplayer focused games with increasingly less single player endgame content so that they can push subscriptions of the god awful online pass
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