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#i kind of super dont give a shit about the setting and mechanics or plot or whatever
beatcroc · 4 months
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learning dorohedoro's mangaka is a woman explains So Much about why caiman is like that
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morphogenetic · 3 years
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the requested, very long adaptation of a Twitter thread I made about flowcharts in media. contains multiple spoilers for several things but I will section off each part. Under a readmore because Fucking Long
(starts with 999/general ze spoilers but will also talk about ai, raging loop, and 13 sent.inels a bit)
1. The MAJOR 999 and Zero Escape spoilers part
while it is obviously super convenient for replays, the 999 port including a flowchart kind of defeats the point because zero WAS just blindly trying things. they'd always have to watch junpei fuck up from the beginning over and over because they DON'T have the ability to just jump back to certain points in the timeline!! at all!!
like yes obviously its a thing to start from the beginning over and over (and then speed through text youve already seen) bc its a DS limitation in some ways, but it is FULLY accurate to zero's own gameplay experience (and, hell, even junpei's) to NOT let them be able to just jump around wherever in the timeline
in contrast, letting the vlr/ztd protags jump in random places into the flowchart IS fully justified! it makes PERFECT sense that they can do that! in fact, if they COULDNT do that, it would be Bad, bc the plot relies so heavily on them Being Able To Do That that it wouldn't make sense otherwise. ztd in particular actually is brilliant with how it does things completely asynchronously to the point that piecing together the order of events is almost impossible. yes its confusing, but its SUPPOSED to be! it's not always good otherwise but the way it PURPOSEFULLY disorients the player like that is. So good.
2. The less-major-but-still-spoilers AI: The Somnium Files Part (and general-Uchikoshi-media part)
ai is kind of a weird case, because unlike A Lot Of Other Uchi Stuff, the existence of a multiverse is only implied, rather than canon. the branching system is so drastic that i don't think it WOULD work nearly as well if it didn't have an in-game flowchart. on the other hand, its not super well built into the actual narrative structure of the game, which feels INCREDIBLY unlike uchi.
its probably just something he brought over bc he was so used to it from his previous games and it DOES have a narrative purpose in ai, its just less of a storytelling choice from his usual time bullshit way of doing things lol. i do like it but it's probably part of the reason that ai isn't quite as high up for me as 999 and even punchline in some ways. its still GOOD but it doesn't take full advantage of being a game (or a show) in the same way that a lot of his other stuff does
3. The Raging Loop flowchart part (minor spoilers, primarily for the early routes, and implied 999 spoilers)
raging loop is a really interesting blend of flowchart and looping to me, because, just like 999, every time you die you are actually starting at the beginning. however, because of the way the game sets up haruaki (the protagonist), and because of the way the actual looping mechanic works, letting you skip forward past sections you've already seen makes PERFECT sense. there are cases where haruaki just straight up goes "yeah I did the same shit here a few times to get this to work" and it makes PERFECT sense bc hes not even like "WOAH a time loop," he just immediately accepts the mechanics of his situation and spares recounting it over and over.
this works even better when you throw revelation mode into the mix, for a ton of huge spoiler reasons that i won't actually talk about here, but rloop really is the perfect blend of 999 vs vlr style time bullshit, and it works PERFECTLY for the type of story its trying to tell. it takes into account that the type of person playing this game probably already HAS played a ton of vns with a time loop mechanic, and so it gave itself a flowchart and a protag that is set up fantastically for this kind of setup.
4. The 13 Sentinels part which you REALLY SHOULD NOT READ IF YOU HAVENT PLAYED IT
this is a spoiler buffer this is a spoiler buffer lalalalallalalalaala
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okay if youre reading this I sure hope you have played 13 sentinels because otherwise im going to spoil you. please play it or watch an LP if you dont have a ps4, if you need content warnings I can give them to you, I'm begging you for the love of god play this game if you like vns at all
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comparing 13s to any of these other things feels weird, because it uses its flowchart system in a completely different way. unlike the others w the looping mechanics, a ton of the branches on each character ARE different days entirely. not always, of course, but its more used as a way to help the player keep track of information they've already learned, rather than as a way to introduce a sense of non-continuity into things. this works perfectly fine for 13s because Flashbacks Real And Happen Often
this probably comes from the fact that 13s was at one point going to have a FUCKTON of endings, like 12 for each character, so it did originally use the flowchart for a branching-narrative purpose, but then had to repurpose it entirely. it did actually arrive from the usual idea of a choice system that is typical for many visual novels/adventure games, but it ends up using it in an entirely different way for budgetary limitations
(this next part is in rot13, because while those were fairly minor things, this stuff is MAJOR major. just. please I must reiterate PLAY THIS GAAAAAME. if you have plug this next part into a rot13 translator and you'll be good)
vg vf rkgerzryl shaal ubj, hayvxr gur bgure gjb tnzrf ba guvf yvfg, gurer vf nofbyhgryl ab gvzr ohyyfuvg ng NYY. abg rira ybbcf ner ernyyl gvzr erfrggvat.
gur erny sybjpuneg bs guvf tnzr vf whfg gur tenqhny puebabybtvpny cvrpvat gbtrgure bs rirelguvat, ohg vg VF hygvzngryl n yvarne fgbel rira vs rkcrevrapvat vg va n yvarne jnl jbhyq pbzcyrgryl ehva vg. fb, va gur raq, vgf sybjpuneg orvat onfvpnyyl puebabybtvpny sbe rirel punenpgre, rkprcgvat synfuonpxf, NYFB cresrpgyl freirf vgf fgbel. gur cynlre whfg unf ab jnl bs xabjvat gung hagvy arneyl gur raq.
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rogueshipagogo · 4 years
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ppl have been asking me my opinions on space channel 5 vr... and i guess since i bought a vr headset off craigslist just so i could play it and speedrun it before work the day it came out... i should talk abt it now... i dont rly think i’ll be able to separate it into ‘good’ and ‘bad’ things i think i’m just going to do a rambly stream of consciousness bc i have a headache... but i DO have good things to say abt this game... so st.... sta stay t tune  d
right off the bat, the thing i appreciate most abt this game- i like that space channel 5 vr doesnt have cash grab vibes. i Do genuinely believe that they Wanted to make this game For the people who are still obsessed with it, and that they ultimately did what they set out to do when they intended to scale certain aspects of the series up conceptually to match the way the fandom perceives it nowadays. but like i’ve said before... i’m not going to Disagree with the very common conclusion that it Needed to be longer, or at Least more intricate plot-wise. one of my fun and fresh excuses for sc5vr being as short as it is is because you arent really supposed to be playing vr games for too long anyways, its really disorienting and kinda painful, but even that doesn’t account for why so much of the game that we got is a rehash of old settings, concepts, songs, and characters. [i dont even have a problem with reusing old songs, i just think the ones they chose ended up being misleading]
for example i think it makes sense that the first report is a remake of the first games first report on the surface, it’s meant to take you back to the way the first game felt and give you an idea of what it means that the games classic scenery can be rendered in actual high quality detail now [same with the recurrence of events like encountering the space pirates in the asteroid belt/the last battle against a villain being singing to it about what it’s done wrong], but i really thought, like, report 1 was going to end up being a simulated scenario for the benefit of lou and kee’s training... which i dont think ended up being the case??? i think they really did write ‘ok here you are in the first game’s setting again, fighting the old enemies again, because... :^) ok have fun playing report 2!’
and then whats report 2... you fight another old boss from the first game... but theres Still no clear villain or motivation for anything thats happening... and there wont be until like... basically the end of the game...
like, glitter is a really cute character, but its kind of underwhelming that shes just a random citizen who was kidnapped by an entity that we NEVER LEARN ANYTHING ABOUT... like part 1 was extremely notable for being about corporate greed and corruption, part 2 honestly wasnt that political in comparison but at least made you do a think wrt purge’s motivation and his methods, and this game just has a plot device that feels like it’ll do smth but then ends up not doing anything beyond what we already learned about it from the information on its character bio before the game was out. if it turns out that cell x is actually relevant again in a future entry in the franchise and they do have a more developed concept for what cell x Is in mind, i’ll do an entire backflip, but for now its just chalked up to being the result of More Space Hijinks that dont need to be explained
ESPECIALLY WITH ALL OF THE ALLUSIONS TO CELL X BEING AN ENTITY THAT FEEDS OFF OF DANCE ENERGY... it had me thinking that there would have to be some New Method of fighting it off that didn’t just lend it more power in the process, but nah apparently just tacking on the disclaimer ‘*this dance energy is not for glitter’ is enough to turn it from smth it can consume for power into big attacks you can use to kill it... like honestly it sounds like im asking for a lot from a game that has Never made too much sense, but considering that in part 2 they could add details like ‘oh didnt you know purge can open pocket dimensions? ulala is capable of manifesting tangible dance energy and the only other person who can do that is purge???’, its not like they havent come up with weird new shit for dance energy to do within the plot before. they just didnt do it in this game fsr
like did anyone else think that cell x/glitter was going to be the result of tossing purge out into deep space and him encountering the sc5 universe’s equivalent of an eldritch alien creature, smth more bestial than morolians?? even if purge wasnt part of it, when you say ‘uh oh, this guy Eats this society’s only source of energy!!!’ i expect the stakes to get HIGH, and i want the ramifications of it to be kinda STARTLING, because blank wanted money and purge wanted to ritualistically end the world but something this near to an ecological disaster that would force an entire paradigm shift hasn’t occurred yet in the series?? its totally new!!! there’s a lot they could do with this but OH DONT WORRY ABOUT IT EVERYONE ulala knows how to make dance energy kill cell x instead of feed it she’s got this we’re good no need to investigate more into all that
i can’t explain why the game is like this. and i dont expect grounding to address it in any meaningful way either. i’m sure they’re Aware of these complaints by now- the game reviewing community has Not been kind to sc5vr specifically due to all of these shortcomings [i didnt even touch on the issues with motion sensing and how many of the games mechanics were removed in favor of smth presumably easier to program yet much less satisfying, like Secret Moves just being mini quicktime events and Turning Your Ratings Into Stars just being replaced with the standard Three Strikes You’re Out method of scoring], but the pr team still seems very enthusiastic abt the game and is still promising dlc and potentially even more games in the series after this one- heres hoping that they’ll at least take these grievances to heart and consider making the experience not only more accessible [aka it will... go back to being a rhythm game with controller input.... and not... an exclusive vr experience...], but also as immersive and detailed as the old games, with less reused plot beats. i can let some of it off the hook in this game simply because i’m aware that it began its life as a tech demo that was only supposed to be that initial first report from the first game But Happening All Around You!, but i Really dont think they could get away with doing this little to expand upon the groundwork set by the first two games again. not with the way people remember part 2 being such a vast upgrade from part 1... the bar had been set so high that this just felt like a huge backslide into something even sillier and harder to take seriously than part 1 before we had any idea what kind of staying power the franchise would have as a hallmark of sega’s quirky antics. like... this game is what i think space channel 5 looks like to people who don’t understand the appeal of the first two games. and that scares me
but i guess for the most part, aside from wishing they had done more to revitalize the setting and the lore of the sc5 universe itself, im kind of glad it didnt do a lot to change the existing storylines the characters have kinda forged for themselves- here i was stressing out that they would pull out some plot development that would utterly and drastically change the way we talked abt the series for the rest of time, but so little happened and so little was added to the bank of sc5 lore that we can kind of all just carry on as usual and keep having the same headcanons we always had.
BUT!!! there ARE a lot of cute little details here and there that make the experience feel wholesome and like i said not an utter cashgrab- like so many of the character profiles referencing previous games [all of the references to npcs in this game being relatives of the npcs of the last games made me lose it] and how often ulala changes her expressions up and looks right at you and talks to you. the new music they wrote for the game also all slaps and everyones redesigns [if they got a redesign... rip pudding] are stunning
one of the most important things they did in this game was give a nice sort of Update to every character.... for example explaining that ulala isn’t a rookie reporter any more like she was in the first 2 games, that she’s moved up to being in charge of training new channel 5 reporters, and that while pudding is still somewhat stuck on her rivalry with ulala her career isn’t stagnant either, she was just cast in a romcom series as the lead... which is really nice considering how in the past she was portrayed as somewhat of a loser with almost no remaining fans left from her idol years
and you knew i was going to bring up jaguar at some point HES ALL OVER THIS GAME AND IT LITERALLY MADE ME FEEL LIKE MY LIFE WAS WORTH POWERING THROUGH THESE LAST FEW YEARS AND ALSO LIKE IM A GENIUS FOR SPENDING SO LONG POSTING EVERY SINGLE DAY ‘NO REALLY, HE’S THE SECONDARY PROTAGONIST OF THE STORY, ITS ABOUT CHANNEL 5 AS A COMPANY AND THEIR IMPACT ON EVERYONE WHO HAS EVER ENCOUNTERED THEM AND THAT INCLUDES JAGUAR AS WELL AS ULALA HES INTEGRAL TO THE PLOT BC SHE WOULDNT BE ALIVE IF IT WEREN’T FOR HIM’ i feel like it’s really incredible how in this game he has genuinely nice energy and doesnt withhold praise from ulala just to be helpful in a mysterious way later and he like HAS FRIENDS now. like consider how he went from disgraced former ch5 employee who got mad every time he saw them, to kidnapped robot henchman kinda humbled by the fact that now the turns tabled and ulala had to rescue Him, and now 3 years later his bio is all about how he has a new tv show thats super popular and he has a new entourage of ladies who he considers his '’’’’’comrades’’’’’’’ within the station he founded??? AND AFTER 20 YEARS THEY WERE FINALLY ABLE TO GIVE HIS MODEL JUICY ASS CHEEKS??????????????? NO MORE PANCAKE BOOTY???? THE BOY HAD A GLOWUP AND NO I WONT STOP TALKING ABOUT IT
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WHEN I SAY MEOW MATCH THE POSE MOTHERFUCKERS THIS BLONDE BASTARD GETS TO BE IN CHARGE OF THE HUNDRED STAGE BATTLE NOW TOO THIS IS THE YEAR OF THE SPACE PIRATES BAYBEE
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thephantomporg84 · 5 years
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[REDACTED] be complaining reg. the reactions of having "placed the cultist island Fortuna off the coast of Florida" while having the gall of "It’s the story & the way it’s told that should fucking matter" & "Who cares? It’s fictional geography, you idiots." Feels a bit like failing World-Building 101. I mean, Red Grave based on London would also be a callback to Dante's early concept of being a Brit.
Someone already sent me the whole post of hers that I’m pretty sure you’re referring to lmao. I’m in a particularly cunty but pleasant mood rn, and analysis is kind of my thing, so lets’s break it down, shall we?
Maybe someone can send this her way and… learn that tiny little brain of hers a thing. 😉
It’s fictional geography called world building, you idiots Karen after the cut:
‘I love how a number of shitheels have screeched amongst themselves on this hellsite about how I had placed the cultist island Fortuna off the coast of Florida or somewhere around the Gulf US states (re: the fanfic & project link in my header), whining that it should’ve been in Europe, namely Italy.’
An admission to stalking profiles is not exactly the best way to start a self-righteous rant or advertise your… magnum opus, but go off, I guess.
‘Not only that, but they whined about “plotholes and inconsistencies” without elaborating on what the latter are. The asshole who made the rant was annoyed when I used a poem as a spell in the story (“if I heard that, I’d turn off my PS4.”), but I’m sure she didn’t bitch about the cutscene before the last Agnus boss fight in DMC4.’
Like the movie The Room (2003), it’s just easier to say “all of it” is bad because “all of it” contains plotholes and is inconsistent in tone, has terrible half-baked ideas and plot threads that remain unresolved and/or do nothing to further the plot, is rife with poor + inconsistent characterization, has a lack of any knowledge how the medium it exists in is made, and in general makes me wonder how much pottery enamel you’ve been huffing to think any of this was a good idea. Howeverrrr, in contrast to you, Tommy Wiseau is kind of odd and weirdly charming both in general and about his terrible movie — he’s found glory and success in its terribleness. You, in contrast, remain a miserable cunt with delusions of grandeur.
Dante and Agnus’ Shakespeare bit is actually a pretty well known trope called Ham-to-Ham Combat. Dante and Agnus are both ridiculous Large Hams in DMC4, and when two Large Hams meet, in general, they are likely gonna try to ‘out-over dramatic’ each other. This can lead to a scene becoming either really funny or really corny (or both) really fast. If things go too far — and they do, in this case — the scene can become a Hormel Event Horizon.
‘…but they LOVE the plotholes & inconsistencies if Capcom makes the latter, and writes a terrible story! And Crapcom’s canon for DMC is as straight as a paperclip or a dog’s hind leg. Hypocritical pricks.’
Subjective opinion is not, and never will be, objective fact. People are, as of when I checked again in the last ~5 minutes or so, absolutely able to enjoy whatever media they want regardless of what the general consensus on the quality of that media is.
As an example, I enjoy The Room (2003) despite its terribleness and it never fails to make me laugh, while your magnum opus makes me want to huff pottery enamel so the pain will stop despite you thinking it is the work of an idiot savant.
‘They were also mad that I wrote Dante as a wiseguy who is a little more low-key about it due to the circumstances— instead of being a pathetic manchild airhead that tries too hard.’
You didn’t write Dante.
You wrote Reboot!Donte — a fucking terribly out of character version of him, at that.
‘I was primarily concerned about moving the story along. I didn’t care about where a fictional island is supposed to go.’
You literally had one (1) job, Karen.
‘…Meanwhile, not a single character in DMC4 had an Italian accent, so uh, why should I give a flying fuck where I put it?’
Haven’t you been like… shitting on the DMC staff… for terrible writing… this enti— You know what? You’re obvs way too dumb to notice that contradiction, so I’ll let it slide.
Just… a word of advice, if I may? Don’t ever watch dub TV shows. That last brain cell would fuckin’ just burst all over your carpet.
(Actually, don’t watch subtitled shows either. An extremely popular anime that was set in Italy just wrapped and all the characters — le gasp! — spoke fucking Japanese. You would shit.)
‘I wasn’t paid to write any of what I wrote, but be my guest & send a PM if you want to throw money at me. By all means, do that.’
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Oh, thank fuck, because they would have been ripped off, big time.
[ btw, you sound p. jealous of people that write/do creative work/commissions for ko-fi/payment tho. Not a good look tbbh. If it’s any consolation, though, I don’t get paid for making fun of you and/or analyzing your dumb bullshit, either. :( ]
‘The pricks at Capcom didn’t even bother giving us a proper DMC4 and it was a half-assed game, with the latter half being hasty filler material. The “special edition” they coughed up in 2015 was just glorified overpriced DLC.’
Ya know, you gotta be pretty far up your own ass to think this much of your opinion. And I’m saying this as a person that’s pretty far up her own ass like 85% of the time.
‘And another thing, Redgrave City in DMC5 seems to be in England, yet no survivors speak with English accents or slang/dialects.’
Pretty sure no survivors had speaking roles.
If you played the game you’d know this.
‘Meanwhile, Dante and Vergil had lived there when they were kids (until age 8), but they both have ordinary American or Canadian accents. Furthermore, how did the twins make it to the USA or Canada? According to the little booklet in the DMC1 game case, Dante’s office is in modern America.’
You know that invoking the imagery of a specific place without naming your location is normal and standard practice, right? Overwatch even does this (For Ex: Byōdō-in (平等院), Uji, Kyoto Prefecture, Japan is the inspiration for Hanamura, Château de Duingt, Duingt, France for Château Guillard, etc.)
Furthermore, you know the original DMC was a rejected first draft of Resident Evil 4, right? This is what retcon is for. You at least know what retcon is, right?
‘…That information isn’t very important, but I’m bringing it up to illustrate a point that being a fucking pedant about geography in a fantasy game is idiotic, even if the setting is akin to modern Earth.’
So is freaking the fuck out and sending death threats over a fantasy game but you didn’t let that stop you either lmfao.
It’s actually super important to establish your scenery and the way your world operates, especially in a written work in which readers are dependent on your vision and your descriptions, and if you were a decent writer, you’d know this.
‘It’s the story & the way it’s told that should fucking matter.’
YOU HAD ONE (1) JOB, KAREN.
‘What US states are the Arklay Mountains located in?’
General description puts them in the U.S. Midwest. Raccoon City itself is stated to have a population of ~100,000 at the time of outbreak, and the only city in the Midwest that matches that population in 1998 is Springfield, Missouri, with a pop. of ~110,000.
Springfield is on the Springfield Plateau of the Ozarks region of SW Missouri. So they’re part of the Ozark Mountains.
This all took less than ~3 minutes to google, btw.
‘Where is “Zanzibar Land?”’
I actually just wrote a comprehensive answer to an ask a few weeks ago about this. It’s actually stated to be in Tselinoyarsk (Целиноярск), the (fictional) area of the former USSR in which Big Boss carried out the Virtuous Mission/Operation Snake Eater in 1964. Tselinoyarsk itself is heavily implied to consist of parts of Kyrgyzstan and/or Tajikistan. If you played MGS3 you’d know how important the setting and the varied environments/climates are to the game mechan-
oh yeah wait you believe in segregation of story and gameplay mechanics. I forget you’re completely tone deaf sometimes lmao.
How far is ‘Salem’s Lot or Derry from Bangor? Who cares?’
Stephen King does, quite a bit. He even has a map on his website of ‘his’ fictional version of Maine:
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My disappointment is immeasurable, Karen.
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nvrissa · 5 years
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hello laid ease and furries ( u know who u are )......hahaha....are u ready for this ? zimzalabim ! my name is xan ( she/her pronouns ) and my laptop has been broken for a good 3 years now i have to use an onscreen keyboard so if u see me typing for 20000 years on discord only to send u a single sentence u know whats up x JSDBJWBJW here is the intro....im really winging this no one call me out for that WOOO....tw: medication, mental health, body image ? perhaps just to be safe <3
ok ! so im not gonna talk too much abt family stuff bc yuno and i are doing the collab of the century here and art takes time people ! JSBDJBWDJW but so u get a good idea...i will write a little abt it lets get it 
so the kwons were two of the biggest faces in hollywood ( and tbh they are still considered icons / hollywood royalty no matter how old they get they stay #Relevant ) think bradgelina ! literally everyone knows who the kwons if u dont u probably live under a rock /: 
their parents are very into the fame thing...so when it came to their kids ( nari and wolfe ) they SUPER pushed the famous life onto them, really expecting both of them to be just as obsessed and enamored by the public. idk if u guys ever say that vid of gigi and bella hadid before they were huge were their mom was pressuring them both to get into modeling and to stay skinny and to be stars etc....it was kinda like that !
so narissa, being the first born, really just internalized that shit...like imagine being told ever since u were a baby that fame and status and ur last name are wildly important and not being able to remember a time when u werent being watched by cameras / a third party ( the public ) bc that was her life ! nari has....no experience as to what life is like without cameras and without having to create this image of herself that ppl are gonna be into 
obviously that’s NOT normal....and it had it’s toll on her /: as a kid she grew up so fast like u know those kids that seem so mature and wise for their age ? that was nari. she always had two versions of herself: inside nari vs outside nari. she was so good at being good just bc she knew what stuff to express and what stuff to keep inside ( spoiler alert: most of it was kept in x )  
she is still very much desperate to please her parents despite it all /: i feel like for a long time she kinda excepted and agreed that fame is everything ( hence why shes known for using her last name to get her places ) but shes starting to realize just how FUCKED it all is and just how much it’s messed her up so stay tuned for more fun !
ok so career stuff ! nari started off as a child model bc she was um super cute and super good at knowing what to do / not freaking out in front of cameras <3 but she was always obsessed with actors ! she used to sit in front of the tv for hours legit study and memorize ppls mannerisms and various movie lines.. she was literally always just quoting random lines / imitating various actors so often her parents were like ok word go act !    
she landed her first role at 12 and it was a pretty huge role as a lead chara in a mini television series that revolved around a cast of kids ( think stranger things but not plot wise just how some of the mains were kids ) with zero acting experience before hand ... so it was pretty clear to the media nari got the spot bc she was a kwon ! there was a bunch of controversy around the show before it came out but once it was released...there was no denying nari had talent
after that it was just a whirlwind of acting doors opening up for her. everyone wanted nari bc of her last name and all the attention that came from it, not to mention every director wanted to be The One that helped narissa kwon become one of the most famous actresses of the 21st century. most of the time she was getting cast for selfish reasons but nari never realized it /: she was just happy to be acting bc it really was like therapy for her to become different ppl
flash forward to age 15 when narissa was finally diagnosed with generalized anxiety disorder and was prescribed meds to help ! it was actually a director from a movie she was working on that suggested to her parents nari might be struggling after witnessing her have a panic attack on set. not wanting a scandal, her parents agreed it was best to get her “help” which included pills and weekly therapy ! 
so nari actually didnt mind it too much tbh she HAD been struggling for a while she just assumed her anxiety was normal and just like something all famous ppl were dealing with but that wasnt the case. she was hesitant to open up to her therapist just bc she was still obsessed with this idea of inside nari vs outside nari, and she was very scared to cross that line so it took....years of sessions to build up that trust
as she got older though and as she got more famous, everyone just assumed she was better. she was more famous and loved by the day, she had become a chanel ambassador ( thank u jennie x ), her interviews on youtube always brought in record views, she’d started in plenty of movies critics agreed would become cult classics, her social medias were nearing kardashian level in terms of followers: everything was on track....
....except nari had actually never been more unstable. she had become so dependent on her meds she couldnt go anywhere or talk to anyone without popping a few in. all the watching eyes were starting to make her paranoid, not to mention the pressure from her parents ( who couldn’t be happier with nari being so famous ) was at its all time high. she had been nominated for an oscar at 21 and everyone was expecting her to win...and then she didnt
narissa kwon famously fainted at the 2018 oscars after it was announced she had lost the award. her actual fainting wasnt caught on camera or televised, but it WAS witnessed by some of the most relevant names and faces in hollywood who were in that room. the scandal took the media by storm, the hashtag #getwellnarissa trending for over 42 hours until a statement was released she had fainted bc of dehydration and other undisclosed causes and that she was okay & currently taking it easy at home surrounded by family 
in reality it was the abuse of her medication as well as all the stress, but when your last name is kwon manipulating the press is as simple as making the right phone call. unfortunately for nari and her parents, the article about the brat pack came out a week later, and there was no manipulating that source /:
for narissa, it was all a wake up call. she decided to go off her anxiety meds altogether. after falling out with the brat pack she spent that year trying to figure out who she was separate from her fame and her last name. despite some offers from a few casting directors ( surprisingly some people still wanted her despite the scandals bc she was still a kwon, after all ) narissa rejected every role except one in a coming of age indie movie that explores womanhood and mental health as well as strained relationships with mothers. the movie is set to release sometime mid august hehe (~:
she agreed to come to milan to reunite with the brat pack bc she’s still searching for herself ! nari figures the people who quite literally grew up with her might give her some answers......not to mention there is still a part of her who is desperate to reclaim the image and status she had before everything fell apart </3    
PERSONALITY/TIDBITS
narissa is....complicated to say the least. growing up in front of the cameras and in a family who prioritized fame and outside opinions of you as the most important thing, she is quite literally desperate for praise and approval. because she legit has no idea what parts of her are real and what parts of her she’s created for her public persona, she often looks for understanding in others!! shes very very good at analyzing people and understanding people in the hopes that its gonna make her better at analyzing herself, but to no avail. 
libra sun capricorn moon !! THIS is super accurate and telling if u wanna read but i kinda just summarized it in the last bullet
she is such a perfectionist with everything she does and a bit of a control freak in the sense that if she’s not the one doing something, she doesnt have faith whatever that is will be able to live up to her unrealistic standards. directors are often concerted with nari bc whenever she gets big roles.....she is so hard on herself, often asking for take after take bc she monitors every little thing abt her expression or her movements. she’s often left frustrated and disappointed with herself bc again, her standards are SUPER unrealistic ):
she’s relatively sweet!! growing up with the brat pack they probably knew her as the life of the party, very bubbly, confident, and very easy to have fun with as long as you’re being tolerable. however, she can get kind of opinionated at times so it’s very hard for you to gain her trust and respect back if you lose it. she’s also prone to random mood swings / periods of isolation, but whenever she returns its with a big smile and a soft voice assuring you everything is okay 
very good at lying and deceiving ppl but she hardly ever does it on purpose ( unless her publicists asks her too ). she’s carried this persona / public image of herself curated for consumption from others for so long, sometimes she has no idea when she’s being sincere or if she’s just convincing herself she’s being sincere. most of the time she only deceives other people about herself. she can come across as kind of elusive because of this ( think daisy from gatsby’s perspective ) but it’s not on purpose. she just legit has no true sense of self isnt that sexy?
speaking of sex. JWDBJWBDJWBD she also uses that as a coping mechanism / a weird affirmation that yes, she IS wanted by others and yes she IS seen as someone beautiful and that she IS something to be consumed by others ( like i said in my tags....male fantasies male fantasies ) but then at the same time she feels guilty abt this and so unsatisfied and disgusted at how she’s living her life as an object / manifestation of other people’s projections rather than as a normal person...rip </3 its a cycle
ever since her relationship with micah that was so hated by the public it actually ruined and ended their relationship, nari has been too scared to publicly have a relationship again. the media seems to love seeing her on casual dates with other stars, but not to see her tied down to one person, as that kind of “damages” this super accessible persona she’s put out ( think idols and why they cant date )  
she loves poetry, french music, all of marilyn monroe and audrey hepburn’s movies, nonfiction essays abt womanhood and identity, anything chanel, is particularly fond of silk dresses but is partial to velvet as well, wears lacy bralettes under everything bc it makes her a little more confident, actually prefers large parties to small ones because small gatherings are more personal therefore give her more anxiety, would only eat fruit and drink champagne if she could live like that, doesn’t know how to swim so she’s scared of the ocean as well as the dark, used to study ballet as a kid and misses it terribly, doesn’t know how to drive and isn’t planning to learn, can be materialistic at times, is probably an introvert masquerading as an extrovert for 22 years now, the only movies she cant stand are westerns, loves to travel but is scared of flying, doesn’t drink coffee, and is allergic to nuts. 
last but most important fact about narissa is that she loves her brother wolfe more than anything in this world so messing with him is the only way nari is bound to 100% hate you. she can bully him all she wants ( ex. starting very real rumors he IS in fact a furry ) but no one else is aloud to actually be mean to him or she will kill you
also very random but i had a hc that when she was 6 and her pet cat jinx died she caused enough fuss at home her parents actually made it a national holiday in about thirteen different states. the anniversary of this death is december 4th and yes . the brat pack better mourn jinx with nari every year......
pls spare plots im sorry this is so long.....JBDJBWJDBWJBWDJBJ i promise it will be worth it also im sensitive and very small ... how can u say no ? 
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head-and-heart · 6 years
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1-ive seen a lot of people that explain the underwhelming bellarke reunion we gotby saying that bellamys bottling up his emotions, that hes trying to "be the head" like clarke told him to, that it's going to boil over, etc but what if we're wrong ?Like this goes beyond wanting romantic bellarke, it just seems like their whole soulmate/co leaders/friends/caring relationship is gone, not just bellarke but all of spacekru ,and the theories just dont seem likely or maybe im not perceptive
2- (its likely tbh, hence why im asking for ur opinion) but to me it just seems like the show wrapped up the reunions and moved on to the plot for the rest of the season. If this it, then it’s shitty. bc why the hell spend 4 SEASONS setting up these wonderful friendships, princess mechanic, C+Monty,+Murphy, and BELLARKE (which, even if u dont agree is romantic, you can’t deny they have one hell of a connection) ALL of these fantastic friendships that are part of why I love this show, and you
3- and you just destroy them with a pathetic time jump that im really failing to see the purpose of, and you just make these characters suddenly not give a shit about each other anymore for no good reason ?And you make them care about some 2nd class antagonist more (again, not just bellarke, I was so salty when monty hugged *cho and not clarke) If this is where this show is headed (and it seems like it is) then fuck it, im not watching. Like monty straight up said, with B agreeing : “I miss
4-space"which I heard as “I miss being at peace while my friend who dedicated her entire existence to protecting me and the others and who sacrificed herself so I could live was struggling to survive on a barren planet and putting a gun to her head"You know shit is bad bc I love Monty and I a d o r e Bellamy but goddamit I can barely look at them and I legit enjoy Diyoza’s scenes more. (Im still waiting to see princess mechanic reunite but as I said it seems this show moved on and
5- theyll just pat each other on the back or some shit. Wow this is super fucking long im so sorry but I needed to get it off my chest and get a second opinion, I hope you don’t mind (if u do,ignore me uhyufgfeuhdjwis)
I hear you. I know that it is kind of frustrating at the moment, but I am hopeful that Bellamy’s story (and Bellarke’s relationship) is going to be a lot clearer starting in the next episode. 
Now that we have reached the mid-season point, things should start picking up - especially since it looks like Bellarke’s relationship is going to boil over next episode (whereas they haven’t had a reason to address any issues between them before now). I really think that the writers were playing catch-up and set-up with the plot for the first half of the season due to the time jump and now that all the pieces are set in place, things are going to really start taking off. 
What’s giving me hope right now is Bob saying that he understood Bell by the end of the season (whereas he didn’t at the start of the season) and him also saying that the latter half of the season has a lot of good Bellarke stuff. This suggests to me that we’re going to start seeing some development in Bellamy and the core of the show (aka. Bellamy and Clarke) will be re-centered by the end of Season 5.
I don’t really know how to comfort you beyond that, unfortunately. All of my theories rest upon how the next few episodes go and I can’t really predict anything beyond what I already have until I see more. It’s difficult to “meta” without the full picture.
But I do think things should start making more sense from this point forward! 
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omgdicks1 · 7 years
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Shitty samus returns review
i feel obligated to talk about how there hasnt been a new metroid game in 6 years, partly because its sad and i wanted more metroid, but mostly because every review ive seen started like this. 6 years is like 4 zeldas, 6 marios, 2 pokemons and 2 failed attempts at college. Yes technically metroid prime : chibi space marines + soccer came out in that time but if you couldnt tell by the (totally accurate title) that shit doesnt count. the world needed samus genociding aliens and promising strip teases if you do it fast enough. why not just do that by remaking the second worst metroid game(return of samus) with all the fixins of super, fusion, and zero mission. so yeah they did that something something transition story After defeating space pirates, destroying mother brain and the metroids in the first game, samus is on the galactic federations speed dial for anytime they fuck something up. This time, they find the metroid homeworld of SR388 and decide to go there without samus. 5 minutes later everyone is dead and they want samus to kill everything left on the planet. yay genocide. the story is basicly a setup to show off and kill a bunch of new metroid evolutions. its a pretty straightfoward story for a pretty straightfoward metroid game. they even got some beautiful artwork to show off these plot points as well as some chozo backstory. its some good shit. gameplay samus returns has built apon the tried and true formula of runing around, shooting aliens, and collecting shit that makes it easier to run around and shoot aliens. expect lots of caverns, hidden power ups bombable walls etc. if youve played a 2d metriod game super or after you have a pretty good idea what youre getting into. that being said there is enough new stuff here too to keep shit interesting. you have all the standard beams, missiles and bombs as well as the screw attack, morphball, spiderball, and grapple beam. the only thing missing is the shinespark, the lack of which makes back tracking a bit more tedious. most of the weapons function exactly the same althought the ice beam doesnt stack on the other beams which is kind of annoying / the grapple beam and powerbombs can pull off some new tricks. tbh im a spoiled brat and i wont be happy with the grapple beam until it has the same versatility as smash bros. as for new shit, you got a melee counter to deflect rush down enemies and set up for a quick kill or just push away critters that get to close. you have the 360 aim which makes it way easier to shoot down enemies at the cost of being locked into a standstill or jumping in place. and you got the aeion abilities that all deplete from a meter you can increase buy collecting upgrades. these abilities let you slow down time, shoot rapid fire, have a lightning armor that negates damage as well as increase the range of your mellee counter, and the scan pulse which can fill out chunks of your map and help find secrets. These new abilities are all really well implemented into the game, especially the 360 aim and the counter, i found myself using those very consistantly. they arent withought faults, the button used for the 360 takes up any space that could be used for a free running diagonal aim, something that is incredibly usefull but still doable by holding diagonal on the controll stick. the melee counter doesnt do any damage by itself which is kind of dissapointing to my fantasy of samus punching her foes to death. regardless the mechanic is still really fun even if i wish it was more damaging and could be used while running. the aeion abilities are great even if i only really used the rapid fire and slowmo when i was required. im too paranoid about running out of meter to ever use them outside of necesity or experimenting on how to kill a boss the fastest way possible. youll have plenty of time to experiment because you fight each form of metroid anywhere between 1 and 12 times. the metroids are fun, the melee counter quick time events and fighting the them in different arenas help keep shit interesting but at the end of the day youre still fighting some of these guys 10+ times. the 3 non metroid bosses are fun too, except maybe diggernaught, beating him was a little too criptic/trial and error -y. id say the bosses in this game are overall significantly harder than most of the other 2d games and im split on how to feel about it. on the one hand i like a challenge but on the other im an unstopable intergalctic genociding bounty hunter so i dont want to die 3 times on a digger robot FUCK YOU DIGGERNAUGHT. but yeah anyway i think the map is a little 2 linear for my taste. its set up in isolated levels with very little intersecting paths and almost no backtracking. for me it makes it feel less like a complete world and more like a series of stages seperated by elevators. it's a left over design from the original game that isnt exactly my cup of tea but also doesnt ruin the experience by any means. at least there are teleporters to make end game collecting easier. presentation i dont like the graphics in this game. all the edges are blocky but not really in a stylized way and the screan always seems blurry like there is to much light coming from the environment for the camera to get a crisp view. even the artwork has this overly lense flare thing going on. to be clear, the graphics in no way inhibit the gameplay. i think they get in way of the atmosphere of the game. for me id say about 50 percent of the metroid experience comes from the imursion and atmosphere that the games have. shit like big ass slugs, krysal caverns, waterfall and statues in the background go a long way to help in this department for SR but it feels like for every area there is with a great background or soundtrack there is another area with little to no soundtrack and the only background is blue or brown rocks. thats not to say this hasnt been the case in other metroid games but many of those had you spend more time running through each respective area. for me this familiarity with each area made each game feel like its own world. i remember traveling through talon IV swampy service because it was interesting, i did it a lot, and the music was great. i remember pendara drifts and norfair and kraid for all the same reasons, the seamed like part of a world. samus returns is a big circle of sometimes pretty caves and ruins connected by elevators . combine that with the less than stellar graphics (id take sprites any day) and you have a rather underwelming planet, at least on the whole. it probably doesnt help that i spent most of my time looking at the touch screen map instead of the actual game. i guess i could always just pause the game and and plan out my route on the map like i used to but meh. something i will praise about the presentation are the added cutscenes and semi quick time events. if you counter a certain bosses youll get a cutscene where you mash the missile button and beat the shit out of the bosses in spectacular ways. you fling some around by their tails, ride using there horns and all sorts of other crazy shit. these all give make samus seem as baddass as ever and really show off how strong she is. it might just be my favorite new feature in the game. i only recall 2 new/ remixed songs from metroid 2, the rest are recycled from other famous metroid games. whats there is great but id always love more. conclusion gameplay wise this might be the most refined and excessable entry in the series, at least in terms of being user friendly. controls are tight, responsive, customizable and the touch screen makes flippin through shit a breaze. the touch screen map combine with the aeion map pulse make exploring easier than ever(i haved mixed feeling but i also dont have to use it so whatever). the bosses are challenging and rarely unfair. the overall presentation is passable but not stellar. the map is pretty linear which could turn off some but does streamline the experience. overall i really enjoyed this game for what it was, as much as i harped on about things that i think have been done better in other entries in the series. i guess for a rating uh, i think i like it better than fusion but not as much as zero mission or super. lemme know if you guys want more ramblings in the future
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