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#i personally play as my character and it is interesting to see things in bg3 where folks approve and disapprove within the same minute in
meanbossart · 2 days
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what would have to go differently in DU Drows story for him to take the bhaalist route? would it be a split second decision in the temple or something he’d have to slowly accept over the course of the game?
EDIT: I slightly misread the question, the answer still holds but the first line is about what has to be done for him to turn AGAINST Bhaal.
Both mechanically and story-wise, it's pretty simple. He just has to be taken into the group kicking and screaming 🤷‍♂️
DU drow rejects Bhaal because he finds the world to be fun, he finds the people in it to be interesting and strange and he doesn't see any benefit to getting rid of it. Wyll may get on his nerves but he wants so badly to see the day where he snaps and stands up for himself, Halsin is annoying but boy have him and Astarion had a riot making fun of him behind his back, him and Jaheira get on each other's nerves for fun and Minsc is a living fascination - not to mention the endless NPCs that provide a moment's entertainment. Yes, Shadowheart sparing the Nightsong and Astarion's lifestory played a big part in his choices, but I think a base had to be set first, otherwise he could have very easily twisted the lesson's he learned from them into something that fit the pro-Bhaal narrative. He doesn't want to kill the world, the world is hysterical to him.
Also, BG3 seems to have a theme about showing compassion and extending empathy even to people who don't deserve it. A lot of its characters are the opposite of nice and personable throughout the vast majority of the game, and what you end up clinging to are glimpses of humanity that they try to hide from you - Shadowheart is objectively exhausting to be around, Lae'zel is literally and figuratively a social alien, Astarion is Astarion and realistically we would have all blasted him into the horizon team-rocket-style if he wasn't funny. I hated all three of these characters going into the game and now they own my balls, because they ultimately charmed me with something or other despite their flaws.
(They are also all hot, to be fair, but this is a fantasy video game so what'reyougonnado. Though personally none of them are my type.)
Sorry about the tangent, but I think that gets my point across well; DU drow needs to be given the benefit of the doubt for absolutely no good reason, as long as that happens, he would have no motivation in the slightest to turn to Bhaal. Even if romanced, a socially ostracized DU drow could not be persuaded to turn away from his father.
In the gameplay, this would translate to the MC encouraging him to see the silver-lining in things, either by showing kindness and understanding or emphasizing the entertaining moments they've provided you with; also, playing along to his mean-streaked humor instead of reprehending him for not always having a kind thing to say about everybody. You have to either see the best in him, or turn people into a joke instead of a threat. Done that, he would move into Act 3 without any inclination to take Bhaals's gift.
On the flipside, I think a romanced partner could persuade a "good" DU drow to consider it, though. By valuing his strength and potential-influence instead of his personality, he would arrive at the conclusion that to keep you, he must continue to pursue power, which would ultimately land you in the place Astarion ends up in his Bhaalist AU.
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l-la · 8 months
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When you play video games do you play as character would make the choices/the closest you could get to their own voice in terms of dialogue options, or do you pick very specific routes for optimal ends? Or specific options with the hopes of impressing the romantic character you are vying for, over ones that might make more sense for your character?
Just curious as I've been playing BG3.
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grassbreads · 11 months
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Bg3 really has such a hold on me. I'm still only in act 1 of my first playthrough after 10s of hours because there's so much exploring you can do, and I'm already thinking about other characters I want to play
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anam-mana · 1 year
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Tips for “Good-Aligned” Astarion Romance/Approval
I see a lot of people saying they find it difficult to romance Astarion on more good-aligned play throughs (though bg3 doesn’t have an alignment system but you all get my drift).
I was able to do so fairly easily, on my first play through as a goody two shoes (or as much so as a Dark Urge can get) and I noticed some things that may have made it easier to do without sacrificing any in character goody-two-shoes decisions.
And this is the biggest one. Be nice to him, and be incredibly patient with him. Even though he occasionally expresses disgust with you acting “sweet”, overall being a saccharine ball of love to him wins you way more points than you’ll lose by being kind. He values positive personal interaction way more than he values agreeing with your decisions,
He does actually approve of some good decisions: petting owl bears and feeding an urchin in Baldur’s Gate being some examples. And more than that, he REALLY approves of tricking your way into peaceful resolutions, to the point where I have gotten many inspiration dice from him simply for avoiding conflicts. Also, any time you have a chance to support someone’s free will, do it. He varies from not having an opinion to approving in most of these cases. So really lean into those good actions he tends to approve of, though I admit they usually are later in the game.
Sometimes he’ll disapprove of the steps you take to make it to a good choice, but approve of the outcome. This applies to things like the hag quest, where you can lose approval but win it back at the conclusion, or through the non-violent path with the Orthon where he disapproves if the peaceful conversation but approves way more of the outcome than he ever disapproved of the conversation.
Be willing to disagree with him, and challenge him, even when it does get you disapproval, because, frankly, the push and very interesting unique dialogue he has with goody-two-shoes PC’s he’s in love with can be fascinating and informative, even if it means running into some bumps here and there.
Remember that this is just some tips for people who find the prospect of keeping Astarion approval high on a good play through daunting or challenging. I know I see a lot of memes and such that make it appear that only evil and/or grey characters can really get into this romance when I’ve seen firsthand that it is just as cool and possible with even the goodest of beans, so I wanted to share. But it is not, IN ANY WAY, meant to be a guide on how one should romance him. There are multiple paths to romance that can be played differently to create very custom PC/Companion ship dynamics in this game, and I encourage you to explore whichever narratives will be the most fun or fulfilling to you personally.
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viperbooty · 1 year
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Back to talking about the Fantasy Fandom and the racism that tends to be part of it!
I genuinely think if Wyll were white he'd get way more attention and love. He'd have sparkle flower crown edits saying "My sweet cornball!!" "My boys got daddy issues!!". Also Warlock is a class beloved by many. And as someone who plays a warlock in bg3 having two of them fucking ROCKED, I always had spells at the ready. So really saying "buh! buh! two warlocks is just bad!" its really not, short rests and cantrips out the asshole really make it easy.
Anyway.
If Gale were black he would be fully ignored and people would, in masses, complain about how annoying he is, how useless he is, how he doesn't really fit in with the rest of the "way more interesting cast". How he's so unbearably straight because all he talks about is his ex.
Lemme keep on this though because if Shadowheart was a Black Person she would have been fucking Crucified for the way she talks about other races, other religions, and just in general the way you have to pull information out of her like pulling teeth. Also if she were a black woman she'd be reduced to "uncaring boss bitch who "dont need no man"" or "unbarable bitch who needs to be Killed"
Am I getting my point across enough?
Wyll was shafted by the game by having literally less content than the rest of the party. Wyll DOES have an interesting story. Wyll is also corny, he's funny, he's so sweet, and his conversations with Karlach are soooo great and yet it's all abandoned because he's generally viewed as "boring".
And by the way. You are allowed to like and dislike characters. But I see a lot of people side stepping the Fantasy Racism to say "but hes just boring thats why I dont like him". Like sure, if you gave Wyll an honest chance and still found him boring then that's your opinion and choice! HOWEVER!! We CANNOT ignore that he is being LEFT OUT of edits, of fan art, of character discussions. When I see posts that are the entire cast MINUS Wyll it tells me everything I need to know about you.
Also one last thing... I cannot imagine being Wyll's VA and seeing how many times you are being left out on purpose. How so few add your character to edits, or fan art. It has to be crushing to some extent, even if you expected it.
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vigilskeep · 21 days
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im rly enjoying hearing about bea, it’s always so impressive to me how you can make so many very different characters and yet they all feel complex and very grounded in the setting! do you have a process for coming up with them or do they just sort of fall into place?
ahh thank you!!!
i don’t know that i have a specific process exactly... i love making characters who are very grounded in their setting & origin so i kind of work up from that. for me everything is about backstory and how that feeds into motivation and big decisions
that can go in either order, so like: minerva’s basic character concept starts with me seeing the circle and saying ‘what if i make a character who really tried to fit in here and be everything this place wanted?’, in combination with the later-introduced addition once i knew more about the setting, ‘what would it be like to have tevinter elven heritage but end up in a southern circle?’ i only go from there—the backstory—to figuring out what this person’s goals might be as the grey warden, so minerva’s ambition and obsession with optics stem from that, and her decision to spare loghain, her choice of romance, etc. all from what i think someone with that background might do
keir’s basic character concept starts with my interest in some red hawke/anders dialogue i’d heard and the concept, ‘it’d be fun to play a hawke whose love is so clear and ruthless that the question of whether or not what anders finally does is morally acceptable is almost irrelevant because he’d stand by him even if it wasn’t. what kind of person would do that?’ so with him i’m doing it in the reverse order, i’m starting with the motivation and the big later decision and then “reverse engineering” the backstory, what his relationship with his family must be like, how the hawkes’ childhood affected him. and in funny ways that changed what i started with; technically the original concept is still true, but when i made keir so protective and dedicated and fierce to justify those depths of devotion, suddenly he was really angry and heartbroken after the chantry explosion regardless, because anders was willing to throw away the life that mattered so much to him, and because anders expected him to kill him, which is the antithesis of his entire character and suggests anders might not know him very well at all. that’s the best thing, when they start coming to life in ways i didn’t expect
coming up with inquisitors i can stick to is harder for me because they don’t have what the warden and hawke have, which is a clear backstory environment and cast of characters i get to work with for those building blocks. so the reason i find trevelyans so much easier than other inquisitors to make is that i know a little about medieval history and how christian(-coded) nobility works, so it’s very very easy for me to like... figure out the “cast” i might be working with and play barbies with the setting and decide how some people might turn out. i think the eagle-eyed can notice that when i come up with a new inquisitor, it’s usually an idea for backstory and how that makes a character, even if a simple one, like: “what if i play a very privileged member of the carta who’s never fought like this before in her life?” “what if i play an older dalish character who has leadership experience?” “what if i play a pious young noblewoman who’s not yet had any experiences that break that mold?”
for me i very much believe setting is closely closely intertwined with character. it’s why i find it really difficult to make one in a setting with less hard rules, like bg3. i believe that people, based on whatever circumstances they grew up in, learn a set of logic and behaviours and frames of reference for how they think they can best deal with situations. that’s defined by your “personal” backstory, your family and your life and so on, but also by your place in the world. what were you taught about who you are and who other, different types of people are in comparison? where do you come from? what’s your religion? how much money are you accustomed to having? who in this world do you look up to? i don’t believe in making characters in isolation from all that, i’m not sure how it can be possible. it’s why i’m so passionate about dragon age, because it gives me a world that is so full and varied with options of where to come from, but also has so much room with blank spaces for you to write into and characters who can have very nuanced individual experiences that still belong in thedas. i really love it jgshsksk
i hope any of that made sense 😭
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eeldritchblast · 10 months
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Thoughts on Halsin
I want to preface this by saying I don't have anything particularly against Halsin as he is in game. But I do find him lacking in depth, when compared to everyone else.
Even without knowing that he was added as a full companion last minute, I would probably have guessed as much simply because there's not much to him beyond the role he plays in the Shadow-Curse quest of Act 2. This is lampshaded with dialogue about how he himself feels consumed by his determination to end the curse. But to me, that just feels like a cop-out. Imagine any other character looking at the camera and just saying "yeah I know I don't have much character beyond what happens to me in the plot, too bad?"
But I think the worst crime about his lack of development, is the fact that because he doesn't have a lot else going on, he feels a little overly sexualized to me; like he's just there for the player to thirst after because he's this big, bulky man. Now, to be clear, I don't care that he's horny, and I definitely don't care that he's poly. (My GF is a poly lesbian, and honestly I could see myself having more than one romantic relationship , too, if someone else was ever interested in me like that and cool with it.) What I'm trying to say is, because he's lacking in other areas, leaving those traits being of his few you can list, it makes them feel of less value, and makes him feel more like a sex prop. And if you're gonna have a character with rape victim as part of his background like Halsin has, then that's the last thing you want, I think.
So, what more could be done with Halsin?
I once made a joke that someone should draw Halsin in a "Big Auntie Energy" shirt. For those of you who aren't Native, let me try to translate: In most if not all Indigenous Nations, we often call women who are champions of our cultures and communities "Auntie", whether they are actually literally your aunt or not. An Auntie is someone you dearly love, and trust to guide you. Halsin already plays something of a mentor figure to the protagonist—indeed, dev notes even call him "avuncular"—so why not lean into it further by showing what he does for others, too? Pretending that there was more development time allotted, here's what I would've liked to see...
"This place crawls with life, but little of it flourishes. I see refugees, unhoused. The destitute, unwanted. Orphans, unloved. … I wish there was a better way. I wish everyone could see the sun, have a full belly, and know nature as a friend. There is a balance that is yet to be found." —Halsin
After ending the Shadow-Curse, Halsin says he needs to find a new purpose. I feel like his purpose could easily align with his horror of the inequalities of Baldur's Gate. Instead of just talking about how awful it is, why not allow the player to challenge him to try and change things, then? For example, I like to imagine Halsin telling stories to the orphans in Rivington, providing them comfort and someone to look up to. Or another example: Halsin helping out in or maybe starting some kind of charity meal program. It's small, but it's enough to say that he could actually grow a little as a person within the game's story. And it would add at least a little bit of engagement on the player's end as well, instead of feeling like the relationship with Halsin, platonically, is one-sided.
This all doesn't come from nowhere, by the way. If you exclusively romance Halsin, he says goodbye to the player in the end because he is leading a group of people into Thaniel's realm to start a new life. But personally, I feel like this is too great a leap back into an Archdruid role he specifically rejected, because he didn't like it. It also would've been nice to get this kind of dialogue without having to romance him; to know what lies ahead for Halsin as a friend, too.
Now, that's the good ending. But almost all the companions in BG3 have a "good" and "evil" ending. I feel like this really adds a lot of insight into the characters, because they feel real through it; we all have the potential to make good and bad choices, after all. So what could be Halsin's evil-aligned ending? Well, remember when he questions if the Shadow Druids actually have a point? How about giving the player the opportunity to push him further down that path instead... Shadow Druid Halsin, holy shit.
Now, there's one more thing I want to circle back to: Halsin's past. He very casually speaks of his time as a captive in the Underdark. And maybe it was so long ago that he's long dealt with such trauma, but still, I really wish there was a way to say "hey bud, that's really fucked up and I'm sorry that happened to you." But there's not a single dialogue option that allows you to express sympathy, besides just saying "that's awful", which doesn't cut it. Halsin himself says, "sometimes I think people look at me and imagine my feelings can't be hurt." Not allowing the player to be sensitive to his feelings goes exactly against this message not to judge a person's emotions by physical appearances.
Anyway, Halsin is a character that I think has a lot of potential, but doesn't quite reach it in game. I think it's great that he was given a bigger role due to popularity, but I just wish that role was expanded on to the same degree as the other companions.
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garlic-and-vanilla · 1 month
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This ask is in your inbox because my brain has apparently chosen to title you as The Illithid Understander and I feel like you might have interesting thoughts to contribute to this topic (please don’t feel obligated to respond tho!)
When I played through bg3 for the first time, what really stood out to me about the Emperor as a character was that he is full of ambiguity. Many of the questions about him, on both a personal level and on a broader level as an illithid, simply do not have concrete answers in canon. I thought that it was so neat how the writers enshrined a vessel for open dialogue regarding some of the biggest themes and questions of the game/story in a character. I thought the whole point of the Emperor’s character is that there’s no One Right Answer about: its intentions, its morality, how much it still is or isn’t Balduran, how much it is or isn’t a monster, why it cares so much about the PC, if it made the right choices, etc.
Which is why I was utterly shocked to find out that SO many people played the game and just… unquestioningly seemed to think that many of those aspects had concrete answers. That this character that, to me, was defined by ambiguity, had been determined by so many to simply be Evil.
I have my own theories about each of the questions/ambiguities listed above, of course, based on my interpretation of canon. But I see them as just that, theories and interpretation. Maybe my perception of the Emperor as a bunch of unanswered questions is just an interpretation, too, but then what was the writers’ intent? (Did my success in high school English classes make me overly confident in narrative comprehension? Lol)
I’ve read many an interesting take on the Emperor on tumblr and ao3 that seem to vibe generally with the whole It’s Supposed to Be Ambiguous thing, and I’d love to hear your take.
First of all this is so funny and I am so honored to be The Illithid Understander lmao.
Second I am very sorry I haven’t answered this sooner. Alas I am not used to ever receiving asks and just now realized I even have one. And what a wonderful message!!!
Honestly I think you fuckin nailed it my man. In a game that spends so much time and energy asking the player to think about questions like “what does it take to be a monster,” “what aspects cause a person to become monstrous,” and “when does it become worth it to become a monster” the Emperor is the ultimate answer. The non-answer. His character embodies all the questions the game wants to ask, and then doesn’t answer any of them for you.
The game shows you characters and says “this is a monster.” Ketheric Thorm is a monster, and Orin and Gortash, despite how sympathetic their backstories and motivations might be. It shows you cycles of abuse, manipulation, cult mentality, and indoctrination. The power of grief, love, fear, and ambition to lead people down monstrous paths even as they think they’re doing the right thing, or the only thing.
You as the player character directly help your companions navigate these themes. You see how they’re affected, how they struggle, what they might become if they choose to give in, and what they become if they don’t.
Do they become monsters? Do you let them? Do you encourage them?
The game shows you clearly what monsters are, and waits to see if you’ll become one yourself.
Withers asks you, “Do illithids have souls?”
He claims they don’t, initially, but that story is contradicted the moment he meets the Emperor in the High Hall, and when you meet him after undergoing ceremorphosis yourself. There’s also lore out there that says illithids do have souls— non-apostolic ones.
So far as the game is concerned, I’m not sure there’s supposed to be a solid answer to that question. I think— like you do— that it’s supposed to be ambiguous. He is not a character the game points to and says “here is a monster.”
I agree with you wholeheartedly that the Emperor is made of ambiguity. The lack of answers are my favorite thing about him. He’s a mass of unanswered questions that you look at and see the themes of the story inside.
Is the Emperor a monster just for being a mind flayer?
Is he a monster because he came to embrace the power his illithid nature brought him?
Because a friend turned on him, claimed he was lost, and he killed them in self-defense?
Because he dominated Stelmane, a situation we have no context for?
How much of his behavior is genuine? How much of Balduran remains, and how much is illithid? Does he even know himself? Does it matter?
He’s a big mystery. We simply do not know everything about his past. We don’t know how much of his behavior is real, or an act. We have to make the deliberate decision to take him at his word, or not. To trust him, or not. To love him, or not. All of this complicated by the reality that his mind and experience are alien to us (a whole other post by itself).
Ultimately, there are no answers except what we come to decide about him for ourselves.
Some people have decided that he’s evil, for various reasons, and sure, that’s certainly a way to answer the question. To end the ambiguity by deciding the Emperor is, after all, a simple monster.
But isn’t it so, so much more interesting if he isn’t?
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skyberia · 10 months
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Ok so this sounds ignorant, but I haven't played BG3... You can play as the party members? I thought that you could only play as your self-insert! How does that work?? 😵
yeah! it's a super interesting feature, at the beginning of the game you get to a character creator where you can make a custom character OR you can pick one of 7 "origin" characters, which are (mostly, with the exception of one) the companions you get along the game!
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when you play as one of these characters you get custom dialogue options that match the character's personality and backstory, as well as some special scenes and completely different interactions with your companions. so for example, in a normal playthrough with a custom character astarion can approach you and try to bite you as you sleep. but if you play AS astarion, you get a scene where you wake up in the middle of the night after a bad dream where you're reminded of your "master's" rules (about not being allowed to drink from "thinking creatures" and so on) and you can decide to bite one of your party members to see if you're still being forced to abide by those rules. another example: one of karlach's main traits is that she is perpetually on fire and can't risk touching anyone else without burning them, so if you play as her it completely changes some romance scenes. where in a custom character playthrough you'd get a sex scene, with karlach you'll instead get the other character mourning the fact that they can't touch you at all. things like that
but besides that the game doesn't really lock you into making choices that are "in character" for them so you can just do whatever you want. turn the morally good hero character into a bastard who murders innocents for fun. make the evil gay elf do good deeds for others out of the kindness of his heart. World's your oyster no matter how horrifying the implications are. it's great! makes the game where one single playthrough can take you 100+ hours weirdly replayable! this has been ruining my life lately
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orkbutch · 10 months
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So I've been seeing A Viewpoint within the bg3 fandom occuring. And I gotta be honest. I disagree that the characters being bisexual in Baldur's Gate 3 means you cannot headcanon them as other sexualities for your own fandom content purposes. I think that's not reflective of how queer people and their sexual identities actually work, and its just antithetical to how fandom has always functioned, which is an exercise of imagination. I wanna clarify up front: I agree that someone saying that a character Can't or Shouldn't or Was Not Meant To Be bisexual because of whatever reason IS biphobic sentiment. The characters in Baldur's Gate 3 are canonically bi/pan, thats made pretty damn clear when you look through all their content. That's not what I'm talking about. I'm talking about headcanons, au's; the kind of imaginitve play that is very much what fandom creativity is about. If you set a standard in fandom that depicting a character as a certain sexuality is Not Allowed, 1. you're kinda flattening sexuality in a weird way, like personally my sexuality is complicated as fuck and has changed over time, and 2. you're limiting creativity. And I think creativity in fandom is extremely important. It's the whole fun of fandom. Creativity is worth protecting and its worth establishing the nuance between Depicting A Version of Character who is X and Insisting That Character Should Be X in canon. Because like... we meddle with character's identities in fandom all the time. That's what headcanons ARE, they change appearance, social position, career, faith, species, traumatic experience, moral and political alignment, and SO much more. I think limiting what people can headcanon within fandom... is less fun! It's just less fun. Imaginative scope lets you do more, weird fun stuff. It lets you depict more complex interesting characters. Example: my Bad Nun AU. In that, Shadowheart identifies as a lesbian. Why is that? Because I wanted Shadowheart's experience within Bad Nun to specifically explore the history and context of lesbians within nunneries, especially how that manifested post Vatican II. These were also eras when 'lesbian' was more ubiquitos, had a different context and more flexibility; a lot of women that would probably consider themselves 'bisexual' now were identifying as lesbians, were in lesbian communities and events and spaces.
On that note: Flattening sexuality. You're gonna say people CANNOT depict these characters as ANYTHING but bisexual? That is not how most queer people's sexualities work. It simply isn't. I've identified as tons of different shit in my sexuality. I'm still not sure about it. For me half the time my "sexual identity" is just the words I use to communicate what I'm looking for, and that changes depends on What I Want at that time, what I'm looking to explore, my social context, ect. ect. like what. This isn't how sexuality works for real people. How are artists meant to be Creative and imaginatively depict real, complex, queer sexuality if they are restricted to depicting only what is within canon?? This is not how any other part of fandom works. Fandom art should work how all art works. If someone makes shit art, it gets dunked on and ignored for being bad or lazy or lame. If someone did Heterosexual Karlach fanfic, I would be like "what the fuck why" because they made Karlach less fucking cool. Het Karlach would be boring and thats More Egregious because they DECIDED to make her heterosexual DESPITE canon. But even then, EVEN THEN, I don't think that should be looked at as off limits shit, because I don't believe art should have many things off limits. Any limits must be very nuanced, because art and creativity is nuanced. Obviously my brain would go "het karlach? you deserve jail time and thats queerphobic", but I honestly believe creative license is more important than those feelings. I WOULD happily comment on their thing, "heterosexual karlach is boring, thats a shit idea" because I'm right
If you want good art and good writing, you need to protext creative license.
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gryphonlover · 2 months
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I’m in a yapping mood so I’ve come to bother you (I’m so sorry), anyways here’s how I think the chain would play BG3:
Time- he has absolutely no idea what he’s doing. He falls for every trap and he accidentally kills characters he shouldn’t have because he trusted the wrong people. He definitely played the dark urge because he thought “that one looks interesting” but didn’t fully think that choice through, and he was TRYING to be a good person but he’s absolutely given into the evil thoughts by act 2. Doesn’t even realize romancing the characters is an OPTION until Lae’zel comes up to him like “i want you” and then he screams
Wars- He’s still stuck in character creator /j Fr tho he put HOURS into designing his tav and his created like, the most conventionally attractive mf out there (it’s definitely a paladin half high elf with that ONE specific face). He’d romance Wyll (best man in existence) or Lae’zel (terrifying lady). I’d say he plays it for the dating sim but he’s also INSANE and likes attacking people
Twi- He’d play a sweet little tiefling druid. He’s just there for the vibes, he just wants to pet the owlbear cub the rest of the game stresses him out (he’s a stardew valley kinda guy). He stays in the safety of act 1 and just runs around
Sky- he takes his bg3 incredibly seriously, he has over 700 hours. I think he’d be a cleric, every single time. He’s GOOD at combat, he’d good at building the characters, he loves exploring
Hyrule- Ranger. Romanced the emperor because he thought it was funny and then had a LOT of explaining to do when Legend saw he got a trophy for that. He just makes whatever he thinks the funniest choice would be
Legend- He’s one of the few who has the strength to play a different character every play through. He loves exploring the game and he’s romanced all the characters just to see how different they all are and he loves all their lore. Has more hours than Sky but pretends he doesn’t so he doesn’t get judged for being insane
Wild- Wizard or Sorcerer, either way he blows everything up. Pickpockets all the npcs for cash because he thinks its funny, makes HORRIBLE decisions because he’s curious to see what happens. Definitely doesn’t know you can pay Withers to revive people after they die-
Four- plays the exact same dragonborn fighter every single time, but each play through he does gets crazier and crazier until he’s making INSANE decisions and everyone gets the WORST possible endings, but he’s having fun and he likes being evil
Wind- he picked to be a sorcerer, but other than that he randomized everything else and ended up playing a hot pink gnome he named “Ronald”. He’s having the time of his life
-crazylittlejester
This is the best thing I've heard ALL DAY. I'm not kidding. (And you can bother me anytime. That's why the ask ox is open. 👍)
I have to admit, I had the same reaction as Time when I discovered the dating part, and I've never even played the game. 😅
11/10, totally agree. They would love D&D so much, my goodness. Someone needs to make an LU version of that one episode of VLD where all the paladins play a one-session campaign. It would be complete chaos.
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imagineitdearies · 3 months
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firstly, perfect slaughter is so brilliant! you must be so proud with what you have created. your characterisation of Tyrus fits so well into the story and his relationship with Astarion is amazing. i don’t have the right words to express how much i love this.
one thing that also really stuck to me was cazador’s characterisation and his sick and twisted obsession with astarion and tyrus, you have clearly done so much research to understand his character.
which brings to my ask (apologies if you have already spoken about this): cazador says some really interesting things about astarion before the fight if you don’t bring astarion with you. it got me thinking about what are the factors that really drive cazador’s obsession with him specifically, considering most info the player gets is from astarion directly. i want to get your take on it, is it a deep rooted, subconscious fear/hatred that astarion has the capability to rebel, like in someways he is similar to cazador before he killed vellioth or is it more ‘simple’ as astarion is just the most fun to torment in comparison to others??
long ask, sorry
Hi anon! Thanks so much 😊 definitely feeling proud of PS, it's really shown me the high-level storytelling I'm capable of when I feel passionate enough about a project!
I think I've talked a bit about Cazador's obsession with Astarion but I'm not sure it was on my tumblr, so I'm happy to throw in my two cents! Like you've already listed out, though, there's multiple theories and likely all are true to some extent.
Thoughts below the cut:
When I think of Cazador Szarr, I think of how much fear can be a poison. A little of it is healthy, but when you let fear drive every decision you ever make, you're on a swift tunnel downward into all the no-good emotions: distrust, loathing, contempt, malice, sadism, etc, turned outward and inward. So yes, when you're a person who's let fear drive basically all your emotions and decisions, what kind of individual would make these ugly reactions flare up even more drastically? Yup, someone you fear. Now why would he fear Astarion extra--I have a few theories:
As you said, he sees Astarion's defiant nature (e.g. "the boy has always been troublesome" he writes in his journal) as similar to his spawn self, and therefore believes he has a similar potential to rebel and overthrow him. (This idea not only plays into Cazador's fears, but also his internal self-loathing.)
I like the fanon idea that Astarion shares a semi-similar personality and even physical traits with Vellioth, which certainly would trigger the hell out of Cazador and fuel the need to go extra hard on him out of anger, but also leftover fear.
When I meet the other spawn in bg3, there's just such a stark difference between Astarion from the very start of meeting him--he retained his sense of self in a way the rest really don't seem to have. They all act and talk a certain way, feel almost actually like siblings despite no physical relation, while he stands out like the black--silver?--sheep of the family. Therefore, outside of just his defiant nature, because it's not like he was always defiant with Cazador (i.e. Leon calling him a "lickspittle"), I'd argue Astarion simply has a resilient force of personality. He won't "drink the kool-aid" and lose himself in the name of survival. And maybe this is a hot take, but I think Cazador deeply fears ridicule and judgment. Having a spawn who retains a personality and even worse, opinions of him beyond fear and submission...how terrifying.
Of course, there are factors besides fear that could be examined. We cannot ignore Astarion's canon line: "He[...]did take special pleasure in my pain--he said my screams sounded sweetest." You can argue Cazador enjoyed Astarion's screams only for deeper, more contextual reasons like those outlined above, but I headcanon (and included in PS) that Astarion had the hard combination of a more resilient spirit but a lower pain tolerance than his siblings. So it was easier to get him screaming, but harder to truly break him, which is a hell of a lot more fun for a certified sadist like Cazador.
Alright, that's probably enough yapping from me! Cazador is quite the interesting beastie, isn't he?
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blackmosscupcakes · 6 days
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It's so interesting playing BG3 in multiplayer with my husband who plays very mechanically while I'm very story/character focused. Normally that just means him taking fifteen minutes for inventory management while I go around and chat to all of the companions, but last night we did the Arcane Tower, my absolute favourite bit of poignant storytelling in the game. The first time he played he just saw it as a puzzle to solve, but I've played twice and both times ended up with tears in my eyes over it.
So I showed him the view from Lenore's window with a telescope pointing at the lake and the sussur trees and Myrna's grave, and I showed him all of her letters and writings and circled passages in books, and I showed him how Bernard has one pass phrase that makes him give you a hug (meant for someone shorter) and a kind word, and another that turns him hostile (and I asked him why he thought Lenore would have a pass phrase that caused Bernard to try to kill the person who spoke it), and he ended up with a better context for the bullette, and for all the Yrre the Sparkstruck items you find, and for what might have happened to Lenore in the end given that it seems she went off to Baldur's Gate and never came back.
And it was really nice! That's exactly what I wanted from playing with him--to be able to show him my experience of the game. Especially since he never got Gale, lost Lae'zel at the crèche, and lost half the tieflings by act 2. I'm looking forward to showing him Rolan's story, and that shop in the city where you meet Gortash's parents, and Tara, and a million other things I know he didn't see.
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mindstriker · 5 months
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pspspsps I have not played BG3 but I’d listen to you get on the soapbox about Astarion and Gale and Lae’zel. :] I love the vampire…twink(?) and hearing good things about that Gale guy and the frog(?) lady who makes my gender kinda start buzzing like a cicada <3
THE PEOPLE HAVE SPOKEN, AND HOW NOW SO SHALL I.
Seriously though, thanks for giving me an excuse to yap. As much as I am an enjoyer of fandom shipping, I am also a friendmaxxing visitorpilled individual and while I'm a strong proponent of pretty much every Baldur's Gate 3 Origin character being friends to some degree, I have my favourites, and Lae'zel, Gale, and Astarion are a trio I find particularly compelling. Maybe just because my first playthrough I exclusively travelled with them and loved their shared dialogue. So! THE DYNAMIC (as I see it.)
This is gonna be a long post. Oops.
Gale + Astarion
The one that I like equally as a romantic and platonic venture. I'm gonna be real, I tend to like these two as an actual romantic pairing- but that's irrelevant here. I've been over the lighter reasons why I think they'd be the ultimate pompous wine aunts of the group before, but there's a bit more to it than that.
Asides from shared aesthetic and literary interests, when I say I think they like each other in a surprisingly uncomplicated way despite their personal complexities, I truly do mean it that way. I feel that Gale is the type of person Astarion could truly come to cherish as a friend, once he's in a better place personally. He's startlingly authentic, giving Astarion a space to be as well, should he wish, rather than keep up his entirely charming facade- kind to others while also being... morally flexible enough to pique Astarion's interest and to avoid making him feel like he's being monitored by someone TOO well-intentioned (because I love Astarion, but he IS a bit of a bastard and will be forever, I reckon). On Gale's front, I genuinely think a part of him would feel incredibly vindicated by having a friend in Astarion- someone who would unabashedly encourage his ambitions and wilder interests (but whom I believe would still have his best interests vaguely at heart). Obviously that can take a darker turn under some scenarios- but I like to think that Astarion's playfulness and willingness to embrace his curiosity and passion about the stranger and more... reckless side of his work could be freeing to him. Like having that one friend that finally listens to you when you say "hear me out" and only intervenes if it's a TRULY bad take. Someone he can actually be mischevious with- because Gale IS a bit of a little shit himself, when he's given the freedom to be without guilt.
Gale + Lae'zel
This is the unusual friendship that I go the hardest about. I am so normal about them and what they could mean to each other. Lae'zel is incredibly dismissive of Gale initially, as she is with most of the others- but she's incredibly soft towards him by gith standards starting from the moment he demonstrates genuine respect and curiosity towards her and her people. Assessing his physical combat skills as less-than-deal shortly after meeting him, she even goes so far as to offer to *literally* train him in gith combat tactics shortly into your journey. That is not an offer I think Lae'zel makes lightly, or out of pragmatism alone. Is it because she sees him as weak? Yes. But it's also because she sees him as capable enough to become stronger, and worth training so that he is no LONGER weak. Most githyanki would not do that for another, especially one they had not met. Lae'zel is incredibly kind and giving to the others from the get-go no matter what anyone says about her "attitude"- putting her life and the code of ethics she lives by on the ropes to help a bunch of outsiders from the very start- but she is especially so to him, someone which many of her people may have outright discarded as useless.
From there, she starts to answer some of his questions. I like to think he talks to her about Faerun in turn for every question he asks- recognizing that the earth is as alien to her as she is to it. That's a good start for any friendship, really- mutual curiosity.
And then it gets stronger, as their personal struggles are revealed. The moment Lae'zel begins to waver in her faith and her dedication to Vlaakith is right around the same moment she hotly declares Mystra a fool for "demanding that Gale place all her faith in her and giving him none in return". She defends him against a literal god, declaring him capable and part of a mighty group- a stunning turn from her initial assessment. She balks at the idea of sacrificing him when she believes so firmly that it's an unnecessary waste of a skilled man. Possibly one she now considers a friend.
They are, in many ways, similar. Groomed in different senses by gods/god-like powers that only sought to milk them for all they were worth and then discard them when convenient. Manipulators of a celestial variety- the type of people who leave you with the realization that your entire life has been wasted serving them. Both of them were even wanted for their power- Laezel for her unwavering loyalty and militant prowess, Gale for his magical ability.
So, TLDR: They have, from the beginning, connected to each other via mutual understanding. They go through shocking life changes together and find solace in finding understanding in someone whose struggle initially seemed so alien to the other. From there, I feel like they'd genuinely find more casual things to bond over as Lae'zel discovers her enjoyment of Faerun and its wonders. No one would go ham over having a friend newly excited to learn about the world than Gale "could talk at length about anything" Dekarios.
Astarion + Lae'zel
This doesn't seem right at first, right? Poncey (lovingly) vampire meets unwaveringly stoic alien warrior. Except there's something ruthless and downright STURDY about Astarion that I can see Lae'zel quietly appreciating from the beginning. She can tell that he's willing to go the distance- even if they butt heads over her revulsion concerning the tadpoles and Astarion's attempts to wheedle the group into using them for their own gain. I feel like respect is shockingly easily earned for him on her front. In turn, I feel like Astarion is quite wary of her first- but honestly? He might be vaguely assuaded by the fact that Gale, arguably the most vulnerable of them all, just seemingly wanders around chatting with her intermittently without losing any limbs or being verbally abused. He also definitely clocks right off the bat in that scheming way of his that she'd be an incredibly helpful ally to have.
Except she's not easily seduced, or swayed by charm and friendly platitudes. Instead, I think the thing Lae'zel would silently begin to appreciate about him first is the subtle ways he shows interest in the world around him- his dialogue about not remembering how much colour there was in the world, and the like. As someone who's learning to love her new surroundings bit by bit, I can see her sympathizing with his newfound adoration of the daylight and outdoors he was deprived of for so long.
Later, she wholeheartedly supports Astarion's campaign to be rid of Cazador, and he even gleefully states "good for her" when she decides to turn her back on Vlaakith- so I reckon they're another check on the front of "friends bonding over overthrowing those who have been unrighteously in charge of them for so long". The circumstances are highly different, but the sentiment is shared: fuck that guy, I won't be their puppet anymore.
Finally, in the ending where Lae'zel chooses to stay on Faerun and forge her own fate exploring a new world, I can see her and Astarion working together- both enjoying their newfound freedom from cause and control and absorbing all the joys of a *functionally* new world for the both of them. With the aid of their far more local wizard friend who's less prone to the battlefield, of course. I can see them teaming up for a glorious adventure or two easily. Battle buddies, and the like.
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jojoma · 5 months
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Why Astarion x Karlach, part 2
I am not done yet part 1 / part 3 / part 4
When I discover hellspawn I was really excited: two my beloved characters become a couple yaaaay. I was also surprised how this ship is popular (at least for now). My colleague said that she saw a lot of arts with Astarion x Karlach and she didn't even play in BG3 lol.
I shared about my new hyperfixation with friend who plays BG3. We both like Astarion (calling him arsehole) and Karlach (calling her cutie). And she said something like that: "Hmm, how can these two be together?" I thought she was talking about appearances (they are non-stereotypical f/m couple), but it was about morality. "They are often opposite in opinions". And it was not false, I noticed their disagreements many times while playing as Tav. Of course in origin playthrough as Karlach or Astarion player can change character's morality and chose whatever he/she wants to. But I was curious about their true personalities.
How can sweetheart Karlach be with someone like Astarion, who is really mean sometimes (look at her reaction when he is ascending)? But the impression is deceptive and superficial. When player pays more attention to these two, he/she will see that Karlach is not a good cop and Astarion is not a bad cop (they more like bad cops heh, just kidding or not). If I understood about Astarion earlier thanks to previous playthroughs, then I really didn’t understand Karlach the first time. Yeah, I thought she a golden retriever and that's it. A good girl who was forced to do bad things. But she is def rough and brutal sometimes by her own (I'm not talking about reasons now) and it makes her more like real person with her own sharp corners. And I like it. The scene after killing Gortash completely defeats me. I didn't expect her reaction to be so bad. She wants to live, she hates Tav and other companions who will continue live without her. Karlach show anger without any thoughts about others feelings. The heartbreaking moment. Thanks to the fandom I found a lot of evidence of Karlach's harsh behavior. There are some of them:
she killed people (not only bastards or monsters);
she probably ate dwarfs (and maybe other humanoids);
she'll try hook player up even if he/she already have a love interest (and say: "This is bad. But I want to be bad with you");
she doesn't mind being tough with her lover
It makes possible to imagine that Karlach will understand Astarion, even in cases where she doesn't approve his behavior (eventually she said that herself). My lovely bastards babies.
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baku-usagi · 4 months
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OK just finished the new dragon age gameplay review and heres my initial thoughts so far:
sooooo much better then I was thinking it would be after the trailer.
Whoever did that trailer did a truly horrible job. While minrathous is a little scifi esque, what we've seen does still at least have some of the general dragon age vibe so my interest is piqued again!
The vibe feels flatly inquisition though.
It makes me really really sad that fans have for over a decade now been begging for the games to return to origin roots, and been continuesly ignored.
I had hoped against hope that the success of bg3 would have opened up was EAs eyes to how absolutely needed a good dialog bar was, and a silent protagonist (especially since fans have been quietly complaining about the wheel and voiced protagonists since dragon age 2)
But alas, that is not a change that happened. It does look fun even if it is leaning more and more into the action adventure stuff for combat. God I miss my origins tactile system though :(
I'm excited so see the new companions in action, they're the least concerning part of everything so far. They seem lively and interesting.
I do think certain things just don't bode well for the lore and universe. Dragon age has been experiencing weird little retcons and simplifications of hard topics since inquisition, and it feels like veilgaurd will continue that legacy.
My biggest complaint is actually this:
We are immediately seeing very very small choices to be made. Unlike in bg3, where the dialog wheel serves not just to give you choices but to help create the personality of your character, this wheel has had the standard bland and tasteless three ish options that leave our rook as uninteresting as the voiced companions before them. I felt deeply disconnected from my inquisitor because there was not really much to connect with, and it seems rook will be the same.
We see no immediately consequences for our choices either besides approval of course. Which again after balders gate 3 is hard to swallow.
I don't think it's gonna be a bad game anymore thank God. But I am sad because i was reallly hoping for more on the actual choices matter rpg front that I can immediately tell is not going to be there.
That being said, some positives too!
As much as I'd like the return of tactics based, I think the hack and slash seems fun! I love the animations especially for rogue because I tend to play mages and rogues.
There is so much more nostalgia to yet be had as we get to continue meeting old friends on the way. I actually really like the game animation (nervous about it having the same eye problems Andromeda had tho ����😬)
And I think varric and Harding have aged beautifully!
All and all I went from feeling like this was the worst it could get, to feeling like it's gonna be mid, but hopefully still worth playing! And hopefully my mind will continue to be changed. I hope. Bioware somehow managed to make me eat my socks on the critiques lol
(EDIT****
I AM SO HAPPY FOR THE SKIN TONE WERE SEEING IN THIS GAME. THE ROOK USED FOR THE GAME PLAY REVEAL WAS BEAUITFUL AND HIS SKIN LOOKED LIKE A ACTUAL PERSON AND I'M SO GLAD BIOWARE FINALLY GOT THE DARKER SKIN TONES LOOOKINH HUMAN AND GOOD HOLY SHIT. I'M SO EXCITED FOR THE CHARACTER CREATOR IN THIS GAME IF NOTHING ELSE)
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