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#i really hope having a new program will revive my will to do digital art
fineillsignup · 5 years
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“#Challenge” (Sakura and Rock Lee brotp gen) - Shinobi Summerfest 2019
@keepyourpantsongohan! You are my giftee for @shinobisummerfest and you requested (among other possibilities) fluff/humour, any member of team 7, and the keyword “green”! And that of course made me think of the beautiful Eternal Rivalry 2.0 between Sakura and Rock Lee. I hope you enjoy this fic, which is also available on AO3 in my Sakura & Lee Eternal Rivals one-shot collection!
———
“Sakura-san!!!”
Only Lee could speak at a regular volume and yet she could still hear the multiple exclamation points in his tone. Still, Sakura smiled. She was just about done harvesting the sanshou husks anyway. “Hi, Lee! Nice weather, isn’t it?”
“Alas, I have hardly been able to enjoy it! I have been outside for my daily thousand laps around Konoha only.” He took a deep breath of the cool, crisp autumn air, and brightened a little. “Indeed, you are right Sakura-san! This pleasant chill calls out for hot-blooded exertion! We can bring summer to life no matter what the weather!”
“Maybe I’ll join you for another hundred laps, then, when I’m done here,” said Sakura, picking another berry off the plant. “What’s been keeping you inside, mission reports?”
Lee suddenly looked stricken again. “No! Konohamaru-kun has been most kindly teaching Guy-sensei and I how to use the computer! It is most kind of him, because now Guy-sensei will be easily able to record down all his wisdom for students of taijutsu across the world, and even generations yet to come to be able to benefit from it!”
“Oh? That really is great!” said Sakura. “Shizune’s been digitizing her poisons compendium and it really does make searching it easier. Is Guy-sensei enjoying it?”
“Well, he is, but so far he has not been able to get the ‘hits’. I am not quite sure about what the ‘hits’ are, but apparently you get them when people read and watch your content. So I have been trying to come up with ways to help his wonderful work attract attention! But alas! Nothing I have done is sufficient! We cannot get the hits, Sakura-san!” His large eyebrows knit together as his lip trembled.
Sakura hurriedly grabbed a few more berries and then called it a day. “That really does sound like a challenge, Lee. Is there anything I can do to help?”
“A challenge!” Lee’s melancholy was swept off of him in an instant. “You are so right as always, Sakura-san! Of course! It’s a challenge! A good challenge is never easy, is it? I will not give up! I will get the hits for Guy-sensei! That means I need to train more!”
Sakura tied her hair up. “First to a hundred laps, then? Loser buys me dango.”
Lee chortled. “Ohohoho! Your youthful confidence inspires me, my eternal rival! I will buy you dango even when I win!”
“Ready… steady… go!”
A red-pink streak and green-black blur shot forward and were almost instantly out of sight.
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(this art was previously made for this series by @corgi-ears and is used with permission)
 ———
“Sakura-san!!!”
Sakura nearly flipped over the entire table at the curry restaurant where she was almost finished her curry udon. “Lee! How many times do I have to tell you not to sneak up on me like that!”
“I am most sincerely sorry! But when I saw you it was like the answer to my dreams!” Lee clutched at his chest. “My youthful spirit is flagging! I require your spirit, like a spring breeze, to revive my purpose!”
Sakura blinked at him. “Maybe you should eat some curry. I think that will be more helpful than a spring breeze.”
Lee clapped his hands, then flagged down a waiter to order a katsu-don. “You see how your practicality already assists me. You have your finger on the pulse of youth!”
“Actually, let me take your pulse, Lee,” Sakura said with a worried frown. “You don’t look so good.”
“Ahahahahaha,” chortled Lee as she put her fingers over his wrist, “well, you see, I haven’t eaten. Or slept.”
“For how long?!” Sakura demanded.
Lee’s big round eyes were twitching around in his head. “In the heat of my passion, one day is no different than another!”
“Lee,” Sakura said reprovingly.
“I need the hits, Sakura!” he pleaded. “I cannot rest until I get Guy-sensei the hits!”
“You are going to eat your curry, and then I am going to take you home, where you are going to get rest. You know, inspiration can strike in dreams, sometimes!”
“That is true…” Lee brooded, drumming his fingers on the table. “That is very true.”
Lee ended up nearly falling asleep in his curry. Sakura sighed, fished in his pockets to get enough money to pay for his share (since she only had enough for her own), then hoisted him unceremoniously over her shoulder and across the village to his apartment.
———
“Sakura—oh, hello Naruto-kun. Sakura-san! I have come up with an idea! It struck me in my dreams, just as you predicted! That was very cool of you, you know.”
Sakura was reattaching Naruto’s prosthetic pinky. “That’s great, Lee!”
“Can’t this go any faster, Sakura-chan?” whined Naruto. “I was only in such a hurry in the first place because I heard old man Teuchi is debuting a new flavour of ramen today! It’s the first time he’s debuted a new flavour in over a decade! I gotta get a bowl before it sells out dattebayo!”
“Haven’t you ever heard of the saying haste makes waste?” Sakura said, stitching the prosthetic back together with what seemed to Naruto to be deliberate slowness. “Let this be a lesson to you not to try to close a window when your hand is still right under it. You’re only lucky this was your prosthetic hand!”
“But Sakura-san, indeed, if you could finish it quickly I would be most grateful! You see, we have to spread the virus!” Lee said.
Sakura paused with the needle mid-stitch.
“Don’t distract her, Caterpillar Brows!” griped Naruto.
“Spread what virus?” said Sakura. The needle still didn’t move. “Lee, are you sick?”
“No, no, spread the virus on the computer! To get the hits!” Lee said.
Sakura relaxed, and to Naruto’s relief, resumed reattaching the finger. “Oh! You mean we need to go viral, I think. Well, it’s easier said than done.”
“But I have heard the viruses are about challenges! Sakura-san! Surely no one is better at challenges than you and I!”
“Heh! Yeah! Sakura-chan could do a bottle cap challenge in her sleep, probably,” said Naruto, flexing his hand now that Sakura had finished reattaching the pinky. “She could probably make the caps explode off every bottle in the convenience store if she wanted to!”
“Bottle cap challenge?” asked Sakura.
“You do a spin-kick—” Naruto tried to demonstrate, and Sakura caught his foot with one hand, making him flail. “Sakura-chan! I’m trying to show you!”
“This is a hospital, idiot Naruto!”
“Well you do a spin-kick,” Naruto pouted, tugging his foot free with some difficulty, “and you make the cap of the bottle come off without knocking over the bottle!”
“Oh! Precision, huh? That actually does sound fun. Yeah, Lee and I could both do that easily. Will that really make us go viral, though?” Sakura pointed out. “I mean, you have to take it to the next level from what people are already doing, right?”
“Of course! You and I must not limit ourselves to a single challenge, after all, we are eternal rivals…” Lee trailed off. “That’s it! That’s the answer, Sakura-san!!!!”
Though she was bewildered, Sakura patted Lee arm affectionately as he twirled her around the clinic room.
“Hey! How come he gets to do that kind of thing and I don’t? It’s not fair -ttebayo,” grumbled Naruto.
———
Tsunade hit play on the video.
A montage of Sakura and Lee smashing their heads through brick walls began to play.
She hit pause, switched to another tab, and hit play again.
This time Sakura shouted at the camera, “Water running! Taijutsu only! Go!” and Lee took off across the water.
“Children might drown trying to do this,” Tsunade said severely, then clicked to the next tab. “But that isn’t the worst thing I’ve seen from you two. Oh no. I saved the very worst for last.”
The camera was struggling to focus in the smoky and dimly lit interior of Konoha’s best, and indeed only, izakaya.
“B-bottle cap challenge?” Lee was slurring. “There’s no challenge I won’t take! No path I won’t walk! No mountain I won’t—hic—climb! No c-curry I won’t eat! No tracksuit I won’t wear! No squirrel I won’t pet! No… no… where was I going with this, Tenten?”
“The bottle cap challenge,” Tenten, from behind the camera, prompted.
“R-right, bottle caps! You challenged me, you metallic… you metallic… butts!” Lee swore in his strongest possible words at the bottle caps.
“Yeah! Tell ‘em!” Sakura, who had been face down on the table, suddenly jerked her head up, revealing cheeks as pink as her hair. “Is it time? We’re gonna kick their butts, Lee?”
“Let’s go! For youuuuth!”
After that, what was happening in front of the camera became very difficult to follow indeed. There was screaming, shouting, the sounds of broken glass, Lee and Sakura shouting numbers back and forth at each other. Tsunade hit pause and scrolled down slightly to reveal the text beneath.
#EternalRivalChallenge
Tag the person YOU want to see become YOUR eternal rival in the comments!
Views: 7,390,830 Likes: 790k
“Well, what do you have to say for yourselves?” Tsunade demanded.
“I’m so very sorry shishou,” Sakura began, head hung low. “I know we were encouraging irresponsible drinking—”
“Not that nonsense,” Tsunade interrupted crossly. “Do you know what you’ve done to the sake supply in this village? Do you know the depths to which I had to debase myself, begging Shimura-san, the izakaya owner, not to leave town? Do you know how hard it is to get a bar to stay open in a ninja village?!”
Lee and Sakura looked at each other and shook their heads.
“I’m docking both of your mission pay by 20% until the damage to Shimura-san is paid back,” Tsunade said severely, “and I want you to consider that you have gotten off very lightly, and only because the ninja academy has seen its enrolment applications for the taijutsu program more than triple since you posted these videos. But you two are on notice. No more sake challenges!”
“Yes, Hokage-sama,” they both said.
“Good,” said Tsunade, “dismissed.”
The two fled out the window before Tsunade could change her mind about the lightness of their punishment.
Tsunade pulled a sake bottle out of her drawer, and went to open it, paused, put it on her desk, eyed it for a moment, and then spun the cap off with one well-aimed kick of her kitten heel.
“Still got it,” she murmured, pleased, and took a swig.
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visionhandle16-blog · 5 years
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how does anime work?
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horncity18-blog · 5 years
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How anime works?
Have you ever wondered how anime is made? For many of us, anime production is all light up and mirror. The distance amongst the conceptual art and the accomplished masterpiece is the period of the 12-week season. Typically the truth is, until you chat Japanese, the production approach that governs Japanese animation is shrouded in secret. Trying to find away more will lead you to a good number of terms like as crucial animator, advanced beginner animator, movement representative, tv show director, artwork home in addition to character developer. How anime is made within Asia is very various from how you may well consider; Often , it's a new significantly more material (read: chaotic) process you might assume. The fine art of toon Animation generation is a messy adventure. Disorderly preparation, strict deadlines, deadlines and even rampant inefficiencies are generally operate hazards that any individual working in a small together with freshly created environment will be conscious of. The spirit is usually a labor involving love and the talent of many folks, while well as the endurance of a select few. Immediately after all, it is single that requires many, numerous steps. The achievements of even a new single show is not a little task, and a incorrect stage can have serious outcomes for the whole development. Dig more deeply together with you will find development programs and color-coded check-lists which have been nightmares. kiss anime watch So many spreadsheets, so many validations. anime generation Another common day at this office for the production director. Image by Sentai Filmworks. I will do my personal better to provide a good guide of the process, describing often the main steps as well as the major celebrities. In this respect, I actually hope to show how complicated it is usually to create a respectable anime, not to point out some sort of great one particular, as your love for typically the setting revives. Above most, we sorry in improvement for any errors or even defects; I am by way of no means an authority around anime production. This production process (ie development difficulties) preproduction This is often the preparing and financing step. Often the anime production business (for example, Aniplex, Bandai Vision, Kadokawa Shoten, Pony Gosier, Sony, Toho, Viz Media) is responsible for personnel, transmission in addition to syndication expenses. In essence, they will pay studios to do it, the tv screen stations in order to broadcast this and in order to the licensee to send out it nationally in addition to around the globe. Above all, this accumulates profits from revenue. At times, several production companies happen to be involved with some sort of single cartoons. This broadcasters (for illustration, A-1 Pictures, Bones, N. M. Staff, Kyoto Animation, Madhouse, Production I. Gary, Studio Ghibli, Trigger) are usually the ones that function, pay and create the particular anime itself. If this anime can be an original idea, the facilities will sometimes help with the expenses. Group assembly The overseer is usually the creative director and it is generally responsible for the particular program. When this will come to staffing, every facility works differently. Quite a few have got full-time animators, colorists, writers and production offices, when others will have the fully committed team of key persons from each department as well as a large network connected with outsourced helpers. Then there will be the reports that outsource the entire work for you to freelancers. storyboard
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novakstiel · 4 years
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hehe i had offhandedly mentioned wanting an ipad to my mom and dad and it didn’t even cross my mind asking them to buy me one but yesterday they were both suddenly like “oh your birthday’s this month?? about that ipad.....” and i mean they’re divorced and do not talk so they both had that idea on their own, so i guess i’m gonna get an ipad hehe
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atthevogue · 6 years
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“Stop Making Sense” (1984)
The basics: Wiki | IMDb | TVTropes
Opened: Jonathan Demme and David Byrne’s Talking Heads concert film opened the second week of March 1985. It ran for a few weeks, and by early June was showing at Village 8, the local second-run theater. It was revived at The Vogue in July, and ran a few times a month through 1986 and 1987, usually as the second-to-last or last show of the day. 
Also on the bill: Opening weekend, it shared a very unlikely bill with the slow-burning 1975 Australian film Picnic at Hanging Rock. It also shared some more tonally appropriate bills with Buckaroo Banzai, Amadeus, Fellini Satyricon and another Australian cult favorite, Bliss. A few times, of course, it was inevitably programmed before the monthly midnight screening of Rocky Horror. 
What did the paper say? Given its status in years since as the great rock concert movie of that (and any) era, there wasn’t much coverage at the time. The Courier-Journal’s regular film and theater critic from the late 1940s through the early 1990s, William Mootz, didn’t appear to see it. Janet Maslin’s glowing New York Times review was run instead, as was common practice for smaller movies. Vince Staten, the vaguely curmudgeonly but always insightful TV critic of the 1980s, wrote a few years later when it came out on VHS that "quite a few people, myself included, thought it was the best rock-concert movie ever made.” In 1987, towards the end of its run at The Vogue, a weekend roundup in the paper’s Saturday edition highlighted it, calling it "a cult in the making" that was “building a faithful following in its repeated engagements at the Vogue Theatre.” The headline was “’Stop Making Sense’ is making lots of cents.”
What was I doing? I was between six and eight years old. It was unrated, so I certainly could have seen it, though neither of my parents were Talking Heads fans, and I don’t think it would have occurred to them to take me -- this is the kind of thing my cool aunt would have considered taking me to see. Maybe I am giving myself more credit than I deserve, but I think I would have liked parts of it quite a lot.
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In a mid-sized town like Louisville in the 1980s, I imagine fringe culture tended to consolidate itself into small, overlapping groups. Bookstores, bars, music venues, video stores, coffee shops and art galleries serving the same audiences all overlapped in their programming to some extent.
The Vogue, in addition to showing the movies we’re talking about here, was also an occasional music venue. Its musical programming served a roughly parallel function to its cinematic programming: it was an outlet what used to be called “alternative” culture. A number of Louisville’ earliest punk and new wave shows, in the late 1970s and early ‘80s, happened there. 
In fact, on that note, I have an eBay alert set up for “vogue louisville” so I can grab any Vogue-related memorabilia that comes through. Almost nothing does, though recently there’s been someone trying to unload a ticket stub for an Iggy Pop show presented there in partnership with the Kentucky Center for the Arts in 1990. The sort of person who might go see Iggy would also likely be there for the showings that week, which included Pump Up the Volume and Pink Floyd The Wall. Neither of those were exactly countercultural circa 1990, but were certainly adjacent. (Incidentally, I’m a little tempted to buy that Iggy ticket, but it doesn’t even have the name of the Vogue printed on it, so it doesn’t seem like it’s really worth it for my purposes. Still, there it is below.)
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Jonathan Demme’s Stop Making Sense played the Vogue for about two years. Though that was a lot longer than most rock movies, it was far less than, for example, Led Zeppelin’s The Song Remains the Same, which played for ten years, or the aforementioned Pink Floyd The Wall, which showed regularly for almost fifteen, right up until a year before it closed. This tells us that while the Vogue catered regularly to a new wave crowd, their economic bread and butter was either aging boomers or stoned college kids who remained in an oblivious dope haze throughout the events of the 1980s (or possibly both).
But a few times a month for two years indicates there was a healthy interest in Stop Making Sense among a fairly sizable portion of Louisville’s young cultural elite. There were a lot of weirdo bands in Louisville in the mid-1980s, loosely aligned with punk but a little artier, and I wonder how of them were in attendance. Once again, this is one of the big problems with this experiment: watching a lot of these movies on a streaming service on a TV all by myself is so unlike seeing it projected on film in a communal setting with a roomful of people that it barely qualifies as the same experience. It’s like trying to write about having a dinner at the French Laundry by eating a Trader Joe’s frozen quiche lorraine over the sink in your kitchen. Koyaanisqatsi loses a lot in this format, and Stop Making Sense may lose even more.
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Koyaanisqatsi, which was also on the midnight movie circuit about the same time, is a fully immersive experience, like Stop Making Sense. Demme’s movie, though, goes a step beyond immersion by inviting active participation. It’s shot from the perspective of the audience, with no reaction shots or backstage interviews, and since the audio was recorded digitally, it was crystal-clear, or as crystal-clear as the P.A. allowed at the Vogue. Probably the sound and sights were, in some way, superior to those you might have seen at that Iggy Pop show live in person. Most of the reports from the time -- not in Louisville specifically, but in many places -- make note of people dancing in the aisles. I can imagine it must have been a similar scene at the Vogue.
As a director, I didn’t give any thought Jonathan Demme up until a few years ago. I’d seen Silence of the Lambs, and liked it OK, and although I adored Swimming to Cambodia, I thought that had more to do with Spalding Gray than Jonathan Demme. In a stirring reminder, though, that the internet can still cough up truly remarkable documents that change the way you see the world, I stumbled across this Jacob T. Swinney supercut from 2015. I remember opening it, and scoffing to myself, “oh, so Jonathan Demme is like an auteur now?” 
Obviously I was way, way off-base. Three-and-a-half minutes later, the video had made a total convert of me. The way those faces looked at you -- clearly there was something here. I rented all of them over the course of a few weeks, through his early and middle period, from Melvin and Howard through Married to the Mob. I came away with the sensation of falling in love, partially with way of making movies but also with a whole worldview. Demme’s movies find a way to be incredible stylish assemblages of the best parts of North American culture (all accompanied by incredible soundtracks), and also turns its attention to oddballs, misfits and outcasts with a loving gaze that manages to be both amused and compassionate.
Stop Making Sense does all of these things. David Byrne is not warm, exactly, but his arch sense of humor is endearing, and of course he’s one of the great eccentrics of late 20th century American culture. And he’s surrounded by a gang of musicians that seem like they’re right of out of a Demme movie, like the house party at the end of Swing Shift or the Miami hotel pool in Married to the Mob: Chris Frantz in funny-dad mode with a very un-rock-star polo shirt, Bernie Worrell mugging at the camera, Tina Weymouth looking cool in a succession of power suits, Lynn Mabry and Ednah Holt providing synchronized commentary throughout.
It’s only at the end that Demme, as if he’s been teasing you by withholding them, allows some audience shots to sneak in. They look like the sorts of sweet, goony people you’d hope to meet at a Talking Heads show. After every Demme movie, there’s a sense that you, too, could be part of a global community of weirdos who take care of one another. 
I can tell you from experience that being weird in a place like Louisville, a town that can be both rigidly conservative and indulgent of eccentricity, could be sort of a lonely experience. It was also the sort of place where there were enough of you out there that you usually found each other somehow. I hope a few of the members of that Demmian-Byrnian community, all out at the Vogue on a Saturday night dancing in the aisles, caught a glimpse of one another when the lights came on.
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lynchgirl90 · 7 years
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#TwinPeaks revival: 8 things fans need to know
“Twin Peaks is a mystery that holds other mysteries,” says David Lynch when asked to sum up his legendary TV creation in a sentence. So it’s fitting that he wants to keep Showtime’s forthcoming revival of the cult classic as Laura Palmer as possible: wrapped in plastic and full of secrets. He’s doing it for your own good, you know! “People want to know right up until they know, and then they don’t care,” the director tells EW. “It’s really beautiful and you go into another world not knowing what you’re going to find.” 
 Still, we can tell you some stuff. The 18-hour limited event series is “a feature film in 18 parts,” says Lynch, who wrote the script with Twin Peaks co-creator Mark Frost over a period of three years and shot for 142 days over seven months, but not on Saturdays and Sundays. (Lynch doesn’t do weekends.) The script started in the area of 400-500 pages, but it grew during pre-production, and more so during production, as the cast kept expanding. Lynch used digital cameras for the shoot. “Film is organic, it’s beautiful, no two ways about it, it has a quality that I don’t think has been surpassed, but there’s so many drawbacks to it,” says Lynch, whose movies include lovingly crafted celluloid masterpieces like Eraserhead, The Elephant Man, and Blue Velvet. “Digital has gotten to a good point where you can get a pretty beautiful thing, and there’s a million things you can do with it. And even if you shoot on film, you’re going to end up transferring it onto a digital format eventually. So digital is pretty beautiful, and it assures you you’re going to have a chance of everybody seeing the same thing.”
Angelo Badalamenti, a frequent Lynch collaborator who did the music for the original Twin Peaks, is doing the music for the revival. Lynch is a musician himself, and he plays a mean, home-made guitar. When I asked him if he’ll be playing on the soundtrack, he said no, but then his producing partner, Sabrina S. Sutherland, corrected him. “There are a couple things.”
“There are?” he asked.
“Yes, there are,” she said.
He shrugged. “Okay, then maybe I did.”
Here are some other things that might be true about Twin Peaks:
1. Everyone in Hollywood is in it.
Okay, that’s not true at all, but it sure feels like it. There are 217 people in the cast, including most of the original cast. Notable omissions include Lara Flynn Boyle (Donna), Moira Kelly (who played Donna in the Twin Peaks: Fire Walk with Me movie), Michael Ontkean (Sheriff Harry S. Truman), Joan Chen (Josie Packard), and Piper Laurie (Catherine Martell ). Jack Nance, a longtime Lynch player (Eraserhead) who played Pete Martell, and Frank Silva, the set dresser whom Lynch famously cast on the fly to play BOB, passed away before the project was conceived. Notable newcomers including Laura Dern, Naomi Watts, Jennifer Jason Leigh, Monica Bellucci, Michael Cera, James Belushi, Tim Roth, Robert Forster, Pearl Jam frontman Eddie Vedder, and more. Lynch won’t say who the newbies will be playing, and it’s quite possible many will have blink-and-you’ll-miss-them cameos. The way some actors tell it, it sounds like some people called up, asked if they could be in the show, and Lynch said, “You bet!” Says Kyle MacLachlan: “I would hear stories from them about how they were heavily influenced by Twin Peaks, and so they wanted to be part of the new series, even if it was just one day of shooting. For others, it was about working with David because he is so phenomenal. It just kept growing.” Asked who Vedder plays, MacLachlan says: “You know, I didn’t know Eddie was there. But I think he sings.”
2. That fan theory you like might be true. Or not.
In the season 2 finale of Twin Peaks, which ended up being the series finale of the show, Agent Cooper enters The Black Lodge and encounters the specter of Laura Palmer (Sheryl Lee). “I’ll see you again 25 years,” she says. Then, after adding, “Meanwhile…,” she strikes a vogue pose and freezes. The popular theory among fans is that the revival — which arrives nearly 26 years after the last episode aired — will retroactively turn the line into a prophecy. Put another way: The new Twin Peaks will be set in the present. Frost said as much in the early press about the project, and if you look at EW’s first look photos from the production, you’ll see there’s no attempt to make the actors look anything any younger than they are. (Although we think it’s odd that many of them still dress as they did back in the day.) But the official word from Lynch — clearly the lead creative pilot on the revival — is that you shouldn’t assume anything about what you’ll see on screen. He won’t even confirm that the original cast will actually be playing their original characters in any real way, except for one: Kyle MacLachlan will reprise his role as FBI Agent Dale Cooper. Lynch himself will be in it, playing Cooper’s boss Gordon Cole, or some version of him. “Gordon is a fantastic person,” is all Lynch will say about the character. What’s it like directing himself? Lynch laughs. “Gordon doesn’t need much direction,” he says.
3. It doesn’t all take place in Twin Peaks.
“It takes place all over the country,” says David Nevins, Showtime’s president and CEO. “Twin Peaks is an important locus, but it’s not the only locus.”
4. Expect a lot of Agent Cooper, and a lot of mythology.
Nevins says that he was prepared to say yes to the new Twin Peakseven before Lynch and Frost pitched the project to him in 2014. But he did need to hear two things; we’ll tackle them separately. First, he wanted to hear that the story would have a lot of Agent Cooper. Check! “I’m really interested in the journey of Agent Cooper — where he’s coming from, where he’s going to, and what the obstacles in his way are,” says Nevins. “That, to me, just as a viewer, was my core interest in what happened to Agent Cooper.”
The original Twin Peaks ended with a number of cliffhangers, none more shocking or disturbing than the fate of Agent Cooper. While trying to rescue his girlfriend Annie from the clutches of former partner Windom Earle in The Black Lodge, Cooper was assaulted by his own dark-side doppelgänger. In the episode’s final shot, we saw that it was Cooper’s dark half — or, to put the same idea a different way, Cooper possessed by demon BOB — that made it out of that red-curtained underworld. “As we left, evil has established a beachhead in Twin Peaks through Agent Cooper,” says MacLachlan, who declined to elaborate further, other than to say that he found it very rewarding to play Cooper’s dark side, and that we might be surprised how Cooper reconciles and resolves this crisis of duality. “Twin Peaks is a cosmology,” says Nevins. “What I think is satisfying about the new version is that it’s a deeper exploration of that stuff. What is the red room? How does the red room work? Where is Agent Cooper? Can he make it back?”
5. Expect pure grade Lynchiness.
The second thing Nevins needed to hear was that Lynch would direct the whole thing. Check! Nevins was quoted earlier this year as saying that new Twin Peaks is “the pure heroin of David Lynch.” Asked to elaborate, Nevins recently told EW: “What I really meant was like uncut and that it’s just a very pure form. We are getting to observe a master artist, master filmmaker getting to use all of the tools that he’s developed over the course of his career. It just feels like that sort of uncut, unadulterated version of it.” That’s important, he says, because “my only anxiety was that the show not feel like the ersatz version of Twin Peaks. We weren’t going to do ‘Twin Peaks: The Remake,’ and David would lend his name and someone else would write and direct it.”
6. Okay, but what kind of pure grade Lynchiness?
Lynch’s films often feel dreamy or nightmarish or both, but some are as linear as The Straight Story and some are as looping as Mulholland Drive. Which one will the new Twin Peaks be? “The honest answer is both,” says Nevins. Adds Gary Levine, Showtime’s president of programming: “There’s a very compelling spine through this story, and yet there are diversions, tangents, fantasy.”
7. It might not be as TV-MA as you think.
Some fans are assuming that Lynch will take full advantage of pay cable’s creative freedoms and deliver an R-rated version of Twin Peaks, à la Twin Peaks: Fire Walk With Me. “He is taking advantage of cable freedoms and there are moments of very strong material, but David’s pretty clean,” says Nevins. “There’s darkness and there’s scariness, but a lot less cursing and probably somewhat less nudity than most of our other programming. Definitely a lot less cursing…. Part what defines David as such an entertaining filmmaker is he’s got such a range of tones. It’s funny, it’s dramatic, it’s emotional, it’s shocking, and occasionally it’s violent, but a lot of times the violence is more implied than shown. That’s one of the things I really like about the show, there’s just such a satisfying range of tones. I don’t like things that are one thing. I like things that are lots of things.”
8. Lynch wants you to watch the show on a TV with a great sound system.
Lynch doesn’t just take great care making images — he’s also known for his dense, intricate soundscapes. Hence, he really hopes you have a home entertainment system that’ll flatter it, and if not, you’ll invest in one. Because art, people! Art! “It’s not just for me, it’s important for everyone! Sound and picture flowing together in time is the thing, that is cinema, and it’s just so beautiful, it’s got to be protected. So on little speakers on a computer or laptop or something, it’s like you have a B-52 bomber flying close in the sky, just barreling along, and it becomes like a mosquito on the little machine. It’s pathetic.” Besides, we hear there’s someone plays some mean guitar on the soundtrack, and you surely don’t want to miss that.
The Twin Peaks revival debuts May 21 at 9 p.m. ET on Showtime.
(TP)
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krisiunicornio · 4 years
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As coronavirus cases in the U.S. surpass 1 million, several Atlanta-area yoga studios say it’s still too soon.
When Georgia Gov. Brian Kemp announced that the state’s economy would begin reopening as of April 24, the move was met with resistance from concerned mayors and small business owners who feared that the coronavirus threat was far from over. Among them, several Atlanta-area yoga studio owners who say it’s still too soon to resume their business as usual.
The governor was among the first in the United States to begin lifting stay-at-home restrictions during the COVID-19 pandemic, granting bowling alleys, body art parlors, hair and nail salons, yoga studios and fitness centers, and, as of April 27, theaters and restaurants, to reopen, but still adhere to social distancing guidelines. Over a dozen more states had followed suit as of press time (Colorado, Texas, Mississippi, Tennessee, Ohio, Vermont, and more), unveiling plans to reopen by the first week of May even as the global infection rate reached 3 million.
See also Stressed About Coronavirus? Here’s How Yoga Can Help
Robert Redfield, MD, the director for the Centers for Disease Control and Prevention (CDC), has suggested that 19 to 20 low-impacted states could be ready to reopen by May 1. But other public health experts have warned against reopening the economy amidst the pandemic, particularly in Georgia, where only 1 percent of residents have been tested.
For yoga teachers and wellness professionals, whose job it is to ensure the well-being of their clients, the ongoing uncertainty of the virus poses an obvious health risk to their students and staff. The unsettling irony of reopening some of these small businesses is that many require people to be in close contact. With six-feet-apart social distancing guidelines still in effect, how is anyone supposed to get a haircut or sit down to dinner at a restaurant or receive a hands-on adjustment from a yoga teacher safely?
In Atlanta, several yoga studio owners have been speaking out on a group Facebook page about why they’re not reopening, despite the that fact that some have seen a an 75 percent decrease in sales since closing in mid-March. I spoke with a few of them to learn more about their decisions and what that means for their communities.
See also Why Healthcare Professionals Need Yoga Now More Than Ever
Atlanta Yoga Teachers Speak Out
Neda Honarvar, 38, owner of Tough Love Yoga in Atlanta’s Candler Park, says that after 10 years of operation, she doesn’t want to lose her business given everything she’s worked for, but she’s not willing to prioritize profits over people. “There’s no evidence that it’s safe to reopen at this point,” she said. “There’s just no accurate reporting of the spreading of this disease, and I’m not willing to reopen and put our staff and students at risk and contribute to the continuing spread of the virus.” On a recent trip to the grocery store during the first weekend of Atlanta’s reopening, Honorvar said she watched as hoards of people were spilling out of restaurants and drinking beer, making close contact without wearing masks as if everything were back to normal. “It’s really shocking and concerning,” she says. “More people are going to get sick.”
See also Save Your Local Yoga Studio
Honarvar says she thinks Gov. Kemp reopened small businesses to lower the state’s unemployment rate. “He’s willing to put our lives on the line for money,” she said. Like many studios around the country, Honarvar has migrated to online classes hosted on Zoom and Namastream and is operating at a loss. She has forgone her own paycheck to continue to pay her full-time teachers who rely on teaching to pay their bills, while her part-time teachers have opted out of paychecks. Yet she knows that the current trajectory, despite the extra revenue coming in from online teacher trainings as well as generous donations from the community, isn’t sustainable in the long term. Honarvar says she doesn’t anticipate reopening Tough Love any time before July—and that she wants a green light from the CDC to be able to do so comfortably. “I need access to cleaning supplies so I can disinfect between classes,” she says. “But right now I can’t even buy disinfectant spray anywhere.”
In response to reopening her four-year-old business, Octavia Raheem, co-owner of Sacred Chill West, put it simply on Instagram: “Nah.” Raheem says she needs to see a decline in hospitalizations and deaths for 14 days before she considers opening the studio again. “You can revive an economy but you can’t revive a dead body,” she said. “We listen to health experts and scientists, not politicians.” Sacred Chill has been offering pre-recorded classes online since temporarily closing in March. She says the studio is losing revenue from a decline in memberships, as well as participation in immersions and trainings. But the rent is still due. “In this moment we are fine even though we are struggling, but three more months of this and I can’t tell you what would happen after that,” she says.
See also One Atlanta-Based Yoga Teacher (Octavia Raheem) Shares Her Vision (and Poetry) for What a Post-Coronavirus World Can Look Like
Despite gaining new practitioners from different parts of the country, Raheem says that without multiple in-person classes, trainings, and regular privates, the studio’s revenue is down 75 percent. She and her business partner, Meryl Arnette, will soon run out of their savings. They applied for multiple government grants—a dozen of them, including one through the Paycheck Protection Program (PPP)—and received only $2,000 from a Economic Injury Disaster Loan (EIDL), which hardly covers their business expenses let alone pays their employees.
Cracks in the Business of Yoga
Raheem says the pandemic is revealing the cracks not just in government systems, but in the business of yoga. “I love my community and studio, but at this moment the studio is a liability because all the bills are still due and it’s not in a position to generate any revenue.” (Raheem, meanwhile, is among the countless others who have not received a coronavirus stimulus payment.) She hopes that by the summer she’ll be able to partially reopen, capping classes at eight people (the studio can hold 30) and encouraging everyone to wear masks and ensuring that staff members do temperature checks. “Things will not look any way like they did before,” she says. “When is anyone going to feel comfortable in a room at capacity—breathing and sweating and sharing props?”
Tiffany Johnson, 35, a teacher and student at Sacred Chill West, agrees. “I believe the potential harm that can be done at this point is still too high—for practitioners, teachers, and anyone we come in contact with,” Johnson says. “I'm keeping in mind the recommendations of leading public health experts and officials—we put lives at risk by going to a public class.”
See also To Pay or Not to Pay for Yoga During the Coronavirus Shutdown
Tracy Jennings-Hill, owner of LiveURyoga in Roswell, GA, has been conducting a virtual 500-hour teacher training since March 17, in addition to offering studio live streams on Zoom. As a Union.fit trainer, she says the pivot toward digital is an opportunity for the industry to shift outside of the norm. She’s added family yoga and kids’ yoga to her schedule to meet a new demand from her clients, but without new students walking in through the doors she’s lost about 50 percent of her monthly revenue. Despite those losses, however, LiveURyoga will remain closed. And the decision to do so, she says, was well-received by her community. “I think he’s (Gov. Kemp) being socially irresponsible; the places he says to reopen—fitness, massage, nail salons —all have to do with you being in somebody’s face,” she said. “It makes no sense whatsoever.” When the time does come to reopen, Jennings-Hill says that LiveURyoga, which can hold 40 bodies in its space, will admit just five students per class and will continue to offer virtual classes. “I think it has to be a step-by-step slow re entry,” she said.
Mandy Roberts, owner of FORM Yoga in Decatur, GA, says she closed her studio to the public well ahead of the stay-at-home mandates. The studio’s pre-existing library of pre-recorded classes as well as regular Facebook Lives has kept the community connected during the closure. Roberts has also established a “Seva Scholarship Fund” to provide free classes for those in financial straits. Still, shutting down the studio meant an immediate 70 percent loss in revenue, even with continued financial support from the community. “We already had a very low profit margin so this change was quite debilitating,” she told me in an email. “But it’s the right thing to do.”
Roberts said it’s “mind boggling” to try to wrap her head around how social distancing could actually work for many of the businesses slated to reopen. “We are now learning that the governor is likely making these choices to cut the amount being paid out to unemployment claims,” she said. “Our government 'leadership' is placing more value on the economy over the safety and wellbeing of humanity.”
See also This Yoga Sequence Will Reduce Stress and Boost Immunity
For yoga studios in Georgia, across the U.S., and beyond, no one—from students to teachers to studio owners—really knows what the future of the industry will hold. But for studio owners like Roberts and others, they will remain closed until it is safe and morally responsible to reopen—and will do everything in their power to keep the communities they’ve built alive and well for the long haul.
“Some studios will make it, some will not,” says Sheila Ewers, owner of Johns Creek Yoga and Duluth Yoga. “When we emerge from seclusion, we will likely find a community whose financial resources are depleted, whose home practices have strengthened, and who may not need our skills in the same way that they once did.” Ewers, whose studios have been in business since 2012 and 2018 and are operating at a 50 percent loss, says she’s hopeful that the yoga industry will continue to adapt and innovate—which may also mean letting go of the way things used to be.
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amyddaniels · 4 years
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As Georgia Reopens Its Economy, A Small Coalition of Yoga Studio Owners Remain Closed
As coronavirus cases in the U.S. surpass 1 million, several Atlanta-area yoga studios say it’s still too soon.
When Georgia Gov. Brian Kemp announced that the state’s economy would begin reopening as of April 24, the move was met with resistance from concerned mayors and small business owners who feared that the coronavirus threat was far from over. Among them, several Atlanta-area yoga studio owners who say it’s still too soon to resume their business as usual.
The governor was among the first in the United States to begin lifting stay-at-home restrictions during the COVID-19 pandemic, granting bowling alleys, body art parlors, hair and nail salons, yoga studios and fitness centers, and, as of April 27, theaters and restaurants, to reopen, but still adhere to social distancing guidelines. Over a dozen more states had followed suit as of press time (Colorado, Texas, Mississippi, Tennessee, Ohio, Vermont, and more), unveiling plans to reopen by the first week of May even as the global infection rate reached 3 million.
See also Stressed About Coronavirus? Here’s How Yoga Can Help
Robert Redfield, MD, the director for the Centers for Disease Control and Prevention (CDC), has suggested that 19 to 20 low-impacted states could be ready to reopen by May 1. But other public health experts have warned against reopening the economy amidst the pandemic, particularly in Georgia, where only 1 percent of residents have been tested.
For yoga teachers and wellness professionals, whose job it is to ensure the well-being of their clients, the ongoing uncertainty of the virus poses an obvious health risk to their students and staff. The unsettling irony of reopening some of these small businesses is that many require people to be in close contact. With six-feet-apart social distancing guidelines still in effect, how is anyone supposed to get a haircut or sit down to dinner at a restaurant or receive a hands-on adjustment from a yoga teacher safely?
In Atlanta, several yoga studio owners have been speaking out on a group Facebook page about why they’re not reopening, despite the that fact that some have seen a an 75 percent decrease in sales since closing in mid-March. I spoke with a few of them to learn more about their decisions and what that means for their communities.
See also Why Healthcare Professionals Need Yoga Now More Than Ever
Atlanta Yoga Teachers Speak Out
Neda Honarvar, 38, owner of Tough Love Yoga in Atlanta’s Candler Park, says that after 10 years of operation, she doesn’t want to lose her business given everything she’s worked for, but she’s not willing to prioritize profits over people. “There’s no evidence that it’s safe to reopen at this point,” she said. “There’s just no accurate reporting of the spreading of this disease, and I’m not willing to reopen and put our staff and students at risk and contribute to the continuing spread of the virus.” On a recent trip to the grocery store during the first weekend of Atlanta’s reopening, Honorvar said she watched as hoards of people were spilling out of restaurants and drinking beer, making close contact without wearing masks as if everything were back to normal. “It’s really shocking and concerning,” she says. “More people are going to get sick.”
See also Save Your Local Yoga Studio
Honarvar says she thinks Gov. Kemp reopened small businesses to lower the state’s unemployment rate. “He’s willing to put our lives on the line for money,” she said. Like many studios around the country, Honarvar has migrated to online classes hosted on Zoom and Namastream and is operating at a loss. She has forgone her own paycheck to continue to pay her full-time teachers who rely on teaching to pay their bills, while her part-time teachers have opted out of paychecks. Yet she knows that the current trajectory, despite the extra revenue coming in from online teacher trainings as well as generous donations from the community, isn’t sustainable in the long term. Honarvar says she doesn’t anticipate reopening Tough Love any time before July—and that she wants a green light from the CDC to be able to do so comfortably. “I need access to cleaning supplies so I can disinfect between classes,” she says. “But right now I can’t even buy disinfectant spray anywhere.”
In response to reopening her four-year-old business, Octavia Raheem, co-owner of Sacred Chill West, put it simply on Instagram: “Nah.” Raheem says she needs to see a decline in hospitalizations and deaths for 14 days before she considers opening the studio again. “You can revive an economy but you can’t revive a dead body,” she said. “We listen to health experts and scientists, not politicians.” Sacred Chill has been offering pre-recorded classes online since temporarily closing in March. She says the studio is losing revenue from a decline in memberships, as well as participation in immersions and trainings. But the rent is still due. “In this moment we are fine even though we are struggling, but three more months of this and I can’t tell you what would happen after that,” she says.
See also One Atlanta-Based Yoga Teacher (Octavia Raheem) Shares Her Vision (and Poetry) for What a Post-Coronavirus World Can Look Like
Despite gaining new practitioners from different parts of the country, Raheem says that without multiple in-person classes, trainings, and regular privates, the studio’s revenue is down 75 percent. She and her business partner, Meryl Arnette, will soon run out of their savings. They applied for multiple government grants—a dozen of them, including one through the Paycheck Protection Program (PPP)—and received only $2,000 from a Economic Injury Disaster Loan (EIDL), which hardly covers their business expenses let alone pays their employees.
Cracks in the Business of Yoga
Raheem says the pandemic is revealing the cracks not just in government systems, but in the business of yoga. “I love my community and studio, but at this moment the studio is a liability because all the bills are still due and it’s not in a position to generate any revenue.” (Raheem, meanwhile, is among the countless others who have not received a coronavirus stimulus payment.) She hopes that by the summer she’ll be able to partially reopen, capping classes at eight people (the studio can hold 30) and encouraging everyone to wear masks and ensuring that staff members do temperature checks. “Things will not look any way like they did before,” she says. “When is anyone going to feel comfortable in a room at capacity—breathing and sweating and sharing props?”
Tiffany Johnson, 35, a teacher and student at Sacred Chill West, agrees. “I believe the potential harm that can be done at this point is still too high—for practitioners, teachers, and anyone we come in contact with,” Johnson says. “I'm keeping in mind the recommendations of leading public health experts and officials—we put lives at risk by going to a public class.”
See also To Pay or Not to Pay for Yoga During the Coronavirus Shutdown
Tracy Jennings-Hill, owner of LiveURyoga in Roswell, GA, has been conducting a virtual 500-hour teacher training since March 17, in addition to offering studio live streams on Zoom. As a Union.fit trainer, she says the pivot toward digital is an opportunity for the industry to shift outside of the norm. She’s added family yoga and kids’ yoga to her schedule to meet a new demand from her clients, but without new students walking in through the doors she’s lost about 50 percent of her monthly revenue. Despite those losses, however, LiveURyoga will remain closed. And the decision to do so, she says, was well-received by her community. “I think he’s (Gov. Kemp) being socially irresponsible; the places he says to reopen—fitness, massage, nail salons —all have to do with you being in somebody’s face,” she said. “It makes no sense whatsoever.” When the time does come to reopen, Jennings-Hill says that LiveURyoga, which can hold 40 bodies in its space, will admit just five students per class and will continue to offer virtual classes. “I think it has to be a step-by-step slow re entry,” she said.
Mandy Roberts, owner of FORM Yoga in Decatur, GA, says she closed her studio to the public well ahead of the stay-at-home mandates. The studio’s pre-existing library of pre-recorded classes as well as regular Facebook Lives has kept the community connected during the closure. Roberts has also established a “Seva Scholarship Fund” to provide free classes for those in financial straits. Still, shutting down the studio meant an immediate 70 percent loss in revenue, even with continued financial support from the community. “We already had a very low profit margin so this change was quite debilitating,” she told me in an email. “But it’s the right thing to do.”
Roberts said it’s “mind boggling” to try to wrap her head around how social distancing could actually work for many of the businesses slated to reopen. “We are now learning that the governor is likely making these choices to cut the amount being paid out to unemployment claims,” she said. “Our government 'leadership' is placing more value on the economy over the safety and wellbeing of humanity.”
See also This Yoga Sequence Will Reduce Stress and Boost Immunity
For yoga studios in Georgia, across the U.S., and beyond, no one—from students to teachers to studio owners—really knows what the future of the industry will hold. But for studio owners like Roberts and others, they will remain closed until it is safe and morally responsible to reopen—and will do everything in their power to keep the communities they’ve built alive and well for the long haul.
“Some studios will make it, some will not,” says Sheila Ewers, owner of Johns Creek Yoga and Duluth Yoga. “When we emerge from seclusion, we will likely find a community whose financial resources are depleted, whose home practices have strengthened, and who may not need our skills in the same way that they once did.” Ewers, whose studios have been in business since 2012 and 2018 and are operating at a 50 percent loss, says she’s hopeful that the yoga industry will continue to adapt and innovate—which may also mean letting go of the way things used to be.
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cedarrrun · 4 years
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As coronavirus cases in the U.S. surpass 1 million, several Atlanta-area yoga studios say it’s still too soon.
When Georgia Gov. Brian Kemp announced that the state’s economy would begin reopening as of April 24, the move was met with resistance from concerned mayors and small business owners who feared that the coronavirus threat was far from over. Among them, several Atlanta-area yoga studio owners who say it’s still too soon to resume their business as usual.
The governor was among the first in the United States to begin lifting stay-at-home restrictions during the COVID-19 pandemic, granting bowling alleys, body art parlors, hair and nail salons, yoga studios and fitness centers, and, as of April 27, theaters and restaurants, to reopen, but still adhere to social distancing guidelines. Over a dozen more states had followed suit as of press time (Colorado, Texas, Mississippi, Tennessee, Ohio, Vermont, and more), unveiling plans to reopen by the first week of May even as the global infection rate reached 3 million.
See also Stressed About Coronavirus? Here’s How Yoga Can Help
Robert Redfield, MD, the director for the Centers for Disease Control and Prevention (CDC), has suggested that 19 to 20 low-impacted states could be ready to reopen by May 1. But other public health experts have warned against reopening the economy amidst the pandemic, particularly in Georgia, where only 1 percent of residents have been tested.
For yoga teachers and wellness professionals, whose job it is to ensure the well-being of their clients, the ongoing uncertainty of the virus poses an obvious health risk to their students and staff. The unsettling irony of reopening some of these small businesses is that many require people to be in close contact. With six-feet-apart social distancing guidelines still in effect, how is anyone supposed to get a haircut or sit down to dinner at a restaurant or receive a hands-on adjustment from a yoga teacher safely?
In Atlanta, several yoga studio owners have been speaking out on a group Facebook page about why they’re not reopening, despite the that fact that some have seen a an 75 percent decrease in sales since closing in mid-March. I spoke with a few of them to learn more about their decisions and what that means for their communities.
See also Why Healthcare Professionals Need Yoga Now More Than Ever
Atlanta Yoga Teachers Speak Out
Neda Honarvar, 38, owner of Tough Love Yoga in Atlanta’s Candler Park, says that after 10 years of operation, she doesn’t want to lose her business given everything she’s worked for, but she’s not willing to prioritize profits over people. “There’s no evidence that it’s safe to reopen at this point,” she said. “There’s just no accurate reporting of the spreading of this disease, and I’m not willing to reopen and put our staff and students at risk and contribute to the continuing spread of the virus.” On a recent trip to the grocery store during the first weekend of Atlanta’s reopening, Honorvar said she watched as hoards of people were spilling out of restaurants and drinking beer, making close contact without wearing masks as if everything were back to normal. “It’s really shocking and concerning,” she says. “More people are going to get sick.”
See also Save Your Local Yoga Studio
Honarvar says she thinks Gov. Kemp reopened small businesses to lower the state’s unemployment rate. “He’s willing to put our lives on the line for money,” she said. Like many studios around the country, Honarvar has migrated to online classes hosted on Zoom and Namastream and is operating at a loss. She has forgone her own paycheck to continue to pay her full-time teachers who rely on teaching to pay their bills, while her part-time teachers have opted out of paychecks. Yet she knows that the current trajectory, despite the extra revenue coming in from online teacher trainings as well as generous donations from the community, isn’t sustainable in the long term. Honarvar says she doesn’t anticipate reopening Tough Love any time before July—and that she wants a green light from the CDC to be able to do so comfortably. “I need access to cleaning supplies so I can disinfect between classes,” she says. “But right now I can’t even buy disinfectant spray anywhere.”
In response to reopening her four-year-old business, Octavia Raheem, co-owner of Sacred Chill West, put it simply on Instagram: “Nah.” Raheem says she needs to see a decline in hospitalizations and deaths for 14 days before she considers opening the studio again. “You can revive an economy but you can’t revive a dead body,” she said. “We listen to health experts and scientists, not politicians.” Sacred Chill has been offering pre-recorded classes online since temporarily closing in March. She says the studio is losing revenue from a decline in memberships, as well as participation in immersions and trainings. But the rent is still due. “In this moment we are fine even though we are struggling, but three more months of this and I can’t tell you what would happen after that,” she says.
Despite gaining new practitioners from different parts of the country, Raheem says that without multiple in-person classes, trainings, and regular privates, the studio’s revenue is down 75 percent. She and her business partner, Meryl Arnette, will soon run out of their savings. They applied for multiple government grants—a dozen of them, including one through the Paycheck Protection Program (PPP)—and received only $2,000 from a Economic Injury Disaster Loan (EIDL), which hardly covers their business expenses let alone pays their employees.
Cracks in the Business of Yoga
Raheem says the pandemic is revealing the cracks not just in government systems, but in the business of yoga. “I love my community and studio, but at this moment the studio is a liability because all the bills are still due and it’s not in a position to generate any revenue.” (Raheem, meanwhile, is among the countless others who have not received a coronavirus stimulus payment.) She hopes that by the summer she’ll be able to partially reopen, capping classes at eight people (the studio can hold 30) and encouraging everyone to wear masks and ensuring that staff members do temperature checks. “Things will not look any way like they did before,” she says. “When is anyone going to feel comfortable in a room at capacity—breathing and sweating and sharing props?”
Tiffany Johnson, 35, a teacher and student at Sacred Chill West, agrees. “I believe the potential harm that can be done at this point is still too high—for practitioners, teachers, and anyone we come in contact with,” Johnson says. “I'm keeping in mind the recommendations of leading public health experts and officials—we put lives at risk by going to a public class.”
See also To Pay or Not to Pay for Yoga During the Coronavirus Shutdown
Tracy Jennings-Hill, owner of LiveURyoga in Roswell, GA, has been conducting a virtual 500-hour teacher training since March 17, in addition to offering studio live streams on Zoom. As a Union.fit trainer, she says the pivot toward digital is an opportunity for the industry to shift outside of the norm. She’s added family yoga and kids’ yoga to her schedule to meet a new demand from her clients, but without new students walking in through the doors she’s lost about 50 percent of her monthly revenue. Despite those losses, however, LiveURyoga will remain closed. And the decision to do so, she says, was well-received by her community. “I think he’s (Gov. Kemp) being socially irresponsible; the places he says to reopen—fitness, massage, nail salons —all have to do with you being in somebody’s face,” she said. “It makes no sense whatsoever.” When the time does come to reopen, Jennings-Hill says that LiveURyoga, which can hold 40 bodies in its space, will admit just five students per class and will continue to offer virtual classes. “I think it has to be a step-by-step slow re entry,” she said.
Mandy Roberts, owner of FORM Yoga in Decatur, GA, says she closed her studio to the public well ahead of the stay-at-home mandates. The studio’s pre-existing library of pre-recorded classes as well as regular Facebook Lives has kept the community connected during the closure. Roberts has also established a “Seva Scholarship Fund” to provide free classes for those in financial straits. Still, shutting down the studio meant an immediate 70 percent loss in revenue, even with continued financial support from the community. “We already had a very low profit margin so this change was quite debilitating,” she told me in an email. “But it’s the right thing to do.”
Roberts said it’s “mind boggling” to try to wrap her head around how social distancing could actually work for many of the businesses slated to reopen. “We are now learning that the governor is likely making these choices to cut the amount being paid out to unemployment claims,” she said. “Our government 'leadership' is placing more value on the economy over the safety and wellbeing of humanity.”
See also This Yoga Sequence Will Reduce Stress and Boost Immunity
For yoga studios in Georgia, across the U.S., and beyond, no one—from students to teachers to studio owners—really knows what the future of the industry will hold. But for studio owners like Roberts and others, they will remain closed until it is safe and morally responsible to reopen—and will do everything in their power to keep the communities they’ve built alive and well for the long haul.
“Some studios will make it, some will not,” says Sheila Ewers, owner of Johns Creek Yoga and Duluth Yoga. “When we emerge from seclusion, we will likely find a community whose financial resources are depleted, whose home practices have strengthened, and who may not need our skills in the same way that they once did.” Ewers, whose studios have been in business since 2012 and 2018 and are operating at a 50 percent loss, says she’s hopeful that the yoga industry will continue to adapt and innovate—which may also mean letting go of the way things used to be.
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entergamingxp · 5 years
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When Sony shut down a promising LittleBigPlanet PC fan-game, its creators scrambled to save the project • Eurogamer.net
In 2008, Media Molecule launched its debut game LittleBigPlanet. The idea behind the ambitious project was to make a game where players could create their own stages and share them with a community of players, or as the tagline more succinctly puts it: “Play, Create, Share.”
Upon its release, LittleBigPlanet received almost unanimous acclaim from critics, becoming one of Sony’s most interesting exclusives for the PlayStation 3. But two sequels and several spinoffs later, the series has become somewhat dormant, with the lack of support frustrating the most dedicated fans.
Media Molecule appears to have put the series largely behind it, focusing its attention on its latest passion project, another creation game called Dreams. Meanwhile, those who are still playing LittleBigPlanet 3, the third game in the series developed by Sumo Digital, are reporting persistent problems with corrupted profiles and other glitches that are driving the community away. Problems that have led to some players posting tips on Reddit to avoid limiting the damage done. Things were looking grim for LittleBigPlanet fans. That was, until late 2019, when there was a beacon of hope.
In November 2019, Trixel Creative, a community of creators developing content for games such as The Sims 4, Dreams and LittleBigPlanet, announced LittleBigPlanet Restitched, a PC fan-game that would bring back Sackboy for another set of community-crafted adventures. But, as is the case for most fan-produced projects, it was shut down shortly after its exciting announcement, with Sony Interactive Entertainment Europe issuing a cease and desist via email in January 2020.
We reached out to the team at Trixel Creative a day before Sony sent this email for a feature that was originally going to be about the project’s announcement. But after hearing the news, we wanted to find out what happened instead, how far the team got with the project, and why the developers dedicated the best part of a year to trying to revive the LittleBigPlanet series.
LittleBigPlanet Restitched, as it was in November 2019.
For most members of Trixel Creative, LittleBigPlanet wasn’t just a game, it was a second home. Most of the developers we spoke to said they were younger than 10 when the first game came out. Some of them met their best friends playing LittleBigPlanet and credit it with having led to careers in programming, the arts and graphic design.
“I grew up with LittleBigPlanet from a young age,” says Halston Stephenson, a US-based member of the Trixel Creative team who had worked on the project. “I was around eight or nine-years-old when it came out, and I always played it on a cousin’s PS3. About a year or so later I got my own PS3 as a birthday present, and I immediately knew which game to get. From there it was love at first sight.”
“LittleBigPlanet made me realise from a young age that making games was something anyone could do,” says Ethan Hanbury, another member of the Trixel Creative team, based in the UK. “There were so many of us who would communicate through fan-forums and work on in-game projects together. I still talk to so many people I originally met through the LBP community and it’s crazy to see what everyone has moved on to do. I’m currently in my final year studying computer animation as a 3D artist hoping to join the games industry for myself once I graduate in the summer.”
“I discovered LittleBigPlanet when I was around eight-years-old,” Julian Treveri, another Trixel Creative member from the US, tells me. “A neighbour showed it to me and I immediately started to beg my parents for a PlayStation and a copy of the game. I was totally addicted to creating things with it. I’d spend a lot of time lost in my own little world. Maybe a little too much time.”
The prototype for stickers in LittleBigPlanet Restitched.
LittleBigPlanet Restitched came about when Treveri discovered an open-source code library called ClipperLib and its function to manipulate shapes by cutting and adding. Throwing it into Unity, he built a small prototype where players could paint and erase 3D shapes, similar to the create mode seen in the LittleBigPlanet games.
“The folks at Trixel had been wanting to build a LittleBigPlanet fan game for a while,” Treveri explains. “When they saw this very rough framework for one, they asked if I had any interest in building a LittleBigPlanet fan-game with them, and I said yes!”
From there, the project entered development in early 2019 with the first four months focused on creating concepts, stickers, and implementing the user interface. Eventually, more members were brought on board, growing the team to 20 developers in total. This larger group started building the framework for the create mode, developing the player controls, physics, and a material creation system.
The plan was to create an experience that got fans of the series excited and talking about LittleBigPlanet again. Although, because of their inability to crowdfund out of fear of sparking a cease and desist from Sony, the project would have to make some compromises, such as looking into alternatives to online servers to provide players with a co-op experience.
“Everything started to come together after we had all worked separately for a few months, and it was magical,” says Stephenson. “We compiled a build for our reveal trailer to be recorded in and, although it was buggy (as to be expected for such an early build), it all materialised pretty quickly. It was a strange yet welcome feeling to be playing LBP on PC, and it worked and felt a lot better than I think some of us expected it to!”
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Aware of the shaky legal territory they were wading into, the team got in touch with Media Molecule’s community manager from the outset and were given some advice and guidelines. Among the tips they were given was to clearly communicate that the project was fan-made, so players would know it was not an official product of any kind. This meant putting a disclaimer in the logo itself to avoid confusion. They were also told to avoid crowdfunding for the game to ensure the project was entirely not-for-profit.
In spite of these precautions, a cease and desist arrived on the morning of Friday, 17th January 2020 in Trixel Creative’s inbox, as well as the personal inbox of one of its members. It was an email – perhaps an inevitable one – that put a swift end to the project.
The prevailing reaction among the team seems to be bafflement. Not only because Sony had managed to contact a team member who hadn’t made their email account widely available, but also because the team were aware of several other LittleBigPlanet fan projects that were seemingly unaffected. The cease and desist stated the reason for the take-down was “commercialisation” of the project, which caused even more confusion among the team.
In December 2019, Trixel Creative excitedly announced LittleBigPlanet Restitched. A month later it was no more.
Was there a degree of naivety among the developers of LittleBigPlanet Restitched, a fangame that, whatever Media Molecule staff may have thought about it, used a Sony trademark and intellectual property without an licence agreement? Perhaps. Nevertheless, the developers now say they understand the move, believing the project’s potential release on PC was likely an influence on Sony’s decision to call in the laywers.
“We always knew it was ultimately up to Sony’s legal department to protect their IP, and rightfully so,” comments Stephenson. “[Although], the takedown was a bit of a surprise for us, considering the support we’d been shown from PlayStation-employed developers and the original creators of the IP, Media Molecule, who helped to support and livestream the reveal of the project during our Tri-Expo 2019 event.”
“I was actually working on LBP Restitched as part of my final major collab project for university,” adds Hanbury. “So it was a bit surreal when I had to explain to my lecturers that it had been taken down by Sony’s legal team.”
“We love and respect LittleBigPlanet and its developers, and we definitely aren’t upset at Sony’s legal actions,” insists Stephenson. “We respect them highly, and they are simply protecting their intellectual property. If LittleBigPlanet were already on PC, then this might have been a different story entirely. In any case, we’re all huge fans of the LittleBigPlanet franchise and can’t wait to see where Sony will take it next.”
LittleBigPlanet 3 is officially playable on PC – via streaming subscription service PlayStation Now.
The team quickly set about scrubbing all mention of the fan-game from their website and decided to retool the project into something original. This new game is to be a user-generated content game in the same spirit as LittleBigPlanet, but with its own characters and visual identity. As to what this visual identity looks like, the team are reluctant to reveal too much.
“I would like this project to be what Parkitect is to RollerCoaster Tycoon,” explains Thomas Voets, a Netherlands-based member of Trixel Creative. “A fresh, new take that modernises some stuff, but keeps the charm of the original largely intact, creating a fresh yet familiar experience. On a personal level, as a music creator, I want to make as many songs for the project as I can, so that people can really go wild with theming their levels.”
“The programmers are eager to use the foundation we’ve made in our new, original UGC game,” says Stephenson. “They’ve sunk several months into creating the setup for the user interface, lighting system, mesh editing for level creation, and player movement.
“We are looking at various UGC titles as a source of inspiration for many aspects of the game, but overall we want it to be something original while still capturing the essence of LittleBigPlanet that we all fell in love with. With this being a new title free from the constraints of strict legal guidelines and community expectations, a lot of opportunities are now open for us to create new content and mechanics. Who knows what you might see?”
We reached out to Sony as well as Media Molecule’s Mark Healey, one of the co-creators of LittleBigPlanet, for comment. Sony has yet to respond, but Healey offered some nice words of encouragement to the team.
“It’s great that LBP is so loved, and obviously I wish the team the best of luck with their future project/s,” Healey says. “I love that LBP and Dreams can be a conduit for creators and teams to come together, blossom and break into new exciting circles, so maybe this story is that story.”
While fans of the project may be disappointed by the news of LittleBigPlanet Restitched’s cancellation, the prospect of a new game in the same style is an exciting one. LittleBigPlanet played a huge part in the lives of so many players growing up, and hopefully whatever Trixel is cooking up can create that same sense of community and inspire a new generation to keep the dream alive.
from EnterGamingXP https://entergamingxp.com/2020/02/when-sony-shut-down-a-promising-littlebigplanet-pc-fan-game-its-creators-scrambled-to-save-the-project-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=when-sony-shut-down-a-promising-littlebigplanet-pc-fan-game-its-creators-scrambled-to-save-the-project-%25e2%2580%25a2-eurogamer-net
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cutsliceddiced · 5 years
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New top story from Time: Here’s a Transcript of What the Candidates Said at the First 2020 Democratic Presidential Debate
Americans had their very first chance to see a group of 2020 Democratic hopefuls face off Wednesday night as 10 candidates stood on stage together in Miami during the first presidential debate of the long election cycle. A second group of candidates will debate Thursday night, including frontrunner Joe Biden.
Massachusetts Sen. Elizabeth Warren, the only candidate on stage polling in double digits, faced off against Sen. Cory Booker, Sen. Amy Klobuchar and a host of other fired-up candidates who debated issues including healthcare, immigration, abortion rights, gun control and the economy.
Here is an initial transcript of their remarks, which will be updated throughout the evening:
HOLT: Good evening, everyone. I’m Lester Holt, and welcome to the first Democratic debate to the 2020 race for president.
GUTHRIE: Hi, I’m Savannah Guthrie. And tonight, it’s our first chance to see these candidates go head to head on stage together.
GUTHRIE: We’ll be joined in our questioning time by our colleagues, Jose Diaz-Balart, Chuck Todd, and Rachel Maddow.
HOLT: Voters are trying to nail down where the candidates stand on the issues, what sets them apart, and which of these presidential hopefuls has what it takes.
GUTHRIE: Well, now it’s time to find out.
ANNOUNCER: Tonight, round one. New Jersey Senator Cory Booker. Former Housing Secretary Julian Castro. New York City Mayor Bill De Blasio. Former Maryland Congressman John Delaney. Hawaii Congresswoman Tulsi Gabbard. Washington Governor Jay Inslee. Minnesota Senator Amy Klobuchar. Former Texas Congressman Beto O’Rourke. Ohio Congressman Tim Ryan. And Massachusetts Senator Elizabeth Warren.
From NBC News, “Decision 2020,” the Democratic candidates debate, live from the Adrienne Arsht Performing Arts Center in Miami, Florida.
(APPLAUSE)
HOLT: And good evening again, everyone. Welcome to the candidates and to our audience here in Miami here in the Arts Center and all across the country. Tonight we’re going to take on many of the most pressing issues of the moment, including immigration, the situation unfolding at our border, and the treatment of migrant children.
GUTHRIE: And we’re going to talk about the tensions with Iran, climate change, and of course, we’ll talk about the economy, those kitchen table issues so many Americans face every day.
DIAZ-BALART: And some quick rules of the road. Before we begin, 20 candidates qualified for this first debate. We’ll hear from 10 tonight and 10 more tomorrow. The breakdown for each was selected at random. The candidates will have 60 seconds to answer and 30 seconds for any follow-ups.
HOLT: Because of this large field, not every person will be able to comment on every topic, but over the course of the next two hours, we will hear from everyone. We’d also like to ask the audience to keep the reactions to a minimum. We are not going to be shy about making sure the candidates stick to time tonight.
Elizabeth Warren gets the first question — on the economy
GUTHRIE: All right. So with that business out of the way, we want to get to it. And we’ll start this evening with Senator Elizabeth Warren.
Senator, good evening to you.
WARREN: Thank you. Good to be here.
GUTHRIE: You have many plans — free college, free child care, government health care, cancellation of student debt, new taxes, new regulations, the breakup of major corporations. But this comes at a time when 71 percent of Americans say the economy is doing well, including 60 percent of Democrats. What do you say to those who worry this kind of significant change could be risky to the economy?
WARREN: So I think of it this way. Who is this economy really working for? It’s doing great for a thinner and thinner slice at the top. It’s doing great for giant drug companies. It’s just not doing great for people who are trying to get a prescription filled.
It’s doing great for people who want to invest in private prisons, just not for the African-Americans and Latinos whose families are torn apart, whose lives are destroyed, and whose communities are ruined.
It’s doing great for giant oil companies that want to drill everywhere, just not for the rest of us who are watching climate change bear down upon us.
When you’ve got a government, when you’ve got an economy that does great for those with money and isn’t doing great for everyone else, that is corruption, pure and simple. We need to call it out. We need to attack it head on. And we need to make structural change in our government, in our economy, and in our country.
Sen. Klobuchar is asked if her rival’s programs are akin to a “magic genie”
GUTHRIE: Senator Klobuchar, you’ve called programs like free college something you might do if you were, quote, “a magic genie.” To be blunt, are the government programs and benefits that some of your rivals are offering giving your voters, people, a false sense of what’s actually achievable?
KLOBUCHAR: Well, first, the economy. We know that not everyone is sharing in this prosperity. And Donald Trump just sits in the White House and gloats about what’s going on, when you have so many people that are having trouble affording college and having trouble affording their premiums.
So I do get concerned about paying for college for rich kids. I do. But I think my plan is a good one. And my plan would be to, first of all, make community college free and make sure that everyone else besides that top percentile gets help with their education.
My own dad and my sister got their first degrees with community college. There’s many paths to success, as well as certifications.
Secondly, I’d used Pell grants. I’d double them from $6,000 to $12,000 a year and expand it to the number of families that get covered, to families that make up to $100,000.
And then the third thing I would do is make it easier for students to pay off their student loans. Because I can tell you this: If billionaires can pay off their yachts, students should be able to pay off their student loans.
GUTHRIE: That’s time, thank you.
Beto O’Rourke weighs in on the top tax rate for high earners
GUTHRIE: Congressman O’Rourke, what we’ve just been discussing and talking about is how much fundamental change to the economy is desirable and how much is actually doable. In that vein, some Democrats want a marginal individual tax rate of 70 percent on the very highest earners, those making more than $10 million a year. Would you support that? And if not, what would your top individual rate be?
O’ROURKE: This economy has got to work for everyone. And right now, we know that it isn’t. And it’s going to take all of us coming together to make sure that it does.
(SPEAKING IN SPANISH)
O’ROURKE: Right now, we have a system that favors those who can pay for access and outcomes. That’s how you explain an economy that is rigged to corporations and to the very wealthiest. A $2 trillion tax cut that favored corporations while they were sitting on record piles of cash and the very wealthiest in this country at a time of historic wealth inequality.
A new democracy that is revived because we’ve returned power to the people, no PACs, no gerrymandering, automatic and same-day voter registration to bring in more voters, and a new Voting Rights Act to get rid of the barriers that are in place now…
GUTHRIE: Congressman O’Rourke…
O’ROURKE: That’s how we each have a voice in our democracy and make this economy work for everybody.
GUTHRIE: Congressman, that’s time, sir.
I’ll give you 10 seconds to answer if you want to answer the direct question. Would you support a 70 percent individual marginal tax rate? Yes, no, or pass?
O’ROURKE: I would support a tax rate and a tax code that is fair to everyone. Tax capital at the same right…
GUTHRIE: Seventy percent?
O’ROURKE: … that you — you tax ordinary income. Take that corporate tax rate up to 28 percent. You would generate the revenues…
GUTHRIE: OK, that’s time.
O’ROURKE: … you need to pay for the programs we’re talking about.
GUTHRIE: That’s time. Thank you.
Sen. Booker on whether he would support breaking up large tech companies
GUTHRIE: Senator Booker, there is a debate in this party right now about the role of corporations, as you know. Senator Warren in particular put out a plan to break up tech companies like Facebook, Amazon, and Google. You’ve said we should not, quote, “be running around pointing at companies and breaking them up without any kind of process.” Why do you disagree?
BOOKER: I don’t think I disagree. I think we have a serious problem in our country with corporate consolidation. And you see the evidence of that in how dignity is being stripped from labor, and we have people that work full-time jobs and still can’t make a living wage.
We see that because consumer prices are being raised by pharmaceutical companies that often have monopolistic holds on drugs. And you see that by just the fact that this is actually an economy that’s hurting small businesses and not allowing them to compete.
One of the most aggressive bills in the Senate to deal with corporate consolidation is mine about corporate consolidation in the ag sector. So I feel very strongly about the need to check the corporate consolidation and let the free market work.
And I’ll tell you this. I live in a low-income black and brown community. I see every single day that this economy is not working for average Americans. The indicators that are being used, from GDP to Wall Street’s rankings, is not helping people in my community. It is about time that we have an economy that works for everybody, not just the wealthiest in our nation.
GUTHRIE: But quickly, Senator Booker, you did say that you didn’t think it was right to name names, to name companies and single them out, as Senator Warren has. Briefly, why is that?
BOOKER: Well, again, I will single out companies like Halliburton or Amazon that pay nothing in taxes and our need to change that. And when it comes to antitrust law, what I will do is, number one, appoint judges that will enforce it, number two, have a DOJ and a Federal Trade Commission that will go through the processes necessary to check this kind of corporate concentration.
At the end of the day, we have too much of a problem with corporate power growing. We see that with everything from Citizens United and the way they’re trying to influence Washington. It’s about time that we have a president that fights for the people in this country…
GUTHRIE: That’s time, sir.
via https://cutslicedanddiced.wordpress.com/2018/01/24/how-to-prevent-food-from-going-to-waste
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finsterhund · 5 years
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Work on  the revived official Heart of Darkness website is never over! - a little update
Even though the website (or as much of it that wayback archived) has been up in its entirety for a while now, the archivist work behind getting the site up to snuff is never truly over. Whenever I’m at a particularly low place in my life I do more monotonous tasks.
This week, I figured I’d give an update because I finally got around to fixing something that’s been bothering me for a while.
The hit counter!
But I’ll save that for last. I have some more smaller updates.
While probably not the biggest deal, mostly because many people wouldn't bother checking them, I've decided to work on the HTML of the pages themselves, making the code appear much more closely to how it actually did on the original website. This basically means tiny little changes like capitalizing tags such as the <BR> and <BODY> ones that one of my HTML editing programs in the past thought it was okay to “modernize” and shifting up orderings of some stuff. Purely aesthetic, and not even something that visibly looks different on the pages themselves.
I've also been shifting around directories. Originally when uploading the site it was easier to just dump every single image file into the /images/ directory, but originally the site split things up neater, with more of them like /jpg/ and others. So I've been starting the slow process of moving the images around just so that in the code itself and the sitemap it more closely resembles the original.
I've also changed up some slight aesthetic things to text I've added on the site. The donate button and message is less intrusive.
Heads up though. I accidentally overwrote the second frame of the French HoD_main. So it’s not there. I’m working on getting it back from my backup, but I figured I’d finish with the English main page just in case I accidentally do it again.
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(and on that subject, I’m never going to fix the typo in the 404 page. I've grown too fond of it. Even though it was something I made for my archive, I think it’s a staple of the site at this point, what with how much everything used to 404 in the early days of bringing it back.)
Also on topic, but I noticed some directories were accessible. Similar to the Paper Beast leaks, this is rarely left on purpose. If you discover any please let me know and I’ll patch them up. Visible bare directories feel so wrong to me. Like just looking at them will make the webmaster angry with me. I also noticed that our beautiful custom 403 page isn't working. Who knows really? Idk. I've tried everything I can think of. From the option in cpanel to manually editing the htaccess. Nope. Giving me the ugly default one. Maybe it’s temporary.
I also noticed a little issue with Opera internet browser that adds some tiny little transparent spaces after things that can mess with <center> aligned pages. It’s a really stupid thing and it makes me annoyed with Opera a bit. It’s most noticeable on the pages where the images are split up into multiple parts because it shifts the last one to the left a bit, making the image look like it was glued together poorly.
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Fortunately it isn't a problem with Firefox or Chrome, and I was able to fix it in Opera without ruining it in the other browsers. It does mean that on many pages a single <BR> tag is in a different exact spot in the page than it was on the original site, but it’s so minor I figured everyone would prefer it looking right in Opera over the historical accuracy of the HTML itself. I’ll be going through the site every so often in Opera to see if this problem shows up elsewhere.
And now, for the hit counter!
Originally, on the 1997-1998 version of the second frame of the menu page (Main_frm02.html) there was a hit counter. It used the font that the menus of the site use. The function of this counter seemed to be in PHP and had each digit from 0-9 as its own separate .gif file in the directory “/images/digits/a/” 
When I first set about fixing this counter I had no idea how to create one in PHP that would use the original .gif digits, so I instead made another one that listed the full number of visitors in a single image that it created automatically. This is a more advanced and modern option, but it’s one I obviously didn't want to use for that reason, as well as it not visibly looking like the original one. I made a chart to demonstrate:
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as you can see, you needed to manually set the font size, and in order to make it closer resemble the original I’d have had to adjust the spacing between the numbers too, which I didn't know how to do. I also noticed that the natural way the numbers fall in the fontface is different than how they were centered in their original .gif files, which means that using this method would never recreate the original to a tee anyways,
so I scoured the internet for code that I could create a hit counter with individual image files for the digits like the original and then I’d modify it to suit my needs. Which evidently happened. It took a bit to implement, mostly because I’m an idiot and decided to do this at 2AM after taking my sleeping medicine. 
The way my brain works is it’s not sharp enough at the intentional sleep deprived state I often am in to negate the effects of PTSD. Turns out I need my hypervigilance to work with code because the lifestyle I use to dull it also muddies my brain when it comes to programing languages, even simple ones like PHP. I’m hoping this can be avoided when I finally am put on new medicine. The entire process was rather humiliating when I woke up this afternoon and immediately figured out what I had been doing wrong. I needed to embed a php file of the script running. Not put the script into the page itself. Aka I was trying to write it out in the file when I should have just wrote it out in another php file and then stick a “<?php include” into the page. The page also needed to be a PHP file, not HTML, which I didn't want to do for authentic “just like the original” sake, but you can’t really tell unless you dig in the code. Looking back on social media where I was whining about how I couldn't get it to work was pretty embarrassing. This is the exact way my brain muddies itself in all situations though. I had it explained to me like this once: “You’re too smart for your own good. You think you need to work harder to solve an easy solution and you just end up blinding yourself to it in the process.” It’s extremely frustrating.
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BUT!!! It’s finally working!!! It looks just like the original! It even uses the same directories for the images! It now logs all hits instead of unique ones though so... hmmmm... be careful.
I did have to create new .gifs for 0 4 and 9 because they weren't originally saved by wayback though. You might be able to tell that because they have strange red-ish pixels around the outside of the white number. I’m going to be working on making them look like the official ones but for now you’d have to zoom in on them to see it.
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but anyways, that’s it. I don’t usually provide updates like this for the website, but I decided I wanted to in order to help myself feel better. 
A reminder to Heart of Darkness fans who may not know, but there used to be an official website at HeartofDarkness.com but it went down in the early 2000s. I painstakingly downloaded every file from Wayback and recreated the website at HeartofDarkness.ca that you are free to check out and run around in now. 
It’s got rare promotional art, a press bible with character write ups, some level screens, and a ton of 90s-tastic frames! Only the best websites are built with frames! 
It’s missing a few things that weren't saved like some images, so if you have those old files from the original site I’d be very much interested in getting them from you. I originally recreated the site because it wasn't accessible on Wayback due to robots.txt protocol. Briefly though it was, so I rapidly saved everything. Originally the highlight menus (in java) didn't work which made navigating the archive hard. As of late the current owner of the domain allows Wayback to show the archive, and Wayback even added Java support so the menus work, but I've managed to fix some issues with images being missing that a friend had managed to save after all these years so I think my archive is still the definitive version. Wayback has also been acting up for me lately, so other that citing it as the official source (it’s proof that those pages existed back then at all) it’s likely more reliable to use my archive instead.
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aspenrosearts · 6 years
Text
Will from Modern Family
Ask Win is a podcast where you are a VIP. Win wants to focus and teach people more and Cerebral Palsy. You’re welcome to ask questions about anything that you want. CP questions but mainly life questions on how to deal with CP or not. Win can ask you base questions if you want. Please let us know or there will be no base questions. If you have any questions for Win please email her at [email protected]. In 2018 let be open and honest on Ask Win. To learn more about Ask Win visit http://askwin.weebly.com.  To buy an Ask Win top go to https://www.bonfire.com/askwin/?utm_source=intercom&utm_campaign=L2C_launch_success&utm_medium=email. Be sure to FOLLOW this program https://itunes.apple.com/us/podcast/wins-women-of-wisdom/id1060801905. Please subscribe and download Ask Win on Spotify at https://open.spotify.com/show/0PnpNwQnlRufXs4WVTrX3U. Please support this podcast by PayPal at [email protected] or go to https://www.zellepay.com/how-it-works. To learn how Win walk and about Ekso go to http://www.bridgingbionics.org/, or email Amanda Boxtel at [email protected]. To donate to Challenge Aspen go to https://challengeaspen.org. 
  On Ask Win today (Tuesday, June 26, 2018), Best-Selling Author, Win C welcomes William Will C Clifton. On the dare Will C took the stage at The World Famous Comedy Store in La Jolla, CA in the spring of 1995, caught the comedy bug and never looked back. Will C has traveled the country as a road comic and has performed all over the United States and Canada. With his quick wit, over the top goofiness, and his ability to relate to his audiences, Will has become a favorite at clubs, colleges, and military bases everywhere. He was the runner up in the Southwest Comedy Competition in 2004 and a finalist again in 2005, that same year 2005 he was voted funniest comic in Kansas City by All Comedy Radio. In 2006 he won Best of the Fest at the Calgary Comedy Festival, 2010 he was voted into the finals of the Boston Comedy Festival Competition, and in 2011 was chosen Best of the Fest at the Eagle Rock Comedy Festival out of 160 comics in Los Angeles. Also a talented actor who was taught by the amazing Marty Pope, you've seen Will C in such great hits as Yes Man, Seven Pounds, Never Surrender, Article 99, and Mr. and Mrs. Bridge. He has just wrapped shooting Inherent Vice, Wizards Dream, The Vatican Files, Purge 2, Murder of a Cat, Gone Girl, and Revival!. Will C has been featured on such great shows like, Hello Ladies, Ragtag, Kill Em' All, Wendall and Vinnie, Monk, Numb3rs, Knight Rider, MANswers, Family Jewels, Storage Hunters, and the list goes on and on. Will C has been in numerous commercials, too many to list here, and is a talented improvisational actor as well having been trained by the great Linda Williams of Comedy Sportz. Will C toured with The Monsters of Comedy in 2010, traveling the United States and Canada, and in 2011 and 2012 he toured with the GIs of Comedy where he brought laughter to the troops around the world. Will C is a proud veteran and founded the Veterans of Comedy in 2014 where he will continue performing and raising awareness for the troops. With their motto "No Laugh Left Behind", they hope to help bridge the gap between soldier and civilian life by using laughter as the foundation. Will C makes his home in Los Angeles, CA where he is a regular at the Improv, The Laugh Factory, The World Famous Comedy Store, and The Icehouse in Pasadena. His new CD "Weighting to Inhale" has been released and is available wherever fine comedy is sold. To learn more about Will visit http://willc.net/about-me/ and https://m.imdb.com/name/nm2757001/. To learn more about Win Kelly Charles visit http://wincharles.weebly.com/ and https://www.redbubble.com/people/wcharles. To talk to Win please call her at (970) 618-8840. To follow Win on Twitter go to @winkellycharles. To see Win's art go to https://fineartamerica.com/profiles/2-win-charles.html. 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  In the Memo section have people write: In honor of Win Charles. Thank you in advance, Win.
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  Tuesday notes from fans:
  Jennifer is inviting you to be a part of Jenny’s Tutoring in Jackson, NJ area. She can tutor online, SKYPE, or on the phone as well. She can tutor in the following areas:  American Sign Language, English as a Second Language, Psychology, History, Special Needs, basic skills (reading, writing and math), career services and essays etc. Jennifer Beilis is a current American Sign Language Professor on the college level and past Psychology Professor as well. She holds her Master’s degree in Education and Deafness Rehabilitation, New York University, SCPI, BA in Psychology, Rowan University and AA in Social Sciences from Brookdale Community College. You can email or call her at [email protected] or (732)534-6422, FB [email protected] or Twitter @JenniferBeilis and Linked In #JenniferBeilis.
  Hi Win my name is Pol Cousineau and I'm the President & Captain of The Digital Navigator.
  You're important and I'm excited to welcome you on behalf of myself and The Digital Navigator team!
  Here's what you can expect from us...
  We'll publish a monthly online business growth interview or training, and weekly tips to help you optimize your online marketing machine and boost your productivity. Every week we'll send you an email with a description of the resource and why we think it will help your business.
  We'll send you emails about programs, hot premium resources and software (always after doing extensive research) we know can help you maximize your technology investment and results from your efforts in growing your business online.
  Last thing -- tomorrow and the day after you will get some great blog articles so that you too can get better results with your email marketing.. and tomorrow you will also see a 30 seconds video about the underpants gnomes.
  Deal?
  There's a few important things so we can stay in touch... I'm not kidding!!! (really)
  Step 1: We'd love to stay in your inbox and avoid the nasty spam box (yuck!)
  Whitelist, mark important or add a star if you can to emails from [email protected] and add me (Pol Cousineau) to your contact list. 
  For most email services you can do this by right clicking on my email, my contact name or clicking and dragging the email message to your Primary Inbox -- if your unsure simply hitting reply should do the trick!
  Otherwise, you might miss my emails and you won't get our weekly tips and the monthly expert interview or training to help you get more results from your online business efforts.
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  Facebook: https://www.facebook.com/thedigitalnavigator/
  Step 3: Hit reply to send me an email so I can show you I'm human (I'm not kidding)
  Let's face it a lot of emails comes from bots, machines and who knows what. I'm a real human and I want to build a relationship with you.
  Let me prove that to you! Send me an email and I'll personally respond to you.
  Not sure what to say? Ask me a question about online marketing and technology or send me something humorous to test me like "are you really human?"
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  Talk soon,
  Pol Cousineau, CPA (Quebec)
The Digital Navigator
Check out this episode! life of win
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comicsbeat · 6 years
Text
  Superfreaks concept art by Margaux Saltel
ComiXology and Amazon have been teasing a big announcement about reviving their comiXology Originals line, and this afternoon hey made it official with a roll-out via Twitch and selected Amazon stores and pop-ups. It’s Comixology’s first original creator owned line of comics.
The line – which is spearheaded by Chip Mosher, Comixology’s Head of Content – has launched today with titles available right now, including: Savage Game created by NFL player Ryan Kalil, written by Shawn Kittelsen, and art by Chris B. Murray; Superfreaks from writers Elsa Charretier and Pierrick Colinet, with newcomer artist Margaux Saltel; Elephantmen 2261: The Death of Shorty from writer Richard Starkings, and artists Axel Medellin and Boo Cook; Ask For Mercy from writer Starkings and newcomer artist Abigail Jill Harding.
These titles will be available in a variety of formats and platforms. All five issues of Superfreaks are available now for “binge reading,” similar to binge watching streaming shows. Other titles will be serialized an issue a month. All the comics will be available for sale for $2.99 – but also readable for free for members of Amazon Prime, Kindle Unlimited, and comixology Unlimited.
In perhaps the most innovative part of the program, books will be available in print via Amazon’s POD system. One series is listed at $6.99, but other prices are not given.
It’s just the beginning of a large program. Creators on upcoming projects include: Tyler Crook, Kristian Donaldson, Alti Firmansyah, Sam Humphries, Megan Kearney, Kel McDonald, Hope Nicholson, Mike Norton, MK Reed, Mark Sable, Tim Seeley, C. Spike Trotman, Jen Vaughn, and Magdalene Visaggio.
More details on upcoming releases will be unveiled during Comic-Con International San Diego 2018.
  Making these comics available via Amazon Prime, Kindle Prime and Comixology Unlimited obviously gives them a huge potential audience, but that’s only part of their strategy.
ComiXology CEO and co-founder David Steinberger acknowledged that the launch was taking advantage of Amazon’s ability to test various marketing strategies – and which ones work will influence how future releases roll out. “Some of this is just being done for the first time so that we can see how it works,” he told The Beat. “As a part of Amazon, there’s a culture of trying big ideas and seeing how it goes.” The “binge” option for Superfreaks is an obvious nod to the popularity of binging TV shows, but other titles will be closer to traditional serialization. “We’ll see how that works comparatively. We’ll talk to our publishers about how it’s all going, and share the knowledge.”
Mosher noted that the line has been in the works for over a year, and he’s excited about giving a lot of young talented artists a chance to be seen but it’s also about availability. Because of the digital nature, there’s no set number of monthly releases. “We’re not really beholden to those kind of schedules. The books we’ve announced on Twitch are available on right now. We’re not asking people to preorder or anything like that. We’re doing this launch looking at the data and making tactical strategic decisions from there on the different release strategies.”
One of the more interesting tidbits from the press release is Richard Starkings’ statement that he realized his Elephantmen series sold better in digital than print. And he was a key part of adding the print on demand option to the launch.
“We talked to a select group of people at last San Diego and had our current on demand tests. Elephantmen is one of the books we first used for Guided View, and given Richard’s print and digital background I really wanted to get his opinion on our print on demand capability. I showed him the samples I was very happy with, but I needed get a gut check from him and he was just over the moon with [the samples.]”
For both Mosher and Steinberger, this lunch is a chance to find out more ways to get more people reading comics. “When we look at material our number one criterion is ‘Will this be a great comic book for first time readers,’” says Mosher. “All these series are great jumping on points for readers.”
Below you’ll find details on the five new series as well as some EXCLUSIVE process art from Superfreaks.
Savage Game
Created by Ryan Kalil, written by Shawn Kittelsen, with art by Chris B. Murray
From NFL player Ryan Kalil and his company Strange Turn comes an original 60-page sci-fi graphic novel that is a high tech version of The Island of Dr. Moreau. What happens when a rogue titan of Silicon Valley creates his own island nation with no laws to hold him back? You get the Savage Game, where audiences watch genetically modified hybrid creatures fight to the death in a fantastic gladiator-style battle. But Conner Bowen isn’t having it. He’s on a quest to stop his mad father and the Savage Game. But is it too late?
· Original 60pg Graphic Novel – $4.99 on Kindle and comiXology
· Free to read for members of Amazon Prime, Kindle Unlimited and comiXology Unlimited
· Available in print for $6.99 as a Print-on-Demand graphic novel exclusively on Amazon.com
“Working on Savage Game has been a labor of love for everyone and I am really thrilled that it’s finally coming out with comiXology Originals and via Amazon’s Print-on-Demand,” said Savage Game creator Ryan Kalil. “I am very excited for the reader response and for the future of Savage Game.”
Superfreaks
Written by Elsa Charretier and Pierrick Colinet with art by Margaux Saltel
An all-new 5-issue superhero mystery debuting digitally in its entirety – a thrilling story perfect for binge reading – with art by rising star Margaux Saltel. All the world’s superheroes have disappeared overnight, and it’s up to their untrained, largely overlooked teenage sidekicks to find out what happened – while dealing with the biggest crisis Earth has ever known — much to the public’s displeasure. Can they save the day?
· 5-issue series – all issues available to binge read now
· Issue are $2.99 each on Kindle and comiXology
· Free to read for members of Amazon Prime, Kindle Unlimited and comiXology Unlimited
“Not only am I ecstatic about Superfreaks being released today, but doubly so having the entire series being available all at once,” said Superfreaks writer Elsa Charretier. “Readers will experience all the cliffhangers we intended as storytellers, while binge reading the entire series the same day it’s released. And when the world’s superheroes have disappeared overnight, you don’t want to wait to see what’s happened.”
Elephantmen 2261: The Death of Shorty
Written by Richard Starkings with art by Axel Medellin and Boo Cook
The iconic Elephantmen debuts as a comiXology Originals title with issue 1 of Elephantmen 2261: The Death of Shorty, a 5-issue monthly mini-series. Described by J.J. Abrams as “An Awesome and Unexpected Story. You Must Check it out!” and lauded by Andy Serkis as “Bold, mythic and heartbreakingly cool, Starkings’ universe is a breed apart!”, Elephantmen 2261: The Death of Shorty, is the next adventure of the pulp science fiction series Elephantmen, which debuted nearly 15 years and 80 issues ago from Image Comics. This all-new story is a whodunit that draws our heroes, Hip Flask and Jack Farrell, into the curious death of an Elephantman known to his friends as “Shorty”.
· 5-issue miniseries – issues will be available monthly – $2.99 per issue on Kindle and comiXology
· Free to read for members of Amazon Prime, Kindle Unlimited and comiXology Unlimited
· Print collected edition will be available via Print-on-Demand exclusively on Amazon.com
“Once I realized Elephantmen sold more digitally than in print, I suggested to my friends at comiXology that we create a brand new Elephantmen series exclusively for digital readers,” says Elephantmen creator Richard Starkings. “And yet – for those who’d rather hold a print version – you’ll still be able to order a Print-on-Demand paperback collection as soon as it’s complete! I’ve seen what Amazon can do with Print-on-Demand and it’s absolutely unbelievable!”
Ask For Mercy
Written by Richard Starkings with art by Abigail Jill Harding
An action-packed and artistically stunning dark fantasy story from Elephantmen creator, Richard Starkings and breakout talent, Abigail Jill Harding. Ask For Mercy is a World War II fantasy horror story in the tradition of John Carpenter’s The Thing and Sandman. Mercy is snatched from her own place and time to join a team of Monster Hunters who are actually Monsters themselves, and together they have to take on a Pantheon of Hideous Creatures summoned to our world by Nazi evil!
· 6-issue series – issues will be available monthly – $2.99 per issue on Kindle and comiXology
· Free to read for members of Amazon Prime, Kindle Unlimited and comiXology Unlimited
· Print collected edition will be available via Print-on-Demand on Amazon.com
Customers can enjoy today’s releases on a variety of Amazon’s membership services. Prime Reading offers Amazon Prime members a rotating selection of over a thousand top Kindle books, magazines, short works, comic books, children’s books, and more – all at no additional cost. Kindle Unlimited offers over 1 million titles, thousands of audiobooks, and select current issues of popular magazines for just $9.99 a month with a 30-day free trial at amazon.com/kindleunlimited. ComiXology Unlimited now offers over 15,000 comics, graphic novels and manga for just $5.99 a month with a 30-day free trial at comixology.com/unlimited. All titles are also available as individual purchases on Kindle and comiXology.
ComiXology launches new line of creator owned original comics with binging, print on demand and more ComiXology and Amazon have been teasing a big announcement about reviving their comiXology Originals line, and this afternoon hey made it official with a roll-out via Twitch and selected Amazon stores and pop-ups.
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symbianosgames · 7 years
Link
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This week's highlights include a GDC talk on 'the aesthetics of cute', the hidden story of TOSE, & the return to car wrecking of key Burnout developers.
Another interesting week of longer-form 'things', and I've been ruminating a bit on how these videos and articles intersect in weird but neat ways with 'breaking news' or 'hottest games'. Seems like you'll get at least _some_ bleed-through - for example, this week we have Battlegrounds, Signal From Tolva & Night In The Woods again, all of which are newish or interesting releases.
But many of these pieces are evergreen & exist separately of the 'hot reactions' grind. Which is good. Exist too close to the 24-hour hype cycle, and you'll miss trends and more thoughtful takes like some of these good folks. VGDC aims to reverse that. We hope you think we do a good job.
- Simon, curator.]
-------------------
Guild Wars 2’s art style passes from father to son (Philippa Warr / RockPaperShotgun) "Recently I had the chance to talk to ArenaNet (and thus Guild Wars 2) art director Horia Dociu about his work at the studio. One of the interesting things about his promotion to the role is that he succeeds his father, Daniel."
We’ve been missing a big part of game industry’s digital revolution (Kyle Orland / Ars Technica) "Last year, the Entertainment Software Association's annual "Essential Facts" report suggested that the US game industry generated $16.5 billion in "content" sales annually (excluding hardware and accessories). In this year's report, that number had grown to a whopping $24.5 billion, a nearly 50-percent increase in a span of 12 months. No, video games didn't actually become half again as popular with Americans over the course of 2016. Instead, tracking firm NPD simply updated the way it counts the still-shadowy world of digital game sales."
Warren Spector believes games 'need to be asking bigger questions' (Alex Wawro / Gamasutra) "Gamasutra sat down with Spector at GDC last month to catch up on how the process is going, roughly a year into his full-time gig at OtherSide. It was an interesting conversation, especially if you're at all interested in where games are at these days, where they came from, and what sorts of stories they're best at telling."
A Rare Look Inside Nintendo (Otaku / Game Escape / YouTube) "This clip is an excerpt from the French documentary film "Otaku" by director Jean-Jacques Beineix from 1994. It appeared dubbed on German TV some time later, which is the version you are seeing here. It has, to my knowledge, never been released in English. The subtitles are my own. Content is the intellectual property of the original rights holders."
An Interview With One of Those Hackers Screwing With Your 'Black Ops 2' Games(Patrick Klepek / Waypoint) "He's not there to ruin your stats. He's there to sell you software that'll let you launch a DDOS attack from your Xbox 360. [SIMON'S NOTE: this is crazy - modded Xbox 360s that find other player's IP addresses and can DDOS them?! I had no idea.]"
Put a Face on It: The Aesthetics of Cute (Jenny Jiao Hsia / GDC / YouTube) "In this 2017 GDC session, Hexecutable's Jenny Jiao Hsia explains why cuteness as an aesthetic may be worth exploring for developers who want to push against current trends in game design."
Proc. Gen. and Pleasant Land | Sir You Are Being Hunted (Robert Seddon / Heterotopias) "It was a perfect rustic idyll, in its way. Perfectly lovely, nestled between the grassy fields. Perfectly quiet, as only dead places can be. Perfectly still, because a player careless enough to create a disturbance might attract the robotic hunters. Big Robot’s Sir You Are Being Hunted had, through the digital governance of its landscape generation algorithms, somehow perfected the British countryside."
How video games were made - part 3: Marketing and Business (Strafefox / YouTube) "In this final chapter we cover the business side and marketing of 8 and 16 bit games. [SIMON'S NOTE: Lots of archival footage in here & SO much work cutting it all together - and the other entries in the 'how video games were made' series look pretty good too!]"
Video Games Are Better Without Stories (Ian Bogost / The Atlantic) "A longstanding dream: Video games will evolve into interactive stories, like the ones that play out fictionally on the Star Trek Holodeck. In this hypothetical future, players could interact with computerized characters as round as those in novels or films, making choices that would influence an ever-evolving plot. [SIMON'S NOTE: lots of responses to this all over the Internet - here's a couple of good ones from the Waypoint folks.]"
'Burnout' Series Creator Talks Remaking Crash Mode for 'Danger Zone' (John Davison / Glixel) "Spend longer than a few minutes talking with fans of driving games about which series they'd love to see revived, and invariably someone will bring up Criterion's Burnout. Unlike contemporaries that were leaning harder into realism and officially-licensed cars as a response to games like Gran Turismo, the first Burnout – released by Acclaim for PlayStation 2 in 2001 – was unapologetically action-focused."
Famitsu Special Report – The Mystery of TOSE (Famitsu / One Million Power) "This is the real story behind TOSE: The game development company that’s been making games for nearly 38 years (since 1979), but hardly any gamers know. [SIMON'S NOTE: Brandon Sheffield covered TOSE for Gamasutra back in 2006, but by and large, they've been PRETTY vague about what they work on - which is fascinating.]"
How Three Kids With No Experience Beat Square And Translated Final Fantasy V Into English (Jason Schreier / Kotaku) "One day in the late 1990s, Myria walked into the Irvine High School computer room and spotted a boy playing Final Fantasy V. There were two unusual things about this. The first was that Final Fantasy V had not actually come out in the United States."
Night in the Woods is Important (HeavyEyed / YouTube) "An analysis of the recently released game - this video contains very minimal spoilers but watch at your own discretion.."
Designing the giant battle royale maps of Playerunknown's Battlegrounds (Alan Bradley / Gamasutra) "For Brendan "Playerunknown" Greene, the creator of Battlegrounds, the vision for his game world was born from extensive experience creating and manipulating environments that direct players to play his games the way he intends them to be played."
All We Have Is Words (Matthew Burns / Magical Wasteland) "Sometimes I give the impression of knowing Japanese, but I really don’t. I have no claim to it. I never made a real study of the language, I don’t know kanji and thus can’t read at all, and even in speech I can’t exchange more than pleasantries or the most rudimentary logistical information. [SIMON'S NOTE: I believe this is a subtle 'subtweet'-style article response to the recent Persona 5 translation furore? Maybe?]"
Changing the Game: What's Next for Anita Sarkeesian (Laura A. Parker / Glixel) "Anita Sarkeesian’s talk at this year’s Game Developers Conference in San Francisco falls at an unfortunate time: 10am on the last day of the conference – a Friday. Most attendees – a mix of indie programmers, mainstream publishing teams and media – are still bleary eyed from the night before. And yet, at five-to-ten, the small room on the third floor of the Moscone Convention Center is standing-room only."
The quest to crack and preserve vintage Apple II software (Leigh Alexander and Iain Chambers / The Guardian Podcast) "Why has the quest to hack old Apple II software become the best hope we have of preserving a part of our cultural history? How do these floppy discs – still turning up in their box-loads – shine a light on the educational philosophies of the 80s? And do a new generation of gamers risk losing whole days of their lives by playing these compelling retro games in their browsers?"
Video Games Help Model Brain’s Neurons (Nick Wingfield / New York Times) "Since November, thousands of people have played the game, “Mozak,” which uses common tricks of the medium — points, leveling up and leader boards that publicly rank the performance of players — to crowdsource the creation of three-dimensional models of neurons."
Longtime 'Star Citizen' Backers Want Its New Referral Contest to Die in a Black Hole (Leif Johnson / Motherboard) "Developers of multiplayer video games often host referral programs encouraging existing players to recruit their friends for a boost in cash flow, and in that regard, the new referral contest from Star Citizen developer Cloud Imperium Games isn't much out of the ordinary. The same can't be said of the reactions from the players themselves."
Localization Shenanigans in the Chinese Speaking World (Jung-Sheng Lin / GDC / YouTube) "In this 2017 GDC session, IGDShare's Jung-Sheng Lin discusses a wide variety of possible issues that can arise when undertaking Chinese localization for your game. These problems include grappling simplified vs. traditional Chinese, naming problems, UI & fonts, and China-specific policies that may relate to localization, political implications, and more."
Good Game/Tech/History Youtubers (Phoe / Medium) "[SIMON'S NOTE: this got birthed after a conversation I had with Phoe in the Video Game History Foundation Discord chat - he watches a lot of good retro/interesting YouTube, and there's a number of recommendations in here I was unaware of!]
Red Bull TV - Screenland (Red Bull TV) "Plug into the fresh stories within the world of video games and game design. The personal tales, wild new developments, and unexpected genres shed new light on what gaming means in the world now and what it could mean in the future. [SIMON'S NOTE: this is an entire _season_ of gaming documentaries, including with Frank Cifaldi (Video Game History Foundation), UK cult classic Knightmare, and lots more.]"
Tim Schafer tells the story of Amnesia Fortnight (Philippa Warr / RockPaperShotgun) "“I started feeling a little bogged down by the scope of [Brutal Legend],” says Tim Schafer, founder of Double Fine. “It was really huge and I felt like the team had been doing it for a long time and had a long way to go yet. I felt like they needed a break.” That break was Amnesia Fortnight, a two week game jam during which anyone at the developer can pitch an idea and, if it’s selected, lead a team to turn it from concept to working prototype."
The Signal From Tolva: The Best Game Ever (Matt Lees / Cool Ghosts / YouTube) "New video! Matt dives into a spooky robot world, to talk about some of the cool design aspects of The Signal From Tölva. [SIMON'S NOTE: Can't emphasize enough that Cool Ghosts has some of the best game criticism on YouTube. Please patronize them! (On Patreon, not by talking down to them.)"
-------------------
[REMINDER: you can sign up to receive this newsletter every weekend at http://ift.tt/2dUXrva we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to [email protected]. MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra, so you may sometimes see links from those entities in his picks. Or not!]
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symbianosgames · 7 years
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The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This week's highlights include a GDC talk on 'the aesthetics of cute', the hidden story of TOSE, & the return to car wrecking of key Burnout developers.
Another interesting week of longer-form 'things', and I've been ruminating a bit on how these videos and articles intersect in weird but neat ways with 'breaking news' or 'hottest games'. Seems like you'll get at least _some_ bleed-through - for example, this week we have Battlegrounds, Signal From Tolva & Night In The Woods again, all of which are newish or interesting releases.
But many of these pieces are evergreen & exist separately of the 'hot reactions' grind. Which is good. Exist too close to the 24-hour hype cycle, and you'll miss trends and more thoughtful takes like some of these good folks. VGDC aims to reverse that. We hope you think we do a good job.
- Simon, curator.]
-------------------
Guild Wars 2’s art style passes from father to son (Philippa Warr / RockPaperShotgun) "Recently I had the chance to talk to ArenaNet (and thus Guild Wars 2) art director Horia Dociu about his work at the studio. One of the interesting things about his promotion to the role is that he succeeds his father, Daniel."
We’ve been missing a big part of game industry’s digital revolution (Kyle Orland / Ars Technica) "Last year, the Entertainment Software Association's annual "Essential Facts" report suggested that the US game industry generated $16.5 billion in "content" sales annually (excluding hardware and accessories). In this year's report, that number had grown to a whopping $24.5 billion, a nearly 50-percent increase in a span of 12 months. No, video games didn't actually become half again as popular with Americans over the course of 2016. Instead, tracking firm NPD simply updated the way it counts the still-shadowy world of digital game sales."
Warren Spector believes games 'need to be asking bigger questions' (Alex Wawro / Gamasutra) "Gamasutra sat down with Spector at GDC last month to catch up on how the process is going, roughly a year into his full-time gig at OtherSide. It was an interesting conversation, especially if you're at all interested in where games are at these days, where they came from, and what sorts of stories they're best at telling."
A Rare Look Inside Nintendo (Otaku / Game Escape / YouTube) "This clip is an excerpt from the French documentary film "Otaku" by director Jean-Jacques Beineix from 1994. It appeared dubbed on German TV some time later, which is the version you are seeing here. It has, to my knowledge, never been released in English. The subtitles are my own. Content is the intellectual property of the original rights holders."
An Interview With One of Those Hackers Screwing With Your 'Black Ops 2' Games(Patrick Klepek / Waypoint) "He's not there to ruin your stats. He's there to sell you software that'll let you launch a DDOS attack from your Xbox 360. [SIMON'S NOTE: this is crazy - modded Xbox 360s that find other player's IP addresses and can DDOS them?! I had no idea.]"
Put a Face on It: The Aesthetics of Cute (Jenny Jiao Hsia / GDC / YouTube) "In this 2017 GDC session, Hexecutable's Jenny Jiao Hsia explains why cuteness as an aesthetic may be worth exploring for developers who want to push against current trends in game design."
Proc. Gen. and Pleasant Land | Sir You Are Being Hunted (Robert Seddon / Heterotopias) "It was a perfect rustic idyll, in its way. Perfectly lovely, nestled between the grassy fields. Perfectly quiet, as only dead places can be. Perfectly still, because a player careless enough to create a disturbance might attract the robotic hunters. Big Robot’s Sir You Are Being Hunted had, through the digital governance of its landscape generation algorithms, somehow perfected the British countryside."
How video games were made - part 3: Marketing and Business (Strafefox / YouTube) "In this final chapter we cover the business side and marketing of 8 and 16 bit games. [SIMON'S NOTE: Lots of archival footage in here & SO much work cutting it all together - and the other entries in the 'how video games were made' series look pretty good too!]"
Video Games Are Better Without Stories (Ian Bogost / The Atlantic) "A longstanding dream: Video games will evolve into interactive stories, like the ones that play out fictionally on the Star Trek Holodeck. In this hypothetical future, players could interact with computerized characters as round as those in novels or films, making choices that would influence an ever-evolving plot. [SIMON'S NOTE: lots of responses to this all over the Internet - here's a couple of good ones from the Waypoint folks.]"
'Burnout' Series Creator Talks Remaking Crash Mode for 'Danger Zone' (John Davison / Glixel) "Spend longer than a few minutes talking with fans of driving games about which series they'd love to see revived, and invariably someone will bring up Criterion's Burnout. Unlike contemporaries that were leaning harder into realism and officially-licensed cars as a response to games like Gran Turismo, the first Burnout – released by Acclaim for PlayStation 2 in 2001 – was unapologetically action-focused."
Famitsu Special Report – The Mystery of TOSE (Famitsu / One Million Power) "This is the real story behind TOSE: The game development company that’s been making games for nearly 38 years (since 1979), but hardly any gamers know. [SIMON'S NOTE: Brandon Sheffield covered TOSE for Gamasutra back in 2006, but by and large, they've been PRETTY vague about what they work on - which is fascinating.]"
How Three Kids With No Experience Beat Square And Translated Final Fantasy V Into English (Jason Schreier / Kotaku) "One day in the late 1990s, Myria walked into the Irvine High School computer room and spotted a boy playing Final Fantasy V. There were two unusual things about this. The first was that Final Fantasy V had not actually come out in the United States."
Night in the Woods is Important (HeavyEyed / YouTube) "An analysis of the recently released game - this video contains very minimal spoilers but watch at your own discretion.."
Designing the giant battle royale maps of Playerunknown's Battlegrounds (Alan Bradley / Gamasutra) "For Brendan "Playerunknown" Greene, the creator of Battlegrounds, the vision for his game world was born from extensive experience creating and manipulating environments that direct players to play his games the way he intends them to be played."
All We Have Is Words (Matthew Burns / Magical Wasteland) "Sometimes I give the impression of knowing Japanese, but I really don’t. I have no claim to it. I never made a real study of the language, I don’t know kanji and thus can’t read at all, and even in speech I can’t exchange more than pleasantries or the most rudimentary logistical information. [SIMON'S NOTE: I believe this is a subtle 'subtweet'-style article response to the recent Persona 5 translation furore? Maybe?]"
Changing the Game: What's Next for Anita Sarkeesian (Laura A. Parker / Glixel) "Anita Sarkeesian’s talk at this year’s Game Developers Conference in San Francisco falls at an unfortunate time: 10am on the last day of the conference – a Friday. Most attendees – a mix of indie programmers, mainstream publishing teams and media – are still bleary eyed from the night before. And yet, at five-to-ten, the small room on the third floor of the Moscone Convention Center is standing-room only."
The quest to crack and preserve vintage Apple II software (Leigh Alexander and Iain Chambers / The Guardian Podcast) "Why has the quest to hack old Apple II software become the best hope we have of preserving a part of our cultural history? How do these floppy discs – still turning up in their box-loads – shine a light on the educational philosophies of the 80s? And do a new generation of gamers risk losing whole days of their lives by playing these compelling retro games in their browsers?"
Video Games Help Model Brain’s Neurons (Nick Wingfield / New York Times) "Since November, thousands of people have played the game, “Mozak,” which uses common tricks of the medium — points, leveling up and leader boards that publicly rank the performance of players — to crowdsource the creation of three-dimensional models of neurons."
Longtime 'Star Citizen' Backers Want Its New Referral Contest to Die in a Black Hole (Leif Johnson / Motherboard) "Developers of multiplayer video games often host referral programs encouraging existing players to recruit their friends for a boost in cash flow, and in that regard, the new referral contest from Star Citizen developer Cloud Imperium Games isn't much out of the ordinary. The same can't be said of the reactions from the players themselves."
Localization Shenanigans in the Chinese Speaking World (Jung-Sheng Lin / GDC / YouTube) "In this 2017 GDC session, IGDShare's Jung-Sheng Lin discusses a wide variety of possible issues that can arise when undertaking Chinese localization for your game. These problems include grappling simplified vs. traditional Chinese, naming problems, UI & fonts, and China-specific policies that may relate to localization, political implications, and more."
Good Game/Tech/History Youtubers (Phoe / Medium) "[SIMON'S NOTE: this got birthed after a conversation I had with Phoe in the Video Game History Foundation Discord chat - he watches a lot of good retro/interesting YouTube, and there's a number of recommendations in here I was unaware of!]
Red Bull TV - Screenland (Red Bull TV) "Plug into the fresh stories within the world of video games and game design. The personal tales, wild new developments, and unexpected genres shed new light on what gaming means in the world now and what it could mean in the future. [SIMON'S NOTE: this is an entire _season_ of gaming documentaries, including with Frank Cifaldi (Video Game History Foundation), UK cult classic Knightmare, and lots more.]"
Tim Schafer tells the story of Amnesia Fortnight (Philippa Warr / RockPaperShotgun) "“I started feeling a little bogged down by the scope of [Brutal Legend],” says Tim Schafer, founder of Double Fine. “It was really huge and I felt like the team had been doing it for a long time and had a long way to go yet. I felt like they needed a break.” That break was Amnesia Fortnight, a two week game jam during which anyone at the developer can pitch an idea and, if it’s selected, lead a team to turn it from concept to working prototype."
The Signal From Tolva: The Best Game Ever (Matt Lees / Cool Ghosts / YouTube) "New video! Matt dives into a spooky robot world, to talk about some of the cool design aspects of The Signal From Tölva. [SIMON'S NOTE: Can't emphasize enough that Cool Ghosts has some of the best game criticism on YouTube. Please patronize them! (On Patreon, not by talking down to them.)"
-------------------
[REMINDER: you can sign up to receive this newsletter every weekend at http://ift.tt/2dUXrva we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to [email protected]. MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra, so you may sometimes see links from those entities in his picks. Or not!]
0 notes