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#i think its a good game- just a bad sequel
nobylite · 1 year
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aitsf + 20, 11, and 9 for the violence ask game
9. worst part of canon: i don't want to say all of aini because that's mean and some parts of it were very good (i would die for ryuki and tama). so i'm gonna go with a toss-up between every time uchikoshi is unnecessarily horny (this includes most characters' treatment of iris and excludes everything tama has ever said) and kaname date's entire character and storyline in aini. making a big deal out of his disappearance only to reveal that he was just in atami and an amnesiac for six years is stupid. having his appearance stay the same because he "had a silicone mask of saito's face" is stupid. everyone had wild pre-release theories on how date could still be in saito's body and nearly every single one of them is more interesting than the truth. this is only the first question and it's already getting so long and i don't care. his entire treatment of aiba and mizuki. he lost aiba in the resolution route, she was the one who made him whole, and you expect us to believe that he'd get into a genuine fight with him and they'd separate? it's like the writers forgot that he's actually a genuinely compassionate person underneath all of his old man bickering. it's why mizuki route works so well- and speaking of mizuki, we were absolutely robbed of a proper reunion in aini. all we got was a poorly timed "welcome home" that was immediately followed up with another porno mag joke. because date's just the porno mag guy, we can't have him show any other emotions for too long or the game will explode. i'm going back to the mask thing real quick- it could've at least been interesting if they went into it as him preferring saito's face to his own. but they didn't. just a "ohhh the ladies like this one more" boy shut UP. i hate you pandering to new fans and defeating the point to a sequel. i love you version of aini that lives only in my head. oh god this is still only the first question. i'm so sorry chey
11. number of fandom-related words you've filtered: okay this is easy. i don't need to write an entire essay. only three- 2zuki, dateryu, and ryudate. 2zuki because it's fucking gross, and the ryudate tags because a lot of the fans are annoying and i don't think date would reciprocate. he's bagged the ultimate milf he doesn't have time for some twink
20. part of canon you found tedious or boring: hmm. well if we're going for boring i could say date's character in aini BUT i already wrote a whole essay on that so i'll pick a different answer. a lot of mizuki's side in aini was kind of boring/disconnected. i know in hindsight this is because half of the time you're not mizuki, you're bibi, but when you're playing for the first time you don't know that, and it makes mizuki seem watered down and bland compared to ai1. you have to withhold a lot of information from the player to pull off the timeline twist, and while it works, it comes at the cost of mizuki's characterization. she feels a lot flatter in aini because we're locked out of so much of the narration. the same can also be said for bibi, and we're locked out of even more of her true thoughts since the game misleads us into thinking she's mizuki. the result is that mizuki doesn't feel like herself, and we don't truly get to experience bibi's thoughts. i like bibi but her execution left a lot to be desired
wow that's over 500 words. sorry i have an illness
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thefandomcassandra · 9 months
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Finished Apollo Justice
I'm fine
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bloodyke · 9 months
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got asked my opinion on the new zel game bc ive historically been a fan of them and they wanted to connect casually with me on something and i had to mentally restrain myself from going on a two hour rant about just how absolutely dogshit i think that game is and how much i hate nintendo in general
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storm-of-feathers · 2 years
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every now and again i think ab below zero and go :/ 
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wickedghxst · 2 months
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borderlands 3 is sitting in my steam library taunting me with its good gameplay but god awful story.
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gffa · 1 month
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With the confirmation of The Acolyte not getting a second season, I can't say I'm surprised, the numbers for that show were really bad given what its budgets was, like I kept an eye on The Acolyte's numbers and they were really, really down across the board (Ahsoka's numbers aren't super great either but that's getting its second season because it's Filoni's pet show, I suspect), like set aside all the other complicated stuff, whether it was good or bad, how much of the fandom's reaction was pretty heinous and racist, it just was not getting the numbers it needed and it's making me wonder about how all of these shows are not doing well. Mando is doing all right, OWK did all right, Andor's doing okay, but none of these shows are setting anything on fire anymore (ratings-wise, that is), what would it take to create something that takes off again?
I strongly suspect that The Mandalorian only took off because of Favreau, who really does know how to make something really good and fun in the beginning. Filoni gets a lot of credit for that show, but I'd be willing to put ten dollars on the table that Favreau was driving the vast majority of the success of that series. And that makes me wonder about the future of these shows, because I don't think Filoni is strong enough to really carry a show on his own, most of his best work is when he has a strong partner actively working with him or when he was working under Lucas.
And the creators they bring in to create these shows aren't setting anything on fire, either. Yeah, the sequels made a billion dollars for each movie, but I think it's pretty telling that we're not getting comics or books or games about those characters anymore, the way we did for the prequels characters for more than a decade after they came out. Yeah, Tony Gilroy and Deborah Chow had shows that did solidly well, but they're not anything that Star Wars can build future content off of, they're already backstories for other movies themselves. And I don't think Skeleton Crew is going to light anything on fire, either.
Lucasfilm just doesn't seem to know what to do with Star Wars TV and movies. They had some really good early success with their projects, but almost everything ultimately fizzled out after a few years or ended really badly, and it feels like the only thing that's really hitting with audiences are more Clone Wars-era content and The High Republic novels and maybe still The Mandalorian.
Honestly, if I were Lucasfilm, I'd cut out the live action shows and go back to animation and think long and hard about setting up a new movie series. I think, with the right creative team (and not just who they think is a big name to write/direct), they could have a great trilogy with The Old Republic era stuff, because they have got to expand beyond the PT/OT and the Skywalkers, especially since the sequels put a bad taste in a lot of people's mouths about how Luke, Leia, and Han's stories ended.
(I mean, in my ideal world, we'd get an animated series set in between TPM and AOTC or set like 30 years pre-TPM and getting to see the backstories for characters like Mace and Plo and Shaak and Luminara and Yarael, but I'm not holding my breath on that one.)
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linkspooky · 4 months
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SHIGARAKI VS. YUBEL: HOW TO SAVE YOUR VILLAIN
The failure of Deku to save Shigaraki isn’t just a tragic conclusion for Shigaraki’s arc, it’s also My Hero Academia failing as a story. When I say the story failed, I mean the story has failed to answer any of the questions it asked its audience. It’s themes, character arcs, everything that communicates the meaning of the story to the audience is no longer clear. 
Saving Shigaraki was the central goal of not only the story itself, but the main character Deku. By failing in its goal you can’t call this a good ending. In order to illustrate why this goal of saving the villain is so important to both Deku’s character and the central idea of MHA, I’m going to provide a positive example in Yu-Gi-Oh GX were the main character Judai successfully saves their villain.  One of these stories fails, and the other succeeds. I will illustrate why under the cut. 
BROKEN THEMES = BROKEN STORY
When artists draw they have to consider things like perspective, anatomy, shading, light, coloring. Drawing has rules, and it’s hard to produce good art without knowing these rules beforehand. If I draw something that has bad anatomy, you can criticize me for that. 
Writing has rules, just like drawing. The rules of storytelling are important because writing is an act of communication. You can write whatever you want, just like how you can draw whatever you want, but if you break the rules the audience won’t understand what you are trying to communicate. 
When I refer to MHA as a broken story, I am referring to the fact that it has broken the rules of storytelling. As this youtuber explains.
“I guess we should first define what broke and broken even means in this context. Has the story turned into an unintelligible mess? Not really. Value judgements aside, the narrative is still functional and fulfills the criteria of being a story. So how can a story that still functions be broken? Maybe to you it cannot. But to me a story that is still functional isn’t enough. What I mean when I say MHA is broken is that it’s lost something crucial. A codifying style of structure, pacing and payoff that until a certain point was the core of its identity.” 
I could launch into a long-winded explanation of what themes are, but for the sake of simplicity I like to define themes in terms of “Ask, and answer.” The author asks a question to the audience, and then by the end of the story provides an answer. The audience is also invited to come up with their own answer which prompts them to think about the story on a deeper level.  The question both MHA and GX are asking both its main characters and the audience is “Can you save the villain?” with the additional complicated question of “Should you save the villain?”  This post will detail how both stories go about answering those two questions, and more importantly why those answers matter for the story. 
With Great Power… You know the rest. 
My Hero Academia and Yu-Gi-Oh Gx are actually similar stories once you get past their superficial differences. MHA is a story with way better worldbuilding, compared to a society where everything revolves around the trading card game, and people go to school to be better at a trading card game. 
However, if you get past that. They are both bildungsroman, stories about the main characters growing up into adults. They both have an academy setting where the goal is for the main character to graduate and enter the adult world. They are both shonen manga. GX is the sequel of Yu-Gi-Oh a manga that ran in Shonen Jump the exact same magazine as MHA.  The biggest point of comparison is their main characters, who both start out as young and naive who are driven by their admiration of heroes. Deku is a fan of All Might who wants to become a hero despite not having a quirk, because he loves All might who saves everyone with a smile. Judai’s entire deck archetype revolves around “Elemental Heroes’ and later “Neo-Spacians” who are all based on popular sentai heroes like ultraman. 
The central arc for both characters is to grow up. Growing up for both of them not only requires figuring out what kind of adult they want to be, but also what kind of hero they want to be. 
Now I’m going to drastically oversimplify what a character arc is. 
A character arc first starts out with the character being wrong. Being wrong is essential because if the character is right from the beginning, then there’s no point in telling the story. A character often holds the wrong idea about the world, or has some sort of flaw that hinders their growth.  The narrative then needs to challenge them on that flaw. It usually sets up some kind of goal or win condition. That flaw gets in the way of a character “winning” or achieving their goal, so they need to fix that flaw first. If their ideals are wrong, then they need to think about what the right ideals are. If they’re too childish, they need to grow up. If they have unhealthy behaviors or coping mechanisms, they need to unlearn it and require better ones. Otherwise, that flaw will keep sabotaging them until the end. 
I’m borrowing the word “win condition” from class1akids here because it’s an incredibly appropriate terminology. Midoriya needs to do “x” in order to win, otherwise this victory doesn’t feel earned. The “x” in this case is usually character development. As I said before, a story where the main character hasn’t changed from beginning to end feels pointless. Especially in Deku’s case, he was already a brave, strong hero who would charge right into battle and defeat the bad guys in chapter one, so him defeating Shigaraki in a fist fight doesn’t represent a change. 
The story sets up not only “What does the hero need to do to win?” but also “How does the hero need to change in order to win?” A character either meets these requirements before the end of the story, or they don’t and usually this results in a negative ending. 
MHA in its first half quite clearly set up both the final conflict of saving the villains, and also that saving the villains is its “win conditions.”  The hero shouldn't be allowed to win without first fixing this flaw.
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From this panel onward the central question Deku is forced to answer shifts from “Am I strong enough to defeat ShigarakI” to “Can I save Shigaraki?” However, much earlier than that All Might goes on to basically set up the win conditions of what makes the ultimate hero as someone who “Saves by winning, and wins by saving.”
All might: You can become the ultimate heroes. Ones who save by winning, and win by saving.
Therefore the story has set it’s criteria for what kind of hero Deku needs to become. If he wins without saving, then he’s failed to become what the series has set up as the Ultimate Hero. 
Shigaraki and Yubel aren’t just narrative obstacles, or boss monsters to be killed like in a video game. They are narrative challenges, which means that the character can’t grow in any way if they don’t answer the challenge presented by the characters. They are villains who actively resist being saved, to provide a challenge for two heroes who define their heroism by saving others. The challenge they pose adds a third question to the story and the main characters. 
"Can I save the villain?"
"Should I save the villain?"
"If I don't save the villain, then can I really call myself a hero?"
In other words the decision they make in saving, or not saving their final antagonist defines what kind of hero they are. In Deku’s case it’s even more critical he defines what hero he wants to be because the MHA is also a generational story, and several of the kids are asked to prove how exactly this generation of heroes is going to surpass the last one. The kids growing physically stronger than the last generation isn’t a satisfactory answer, Deku getting strong enough to punch Shigaraki hard is not a satisfactory answer, because we are reading a story and not watching a boxing match. 
I’m going to focus on the last two questions though for a moment. Many people who argue against saving villains like Shigaraki argue he is a mass murderer and therefore isn’t worthy of salvation. However, the act of saving Shigaraki isn’t a reflection of Shigaraki himself, but rather the kind of hero Deku wants to be. It all boils down to Spiderman. In the opening issue of Spiderman, teenage Peter Parker is bitten by a radioactive spider and suddenly gains super strength, the ability to stick to walls along with other powers. However, being a teenager he uses these powers selfishly at first. He doesn’t feel the obligation to use his powers for other people, and therefore when he sees a robbery happening right in front of him he lets the robber go. However, because he lets the robber go, the robber then attempts to hijack a car and kills his Uncle Ben in the process. If Spiderman had stopped the robber then he might have prevented that from happening. He had the power to stop the robber, but he didn’t feel responsible or obligated to save other people. As a result Uncle Ben dies. It’s not enough to have power, ti’s how you use that power that reflects who you are, therefore: “with great power comes great responsibility.” 
The choice to save Shigaraki actually has little to do with whether or not Shigaraki is redeemable, but rather how Deku chooses to use his power, and what he thinks he is responsible for reflects who Deku is as a person.  Deku himself also clearly outlines how he wants to use his power, that One for All is a power for saving, and not killing. 
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How he uses his power reflects Deku’s ideal in saving others, and therefore if he doesnt use his power to save, then he’s failed to live up to his ideals. It's not whether it's morally right to save a murderer like Shigaraki, but rather the way Deku wants to choose to use his power. It's about whether he feels the responsibility to save others.
Judai explores an incredibly similar arc to Deku. They are basically both asked what kind of responsibilities a hero is supposed to have, which is also a metaphor for growing up to handle the responsibilities of adulthood. As both characters start out with incredibly naive and childish ideas about what a hero is. Therefore realizing what a hero is responsible for is key to them growing as a character.  However, Judai is different from Deku. In some ways he’s more like Bakugo. Judai is a prodigy who’s naturally good at dueling. He doesn’t duel to save others, but rather because duels are fun and he’s good at it. He’s very much like Bakugo, who admired All Might as a hero just as much as Deku did, but admired the fact that he was strong and always won rather than he saved others. 
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However, I would say both Deku and Judai are questioning what a hero is responsible for. They are both asking if they have the responsibility to use their power to save others. If they have to fight for other people, just because they have power. His first big challenge as a character comes from Edo Phoenix, who calls out Judai for not thinking through what it means to be a hero, and what responsibilities heroes carry. Judai duels because he thinks it’s fun. He will show up to duel to help his friends, but that’s because he’s the most powerful person in the group. Even then it’s because he finds fighting strong opponents to be enjoyable. Bakugo will beat up a villain, but for him it’s more about winning then if the action will save someone or not. 
Judai is more often than not pushed into the role of being a hero, he doesn’t play the hero because he’s a particularly selfless person, and he’ll often avoid responsibility if not forced. He has power but no sense of responsibility and the narrative calls them out as a problem. 
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Edo: Can you even fathom that, Judai?
For Judai, he can’t understand the responsibility of being a hero. For Deku, he idealizes heroes so much he can’t understand that there are people out there the heroes have failed to save. These two callouts towards Deku and Judai are discussing similar because they’re both discussing where a hero’s responsibilities lie. Is a hero responsible for saving everyone? Is someone strong like Judai responsible for using their strength to help other people? 
Judai’s arc continues into the third season where he’s not shown to just be naive but ignorant. He’s not just childish, he actively resists growing up because he doesn’t want to take on adult responsibilities. 
THe same way that Deku just decides not to think about whether or not All Might failed to save people in the panels above. However, in Judai's case he's actively called out for his choice to remain ignorant.
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Satou: Now, which one is at fault? Judai: Isn’t it the guy who saw it, but didn’t pick it up. Satou: Not quite. If one is aware of the trash that fell, it may be picked up someday. But there is no possibility fo the unaware one ever picking it up. Judai-kun you are the foolish one unaware of the trash that has fallen. Judai: Are you calling me out for how I am? Satou: Your behavior towards me was atrocious. The worst was attending class only for credit, even if you were there you only slept. Judai: Yeah, I know. I was all bad, but it wasn’t that big a- Satou: It is important. You see, one by one, the students inspired by your attitude were losing their motivation. Now if you were a mediocre duelist, then this would not be an issue. Satou: However, you are the same hero who defeated the three mythic demons. Every single student in the academy admires you. You should have been a model for this academy. Judai: Me, a role model? Are you kidding? I just do whatever I feel like doing. Satou: Great power comes with great responsibility. Yet, as you remain unaware of that, you’ve spread your lethargy and self-indulgence. 
seems like a minor issue, but look how Judai responds to the accusations. “I just do whatever I feel like doing.” Satou is arguing that Judai should pay attention to the influence he has on others because of his power, because how he chooses to use that power affects others. However, Judai chooses to actively not look at the consequences of his actions because he doesn’t want to take on that level of responsibility, and therefore he’s looking away from the trash. 
While it seems like it doesn’t matter in Satou’s specific example, not thinking of the consequences, or how you use your power can have unexpected consequences. Spiderman doesn’t feel like it’s his responsibility to stop a bank robber, and that bank robber shoots his uncle. You could still argue it’s not Spiderman’s responsibility to stop every crime in the world, and I guess no one owes anyone anything from that point of view - but Spiderman failing to act responsibility had the consequence of directly hurting someone else. 
Spiderman has to live with that consequence because it was his own Uncle that was hurt. This is where we really reach the duality of Judai. 
In GX, Judai is, symbolically speaking, The Fool of the Tarot Deck, the Novice Alchemist — a person brimming with infinite potential, yet one who is also supremely ignorant, who walks forward with his eyes closed and often unknowingly causes harm in his great ignorance. In this, he is very much the embodiment of the faults we most commonly associate with teenagers — selfishness, recklessness, shallowness, a lack of dedication or empathy when it’s most needed. Like most people, he has good traits that work to balance out some of the above, but his narrative path through GX ends up being that of the flawed hero undone by his faults — and then that of the atoner, the repentant sinner. In his case, the mistakes of his teenage years are the catalyst for his growth from a boy into a man burdened with duty and purpose.  Judai is someone with infinite potential, with great power, but also ignorant on how he should use that power, and that makes him an incredibly flawed hero who needs to learn how that power should be used. 
Deku similarly exists in a society where heroes deliberately turn a blind eye to the suffering of a certain type of victim. Shigaraki’s speech heavily resmebles Satou’s speech about garbage on the side of the road. 
Shigarali: "For generations you pretended not to see those you coudln't protect and swept their pain under the rug. It's tainted everything you've built."
Deku shares Judai’s ignorance, because he’s not only a part of a system that doesn’t even see trash on the side of the road, but he also worships heroes so much that he’s incapable of criticizing them. If Deku saw the flaws of heroes, but at first didn’t have the courage to speak out, but eventually gained the courage that would be one thing. However, if he doesn’t see the flaws of heroes, then the problem will never be fixed. 
There are also consequences for both Judai and Deku failing to use their powers responsibly. These consequences take the form of the villains who came about because of all of society’s ignorance to the suffering of victims (Shigaraki) and because of the main character’s ignorance to their suffering (Yubel). Shigaraki and Yubel are also explicitly victims that the heroes failed to save, turned into villains who are active threats to the heroes. 
Should I save the villain?
The answer is yes, because the decision to save is reflective of the kind of hero each character wants to be. Each story clearly sets up that Deku and Judai aren’t punisher style heroes who shoot their villains, they are being set up as heroes who save. Deku needs to “save by winning.” As for Judai, a big deal is made of Judai’s admiration for another character Johan who represents a more idealistic kind of hero. Johan unlike Judai is someone who duels with a purpose, something Judai outright says he admires because he’s empty in comparison. 
Judai: Johan what have you been dueling for? See, it’s about fun for me… Well, for the surprise and happiness too. I guess I do do it for the fun. Sorry, I guess I put you on the spot by asking out of nowhere. Johan: What’s this about Judai? Judai: It’s nothing. Johan: I suppose there is one goal I have. Johan: Even if someone doesn’t have the power to see spirits, they can still form a bond with a spirit. That’s why I do it for people like him. [...] Johan: I'll fight for everyone who believes in me, and I'll do it with my Duel Monsters. Judai: I'm jealous you've got feelings like those in you.
Becoming a hero who uses their power to help others isn’t just a goal the story sets for Judai, it’s a goal that Judai sets for himself because of his admiration for Johan. Johan represents the idealistic hero Judai wants to be, but is also held back from because of his personality flaws. Johan represents the kind of heroic ideal that Deku is aspiring to be. 
Johan’s ultimate goal isn’t punishing the wicked, but to use his power to save others. 
Johan: Judai, it was my dream to save everyone through my dueling!
The story sets up the idea that it’s not enough for Judai to simply be strong, he’s also challenged to become a savior who uses his power to help others like Johan. Deku needs to “save by winning” and Judai needs to “Save everyone through his dueling.” However, Johan also adds another condition to what saving means. His idea of saving isn’t to defeat a villain, but rather his dream is to help connect spirits and humans together, even if there are humans who can’t see spirits. Johan doesn’t save people with the power of physical force, but rather the power of human connection. 
Should I save the villain?
Here the answer is "Yes",  because wants to become more like Johan someone who uses their power to help others not just for themselves.  Then we reach the third question
If I don't save the villain, can I really call myself a hero?
It once again comes to power and responsibility. Heroes have great power, and they are responsible in how they use that power, if they use it irresponsibly then there are consequences. Shigaraki wants to destroy hero society, because the heroes irresponsibly use their power to turn a blind eye to everyone’s suffering. 
People suffer when heroes fail to live up to their responsibilities. The entire conflict of season 3 is created by Judai failing to save Yubel. If Judai had helped Yubel when they most needed it, instead of abandoning them, then Yubel would never have been twisted by the light of destruction, would never have attempted to teleport the school to another dimension, would never have attacked all of JUdai’s friends. 
These consequences matter. Deku can turn his eyes away from Shigaraki’s suffering, but let’s say a hero failed to stop a robbery, or rather he didn’t even try, and because of that his mom was shot and died in the street. Would Deku consider the man who failed to stop a bank robbery a hero? When Spiderman let a bank robber go instead of trying to stop him, was he being a hero in that moment? Both the stories and the characters themselves have defined heroes as people who use their powers to save others, therefore if Judai and Yubel fail to save their villains then they can’t be called heroes by the story’s own definition. Now let’s finally return to the question of "Can I save the villain?"
Was there ever someone you couldn’t save?
m going to start with Yu-Gi-Oh Gx as a positive example of how to save your villain. Gx works for two reasons. One, it’s established from the start that Yubel isn’t beyond salvation, and two, it makes it so Judai can’t win without saving Yubel. The conflict of the story does not end until Judai makes the decision to save Yubel.  In some ways the writing is even stronger because Judai is directly responsible for the pain and suffering that Yubel went through that turned them into a villain in the first place. Yubel isn’t just a victim, they’re specifically Judai’s victim. 
Yubel is a duel spirit who is also essentially Judai’s childhood friend. A duel spirit just like the kind that Johan wants to save. During their childhood Yubel got too overprotective of Judai, and started to curse his friends for making him cry or upsetting him in any way. Until everyone Judai’s age started avoiding him and Judai became all alone with only Yubel for company. Judai’s decision was to abandon Yubel at that time. He took the yubel card and shot them into space, hoping that being bathed in space rays will somehow “fix” what was wrong with them. I know that’s silly but just go with it. Judai abandoning Yubel had the unintended consequence of Yubel being subjected to the light of destruction, a corrupting light that subjected Yubel to years of pain. This pain literally takes the form of Yubel burning alive.
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Yubel connected to his dreams called out for Judai every night, only for Judai’s parents to give him surgery that repressed his memories of Yubel causing him to forget them entirely. Yubel then spent the next ten years alone in space, continuously subjected to painful torture, with their cries for help being ignored. 
"I was suffering even as you came to forget about me..."
Yubel is then met with the question of how can Judai treat them this way if they loved him so much? As from Yubel’s perspective, they’ve only ever tried to protect Judai, only for Judai to not only throw them away, but subject them to painful torture and ignore their cries for help. Judai effectively moves on with his life, goes to duel academy, makes friends while Yubel is left to suffer in silence all but forgotten. This is where Judai’s ignorance has serious plot consequences. 
It’s not just the pain that Yubel endured that made them snap. It’s that their pain went ignored. 
Yubel holds out the faint hope that Judai will answer their calls fro help until they finally burn up upon re-entry into earth’s orbit. At which point they’re left as nothing more than a single hand crawling on the ground.  Yubel who cannot fathom why Judai would cause them so much pain, and then forget about them, convinces themselves that Judai must be causing them pain, BECAUSE he loves them.
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But you see, I couldn't possibly forget about you in the time that I've suffered...
Judai is allowed to move on with his life, to make friends, to spend the next ten years doing so while Yubel is subjected to ten years of agony. When they finally escape their painful torment, they see all the friends Judai has made while they’re left alone and forgotten. However, Yubel’s goal isn’t revenge. Rather, it’s to make Judai share and recognize their pain. WHich is why I said it’s not the fact that they were made to suffer, but their suffering is ignored. Yubel’s entire philosophy revolves around the idea that sharing pain is an expression of love, and that they and Judai share their love for each other by hurting each other. 
"That's why I sought to fill all those linked to you, your world, with both sadness and anguish..."
For Yubel, making all of Judai’s friends suffer and Judai themselves suffer is a way of making them and Judai equals again. They want to show “their love” for Judai, but it’s more about forcing Judai to recognize the pain he’s caused them by forcing him through the same pain. Yubel’s philosophy of sharing pain is actually a twisted form of empathy. 
They’re not entirely wrong either, that even people who love each other can cause each other pain, and that if one person is suffering alone in a relationship or the suffering is one-sided then there’s something wrong with that relationship. 
Yubel: I get it now… You weren’t in love, with Echo. Yubel: No.. you may have loved her just enough to clear the conditions in palace for you to control Exodia, but the you didn’t truly love each other. Yubel: You were only unfairly hurting her, while you stayed unharmed. You wouldn’t suffer. You wouldn’t suffer. You wouldn’t be in pain. Amon: What are you getting at? Yubel: I’ve been hurt! I’ve suffered! I’ve been in pain. That’s why I’m making JUdai feel the same things I did! 
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Yubel’s twisted theory of love, is a pretty thinly veiled cry for empathy.
They break out into tears when talking to Amon about the way they’ve hurt and suffered. They clearly state upfront that their goal is for Judai to recognize their love. One of the first things they say to Judai is a plea for Judai to remember them.
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Yubel is presented as a very human character suffering through a lot of pain throughout their entire villai arc, they break down into tears multiple times, they cry out in agony, they're visibly suffering and you see their mental walls begin to break down when Judai denies them any empathy.
Yubel is actually incredibly clear and straightforward about their desire to be saved by Judai. However, Judai doesn’t lift a single finger to help Yubel the entire arc, even though they themselves admit they are directly responsible for Yubel’s suffering but they helped create who they are today. 
Judai plunges into a different dimension and gives up everything to save someone, but it’s Johan, not Yubel they try to save. You have Johan, the perfect friend, and perfect victim that Judai gets obsessed over and will not stop at anything to save, and then you have Yubel, the imperfect victim that is actively harming Judai and all of his friends that Judai chooses to ignore. The whole season Judai only focuses on saving the perfect victim Johan, and this is clearly shown to be a flaw. Judai doesn’t just ignore Yubel to save Johan, he also ignores every single one of his friends. 
Judai only caring about saving Johan, and deliberately ignoring and abandoning the friends who came with him to help, essentially abandoning them the way he did Yubel leads to another consequence. After he abandons them they get captured, rounded up, and actually die and become human sacrifices. 
Losing his friends, causes Judai to snap. Judai becomes the supreme king and decides power is all that matters; he starts killing duel spirits en masse in order to forge the super polymerization card.  Which means being left alone, suffering alone, being abandoned by everyone causes Judai to snap the exact same way that Yubel did. 
In fact Judai is only saved from his darkest moment, because two of his friends sacrifice their lives, trying to get through to him and appeal to his humanity. At that point Judai’s friends could have just chosen to put him down like a mad dog, to punish him for the amount of people he’s killed, but instead they try to save him because of their friendship. 
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I just want to save my friend. That is all.
By the time Judai is facing Yubel in their final fight, Judai doesn’t have the moral highground against Yubel in any way whatsoever. They’ve both lashed out because of the pain they endured and killed countless people in the process of lashing out.  The only real difference between them is that Judai is lucky. He had friends to support him at his lowest point, while Yubel didn’t. Does Judai learn from Jim’s example, and go out of their way to save Yubel the same way they were saved because Yubel is still a friend? Nope, Judai tries to kill Yubel at this point. 
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I made a lot of friends... And they all taught me something… real love is wide enough, large enough and deep enough to fill the universe. Your so-called love is only a conceited delusion.
Like, Judai, sweetie baby honey darling. How was Yubel supposed to make friends when they were floating in the empty void of space?
Judai hasn’t learned, they are still ignorant, and still turn a blind eye to Yubel’s suffering. After all if his love is wide enough, large enough,and deep enough to fill the universe then why don’t thy have any room in their heart whatsoever for empathizing with Yubel?
Judai making friends while Yubel was trapped in space doesn’t make Judai a better person than Yubel, it makes Judai lucky. Judai doesn’t even appreciate that luck, because he treats his friends like garbage. It’s not about whether Yubel is worthy of salvation, because Judai is a mass murderer and his friends still went to great lengths to save them anyway. It’s that Judai doesn’t want to empathize with Yubel, because they still want to remain ignorant and irresponsible. Judai wants to continue playing hero, with a very black and white definition of what a hero is. By this point Judai’s killed lots of people, but if he makes Yubel the villain in the situation, he can keep playing hero. He doesn’t have to look at himself and what he’s done, because blaming everything that happened on Yubel and then putting Yubel down like a mad dog allows Judai to absolve his own guilt. Judai practically ignores Yubel’s cries for help, even when Yubel spells it out for them.
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I couldn't have lived with the heartache unless I felt that I was being loved...
At this point Yubel themselves acknowledges that their love was just a delusion. That it was a coping mechanism, because they couldn’t live with all the pain otherwise. WIthout it they would have just died, which makes Judai unmoved. The implication here is that Judai thinks yes, Yubel should have just died in that crater. It would have been easier for Yubel to die a perfect victim, then for Yubel to crawl out of that crater and go on to hurt other people. While that may be true the same can be said for Judai - it would have been better if Judai died rather than become the Supreme King. His friends could have put him down like a mad dog, you could have even called that justice - but they didn’t. Judai making no attempt to save Yubel isn’t because he thinks it’s morally wrong to save someone who’s killed as many people as Yubel has, or because he thinks he can’t forgive Yubel, it’s because Judai is taking the easy way out. Johan is a nice, easy victim to save, because he’s Judai’s perfect boyfriend, while Yubel is a complex victim that requires Judai to understand their suffering. Even the act of saving Johan isn’t about Johan himself, it’s about the fact that Judai feels guilt over Johan’s disappearance. What Judai wants isn’t really to save a friend, but to stop feeling guilty over that friend. Judai isn’t just disgusted by Yubel’s actions towards his friend, he also wants to avoid the guilt he feels over causing all of Yubel’s suffering, because it requires acknowledging the complex reality that he is both victim and perpretrator in this case, just as Yubel is both victim and perpetrator. 
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So how can an arc where Judai doesn’t try to save Yubel until the last possible minute, be better than an arc where Deku makes it his goal for the final act of the manga to save the crying boy in Shigaraki? 
It’s because the story does not let Judai get away with his continual refusal to empathize with Yubel. Yubel’s entire character revolves around empathy, in the form of sharing pain. As a duel monster, Yubel’s effect is that they are a 0/0 attack monster who is immune to all damage, but when you attack them they deal all the damage back to you. Which means that Yubel will respond to all the pain they feel, by causing you just as much pain in return. Yubel is not a character who can be defeated in a fight, or a duel. In fact they’re the only Yu-Gi-Oh villain who never loses a duel once. The most Judai can do is duel them to a draw, and they draw three times. Yubel wins against everyone else who challenges them.  In a way Yubel is like Shigaraki, the ultimate, unkillable enemy that can’t be done away with violence. Judai’s refusal to empathize with Yubel or attempt communication also makes them worse, every time Yubel is hurt they escalate. THe more Judai hurts them, the more they will hurt in return, it’s a cycle that will never be broken simply by killing Yubel, because Yubel is unkillable. 
Not only that but the story has gone to great lengths to show that saving Yubel is the correct course of action. If Judai doesn’t save Yubel, he’s basically spitting on the selflessness Jim showed in saving him. In fact if he doesn’t save Yubel, Judai is contradicting his own words on what makes a good friend. Sho once asks Judai after witnessing his brother change, what he should do if a person you lov ehas changed into an entirely different person. What if they're a person you don't even recognize any more? A person you don’t even necessarily like anymore? 
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That's why if it were me. I'd probably just be looking after him until the very end, even if I didn't like him. I'd do it cause I think it'd prove that I care about him.
Judai doesn't even say that Sho is obligated to save his brother or morally redeem him, just that he has to keep looking at him instead of turning away or ignoring him.
Judai is being a bad friend, by his own definition. By choosing to deliberately look away from Yubel, Judai’s not living up to his advice for Sho for how you treat people you care about. 
Which is why the resolution for Judai and Yubel’s arc is so important, because it’s done by Judai finally acknowledging Yubel’s pain, and promising to watch over them from now on, words that are followed by the action of physically fusing their souls together so they’ll never be alone again.  Judai doesn’t just say pretty words about how they won’t ignore the crying child inside of Yubel, but instead he makes a sacrifice to save Yubel at risk to themselves to show their words are backed up by actions. Judai says Yubel will never be alone again, and then he commits. 
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"And even if that means I won't exist anymore... I don't care."
Judai has resolved his character arc by this action, because Judai is finally taking on responsibility and that responsibility is watching over Yubel, so the two of them can atone together. Judai even says himself this isn’t an act of sacrifice on his part, but rather him finally accepting adult responsibilities. 
Judai: I wouldn't sacrifice myself for you guys. I'm just going on a journey to grow from a kid into a man.
Judai needed to save Yubel to complete his character arc and grow as a person. If Judai hadn’t saved Yubel, he would have still remained an ignorant child. By learning not to turn a blind eye to Yubel’s pain, and also smacking sacrifices and physically doing something to atone for the way they ignored Yubel up until this point they’ve not only saved Yubel they’ve also done something to address their wrongs. This also continues into the fourth season where Judai’s personal growth results in him learning what kind of hero he wants to be as in Season 4 in order to atone for the spirits that Judai slaughtered, he decides to leave his friends behind and walk the earth with Yubel helping spirits and humans get along with each other. In fact Judai’s final speech as a character isn’t even about how strong he is as a hero, but how weak he is as a person.
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And I put my friends through some rough times. Form that, I figured a few things out... all I can do is believe in them.
The lesson Judai learned is because he’s weak, he needs to empathize and believe in other people the same way that his friends once believed in him when he was at his lowest point. Judai’s not the strongest hero, he’s the weakest one, but that gives him the ability to empathize with people who were lost just like he was, and guide them back from the darkness. 
The story of how Deku became the worst hero.
I’m going to say this right now it might turn out next week that Shigaraki is just fine, and he’ll use the overhaul quirk to reconstruct his body. However, even if that happens Deku has completely failed at his goal of saving Shigaraki for the reasons I’ll illustrate below. In theory, Deku’s arc of saving Shigaraki, and therefore winning by saving should be much easier for the story to accomplish and also much less frustrating to watch. After all, Shigaraki has been around since the beginning of the manga, he’s literally the first villain that Deku faces. He’s also the first villain that Deku talks to, where he brings up the idea that there were some people All Might failed to save. There’s also many intentional parallels between the two characters, the entire manga is about their parallel journeys of becoming the next generation hero and the next generation villain. Shigaraki even directly quotes the line at one point that all he wanted was for someone in his house to tell him he could still be a hero, the same line Deku said in the first chapter was that he wanted his mom to tell him to be a hero instead of apoalogizing to him for being quirkless. 
Not only is the setup for Shigaraki and Deku made obvious (Deku can redeem Shigaraki by telling him that he can still be a hero too), but Deku himself states out loud that he wants to save the crying child inside of Shigaraki. 
Judai runs away from Yubel the whole time, whereas Deku is running towards Shigaraki and actively makes it his goal to understand Shigaraki and continue to see him as a human being rather than a villain.  The story also makes it clear that saving Shigaraki is necessary to saving hero society as a whole. After all Yubel is just Judai’s victim. Whereas Shigaraki is the victim of all of society. He’s the crying child who was ignored. The cycle won’t be broken if heroes continue choosing to ignore people like Shigaraki, because more victims will grow up to replace him. 
Shigaraki: Everything I've witnessed, this whole system you've built has always rejected me. Now I'm ready to reject it. That's why I destroy. That's why I took this power formyself? Simple enough, yeah? I don't care if you don't understand. That's what makes us heroes and villains.
Shigaraki rejects the world because the world continues to reject him. THe solution to this problem is not rejecting Shigaraki, because Shigaraki won’t go away, the system will just continue to reject people like Shigaraki. As long as heroes and villains don’t understand each other, they’ll keep being forced to fight and the conflict won’t end, because hero society is what engineers it’s own villains.
clear as day by the story itself. If the objective of saving Shigaraki is clear, then how exactly did the story fail in this objective? What went wrong? In this case it’s a failure of framing, and breaking the rules of “show don’t tell.” Stories are all about actions and consequences. When a character makes a certain action in a story, the way other characters around them, the world, and whatever consequences that action frames that action in a certain light. It provides context for how we are supposed to interpret that character in that moment. 
For example, when a character does something wrong and another character directly confronts them over what they did wrong, that frames them as in the wrong. The story is criticizing the character for what they did wrong. Context is everything in a story. Stories are just ideas, so they require framing and context to communicate those ideas for the audience. Certain character attributes can be strengths or flaws depending on the context. My go to example is that if you put Othello in Hamlet, the conflict would be resolved in five seconds because Othello’s straightforward personality and determination would have him kill Hamlet’s uncle without questioning things. Whereas, Hamlet constantly questioning and second guessing himself would lead to the worst ending possible. However, if you put Hamlet in Othello, then Hamlet wouldn’t fall prey to Iago’s manipulations, because Othello doubts and questions everything so he wouldn’t believe Iago the way Othello did. 
Hamlet’s contemplative and introverted nature can be a strength in one situation, and a flaw in another. Othello’s tendency to act without thinking things through can be a strength in one situation, and a flaw in another. Context matters, because context tells you how you’re supposed to interpret a certain characters actions, and therefore tells you more about that character. This is why people repeat “Show don’t tell” as the golden rule of storytelling, it’s one thing to say something about a character, it’s another to us the characters actions in the story itself to show them something about the character. 
What’s even worse then breaking the rules of show don’t tell however, is telling the audience one thing, and then going onto show in the narrative something completely different. In that case the narrative becomes muddled and confusing to read. If I the narrator say “Hamlet is someone who overthinks everything” and then in the story Hamlet walks up to his uncle and kills him with no hesitation, then the narrator is straight up unreliable. It becomes impossible to tell as an author what message I’m trying to get across about these characters, because I’m telling you one thing and showing another. 
This is why the writing fails in the second half of My Hero Academia because we are constantly told one thing, but then the story shows something entirely different and sometimes even contradictory to the thing we are being told. 
Judai is a much worse hero than Deku, he always runs away from Yubel, and we’re never directly told that he’s supposed to save Yubel either. However, the narrative is incredibly consistent. Judai’s behavior of running away is consistent with his character. All the other character call Judai selfish for abandoning his friends (and they’re not even talking about Yubel). Judai is never painted in any positive light for his actions, therefore we as the audience understand Judai’s behavior is wrong and he needs to fix it. The narrative makes it clear that Judai needs to grow up, and Judai is never rewarded for his refusal to grow up, he’s ruthlessly chewed out, not by his enemies but also by his own friends. However, the narrative isn’t merciless on him either. Season 3 of GX is dark, but it’s not grimdark. Even when Judai loses his way, he’s still shown love and compassion by those same friends who go to great lengths for his sake. The narrative criticize Judai but it never insists that he’s beyond redemption and needs to be put down like a mad dog. 
The message is very clear, that not only does Judai need to grow up, but he also deserves the chance to grow and change, which is why he should give Yubel a similar chance. In comparison the story sets out this clear narrative arc for Deku of understanding Shigaraki, but it never challenges him for failing to understand Shigaraki. If you listen to what the narrative says, how other characters describe Deku, and what Deku himself says and only read it on a surface level then yes, Deku’s goal is to save Shigaraki. If you analyze actions however, he is in effect just like Judai he never takes any meaningful action or steps towards Shigaraki, nor does he think of what saving Shigaraki might look like or entail. 
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The story describes Deku as someone who is possessed by a drive to save others that eclipses all common understanding, but does the story give us any examples of that behavior?
Judai is characterized as a selfish, irresponsible child, and the story gives us countless examples of his immaturity and how it hurts others. Does the story of MHA do the same for Deku's purported virtues? Let’s run through Deku’s actions, step by step, the actions themselves and how they are framed in order to find any evidence that Deku possesses this drive to save others. Does Deku reflect at all on the question of:
Can Shigaraki be Saved?
Deku leaves on a journey to try to understand villains. When he makes a perfunctory attempt to understand and empathize with Muscle, and Muscle replies that some people are just evil does Deku keep trying to reach his heart? Nope, he just punches him. 
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Well, if he’s failed in his goal of understanding a villain then does the story call him out on his failure? Does Deku face any sort of narrative consequence for that failure? Is he framed negatively for failing to understand Muscle, the same way that Judai is framed for abandoning Yubel? Nope. Deku doesn’t express any frustration at all over is inability to reason with Muscle. There’s also no negative consequence for Deku just choosing to punch muscle, it turns out that there was no reasoning with Muscle and some people are just bad eggs so Deku was right. It’s okay for characters to fail, but if a character fails and it’s not framed by the story as a failure then the writing itself as failed. Why even bother to include this scene in the first place if it doesn’t advance Deku’s character in any way? This scene in spite of showing Deku failing to understand someone actively paints Deku in a positive light, because of how much stronger he is ow that he can OHKO a guy that gave him trouble all the way back in the camp arc.
This scene doesn’t tell anything about Deku as a character, it just makes him look cool. In fact that’s precisely the problem, Deku isn’t adequately challenged as a character, because he’s never allowed to fail. Even when he does obviously fail at the things the narrative set out for him to do, he’s never challenged on those failures, because the priority isn’t to make Deku grow, it’s to make Deku look good.  As I said before, Judai is the hero because he’s the weakest. Deku is the hero because he’s the strongest. Well, next a big flaw on Deku’s part is that he worshippd the same heroes that were making the world corrupt. Heroes like Endeavor who created people like Dabi. So, does Deku take action to either criticize the older generation of heroes, or separate himself from them in order to try to be better than them? Nope, he teams up with them. Not only that, Deku can’t do something as simple as tell Gran Torino out loud about his plans to save Shigaraki. If Deku feels that Shigaraki is worthy of salvation then he should at least try to make an argument here about his ideal of saving others.
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Now here’s the thing, if Deku hadn’t directly looked at the camera and told us he wanted to save Shgiaraki, would we be able to deduce his intentions from his actions? If you took away all of Deku’s internal monologue, and just showed him punching Muscular and saying nothing when Gran Torino says he may have no choice but to kill Shigaraki would anything about Deku’s actions indicate that he wants to save Shigaraki? Let me use avatar the last airbender as a positive example for a moment. People say that Aang’s desire to spare Ozai’s life comes out of left field, but like if you analyze Aang as a character down to their bending, and the way they react in situations they always prefer de-escalation, or taking a third option as opposed to confronting things head on. It’s literally why Toph says Aang has trouble learning earth bending, because as an airbender, he always tries to look for some other way to solve the problem, instead of a direct confrontation with force. As early as season one, Aang tells Zuko someone who has tried to kill him several times that he was friends with someone from the fire nation one hundred years ago and in a different situation they could be friends. Aang’s desire to save the Firelord may not have been told to us until the last possible minute, but Aang’s aversion to violence has always been a part of his character from the beginning. However, Deku never shows any similar aversion to violence. There’s basically no example where he ever tries to de-escalate a situation, or he avoids a conflict by seeking a third option. 
Anyway, let’s move onto the next example. In the confrontation where Lady Nagant fights Deku, when Deku learns the fact that the heroes were employing government hitmen to attack people for uhh… exercising free speech does Deku give any reaction to this information? When Lady Nagant says that Deku is only going to bring back the status quo, does he show her any meaningful evidence that he won’t do that.
Deku’s response is because the world is so grey, he needs to extend a helping hand to others. Which you know what thay could be a response. Deku saying that his response to the corruption of the hero world is that he now understands that society led some people down the wrong path, so his way of addressing the wrongs of that society is lending a helping hand to as many people as possible even people he used to think was irredeemable. 
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I will give Deku the benefit of the doubt, I think this is an acceptable answer. I can’t save everyone, but that’s not going to stop me from trying to save as many people as possible and maybe I can save people who were this society’s victims on the way too.  However, does Deku demonstrate his resolve to extend a helping hand in any meaningful way. 
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Deku is met with an armless, insane Overhaul who’s begging for someone to help heal his father figure in the Yakuza from his coma. This isn’t like Muscular who insists that there’s no helping him, Deku is met face by face with someone asking him for help. Deku’s gotta extend a helping arm whenever he can, because he knows some people were abandoned and led astray by this society… Unless that person is someone he doesn’t like personally. At which point he only helps them on a conditional basis. We are told Deku will save anyone and everyone, but Deku is met face to face with an armless man who is begging for help and Deku’s does nothing to help him. Deku’s not criticized for refusing to help overhaul either, it’s never brought up again. When Deku begins to experience a mental breakdown because of all the people he’s trying to help in the Dark Deku arc, we are told this is the result of Deku trying to save everyone, but we do not see Deku attempting to save a single villain after Muscular and Nagant. 
He exhausts himself beating up villains that AFO sends after him, and only helping innocent civilians. Which would be fine if this arc were about how Deku is running away from his real responsibilities the same way that Judai was running, but that’s not what we’re being told. We are told that this is all part of an arc of Deku learning to understand villains and be a hero.
Deku is asked “Can you save Shigaraki?” by the story, but Deku never at any point has to deliberate on that question. Judai doesn’t deliberate on that question either, but him choosing not to think about things and stay ignorant is the point. 
It’s actually fine to make Deku stagnate as a character. It’s fine to have him take the easy way out by just punching villains and giving up on them after one conversation. It’s fine for him to be empathetic to other people’s suffering, or even self-righteous. It’s fine for him to be ignorant. 
He could be all of those things if it was a part of a narrative teaching him to unlearn his behavior. In fact the narrative might have been better if Deku started out by saying he didn’t want to save Shigaraki, that there was no choice but to kill him, because then at least his actions would be consistent with his words. Then his lack of empathy and his tendency to resort to violently beating up villains instead of avoiding violence would be character flaws he could work on. Deku however, is presented to us as this empathic hero who is always willing to give others a second chance though he never actually sticks his neck out in order to do so. Continuing on with our slow crawl through MHA, one of Deku’s friends is revealed as the traitor. Deku has a heartwarming scene fo saying that Aoyama can still be a hero, but look at his actions. He lets the adults in the room physically tie Aoyama in a straightjacket and imprison him, for the crime of… doing bad things while he was in a hostage situation. Apparently, if a bank teller helps the bank robber by giving them money when the robber has a gun to his head, the swat team should just snipe the bank teller. Not only does he not defend Aoyama against the adults, or stand up for him, or tell the adults they’re wrong to treat Aoyama a clear cut victim who had a gun to his head and was bing held hostage like he’s a villain - he also lets the adults use Aoyama an innocent victim as bait in order to lure out AFO.  Deku tells Aoyama he can still be a hero, but he doesn’t defend Aoyama as a victim of being taken hostage, nor does he stop the adults from further taking advantage of him and throwing him right into danger. Some people are just led the wrong way that’s why they need to be extended a helping hand, but fuck Aoyama I guess. He needs to earn the right to be sympathized with by physically putting his life in danger. 
Deku can’t even go out of his way to save a friend who he’s known for the better part of a year, when that friend is a complex victim forced to do bad things. 
Then Deku and Uraraka have a conversation where they both, kind of ruminate on the idea that maybe the villains are human beings who are worthy of sympathy.
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In fact Uraraka is actively trying to dehumanize Toga by looking at the destroyed city, so she won't have to think of Togaas a person.
The language here is also a major fault of this arc. It focuses far too hard on “forgiveness” over and over again. As I said before, saving Shigaraki isn’t about Shigaraki at all, it’s about Deku, and how he wants to use his power as a hero. Deku has even stated himself that he doesn’t believe that OFA is a power that should be used for killing people. So why does whether Toga or Shigaraki are forgivable or not even matter? It’s the same with Deku refusing Overhaul any sympathy. If he’s so morally opposed to abusers, then why does he work with Endeavor and defend him at every visible opportunity, even in front of his victims? Whether or not Deku can forgive Shigaraki doesn’t matter, because Deku is not the moral arbitrator or right and wrong. In fact Deku doesn’t even have any morals, so how is this a moral debate? Is there any point where Deku gives a clear definition of what he thinks right and wrong is? Does he quot Immanuel Kant to the audience? 
Batman doesn’t kill people, not because he thinks that every last person on earth can be saved, but because Bruce Wayne an incredibly rich white man thinks that maybe he shouldn’t have the authority to decide who lives and who dies. When Bruce doesn’t kill the joker, it doesn’t mean he thinks the Jokers actions are forgivable, it’s because Bruce thinks it’s not his place to determine whether someone has the right to live. 
The whole conflict that MHA presents us is that heroes pick and choose who to save, and only save the ones they deem as innocent. So, how does Deku saying repeatedly they can’t forgive Shigaraki contribute to that theme in any way? In fact by focusing on forgiveness, rather than whether or not he personally has the right to pick and choose who lives and who dies Deku is ignoring the elephant in the room. The question isn’t about whether Shigaraki’s redeemable or if his deeds should ever be forgiven. The question is whether Deku has the right to decide who gets saved and who doesn’t. 
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We are told that Deku as a character is someone who wants to save everyone no matter what, so Deku shouldn’t be focusing on whether or not Shigaraki is worthy of forgiveness, he should be making an idealistic argument like Xavier does in this panel. Why doesn’t Deku talk out loud with Uraraka on how he believes his power is for saving others, and not killing? If he’s meant to represent some idealistic hero, then why doesn’t he even talk about his ideals? Why don’t I as the reader know what those ideals are?
I think Xavier’s ideals of forcing the X-men to provide a good example to the mutant community, in order to try to earn the respect of other human beings is wrong, but at least he has ideals.  He tries to inspire the other people around him to live up to those ideals. The story can criticize him for his ideals and point out how they’re wrong, while it can also uplift parts of his idelogy like where he believes there are no evil mutants. Deku has a chance to do the same to Uraraka, to tell her clearly, “I don’t think we as heroes have the right to pick and choose who we help…?” but he waffles. Not only does he waffle, but this moment is meant to be read as an indication that both Deku and Uraraka are sympathetic individuals who want to save their villains. They are supposed to look good and idealistic here and they don’t. For Deku it just seems like a repeat of his behavior with Overhaul. The only villains that are worthy of sympathy, are the ones that he personally decides are forgivable. 
The story isn’t about whether or not it’s moral to save someone who’s killed as many as Shigaraki has. The story never seriously discusses any sort of complex morality or moral philosophy. Once again to bring up avatar, yes you can argue Aang sparing the life of a war crimminal is bad, but Aang mentions on multiple occasions that he wants to retain the cultural values of the airbending people. Aang has a morality, a consistent morality, it might not be a morality you personally agree with but at least he has one. Deku hates abusers, unless he’s next to Endeavor then he thinks abusers should be given the chance to atone. Deku doesn’t believe that One for All is a power for killing, but he never stands up to any of the adults who are blatantly trying to kill Shigaraki, he doesn’t even express out loud to Uraraka that he doesn’t think heroes have the right to decide who lives and who dies. In fact he’s given the perfect opportunity to, when Hawks kills a villain and it’s broadcast live on the news in font of everyone, but Deku never has anything to say about that. The reason Deku and Uraraka both put such an emphasis on “forgiving” their villains has nothing to do with the story itself. It’s because the author Horikoshi, is afraid that some people will misinterpret his story as saying that he actually thinks that saving a villain like Shigaraki means that he condones mass murder, so he has to have the characters talk about not forgiving Shigaraki. 
Judai doesn’t have any consistent morals either, but once again that’s the point and something the story relentlessly calls him out on.
Cobra: Fortune would never smile on a fool like you who fights while prattling on about enjoying duels.  Cobra: You are certainly a talented duelist. But you have one fatal flaw.  Judai: A fatal flaw? Cobra: Yes, your duels are superficial. Someone who fights with nothing on his shoulders, cannot recover once he loses his enjoyment. What a duelist carries on his shoulders will become the power that supports him when he's up against the wall! Cobra: But you have nothing like that! Those who go through life without anything like that cannot possibly seize victory.  Cobra: But I know that nothing I say will resonate with you... because you have nothing to lose but the match.  Judai: I...  Cobra: Afraid aren't you? Right now, you have nothing to support you. 
Judai’s regularly called out for his superficiality. Judai is only a hero because he’s strong and wins fight, he doesn’t feel any responsibility towards other people, and in fact he loathes having to feel responsible for others. Judai isn’t just naive, he deliberately chooses to remain ignorant. Since he’s ignorant of his own faults, he makes awful decisions when it comes time for him to lead, and his friends die because of choices he made. We are told that Deku doesn’t want to remain ignorant, that he wants to understand villains, but Deku’s actual actions are him continuing to ignore society’s ills and the suffering of victims. In fact if you take away Deku’s internal monologue and the narration, Deku’s actions almost exactly mirror Judai’s.
Deku is just as superficial as Judai, and he also doesn't want to spend any time thinking about what kind of hero he wants to be, but the narrative never punishes him for it.
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Judai is asked what burdens he has to bear and he has to meaningfull answer that question, Deku is allowed to get away with not having to think about anything. Deku remains superficial. Both Judai and Deku spend the entire arc running away from their villain rather than confronting them in any meaningful way. They both never express out loud any sympathy for their villain, or try to empathize. THey both never step down from the role of hero, and only confront their villain as a hero, because they don’t want to think about themselves as complicit or in the wrong. Shigaraki and Deku’s final confrontation mirrors Judai and Yubel’s but without the same clear framing. THe entire time Yubel is trying to get Judai to empathize with them, and Judai only responds with physical violence, because they don’t want to stop being the hero and because they can’t see Yubel as anything other than the villain.  As soon as Deku arrives on the battlefield (by the way everyone else and their mom pointed this out, but Deku who doesn’t think OFA is a power for killing, is completely okay with a plan called the “Sky coffin plan” where every other hero was clearly trying to murder Shigaraki).
When Deku arrives he asks if Shigaraki is still in there, but he doesn’t do anything to try to reach Shigaraki, he jumps right to punching him. In fact he never tries anything besides punching him as hard as possible. How is punching Shigaraki with the force of a thousand suns saving him exactly? How is that different from how he tried to defeat Shigaraki the last war arc, before he saw the image of the crying child that made him want to try a different approach in saving Shigaraki?  In Judai’s final fight with Yubel, it’s made explicitly clear that Judai is not trying to save Yubel, and that’s a fault on his part. In fact Judai gives the traditional “I have friends, and you don’t” speech to Yubel but it’s a subversion of how that speech is usually used. Usually that speech is used to show that the protagonist won because of they valued friendship,while the villain treated their friends poorly and only cared about power. However, it’s ironic in this case because Judai got all of his friends killed. Judai treats his friends like garbage. This speech isn’t used to show that Judai is winning because he values his friends more than Yubel does, it shows that Judai is a hypocrite, playing the hero in this situation where they are just as bad as Yubel. Judai’s not morally superior, he’s just lucky that he has good friends. Friends that were willing to save him. The only connection Yubel has to anyone else, Yubel’s only friend is Judai and Judai is a shit friend. 
In fact, Mirio tries to give a version of the “You don’t have any friends” speech to Shigarkai, only for Shigaraki to get mad and tell Mirio that he does have friends and people he wants to protect. 
This fact is also something that is blatantly ignored by Deku, even though Mirio tells him about it… even though we are told that Deku is trying his best to see the humanity in Shigaraki. 
Judai blatantly admits they’re trying to kill Yubel. Which makes them a worse person, but a better character than Deku, because their actions are clearly framed by the narrative and consistent. 
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On the other hand we are told that Deku doesn’t want to kill Shigaraki, and yet everything Deku does makes it look like he’s just trying to kill Shigaraki and put him out of its misery. If we didn’t have Deku stating out loud that he wants to save Shigaraki and wants to see him as a human, there’d be nothing in his actions to indicate that he’s trying to avoid killing Shigaraki. Deku says he can’t pretend he didn’t see Shigaraki crying, but like, does he ever hesitate to punch Shigaraki, does he ever think that causing Shigaraki more harm is wrong when he’s already suffered so much? Deku says that Shigaraki is a person but does he treat him like a person? Does he try to talk to him like a person? To use avatar again, Aang does talk to Zuko pretty early on. Deku doesn’t even give the classic “We could have been friends under different circumstances” speech. When Shigaraki resists Deku’s attempts to see him as a person or emapthize with him, Deku’s response is to just resort to punching harder. 
Which is in effect the same thing Judai does to Yubel, just kill them as a villain so they don’t hurt anybody else, but framed in an entirely different light. Judai is shown to be ruthless, and cold in his attempt to only settle the conflict with Yubel by violently putting them down. On the other hand we’re being told that Deku is compassionate and empathic while he punches Shigaraki with the force of a thousand suns. 
There’s another eerie similarity between both of these final confrontations. At the climax of the confrontation, both Judai and Deku have a psychic vision where they see events from Yubel and Shigaraki’s childhood. This vision is supposed to help both characters understand the good in the villain they’re facing.
Let’s see the contents of this vision and how the visions change each character. Judai is shown a vision of his past life where Yubel sacrifices their entire body, and even their humanity to go through painful surgery to turn into an ugly dragon, all for the sake of protecting Judai in a previous life. 
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Judai is then forced to witness the good side of Yubel they’ve been ignoring all along to paint them as a villain. Yubel is simultaneously extremely selfish and willing to hurt people Judai cares about, but they’re also extremely selfless and will do anything to protect Judai and have made great sacrifices in the past for Judai’s sake. Deku gives lip service to not ignoring the humanity in Shigaraki, but Judai is literally forced to acknowledge the humanity in Yubel. Not only that, but Judai changes his behavior immediately after learning this new information. After seing the sacrifice that Yubel made for him in the past, Judai responds with a sacrifice of his own. A sacrifice that perfectly mirrors the sacrifice that Yubel once made for him. Yubel gave up their humanity for Judai, so Judai fuses his spirit to Yubel’s, becoming a human / spirit hybrid so Yubel no longer has to be alone. 
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Judai also doesn’t just fuse their soul with Yubel’s in order to stop Yubel from destroying everything, it’s because both of them at this point need to atone together, and Judai is fulfilling his responsibility of watching over his friend until the end to prove that you care about them - as he said to Sho. Judai’s also fulfilling Johan’s dream of helping repair the bonds between spirits and humans, by reconciling with Yubel and repairing their bond. It’s also Judai atoning for his previous behavior of abandoning Yubel, by choosing to stay alongside them as they both atone together. Deku does sacrifice OFA during the fight against Shigaraki, but their sacrifice isn’t to help Shigaraki, but rather doing psychic damage to Shigaraki by using OFA is the only way to defeat them. He transfers OFA in order to break Shigaraki’s brain so he’ll stop reissting and Deku can beat him down. Judai fuses their soul together with Yubel out of empathy and a responsibility they feel to help their friend fater abandoning them, Deku transfers One for All to Shigaraki in order to hurt him and make him easier to punch. It's funny that Deku doesn't travel to Shigaraki's mind to learn more about him, but instead with the specific intent of harming him.
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Once he's inside Shigaraki's mind, he doesn't take time to reflect on how Shigaraki used to stand up for bullied kids, or how he wants to be a hero to villains because no one else will stick up for the outcasts in society. No, he only care about Shigaraki when he takes the form of a child crying for help.
In the aftermath of the psychic vision Deku’s behavior doesn’t change towards Shigaraki in any way either. You could say he sacrificed his own arms in order to try to comfort Shigaraki within the depths of his own mind - but that’s not a real sacrifice either because his arms immediately come back.  When Judai learns about the sacrifice that Yubel made in a previous life towards him, he stops seeing Yubel as an enemy and finds a way to resolve things peacefully between them. When Deku lanterns that Shigaraki’s a victim of All for One, and that his entire life was a lie, when he sees Shigaraki’s suffering first hand does his beavior twoards Shigaraki change in any way? 
When he sees Afo has taken over Shigaraki’s body again, does he try to shout for Shigaraki, to tell Shigaraki to fight from the inside, to reassure Shigaraki that he’s still in there that there’s still good in him? Nope. He just punches Shigaraki some more.
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What Deku needed to tell Shigaraki is so obviously set up by the narrative too. Shigaraki wanted just one person in that house to tell him he could be a hero. Deku wanted his mother to tell him he could be a hero if he was quirkless. Deku sees that Shigaraki started out as a boy who wanted to be a hero, and who was manipulated into being a villain but does he try to appeal to the boy inside of Shigaraki by telling him he can still be a hero? Does he now see the good in Shigaraki? Nope, he just tries to kill him by punching him really hard. 
I purposefully chose the images for the banner of this post, because it shows how differently MHA and GX treated its villains in the end. Yubel is embraced by Judai in the end, Shigaraki evaporates into dust.
"Judai, now that our souls have become one we will never be separated again. I have now been filled with your love and power. Let us fight together, against the wave of light leading this universe to destruction!"
Shigaraki could so easily have been given the love and empathy that Yubel was shown, but instead their life ends with no show of empathy from Deku, and with them dying believing that their long life of tragedy meant nothing in the end. Shigaraki realizes he's a crying kid, but he's never comforted.
Shigaraki: I only stole my body back from Master, and I didn't destroy anything. "In the end, I was just as you said... A crying kid, huh?"
Yubel is embraced and comforted, Shigaraki disintegrates into nothing.
One of these stories is apparently an optimistic story about heroes saving people, but it ends with the lifelong victim being killed in the most nihilistic manner possible, never receiving comfort, and never achieving anything with his long life.
The other story is a silly anime about card games, shows that when people are alone and suffering they can lash out and do terrible things. That all people are weak especially when they're alone, but the solution isn't to abandon them, or condemn them for their faults, but to believe in them and help uplift them the same way that Judai decides to uplift Yubel so they can atone together.
Which is why Deku gets an F in being a hero. Go directly to summer school. Do not pass Go. Do not collect $100. 
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cogentranting · 2 years
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Rating Non-Disney Animated Horse Designs
I’m back by popular demand/well not really but my optimism’s grand
A sequel to my Disney horse Rating post for all the other random non-Disney horses. Dreamworks, Bluesky, random cartoons, anything I could find. Featuring: Altivo, Spirit, some Barbie horses, and a few abominations.
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Horse (Sing)
6/10 I don’t hate it and I feel like I should because it’s really hard to anthropomorphize horses that much without making them into the stuff of nightmares.
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Shadowfax (The Lord of the Rings) 
5/10 There’s nothing WRONG with him per se, but it’s SHADOWFAX. Lord of all horses. He should wow me, and he doesn’t. Check out Gandalf’s weird sock-boots though. 
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Hervé (Barbie as the Princess and the Pauper) 
-6/10 Horses' mouths don’t look like that. Horses’ mouths should not look like that. This thing wants to eat human flesh but can’t because it has two solid curved huge teeth with no physical  relationship with its jaw. Also this horse has the beginnings of male-pattern baldness. 
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Princess Brietta (Barbie and the Magic of Pegasus)
1/10 Her eyes are flat like they’ve been painted onto her socketless skull. And there’s something very off-putting about this shade of pink. 
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Beauty, Merry Legs, Ginger (Black Beauty) 
4/10 Ginger isn’t ginger. That is not a sorrel horse. There’s ONE requirement. Beauty’s the best of the three which is I guess what counts. 
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Hans, Klaus and Greta (Ferdinand) 
2/10 I hate them so much. The core design isn’t that bad but the way they move and pose is. No horse should make that face. The one on the left is stretched putty.
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The Grand Chawhee (All Dogs Go to Heaven)
I know what you’re thinking-- “isn’t that a mule or a donkey of some sort?” No. He’s a racehorse. Maybe a thoroughbred. And it’s his birthday so the other horses let him win. 
9/10
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Stella (All Dogs Go to Heaven)
1/10 She gets one point for being nice to Chawhee. But she’s clearly some sort of alien giraffe hybrid. 
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Odette’s horse (Swan Princess) 
7/10 Just a nice little palomino design.  
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That little shaggy pony (The Quest for Camelot)
12/10 Amazing. Look at the determination.
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Buck (Barnyard) 
2/10 See this is what that horse from Sing COULD have looked like. 
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The Horse in the Back, Not Klaus But I Couldn’t FInd a Better Picture (Klaus)
9/10 He matches his owner and I respect that
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Leah (The Star) 
4/10 This is horse is voiced by Kelly Clarkson. That has nothing to do with her rating, I just thought you should know. 
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(Starchaser: The Legend of Orin) 
8/10 for both. I have questions but I do not want answers. It’s better this way. 
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Fred (Over the Garden Wall)
7/10 don’t love that his head is a different color than his body in a weird way but he looks neurotic and fun. 
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The Chariot Horses (Prince of Egypt)
8/10 I’ve just always liked these guys with their square faces and fun hats. 
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Altivo (The Road to El Dorado)
7/10 Look at the little curl in his mane. Good personality. A little too much “Dreamworks Face” 
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Donkey in Horse Form (Shrek 2? one of the Shreks) 
3/10 Look at his face. I DREAD what he might have to say. 
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Esmeralda, Esperanza, Ernestina (Madgascar 3)
2/10 They’re coming for you. Coming to drag you into the Abyss. 
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Police Horse (Madagascar)
7/10 I like his face shape. Compare him to the Madgascar 3 horses-- look how much more identifiable as a horse he is. 
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Melvin (The Lorax)
10/10 He’s not a horse, but he’s so fluffy I love him. 
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Babieca (Puss in Boots)
4/10 This horse has dead eyes. 
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Onyx (Rise of the Guardians) 
13/10 She’s the leader of the nightmares and I would fully support her terrorizing the dreams of children. I’m pretty sure she and her mares ate the boogie man. A true Girlboss.
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Yi Min (Kung Fu Panda but I think just an online game) 
-20/10 Just from a design perspective there’s far too much going on so it’s hard to even make it all out. Also I would have zero idea that this was a horse if the wiki page didn’t tell me it was. It has split hooves? 
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Spirit Jr. (Spirit: Riding Free) 
8/10 Objectively I know the design is good  but my heart rebels against this show’s existence. 
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Boomerang Thomas Stone (Spirit: Riding Free) 
8/10 I’m not doing all the horses from this show but I had to throw him in because he’s cute and he has a middle and last name for some reason.
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Horse (Centaurworld) 
Why are there two distinctly different designs for her? This one gets a 9/10. The round one is like... a 5. All the other creatures in this show are eldritch abominations that will haunt me in my sleep now. 
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Esperanza and all the other horses from this movie (Spirit: Stallion of the Cimarron) 
10/10 No notes. Perfect horses. 
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Rain (Spirit: Stallion of the Cimarron) 
15/10 I don’t have a joke here I just really like the way they differentiated her and made her pretty without too much anthropomorphizing. I like that she has a roman nose.  I like her feather. 
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Spirit (Spirit: Stallion of the Cimarron)
100/10 He’s everything. He shaped me as a person. No other animated horse can compare. 
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blueskittlesart · 24 days
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did u not like totk?
i LOVED totk. i think it was well-written and did its job as a sequel to botw very well. HOWEVER. i do think it suffered slightly from the commercial success of botw. as i mentioned in my last post, nintendo does this. thing. when one of their games gets popular where every game after it has to be Exactly The Same so they can make all the money in the world via comparison marketing. (and this is a problem with the wider game industry in general but also a very observable pattern in loz specifically.) I know it's been a pretty long time since botw came out, but before (and immediately following) its release there was some pushback from longtime fans who worried that the open-world and lack of traditional dungeons meant that the game had strayed too far from the classic formula that makes a game a "zelda game." this is to say, botw was EXPERIMENTAL. and the devs had no idea if what they were doing was going to be successful or not. the open-world of botw wasn't a gimmick, and it wasn't the devs jumping on the open-world bandwagon. it was what CREATED that bandwagon. the open-world was a deliberate choice made specifically for botw because it reinforced the story that botw was designed to tell. the game is about exploring a desolate world, about making connections, and rebuilding both the broken kingdom and the player character's shattered sense of self by traveling and learning and building relationships. a large open-world map with only minor quest guidelines and lots of collectibles and side quests lends itself perfectly to this specific story, which is specifically about exploration and rebirth.
the problem is, botw was. almost TOO good. it was so good that every other game company on the planet started scrambling to build giant open-world maps into their next release, regardless of how much sense that actually made narratively. and because of that, when it came time to release a sequel to botw, the devs had a lot to think about. they had HUGE shoes to fill in terms of fan reception, but they were ALSO being asked to follow up one of the best-performing games of all time, commercially. totk needed to SELL as well as botw. And, likely because nintendo was worried about that potential commercial value, totk needed to keep people comfortable. I don't know for certain, but I definitely get the feeling playing totk that the devs were specifically told not to stray too far from what made botw marketable and successful--that being the open world and the versatility of gameplay. so in order to follow that up, they made... 2 more huge open maps, and new gimmick gameplay which was explicitly super-versatile.
do i think that the extra maps and ultrahand were BAD choices? no. however, i don't think they necessarily ADDED anything to the game as a narrative whole. one of my favorite things about botw was how everything seemed to be designed AROUND the narrative, with gameplay elements slotting neatly into the story thematically. totk just. didn't really have that, imo. there wasn't a huge narrative benefit to the gigantic, completely unpopulated depths and sky maps. ultrahand was cool, but within the context of the story it meant basically nothing. in some ways, i almost think totk could have benefitted from a much more linear approach to its storytelling, a la skyward sword, because there are a lot of story beats that have to be found in chronological order in order to have the right emotional impact, but because of the nonlinear open-world it kind of became a struggle to hit all the important story points in the right order. an easy example of this is the dragon's tears in comparison to the memories--the dragon tears have a very specific set order in which they happen, and finding them out of order can make the story you're seeing in them feel confusing and disjointed. the order in which they should be found is technically displayed on the temple wall, but most players aren't going to pick up on that or follow it--more likely, they're just going to explore the geoglyphs as they come across them organically, and therefore will likely witness the story in a completely disjointed way. compare this to the botw memories, which ALSO technically have a set order--the order in which they're displayed on the sheikah slate. however, because they're largely just small moments in time, and not one continuous story, finding them out of order has a lot less of an impact on how you as the player experience the narrative, and it's not hugely detrimental to your experience of the story if you find them naturally as you explore rather than explicitly seeking them out in order. If TOTK had been allowed to deviate from the botw formula a bit, i think we may have ended up with a more cohesive game in terms of narrative beats like that. as it is, i just think the game is torn slightly between wanting to be its own new game with new gameplay and needing to be botw, if that makes sense.
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jelyfisg · 11 months
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ive said it on tiktok and snap and ill say it here
FNAF MOVIE? AMAZING!!
SPOILER WARNING
why are we hating on it
“cringe we are fnaf scene” it was stupid and funny i dont see how it takes away from the quality of the movie at all?
“why are the animatronics nice” bc theyre kids? “oh but in lore theyre mean” in lore theyre mean bc of Afton JUST LIKE IN THE MOVIE
“its not lore accurate” to me it doesnt stray so far from the lore to where it makes it bad, the characters were there, a similar story was there, thats all that matters
“but they never ended the court case storyline” we saw the same movie right? theyre 100% going to make a sequel, with how it ended they have to, questions are left unanswered on purpose to give room for a second movie
“not enough gore” so silly bc when has there been actual gore in any fnaf game? never! the movie had WAY more blood and shit than the games
“erm springlock scene wasnt good” yes it was bc wdym? it was so perfect, just like in the game, the animatronics turned on him and he was springlocked and left to ‘die’ he even said “i always come back” WHAT ELSE DO YOU WANT
“the cupcake was stupid” okay, yeah, kinda, definitely, BUT i dont think the cupcake was so stupid it took away from the movie
my autistic hyperfixated ass could go on about this for hours.
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ot3 · 8 months
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Hi, I just finished the AA trilogy with my bf and we fell in love with it! I found your blog the other day, and it sometimes feels like you're the only one giving correct takes on these characters' writing and the minutiae of everyone's inner worlds (or the fumbling of, see Godot).
I just got here, but, something that's been bothering me about the fandom's approach to the sequel trilogy is like... the imperialist undertones are glossed over, or swept under the rug. Researching "The Dark Age of the Law" and beyond puts a sour taste in my mouth. And with Khura'in the country vs Kurain the village? It all feels racist at best (the concept of the Divination Seance gives me squick). If you have the time, I'd love to hear your thoughts about AA5 and AA6 in relation to the world of AA as a whole. Thanks again for all of your thoughtful and nuanced takes on this series!
so glad to hear you guys liked the games!! thank you for enjoying my posts, i always appreciate it.
the tl;dr of it is that i do think they are genuinely bad enough additions to the franchise that they have signed mainline ace attorney's death warrant. picking out the dark age of the law stuff and aa5 and the imperialism in aa6 you've pretty much honed right in on my two biggest critiques
however i do want to say that although they're being bundled and sold as a 'second trilogy' that's not quite accurate either experientially when playing the games or from a development perspective. aa4 had scenario design/creative direction by series creator shu takumi, with the art director being kazuya nuri (responsible for character design for rise from the ashes in the series previous to this); aa5+6 was spearheaded by takeshi yamazaki, who had been with the franchise since its first game, with the slightly less tenured takuro fuse on art direction/character design. yamazaki and fuse are not without skill, but i think they're both significantly less skilled than takumi and nuri respectively and. it really shows.
pair that with the fact that aa5 and 6 fundamentally do not follow up on any of ace attorney 4's established characters or plots more than superficially, i don't think it's particularly useful to critique 4-5-6 as if they're a single body of work in the same way the trilogy is. apollo justice isn't a perfect* ace attorney game but it's a good one.
anyway i think buying into the 'dark age of the law' stuff in ace attorney 5 necessitates cheapening all of the events preceding it. the implication that 1. the law wasn't that bad before but it Is Now and 2. a single case was the tipping point for whether or not the entire legal system would be bad just ruins the times when ace attorney has managed to acknowledge corrupt systems as a massive source of problem for the everyman in the past
i think this screenshot from the dark age of the law wiki page says a lot:
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For starters, that phoenix quote. He would not fucking say that. I don't think there has ever been a point during or leading up to phoenix's career where he thought the legal system had 'glory' he would then want to restore it to. you seem to get it so im not gonna harp on this too much on this but. jesus christ
then, then there's fact that even by stating the most basic details about the franchise's events undermines the whole premise. like okay notice that the corruption that happens during the trilogy/investigations spinoffs is coming from all of the actual agencies that represent law and order/the system: the prosecutors, the police, and the prosecutorial investigation committee. however in aa5 the thing they choose to paint as responsible for supposedly unprecedented levels of corruption in the legal system is defense attorneys resorting to more drastic means, and the general public; aka not the people who are responsible for upholding the legal system but the people who are victimized by it and in opposition to it.
i don't think this was an intentional choice as much as it's just sloppy, inconsiderate, and contrived writing.
aa6 is just flat out racist. 'imperalist undertones' is i would say the gentlest way you could phrase it. like. japanese characters going to a made up south asian country that needs to be taught how to govern itself to quash its internal rebellion is like. so high on the yikes meter.
making a bunch of fake 'ethnic sounding' nonsense names filled with apostrophes to make them into silly sounding english phrasing was a disastrously tone deaf thing for the localization to do. they're really unforgivable. the worst of it all is probably "Inga Karkhuul Haw'kohd Dis'nahm Bi'ahni Lawga Ormo Pohmpus Da'nit Ar'edi Iz Khura'in III" i'm unsure if the names are quite as offensive in the original japanese because i haven't looked too much into what they actually are and have a really limited knowledge of the language. but. this name in japanese is "インガ・カルクール・ククルーラ・ラルバン・ギジール・ホフダラン・マダラ・ヴィラ・ヤシマ・ジャクティエール・クライン3世" which is written in katakana. katakana is, in contrast to kanji and hiragana which are used for writing japanese, used to phoenetically transcribe foreign languages or to write loan words. so the foreign-ness of this character is being emphasized here in the original text as well.
the supposed cultural inferiority of the khurainese people is baked into the game at pretty much every level, down to the gags. khura'in has the 'plumed punisher' show, which is actively criticized by the characters in game for just being a cheap ripoff of the steel samurai. they don't even get to have their own tv.
i believe the reason the racism is pretty much glossed over a lot in the fandom is for several reasons. for starters, ace attorney fans overall tend to fall into three camps: 1. people like me who fucking hate these games, refuse to acknowledge them, and would retcon them out of existence if possible. 2. people who have found things they like about the game and have a Good Version of the characters and plots that they have constructed in their head and 3. people who view all of the hate on these games as completely overblown
the first camp Does talk about how the game is racist but we're all already in agreement about that so it's kind of preaching to the choir and a bit redundant to keep going on about. the second camp tends to acknowledge the stickier aspects of the game but focuses on making content around the elements they like rather than critique. the third camp is the type to throw the baby out with the bathwater re: critiquing a thing they like. it's all haterism to them. but either way i think its kind of fucked up how many people will be like 'aa6 isnt that bad you guys are just mean' without even acknowledging these complaints.
anyway the khura'in country vs kurain village thing is really weird to me it shows both a lack of imagination and a disregard for the series' own established lore. why would a girl from a village where almost everyone is a spirit medium need to go to a place where only, like, two people are mediums to train.
i will say though that the divination seance is kind of one of the only things i found about aa6 to be an interesting addition. for a franchise with ghost summoning and murder solving, the two have a kind of hilariously low amount of overlap so i found the idea of bringing ghost bullshit into court really fun. mechanically speaking, the divination seances also felt a LOT better to play than the mood matrix segments of aa5.
in general, i think the biggest weakness of the mainline franchise under takeshi yamazaki's stewardship is its misunderstanding of stakes. both aa5 and 6 prioritize more bombastic and impressive on paper material stakes. oh no! the ENTIRE JUSTICE SYSTEM BEING GOOD OR BAD depends on this one case! on no! we have to DEAL WITH REBEL INSURGENTS! complete horseshit when there is not competent and functional enough character writing to get us emotionally invested here. yamazaki seems to think bigger is better, and that just simply isnt true for something like ace attorney
i've pointed this out in the past when critiquing aa5 and 6 but if you look at the actual material stakes on the line in ace attorney, they're at their highest after rise from the ashes. ousting the corrupt chief of police is the most impressive and impactful thing phoenix does with his career (arguably until the jurist system, but definitely in the trilogy.) but that's not the big Finale case for his character arc. his finale case is defending his college girlfriend; a nun who lives in the mountains, whose conviction would have had zero implications on the larger fabric of ace attorney's legal system. because takumi's writing clearly shows that he understands what makes a plot impactful is the emotional stakes the characters have invested in the events.
before taking over the main franchise, takeshi yamazaki was responsible for the miles edgeworth investigations spinoffs. i do enjoy both of those games - aai2 in particular is really strong. yamazaki does a great job with edgeworth's character arc even if i have some specific gripes with the duologys writing. i think theyre solid additions to the franchise. but you can see traces of this sort of misalignment in narrative priorities here as well. for example, the last case in aai1 is notorious for still going on for, like, an entire hour or two past the time when the last remaining plot point we care about has been revealed. because yamazaki seemingly had no understanding that That was the thing the case should have been about, and that should have been the final mic drop of the game. it just keeps going! he didn't know the game was done and he added a bunch more bullshit busywork after it that no one likes!
so yeah. without going into anything even as specific as how individual plotlines or character arcs were mishandled in aa5/6 that's really my overview What Went Wrong of those games.
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ganondoodle · 17 days
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totk is like a highly polished alpha build of a game to me
graphic- fantastic, i just love botws style of graphics, its the perfect blend of something more realistic but very stylized and timeless
visual design- great, i cant stand anything sonau (zonai), and ganondorfs concept art is better than final (and still involves lots of annyoing stereotypes) but overall still pretty solid
sound design- phenomenal, it really is, the underground, the rain on the parasail? unmatched, already loved botw but they really outdid themselves here
music- possibly best in the series to me, like ... theres so many fantastic tracks, in isolation i love so many of them so much ... which sucks bc being connected to such a lackluster rest sours them badly
mechanics- working but undercooked/unfit for the world, its impressive they got ultrahand working at all, but its still clunky/quickly frustrating and badly balanced also contributes to utterly destroying botws world design- this ability was simply not made for this world and is in the end both detrimental to it and itself, bc that mechanic could have truly shined in a game REALLY build around it (... if they could manage to balance it well and stop handing you the solution, it would be funyn if it werent so sad how many times the game literally doesnt even make you engage with its main gimmick bc it just hands you the prebuild thing) time reversal breaks every puzzle/challenge, also unbalanced, ceiling jump is the most harmless but i still think it lets you skip too much
writing- worst in the series, where would i even start with that, not a single character is written well/interestingly, most detrimentally the main characters, .. like all of them, zelda, ganondorf, rauru... and the "story", its barely even bare bones, its plain cardboard with an old divine right propaganda slogan written on, continuity in a direct sequel is non existant, there is no follow up on anything, why did they call it that when they dont seem to have any love for anything botw did given how much they trample over everything it established, i struggle to believe they actually thought this was good, theres has to have been trouble during development
world design/changes- a joke, ... i dont know how people dont feel scammed by how little was actually changed, no, a few rocks sprinkled througout are not meaningful changes, i was one of the people not worried about them reusing the world bc i loved this world and was sure theyd meaningfully change it- god how wrong i was; the sky and underground are both like the bare bones with textures and placeholder rewards/points of interest, they both do not matter at all and their potential is yet again utterly, painfully, wasted and only add more points of destruction to the map in case of the sky, and both add confusion about everything, not the good kind of intriguing confusion, the bad nothing makes sense confusion it really does seem like they put some quick changes into every main point of interest where most players would go to make them think they changed things when .. they only changed these parts, barely, either bc they knew everyone would skip around the world anyway so it wouldnt be worth it, or bc its ... unfinished
game design/structure- baffling (bad), connected to the point above, but it truly is beyond me why they repeated the exact same structure as botw while removing what made that work, why would you repeat every point of interest of the previous game, i know zelda games always have their regions and thats where stuff happens, but they REUSED THE SAME WORLD, you CANNOT repeat the exact same points in the same world, you just cant, its the same places, the same characters, the same structure (aka dungeons being less interesting/easier titans (divine beasts) with a paint job in structure), you basically erase the well integrated ancient tech civilization to replace it with another, not well integrated, more boring and overly pushed into your face, ancient tech civilization and make them the answer to everything that ever was (BORING), the same story structure (but worse, like the memory system but remove what made it work in botw)- AND THEN repeat the same points in the underground too? thats bonkers, literally baby bananas
dungeons/puzzles - worse than botw by FAR, as mentioned above, dungeons are less interesting titans with a paintjob (plus an extraordinarily awful cutscene, which is repeated like FIVE TIMES almost word for word), they serve no purpose but to act like they are totally real traditional dungeons when they are not, they are laughing at you, shrines are back with a paintjob with less interesting puzzles (if they even have one given how many just give you a spirit orb knock off) that can all be skipped, though the puzzles can often not even be called that (put log over gap WOOOAH puzzle) among many awful and unecessary tutorial ones (its not bad to have easy ones, but aside from the few ones that take all your stuff away -omg restrictions in MY freedom tm game??- which are the best ones, to have none be even a little challenging or not utterly skippable without even using glitches, its like they didnt even try to stop you from cheating, which is like being given a skip button with no strigns attached, doesnt even let you feel smart bc you dont have to try to cheat)
UI/controls- awful, you cant tell me this was tested by real people playing for longer than 10 minutes at once, how did the ghosty sage control scheme and arrow/weapon fusing get through this, HOW, its unbelievably tedious and detrimental to any fun (as im doing with my rewrite, a crafting system would have been so good here ..... like a proper simple crafting system, have the materials, craft your new arrow types in stacks etc) the ghost sages are not only utterly useless in combat, but clog your screen, play distracting animations as soon as you look at a slope, you constantly accidentally activate them or the wrong one bc its mapped to the main interact button!!! if you use them say goodbye to your framerate, fights are now spent chasing after some ghost guy whos actively running away from you, they do not invoke a feeling of 'connection' to my 'friends', they are invoking feelings of hatred and frustration
performance- ... passable (if you dont have the sages out .... well, it runs better than pokemon scarlet so i guess its fine, the lag when closing and opening the menu is rly annoying, especially combined with the finger and patience breaking menues and how often you need to open a game pasuing menue, but fights with a monster horde AND the sages out? yeah no its as bad as pokemon scarlet at its worst, not to mention the chaos of having five useless ghost scramble around you getting knocked around by enemies)
price- a scam, this game is not worth 70 bucks, its just not, if you get a used copy and dont spend more time in it than it takes for you to just go straight to the main points, or if you dont care about anything else but dicking around with a clunky building system ... then you can have some fun with it yeah ..... still not worth 70 money, theres probably better building games out there for less too
it jsut feels not done, not finished, its presentation and some parts are highly polished and their marketing for it is unlike anything i have ever seen, but its so .... unfinished, no amount of epic visuals is gonna let me not think of this game being half done at best, after what, 6 years of development no less? with most assets already being there and being reused unaltered??
(i am holding tightly onto the theory of it either having an extremely troubled development that is being hidden bc of their reputation, or some sort of neglect in order to focus on other more lucrative projects, this is just all too weird to me)
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hooksbooks · 1 month
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Fanfic Writers Appreciation Day
This year I participated in @renegadeguild's Renegade Loves Fic (Writers) event for the first time, in which we celebrate Fanfic Writers Appreciation Day by binding two copies of a fanfic we love and sending one copy to the author.
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I chose Florigenesis by @nientedal (and its sequel your roots send down to grow as an epilogue), which is a Megamind/Roxanne hanahaki story. Or, in the words of the author, "Less 'Hanahaki' and more 'mutually-requited pining with flowers thrown in for flavor.' " I loved the imagery of the flowers and had a lot of fun typesetting it with as many floral motifs as I could fit in it.
The flower Megamind ends up coughing up for Roxanne are dahlias, so I found some open-source images of dahlias sourced from books in the public domain to use as scene breaks and as a watermark behind the table of contents. Additionally, I used the font "Lime Blossom Caps" to use as a drop-cap at the beginning of each chapter. The text ended up being a bit more than 380 pages.
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This is the first time I've done a book partially covered in paper instead of all in bookcloth. Before gluing the paper to the cover, I sealed it with homemade paste wax, which I think turned out really well. The book has a lovely feel to it--I'll definitely do some more partial-paper covered books in the future.
Also for the first time I sewed a headband on each book. It turned out fairly well. I used waxed linen thread as the core (the waxed thread that came with my bookbinding kit--its braided and so thick I can't imagine using it for sewing signatures).
Additionally, I got myself a chisel (and sharpening kit) to trim the edges, which turned out much better than expected. I still don't have something to hold the book horizontally while I trim so I'm still trimming vertically for now, but it turned out much better than trying to use a utility knife like I was before.
Technical Details:
Quarto size (quarter-letter, about A6)
Sewn-on made endpapers
Rounded but not backed
Sewn-on headbands (no tailbands)
Chisel-trimmed pages
Oxford hollow
The linen tapes are frayed and glued to the exterior of the boards
Sewn-on bookmark
Things I especially liked about this bind:
CHISEL TRIMMING! I knew it would up my game to have a chisel to trim pages with rather than just a utility knife, but WOW, it made SO MUCH difference! Once they were finished I kept petting the edges of the pages because they were just so soft and smooth and perfect.
I really like the sewn-in headbands. I'd probably use a bit thicker core next time, but they turned out well and I'm pleased with them.
I'm surprised how much I liked the paper-covered covers. I had planned on most of my books being full-bookcloth with this one as an exception, but with how much I like the look and feel of this book I will probably switch that around and do just quarter-bound with bookcloth unless I have a good reason to make an exception.
For the made endpapers, I glued just the edge of the endpaper to the white instead of the whole page. I quite like it--it's a lot more flexible this way and doesn't have a "noticeably glued-together" feel to it.
The wax paste turned out really well. It makes the cover feel very "finished" instead of just like scrapbook paper, which is what it actually is.
Things I'd like to improve for next time:
Because the text block is rounded but not backed, there's a little wrinkling of the endpaper glued to the board right at the hinge so it doesn't pull when the book is opened all the way. I'll have to experiment a bit more with this to figure out a good hinge for a rounded-not-backed book.
Although I love the flower cover, it's a little busy to have the title legible on the cover, so it's only on the spine. That's not a bad thing, but I'm not sure what I would do if I definitely did want a title/design on the cover itself.
I think honestly there's not very much to improve for next time. I'm very pleased with how this one came out--it's very nearly perfect.
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theriverbeyond · 3 months
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what series scratch the same "itch" as TLT for you? Recently finished the trilogy and feel empty and have found nothing to fill the void in my chest (lol) that TLT had in the weeks I was reading it. I have already experienced homestuck, when thhey cry, and most of the other "big names" of similar media. Any format works as long as its good. I like morally grey characters (Ianthe), well written female leads, character driven narratives and lesbians (in that order.
1. Princess Floralinda and the forty-flight tower (by Tamsyn Muir. excellent audio book narrated by Moira Quirk, same voice actor as TLT)
2. All of Tamsyn Muir's other novellas and short stories (The magician's apprentice, The house that did 16 loops of time, undercover, chew, the deepwater bride, etc)
Next up is entirely my personal and extremely picky and subjective preferences of brain zing, ranked in order of me remembering them
Chainsaw man manga (i read this 5x back to back when I first got into it in 2021. part 1 is complete, part 2 is still updating. part 1 can be experienced as a complete work. the anime is very good but the first episode is not as good as everything after it)
This is how we lose the time war book (feels sorta like fanfiction but the prose is gorgeous)
Interview with the vampire tv show (it's fun, it's camp, there are a lot of gay and bisexual people making really terrible decisions and being very hot)
Gurren Lagann anime (my favorite anime of all time. the women characters are not good, as is typical of many animes. the bathhouse episode can be skipped in its entierty without losing any plot. the overall story is really good and gives me that zing)
Arcane tv show (i watched this in full once and every since have just watched a caitvi + jinx whump clipshow but it did give me that zing. i do not care about the men)
Fullmetal alchemist manga or FMA brotherhood (really good and at this point a classic. royai is the queerplatonic campal blueprint i will not be taking critique at this time)
Revolutionary girl utena anime (watch the sub, do not watch the dub, the dub didn't make them gay. it's really good but heavy TWs and also it is paced like a 90's anime so: slow with a fair amount of filler, which can be good or bad depending on your preferences)
I have complicated feelings about Baru Cormerant and recommend reading up on content warnings if things like violent homophobia and very intimate portrayals of being a colonized subject are things that would upset you. It felt a little too personal to my life for me to like... think it was "fun" or whatever like it felt uncomfortably personal (and also subjectively I didn't super enjoy the pacing of the latter 2 books) but it did make me feel a lot of things and think a lot of thoughts. if the blurb sounds like something you are interested in then I recomend giving it a shot and then you can decide what you think of it yourself
Ancillary justice book (liked this one a lot, but havent felt motivated to read the sequel)
Other fun Studio Trigger animes such as Promare, Cyberpunk 2077, Kill la Kill
Nausicaa and the valley of the wind manga (the movie is good but the manga spanned 10 years, is gorgeously rendered, and goes MUCH more in depth especially wrt climate philosophy and such)
Slay the Princess video game (on steam but also I got into it just by watching letsplays online. It's really good and REALLY interesting, i love how it uses the visual novel format to its story advantage to pull of some incredibly cool story twists. Highly recomend!)
I feel like I am forgetting things that made my brain zing. My childhood special interest was CATS the musical (stage play and 1998 recorded production) and i definitely got brain zing from that but I don't think it has a lot of taste overlaps with tlt. this post really went off the rails but in my defense, it is after midnight
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mageknight14 · 7 months
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"Trust Your Partner": How NEO TWEWY Deconstructs and Reconstructs the Original
I think one of the most interesting things NEO TWEWY does as a sequel is how it takes the original’s game motif of "trust your partner" and explores that to show the negative downsides of that mindset before rebuilding it up again through new lenses.
In the original, "trust your partner" is a motif that’s there to encourage Neku to learn that it’s okay to be vulnerable and that not everyone in the world is out to get you. That you can become strong enough to withstand any emotional hardships that come your way.
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In the ending, Neku is rewarded for taking this lesson to heart and being unable to bring himself to shoot Joshua due to a combination of coming to value their relationship and still subconsciously trusting Joshua to do the right thing even in spite of everything he had done to him by getting revived back to life alongside the friends he had made connections with. He can't forgive Joshua for what he had done but he still trusts him regardless and it's a dynamic that still holds true in NEO.
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In OG TWEWY, this lesson works for Neku because almost everyone in the game was acting in good faith, doing what they felt was the right thing in the long-run. This was essential towards helping Neku learn to heal from the trauma caused by the death of his best friend and have him open up again. That even if he gets emotionally hurt, he can still keep moving forward.
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But NEO looks at that motif and explores a different side to it, showing how the original lesson can be taken into an unsavory direction if exploited by certain kinds of people or their mindsets. How bad faith actors can and will destroy you if you’re not careful. This is a theme that the game thoroughly explores, from Shiba’s relationships with the Shinjuku Reapers and Kubo to Rindo’s dynamic with Motoi, showing off the consequences of what blind faith and never questioning your idols can do.
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However, I think the day that best exemplifies this theme in full is W3D2, the Shoka/Ayano day. I think it should be emphasized that Shoka and Ayano DO genuinely care for each other; their actions show that off incredibly well. However, it’s a relationship that’s been broken down by the events that happened around and between them. Ayano, unable to decide who to trust anymore in the chaos that’s happening around her, latches onto Shoka as a security blanket (she even names her iguana after her!) and tries to do everything to keep her at her side, even gaslight her, out of fear that she will abandon her too. An aspect of her that only gets worse as she gets possessed by Plague Noise.
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She’s convinced herself that Shoka is just being led around by her emotions, not being able to see that she’s denying and suffocating Shoka’s agency, and that she’s secure in the choices that she’s made (though it’s understandable given what happens to former Reapers in the end). 
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On the other side of the coin, Shoka isn’t able to see for herself until the end that Ayano deeply, deeply misses Shinjuku and that trying to show her what life in Shibuya can be like has only depressed her even more, with Shibuya Survivor showing this in detail. She was simply content to have Ayano by her side, never fully thinking deeper about their relationship and its issues. And when Ayano is too far gone to the influence of the Plague Noise, Shoka throws all caution to the wind and tries to save her only to get herself killed.
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All of this shows the limit of trusting your partner for both sides. Ayano can't see that Shoka’s made her own decision and is going to stick with it, and Shoka can't see with a lot of convincing and support that Ayano can't simply be talked down. In a way Ayano's trying to give her life to Shoka by "saving" her and dragging her back to the Shinjuku gang and leaving Shibuya to be destroyed but she can't or doesn't care about the city due to her trauma, so she can't realize that is what Shoka cannot and wouldn't want. We as people can always do our best to trust and understand as much as possible, but there's a hard limit to how much that can work. Some people are NOT going to agree or come to a conclusion and in a lot of cases, it can be painful and tragic but we hit the limit of that.
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So what we CAN do is to try and soften the blow and trust and be kind/understanding to Shoka and in this case, the motif of "trust your partner" gets built up again via showcasing Rindo and Shoka’s relationship. These convos show off what it means to be a true friend, to listen to them when they tell you how the situation they’ve been through has affected them, and how that has to be enough, with Rindo assuring to Shoka multiple times that he trusts her and that he won’t abandon her. Maybe he won’t agree with what she decides but he helps her to feel secure in her own agency and come to decide what she truly wants to do, reinforcing what Neku had to learn: becoming emotionally strong enough to deal with what happens next.
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And the game showcases that the original lesson still holds true: it was possible to talk Shiba down by appealing to his humanity/better nature and Rindo still gives Motoi a second chances even in spite of what he had done to him.
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Having faith/trust in the inherent goodness of others is NOT a weakness but just like how there are people who act with good faith in mind, there are also others who WILL try to screw you over for their own intentions or mistakenly think that what they believe is best for you. And in a time where topics such as parasocial relationships, false information, and isolation are explored more and more, I think it’s an especially important lesson/topic to explore.
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weirdmarioenemies · 1 year
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This is a post about GUBBLE
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Gubble is funny, we all know this. Look at Gubble, look and giggle. But Gubble is not just something to laugh at, it is something to laugh WITH! It is a fun little game full of nonsense words and weird little creatures. I highly recommend reading the manual, which you can find here, as it is actually rather funny! I will be talking about some of my favorite Gubble Creatures! So here I am, posting a Gubble. It's Friday, alright!
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Gubble D. Gleep
Oh hell yeah! Look at that rendering. I never want to see Gubble in a "good" rendering style. I don't think he would be able to breathe. Gubble is the main Gubble Creature. He is a funny alien! The gleep glorp kind! He has a wacky skin color and antennae, but his big defining features are his ears, which he is very proud of. I do not know how they work! It is weird to see an alien with antennae AND ears, since I always assume alien antennae are for detecting sound, but maybe Gubble's are like regular animal antennae, and are for smelling!
Gubble makes all sorts of weird noises as he flies around in his, I quote, "mini-spaceship pod thing". He uses that to unscrew screws and pry out nails and anything else he needs to do to detach Zymbots from the surface of the planet Rennigar, and Zymbots are the levels, and you see the word "Zymbot" a LOT in this game, and I think that is wonderful.
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They even put "Zymbot" on the cover of the sequel! That only makes the information more confusing than it otherwise would have been. I am all for it! But what awaits you, among the Zymbots...?
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Wangry Wobot
"They are red and they are angry. Unfortunately, they don't know what they are angry about, but they know they like to follow aliens around."
Look at this! See what I mean? The manual is so delightful! Wangry Wobot... such a wonderful name! This wobot is wangry... or I should say, this wobot is angry, because the description informs us that it is angry, and Wangry Wobot is its name. All it does is walk, but in a funny way, with those legs sliding back and forth on its body, not bending or anything. I love how flat and minimalist this thing is. Built and programmed just to walk around, yet built with the capacity for anger...
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Wangry Wobot Wannabee
"They are not-quite-red (blue actually), but they want to be every bit as angry as the Wangry Wobots. They haven’t learned how to follow aliens yet, so they just wander around aimlessly. Pathetic, really, but oh well…"
Hey! Be nice to them! If Wangry Wobot is Gubble's Goomba, then the Wannabee is Gubble's Goombrat. These are even more endearing with their personality! They look up to Wangry Wobots so much, like a younger sibling or maybe even a child, a freshly hatched robot from a metal egg. I wish we had funny robots like this in real life, but the only ones they make in real life these days are evil. Hopefully it will one day be economically feasible to fund some funny robots that walk around town and do literally nothing but kind of get in the way. Would be cool!
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FlatWorm
"These guys like to sneak up on you unnoticed and cause grief and misery."
Wow! I would not have expected to see notable Creature Representation in Gubble of all things, but here we have a platyhelminth that at least I think is pretty clearly a stylized planarian! This one is a funny shape, like a shoehorn, and has a funny depth to it, like it was cut out of a sheet of dough. Now, normally I would be telling you that no animal is morally bad, they don't have the capacity for it, but we are told in FlatWorm's description that it is, indeed, messed up and evil. Just get away from it, please! Get back to the zymbot! Had you forgotten about the zymbot?
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Orb
"They just roam around over your head. They're orbs, ya know?"
I am not sure I know! But they are cool orbs! Good job making some orbs! Their eyes make them look like giant ostracods, the most orbtastic creature of all!
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Slug Bug
"An example of the bizarre Rennigar fauna. Man, somebody must have gone pop-eyed when that monster was created."
Created??? These creatures were Created??? Even the non-mechanical ones? By who? Mad scientists? Gubble God? I don't know! Whoever it was, I don't think they know what a slug is, though. Pincers, segments, bristles, this is all bug, no slug! Like some kind of larva to me. The five eyes are goofy, but most insects technically do have five eyes, with two compound eyes and three little ocelli on top!
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Drone
"Originally used as repair drones, these spidery-looking things will use their pinchers on you just as effectively. Stay out of their reach!"
Look, it's Drone! Like they keep putting in the cartoons to keep them timely! I am fascinated by the manual for calling these "spidery-looking", since it is clearly some kind of roboshark head with pinchy claws. Did you know? Real spiders do not look like robosharks! However, I am not saying the manual is WRONG. Maybe "spider" means something entirely different than the way we Earthlings use it. After all, we say "level" instead of "zymbot", like a bunch of knuckleheads!
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Uurrgghh
"The stories go that the Uurrgghhs used to be somebody's eyes and were stolen. Now they roam back and forth looking for their owner. And if they can't find their owner, you would do as well. Want a pair of alien eyes?"
I will bookend this post with another of the silliest enemy names. We really go from Drone right to Uurrgghh. Awesome! Uurrgghh is almost a fantasy creature, a classic eyeball with bat wings, but it has this cool metal exoskeleton or helmet with droopy horns, and three tentacles emerging from the bottom, so it is also fittingly sci-fi, which I think is very fun. I don't think they looked like that when they were just someone's eyes, but put on this protective outfit to stay moist and healthy while flying around with no eyelids. Would you welcome them into your sockets? They don't HAVE to replace your current eyes. They could all be friends!
So those are just some of my favorite silly things from Gubble! If you did not know much about Gubble, I hope you have a new appreciation for it! Be careful out there on those zymbots!
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