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#i'm expressing my feelings through the art of meme
scribble-games · 2 years
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Progress Report
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louroth · 1 year
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Hello hello everybody! It is time for another months progress, and I am so excited to share with you, all the things I have gotten my grimy little gremlin hands on. First off, what we are all here for; writing. I have been on fire, to be honest! Last month I churned through the last of the first batch of erotica stories (there's 6 (!!!) of them on my patreon already) and set them up for publishing along with two more unseen ones- I'm still going over the logistics of where to publish for the best revenue (I know this sounds boring, but I have to make an income somehow, and hopefully find another audience as a smut writer on other platforms 💀 I love writing it so why not!), and I am making headway, learning the ins and outs of self publishing. On patreon, there are also two Q&A's that are written in a bit more fictional manner, in character: a more fun way than just writing answers straight up and down. I have enjoyed those so much! There's a bunch of other stuff I haven't even mentioned- honestly, I have to say, I'm really proud of my output on Patreon even though I have been really anxious about writing full time. It's going great! I have to thank my new friends and support-network on discord; you make this all worth it. I cannot express how fun it is to shoot the shit with you in vc, gaming together, or seeing your shenanigans in gen or your in depth theories (thanks for the brainworms!) or memes or staring longingly at the fanfic channel or drooling over your art (ouro related or not) or... Gah. You are just amazing people, and I will waste no opportunity in saying so. Thank you forever and ever and ever an-
When it comes to OUROBOROS, I am happy to announce that the next chapter is damn near done! I was halted because of the discovery that dashingdon is no longer supported by it's creator, and have been working on the twine version ever since, earlier than I expected- it's tough work, but I am so excited to make this an actual game made entirely by myself, and not submitting to a company that quite frankly leaves a bitter aftertaste. It is taking long to make because I want to make it mobile compatible from the start, which there isn't a lot of resources for. But I'm doing my best! The plan is that I will be posting the next chapter for Patreons in the coming month, and then treat you to a full twine release here on tumblr. I haven't made any rewrites when porting the twine build, but I would like to do that too... so we will see; this plan is not set in stone. I will just have to see how it evolves over the next month. Yes, beta-readers is still on the schedule, just holding off a little while while I wrap my head around this new coding landscape.
Other than that, I have been working on the set aesthetic for ouro, which has been really hard, a lot harder than I expected. You all know I am no wizard when it comes to graphic design, but I want to at least develop a set palette and imagery and portraits that is cohesive to the story. The work is ongoing, and I don't have much to say about it- even though it is taking a lot of my brain power. I'm hoping I can come to some kind of set and in depth conclusion that I am happy with before the twine release, because I want the game to feel like a treat to open up and play; a world to get lost in.
That's it! If you want to see weekly and more in depth dev-logs, you know where to go. I hope you have an amazing day or night, and we will see each other soon. xx
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Malaysia, July 21st, 2023
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DISCLAIMER: Here is the requested piece in support of the boys' decision today. I decided it needed to be a one shot cuz I couldn't do it justice in just a few words. I've based the conversations in this piece on similar things Matty has said about gender. GENDER AND SEXUALITY ARE NOT THE SAME THING, THOUGH. So, if any of it comes off in bad faith, erroneous, or in any way harmful, its not my intention to do so, and PLEASE feel free to let me know INSTANTLY!
Warning: nothing. but idk how i feel about the writing quality given that it was written on the spot. I mean, I'm not necessarily aiming for ART here. just an appreciation for today and a gesture of support to LGBTQ+ Fans everywhere.
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She could feel her phone buzzing in her pocket all throughout her 3 pm meeting. It was distracting, but not necessarily out of the ordinary. With time zone differences, it wasn't unusual for Matty to be texting her while she was at work, asleep in the middle of the night, or early in the morning before her coffee. Even when she'd finally wrapped up her meeting and left the conference room, the messages on screen weren't cause for concern. Receiving texts from her friends and colleagues like "omg your boyfriend," "Matty sure loves the drama, lol." and "PUT A LEASH ON HIM HES INSANE" just came with the territory of being Matty's partner. She didn't mind it at all. In fact, sometimes she found it funny.
She scrolled past several texts from her friends, spotting Denise's name "two countries now. Bets on which one's next?' with several confusing emojis. she frowned, her heart sinking slightly. Was this more serious than a regular Matty rant? a fan kiss? a polarizing meme? with apprehension, she reluctantly checked the news, whispering "oh fuck," under her breath when she saw the headlines.
She tossed her laptop and meeting notes at her desk, rushing outside as quickly as possible, and scrolling through her call log to find Matty's number. She clicked the elevator button, willing it to arrive faster by repeating "c'mon, c'mon, c'mon." knowing that it wouldn't help, she still gave into the urge to click the button repeatedly and curse when the elevator failed to bend to her will. Finally, she decided to just take the fire exit, using the stairs instead.
She clicked Matty's name on her screen as she made it down the stairs, bringing the phone to her ears.
An overly cheerful female robotic voice announced in her ear that "The number you have dialed is disconnected."
"fuck. fuck. fuck. fuck. fuckkkk!"
she paused in the middle of the staircase, leaning against the wall and attempting to calm her mind with several deep breaths. She knew the only person who could help her right now would be Denise.
***
"No, I get that, but- like- so, you haven't heard from him directly?" she bit her lower lip.
"Not yet, no. But I wouldn't worry about it, love. this isn't his first foreign government ban, you know." Denise giggled, sounding as proud as a mother of a child who just learned to take their first steps. "doesn't that sound impressive? He's like a less secretive James Bond."
Impressive wasn't exactly her first thought, but she knew that if Matty is safe right now, he's probably impressed with himself. The thought made her crack a smile. "Knowing Matty, he'd probably say that he'd love to be a super secret spy who gets pussy, but he's anti government espionage, so he can't be James Bond."
***
All she could really do in the moment was send a barrage of messages that covered the entire spectrum of human emotions: from expressing concern for Matty's safety, to accusing him of messing with her heart, to begging him to give her a sign that he's alright, she found herself unable to think about anything else for the rest of the afternoon.
Just as she'd walked through the door of their shared home, she nearly jumped out of her skin at the feeling of her phone vibrating in her hand.
Matty: Call rn? ❤️
She instantly hit the "Video Call" icon on her FaceTime screen.
The line rang once, twice, and then "yo!!" Matty attempted to greet her before being interrupted by someone off-screen. She could faintly tell that it was Ross. "No, no. I'm just on FaceTime with her- yeah- it's fine....sorry, Darlin.' I'm just-"
"Next time you plan a government rebellion give me a courtesy warning in advance, will you??" she interrupted him. All the feelings and worries she'd been attempting to repress came pouring out of her. "I had no idea where you were for, like, all day. And- why was your phone turned off, anyway! We have a deal. You promised-"
"oi! it wasn't off! Breathe, baby. It wasn't off. Just...no reception at the venue, and then at the airport. Breathe! I love you, yeah? I'm fine. Look. Look at me, I'm fine. I promise.' He flashed her that boyish smile of his and cut through the haze of spiraling thoughts in her mind. Finally, she looked directly into his eyes on screen, smiling at him.
"Hi! There she is." He giggled.
"So, where are you now? is everyone with you? are you all safe?"
"Airport. Yeah, we're all good. They've just got us in some room while they process some documents or some shit. I don't know. I don't care." She watched him walk over to the other side of the room and take a seat on an uncomfortable leather couch.
"Is everyone else with you as well? Ross okay? the band? Polly and Gabi?"
Matty smiled at her insistent questioning. "We're all here. let's do a head count, shall we?" He hit the "Flip Camera" button so she was no longer seeing him, but had a view of the rest of the room. "Here's George, sleepy as always. John's playin' a game on his phone. Say 'hi' John...over here we have Hann. right next to the trash, where he belongs....Here's Ross. Jamie's here I promise, he's just looking for a toilet. Say 'hello' to Polly, who's on the hunt for granola or some hippie shit." Matty giggled when Polly brushed the hair out of her eyesight to give him a look. "And last but by no means least" He cover the camera lens for a dramatic reveal, "it's Gabi! see? everyone's here and we're all okay. Happy?" He turned the camera back to him, returning to his spot on the couch.
"...for the time being." She couldn't help but break character and laugh when she saw him roll his eyes. "Seriously, though, I'm proud of you.'
"but?"
"there's no but!' She rebutted a bit too eagerly.
"I know you. There's a 'but.' Let me hear it. Go on."
"I had just wondered if....maybe it would've been safer for everyone if you guys just pulled out....you know?"
"Pulled out of the lineup, you mean? like just not done the show?" Matty's demeanor shifted. He straightened his posture, taking a deep breath and running a hand through his hair.
"Yeah, you could've returned the money. Made some kind of....statement about how, after learning of the governments laws, you found it morally repugnant, and refuse to perform there. Safer for you guys, the fans, and less costly."
Matty always respected and valued her opinion, but he was also always honest with her. "I suppose it would- I suppose it would've been but thats not the point." He could feel his bandmates eyes shift towards him. They were all invested in the conversation now. "Because then they'd have just replaced us. Found another artist to perform that slot and our so-called 'stance' wouldn't have done anything. Maybe lasted 5 seconds online, and then everyone would have moved on. The point here wasn't to morally congratulate ourselves or make ourselves feel good. It's about actually doing something. sometimes discomfort is necessary."
She could do nothing but smile, in awe of him. Their relationship meant a lot to both of them, but one of her favorite things about it was that she never had a chance to forget why she fell in love with Matty in the first place. "That's why I'm proud of you." she simply stated.
"well don't be."
"Matty, stop that. I kn-"
"No because I'm not ACTUALLY gay. I'm not ACTUALLY Malaysian. Okay? I get to make out with my mate, make a little speech, and then jet set, off to some other country by the time that everyone's made him home from the show. And- sure, I'll get banned, but my job and my life is entirely unaffected. I'll go on doing what I do, it's no skin off my back. Why be proud of ME? hmmm? there are people, activists, all over the world, who ARE gay, ARE outcasts, ARE fighting for their rights. How about we pay attention to them instead? you know what I mean?"
George got up from his seat to retrieve a water bottle from one of the bags, patting Matty on the shoulder and mumbling "exactly." as he passed by.
"why'd you do it then?" she asked, genuinely curious.
"Well, I'm everyone's favorite villain at the moment. Lots of eyes on me. Figured I'd make it mean something."
"all things considered, you happy?"
She saw a smile flash across his face as he considered her question. "Yeah," he nodded slowly as he made up his mind 'Yeah, I checked online and....seems like fans made it out okay, so...yeah, I'm happy." He looked into her eyes through the camera. "I do miss you, though."
"I miss you, too. Oh, speaking of which! Put Ross on the phone, would you?"
Matty smiled knowingly and handed the phone over to Ross. "You deal with this one. I'm out."
Ross's face lit up, ready for the challenge. 'Hey, mate!"
"Ross, I want you to know; message received. Loud and clear. You make out with MY boyfriend? In front of the whole world? AND you do it for a good cause? I see you, mate. I get it. This ain't over, though. I'll be the better kisser in the end."
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psshaw · 2 years
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Now I'm curious. What sort of art do you mean by "cynically crafted, redundant artwork?" This isn't said as judgment, or a gotcha, by the way. I have my own dislikes, I wonder how we match up in the sort of stuff we're bored by.
No gotcha taken!
Let’s see. My relationship to art is very me-focused. I got into art because I saw it as a way to express myself and communicate, especially back when normal socializing was confusing and hard. It’s how I say “I’m here, I’m me, my art is loud as fuck because there’s a theater kid trapped inside my body, deal with it”.
The great thing about being around artists, to me, is to see what THEY have to say about THEMSELVES through art. This is what made early webcomics so delicious. One person’s id on paper.
More and more, I’ve run into people who overtly use their art to please others, to build a following or otherwise Make Number Go Up, to sell products, etc. All of these kinds of artists are interesting enough in moderation, but now it feels like almost everyone acts like this. We always knew that throwing fandom a bone every once in awhile helped people find your more passionate work, but now even guilty pleasure art seems to have been standardized, categorized, and otherwise flattened out. Everything is about consuming or being consumed. I see very little playing just to PLAY. Very little drawing 100% for yourself and sharing only in case one person appreciates it. It’s harder than ever to escape the feeling that you have to perform for somebody. Be accessible, #relatable, and the accepted degree of grimy at all times. Is that really what you came to this world to do? I know for a fact that I came here to talk shit.
So to me, cynical art is art that pays too much attention to how to catch eyes and blow up. I’ve felt the “oh no this will be too niche and narrative for anyone to like!” self-limiting instinct before, and it feels like hell, so I never want to encourage it. Usually I do this by avoiding fandom in general, which works out because media products made by paid teams are not very interesting to me anyway. The other reason it works is where “redundant” comes in— I don’t need to keep seeing the same portrait of a cartoon character standing still and possibly in a funny t-shirt or reciting lines from a meme. I want to see YOU. Not the video games and TV shows you watch!! Beautiful wriggling horrible horny weird idiosyncratic Y O U
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sketching-shark · 1 year
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Not that long ago I threw out the idea of creating a Journey to the West reading group, and was delighted to see a fair number of people interested in the prospect! So in the effort to see this come to fruition while still taking into account everyone's different schedules, time zones, and busy lives, here's my general proposal for how this will work:
The version of Xiyouji that this reading group will start with will be the Anthony C. Yu English translation, firstly because while long it is the most complete and accurate translation out there, and secondly because thanks to @journeytothewestresearch it is completely free to download and read as pdfs! I'll create a separate blog specifically for this reading group, which will act as something of a hub/archive for people's analysis, art, reactions, memes, criticisms, additions of context, etc. as we make our way through the journey. The schedule that I'm thinking of would be to do one chapter per week, which would be more or less 20 pages per week. This group would "meet" every Sunday, which would be the day participants are encouraged to finish that week's chapter and/or submit their creative/analytical pieces about it. Sunday would also be the day where I'd give a quick recap on that week's chapter, and would mass reblog anything participants submitted to have that work in the archive. This is what I imagine for starters, but if it works out well we could try organizing larger events or even chat rooms.
Thank you to everyone who expressed interest in a JTTW themed reading group! Of course people should feel free to offer any advice, concerns, criticisms, or questions, but if this sounds like a solid plan for a tumblr based book club then I'll get to work on the reading group blog and a pinned post that will detail where people can access the Yu pdfs along with a good summary of the entire journey, and provide something of a tentative reading schedule. So here's hoping this sounds like a good set up, and here's looking forward to getting this journey started!
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@ladyzerodark, @diedforourtransgressions, @bluecryptic, @nikofortuna, @loyaltykask, @bi-pisces07, @alienembers, @kiwipopping, @destagen, @marvinprefect42, @crzyimp, @chugg12, @matidream, @hectormybeloved, @casualfireenemy, @crazy-giulia, @imoreoesdue, @nordicwirdo, @wonderingwhatsgoingon, @gamerartistfan08, @rorylow, @smolcrimegoblin, @pointsfortrying, @lopsushi, @monkeyqueen2012, @mavratt, @leptosia-nina, @dandilamp, @tuberosumtater, @junichan, @emmamalga798, @maidenofthecloud, @sasunaru22fy, @birbs-n-cats, @sapphire-monkey, @arcadiaisland48, @nerdy-girl-named-pumpkin, @kiveyrose9064, @fl0ral-inkk, @nightshaderogue, @damn-it-day-dreamer, @jdhfjfkkk, @sixteenthchapel,
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reyggtv · 4 months
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There's only so much I can say on Twitter to truly express my feelings about the show Hilda, and how much of an impact it has left on me to make me the kind of person I am today, so I'm taking to Tumblr to write all about it.
If you don't know who I am already, hi, I am ReyGGTV, though you can just call me Rey. I like to make YouTube videos, memes, talk with other Hilda fans, and make occasionally make art. You may already know me from the Hilda Crack videos I made since several years ago, as well as some more recent big videos of mine like my comparison video between Aster and Hilda. I am 20 years old, and have been a diehard fan of the franchise ever since I was just 14.
Firstly, let's discuss how I actually managed to discover Hilda in the first place. It was 2018, freshman year of high school had just started, during this time, I was still big fan of another animated TV show at the time called Star vs. The Forces of Evil. I was a fan of that show ever since its premiere in January of 2015 when I was only 11 years old. Honestly even if I don't look at it nearly as fondly as I do now, to its credit, the show did most certainly help me get interested into animation as a whole more than any other show I saw at the time.
Not even like 2 months after I got in though, I was kicked out. Not because I did anything wrong, but because for a while, my parents had me enrolled in a school district that I didn't even live anywhere near in at the time, so once they found out that I actually lived much farther from them, that's when they decided to let me go. This was devastating to me, all the friends I made in middle school, were suddenly going to go away, and it was only at the very last minute, at the principal's office that I received this news. I was upset, literally everything was going great and they just wanted to throw everything away for me, in favor for me going to a school that was so bad, it caused my family to move to an entirely new city with a better school by the time Sophomore year came around.
But anyways, about 2 weeks before all this happened, I was in a cartoon Discord server, where someone recommended me to watch this show called... you guessed it, Hilda. I took a lot at the promotional material for a while, and put it at the back of my head, not knowing that I would soon revisit it not long later. Fast forward to when I was out of school, I had like 2 weeks in the beginning of October to just cope with everything. It wasn't long that I just became bored, and wanted to do something better, so I pulled up Netflix wanting to find something new to watch. The suggestion from someone about Hilda just so happened to come up on my mind, so I was like "Eh, sure, why not?". I put it on, and the rest was history. I knew from the very moment I finished watching the intro for the very first time, that this was about to be the show of a lifetime for me.
Despite that however, I did not anticipate just how much impact Hilda would leave on the work that I am now doing nearly 6 years after that very faithful day.
I guess the biggest reason why the show left such a massive impact on me right from the beginning is because of its main title character, Hilda. Look, I may be no blue-haired adventurer from the wilderness that likes to munch on cucumber sandwiches all the time, but Hilda at the time for me, was the most relatable character and the character I found the most comfort in when watching it for the first time. Just like me, Hilda too, was also forced to move away from the place and friends she was always happy to be with, despite all her efforts, all it took was one giant, to come and crush it all, leaving her forced to live a new life in a new environment she was not familiar with at all. But, she moved on. She knew that while this was not the ideal way for things go out, life always comes with surprises. But maybe, just maybe, this could be something that could work out in her favor. This whole becoming friends with other humans and living in the big dirty ol' city, could be the best decision she has ever made. And I think it goes without saying that as the series continued, it was.
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This was a message that I desperately needed to hear as I was going through overwhelming times at such a young age, and one that I was so happy to hear and watch once I finally finished the first two episodes of this amazing damn show. It showed me that if an 11-year-old girl from the wilderness can be brave enough to move into the big city, be okay and make the best out of it, maybe I too, will be okay with belonging to a new school, finding new friends, and creating new passions for me to follow for years to come. Hilda inspired me to look towards a bigger and brighter future, rather than doubt the bad that comes with the present. For that, I am forever grateful for the creative and writing team of this show, for helping me go through such a difficult time in my life, and convincing me that even despite all that has happened, there will always be something better to look forward to.
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I would be lying if I said that this was the only reason as to why I ended up becoming such a huge fan of the show for the next 5 years. Asides from the writing being so good it literally cured my depression. The animation, worldbuilding, and characters were just unlike anything I have ever seen with my own two eyes. It was simple, yet jaw dropping at the same time. Just a silly kid either helping a Raven jog back his memory, try and fight nightmare spirits or ghosts, or help Jellybean out of a scary situation in which everyone wrongfully accuses him of being a big scary black hound. Even if certain episodes of season 1 didn't always turn out perfect, I would always rewatch every single one of them all day for several hours and for several weeks. I had even skipped multiple days of school especially when it was raining, just so I can head to the living room, cuddle up in some warm blankets, with the heater on during the winter season, and just binge the crap out of it for multiple hours a day. This was just the show that I can always count on to bring back the happiness inside of me. Even when I wasn't necessarily having a bad day, I would still continue to watch it for hours because it just kept on getting better and better with every watch I could get possible, it was almost like an addiction almost, haha.
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Hilda was the show for me, and I had no intention of trying to watch anything else.
It was also around this time that I started to also get myself more involved with the show's fandom as well, back when it was a lot more populated and not as niche as it is now. While I'm not gonna say that my reputation in it has always been 100% perfect, at the end of the day, I'm just forever grateful I was able to meet some of the most wonderful people and hundreds of fans like myself because of it like @hkthatgffan, @helgafolk618, and many more I can't list here 'cause most of them are not on Tumblr. So much so that I now have the pleasure of creating hundreds, if not thousands of people who are fans/supporters of ME all across all my social media pages. All because I like to talk about Hilda, literally all the time. And to those reading this who has ever left a nice comment on one of my posts, said hi to me on my Discord server, worked with me on a commission, even went as far as to make fan-art of me or just tuned into any of my content whatsoever, thank you. Your support has left a massive impact on me and what I'm continuing to do now. Because at the end of the day, it's not about any popularity points you get from just talking about a TV show consistently for 6 years, for me at least, it has always been about making thousands, sometimes, even millions, happy with my love for it that is the reason that I'm doing any of this in the first place. I love Hilda, always have, and I want to make people happy the same way Hilda did for me, all those years ago.
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Surprisingly enough, even though I was already as big of a fan as I could possibly be by the time November of 2018 rolled around, I still wasn't really a guy interested in getting my hands on Hilda merchandise. I knew that the graphic novels by Luke existed, but the only thing I even managed to get for myself at the time was this old T-shirt I bought from the now defunct official Zazzle store they had up for like a few months lol
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I guess that all changed when I got my first ever Hilda plush though when I was 15. While it has now certainly showed its age after nearly 5 years, I loved this thing so much lol. It wasn't official because official Hilda plushies didn't exist at the time. I bought it off an Etsy store from AngelinaLily, and I would literally take this thing out with me everyday to everywhere I went to and take photos of it, especially in the wilderness. It was my favorite pastime. My little Hilda, in the palm of my hand 😆. Hey, when you have to wait more than 2 whole years for a brand-new season, what else are you gonna do to entertain yourself during the hiatus?
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I had gotten this in the mail right when I had just exited out the mental hospital because I was actively wanting to h*rt myself and potentially putting myself in danger of committing s*icide. Because while Hilda did definitely help me cope with a lot that I was going through at the time, there was still a lot of overwhelming issues I was experiencing, and my mental health was the lowest that it had ever been. This plush effectively, was a way to help me cope with those thoughts I had, which turned out to be a great thing because I literally couldn't be happier with it.
After that, I just decided that "You know what? What if I just got... ALL of the Hilda merchandise?" Thus... that now leading to my massive hoard of Hilda stuff, that I now have everywhere in my room lol
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These photos aren't even all the ones I have!
At 16, I decided to write Luke Pearson an e-mail, thanking him for his work and how much it has inspired me to become the person I am now, explaining everything that I just mentioned in this Tumblr post, and at the end of the day, just wanting him to know, that his creations mean a grave big deal to me, and that I will always appreciate just how much of a positive impact it has left me. I didn't really expect anything to come out of it, but about several weeks later, he said this to me lol
"I just wanted to say thank you for writing and relaying your experience to me. I'm sorry to hear that you've been through such difficult times, but I'm glad that you're able to look back on those times and find yourself in a better place. And if Hilda has played any small part in that, which it seems like it has, then I'm extremely pleased about that and it warms me to hear it. It can be hard to know exactly what good a cartoon can actually do for the world (beyond being a few hours of amusement) which is strange when so many people devote so much of their time and creative energy into making it happen. But hearing something like this goes a long way to making it feel like something genuinely worthwhile. I hope things continue to look up for you and hope you're taking care in these trying times." - All the best, Luke
When I tell you I cried like a baby when I first received this e-mail from him, I really did, lol. Hearing this, from the man who made it all possible, was truly the most inspirational thing I could have ever heard. And I was happy, that he was happy, that I was truly able to tell him for the first time, just how much his creation has meant to not just me, but to soooo many fans just like myself. It was truly something to never forget.
Now I'm 20 years old, still talking about the same ol' dang kids show I fell in love with all those years ago. What's happening now? Well now, I am an aspiring film director and video editor who has been taking film classes in community college for the past like 2 years now, I should've graduated already by now but turns out, college is pretty fricking expensive, and I don't even know if I have the funds to try and even graduate by next year. Asides from that though, I am actually in the works of creating my first ever feature-length Hilda fan-film called The Ultimate Hilda Iceberg. It will basically be one of those iceberg explanation videos you see on YouTube, but with the original source of the iceberg being about Hilda, specifically a version someone made on the r/HildaTheSeries subreddit. I've had the idea for this Iceberg video/fan-film as far back as January 2021, with the current script having started work as far back as nearly 9 months ago. And it's still not even finished! Me, as well as tens of dozens of other Hilda fans like myself, are actively working on it to have it be ready by the time fall of this year comes around, right now as we speak! If you want to support and/or follow this massive project as more updates come around you can either follow the official accounts on Twitter/X (@/HildaIceberg) or on Instagram (@/theultimatehildaiceberg).
Asides from that, the biggest passion project I have for my career moving forward, is directing my own big-budget Hilda movie. Specifically, a live-action Hilda movie. Now now, BEFORE you try and cancel me and tell me that this is the stupidest idea of all time and could taint Hilda's image forever. Let me cook. I am a huge movie bluff, I know which live action remakes are genuinely amazing, and which ones just really suck. My vision for a live-action Hilda movie is to make it sorta like how Who Framed Roger Rabbit was. All of the human characters and outside settings are done with real people and practical assets, whilst creatures like Trolls, Elves, or stuff that would normally be done with CGI, be actually turned into 2D-animation, ideally in the same style as that of the Netflix show. Ideally, I also want it to remain as faithful to at least how the show was as possible in terms of story. Look, if there's gonna be anyone else who knows their Hilda best asides from people like Luke or Andy Coyle, it's gonna be me, just sayin.
In conclusion, I just want to wrap this up by giving a huge shout out to people like @littledigits and literally ANYONE who has ever done any time making this fantastic and wonderful show (I couldn't think of anyone else to tag so I only tagged you Meg so sorry if that bothers you 😅). As this post has indicated several times, this show, has really made the best kind of impact in my life and I'm forever grateful to the creator Luke, the directors Andy Coyle, Megan, etc, the voice actors, artists, editors, composers, everyone who has ever had a part in making this amazing show just, please let me hug you. While I may not have been as enthusiastic with the show's third season overall as I wanted to in my opinion, Hilda will always have a soft spot in my heart, for years and years to come, for just how much it truly inspired me, to not just not only being able to have the luxury to do the things I love to do now, but do so in a way that has made, and hopefully will continue to make thousands, hundreds of thousands if not millions of people happy, because of the love that I will continue to have for this very show. Just because a show is small, doesn't mean it can't leave big enough impacts on people for the better ❤️
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selkra-souza · 6 months
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The Moodsters Rabbit Hole
So I was bored one day and in my vain attempt to search the internet to find a knock off Inside Out movie to ironically enjoy, I find out that one does not exist. Vídeo Brinquedo, the studio behind the critically memed Ratatoing, has truly forsaken me, and alas, I can only dream. Instead of finding a rip off Inside Out movie, I ended up finding something that accused Inside Out of ripping off it, I'm talking suing. Turned out to be just as interesting.
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The Moodsters is a multimedia edutainment brand and children's foundation centered around a cast of six monstrous critter "feelings detectives" called Moodsters. There's Coz, the yellow Moodster representing happiness, Snorf the blue Moodster representing sadness, Razzy representing anger, Quiggly representing fear, Lolly who represents love and Tully representing ... being calm I think? The Moodsters is an IP created by Denise Daniels and owned by JellyJam Entertainment (formally known as the Moodsters Company) who claim on their website (themoodsterschildrensfoundation.org, formally themoodsters.com) that they're "providing accessible science-based content on emotions for children, their parents, and teachers for more than 35 years". That science is based in collaboration with Marc Brackett PhD and Robin Stern PhD, to develop the RULER™ model for dealing with emotions. Besides their mission statement and credentials, their site currently has downloadable workbooks for kids to print and journal their thoughts and feelings on, along with guide booklets for their caretakers. Their children's foundation initiatives includes an "International Partnership for Children Displaced by War" and "Grief Relief with the Moodsters".
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They've got a twitter account featuring one (1) post from 2016.
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Let's dig deeper though. Hopping onto the Wayback Machine and searching for "Moodsters" will show you that they've had an online presence since 2008. Since then, the brand has gone through a few changes, and they've released a few toys and published a few books.
I first want to go over the plushies specifically because look at them.
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They're adorable. I want to firmly grasp them in my hand. These goobers were sold in retail in the mid 2010s and nowadays are pretty rare in the second hand market. They look soft and I appreciate everything from their embroidered features to Snorf's lopsided face. From looking at them, I like the quality. My only complaint is that their little detective capes lack edge stitches, which would make them more prone to tears, and I'm not convinced they have an accessible way to replace their batteries (though I could be wrong). Overall as a plushie lover though, I want them in my home so I can invite them to tea parties and have them sit on my bed.
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Their website in 2015 teased a mobile app called, The Moodsters: Learn About Feelings, which - as far as I could search - does not exist. This page lists features such as an interactive story book, a Mood Meter that "gives children a basic vocabulary of feelings and helps them express themselves" by using a thermometer-shaped mood meter to take one's "feelings 'temperature'", a Moodster Mirror that "helps them make the connection between feelings on the inside and facial expressions on the outside" with demonstrations of 25 different emotions, and a Feelings Notebook that's an art program. The development of this app is no longer mentioned on the site currently, so it's probably a scrapped project.
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At some point there was a Moodster themed memory match browser game and coloring pages (hard to tell if they were browser coloring games or printables).
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Some of the features from the what would've been the app actually made it to market as toys. These toys were colorful little detective supplies. One for (almost) each Moodster. The top image of this very long post actually features each Moodster with their chosen detective tool on-hand. Coz wields a Moodster Mirror, Razzy carries a Moodster Meter, Quiggly has an emotional support Feelings Flashlight and Lolly writes in a Feelings Notebook, all (at some point) available at your (once) local Toys R Us. Whatever Snorf is carrying hasn't made it to market it seems, but it's apparently a First Aids Kit for Feelings (mentioned here). I can't find what Tully's item is supposed to be. Perhaps it's emotional identification cards, or positive affirmations? Who knows. My favorite out of these has got to be the notebook, mainly because I'm a sucker for cute stationary. I'd fold and decorate a little cardboard box just to house those crayons just for keepers sake.
And have I even mentioned the yoga mats?
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Almost every plushie and detective tool toy appears to come with a picture book. I can't comment on most of the books since I can't buy any that still happen to be available as of now, but luckily there is a read along video I found shown below of one of them. It prominently features a more recent addition to the Moodsters lore, the human children.
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These side characters where featured on the site as recent as October 2023 (I neglected to take a snapshot, so here's another from June), but are nowhere to be seen on the website now besides the older downloadable worksheets. There's a chance they've since been retired.
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It's exactly as boring as I feared that it would be. Obviously, I'm far from being in the target demographic for this anymore as an adult, nor am I any expert of child psychology beyond one elective course I took in university, but the one credibility that I do have is that I remember my personal tastes from when I was a kid, so I can comment on this from that perspective. I will say if I was handed this as a little kid, I would've liked the little monster dudes, but my attention would've shifted away from this pretty quickly and easily, because the little monster dudes aren’t really doing much. I was one of those kids that was really drawn to creature characters way more than I ever was to human characters (and to be perfectly honest, I still am as an adult, but that's besides the point I'm about to make). The plot of the book is perfectly serviceable with a good message about altruism, so that's not the problem. My grievance is with the fact that the human boy Zach takes center stage as the main character, when one would think that the main characters would be the Moodsters. They kind of take a back seat working on the sidelines for the most part here, and don't directly interact with Zach that much. Would've been hard for kid-me to latch onto this when the cool critter characters don't have as much of an active role as they could have. Not every kid is going to be as drawn to critter characters as I was (and am), but if the critter characters are going to be the face of your preschool IP, they should be presented front and center as much as they can be. Children's picture books are a media format that isn't particularly long nor complex, so their biggest strengths are in the characters and the art. If it were open to changes, I'd make a few: I'd have the Moodsters be just a bit more proactive, such as the suggestion to buy Sam a new bike coming from Coz or maybe Lolly instead of his sister Zoey, have them discover the "feelings emergency" while they're hanging outside with Zach and Sam instead of by spying on them with their cool and fancy desk setup, maybe have a one or two page mini side plot where Razzy's anger at the truck driver is addressed and resolved with breathing exercises or something, and change the art style to 2D illustrations to allow more dynamic poses and expressions since the 3D models and environments used here are pretty okay but nothing that stands out too much (or just instead use more expressive 3D models). No major changes that would fundamentally change the book, just enough to give the Moodsters more spotlight and expressions. Overall, as is, it's an okay children's book, just nothing that really stands out much as unique.
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Back in the 2000s, there was an animated pilot for the Moodsters (with art and animation direction by Drew Bloom) featuring different designs of them and an additional cat girl not present in the current iteration named Moodini voiced by Grace Garland. The earliest legible Wayback Machine snapshot for the Moodsters (May 16, 2008) lists their names as Zazz, Rizzi, Scootz, Snorf and Oola". Now, I unfortunately can't find the full pilot, only the intro, which is a massive bummer because it's the most interesting piece of Moodsters media I've encountered. Apparently, according to a few articles and court documents (we'll get to the lawsuit later I promise) it was titled "The Amoodsment Mixup", and said to be officially available in its entirety on Youtube ... only it's not there. It must've gotten unlisted or removed by the company owner, which is really disappointing since it looks like a fun watch. It's gone probably because it's an outdated interpretation of the Moodsters, which makes sense for the company to remove, but it's disheartening that I can't find it archived anywhere on the internet.
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To comment on the intro that we can watch: I'm really digging these older designs! They've got that Muppet look to them with the high eye placement but with smaller mouths, and they've got more varied facial structures and come in different heights, along with overall looking more monstrous. The literal emotional roller coaster is a cute touch too! Honestly I wished they kept these looks, they're peak. I can't find an officially stated reason for the design overhaul and reboot of the IP; my only guess as to why was in order to incorporate human children for the Moodsters to interact with, so that the brand would be more relatable for kids and more easily applicable to them as an emotional analysis tool. There's merit to that decision I'm sure, but I personally prefer this older version because the Moodsters here look more critter-ly and kind of seem to just hang out in the woods doing their own thing, instead of having more "marketable" designs and hanging out directly educating human children. I was a kid in the 2000s, if this animation pitch made it to air on PBS, I absolutely would've tuned in to see these goobers. I likely would have enjoyed it as much as Dragon Tails, Cyberchase and Arthur, as long as the education came second to characters and story (as opposed to more overtly educational shows like Super Why). Honestly, I'm really bummed this pilot wasn't picked up for a full show, or heck, I can't even find the full pilot anywhere :(
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Speaking of old iterations, I really want to show off these old renders of the Moodster headquarters I found digging through Wayback Machine snapshots from (June 29, 2014). It's the Emote Control Headquarters, which was seen in one page of the book in the read along video linked above, but with more detail in the background surrounding the central desks and not in Zach’s room. It seems these renders were to be how their headquarters looked before the human characters were added to the lore. And lemme tell you I adore the amount of detail put into these! I've mentioned the fancy desk setups from the book, and they're shown here again. It's got to be my favorite design aspect for the Moodsters, because each one has their own personalized setup that's color coded and decked out in decor. Coz has some sports equipment at his desk, Lolly's got art supplies, Quigly's got a telescope, and so on. It's a really good way to visually show off their personalities, since they admittedly don't have that much personality otherwise. My hot take is that it way more creative than the console in Inside Out because of its attention to detail. These colorful set pieces are peak kids show aesthetic appeal to me, especially the third image with the ambient lighting. This holdover is something I'm glad made it to more recent Moodster products like the book mentioned above, even if it doesn't make that much sense for them to have such elaborate setups to monitor on the kid they live in the same house with, but it sure as heck at least looks cool.
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Remember when I said that this was something that accused Inside Out of ripping it off? Well we’re finally getting to that. I have no formal education on law keep in mind, so here's my understanding on the situation: in Daniels v. Walt Disney, The Moodster Company filed suit against Disney for breaching an "implied-in-fact contract". The gist of the matter is that the Moodster Company had pitched their IP to several companies, the relevant one here being Disney, during the 2000s (likely the animated pilot mentioned earlier was what was pitched), and accused Disney of using the ideas they pitched to produce the film Inside Out, and failing to compensate The Moodster Company for it. It was an accusation of copyright infringement. Disney filed to have this case dismissed, claiming The Moodster Company "failed to meet the legal standard for copyright in a character", basically that the Inside Out emotion characters are not rip offs of the Moodster characters. Ultimately the court granted Disneys' dismissal, because The Moodsters are "lightly sketched" and "are not protectable by copyright". This was determined by the "Towle test" (based on Mark Towle v. DC Comics), which has three criteria for making a character design eligible for copyright protection:
" (1) has “‘physical as well as conceptual qualities,’” (2) is “‘sufficiently delineated to be recognizable as the same character whenever it appears’ and ‘display[s] consistent, identifiable character traits and attributes,’” and (3) is “especially distinctive’ and ‘contain[s] some unique elements of expression.’” " ~ McDermott Will & Emery
It was determined that The Moodsters met criteria (1) but not the later two, mainly because of the several redesigns and name changes the Moodster characters have gotten over the years, ultimately making them inconsistent and indistinctive. The Moodster characters also didn't pass the “Story Being Told test”, because in what little media they have been in, they don't have a proactive enough role nor go through any character arcs nor at least have any unique personality quirks that would make them distinguished characters, instead their personalities are summed up with a short description in their pitchbook and otherwise only just kind of exist. I'd hate to side with the massive corporation for pretty much any reason, but it's a stretch for The Moodster Company to have claimed that Disney ripped them off with inside Out. If the Moodsters had more consistent designs and personalities that Disney-Pixar copied in the Inside Out emotions, there would've have been a case, but that case isn't here. However, I don't think it was completely unreasonable for The Moodster Company to take the legal action that they did, even if they didn't really have much of a legal leg to stand on, because the creator of the company, Denise Daniels had directly pitched the Moodsters to Disney and a contract was involved. I can imagine pitching your idea about personified emotions to a huge company like Disney only for them to come out with their own personified emotions movie a few years later to feel like a contractual stab to the back. One last tidbit mentioned in the court documents though, the most interesting claim Daniels makes is that she discussed the Moodsters with Inside out director Pete Doctor, though the context for when and why this discussion took place isn't known. If that's true, it's very possible that Inside Out took inspiration from the Moodsters, as in, the general idea of personified emotions. The movie is also known to be inspired by Doctor's own daughter, so if anything, this is a case of taking inspiration at most, not copyright infringement. It just goes to show that even though the Moodsters is, first-and-foremost, an emotional educational tool, it's still worth the effort to make your educational tool have an iconic narrative with distinct characters at the very least. It's also interesting to learn that the history of the Moodsters is more intertwined with Inside Out than I initially guessed. If this law suit has taught me anything, it's that the more you redesign your commercially public OCs, the less they are eligible for copyright protection. Weird to think about, in my opinion. (sources and relevant court documents (1), (2) and (3)).
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The last thing I want to talk about extensively are the designs of the Moodsters themselves. Honesty, I like them. I think they're cute! I probably wouldn't have have written all of this text if I didn't. I dig the idea of having little fluffball monsters represent emotions, even if they have that generic preschool edutainment mascot look to them. I prefer their pilot designs, but the current designs have been growing on me. You might have noticed the green one got redesigned into the orange one to make room for another green one. Or maybe you didn't notice because they both look the same. In fact, they all kind of look the same save for the colors and outfits. They admittedly are not the same exact 3D model copy pasted with different colors and clothes (each have different shaped ears, cheek fur, facial features and heights), but they're all so similar to each other overall that they're still hard to distinguish. The only bad thing about their designs are the fact that their silhouettes look near identical, really.
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If I gave you only half a second to tell them apart based on this image, you'd probably have a difficult time. I'd imagine the preschoolers they're marketed to would as well. Now, a bad silhouette is a pretty fundamental character design issue, but it's easily fixed by just reshaping them with different body types. For fun, I tried my hand at it shown below. Essentially they're the same but with more exaggerated shapes, along with digitgrade legs and short tails to help sell the monstrous look. I drew Tully (the current green one) a little later after the original five (digitally, while the former five were drawn traditionally). It's a first draft that could be improved upon more, because if these critters need anything apparently, it's yet another redesign. I did have fun with it though!
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Since I like the pilot animation, it got me thinking about how I might reboot the Moodsters for a hypothetical animated show. I’d change the lore a bit. The main change I’d make is scrap the fact that they live in Zach’s house. They’re not like his fairly oddparents or anything to my knowledge, so there’s no need for them to hang out exclusively (or even primarily) with him. Instead of only helping Zach out with his emotions, I’d have them help out everyone in the whole town with them. This would allow the Moodsters (and the audience) to experience a diverse cast of human characters with a wider variety of life and emotional problems. The Moodsters could help out other children, parents, teachers, the baker, the librarian, the mayor, basically there’s a lot more possibilities than Zach alone would ever provide. A diverse cast of townspeople characters would make it more likely that the audience will relate to at least one of them. Having them help out adults would teach kid audiences that even adults need help with their emotions (because boy do we ever), along with giving this show an all ages appeal (so parents would actually want to watch it together with their kids, or heck, even teens, and adults who don’t have children). It’d be an episodic show that focuses on introducing characters with emotional problems that the Moodster main characters help solve, with the townspeople being better neighbors to each other for it. I personally would avoid any fourth wall breaking (“talking down to”) teaching moments because I personally hated that in shows when I was a little kid (I’m looking at you Dora) and it would bore older viewers. Again, I'm going for a aimed-at-young-children-but-has-an all-ages-appeal. All you really need to teach young kids via a show (again I'm far from an expert, I'm making assumptions based on my anecdotal experiences as a child) in an engaging way is interesting character interactions going through a well written plot honestly, and their caregiver being there with them to talk about it with them.
Also, why isn't there a disgust Moodster? Disgust is a lot more than just wincing your nose at duck poop on the sidewalk, it's a feeling that can shape your entire worldview - particularly about other people - if you don't take the time to analyze it like you would other emotions. It's probably the emotion that's talked about and understood the least and absolutely should have a place in an educational tool that teaches about how to identify and handle emotions. Waltzing around with unchecked disgust can mold a person into an needlessly judgmental snob, at worst a bigot (something I sadly have witnessed growing up with my own parents). Again, for fun, I designed one shown below. Admittedly, she's inspired a bit (a lot) by Rarity from My Little Pony. The gem emblem on her detective cape represents her meticulous sense of aesthetics, since she's the most artistic of the Moodster group. She’s purple because that’s the only color left.
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Listen, the Moodsters new detective hideout could be in a burrow under a tree stump in the park, there could be a hotline the townspeople can call to summon them for their help with emotional problems, the park could have a year round carnival with a whole ride dedicated to the Moodsters because they’re beloved by the townspeople called the Emotional Rollercoaster that’s a callback to the coaster in the animated pilot. The whole town could be called “Moodsville” or something. One of the school mascots can be a cow (because MOOdsters) with rainbow colored spots that represent each Moodster. Townspeople can participate in all sorts of community activities like community gardening and hanging out at rec centers. The Moodsters can emotionally help children acting for the school play or college students picking careers or parents handling a messy divorce, the possibilities are truly endless.
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That's everything I can find online about the Moodsters. I pretty much focused more on the Moodster media as apposed to them as a children's foundation mainly because I find the media more interesting, and it was easier to find information on. If you're reading this and happen to know any other other info about it (especially if it's about the pilot animation), definitely tell me about it because my intrigue pertaining to these fuzzy goobers is immense.
I think it's an IP with a lot of potential, and one that's struggled to have much of any footing on the general public these past few decades. Pretty much any rare recent mention of the Moodsters online is in reference to their lawsuit against Disney, and it's disfavorable on the part of the Moodster Company since a quick-glance-view of the situation shows a company that sued for a copyright infringement case that ultimately looked silly.
I do like their mission statement about aiming to help children and their caretakers to better understand and cope with their emotions, because emotions really are ignored, misunderstood and dismissed a lot here in countries like the US, leading to many dysfunctional interactions between family, coworkers, and communities at large. Discovering the Moodsters has certainly inspired me to be more mindfull about my feelings, and I hope this 9 page wall of text has inspired you to do the same.
Fingers crossed that the Moodster Company re-releases those plushies in the future
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straycalamities · 11 months
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alright i been meaning to do this so:
what is and is not allowed to be done with any of my characters! this includes art, fics, edits, headcanons, whathaveyou
[general content/trigger warning for uncomfortable, possibly-triggering topics because this is mainly the gist of what i dont want to see]
x = never ? = ask for permission
do nots: x - no noncon (if you engage to work through your feelings, never make my characters the perpetrators, it skeeves me out) ? - no genderbends/sexswaps/whatever they're called anymore? idk just don't mess with their gender, pronouns*, or assigned-sex-at-birth as a general thing unless i already have or okayed you directly. triple-especially if they're not cis x - respect their romantic orientations/sexualities! if you don't know a character's then you can ask me, but yeah. ie: don't ship andrew with women, he's homosexual x - [NSFW] absolutely no ageplay kinks or anything like that with my characters. no raceplay. just..nothing like that. x - no pregnancy. no mpreg. no omegaverse. none of it. (i've come a long way from it being straight-up a trigger but still, yea,) i have had some of my characters naturally be pregnant/have babies but i'd rather handle it myself, if you know what i mean x - this is a duh, but nothing hateful/bigoted using my characters. like, for instance, i do joke abt shit and say mainverse!entre is a conservative but don't unironically use him for anything awful like that. joking/memeing around about his terrible political stances is fine though x - i would never write or have my characters telling anyone to "kill yourself" so please don't have them say stuff like that. even if it's a joke. it makes me uncomfortable. (there may be a few exceptions in my giant roster of ocs but as a general rule just avoid it) x - never use my ocs likenesses or art of them as art for your own ocs. that's never okay. my ocs designs are for my own characters only.
*it's okay to have neopronoun headcanons
okay! generally anything i havent said isn't okay IS okay, but just so anyone reading this has a clearer idea
it's okay to use my characters for expressing yourself, venting, or just personal stuff like that. if my characters help you through something, go ahead and express it. i'm happy they help :)
playing around with gender presentation (not gender) is perfectly okay with any of my characters
shipping in general is fine as long as it doesnt go against the don'ts list. i dont care who you ship them with
[NSFW] i'm okay with pretty much any other kinks other than anything that goes into noncon, bigotry, or underage so go wild even if it's not my thing personally i don't care. (ie: the swagtre piss fic? lol im not a watersports guy but chase your bliss)
my characters are all free game for anything horror themed as well. horror as a genre, body horror, psychological horror, whatever. go for it. i have a personal major squick for eye gore but i can handle (and enjoy) pretty much anything else in this realm. go as gorey or not as you like (just tag appropriately for other ppls sakes)
handling self-harm/suicide idealization themes is technically? okay? for my characters? just uh...be respectful i guess. and definitely tag appropriately. this theme is canon for a few of them so i am okay with it just handle it with care is what i'm saying
go ham-buck-wild with mental illness headcanons or projections or anything like that. i dont think i have an oc that doesn't have at least something, so if you see yourself in their symptoms, go for it. only some of them i have personal labels for some of their stuff but otherwise it's whatever. just be respectful, again.
kinning is also okay! kin, synpath anything like that. go ahead! go wild with it. i think it's neat. just be respectful.
and an important note to all of this, other than being respectful to others and the characters themselves, is to respect me. just because it's okay that you do it with my character, doesn't mean i have to agree with it or make it canon or anything like that. it just means i gave you permission to engage like that. so please don't come to me trying to ask or force me to change something about my own characters or get so lost in your headcanons you start to disrespect what i've established myself
and if you ever have any questions about them or any of this, just let me know. i'm always happy to help
also yet again DONT REPOST MY NSFW ART ARGHHHH!!!
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Note
re the “can’t wait to see what you write next” comments, i commented that on a fic bc i also follow you here and you’ve talked about the halloween fics you’re working on, i meant to express excitement about those as well as what you’ve already written. sorry if it’s annoying!
Hello dear, your excitement isn't annoying! I love that people are excited, and that they express it.
My frustration was directed at people who were commenting on one of my very recent fics, who made it clear they were new to my writing and the fic they were commenting on is the first they've read, and they want to see what I put out next.
I'll get a little more specific than I did in my post:
I've had a flood of new readers in the last few months who have come to one fic or another from a recommendation on TikTok or Twitter. They read that one fic, and no other fic. They then say they want to see something new from me. I know all this because they tell me so (where they come from/how they found the fic, that this is the first/only fic of mine, etc).
I try to be kind and patient because I appreciate people reading any of my works, and I don't want to police readers and make them feel they owe me or tell anyone how to comment or set rules or something. But it does get frustrating that these people waited for the algorithm on their other app to present my fic to them, and then don't make any effort to check out any of my other work before making requests or asking for more. Ao3 is an archive, it won't feed you anything, and it honestly makes me scared for people and the future that these readers seem incapable of just clicking my name to look through my fic.
I will say that this is also why commenting on an author's fics are important - I've found out people are recommending my fics all over the place and not a single one of them has told me they liked it to my face. Someone could be a long time reader and I'd have no idea.
(I understand leaving comments can be nervewracking! It's just frustrating to me that people will find the words to talk so kindly about my fic but only where I can't see it.)
I'd also like to say I've seen an uptick in people apologizing for reading older fics of mine? Do you guys also apologize for reading Lord of the Rings (published in the 1950s) or Dracula (published 1897) or The Hunger Games (published 2008)? Fics are like books in that they are meant to be read and enjoyed at any time. You are never "late" to a fic and it's not weird, cringe, or upsetting to read older fics, and if that's the reason you're not reading my older work, get over yourself and go forth, read whatever you damn well please! I read some great smut from 2007 the other day. Had a fun time.
Anyway, that's what I'm talking about in this post. It's a very specific, "a meme is dead in a week," art-is-"content," algorithm-driven mindset and it's deeply concerning to me. Not for myself as a writer, although the experience is frustrating and disheartening, but for the minds of humanity.
I'm very glad you're excited for my Halloween fics and that you enjoy my work dear, thank you. I hope when I post them that they live up to expectations. ❤️
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sabrinahawthorne · 2 months
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for the tarot ask game -
The Emperor — Do you have a process you follow with your design work? OR How important is mechanical complexity to you?
The Star — Talk about a game you’re working on and what excites you about it.
original ask meme
The Emperor
I'm kind of waffling on this one - I think it's a broad question, and I could answer it a lot of ways. Let me try to walk through the basics of writing a game for me, and we'll see how that turns out.
Generally speaking, I build games around a pretty simple pitch. "Skyrim Isekai," "Naruto Simulator," and "Classic Zelda with a Chess Board" all come to mind as examples. Either that, or I have an idea for a central mechanic, and try to build a game that justifies it. This would be Broke Wizards, or a couple of WIPs that may or may not ever see the light of day. This is my less preferred method; I tend to think vibes first, and systematize as I go.
Once I have a clear idea, I'll make a write-up document to codify those ideas into discrete items. It's usually bullet points interspersed with paragraphs about reference media or design goals. These docs are intentionally messy and incomplete - their purpose isn't to be readable, but rather to warm up the connection between brain and fingers and get me in the headspace for proper design.
From there, I build games version-by-version. I keep files organized like game updates (version 0.1, 0.2, 0.2.1, and so on), making saving a file as a new version whenever I make what I consider to be a major change or addition.
As I work on these prototypes, I'm also working on broad-scale things, like figuring out what order in which to present information, and settling on the voice of the game. Generally, I'm a pretty plain, straightforward writer, but I try to put some personality into the text of each game, especially since I have a tendency to build games from joke ideas. I refer you again to Skyrim Isekai.
I usually work on the text of the game before anything else, waiting until it's feature-complete (and usually text-complete) before I even think about layout or art. Most of the time, I have a pretty clear idea for how I want a game to look long before this point, but I save this part for last largely because it kind of scares me. I'm getting better at talking to artists and finding public domain work, but it's always daunting, and it's probably my weakest area.
Once I have all the assets I think I'll need, it's off to Canva I go. It's also at this point that, if I haven't so far, I bring in my wonderful partner to help. She has more experience with graphic design and art than I do, and she has a wonderful sense for what makes a thing look nice. Generally speaking, I always work next to her while I'm doing layout so that I can prod her with questions any time I'm not sure how to do something, or when I need another pair of eyes to make sure I haven't made something too offensive to the eye.
From there it's a matter of uploading a new itch project page, doing some blurb-writing, and noticing several typos after the game has been up for days.
The Star
I mean. It's CLASH!. You know it's CLASH!. You must, right? It's the only thing I've talked about since January.
Well lucky for you, I have more new things to say about it, because nothing I said above applies to the development of CLASH! so far.
Something that excites (and scares) me about CLASH! is that it's the biggest game I've ever worked on, and it's the first one written with the express purpose of being printed. Both of those come with an exponential increase in the overall complexity of the project, both in terms of design and production.
Design-wise, the path of CLASH! has been quite an experience. Its increased size means that, hopefully, people who play it will be playing it for longer periods, and I want it to stay fun and engaging as they do. That means that CLASH! is the first game I've ever playtested before releasing. That feels a little like an admission of guilt, honestly, but for what it's worth I think I've done a pretty good job of making games playable and fun so far anyway.
I also have a lot more things to juggle. What non-designers might not realize is that every feature added to a game is an exponential increase in complexity. As an example - I added Tech tags as a way of implementing the progression mechanic of the Specialist, which you can read about here. But in doing so, I had to make tags mean something in the broader context of the game's mechanics, so that they wouldn't just be a clutter of nonsense words that the majority of players would never find any use for. As a result, I ended up changing how the Vessel's progression works as well, and I'm considering doing something similar for the Powerhouse.
All to say - a more feature-rich game means one whose features all require a much greater depth of consideration and testing, which slows things down.
As for production, CLASH! has been a huge learning experience. This was intended from the beginning - I knew before I started that I wanted this project to be the center of a number of big steps forward in my career, and that translates into the game itself. For one, Canva isn't good enough anymore - I'm learning Affinity Publisher for it, and slowly driving myself mad in the process.
Seriously, if you have any resources for learning, like, the ABCs of graphic design software, please link me. I don't know what any of these buttons mean and I don't know how to make a text box.
I digress. I want CLASH! to end up on store shelves if I can help it. That means talking to local game stores, buying an ISBN number, and learning how printing works, which is a many-headed beast in its own right.
Alright, I think I've typed out CLASH! in all caps enough for one post. Thanks for the ask! And if you're reading this and you're so inclined, give he game a few dollars at the third hyperlink in this post, or by buying me a coffee. And go check out the work of the Artist for this game, @hakuryuu. They do good work, and they deserve your money.
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xenostalgic · 1 month
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walking through a city park late at night, I come across an art installation: holographic figures glowing in the darkness, talking to and over one another. an avatar of @transgenderer appears in front of me and is trying to ask me some questions but I can't hear them; instead, @perdvivly's voice comes out, unsynced from the hologram's lips. how bizarre...
1. What virtue do you most often see in other people that you feel comparatively deficient in?
many things can be virtuous in some amount, I guess, and relatively few remain good regardless of how much of them you have (temperance being among the virtues). this feels maybe slightly against the spirit of the question but I guess I want to say something like prudence in the original sense, or judgment; I'm not sure my prudence is deficient so much as defective in that I'm over-cautious, prone to inaction, and people I know err on both sides of this but I do know some who strike a good balance
2. Show us an object in your daily life that you have an emotional attachment to - tell us a little bit about it if you want! (a favourite mug perhaps? socks with a cute pattern? dealers choice)
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I keep a steel ring on my keychain that matches the one on my collar. very comforting object to hold, satisfyingly heavy
3. If you could choose, what level of fame would you want? How many people would you want to recognise you?
if I could I'd like to have a negative amount of fame, where people are unusually unlikely to hear about or remember me. I wish I had more people who knew me, but I really don't like being recognized by strangers; I always feel very THE WHOLE WORLD MONITORS AND MOCKS MY EVERY WAKING MOMENT about it. I guess that's downstream of the context of being recognized around my neighborhood, I probably would mind less if it was people who recognized my name from my research or something. still not actively desirable, though.
4. Where do you feel language is least adequate to capture, communicate, or express your experience?
I think language is probably up to most tasks in principle even if I'm not capable of using it to adequately capture/communicate/express something. maybe... probably lots of people will say this, but like, non-analogical, non-referential descriptions for granular sense-experiences like smells or the details of visual perception like visual snow.
5. If you had to come up with a question with the following criteria:
a) it should disuade knee-jerk reaction answers (i.e. it shouldn't be something people are likely to have spent a lot of time considering before)
b) it shouldn't be too specialised (the audience should be general, don't ask about people's top 3 byzantine spice merchants opperating between 754AD-816AD)
c) it shouldn't be needlessly emotionally charged or divisive
d) it should be a question you expect people to have lots of varied opinions about
What would your question be?
idk if this is a good question but I'm sleepy and it's what I've got: you see some pervasive graffiti/sticker campaign around your neighborhood and it inspires such strong feelings that you feel like you have to reply somehow. what might it be, would your feelings be negative or positive (artistic inspiration), how would you reply?
idk who to tag that would actually want to answer. @unknought, @nightpool, uhhh. @figment-wrangler I don't think I've ever seen you do an ask meme, time to reveal yourself
(original questions & my answers below the cut)
1. Favourite colour?
green! but ideally dark green, maybe even almost black. brighter colors are good too but in smaller doses, dark green is something I enjoy wearing or would like as the focus of a painting or something
2. Last song you listened to?
Golden Age but that's like, a regular evening doing-dishes listen. Heaven Knows I'm Miserable Now is the most recent one that's not in regular rotation
3. Currently reading?
The Sailor Who Fell from Grace with the Sea by Mishima, which is great so far. always kind of weird to praise the language of a book in translation but I think it makes sense here—I keep being surprised by the directions the characters' thoughts go in, enjoyably, and the specific word choices are part of that but not the central thing. also A Glastonbury Romance (slowly), SPQR, and theoretically The Allegory of Love, which I haven't given up on yet this read—but I might fail to get through the "case studies" part of the book yet again. I've enjoyed the first two, more analytical, chapters several times but the further one gets into the book the more difficult it is to read Lewis going "btw, this poem is not good, it's primarily of interest for how it affected other literature which I'm not going to talk about" and still maintain motivation to hear more
4. Currently craving?
I am so full of burgers it's impossible to crave any food. kinda want to get high but this is impossible due to excessive prudence
5. Coffee or tea?
Tea, but I haven't had either in I think months. I guess I mostly enjoy tea in the winter to warm up with, I always get mint or other non-caffeinated kinds
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hanmi-xo · 1 year
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Seventeen Complimenting You
S C E N A R I O S | O N E S H O T S | S M U T | M A I N
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How I think the Seventeen members would compliment you.
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Seungcheol: "You're really beautiful. The most beautiful person I've ever seen in my life." He'd be in awe by your beauty but be shy about it at first until you make eye contact with him. That's when he never pulls back. He would gaze at you as if you're the only person in his world.
Jeonghan: "Of course you're beautiful. Isn't it obvious?" He knows how amazing you look, but he is never good at expressing himself through words. For you to ask if you look okay seems like a ridiculous question, because to him you will always look great.
Joshua: "You're beautiful." He would say it when you're looking away from him so he could admire you without you noticing. He's the type to randomly say a compliment just so he can see you get shy. He loves randomly teasing you just to get a reaction.
Junhui: "...You're really pretty." He would be shy but he would want you to know how eye-catching you are. He seems careful with his words but would want to say more when the time is right. Seeing you get flustered is enough for him.
Soonyoung: "You're really pretty! I swear! I'm not lying!" You wouldn't know if he is being serious or not since he likes joking around with you. He would be upset and do his best to make sure you know how amazing you look. He wants you to know how he honestly feels about you even if you try to push him away.
Wonwoo: "Beautiful." Surprisingly romantic, he would tell you you're beautiful when you don't think you are. He would ruffle your hair so your attention would be on him and not on your insecurities. He'll always make sure you're okay even if he's far quieter than the other members.
Jihoon: "Yes, you're beautiful, okay?" He seems like the type to not want to admit things if it makes him feel embarrassed. So for him to call you beautiful takes a lot out of him. He would be flustered afterwards and cover his face to avoid making eye contact with you.
Dokyeom: "Beautiful. Amazing. Gorgeous..." He would not stop throwing compliments at you even if some might be references to memes. It didn't matter if you were down, upset, or frustrated, he would always tell you the aspects that makes you extravagant to him. He's a romantic and he'll make sure you feel loved.
Mingyu: "Don't be silly. Of course you're beautiful." He isn't shy when it comes to complimenting you. He seems confident when he's around you and he even feels more comfortable talking to you. To him, you're his home and he can say whatever is on his mind.
Minghao: "Are you dumb? Do you want me to call you ugly? How do you not know you're beautiful?" He's sassy but he's loving. His remarks can be a surprise at first but that's just how he is. He'll admit you're beautiful but it'll annoy him if you think you aren't. He'll straighten you out so you can see how gorgeous you are to him.
Seungkwan: "Wow, amazing. Perfect." He would clap his hands at you while he admired your existence. To him you were like an art piece that is worth his praise. Before he would be awkward with praising you, but once he got comfortable, it's like a natural thing to him.
Hansol: "You look good. Beautiful as always." He's nonchalant. He doesn't make a big deal nor does he make it awkward. He's cool with it. Your beauty is obviously acknowledged and he makes it known by physical touch and his way of looking at you.
Chan: "Beautiful? Yes! You're beautiful!" He seems like the type to fumble his words because he has too much energy. He'll express himself with honesty, but be a bit clumsy with himself. It's what makes him cute and humorous. He'll get shy afterward and try to calm his nerves so he can speak to you without feeling embarrassed.
 • • •
S C E N A R I O S | O N E S H O T S | S M U T | M A I N
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ask-andante · 1 year
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Hi, I've decided to officially end this blog.
It took a lot of time thinking about it (tbh i was even thinking about it before the anon) and discussion with close friends and I think I am done.
This blog was used to help me get through various parts of my life, and it can no longer serve that purpose. It's done its job wonderfully and helped me cope and even make a friend circle after isolating myself for a few years. I never thought I'd ever have an actual friend group, but it's something that was made possible VIA this blog.
It hurts a lot to end it, I won't lie, I'm like actually mourning it rn but I've started to develop a sort of resentment towards the blog and plot askblogs due to Mental Illness and I think I just cannot keep holding onto this blog anymore. So, I decided it's best to let it go before I hate it. I doubt I'll come back to finishing it after posting the plot outline, seeing as it's all out in the open, but you never know.
The doc contains the outline with a header to jump to where this blog left off. I got pretty far in so I feel extra down about tossing in the towel here, but that's just how it is. I've tried many ways to salvage my motivation, lowering art quality being the main one as art is my job now and it's no longer the escape it used to be, but I don't think the workload itself is the issue.
If I move onto future projects, you will likely see me post them on @aibouart , so feel free to check the art blog out and follow if you'd like. I am not abandoning the characters here, I will continue to draw them likely and RP them and whatnot. You can send asks OOC anytime, just know I may not be very active~
Anyways, here's the plot outline. Some things are not included in it despite having been planned because they were either up in the air on their specifics, or were late additions not added in yet (nast stops appearing in the outline some ways into it as they were a new addition to help give Andan another person to have a better dynamic with. They were planned to become friends < 3 )
Thank you for reading and for your patience, as well as everyone's continued support over the years. This blog was great as a form of expression and art, and great to get me socialising. I discovered many things about myself over the course of being here on Tumblr and this blog was one of the starting points~
If you'd like some minor additional content, you can go and read over old memes: @andanteooc
Or the related blog: @andanterelated
The related blog consists of memes I've reblogged tagging relevant characters.
You can feel free to send me asks to talk about the plot outline or anything else. I won't post any spoilers until tomorrow, or I'll just tag them "andante spoilers///" if you were interested in the doc to read at a later date.
Please note it is missing quite a few details as I used to log the combat or speech sections separately before actually putting them in the doc (the og was pasted from a tumblr page). I can answer asks about things that weren't addressed because of its nature, but will not repeat myself if it's been asked haha.
Thank you again. I initially started this blog with a goal in mind and succeeded in it years ago, so I think I can be happy that it went above my original goals.
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falciesystemessays · 2 months
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As a game designer, I will say something you probably don't expect from me:
Online personality quizzes are video games.
They are interactive digital media for the purpose of entertainment. There is no reason not to consider them in conversations about game design unless you think of them as simply a lesser medium. I'm going to be talking about them here through the lens of game design, because it's honestly fascinated me for a long time. If you want to check out my track record, check out this quiz I made in high school as a supplemental for a tabletop game, and this quiz that essentially functions as a Gender Dysphoria Diagnosis. Now then!
What is the core appeal of a personality quiz? Well, it's pretty straightforward, to discover something about yourself. It's kind of an inverse of the character creator, instead of self-expression the aim is to find something that you can't express. But even so, answering the questions themselves are a form of self-expression. I feel like expression and self-discovery are often left out of conversations about design, because they're a lot more personal and difficult to quantify than something like challenge. But they are often vital to making a play experience work. It's really important when you play that you feel like your style of play is your own.
To get philosophical for a second, the nature of a personality quiz will necessitate two core assumptions: 1) that there are distinct types of people that can be neatly categorized, and 2) that answering questions in an online quiz is an adequate way to determine someone's type. This is not uncommon, it is the basis for psychological diagnoses after all, but inevitably it leaves gaps in capturing the full human experience. In quizzes this usually manifests in two ways: Either the answer doesn't capture your experience, or the questions don't.
This is a really noticeable thing on uQuiz, and anybody who's been on that site knows the common pitfalls: Asking you to pick song lyrics from an artist you don't listen to, asking you to pick aesthetics when none of them really resonate, or lacking the appropriate nuance when talking about complex issues. At that moment, the game breaks down. It stops being about expressing the self, and becomes about what kinds of people the quiz's creator can imagine.
There is a certain narrative component to all this. A quiz tells a story, even if a small one. It can tell you something about yourself, but it will also inevitably say something about the person who created it. And that doesn't have to be a bad thing. If you ask the right questions, and ask them the right way, you can guide your audience towards realizing things just by how they how they answer. You can, with effort and care, make a solid piece of art out of an online quiz. But not everybody is looking to do that.
Look, I've skirted around it for a long enough time. We all know uQuiz is mostly populated by people in high school or younger than that, and most of them will never read this post. This is functionally a site for amateur game developers to make something quick and easy, but they're not using the same gamic language as itch.io or Newgrounds or Scratch. And that's fine, like i'm not saying it's bad that young girls and queers have a space to be creative and have fun. But it does mean that, as someone who is Not a teenager and who works in engines like SRPG Studio, i am not exactly built to thrive in this climate.
The quizzes that get the most popular tend to be the most immediately clickable, stuff about fandom or relationships or whatever meme phrase is popular that day. Anybody who makes art for the internet knows the importance of clickability, of being immediately eye-catching with a promising pitch. And what a lot of these titles end up emphasizing is the quiz creator themself. There is an undeniable social component to making or taking a quiz. Because the quiz maker can see all of your responses, there is an extent to which both the creator and the taker are getting to know each other. This is, honestly, the secret sauce that I only realized as I was writing this. There is a real community and sense of fellowship with modern online quizzes.
So what do we make of all of this? Well, using the MDA framework, we can see that some of the core play aesthetics for an online quiz are Expression, Discovery, Narrative, and Fellowship. If I were to give some advice for people making quizzes, it would be to lean into these more. Give players more options for expression, ask more meaningful questions, give more insightful results, and make it your own in a way that's hopefully endearing and not irritating. Other avenues for quiz-making might be ones that lean more into fiction, asking players to roleplay as a character, rather than answering as themselves. It might be using the format to give specific goals, like asking players to find the way to a specific result. It might involve playing with agency, giving players intentionally few or too many options to comment on the nature of the question. But honestly? Just have fun! I take it on myself to think too hard about this stuff, because it helps me grow as a designer. I think it's really fascinating to see how game design crops up in places that aren't normally considered "games." But honestly, if this post caused the vibe of uQuiz or Quotev or whatever site to change, I'd be horrified. Honestly just, game design is really cool. That's the takeaway.
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I’m studying how to draw the uncanny valley, and I need help on how to draw a face that looks eerily human at first glance, but the more you look, the more uneasy you feel. I just need some advice for that.
gonna be honest here, uncanny valley is not my strong suit. even when i try to make my characters looks more off-putting, people still call them friend-shaped lol. so i can't really provide any visual aid here.
but the uncanny valley is basically a space where things look close to human but give you the wrong vibe. think about like, those robots with the human faces. this one is Sophia. it's been made into a lot of meme images.
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(image description: a robot with a human-like face. the material of its skin looks almost but not quite real, and its facial expression seems a bit off, especially in the eyes. it is grimacing. end description)
going for the uncanny valley in a design that looks very human but makes you uneasy, you're going to need a very realistic art style first. trying to go for "human but Wrong" in a less realistic style doesn't tend to work very well, because the stylization brings it back out of the uncanny valley. this is why I'm not much good at the uncanny valley myself, I just don't have the realism skills for it.
here's an article on the uncanny valley, including a chart that explains the different aspects of it. you'll notice on the chart, the valley changes depending on whether or not something is moving or still, and the line for things that move goes way deeper into the uncanny valley than things that don't move. which is why the Sophia robot up there is fun for still image memes but way worse to look at in a video. and I imagine the effect only increase when looking at it in person vs through a screen.
my only real advice is to work on the small details. you want it to look like a real human from a distance, but then have smaller details stand out as the viewer gets closer and pays more attention. things like mouth and eye size, pupil shape, number and shape of teeth, etc. surrealist art is also a good genre to study, since it often explores the uncanny territory.
good luck! and have fun!
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shootingstarrfish · 5 months
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HOW DO YOU DRAW SO QUICKLY AGH
I swear every time I turn around you’ve posted another masterpiece I’m jealous you can draw so fast it takes me like 3 days at least for a piece lol
AHH i keep being asked this and im flattered yall think this?? ill take a bit to explain the choices that help with my speed and circumstantial stuff that helps a lot
obligatory YOU DON'T NEED TO DO THINGS FAST taking your time is good!! i just get bored easily so i like being done with things and moving on, but i'm very aware of the fact that social media rewards this and punishes inconsistency so i get it lol
long ass ramble under the cut lol
okay so things i deliberately do to draw fast-
i specifically have 2 distinct styles because i constantly have too many ideas, and most of them don't need to be several hour long illustrations so i try to pick my battles and go for a simpler more expressive style for shitposts/memes/etc and reserve my more detailed style for ideas that actually benefit from having that extra time and effort. ofc this won't work for everyone but i tend to have 50 styles at any given moment anyway so giving myself the freedom to switch between them has been really nice
not necessarily deliberate??? but theres no perfectionism in this house, which helps a lot so i don't spend ages fussing over minute details (im a perfectionist at heart but a lazy one LOL)
giving myself time deadlines is also really helpful, like "i have to finish the lineart im the next half an hour" has been really good for getting me to focus and get things done, even if i don't make the 'deadline'. i think generally being conscious of how i use my time is good
okay so circumstantial (?) things-
ALSO USE REFERENCES they help a lot!!! stumbling around trying to figure things out on your own is time consuming, don't be scared of using references!
this isn't a speed thing but i think it's important to note that i spend like ALL my free time drawing, probably to a ridiculous degree. i draw during my work break, i draw after work, on the weekend, speed is nothing in the face of time lol. im usually tired after work but im also stubborn so i try to push through and draw anyway (50/50 chance it works and i get something done or i just sit there in a daze wishing i was asleep LOL)
im also a dumbass who takes on way too much, i have a whole buncha zines and commissions constantly at all times cause i can never say no so i kinda just HAVE to be fast to keep up with everything. i don't recommend it but it's a thing ashdjfj
i also used to be on tiktok and for some god forsaken reason i spent like a solid few months consistently posting 3 times per day which burnt me out SO fast and i absolutely don't recommend but it definitely required speed lol
i will also say that as i draw more and feel more comfortable in my art it comes to me a lot more naturally, and i'm able to make decisions on the fly a lot easier
also okay so starr lore my dad used to be really against me drawing so i would have to sneak onto the computer when he was out of the house hahaha, this gave me anywhere from 30 mins to 2 hours per day to do whatever i wanted, so i had to quickly adapt to that and be super fast if i ever wanted to get anything done
again speed isnt the be all end all of anything, tbh most of this is just my brain working in weird ways that prefers the quicker pace so please don't compare yourself!!
okay long ass ramble over thanks for reading <3333
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