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#if you know me you know my style is essays
bluebeads-art · 3 days
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2024 September 23rd
Okay so. I kept seeing drawings of Siffrin in iconic Sonic the Hedgehog poses for some godforsaken reason? And like, I was a HUGE Sonic nerd as a teenager. Absolutely obsessed. You can't do this to me. As soon as I thought, "Isabeau would fit Knuckles' poses," and "Mirabelle can be Amy Rose!" it was all over. I had to join the funny art trend.
I'd already seen drawings of the really iconic Sonic Adventure poses, so I decided to go with Sonic Advance 3 poses instead. They might not be as recognizable, but as someone who loved SA3, they're iconic to me. And I'm the artist here, the only people who matter are me and my inner child LMAO.
Pose references and more rambling under the cut
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^ Character select pixel art from Sonic Advance 3.
I wanted to just go with the flow for this drawing and not worry about style or anatomy as much. No thoughts, head empty, only vibes. It turned into a really fun abomination of my casual art style, ISaT style, and decade-old Sonic-drawing muscle memory. I miss Siffrin's cloak fuzzies though, but Sonic art styles are just so smooth and clean and I couldn't find a way to get them to mesh well.
Time taken was 20 hours and 10 minutes, because I don't know how doodling works.
Isabeau took a fraction of the time Siffrin and especially Mira did. Amy's pose is not meant for human arms. I left behind a graveyard of failed hand poses. Meanwhile Siffrin was rough because of their friggin cloak making the pose hard to read, but I figured it out!
I'm still new to writing screen reader alt text, and I have no idea if I'm going overboard or not, lol. 291-word description essay GO!
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catgirlxox · 10 months
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the thing about Ben's character being "reset" is like the weirdest conspiracy theory in this fandom
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i was a trans man until after a lot of build up of doubting myself, i finally realized that we are putting ourselves further into boxes by not accepting that we are the biological sex that we are and we can do WHATEVER we want at the same time.
clothes and makeup and certain interests do not equal gender.
and not liking being a woman is an unfortunately natural symptom of puberty and/or experiencing society’s deeply ingrained misogyny. and everyone deserves support for those problems.
but we can all fight together against gender social constructs in a healthy way without prescribing people hormones and invasive cosmetic surgery to make them more like the sex they “should” be according to… social constructs…. and help them be comfortable in who they are
Alright. Its been like 9 fucking months that I have been staring down this ask. What better time than to give TERFs some nuance than right in the middle of a fucking hate campaign going on where people (well... singular person probably) are calling me a TERF. This wont backfire.
This post arrived in my inbox shortly after I made another post about gender, and just how fucking weird it can be, and how I genuinely believed every single person on this planet has a fascinating relationship with gender, and so much nuance and personal identity in theirs. Even cis people. Even TERFs. In the tags, I even begrudgingly encouraged TERFs to talk about their gender on that post if they wanted. I genuinely think that TERFs do have really cool relationships with gender. As I mentioned in those tags, the quickest way to explode a group of TERFs is to get them to start talking about their own relationships with gender, and see how vastly different it is, and watching them stab each other in the back over it. So I told them to ramble away about how they view gender, as long as they stayed the fuck away from the rest of the blog WHICH THIS ANON CLEARLY FUCKING IGNORED.
But... this anon does bring up another topic I want to talk about.
Detransition.
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I am a huge supporter of detransitioning. This is... surprisingly... not a very common stance in the trans community, and it breaks my fucking heart. Like, I get it. I understand why. A LOT of detransitioners, like the person in this ask, end up weaponizing their feelings of gender against other trans people.
My support of transition comes from the intersection of two very central beliefs of mine:
Everyone should explore their gender without feeling a need to commit! This is a pretty common belief in the trans community! Damn near universal in fact! We even have a fun little term we use for people who decide to play around with gender, only to end up a bit closer to where they started and being perfectly happy with that: Cis+. Someone who is cis, but at least put in the work to understand the trans experience, and actually CHOOSE to remain Cis instead of just defaulting to it with societal pressure. Many trans people are much more comfortable around 'Cis+' people, because they know these are people who have taken the time and put in the work of being an ally. Self examination isn't easy, especially not publicly, and doing so is genuinely one of the strongest ways a Cis person could ever show their support.
It is never too late to transition. This is also a pretty common belief in the trans community! It is... sadly not quite as universal though. But it is something very important that needs to be said. You could be 80 years old, sitting in a retirement home, and go "You know what? I think I'd rather wear a dress and be treated like a lady. I don't want to be buried as a man." And I think every single trans person should have that freedom!
I was discussing this with @thydungeongal the other day, far more paraphrased than this post, and she said something incredible that has been knocking around in my head ever since.
"Gender is an ongoing process"
Those five words they said to me sum up my feelings far more than this entire post could. Gender IS an ongoing process. My gender has changed SO MUCH over the past three decades. From the straightjacket of assigned gender that I was once forced into; to the very stylish and still lovable finely tailored suit of femininity that grew a little too stuffy to wear constantly, even though I do still enjoy it and try it on from time to time; to the wonderful and freeing losely fitting clothing of being aegogender, finally feeling free to be myself and just act naturally and feel natural without having to keep up an appearance!
And I think, there is no length of time you can try out being trans, and trying out new genders, before eventually coming to the realization you were cis all along. Even if you started HRT. Even if you got SRS. Heck, I don't even think you should have to call yourself trans to do either of those things in the first place, why would I be upset that someone did them and then realized they weren't trans? No single moment in your life should EVER lock your gender in place into some unchanging, set in stone thing.
So I support detransitioners completely, with my entire heart. They deserve just as much support as every other 'Cis+' person out there.
So anon, while many people may hate you and lash out at you for detransitioning, I want you to know, that I am not one of them. It sounds like your detransition might have been forced by peer pressure, which is heart breaking to hear. No one should ever force their own gender expectations on another. I hope that wasn't the case. I hope you came to the decision yourself, after realizing whats right for you. I will never give you hate for your detransition.
I WILL ABSOLUTELY GIVE YOU HATE FOR BEING A FUCKING TERF THOUGH. YOUR OWN EXPERIENCE WITH GENDER DOES NOT GIVE YOU THE RIGHT TO POLICE THE GENDER OF OTHERS, FUCK OFF. GET THE FUCK OFF MY BLOG, YOU PIECE OF SHIT!
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corviiids · 3 months
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THANKS @kimdokjafan you are so kind and generous. ok im cashing in the first of three blank checks to talk about faith trust and pixie dust (most recent chatfic) because the last two directors commentaries were too serious so let's do a silly one.
some p5r spoilers, and this is mostly about sumire, and it's long again. do i need to keep disclaiming that these are long? you should know me by now.
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i had this written for a while before i started formatting it because i wasn't really sure if i should post it? i feel like silly chatfic is something people go to for predominantly lighthearted nonsense so i was like, maybe there's too much plot and dramatic misunderstanding and i should just keep this one for myself. but then i was like well nothing matters and maybe someone will have fun with it. it's kind of terrible how much fully or mostly completed fic there is my docs that just doesn't see the light of day lol. write for yourself etc but i like sharing! too bad it comes with the mortifying ordeal etc. anyway that was a tangent
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potato counter is a neopets game. there's no deep lore i just like neopets. i guess in this universe ryuji doesn't play neopets? or maybe he's just never played potato counter specifically. i also have a different fic where ryuji DOES play neopets. it's about neopets and ryuji and goro talking on neopets.
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i think this might literally be the first time ive written sumi in a fic because i haven't actually written that much fic for royal, like, now that im looking, literally almost none? and none that had a group dynamic. so it was kind of fun to find her voice for the first time in a silly groupchat like this. i was worried people would find her exclamation marks annoying but i personally thought it was endearing so i added it in there.
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every time i do a gag where a character corrects their own typo i have to code more stupid little bubbles to make it happen but i think it's worth it. all the effort that goes into making tgis look as much like a real chat as possible
this obviously doesnt take place in the canon p5/r universe, but im imagining sort of a postcanon sumi personality where she's more comfortable being herself and isn't borrowing kasumi's brand of confidence, but she's visibly a really anxious person without that kasumi veneer. i also think in this universe sumire is a fairly recent addition to the friend group, and while everyone likes her a lot and she really likes them, i kind of wanted to emphasise that feeling of being in a friend group where everyone's established and you're sort of a plus-one? you don't really fit yet. part of that is her being new, part of it is her anxiety, part of it is just the kind of person sumi is where she's so polite and self-conscious she ends up taking herself out of things with her own good intentions. stuff like her interrupting the flow of an existing conversation by greeting everyone instead of jumping straight in because she doesn't feel comfortable inserting herself, which means everyone else stops to greet her even though that doesn't normally happen in a friend group, or making a point of thanking everyone for being invited to events while the others take it as a given.
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idk i love that she feels a bit out of place with the phantom thieves in p5r. and part of that is a natural consequence of being a new addition in royal who can't be naturally integrated with an existing dynamic but i honestly feel like the writing team realised that and acknowledged it, and really leaned into it, and that made it work incredibly well for me. like, it's part of her character that she's sort of an outsider. it's not like p4g's incredibly clumsy integration of marie and subsequent attempt to shove her down everyone's throat as the canon love interest in p4ga (knife). sumi has that outsider vibe on purpose and it makes me really like her dynamic with the thieves as an individual
goro also feels slightly out of place in these chats, but his conversational style blends more naturally with the other thieves at this point and he even uses their codenames sometimes. i keep saying my chatfic series isn't a real Series because the lore keeps changing, but if we accept that they're all kind of following a General Continuity, assume this takes place some time after the last fic in which ren added goro to the groupchat and they made an effort to integrate him into their friend group. he's kind of there now and has settled into being the weird boyfriend. that's his role.
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every time goro says something like "ren and i" assume it's the text equivalent of him talking to the group with his arm around ren's waist.
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ok i got really fond of this silly running joke where sumi brings up the weather when she's feeling uncomfortable. she's so polite. i like this thread because setting it up meant i got to tie it off like this:
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this just made me happy lol i liked writing this. i tried to use it to demonstrate that despite goro's abrasiveness he obviously knows sumire pretty well, he's attuned to her quirks and knows how to tell when she's having a bad time with her anxiety, so he uses her little weather habit to ground her.
i honestly dont think goro and sumire could be considered close in p5r and as much as i like the "royal trio" in canon they're not really... like... friends? with each other? they're both attached to ren, so it' more a V shape than anything else. but that said, i really LIKE goro and sumi's canon dynamic. he takes a really grouchy but politely attentive supervisory role to her during their few forays into the palace as a trio where he doesn't really know her well but clearly identifies her as a harmless little tryhard who needs some guidance and steps into that role grudgingly, and she immediately looks up to him despite being very wrong footed by his ruthlessness, which i find incredibly charming. i think given time they could be good friends, they just didn't get much chance to know each other very well in canon. so i tried to kinda do that here.
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once goro stops being evil and joins the group they all kind of tiredly accept that his role is to occasionally push a cup off a bench while smirking and refuse to clean it up. emotionally, i mean.
wait i need to backtrack chronologically to talk about akeshu.
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in this scene they're in the same room lol talking and snickering while typing. im trying to get at that vibe of the annoying couple who is flirting with each other, via you. you know? like ostensibly they're talking to you (sumire) but everything they say to you is part of their stupid game. sumi is incidental to goro and ren teasing each other about flirting with someone else, goro is reporting everything ren says because his boyfriend is so eye-rollingly foolish in a cute way. they're very tickled by how amusing and charming they are. gross. disgusting. sumire im so sorry for putting you through this
anyway here are too many of my favourite jokes from the fic
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#futaba gets a lot of my favourite punchlines because i love her. i think she's an incredible vessel for comedic timing#once again you can see how much i overthink everything#given the amount of thought that goes into character shit for what LOOKS like a stupid 3 second chatfic#but is really. a stupid 3 second chatfic with twenty years of overthinking behind it#it takes time and effort. to be this stupid#anyway i love sumi. i think she's so cute. i like her dynamic with the thieves so much#ive said it before but i think chatfic is one of those mediums that looks so deceptively simple because#you know it's just silly dialogue and memes. it's very accessible. anyone can write a funny chatfic#but i think it's such a character-forward 'genre' that it's really really difficult to do well in the sense that it feels like the characte#s you know and not just mouthpieces for memes with familiar names attached. so im kinda obsessed with the genre#it relies so heavily on every character having a distinctive voice without trying too hard to be unique#ideally you should be able to read one of these with no names attached ands till get a general sense of who's talking#without having to rely on liek (sorry) homestuck style quirks which make it visibly obvious#that' skinda hard because irl people's typing styles aren't THAT distinct you know. theres only so many variations#you can make to a person's use of grammar punctuation capitalisation etc before it becomes a gimmick instead of an idiosyncrasy#but hopefully if the character voice is strong enough their identtiy should come through more subtly anyway. idk .idk if im there but i lov#to work towards it#wow i wrote anothr essay in the tags about my love for Modern Epistolary Fiction (chatfic)#after already writing a whole essay in the post#i mgonna shut up guys thanks for having me#rookfic#asks#p5#rookthots
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the-priestess-of-dawn · 10 months
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Grima and Final Blows
The other day I mentioned that I had an essay about Grima to write that I'd been putting off, and between that and all the great essays my fellow Grimleal scholars have been putting out recently, I decided to sit down and finally get it done.
So here you go. An analysis of Grima's difficulties with directly killing people.
Okay, so I’ve been thinking about this for quite some time, because one of my favorite things to explore when it comes to Grima is the gap between their villain act, which they actively play up in front of others in both Awakening and FEH, and their true feelings, which are hinted at in Awakening (particularly through the Future Past DLC) and made even clearer in FEH— their own evil actions are repulsive to them, and they wish they could live normally among humans, but they don’t believe they have any choice but to be the monster that “the fell dragon, Grima” is supposed to be. They are committed to this “fell dragon” character, to putting on a show for everyone, and they are so good at it that it’s easy to overlook that they… uh… aren’t very good at killing anyone important. Not directly, anyway.
Sure, Grima is responsible for numerous deaths. But what is their actual kill count? Well, in Awakening’s main game… zero. (Unless you count Chrom, but, as we witness, that was not a voluntary act on their part; Validar took control of their body. You could also make the argument that Grima “claiming the sacrifice” at the Dragon’s Table counts, but the problem with that is, although it’s obvious that Grima accepts the life force of the Grimleal members as a sacrifice, it’s not at all clear whether or not Grima personally kills them. Although it’s possible that they did off screen, it’s also possible that Validar killed them, or that they were ordered to take their own lives; there’s no reason Grima would have had to lay a hand on them.) In the Future Past, it’s… one, maybe one and half (Naga’s spirit, and Tiki, but only in body. More on this later.)
And it’s not as though Fire Emblem shies away from showing villains directly murdering people, Even in Awakening itself, the intro to Chapter 9 shows Aversa killing a Plegian soldier for delivering an unsatisfactory report, so it wouldn’t have been out of place to let Grima stab a few NPCs as a show of brutality. Especially seeing as Grima is the evil dragon final boss. As early as Mystery of the Emblem, we can see Medeus killing his cleric hostages to restore his own health if you fail to rescue them before trying to defeat him, and as recently as Engage, we get a whole cutscene of Sombron eating Hyacinth. Fantasy violence my beloved <3
Anyway, the point is, Grima could have been written to be much more violent and I don’t think anyone would have complained. Instead, though, Grima repeatedly— and consistently across the series— tries to avoid engaging in direct combat.
Let’s start with what Grima does in the main game of Awakening. We know that Risen pursue Lucina into the past, because we see them fall out of the portal with her in Chapter 1. We also know that those Risen, as well as the others that are appearing throughout the land, are not being directly controlled by Grima, because later in Chapter 13, as the Shepherds are leaving Plegia after meeting with Validar, Aversa, and the Hierophant, they are pursued by more skilled Risen, and Frederick notes that “Either they are learning our ways, or someone is commanding them…” So… It seems that sending the Risen—with or without specific orders—to attack while Grima is not themself present is a favored tactic.
But what about when Grima is present? Take a look at the Endgame: Grima chapter. Yes, you eventually get to engage Grima in direct combat. But not immediately. What Grima does first is…
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Grima attacks the Shepherds with dark spikes from a distance, reducing everyone’s hp to 1. Now, here’s what happens next: Grima attempts to possess their past self, Robin hears the voices of their friends and breaks free, Naga heals everyone back to full health, and then the fight against Grima begins… Except actually, the Shepherds have to get to Grima first, because they’re at the top of the map and they’re not budging. Naga warns them that “Grima’s servants will beset [them] to no end.” and she’s not kidding. Grimleal reinforcements will spawn infinitely, and they can hit pretty hard. Even with everyone starting at full health, it’s possible to lose units to these Grimleal soldiers if Grima isn’t defeated quickly. Can you imagine what would happen if Naga hadn’t healed the Shepherds first?
Well, I’d guess that they’d probably all die to the Grimleal without Grima having to face them up close. Which was probably what Grima was going for.
This isn’t the only time Grima tries the dark spikes trick, either. Grima attempts this exact same move in the Future Past 3 when they face Lucina, Severa, Laurent, and Gerome.
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Grima announces “With the next blow, I will kill you.” and then demands that they hand over the Fire Emblem as well as the gemstone they hold. The threat is very real. But…
Given that at 1hp, a gust of wind could take the kids out, would it not have been easier and faster to kill them and just loot their bodies immediately? And yet Grima lets the kids have an extended discussion about sacrifice, and even suggests that Lucina would indeed buy a little more time by running… Again, I cannot stress enough that Grima should be able to finish them off in one hit at this point.
So the plan was almost certainly to back off and let the Risen do the actual killing, even though that would be a lot less efficient under the circumstances. And when Chrom and the Shepherds arrive, Grima immediately turns their attention to them, saying “If it’s a reunion you seek, my soldiers shall welcome you on my behalf.” Then they once again pick a spot at the back of the map and refuse to move from it, forcing the Shepherds to fight through the Risen in order to engage Grima in combat at all.
And sure, Grima has some excuses. “I was hoping not to have to flex any muscle,” they say right before the dark spikes attack, as if to justify why they didn’t do it sooner. And of course they taunt Lucina over having to choose to whether to run as her friends sacrifice themselves for her or to stay and fight and die with them. “I must say I shall enjoy this either way!” Yes, Grima, we get it, you’ve made it very clear that you’re an arrogant asshole.
But is arrogance really all there is to it? If we look at what Tiki tells Grima in the good ending of the Future Past, it looks as though Grima’s arrogance has brought their own downfall. “If you had left Mount Prism alone, Grima, you might have stood a chance. Instead, you have brought the Awakening right to your feet.” However, when you think about it… Is Tiki’s continued existence not in itself a result of Grima’s repeated pattern of not really wanting to land a finishing blow? The game states that Grima did in fact kill Tiki… but only in body, not in spirit. This is, according to Tiki, because Robin intervened.
Now, the question I have is… Is it really possible that Robin could have intervened both against Grima’s will and without them having any idea? Honestly, it’s hard to tell exactly how aware Grima is of Robin’s resistance, because they lie about it a lot, e.g. stating that Robin’s spirit perished in sending Chrom back to his own world, even though just moments later, Robin is once again overpowering them. So, keeping in mind that Grima is a liar, was Grima really arrogant to leave Tiki’s body in Ylisstol, and to not make sure that her spirit was fully destroyed? Or was Robin simply able to capitalize on Grima’s propensity towards backing off?
Because surely the only way Grima could be unaware that Robin had acted against them is if Robin hadn’t actually acted against them. I don’t think I believe that Grima really wanted Tiki gone. Naga, sure—longtime nemesis and all. But if Grima had truly cared about seeing Tiki’s existence destroyed… Well, I doubt Robin could have interfered that much.
But maybe it could still be a matter of arrogance. Maybe Grima just didn’t think Tiki’s spirit could do anything with Naga’s spirit gone, and thus didn't care to pay attention to her anymore once she seemed dead enough.
If that’s true, it doesn’t explain why Shadows of Valentia Grima exhibits the exact same habits when fighting Alm and Celica, despite never having been outside of the Thabes Labyrinth at this point in their life. As opposed to the various Terrors throughout the rest of the Labyrinth, which chase Alm (or Celica) down in the overworld to force a fight, Grima is immobile in their room, and will wait patiently there indefinitely until the player chooses to engage. You can even evacuate from the dungeon.
But if you do choose to fight Grima, it proceeds much like the battles against them in Awakening go. The main difference is that they actually will move from their starting position this time, if you position someone in their range. That still requires a fight against (proto-)Risen who are spawning in from the sides to stop your party’s advance.
So… Now it’s starting to look like Grima actively prefers this one particular trick… And it’s a fundamentally defensive maneuver, which makes perfect sense from SoV Grima’s standpoint (they were attacked out of nowhere, after all), but is not really an obvious standout strategy for Awakening Grima, whose taunts and threats suggest an aggression that would be better supported with a more offensive strategy… Consider, too, that Awakening Grima is in fact being even more defensive than their SoV iteration, since they don’t move towards you at all.
With all that in mind, it really, really looks like Grima doesn’t want to fight, especially in Awakening. Not that they don’t intend for the Shepherds to die—on the contrary, they’ve set everything up so that the Shepherds will eventually be overwhelmed—but that they don’t want to land the killing blow.
(And gee, I wonder what might be fueling their reluctance? Being controlled and made to kill your best friend by your own hand wouldn't be totally traumatic or anything, right?)
And then... Funny thing here, I’ve been procrastinating writing this essay for a long time. I originally started thinking about it shortly before the Depths of Despair banner was released in FEH, so imagine my surprise when I saw this characterization hold up in the writing of Fell Exalt Chrom’s Forging Bonds as well… The Grima there says that Chrom was the one to kill the rest of the Shepherds. Now, it’s pretty clear that it was through Grima controlling him, but that’s not the point. The point is that once again, Grima didn't have to do any direct killing.
Look, if it had only ever happened once, I could buy that maybe Grima was just underestimating their opponents, that maybe they thought they could get away without having to put very much work in. But for Grima to operate this way so many times, so consistently, and to their own detriment? No...
Grima doesn’t like direct combat. Grima has trouble even when it’s a fight they asked for.
And when you think about it, that makes their reaction to Robin choosing to land the final blow themself in the sacrifice ending all the more understandable.
“…YOU WOULD… NOT DARE!”
Because Grima would not dare. Grima has always preferred to let someone else land the final blow.
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thebuttsmcgee · 6 months
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Man. I just get so actually legitimately sad each time I remember that toh ended and that we live in the post-toh world. Like it really is over.
Ms Dana Terrace has said that she'd like to do more given the chance (and after some quality time off of bigger projects, just to chill), but as far as we know, it's the end.
Heck, we barely got anything after the final episode, no books, no special merch, no dedicated little chibi shorts, nothing really, aside from the, thankfully fun, get-togethers of the cast and crew!
Idk. Ah well actually nah, I do know, that this show just meant an enormous lot to me. Incredibly huge, the kind that you can't break away from and wouldn't want to anyway. The kind that feels like, man, where would I be without it.
Happy 1 Year, to the end of The Owl House. Thank you, The Owl House.
I hope the future is bright, for all of us.
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#The Owl House#TOH#Owl House#and tbh. its also why I havent exactly been posting as much!#I just. really miss it man.#and thinking so hard of how great it all was. gets me choked up for real lol.#I do hope theres more for us in the future. I really cant say for certain.#Cause to be less sentimental and more analytical for a moment#TOH was d1sney's biggest original ip hit that wasnt a movie for both such a long time and in a good long time!#Yes yes the internet doesn't always entirely mean the reality of things (which is why financially bcg is their biggest hit technically)#but to actually think back upon it all#TOH always had news articles and video essays and huge followings on tons of communities#especially on youtube! which isn't that easy! Youtube will always be dominated by bigger named things so the fact that toh DID get trending#number 1 more than once? Was incredibly impressive. And not just that but the viewer demand and count were through the roof! Huge in general#television numbers. All to say that is is that toh was an enormous hit. both financially and to people. so. yeah. It's. kind of in the air?#I guess? that no one really knows what could happen. I mean hell amph1bia is still getting books.#Granted....lets not forget ofc that disknee really. really. reaaaally doesnt. like. toh. ×^| but who knows!#personally? still hoping for a save the light styled game someday. or just some game that I can play on my switch someday.#but yep! Enough of my rambling. Thank you for everything The Owl House. really. Truly.
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averlym · 1 year
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whshdfhfjf.,,,
#close up!! because i firstly Did Not render them with such insanity in order for tumblr's lack of general resolution to make it blur#look at all the lines!!! teehee i still really really like this style of digital painting it's super super fun to do!!! and also secondly#because i went back and added a tag ramble and as i seem to often be doing??? lately?? reached the 30 tag limit and went 'hm ok how else..'#anyway the tag essay on that one is now up and talks about the artwork generally and miscellaneous thoughts!! that said. i need a space to#ramble about beatrix at Length because look you don't draw and paint etc a character for like ten hours without having a lot of thoughts#anyways ! i digress terrifically. tag rambles are more like trains of thoughts masquerading as subways and you get on and it's unfortunately#a rollercoaster track. but this is My Blog and i can do Whatever I Want as long as i don't hurt anyone <- affirmations!! also Harm Principle#lately it's been like *kicks up feet* *opens tumblr tags* *treats it as own personal journal* and tbh Good for me!! anyways back to beatrix#fun fact ! the thing that pushed me over the edge to go watch the musical after looking through the tumblr tag was a very specific poll.#and the fact that the winning option was blue hair and pronouns made me double over laughing so hard i had to go see the source material#mm i feel like lately the academic Context has been tossing me essentially into a blender HAHA ;-; so everyone in adamandi is to some extent#a Mood. but bea-specific (haha be specific)(sorry!)(wow this is the same reaction mechanism of my friend who points out innuendos)(...)#i think it's the wanting to prove herself. like from the whole abuela etc thing there's proof here she's got a Stable Support System of sort#and instead what beatrix continues to do is push themselves. 'i guess u could say i'm married to my work? god that's depressing' // no one#here to enforce that // abuela tells me to rest says i'm constantly stressed and i'll just get depressed like before but i still have to try#like. that shred of desperation that pushes you to the brink to neglect yourself (well i guess physically but also your morals..) and like!!#the whole 'lose half your soul thing' proves she's self aware!! like they know what they're doing is super dubious yknow! but they're still#they're still doing it even if it goes into conflict with their morality system in a way and then they justify it to themselves (see pt 1#of ghostwriter) and the whole wanting to achieve at all costs Despite the self awareness. (i think? this aspect also applied to quincy. but#thoughts on him will come later). more beatrix specific also is the fact that they genuinely adore their work.. 'i just love it here where#you know they'll be printing forever and you are just part of it' because that does kind of resonate with me. also the being behind in the#competition is real!!! i'm maybe talking about Art as a subject because that same drive for it exists on my good days i think. even#even when nothing seems to be going right and you've ended up at the back the intent passion inherent in what you do is still there!!!#the genuine. care she has for reporting. is so !!!!! to me... other beatrix thoughts include 'why reveal yourself at the end' aka vincent's#'u should have stayed silent u had a smart plan' like rip to them but i would not // it feels with bea's complex character i can't imagine h#her Not doing that. like the guilt is real i guess. and i am running out of tags but! smth also about her fervent hope or smth that she'll#eventually get to where she wants. and the resilient determination.. 'i won't let their deaths be pointless there's more good i'm gonna do'#they're so so real for that. i'm not sure if it's a good or bad thing; seeing myself reflected in aspects of characters like this.. but it's#it's there regardless. smth smth just make your peace with the person you are ig!! tldr beatrix campbell my beloved. hehe#adamandi
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Sydney Theatre Company - Strange Case of Jekyll & Hyde // Sally Rooney - Normal People // Christian Lee Hutson - OCDemon // Anne Sexton - A Portrait in Self-Letters
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skrunksthatwunk · 9 months
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yakuza: dead souls - american vibes, bigass guns, and why zombies are super weird to have in ryu ga gotoku thematically/ideologically speaking
so i've been playing dead souls recently (hell yeah hell yeah hell yeah) and although i'm having the time of my life with it, there was something about it that kinda felt off to me, and i think i've figured out what it was, but i'm gonna have to walk you through a bit of my thought process to get there.
my first instinct was that it felt... american? and upon further examination i think that boils down to a couple of things:
everyone suddenly has lots of guns and also way way bigger guns
high emphasis on individual heroism (this itself is quite typical for rgg, but it manifests differently here; more on that in a bit)
military/government incompetence, which must be solved by the right individuals having the biggest and bestest guns
[for the sake of transparency i will note that my experience with zombie media is pretty limited and skews american (and i myself am american), so that may create bias. however, the 'this feels american to me' instinct is a rare one for me even in genres where i have seen little/no non-american media, so i think the fact that it did occur to me is notable. what about dead souls triggered that response when little else has? that's why i examined it and, truthfully, i think there's merit in the idea itself.]
the first point is pretty self-explanatory. america's got more guns than it does people, and its gun worship is infamous. japan's ban on guns (aided by its being an island state) means there's far fewer guns in the country, as well as far fewer people with guns (and likely far fewer guns per gun owner, excepting arms dealers/smugglers) than somewhere without such a ban. obviously, there are guns anyway. due to their illegality they are clustered within the criminal population, which explains their presence within organized crime within the series. very few guns will be sitting around in the homes of otherwise law-abiding citizens.
and yet, when the zombie outbreak hits kamurocho, plenty of civilians suddenly have access to quite an arsenal. everyone has the knowledge they need to aim, fire, and reload smoothly and quickly; ammo is infinite for certain guns. characters we've never seen using firearms before suddenly have shotguns under their couches (looking at you, majima). it's not only very different from reality, it's very different from guns' place within the series up until this point, when they were limited weapons used primarily by the enemy.
and they're making a zombie shooter, so of course they would have to do this. it has to be unrealistic to be simultaneously in this setting and in this genre, in the same way that yakuza solving their problems with bareback fistfights instead of guns is itself both unrealistic and necessary to being the kinds of games rgg are.
my point is that this is a kind of focus on and valorization of gun ownership and competency unusual for the series and setting. further, it serves as an argument for why an armed, competent populace is crucial typical in american media.
which brings us to the third point (we'll get to 2 in a minute). guns are often marketed as self-defense weapons. the implication is that the government's defense of the individual (via law enforcement or the military, but particularly the former), are insufficient. this is objectively true. if someone pulls a gun on you at the gas station, will a cop manifest out of thin air to intercede? no. that's impossible. but if you have a gun, or if some bystander has a gun, you or they may be able to do something with that gun to stop the armed person. thus, there is an undeniable gap in the effective immediacy of such responses.
many gun advocates also point to the incompetence or insufficiency of law enforcement, even when they are present to stop an armed aggressor. the fact that law enforcement do not have a 100% success rate in protecting the citizenry is also objectively true.
so, when you are in danger, arming yourself increases your chances of being able to put down (or at least take armed action against) a present or potential threat. whether it is viewed it as a supplement to or a replacement for law enforcement, it is meant to make up for the shortcomings of the government's ability to completely protect all its citizens. it's a safety net for state failure.
back to dead souls. rgg has always centered political corruption in its stories, including politicians, the police, and sometimes even the military, though usually the former two. sometimes this is treated sympathetically (i.e. tanimura, a dirty cop, whose dirty-cop-ness allows him to work outside/against the law to help disadvantaged people, not unlike how kiryu views being a yakuza), and other times it's simply a matter of greed or lust for power (i.e. jingu).
however, something that's almost never touched on so clearly is government incompetence. when the government fails to help people or hurts them or does corrupt things, it's usually due to a competent, malicious bad apple who is removed from power by the end of the game. this implies holes in the system because it keeps happening all the time, but that's on a series-wide scale, a pattern ignored by the series in favor of the individual game solution of "this guy's gone now :) yay".
but in dead souls, the SDF's barracades fall, their men are killed, they are unable to help protect the people outside or inside the quarantine zone. they are weak in a way the government usually isn't in these games. and who is stronger than them? our individual good guys with guns. so we need to be armed because the government is weak and can't protect us. boom. america.
returning to point 2, i'd like to say that dead souls is not particularly more individualistic than any of the other games in the series (other than, perhaps, y7). rgg is an incredibly individualistic series, actually. its protagonists are usually men who defy, oppose, and skirt around the law as a way of helping others and doing what is truly right (with a few exceptions, like shinada and haruka). the romanticized view of the yakuza as a force for helping the community in the face of government incompetence is a real one, and one that tends to manifest itself most in kiryu and how the series treats him. it shows us yakuza who aren't willing to kill, yakuza who cry about honor and justice and humanity and brotherhood, yakuza who never dip their hands into less palatable crimes, or only do with intense regret (and only ever as part of their backstory). the beat-em-up style emphasizes this as well. i mean, what's more individualistic than a one-man army?
put more clearly, this series is about men defying legal and social laws and expectations to live in a way that feels right to them, and about making themselves strong enough to combat those who would get in their way. the individual is placed before the society in importance, (though generally in a way that benefits the community, because they are good guys who want to use that agency and power for good).
all of this is true in dead souls as well, technically. those who live on the outskirts of society are the ones who actually save the day, and the ones who go in there and save people rather than just walling them off and pretending like they don't exist. they have the guns, which are illegal and mark them as criminals, but this broken law is what gives them the power to save themselves when the government will not, and to save their community if they so choose.
where dead souls differs is in the nature of that strength.
rgg places a lot of emphasis on self-improvement, both of one's body and of one's character. do both of these, and you will be strong enough to back up your ambitions. what allows someone to carve their own path in life is the ability to put down ideological and physical resistance by having resolve and the ability to tiger drop whoever won't be swayed by your impassioned speeches. you make yourself a weapon. you make yourself strong. in dead souls, that strength comes from an external, material possession. strength is something you buy (or that you take from someone else). who is able to survive the apocalypse comes not from the heart, nor from rigorous training, but from who has the most, the biggest, and the most bestest guns. it's an intersection of capitalism, militarization, and individualism. simply, deeply american.
[when i was talking myself through this a few days ago, i spent a lot more time on the capitalism + individualism stuff, but i think i'll keep this moving. consider this aside the intermission]
dead souls also differs for a few other interlocking reasons. it can be described with this equation:
zombification of enemies + lethality of guns = loss of emphasis on redemption
if your best friend turned into a zombie, could you shoot them? or your child? or your lover? it's a common trope, but it's a damn good one. watching your family, your neighbors, your town, everyone turn into a husk of themselves, something that looks like them but cannot be reached, is deeply tragic. it's even more tragic when these husks are trying to kill you. unable to be reasoned with and unable to be cured, you must incapacitate them before someone innocent is hurt--or hurt, then themselves made dangerous; each loss adds to the number of threats surrounding you. your life is seen as more valuable than that of your zombified friend, not only because the zombie is attacking you and it's self defense, but because they are no longer a person to you. to be a zombie is to no longer be human; zombification is dehumanization.
and so in a series so focused on connection with one's community, on saving innocent civilians, often on saving kamurocho specifically, one would expect similar tropes to occur. even if one's friends aren't turned, perhaps the cashier at poppo you chat with sometimes is. it's the destruction of that community and of the members one has tertiary relationships with that i expect would occur most within a kamurocho zombie story, since they are likely unwilling to axe anyone more important than that, even if dead souls isn't canon. i'd especially expect to see that in the beginning, before the need to kill zombies rather than contain or redeem them becomes apparent.
this does not happen.
i cannot speak for the entire game, but i can speak of gameplay choices that affect this, and ones i think will not be subverted throughout, even if they are somewhat contradicted by plot events i am presently unaware of.
kamurocho is not a community to protect, nor is it filled with your fellows. it is a playground filled with infinitely respawning, infinitely mow-downable, infinitely disposable zombies. you are meant and encouraged to kill them by the thousands, and never to hesitate or consider whether they may be cured or who may be mourning them. who may be unable to identify their loved one because you were trying to reach a headshot goal from hasegawa. you are not meant to consider them as human, nor beings that were once human, nor beings that could be human again, in the eyes of the zombie shooter. they are merely bodies, targets, and obstacles.
the zombies are contrasted with the true humans, those barricading themselves within the quarantine zone or those living in ignorance outside it. humans are meant to be saved, zombies are meant to be killed. the player character is the only one who can truly help with either of these goals, because the other humans are cowardly, ignorant, or unarmed/helpless. you must be their savior. to be a savior is to eliminate zombies, who are less than human.
the black and white nature of this is also emphasized by another gameplay characteristic: the lack of street encounters. when you traverse the peaceful parts of kamurocho, you are never attacked. you are also never directly attacked by the humans within the quarantine zone. kamurocho feels very different without its muggers and hooligans, but it's because this is a zombie shooter, not a beat-em-up. in a normal rgg title, you'd subdue threats by punching, kicking, and throwing them. you'd use your body in (supposedly) nonlethal ways. dead souls does not have a combat system meant for civilians. you have your guns. you subdue threats by shooting them, preferably lethally. the game doesn't want you to do that to humans, so you never fight humans. this furthers the black and white divide between the salvation-worthy, noble humans and the death-worthy, worthless zombies. combat is only lethal, and only used against the inherent other.
this leads me to the part of dead souls i find most conflicting with the ethos of rgg broadly, and perhaps its greatest ideological/thematic failing.
because the enemy are incurable, dangerous, and inhuman, you must kill them to protect yourself and others, others who are still human. humanity is something that is lost or preserved, but never regained. once someone's gone, they're gone, and you not only must kill them, it is your duty and your right to kill them. you should kill them.
in dead souls, there is no redeeming the enemy.
and that's a big problem.
rgg is about a lot of things, but a key one is the ability of people to change for the better. its most memorable, beloved villains are those who see the light by the end and change their wicked ways (usually through some form of redemptive suicide, though that's another essay in itself). its pantheon of characters is full of those who come from questionable backgrounds struggling to be the best people they can be, to live as themselves authentically and compassionately. it's about the good and the love you can find in the moral and legal gray zones of life/society, and the potential/capacity for good all of us have, no matter how far we may have fallen. it is a hopeful series. it is a merciful series.
this is something bolstered by its gameplay. countless substories are resolved by punching a lesson into someone until they improve their behavior, either out of fear or genuine remorse/development. the games don't just discourage killing your enemies, they don't allow you to (yes, we've all seen the "kiryu hasn't killed anybody? umm. look at this heat action" stuff before, and while they've got a point, i believe it's the narrative's intent that none of this is actually lethal, based on how laxly it treats certain plot injuries (cough cough. y7 bartender) and the actual concept of taking a life, the gravity it is given by the text, particularly when it comes to characters crossing that threshold into someone who has killed. explicit killing is not an option open to you, even when you're being attacked by dozens and dozens of armed men. conflicts are resolved by simply beating up enough guys in this nonlethal manner.
but dead souls is a shooter. to avoid conflict with the series' moral qualms about letting its characters kill, the enemies cannot be human. furthermore, the zombie shooter genre can only fit within the series if its zombies are completely inhuman. this means their pasts as humans cannot be acknowledged, nor the possibility of a cure, nor the characters' own potential conflicts about killing them; or, at least, not in a way that impedes their or the player's ability to gun them down afterwards.
if you can't kill humans in your series, then it cannot be possible to save (in this case, rehumanize) zombies. this is especially true in a game where you are unable to fight humans, and thus human lives are universally more valuable than zombie lives. because if you kill a zombie that can be cured, you are, in a way, killing a human.
and so, in a series where you should always assume your enemies (and everyone, for that matter) are capable of reason, compassion, change, and redemption, and where they are always worth that effort, even if they reject it in the end, dead souls' enemies are irredeemable and only worth swift, stylish slaughter. there are only good guys and bad guys. good guys must be protected, lest they be turned irreversibly into bad guys. good guys are only protected by killing bad guys, and the only way to save good guys is to kill every last one of the bad guys. do not spare them, and do not ask whether or not it's right. only kill.
i love dead souls. it's a silly game. i like seeing daigo in decoy-drag and majima gleefully cartwheeling his way through zombies and ryuji with his giant gun arm prosthetic. it's fun. but when i was trying to figure out what felt off about it to me, one of the words that came to mind (besides american) was indulgent. that, too, felt odd, because i love indulgent media. i am not one to scorn decadent, hedonistic, beautiful high-calorie slop type media. if dead souls was just fan servicey, that wouldn't really bother me. i am a fan and boy do i feel serviced. it rocks. but i think my problem is in what dead souls is indulging.
i think dead souls indulges in the desire to cut loose, and to see these characters cut loose. thing is, they're cutting loose all over kamurocho, and all over the bodies of people they used to (at least in concept) care for. with lethal weapons. it is catharsis via bloodbath, not by pushing your body and mind to the limit in man to man combat, but by pulling a trigger before the other guy can hurt you, or even think about hurting you, for the crime of existing as the wrong kind of thing.
and i just don't think that's in line with rgg's beliefs.
yes, it's probably fair for dead souls' characters to kill zombies. i'm not against that. i'm also not against games letting you do purposeless violence. i spent a good amount of my elementary school years killing oblivion npcs for shits, like. that's not what bothers me about dead souls.
rgg as a series has always taken a hard stance in both its game design and narrative choices against killing and for the potential for redemption in its enemies. and i think the lengths to which it goes to promote that despite the probably-lethal moves you do and the improbability of a harmless do-gooder yakuza is one of the most endearing things about the games. so for this one entry to disregard that key theme for the sake of a genre shift that flopped super hard, well? i dunno. it feels weird i guess. it's out of place not just because it's a dramatic shift in gameplay and style and also zombies are only a thing here (and the supernatural/fantastical are thus only prominent here), but because of what those shifts imply.
so, uh. yeah. my pre-dead-souls thoughts that dead souls wasn't that out of pocket bc rgg's just kinda weird? turns out it was actually super weird to have a zombie shooter in there, but for way way deeper reasons than anyone gives it credit for.
(footnotes in tags)
#1) i deemphasized the physicality of shooting to emphasize my points about the viscerality and personal nature of rgg#brawls and the colder more detached nature of gun use relative to that but i do NOT mean that shooting has no physical component to it#obviously it takes a lot of skill to shoot quickly and accurately and lugging a bigass gun around kamurocho would tucker me out for sure#2) no i don't think all those things i said were american were usa-exclusive. it's a big world out there. i'm just saying those things#combined feel like a particularly american flavor of thing to me#3) there's probably more to be said about the connection between wanton killing and american styling or anti-immigration theming in zombie#stories or dead souls But i figured that was a bit too disconnected to the funny zombie game. this shit was a lot anyway y'know?#4) also i don't think most of this was intentional on the part of rgg studios. i genuinely think they just wanted to make a fun zombie#shooter and didnt really think about it all that hard. whenever you make smth there's gonna be implications you never considered. it happen#5) is it ballsy to write a giant essay on a game i'm like 1/4 the way through? yes. i've done smarter things. i'll revisit it when im done#if i'm wrong then i'll figure it out probably. but like. i don't think they'd set up the hasegawa objective stuff or have akiyama just#unflinchingly start shooting zombies and then later challenge that. we'll see but my hopes aren't high y'know? i know rgg#6) i should also clarify that violent catharsis is a) a part of all rgg games and b) cool as hell. it's the lethal bit that doesn't fit with#the series y'know?#rgg#ryu ga gotoku#yakuza#like a dragon#yakuza dead souls#dead souls#classic skrunk 4 hr middle of the night impulse essay hooorayy
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eshithepetty · 2 years
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Tbh the funniest thing I've seen crop up for mob psycho s3 is when people complain about the characters being off model. Like.... really?? Off-model animation... in mob psycho 100.. Ohhg the horror. Surely the roughness and creativity and freedom in style hasn't literally always been part of this show's art direction.. mob psycho has never been off-model before. Yup.....
Like:
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[ID: various screenshots of characters in Mob Psycho 100 getting off-model, either by being stretched, drawn with wobbly or messy lines, having intentionally bad anatomy, or colored in with botchy, stark colors. End ID.]
Literally where have you been 😭
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cimicherrychanga · 1 year
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btw u guys have to promise to not be mad at me for becoming ur turtle mutual. please
#shut up dave#IM LIKE. NOT NORMAL ABOUT THEM. AND THIS MEANS A LOT TO ME#i nEED a special interest to consume my every waking thought in order to thrive#and after i grew out of homestuck its like i lost my spark its EXCRUCIATING.#what do you MEAN i cant draw 3 comics and 2 full piecesn write 50 page essay in one day every day if im not insane abt some piece of fictio#outrageous!!!!!#and as much as i wish i could. i cant Choose or induce this thats not how it weorks we all know this#i TRIED to make miraculous my next big thing after hs it did not work!!! im still insane abt it! but its the#watching trrailers frame by frame making longass analyses and tracking down the exact car in one scene type of insane.#sure ive made art n comics its still one of the things i was and am more invested in than about 60-something of my other media interests#but GOD then rottmnt hit me full speed. i am FEELING this one. i made art AND the characters i was scared would be impossible to draw#turned out to be. so easy? like i did a great splinter first try and thats HUGE for me usually my first attempts suck#until i develop a personal touch for their design#the style of the show is just sososo good for me. theyre my best friends now. and i INTEND to make that clear to EVERYONE#bc im still feelin lonely!!! despite everything!! and i dont want to!!!!!!!!! and im making it everyone elses problem!!!!#anyways like as i said. ur not allowed to be mad at me. please please. ive always been annoying this is just a new arc#and u have to put up wirh it. or ill cry. thanks.
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magentagalaxies · 5 months
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i have so much work to do for finals season which is frustrating bc on the one hand i'm very glad all my classes have project-based finals where i get to be creative instead of just doing an exam or a paper. however. i have a bad habit with every project-based final ever of accidentally getting an idea that's way too ambitious and creating more work for myself than i need to do
however this semester even tho i fell into that exact same trap my two most elaborate final projects each involve 1. editing a video essay which contains an interview i did with paul bellini and at least 45 seconds of it are bellini talking about why he thinks i have great potential as a comedian, and 2. editing a ten minute reel of the documentary footage i got on tour with scott. which of course involves rewatching various videos of me and scott being extremely chaotic together. so i stay winning ig
#my other finals include ''powerpoint presentation detailing the historical significance of mel brooks the producers''#and ''live sketch show that i actually don't have a significant role in but that's fine i have a different sketch class next semester''#(this sketch class was technically ''creating characters and solo performances'' and i really wish i could've done more)#(but also that whole interview-footage-debacle drained so much of my creative energy so sometimes doing the bare minimum is self care)#so i don't have a solo piece in the show. but i do get to say my favorite line in the whole show in a group sketch which is great#and i did sign up to perform an aubrey monologue in a sketch show in a suburb of boston next week#which is gonna be super interesting bc i've been looking to do more performing outside of my college#bc i've found that i don't think college kids are actually my target audience??? or at the very least i want to perform to a wider audience#it's frustrating bc for that show i have to trim the monologue down to 3 minutes but it's the tightest monologue i have and it's 5 minutes#so trimming it down feels like a game of jenga since it's so tight lmao#but honestly even if the performance bombs i'm mostly doing this so i can tell bellini about it lmao#he's so supportive of my comedy and he's been such a great help with my aubrey monologues i feel like this is bellini homework lmao#anyway i probably won't post the video essay publicly bc it's not the style of video essays i want to make#and it's too specific to the class it's for#but if people are interested in watching it i'll send you the vid when it's done#and for the tour video i'll probably post that or at least some version of it#bc that's just gonna be a fun teaser of ''here's the level of behind-the-scenes content you'll be getting from this doc!!''#and also a fun way to be like. audiences don't know me nearly as well as they know scott#but they will definitely know me by the end of this bc there are so many wild interactions i have on camera of me and scott being chaotic#anyway this post was mostly to organize my thoughts of what i still have to do this week#i am so ready to be done with school lmao i'm gonna be spending a full month in toronto this summer#and it's shaping up to be such an exciting time i can't wait
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camelliagwerm · 2 years
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Magni/Anora has been making me go lowkey insane for the past 24hrs ngl lads.
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biblicalhorror · 9 months
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I personally think Anna Marks was not trying to villanize her for not coming out, nor was she attempting to force her out of the closet herself. I think, like many gaylors, Marks was operating under the assumption that Taylor had already effectively "come out" as much as she ever intended to. The article I read never said anything that, to me, was saying Taylor Swift is an evil person for not coming out. If anything, my interpretation of the article is that it was meant to be one of those "we see you (already effectively "out" celebrity) and we accept you" kinds of posts, which would be fine if she posted it on her personal Tumblr or Twitter or Tiktok or whatever. The issue is that she didn't do those things. She posted this article on one of the largest news publications in the world, essentially forcing Taylor (or in this case her "associate") to comment on it publicly. And if Marks is at all familiar with online gaylor dynamics, she should be well aware that pretty much any public statement from Taylor's camp regarding gaylor is the #1 way to flood social media with overt homophobia in the swiftie community, for which her queer fans (gaylor or not) will always be casualties.
I might be more charitable with this article than it deserves, but after a second read, I honestly don't think the intent was ever to be malicious towards Taylor. Through all of her musings over whether anyone is "owed" a coming out, she ultimately seems to come to the conclusion that it is simply the acknowledgement of the "possibility" of queer readings in Taylor's work that can bring the overall culture to a place of higher acceptance of all identities, regardless of what Taylor's actual identity may or may not be. Overall, I agree with that sentiment. I do, however, think it was irresponsible and careless to post this in the way that she did. I'm sure, in the long run, Taylor will be fine if someone in the NYT posts an article saying, "Hey, wouldn't it be cool if she was gay? We should all rewire our brains to try not to immediately cling to heterosexual messaging as the default." However, precisely because we live in a world that is NOT accepting of that possibility, posting an article like that in a publication that large, PARTICULARLY when focused on one of the biggest celebrities in the world, is inviting a shitstorm of epic proportions to the very population you claim to be liberating.
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rainingincale · 9 months
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badolmen · 1 year
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I’m getting a good grade in email. This is both normal to want and possible to achieve.
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