#immersive experience design
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simulanissolutions · 6 months ago
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 Simulanis is a leading provider of immersive technology solutions, specializing in Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Metaverse. They are at the forefront of delivering these technologies to enhance enterprise training, safety protocols, and operational efficiency across India. Here is a detailed overview of how Simulanis integrates each technology into its solutions:
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lunarharp · 9 months ago
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played dragon age 2...just simple scribbles
#dragon age tag#i doubt that will see much use again..but who knows. vvv rambling below#weird game..the characters dialogue stuff and ending were good tho :')#i've played some of the first game but it kept crashing. i knew already despite knowing nothing that this guy was going to be my type#it doesnt feel right making video game art any more bc games like this end up feeling really personal - an experience that happened to me#if i design the main character a bit and fall in love then..that happened to me..i can't make Fan Art of that..only ive been through that..#like i cant make fanart of my dear companions in bg3 despite it having been a huge part of my heart in the last year#almost 1000 hours of playtime in something i can barely talk about bc it means too much.... lol#tons of ideas and conversations and extra thoughts and scenes and emotions about all the incredible times i've been through in bg3#and the maelstrom just rotates around intensely in my own heart forever...but that's ok too...that is so precious to me#but fortunately i already knew people that have played this game and talked/drew abt it recently so it was saved from that for me#sharing scribbly fanart on my Blog is a way to capture the feeling just after experiencing something so it has good points#witch hat atelier escapes that by not being a GAME. games are so immersive. but my wha art & feelings are incredibly immersive too#which makes it difficult sometimes now. i live a complicated and emotional life <3 i am not suited to fandom <3#my character ended up looking so much like oru without me realising that's what i was doing. Kind bearded fireball throwing gay mage. Hmm.#falling for a sad white hair memory trauma fellow that keeps you at a tragic distance. Hmmmmmm.#i see also how very much bg3 is inspired by stuff like dragon age now lol so i'm glad i experienced it. I WANT MY KIRKWALL LIFE BACK...#so dated though as well and unpleasant at times (the city and the dismal atmosphere was depressing.) i hate violence/horror..#bg3 is SOOOO very dismal but it feels like I am killing people and going through horrors because i have to survive i have to be free#Well anyway. ahh it's so refreshing to fall in love. my gay journey continues...
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infinitestarsdev · 6 months ago
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Crafting Engaging Narratives in Games
Great games aren't just about mechanics or visuals—they're about stories that pull players in, immerse them, and leave a lasting impact. But what makes a gaming narrative truly engaging?
Here are some of the elements that we used in Infinite Stars to delight our players:
Player Agency Matters
The best stories let players feel like their choices shape the world. Whether it's a branching dialogue system or moral dilemmas, agency creates a sense of ownership and forms a connection to what is happening on the screen. It gives them a reason to care.
Relatable Characters
From heroes to villains, characters need depth. They're not just avatars; they're the story's emotional core. Villains shouldn't be evil just because they're evil. A good villain should (believably) be the good guy of his own story. A good hero should have flaws, potentially being the villain in someone else's story. Your characters should make players feel emotions (more on this further down.) They should be raw, 'human' and unforgettable. Incidentally, this is why stories about an emotionless rock or a lifeless spaceship don't do well. People need to relate to your characters, and unless you personify that rock or spaceship, no one is going to care about it.
Immersive World-Building
A compelling narrative is as much about the world as it is about the characters. Use the environment to tell the story, and use that tip from earlier: personify your world where possible. You want your players to want to explore every corner of the world you've crafted. You want to leave them wondering and theory-crafting. Be careful, though. Too much lore overwhelms all but the most dedicated players, and too many unanswered questions leave them feeling: "What's even the point?"
Emotional Resonance ❤️
Players remember how a game made them feel. Horror and Romance are popular because they make people feel something. The narrative of your game should make your players feel something. Emotions drive connection, and you want your players to feel connected to your game.
At the heart of it all? Your story should put the player first.
What are some of the most compelling gaming narratives you've experienced?
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mensministry · 2 months ago
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Mountain-Sea Chronicles,  Furao Center, Yantai, Shandong, China,
FUNUN LAB invited by (Mountain-Sea Chronicles · Oriental Banquet)
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bodytotheconcrete · 7 months ago
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ok so i saw Guys & Dolls for the third time today (i have my ways of getting cheap tix so it costs a fraction of regular prices), the West End production of Guys & Dolls at Bridge Theatre, and i am going insane absolutely feral i need someone to understand me
several things about the male MC of the show so yall can understand what im talking about:
male MC, Sky Masterson, is a gambler who thrives at late nights, calls 4am his time of day, and is falling in love throughout the whole show. what's special about the West End version of Sky is that they made him bi/pan. (spoiler alert??) when he takes Sarah, the female MC, to Havana, he says sth like "wanna see what a real party looks like?" and brings her to a gay club and he starts dancing with men (as opposed to a straight club and dancing with women in the original production in 1950s)
i, a bi/pan self-proclaimed aspiring gambler who regularly sleeps at 6am for no reason, of course self-project a little too much on this character, especially cuz the guy is falling in love, like what am i supposed to do??? not project myself onto him?????
out of my 3 times of watching G&D, the first 2 times Sky was played by George Ioannides, and today was played by Pierce Rogan. they had vastly different interpretations and portrayals of Sky and i am so here for both of it. in fact i am so normal about this change
below are my interpretations of each of their portrayals of Sky Masterson, including A Lot of headcannons that i have for this character cuz not much about his (or anyone's) past is really mentioned in the show:
George Ioannides's Sky: i feel like this Sky is someone who realized he's into men as well as women, accepted and had no qualms with it, and is emotionally healthier because of it. emotionally healthier as in he doesn't repress his emotions or feelings, yes he dances with men so easily and flirts in the gay club like it's his second nature, but he also allows all his adoration and infatuation with Sarah to show. the love seeps from his eyes so easily, and he cannot stop looking because he is so in love. this probably has to do with the different actresses who played Sarah today and before, but either way it feels like George's Sky has more natural chemistry with Sarah and they're kinda made for each other. btw i love George Ioannides so much he's such a sexy sexy man with big puppy eyes, which helps with the expressing emotions through eyes cuz it just fits so well
Pierce Rogan's Sky: AAASSASASADHGFLKJASDHFLKJAHSDLFJK. this Sky is a man who knew he was into men from a very young age, and only realized he also likes women and might be bi/pan in his adult years. he is very emotionally repressed and probably has anxiety. in the gay club he looks so comfortable with being intimate with men, dancing, foreheads and noses fully touching, rolling hips. but with Sarah, he looks away sometimes and occasionally has facial expressions that say "in love but emotionally constipated", like honey what are you bottling up?? your feelings for Sarah, a woman? because you've spent so much time accepting the mlm part of you, and the discovery of you also liking women mayhap feels new and almost like a betrayal to the identity that you've built and come to terms with?? i said George's Sky has more natural chemistry with Sarah, but with Pierce's Sky, it feels like initially he really did rizz up Sarah purely out of a bet (which is what it was written to be). this Sky and Sarah just accidentally catch feelings, and Sky has A Time trying to come to terms with that, and they have to put in effort (on their own selves) and eventually make it work. Pierce Rogan i love you i owe you my life thank you so much
also!! apart from how Sky is portrayed, the ways that Sarah interacted with Sky were also different. with George's Sky, Sarah (played by Charlotte Scott) mostly exudes "i can change him" energy, and Sky is kinda like "ah fine whatever, i love you enough to be changed in good ways". whereas Pierce's Sky feels way less willing to change, whether for Sarah (played by Gina Beck) or anyone/anything. he approaches Sarah with caution, finds out that (drunk) Sarah is crazy, not only wants his freak but actively ups herself to match it. in a way this version makes the ending scene where Sarah publicly calls Sky "Obediah" (his real name which he's only told Sarah about) much more,, comfortable to watch?? i guess?? calling George's Sky "Obediah" feels like "aha i have successfully changed him, as shown by how i'm calling him rn", and Sky is lowkey exasperated but tolerates it. BUT calling Pierce's Sky "Obediah" feels more like an inside joke and a nickname for her lover, like "it's a secret that he entrusted me, and now i throw it around jokingly, maybe partially to say that he's mine hehehe", and Sky lowkey likes it
ANYWAY i love both versions of Sky Masterson. both George and Pierce are absolutely amazingly phenomenal, and i thoroughly enjoyed both of their performances. and most of what i said above are kinda just my hcs and interpretations of their portrayals. BUT YEA um Sky Masterson is such a kin character to me and today's experience was so personal, so lifechanging, and i desperately need someone to say that they understand so i don't feel as insane as i probably am
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nsuyeula · 9 days ago
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I successfully wrote my 2k essay for this university unit submission in a day.
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heavensdoorways · 7 months ago
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"Sense Gallery"
Foxtown factory stores, Mendrisio, Switzerland
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fogaminghub · 4 months ago
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🌌🎮 Dreams of Another: A Unique Journey Awaits! 🚀
Introducing Dreams of Another, the next gem in the PixelJunk series, set for release in 2025 on PS5 and PS VR2! This game turns traditional shooting mechanics on their head, allowing you to create instead of destroy. ����
Follow the story of two troubled characters as you explore a mesmerizing dreamscape full of sentient objects and mysteries. The stunning visuals and ethereal soundtrack will immerse you in a truly breathtaking experience.
Are you ready to embrace the art of creation? 🎨✨
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itsfullofstars · 1 month ago
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Made this a long time ago for an immersive experience that only lasted about 6 months. The Unreal Garden was part of OneDome Global which was meant to change the world of location-based entertainment with mixed reality on 2 floors, dozens of interactive immersive artists, and so much more.
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wallpapersmonster · 1 month ago
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Neon Cityscape 🌆✨
Hey there, wallpaper enthusiasts! Are you ready to dive into the electrifying world of neon and cyberpunk? Check out our latest creation: the Neon Cityscape wallpaper!
This stunning piece will transport you straight into a futuristic city bathed in vibrant colors. Imagine towering skyscrapers glowing with deep blues, purples, and fiery oranges, all blending together to create a mesmerizing atmosphere. 🌈
Whether you're a fan of the high-tech aesthetic or just love the hustle and bustle of city life, this wallpaper is perfect for you! It's designed to energize your space and inspire your creativity.
Don't miss out on this kaleidoscope of colors that captures the essence of a neon-lit world. Ready to transform your screen? Explore the Neon Cityscape wallpaper here!
Let us know what you think of this vibrant piece! We’d love to hear how it lights up your digital space. Stay tuned for more amazing wallpapers coming your way!
Tags: "neon, cyberpunk, cityscape, vibrant colors, futuristic, high-tech, wallpapers, urban art, digital art, neon lights, colorful, modern design, aesthetic, city lights, night city, skyline, street art, technology, fantasy, immersive experience, creative space"
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magstorrn · 3 months ago
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i say this every few years but the jeff wayne audible drama is such a masterpiece. it's so corny it's so fun the music is SO intrusive in a vaguely annoying but ultimately forgivable way. dead london and the opening chords of eve of the war are both played an unsettling amount. michael sheen is giving the performance of his life
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ali-1996 · 9 months ago
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Chinese natural culture wall paper
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03349656115 · 9 months ago
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appleiphone
#Apple’s latest iPhone release has once again created a buzz in the tech world. Known for its innovation and premium quality#Apple has introduced several new features and enhancements in this iPhone series. From design upgrades to advanced performance capabilities#the new iPhhttps://pricewhiz.pk/one is making headlines. Let's dive into what makes this new iPhone stand out.#Design and Display:#The design of the new iPhone continues Apple’s legacy of combining elegance with durability. The latest model features a sleek glass and me#giving it a premium look and feel. The Super Retina XDR OLED display offers stunning visuals with improved brightness and contrast#ensuring a vibrant and immersive experience. Available in different sizes#the new iPhone caters to various user preferences#whether you prefer a compact phone or a larger display.#Processor and Performance:#At the heart of the new iPhone is the A16 Bionic chipset#Apple’s most powerful chip to date. This 6-core CPU and 5-core GPU deliver lightning-fast performance#making multitasking#gaming#and content creation smoother than ever. With its advanced machine learning capabilities#the iPhone adapts to your usage patterns#optimizing performance and enhancing overall efficiency.#Camera System:#Apple has always excelled in mobile photography#and the new iPhone takes it a step further. The upgraded 48-megapixel primary camera captures stunningly detailed photos#even in challenging lighting conditions. Low-light photography has seen significant improvements#allowing users to take clearer#sharper images at night. The iPhone also offers advanced video capabilities#including Cinematic Mode and Pro-level editing tools#making it ideal for both amateur and professional content creators.#Battery Life and Charging:#Battery life has always been a crucial factor for iPhone users#and Apple has made improvements in this area as well. The new iPhone promises all-day battery life#ensuring that you stay connected and productive without constantly worrying about recharging. Fast charging and wireless charging options m#Software and Security:
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almostbeautifulicreator · 1 year ago
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#FISHING#TYPOGRAPHY#AND COFFEE T-SHIRT DESIGN#fishing#typography#coffee#tshirtdesign#fishingdesign#Introducing our unique T-shirt design that seamlessly blends the passion of fishing#the artistry of typography#and the comforting aroma of coffee. This shirt is more than just fabric; it's a wearable canvas that encapsulates the essence of three belo#At the forefront of this design is the intricate illustration of a serene fishing scene. The carefully detailed depiction captures the tran#with a lone fisherman casting a line into the rippling waters under the gentle glow of the rising sun. The interplay of light and shadow ad#making every cast and ripple come to life on the shirt.#Complementing the visual narrative is a thoughtfully crafted typographic element. The choice of typography is an art form in itself#and here it serves to evoke a sense of adventure and connection with nature. The elegant yet rugged font intertwines with the fishing illus#forming a harmonious union that symbolizes the unity of passion and craftsmanship. Each letter seems to tell a story#as if the words themselves are cast into the air alongside the fishing line#creating an immersive experience for the wearer and onlookers alike.#In the background#a subtle yet inviting aroma wafts through the design – the aroma of coffee. An artful coffee cup#complete with wisps of steam#is strategically placed#seamlessly integrating the world of fishing and typography with the warmth and familiarity of a morning brew. The coffee element adds a tou#making this T-shirt design not just a visual delight but a multisensory experience that resonates with coffee enthusiasts and outdoor afici#The color palette chosen for this design is a harmonious blend of earthy tones and vibrant accents. The greens and blues evoke the natural#while the warm browns and subtle oranges pay homage to the rich hues of a freshly brewed cup of coffee. The overall composition is both vis#creating a wearable masterpiece that transitions seamlessly from casual outings to outdoor adventures.#Crafted with the finest materials#this T-shirt not only stands out for its design but also for its quality. The fabric is soft to the touch
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pixiepretzel · 1 year ago
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The Immersive World of Open World Exploration in Video Games
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In the world of video games, open world exploration has emerged as a captivating and enduring trope, offering players a chance to escape into expansive, immersive, and sometimes awe-inspiring virtual realms. This narrative device has significantly enriched the gaming experience by providing a sense of freedom, discovery, and engagement that extends far beyond traditional linear storytelling.
Open world exploration games are characterized by their vast and interconnected environments, often featuring lush landscapes, bustling cities, and uncharted territories. The appeal of these games lies in their ability to grant players the freedom to venture off the beaten path, chart their own course, and craft their unique narratives within the game's framework.
One of the fundamental benefits of open world exploration is the opportunity for players to experience a heightened sense of agency. Unlike linear games that funnel players down predetermined storylines, open world titles empower gamers to make choices, take risks, and influence the game world. This sense of agency can manifest in various ways, from deciding which quests to pursue to shaping the development of in-game characters.
Moreover, open world exploration encourages curiosity and a desire for discovery. Players are incentivized to explore every nook and cranny of the virtual world, uncovering hidden treasures, uncovering lore-rich backstories, and encountering dynamic events that can shape the course of their adventures. This aspect of the trope taps into the very essence of human curiosity and our innate desire to explore the unknown.
The storytelling potential of open world exploration is also a defining feature. These games often employ environmental storytelling, where the game world itself becomes a narrative device. A dilapidated building can tell a story of a forgotten era, while ancient ruins might hint at a long-lost civilization. Players become detectives, piecing together the overarching narrative through the clues scattered across the landscape.
In recent years, open world exploration has thrived thanks to technological advancements that have made these expansive virtual realms even more immersive. Improved graphics, realistic physics, and dynamic weather systems create living, breathing worlds that draw players deeper into the experience. Furthermore, innovations in artificial intelligence have led to more realistic and responsive non-player characters (NPCs) and wildlife, enhancing the overall sense of immersion.
Notable examples of open world exploration games, such as "The Elder Scrolls" series, "The Legend of Zelda: Breath of the Wild," and "Red Dead Redemption 2," have demonstrated the genre's ability to captivate players and provide hundreds of hours of engaging gameplay. These games showcase the diverse ways in which open world exploration can be implemented, from epic fantasy adventures to Wild West escapades.
However, the success of open world exploration also poses challenges for game developers. Crafting vast, detailed worlds requires significant resources and meticulous design. Balancing player freedom with compelling storytelling can be a delicate task, and the risk of overwhelming players with too much choice is ever-present.
In conclusion, open world exploration has become a staple of modern gaming, offering players the chance to immerse themselves in vast, dynamic, and interactive virtual realms. Its ability to provide agency, foster curiosity, and deliver compelling narratives sets it apart as a trope that has reshaped the gaming landscape. As technology continues to evolve, it is likely that open world exploration will remain a beloved and enduring element of video game design, continually pushing the boundaries of what is possible in virtual storytelling.
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articskele · 21 hours ago
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Watching videos about people going to LARP events and experiencing levels of yearning not even an ancient greek poet could fathom
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