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wanted a new ref. made a rendered image.
#what artfight does to people fr#this is... some two years apart progress?#in both rendering and being a nerd about armor#nastya brosca#dragon age fanart#warden brosca#hero of ferelden
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For the OTP ask: 8, 9, 16, 53, and 91 (for this one, it could just be a song you have for them, too) :D
*rubs palms together and giggles* Oooo, I'm loving these questions! I get to show how much of a nerd am I for these two nerds! >:3
8. Who tends to worry the most?
I was going to answer this with 'both equally', but the more I think, the more I realize that Solas is the one who worries the most. XD
I mean, come on. We all know Solas is a natural worry wart. It's in the man's blood, and Fane has a tendency to make his dear wolf's blood pressure rise to fatal heights with the shit he does. PFFT!
Fane is a literal battering ram when it comes to battles (this is based on how I've specced him in-game), and he just charges in without caring if he'll get sliced, diced, or scorched. Fane's illness with magic makes it incredibly difficult for Solas to erect barriers on him, so he has to devise other ways to keep Fane in one piece (nitpicking about his armor, constantly asking, 'Are you certain you are ready?', and begging, 'Please control yourself this time, ma'isenatha.') All of that worry comes from the fact that Solas has seen Fane die, has had to guide him to it, even. Fane doesn't mean to brush off that concern and worry, but when he's embroiled in battle he...loses his senses a bit. Dragons aren't meant to fight, and fighting is what Fane does best in his new life, so he has a hard time balancing bloodlust with merciful restraint.
If Fane gets injured (which he does, but only grazes and the occasional gash), Solas won't let anyone else attend to him, fear gripping his mind, memories of blood soaked crystal and decaying scales cracking his mask and rendering him tortured. When Fane sees that, instead of just seeing the nagging, he'll go docile, go remorseful and will say, 'I'm sorry, my sky. I never meant to-- I only--hn.' Once they talk and wind down though, things get right back on track, but Solas is constantly worrying over his dragon--constantly.
Solas worries about everything with Fane--his scars, his nightmares, his battle with his identity--but battle is where he's the least reserved in it. He doesn't want Fane to have to fight, but he knows they both don't have a choice in the matter.
9. Who is more inclined to be jealous or possessive?
Dragons--naturally possessive, i.e. hoards.
Wolves--naturally protective of those within their pack, i.e. touch member of pack, you get snapped at or even bitten.
Fane and Solas are both highly protective of one another. They just go about it in different ways. Fane's more likely to snap and glower at an infringing form, making it known where they can take their 'affections'. Solas is more reserved, but most can attest that his gaze leaves them shivering and near stone with how cold it is if Fane is randomly touched by an unwanted suitor or harassed by a fawning noble. Obviously, Fane and Solas try to keep the respective beasts at bay, worried the other will think less of them for such childish behavior, but sometimes--sometimes--it's extremely hard to keep a polite mask in place due to memories of harshness and filth.
For example!
---
"You're...jealous?", Fane asked, blinking and attempting to piece together what he was feeling now. And he couldn’t. “Of who?”
Solas' eyes fell shut with a rueful chuckle. "Most here. Is that hard to believe? It is petty, I know, but eyes have been upon you since your entrance; each pair a set of daggers. You carried yourself with confidence, with pride, and every single noble within the ballroom responded to your very presence. They whispered, they sought, they undressed." The final word a mixture between a hiss and a growl that was accompanied by a small sneer of disdain before it all relaxed. "My heart knows where your own lies, my dragon, but my mind, too, is being a thorn in my side."
Fane stared down at Solas, shocked and...mesmerized. His sky had been jealous of the looks of fops and prisses? Those who had no chance of ever reaching through to his heart? To his emotions? Those who played with lives as a puppeteer did with strings?
This was...oddly amusing, but only because they were both fools.
Here they were, in the lion’s den, hunting an assassin that threatened to topple an empire, seeking answers to questions they didn’t even know yet, playing a game of macabre chess and deciding who would rise and who would fall, and they were both jealous from nattering nobles who killed for sport or an inconsequential servant girl that would be forgotten in the morn. The ridiculousness nearly made Fane cackle. Was this what court intrigue encompassed? He didn’t see the appeal.
Fane huffed out amusedly. "I love you.", he said, point blank with no room to be denied. “Ar lath ma, ma tarasyl.”, he repeated in Elvhen, lifting a hand to rub at his face and shook his head in disbelief at himself.
Solas’ eyes snapped open at his declaration, a blush stretching across his face and was apparent even in the shadows that embraced them. That swath of delicate pink nearly had Fane cracking, breathing out a steadying sigh through his nose instead. Damn anything that was holy, if poison didn’t kill him, this endearing, foolish elf would. How could he be so blind when responses like that reaffirmed where his sky’s heart lay?
“Sorry, it’s just..”, Fane started before letting out a tiny laugh, massaging his cheekbones in slow circles. “You looked so ashamed by how you felt, even though I just said I felt the same way. If anything, I should feel ashamed because I’m jealous of someone far more innocent than these Orlesian pricks.”
Solas tilted his head, raising an eyebrow. “May I know who you were jealous of?”, he inquired.
Fane let out an airy laugh, kneading his brow with two fingers. “The servant girl that just left not even five minutes ago.”, he admitted, face growing hot with shame and embarrassment. He was such a fool. A pathetic, blind fool.
“The servant--?”, Solas began before letting out a quiet, breathless laugh of his own. “Ma’isenatha, you are aware that we are at court, at the heart of Orlais, yes? Appearing gentile and cordial is but a step in a very specific dance. My reactions to her were equal parts genuine and fluid, and I felt nothing beyond that.”
Fane huffed, letting his hand fall to his side. “I know, but it’s like you said, just the sight of another making reaches for someone you fought for, someone you adore and respect is infuriating. I just got you back and to have it taken away again is--”, he tried to explain, lifting his hand back up to rub at his face again. “Fenhedis lasa. A fucking smile sent my mind spiraling. Ridiculous..”
---
Halamshiral was fun! :D
16. Do they enjoy dancing?
Fane is the guy who stands in a dark corner at parties, and glares at everyone who tries to get too close, soooo...no. PFFFT!
However, if it were just he and Solas in their quarters, a light of levity possessing them, then he might be willing to let the other teach him steps that weren't able to be done by massive claws. The Winter Palace is the one time Fane takes the initiative and actively offers Solas his hand for a dance--all grace and poise unlike that of a dragon.
...The finery didn't fall fast enough that night for Solas. *is SLAPPED*
And I like to think Solas secretly yearns for such simple pleasures as a waltz or ginger circle, swaying to the music, time seeming endless once more. He misses what was before, and maybe just a tiny step can make him feel a little less lost. :3
53. Who is the better dancer?
Solas. 100%.
Fane is graceful in battle, able to shift his weight and glide with the flow of blood and chaos. But the more delicate arts--that of dancing? Yeah, no. My boy's prone to step on someone's toes and curse for them because 'A dragon? Dancing at court? Void take me..' Vivienne and Josephine had to let Solas teach Fane how to dance because he was so against the idea that he would lock himself in their quarters and refuse to entertain the two women. Solas has a hard time, but with Leliana's help, they manage to get Fane to see he does have a certain knack for the finer things. *winks*
Honestly, Solas is shocked at the Winter Palace when he sees Fane dancing with the Duchess because...he moved as if from memory, and not the one's of stumbling, cursing, and heavy sighing as legs tripped up and toes were stomped on.
Fane moved like an Evanuris--those attuned to the ancient courts with a charming smile in place to match. *sips my tea* Exquisite~
91. What is their song?
So, if I do like the implications that 'Once We Were' gives, and Solas and Fane like more gentle songs like that.
But me, personally? I adore 'Red Like Roses' from RWBY for these two. It just hits a lot of key points for me about them, but I seriously have to get a playlist together since so many songs make me thing of these two. 'Bad Habits' by Ed Sheeran is one that makes me think of them, too. Mainly Fane, but some parts fit for them together. *urge to compose a playlist intensifies*
Thank you so much for the ask, my friend! These were a lot of fun ones! But then again, all of them are! X3
#asks#ask#oc: fane lavellan#solas#solavellan#dragon age#ngl i'm getting antsy to divulge EVERYTHING with fane#fanfic or no! XD#but i must be STRONG *shakes fist*#*starts to hum 'once we were'*#i love the tavern songs so much ;3;#solas aka mr. old man worry X'D#thank you so much again! <3
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Wonder Woman 1984 (2020)
Much has been made about Warner’s decision to release all of their movies on HBO Max in lieu of traditional theaters in the midst of a global pandemic. The actors and directors hate it, thinking that a small screen release can’t compare to the magic of a big screen release. Studios (and HBO) presumably love it, though, because they’re getting paid anyway. I do see both sides of this equation. For 1. It’s a pandemic, so none of us should be visiting theaters period. And I also don’t believe in theaters being the prohibiting factor of seeing a movie. I just want to see movies. However, something about the theater just HITS DIFFERENT. I’m gonna grapple with that when I think about my initial thoughts after seeing WW84.
Let’s lead with love. This is not a bad movie by any means. I hesitate to call it great, but it’s certainly not awful. I’m a sucker for the 80′s theme. The outfits were cool, and the overall feel of the movie felt 80′s too. I don’t know how to explain that but just the way that it looks and the overall way it was acted felt very 80′s to me. Gal Gadot looked perfect (and so did Kristen Wiig - even tho the movie tries to hilariously convince us otherwise in the beginning) and the special effects are for the most part great. Unfortunately I think my praises end there.
spoilers ahead
The movie suffers from a few things, but namely its premise is completely ridiculous and feels annoying. Here’s an ancient stone - presumed to be worthless - which actually ends up being the most All Powerful Stone Of All Time. Its power? It grants the owner one wish. The main villain uses this properly recursively to BECOME the thing that grants one wish. That’s literally every kid’s comeback in the 90′s: “If I had 3 wishes, I’d just wish for more wishes!!” and they made a whole fucking movie around it. No. Fuck no.
Then, the characterization and character progression is just a little haphazard. We learn the main villain’s character motivation in literally like 10 seconds before the climax, and it’s so generic it’s hardly effective. Likewise, Kristen Wiig as Barbara has virtually no characterization other than apparently she went through life as a nerd, despite being very beautiful and charismatic - I hardly believe that she was shunned so hard so as to end up completely devoid of compassion in the last half of the film. The film needed to flesh these characters out more.
Finally, the pacing is a little off. We get to see Diana as Wonder Woman in the beginning of the film and then it’s almost a whole hour before she gets to be Wonder Woman again. I don’t care about your boyfriend flying a plane. I don’t care about these long drawn out melodramatic scenes with a generic score blasting in the background. BE WONDER WOMAN! You know why we’re here!!
Last but not least, near the end, our power hungry guy has amassed the world’s most powerful wind machine and it literally renders Wonder Woman helpless - even though she was like, kicking over armored tanks and hitching a ride on the back of planes and shit.
Despite all this, I’ll totally see Wonder Woman 3.
Did the “small screen” release take a bit away from it? I do think so. For one, I was able to pause the movie and go back to it later, breaking the immersion. It didn’t “command” my attention like a big screen release would have. This is probably the biggest detriment to this movie and any movie with a similar pacing - you gotta keep us entertained for the duration without any lulls if stay at home movies are to work.
-Ryan
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Gaming's Biggest Disappointments of 2018, And Their Silver Linings.
Video games were absolutely incredible in 2018, from bombastic AAA games like God of War to smaller, intimate looks serious subjects like Night In The Woods. We’ve had an incredible year of games, but with all incredible years come some downsides, and even though this post is about the biggest foibles of the year overall, I think most of them are also indications of improvements big and small that we can look forward to. So these posts are going to be fairly negative, a thing I try not to do on this blog, but hopefully I can interlace enough positive information in there to keep my usual tone up, so without further ado here they are.
The Telltale Closure:

So I’m going to open with an event from this year that, frankly despite my title, has no silver lining. The closure of Telltale games was a gigantic bummer in all respects, hundreds of people lost their jobs suddenly, were given no severance and told their health insurance was only going to last to the end of the month. All future projects were cancelled and the even their currently running Walking Dead season was left half finished in limbo. Some employees reported having moved across the country for a job at this well known dev less than a week before, only to more or less immediately lose it. The higher ups running Telltale kept all of their financial issues so close to the chest that nobody below even knew anything was wrong, so when a new round of funding didn’t pull through at the last minute the only thing they could do was fire nearly every worker. In the end this left only a skeleton crew to finish the contract on Netflix Minecraft, and even they got laid off a couple weeks later! Telltales death is a cautionary tale, and though we now see that The Walking Dead The Final season will be finished that isn’t what we should be concerned about, if it’s this easy for people in the gaming industry to be mislead about how their company is doing, something is seriously wrong.
Fallout 76, Like, In General:
Alright, Fallout 76 is a mess, and I’ve written before about how I can still enjoy it despite it’s innumerable problems, but almost all events surrounding this games release and it’s bizarre descent from “Buggy but fun” to “just not fun” after it’s patches is something that still needs to be talked about. I think the most obvious thing to be said about Fallout 76 is that this game simply wasn’t done, I have a feeling it was rushed out to give Bethesda a product for this fall and to match up with the release of the masses of tie-in merchandise, but even so the game just isn’t finished. As a release, the game is chock full of bugs, some visual like your characters power armor not loading right and you just being rendered spindly and nude and some gameplay affecting like enemies re-spawning in a location seemingly at random, leaving you immediately overwhelmed and dead within seconds.
Thing is though, that isn’t where it stops, outside the game Bethesda Game Studios has shown an alarmingly tone deaf reaction to the player bases complaints. I’m not talking about the nylon bag thing(never buy $200 collectors editions everyone, it’s never worth it), I’m talking about leaking peoples personal info and acting like it’s not a big deal or trying to placate anger by giving away paltry amounts of in game currency or collections of old games they didn’t even make. Despite all this however, if you were to ask me my positive feelings on the thing, at the very least I’d tell you Fallout 76 is a promising blueprint for parts of the franchises future. Even if this game is deeply flawed, imagine this being reworked more as a co-op mode in a more traditional Fallout or even Elder Scrolls game. We could be looking at a wonderful future of exploring these big Bethesda worlds with our friends and even if the first attempt is rough as hell, it is ultimately still a first attempt, and hopefully one that portends a potentially great future.
Metal Gear Survive:

Okay honestly, I don’t have a lot to say about Metal Gear Survive because I didn’t actually play it. Why I’m bringing it up though is my general feeling that Konami is getting more hatred than even they deserve, based mostly around the ugly mysterious breakup between them and Kojima(though reports of how their employees are mistreated are pretty grim). Survive is an awful game, and a cynical attempt to cash in on both the Metal Gear name and the boost in notoriety Survival Games have been having in recent times. What the silver lining in this is however, is that Konami is very clearly not afraid to use their IP’s as some feared after that Kojima breakup. Castlevania is enjoying success as a much loved Netflix show, two Belmonts and Snake both showed up and were well received in Smash Bros and even Zone of the Enders, which even the biggest Kojima fans seem to forget existed, got a full re-release for PS4. Though we may need to worry about new attempts at these franchises if Survive is any indication, the scary idea that all those IP’s would just vanish seems to have just been conjecture, so instead of those video game things we all love, lets just watch TV!...Hey at least it’s a good show okay!
The Response to Diablo Immortal:

This section is not about Diablo Immortal being a bad game, because we don’t know if it is, the thing isn’t even out! This is about the, in my eyes, stupid, childish and cynical response to the games announcement. What’s the issue with a mobile Diablo game? I honestly have to ask myself this question every time I see the horrible response so many people continue to have to this benign spin-off to a much beloved franchise. People tried so hard to be mad about this game they’ve never even played, acting like an innocent nervous joke, one made by a dev after being greeted by a round of disrespectful boos, killed their dog. Making wild claims that Blizzard no longer cares about their fans or IP’s or that they’re doing this as some kind of bizarre intentional slight against players. Gaming has a real issue with reactionary anger, and we seem to see it happen for both valid and completely invalid reasons multiple times a year.
People being angry at being nickled and dimed to death isn’t strange, we can so easily see this in Battlefront 2 from a couple years ago, who wants to grind out 40 hours of an online shooter to unlock one character? Stuff like that is clearly an absurdly bad choice and the anger it engenders should probably be expected, but Diablo hasn’t actually done anything yet and people are already acting like it’s the biggest affront to video games they’ve ever seen. What’s the silver lining in this nerd fury you ask? It’s the game itself. To be honest even if the game is mediocre having a Diablo game on my phone is an enticing idea, and good or bad I can’t wait to find out how it’s going to play.
We can find the good, we can find the bad, but video games remain a unique medium for stories and entertainment, and I for one can’t wait to find out what 2019 has in store for us!(I mean besides hopefully getting some answers on that batshit twist at the end of Gears of War 4 I still haven’t actually written about, i’ll get to it!)
#video games#2018 video games#worst games of the year#worst games of 2018#disappointments of 2018#silver linings#finding the good#diablo immortal#fallout 76#diablo#metal gear survive#metal gear#konami#tell tale#death of telltale#telltale games#telltale closure#bethesda game studios#bethesda#blizzard#blizzcon#gaming#bad gaming
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Modest Media Game Reviews 50 post special! Dark Souls
Game – Dark Souls Year of Release – 2011 Developer – FromSoftware Publisher - Namco Bandai Rated - Mature Platforms - PlayStation 3, Xbox 360, Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch For all sakes and purposes, I have played the PAL region version of the PS3 prepare to die edition. Which in turn means I played the DLC.
Dark Souls, an epic dark fantasy action rpg legendary for its harsh and punishing game play. Dark Souls is tied with Metal Gear Solid 3 and The Legend of Zelda Twilight Princess as my favorite games of all time. I adore this game and have achieved every trophy/achievement there is in this game. However, as a reviewer I will do my best not to nerd out over this title. With that being said, be warned, Im likely to praise this game like how Solaire praises the sun. Are you ready to go on this adventure with me?
Gameplay – Dark Souls is a very challenging and punishing game with a steep learning curve. Even the simplest enemies can kill the chosen undead if they are not careful. The main character has stats that can be leveled up by the player, certain equipment is locked behind stat requirements, which will in turn cause players to adopt certain playstyles. Players who invest in strength, endurance and vitality can become heavy hitting tanks. Players who invest in intelligence, faith and attunement can become powerful mages. The character style, skills and weapon choice are up to the player. The game has bonfires which act as checkpoints, when the player dies they respawn at the bonfire they last rested at. While the distance between bonfires can be large, shortcuts can be opened to make subsequent run throughs easier. Upon defeating enemies and bosses, players acquire souls. Souls serve as both currency and experience, so in some situations you might choose to upgrade a weapon as opposed to leveling up. Most enemies respawn upon the players death or resting at a bonfire, so there will be no shortage in soul fodder. Players may use items discovered over the game via a hot bar. Some items include the estus flask which can restore health, firebombs and throwing knives and special mosses that can cure status effects. This game has a fair share of bosses to challenge you. Some bosses are big and slow while others are small and fast. This game pulls no punches with its bosses so don’t be afraid to look up guides or summon help. Summoning, ah yes, the player has the ability to summon npc’s or even other players to help them fight a boss. To do so, the player must be in human state, which means that they will not appeared zombified and will be granted access to multiplayer. However, some players can invade you and will attempt to kill you. Nobody likes a red phantom coming along to ruin their day. The games level design is generally fantastic, though some areas are frustrating. This is because the game was rushed towards the end of development, leading to a dip in quality at late game areas. In the end though the game quality does not disappoint. It is versatile, challenging and a rewarding experience. It may be frustrating at times but persevere and you will taste victory. Score – 18/20
Graphics – The graphics are ok, but I would not say they are perfect. While the world is beautiful and diverse, some areas have frame rate issues and clipping or low-quality textures. This sadly can impact gameplay, especially in blightown where the frame rate can chug at points. Character models are well designed, but most models lack a talking animation. This is easily ignored however given the fact that you aren’t meant to see the npc’s faces up close. Some later areas have visual stigmas about them that impact the game, such as lost Izalith’s harshly glowing lava. Because of the fact that these issues can impact gameplay I cannot give a perfect score, but I would say that it is a pretty game and overall looks very nice. Score – 8/10
Story – The game shines here with a unique way to tell the story. The majority of what is needed to know is presented in the opening cutscene and presented over the course of the game as well. At face value the story is this… You are a special undead warrior that has been chosen to succeed the lord of Sunlight Gwyn. In order to do so you must travel all over the land defeating bosses in an attempt to prove yourself worthy of entering the final area of the game. At that point you will determine the fate of the world. Simple enough, but then there comes the item lore. Every drop, every piece of armor, every boss soul has lore attached to it. This lore is hidden and must be sought out by the players through reading descriptions or talking to npcs. Various npcs have their own personal stories that you can play a part in. Each location is rich in backstory. With the DLC mounted even more is explored and some of the most massive plot points of the souls trilogy, such as the abyss, is discussed. The notion of right and wrong is subjective and a majority of the story is up to the player to piece together. While some might say it’s a shoddy way to tell a story, I disagree and think it fits the theme of the game nicely. The lore is for you, the player, to discover. Because of this the game has very few cutscenes, allowing for a more smooth immersive experience. Score – 10/10
Replay Value – Subjectively high. In order to obtain everything, all boss weapons and all trophies, the game must be beaten at least 2 and a half times. While for a huge fan such as myself this is no problem, to the casual player, one playthrough might just be enough. So, it really comes down to this, are you willing to go on another long adventure to see the second ending? Or to get a boss weapon you missed? Is it worth the effort to beat the game twice for the platinum? If you answered yes then you will have a good time, if no then you will probably be satisfied after beating the game once. While your stats and most items carry over to new game plus, there is no content locked behind NG+ other than boss weapons or potential secrets that you skipped or missed. However, it might be worth the time anyway, as this game still has a good challenge to offer. Score – 4/5
Music – Wonderful. One of my favorite osts. In this game the majority of music is of the bosses. The only area with background music is the hub, firelink shrine. The music can be haunting and atmospheric, such as Sif’s theme. It can be bombastic and intense, such as Ornstein and Smough’s theme, or it can be beautiful and somber such as Gwyn’s theme. The music tells part of the story and sets the mood for each event that accompanies the song. When music is not playing, the levels have ambiance to fill in the void, or it can just be hauntingly silent. Sometimes a crow will caw or a monster will moan in the distance. The world plays a role in the sound design almost as much as the music. I would totally recommend a listen. Score – 5/5
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Overall – A truly fantastic game that has brought me many hours of joy. From awesome boss fights to amazing lore and world building. It has great music, a great atmosphere and a well-designed game world that gives a unique open world experience. This game is not for everyone, it is challenging, and can be downright cruel to novice players. This is all part of the experience, to say this game is hard would be true. However, I would not say this game is as insanely unbeatable as many make it out to be. Do not let your guard down though, this game tends to punish those who do… Score – 9/10 - Amazing
One thing this game could improve on – Magic rebalance. Magic can be ridiculously overpowered in this game and can quickly render a melee-oriented build obsolete. If you desire the true dark souls experience, then avoid abusing magic attacks.
This review marks my 50th post. I am proud of my work so far and plan to continue doing so for those of you who enjoy it. See you next time.
#dark souls#artorias#fromsoft#Modest Media Review#rpg#dark fantasy#ps3#xbox 360#rated m#2011#special#50 post
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Star Wars: Why The Mandalorian Season 2 Won’t Solve the Baby Yoda Mystery
https://ift.tt/eA8V8J
At the end of The Mandalorian season 1, Din Djarin was given a pretty specific mission from the Armorer: find the people who are supposed to take care of “the Child” and deliver this helpless little green guy back to them. Presumably, this means Mando is going to track down some Jedi and/or other characters who look like Yoda. But, the strangest thing about this huge, overarching plot point is that there is no way the audience actually wants Mando to complete his quest. In adventure stories, orphans like Baby Yoda don’t get reunited with their parents, because if they do, things get boring.
Back in 2011, the novelist Karen Russell made a perfect observation about why we love orphan narratives in fiction. Speaking about her 2011 novel Swamplandia!, which tells the story of a group of teens working in an alligator-wrestling theme park, Russell said: “I think it’s expedient to get those authority figures out of the way. What if they had really authoritarian overprotective parents? Nothing would happen in the book. They would all apply to college!”
Stream your Star Wars favorites right here!
Swamplandia! is nothing like The Mandalorian, but the narrative fiction lesson is fairly universal. With the exception of actual kids narratives like Finding Dory, for the most part, reuniting a lost child with their parents or guardians is kind of a buzzkill when it comes to drama. This is why A Series of Unfortunate Events works: the Baudelaire orphans are not going to suddenly find their parents are alive. That would end the story and cheapen their own autonomy. Baby Yoda isn’t exactly like the Baudelaire orphans insofar as he does need Mando’s protection, but the states are similar. Were we to discover where Baby Yoda comes from, the answer would have to twist the plot in another direction. Otherwise, the show would simply have to end. With a third season already in development, a conclusion to the Baby Yoda saga seems highly unlikely.
The Mandalorian is in a paradoxical position of never actually wanting to solve its greatest mysteries. If we find out that Baby Yoda’s dad was just Yoda, or Yaddle was his mother, it’s sort of cool from a dot-connecting Star Wars nerd standpoint, but it doesn’t do much for the narrative of the series. By the same token, if some legacy character like Luke Skywalker or Ahsoka Tano appears in The Mandalorian season 2 and says, “Okay, here’s the whole story on Baby Yoda,” it again, undercuts the present-tense narrative of the show being about Mando and Baby Yoda. The ad-hoc family of two is what the series is about, so even if Mando is on a mission to replace that status quo with a different one, it seems like he’s doomed to fail because the series format just won’t allow it.
But just how long can the show pull this storyline off for without giving viewers some concrete answers and how long can the Empire keep up the chase? A Series of Unfortunate Events demonstrates that you can have Count Olaf chasing the Baudelaires over the course of 13 novels and three Netflix seasons, but even then, there has to be some kind of ending in sight.
Revealing too many secrets about Baby Yoda is clearly a fine line The Mandalorian has to walk. If, in some insane plot twist, Mando delivers Baby Yoda to safety in season 2, and walks away, then the show is just about some guy who looks like Boba Fett walking around doing bounty hunter stuff. But, even the viewer who may want that to happen, knows deep down that it can’t. From a fictional point-of-view, the character of the Mandalorian doesn’t work without Baby Yoda. The show needs Baby Yoda+Mando to keep some coaxium in the narrative hyperdrive.
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So, what can happen in The Mandalorian season 2? Unlike so many other big sci-fi shows, the Star Wars live-action series is more like a sitcom than a serialized epic series. Baby Yoda cannot die or change in a big way, and Mando cannot die unless it’s the finale episode. It’s no accident, then, that the first season often leaned into a bounty-of-the-week format when not addressing its main storyline. In a standalone episode, both characters are assumed to be safe. Expect to see more of that structure in season 2, with just enough Baby Yoda teases to keep you invested in the main storyline.
Just how many seasons will The Mandalorian last beyond season 2? Well, sitcoms can go on for a long, long time. And as Yoda once said, always in motion is the future…
The Mandalorian season 2 hits Disney+ on October 30.
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